2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice license.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
103 #include "gdi_private.h"
104 #include "wine/debug.h"
106 WINE_DEFAULT_DEBUG_CHANNEL(region
);
109 static HGDIOBJ
REGION_SelectObject( HGDIOBJ handle
, HDC hdc
);
110 static BOOL
REGION_DeleteObject( HGDIOBJ handle
);
112 static const struct gdi_obj_funcs region_funcs
=
114 REGION_SelectObject
, /* pSelectObject */
115 NULL
, /* pGetObjectA */
116 NULL
, /* pGetObjectW */
117 NULL
, /* pUnrealizeObject */
118 REGION_DeleteObject
/* pDeleteObject */
121 /* Check if two RECTs overlap. */
122 static inline BOOL
overlapping( const RECT
*r1
, const RECT
*r2
)
124 return (r1
->right
> r2
->left
&& r1
->left
< r2
->right
&&
125 r1
->bottom
> r2
->top
&& r1
->top
< r2
->bottom
);
128 static BOOL
add_rect( WINEREGION
*reg
, INT left
, INT top
, INT right
, INT bottom
)
131 if (reg
->numRects
>= reg
->size
)
133 RECT
*newrects
= HeapReAlloc( GetProcessHeap(), 0, reg
->rects
, 2 * sizeof(RECT
) * reg
->size
);
134 if (!newrects
) return FALSE
;
135 reg
->rects
= newrects
;
138 rect
= reg
->rects
+ reg
->numRects
++;
142 rect
->bottom
= bottom
;
146 static inline void empty_region( WINEREGION
*reg
)
149 reg
->extents
.left
= reg
->extents
.top
= reg
->extents
.right
= reg
->extents
.bottom
= 0;
152 static inline BOOL
is_in_rect( const RECT
*rect
, int x
, int y
)
154 return (rect
->right
> x
&& rect
->left
<= x
&& rect
->bottom
> y
&& rect
->top
<= y
);
158 * number of points to buffer before sending them off
159 * to scanlines() : Must be an even number
161 #define NUMPTSTOBUFFER 200
164 * used to allocate buffers for points and link
165 * the buffers together
170 POINT pts
[NUMPTSTOBUFFER
];
172 struct point_block
*next
;
175 static struct point_block
*add_point( struct point_block
*block
, int x
, int y
)
177 if (block
->count
== NUMPTSTOBUFFER
)
179 struct point_block
*new = HeapAlloc( GetProcessHeap(), 0, sizeof(*new) );
180 if (!new) return NULL
;
186 block
->pts
[block
->count
].x
= x
;
187 block
->pts
[block
->count
].y
= y
;
192 static void free_point_blocks( struct point_block
*block
)
196 struct point_block
*tmp
= block
->next
;
197 HeapFree( GetProcessHeap(), 0, block
);
204 * This file contains a few macros to help track
205 * the edge of a filled object. The object is assumed
206 * to be filled in scanline order, and thus the
207 * algorithm used is an extension of Bresenham's line
208 * drawing algorithm which assumes that y is always the
210 * Since these pieces of code are the same for any filled shape,
211 * it is more convenient to gather the library in one
212 * place, but since these pieces of code are also in
213 * the inner loops of output primitives, procedure call
214 * overhead is out of the question.
215 * See the author for a derivation if needed.
220 * This structure contains all of the information needed
221 * to run the bresenham algorithm.
222 * The variables may be hardcoded into the declarations
223 * instead of using this structure to make use of
224 * register declarations.
228 INT minor_axis
; /* minor axis */
229 INT d
; /* decision variable */
230 INT m
, m1
; /* slope and slope+1 */
231 INT incr1
, incr2
; /* error increments */
236 * In scan converting polygons, we want to choose those pixels
237 * which are inside the polygon. Thus, we add .5 to the starting
238 * x coordinate for both left and right edges. Now we choose the
239 * first pixel which is inside the pgon for the left edge and the
240 * first pixel which is outside the pgon for the right edge.
241 * Draw the left pixel, but not the right.
243 * How to add .5 to the starting x coordinate:
244 * If the edge is moving to the right, then subtract dy from the
245 * error term from the general form of the algorithm.
246 * If the edge is moving to the left, then add dy to the error term.
248 * The reason for the difference between edges moving to the left
249 * and edges moving to the right is simple: If an edge is moving
250 * to the right, then we want the algorithm to flip immediately.
251 * If it is moving to the left, then we don't want it to flip until
252 * we traverse an entire pixel.
254 static inline void bres_init_polygon( int dy
, int x1
, int x2
, struct bres_info
*bres
)
259 * if the edge is horizontal, then it is ignored
260 * and assumed not to be processed. Otherwise, do this stuff.
264 bres
->minor_axis
= x1
;
269 bres
->m1
= bres
->m
- 1;
270 bres
->incr1
= -2 * dx
+ 2 * dy
* bres
->m1
;
271 bres
->incr2
= -2 * dx
+ 2 * dy
* bres
->m
;
272 bres
->d
= 2 * bres
->m
* dy
- 2 * dx
- 2 * dy
;
277 bres
->m1
= bres
->m
+ 1;
278 bres
->incr1
= 2 * dx
- 2 * dy
* bres
->m1
;
279 bres
->incr2
= 2 * dx
- 2 * dy
* bres
->m
;
280 bres
->d
= -2 * bres
->m
* dy
+ 2 * dx
;
284 static inline void bres_incr_polygon( struct bres_info
*bres
)
288 bres
->minor_axis
+= bres
->m1
;
289 bres
->d
+= bres
->incr1
;
292 bres
->minor_axis
+= bres
->m
;
293 bres
->d
+= bres
->incr2
;
297 bres
->minor_axis
+= bres
->m1
;
298 bres
->d
+= bres
->incr1
;
301 bres
->minor_axis
+= bres
->m
;
302 bres
->d
+= bres
->incr2
;
309 * These are the data structures needed to scan
310 * convert regions. Two different scan conversion
311 * methods are available -- the even-odd method, and
312 * the winding number method.
313 * The even-odd rule states that a point is inside
314 * the polygon if a ray drawn from that point in any
315 * direction will pass through an odd number of
317 * By the winding number rule, a point is decided
318 * to be inside the polygon if a ray drawn from that
319 * point in any direction passes through a different
320 * number of clockwise and counter-clockwise path
323 * These data structures are adapted somewhat from
324 * the algorithm in (Foley/Van Dam) for scan converting
326 * The basic algorithm is to start at the top (smallest y)
327 * of the polygon, stepping down to the bottom of
328 * the polygon by incrementing the y coordinate. We
329 * keep a list of edges which the current scanline crosses,
330 * sorted by x. This list is called the Active Edge Table (AET)
331 * As we change the y-coordinate, we update each entry in
332 * in the active edge table to reflect the edges new xcoord.
333 * This list must be sorted at each scanline in case
334 * two edges intersect.
335 * We also keep a data structure known as the Edge Table (ET),
336 * which keeps track of all the edges which the current
337 * scanline has not yet reached. The ET is basically a
338 * list of ScanLineList structures containing a list of
339 * edges which are entered at a given scanline. There is one
340 * ScanLineList per scanline at which an edge is entered.
341 * When we enter a new edge, we move it from the ET to the AET.
343 * From the AET, we can implement the even-odd rule as in
345 * The winding number rule is a little trickier. We also
346 * keep the EdgeTableEntries in the AET linked by the
347 * nextWETE (winding EdgeTableEntry) link. This allows
348 * the edges to be linked just as before for updating
349 * purposes, but only uses the edges linked by the nextWETE
350 * link as edges representing spans of the polygon to
351 * drawn (as with the even-odd rule).
354 typedef struct edge_table_entry
{
356 struct list winding_entry
;
357 INT ymax
; /* ycoord at which we exit this edge. */
358 struct bres_info bres
; /* Bresenham info to run the edge */
359 int ClockWise
; /* flag for winding number rule */
363 typedef struct _ScanLineList
{
364 struct list edgelist
;
365 INT scanline
; /* the scanline represented */
366 struct _ScanLineList
*next
; /* next in the list */
371 INT ymax
; /* ymax for the polygon */
372 INT ymin
; /* ymin for the polygon */
373 ScanLineList scanlines
; /* header node */
378 * Here is a struct to help with storage allocation
379 * so we can allocate a big chunk at a time, and then take
380 * pieces from this heap when we need to.
382 #define SLLSPERBLOCK 25
384 typedef struct _ScanLineListBlock
{
385 ScanLineList SLLs
[SLLSPERBLOCK
];
386 struct _ScanLineListBlock
*next
;
390 /* Note the parameter order is different from the X11 equivalents */
392 static BOOL
REGION_CopyRegion(WINEREGION
*d
, WINEREGION
*s
);
393 static BOOL
REGION_OffsetRegion(WINEREGION
*d
, WINEREGION
*s
, INT x
, INT y
);
394 static BOOL
REGION_IntersectRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
395 static BOOL
REGION_UnionRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
396 static BOOL
REGION_SubtractRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
397 static BOOL
REGION_XorRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
398 static BOOL
REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
);
400 #define RGN_DEFAULT_RECTS 2
403 /***********************************************************************
406 static inline INT
get_region_type( const WINEREGION
*obj
)
408 switch(obj
->numRects
)
410 case 0: return NULLREGION
;
411 case 1: return SIMPLEREGION
;
412 default: return COMPLEXREGION
;
417 /***********************************************************************
419 * Outputs the contents of a WINEREGION
421 static void REGION_DumpRegion(WINEREGION
*pReg
)
423 RECT
*pRect
, *pRectEnd
= pReg
->rects
+ pReg
->numRects
;
425 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg
,
426 pReg
->extents
.left
, pReg
->extents
.top
,
427 pReg
->extents
.right
, pReg
->extents
.bottom
, pReg
->numRects
);
428 for(pRect
= pReg
->rects
; pRect
< pRectEnd
; pRect
++)
429 TRACE("\t%d,%d - %d,%d\n", pRect
->left
, pRect
->top
,
430 pRect
->right
, pRect
->bottom
);
435 /***********************************************************************
438 * Initialize a new empty region.
440 static BOOL
init_region( WINEREGION
*pReg
, INT n
)
442 if (!(pReg
->rects
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof( RECT
)))) return FALSE
;
448 /***********************************************************************
451 static void destroy_region( WINEREGION
*pReg
)
453 HeapFree( GetProcessHeap(), 0, pReg
->rects
);
456 /***********************************************************************
457 * REGION_DeleteObject
459 static BOOL
REGION_DeleteObject( HGDIOBJ handle
)
461 WINEREGION
*rgn
= free_gdi_handle( handle
);
463 if (!rgn
) return FALSE
;
464 HeapFree( GetProcessHeap(), 0, rgn
->rects
);
465 HeapFree( GetProcessHeap(), 0, rgn
);
469 /***********************************************************************
470 * REGION_SelectObject
472 static HGDIOBJ
REGION_SelectObject( HGDIOBJ handle
, HDC hdc
)
474 return ULongToHandle(SelectClipRgn( hdc
, handle
));
478 /***********************************************************************
479 * REGION_OffsetRegion
480 * Offset a WINEREGION by x,y
482 static BOOL
REGION_OffsetRegion( WINEREGION
*rgn
, WINEREGION
*srcrgn
, INT x
, INT y
)
486 if (!REGION_CopyRegion( rgn
, srcrgn
)) return FALSE
;
489 int nbox
= rgn
->numRects
;
490 RECT
*pbox
= rgn
->rects
;
500 rgn
->extents
.left
+= x
;
501 rgn
->extents
.right
+= x
;
502 rgn
->extents
.top
+= y
;
503 rgn
->extents
.bottom
+= y
;
509 /***********************************************************************
510 * OffsetRgn (GDI32.@)
512 * Moves a region by the specified X- and Y-axis offsets.
515 * hrgn [I] Region to offset.
516 * x [I] Offset right if positive or left if negative.
517 * y [I] Offset down if positive or up if negative.
521 * NULLREGION - The new region is empty.
522 * SIMPLEREGION - The new region can be represented by one rectangle.
523 * COMPLEXREGION - The new region can only be represented by more than
527 INT WINAPI
OffsetRgn( HRGN hrgn
, INT x
, INT y
)
529 WINEREGION
*obj
= GDI_GetObjPtr( hrgn
, OBJ_REGION
);
532 TRACE("%p %d,%d\n", hrgn
, x
, y
);
537 REGION_OffsetRegion( obj
, obj
, x
, y
);
539 ret
= get_region_type( obj
);
540 GDI_ReleaseObj( hrgn
);
545 /***********************************************************************
546 * GetRgnBox (GDI32.@)
548 * Retrieves the bounding rectangle of the region. The bounding rectangle
549 * is the smallest rectangle that contains the entire region.
552 * hrgn [I] Region to retrieve bounding rectangle from.
553 * rect [O] Rectangle that will receive the coordinates of the bounding
557 * NULLREGION - The new region is empty.
558 * SIMPLEREGION - The new region can be represented by one rectangle.
559 * COMPLEXREGION - The new region can only be represented by more than
562 INT WINAPI
GetRgnBox( HRGN hrgn
, LPRECT rect
)
564 WINEREGION
*obj
= GDI_GetObjPtr( hrgn
, OBJ_REGION
);
568 rect
->left
= obj
->extents
.left
;
569 rect
->top
= obj
->extents
.top
;
570 rect
->right
= obj
->extents
.right
;
571 rect
->bottom
= obj
->extents
.bottom
;
572 TRACE("%p (%d,%d-%d,%d)\n", hrgn
,
573 rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
574 ret
= get_region_type( obj
);
575 GDI_ReleaseObj(hrgn
);
582 /***********************************************************************
583 * CreateRectRgn (GDI32.@)
585 * Creates a simple rectangular region.
588 * left [I] Left coordinate of rectangle.
589 * top [I] Top coordinate of rectangle.
590 * right [I] Right coordinate of rectangle.
591 * bottom [I] Bottom coordinate of rectangle.
594 * Success: Handle to region.
597 HRGN WINAPI
CreateRectRgn(INT left
, INT top
, INT right
, INT bottom
)
602 if (!(obj
= HeapAlloc( GetProcessHeap(), 0, sizeof(*obj
) ))) return 0;
604 /* Allocate 2 rects by default to reduce the number of reallocs */
605 if (!init_region( obj
, RGN_DEFAULT_RECTS
))
607 HeapFree( GetProcessHeap(), 0, obj
);
610 if (!(hrgn
= alloc_gdi_handle( obj
, OBJ_REGION
, ®ion_funcs
)))
612 HeapFree( GetProcessHeap(), 0, obj
->rects
);
613 HeapFree( GetProcessHeap(), 0, obj
);
616 TRACE( "%d,%d-%d,%d returning %p\n", left
, top
, right
, bottom
, hrgn
);
617 SetRectRgn(hrgn
, left
, top
, right
, bottom
);
622 /***********************************************************************
623 * CreateRectRgnIndirect (GDI32.@)
625 * Creates a simple rectangular region.
628 * rect [I] Coordinates of rectangular region.
631 * Success: Handle to region.
634 HRGN WINAPI
CreateRectRgnIndirect( const RECT
* rect
)
636 return CreateRectRgn( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
640 /***********************************************************************
641 * SetRectRgn (GDI32.@)
643 * Sets a region to a simple rectangular region.
646 * hrgn [I] Region to convert.
647 * left [I] Left coordinate of rectangle.
648 * top [I] Top coordinate of rectangle.
649 * right [I] Right coordinate of rectangle.
650 * bottom [I] Bottom coordinate of rectangle.
657 * Allows either or both left and top to be greater than right or bottom.
659 BOOL WINAPI
SetRectRgn( HRGN hrgn
, INT left
, INT top
,
660 INT right
, INT bottom
)
664 TRACE("%p %d,%d-%d,%d\n", hrgn
, left
, top
, right
, bottom
);
666 if (!(obj
= GDI_GetObjPtr( hrgn
, OBJ_REGION
))) return FALSE
;
668 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
669 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
671 if((left
!= right
) && (top
!= bottom
))
673 obj
->rects
->left
= obj
->extents
.left
= left
;
674 obj
->rects
->top
= obj
->extents
.top
= top
;
675 obj
->rects
->right
= obj
->extents
.right
= right
;
676 obj
->rects
->bottom
= obj
->extents
.bottom
= bottom
;
682 GDI_ReleaseObj( hrgn
);
687 /***********************************************************************
688 * CreateRoundRectRgn (GDI32.@)
690 * Creates a rectangular region with rounded corners.
693 * left [I] Left coordinate of rectangle.
694 * top [I] Top coordinate of rectangle.
695 * right [I] Right coordinate of rectangle.
696 * bottom [I] Bottom coordinate of rectangle.
697 * ellipse_width [I] Width of the ellipse at each corner.
698 * ellipse_height [I] Height of the ellipse at each corner.
701 * Success: Handle to region.
705 * If ellipse_width or ellipse_height is less than 2 logical units then
706 * it is treated as though CreateRectRgn() was called instead.
708 HRGN WINAPI
CreateRoundRectRgn( INT left
, INT top
,
709 INT right
, INT bottom
,
710 INT ellipse_width
, INT ellipse_height
)
715 INT64 asq
, bsq
, dx
, dy
, err
;
718 /* Make the dimensions sensible */
720 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
721 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
722 /* the region is for the rectangle interior, but only at right and bottom for some reason */
726 ellipse_width
= min( right
- left
, abs( ellipse_width
));
727 ellipse_height
= min( bottom
- top
, abs( ellipse_height
));
729 /* Check if we can do a normal rectangle instead */
731 if ((ellipse_width
< 2) || (ellipse_height
< 2))
732 return CreateRectRgn( left
, top
, right
, bottom
);
734 if (!(obj
= HeapAlloc( GetProcessHeap(), 0, sizeof(*obj
) ))) return 0;
735 obj
->size
= ellipse_height
;
736 obj
->numRects
= ellipse_height
;
737 obj
->extents
.left
= left
;
738 obj
->extents
.top
= top
;
739 obj
->extents
.right
= right
;
740 obj
->extents
.bottom
= bottom
;
742 obj
->rects
= rects
= HeapAlloc( GetProcessHeap(), 0, obj
->size
* sizeof(RECT
) );
743 if (!rects
) goto done
;
745 /* based on an algorithm by Alois Zingl */
747 a
= ellipse_width
- 1;
748 b
= ellipse_height
- 1;
749 asq
= (INT64
)8 * a
* a
;
750 bsq
= (INT64
)8 * b
* b
;
751 dx
= (INT64
)4 * b
* b
* (1 - a
);
752 dy
= (INT64
)4 * a
* a
* (1 + (b
% 2));
753 err
= dx
+ dy
+ a
* a
* (b
% 2);
756 y
= ellipse_height
/ 2;
758 rects
[y
].left
= left
;
759 rects
[y
].right
= right
;
761 while (x
<= ellipse_width
/ 2)
773 rects
[y
].left
= left
+ x
;
774 rects
[y
].right
= right
- x
;
777 for (i
= 0; i
< ellipse_height
/ 2; i
++)
779 rects
[i
].left
= rects
[b
- i
].left
;
780 rects
[i
].right
= rects
[b
- i
].right
;
781 rects
[i
].top
= top
+ i
;
782 rects
[i
].bottom
= rects
[i
].top
+ 1;
784 for (; i
< ellipse_height
; i
++)
786 rects
[i
].top
= bottom
- ellipse_height
+ i
;
787 rects
[i
].bottom
= rects
[i
].top
+ 1;
789 rects
[ellipse_height
/ 2].top
= top
+ ellipse_height
/ 2; /* extend to top of rectangle */
791 hrgn
= alloc_gdi_handle( obj
, OBJ_REGION
, ®ion_funcs
);
793 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
794 left
, top
, right
, bottom
, ellipse_width
, ellipse_height
, hrgn
);
798 HeapFree( GetProcessHeap(), 0, obj
->rects
);
799 HeapFree( GetProcessHeap(), 0, obj
);
805 /***********************************************************************
806 * CreateEllipticRgn (GDI32.@)
808 * Creates an elliptical region.
811 * left [I] Left coordinate of bounding rectangle.
812 * top [I] Top coordinate of bounding rectangle.
813 * right [I] Right coordinate of bounding rectangle.
814 * bottom [I] Bottom coordinate of bounding rectangle.
817 * Success: Handle to region.
821 * This is a special case of CreateRoundRectRgn() where the width of the
822 * ellipse at each corner is equal to the width the rectangle and
823 * the same for the height.
825 HRGN WINAPI
CreateEllipticRgn( INT left
, INT top
,
826 INT right
, INT bottom
)
828 return CreateRoundRectRgn( left
, top
, right
, bottom
,
829 right
-left
, bottom
-top
);
833 /***********************************************************************
834 * CreateEllipticRgnIndirect (GDI32.@)
836 * Creates an elliptical region.
839 * rect [I] Pointer to bounding rectangle of the ellipse.
842 * Success: Handle to region.
846 * This is a special case of CreateRoundRectRgn() where the width of the
847 * ellipse at each corner is equal to the width the rectangle and
848 * the same for the height.
850 HRGN WINAPI
CreateEllipticRgnIndirect( const RECT
*rect
)
852 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
853 rect
->bottom
, rect
->right
- rect
->left
,
854 rect
->bottom
- rect
->top
);
857 /***********************************************************************
858 * GetRegionData (GDI32.@)
860 * Retrieves the data that specifies the region.
863 * hrgn [I] Region to retrieve the region data from.
864 * count [I] The size of the buffer pointed to by rgndata in bytes.
865 * rgndata [I] The buffer to receive data about the region.
868 * Success: If rgndata is NULL then the required number of bytes. Otherwise,
869 * the number of bytes copied to the output buffer.
873 * The format of the Buffer member of RGNDATA is determined by the iType
874 * member of the region data header.
875 * Currently this is always RDH_RECTANGLES, which specifies that the format
876 * is the array of RECT's that specify the region. The length of the array
877 * is specified by the nCount member of the region data header.
879 DWORD WINAPI
GetRegionData(HRGN hrgn
, DWORD count
, LPRGNDATA rgndata
)
882 WINEREGION
*obj
= GDI_GetObjPtr( hrgn
, OBJ_REGION
);
884 TRACE(" %p count = %d, rgndata = %p\n", hrgn
, count
, rgndata
);
888 size
= obj
->numRects
* sizeof(RECT
);
889 if (!rgndata
|| count
< FIELD_OFFSET(RGNDATA
, Buffer
[size
]))
891 GDI_ReleaseObj( hrgn
);
892 if (rgndata
) /* buffer is too small, signal it by return 0 */
894 /* user requested buffer size with NULL rgndata */
895 return FIELD_OFFSET(RGNDATA
, Buffer
[size
]);
898 rgndata
->rdh
.dwSize
= sizeof(RGNDATAHEADER
);
899 rgndata
->rdh
.iType
= RDH_RECTANGLES
;
900 rgndata
->rdh
.nCount
= obj
->numRects
;
901 rgndata
->rdh
.nRgnSize
= size
;
902 rgndata
->rdh
.rcBound
.left
= obj
->extents
.left
;
903 rgndata
->rdh
.rcBound
.top
= obj
->extents
.top
;
904 rgndata
->rdh
.rcBound
.right
= obj
->extents
.right
;
905 rgndata
->rdh
.rcBound
.bottom
= obj
->extents
.bottom
;
907 memcpy( rgndata
->Buffer
, obj
->rects
, size
);
909 GDI_ReleaseObj( hrgn
);
910 return FIELD_OFFSET(RGNDATA
, Buffer
[size
]);
914 static void translate( POINT
*pt
, UINT count
, const XFORM
*xform
)
920 pt
->x
= floor( x
* xform
->eM11
+ y
* xform
->eM21
+ xform
->eDx
+ 0.5 );
921 pt
->y
= floor( x
* xform
->eM12
+ y
* xform
->eM22
+ xform
->eDy
+ 0.5 );
927 /***********************************************************************
928 * ExtCreateRegion (GDI32.@)
930 * Creates a region as specified by the transformation data and region data.
933 * lpXform [I] World-space to logical-space transformation data.
934 * dwCount [I] Size of the data pointed to by rgndata, in bytes.
935 * rgndata [I] Data that specifies the region.
938 * Success: Handle to region.
942 * See GetRegionData().
944 HRGN WINAPI
ExtCreateRegion( const XFORM
* lpXform
, DWORD dwCount
, const RGNDATA
* rgndata
)
951 SetLastError( ERROR_INVALID_PARAMETER
);
955 if (rgndata
->rdh
.dwSize
< sizeof(RGNDATAHEADER
))
958 /* XP doesn't care about the type */
959 if( rgndata
->rdh
.iType
!= RDH_RECTANGLES
)
960 WARN("(Unsupported region data type: %u)\n", rgndata
->rdh
.iType
);
964 const RECT
*pCurRect
, *pEndRect
;
966 hrgn
= CreateRectRgn( 0, 0, 0, 0 );
968 pEndRect
= (const RECT
*)rgndata
->Buffer
+ rgndata
->rdh
.nCount
;
969 for (pCurRect
= (const RECT
*)rgndata
->Buffer
; pCurRect
< pEndRect
; pCurRect
++)
971 static const INT count
= 4;
975 pt
[0].x
= pCurRect
->left
;
976 pt
[0].y
= pCurRect
->top
;
977 pt
[1].x
= pCurRect
->right
;
978 pt
[1].y
= pCurRect
->top
;
979 pt
[2].x
= pCurRect
->right
;
980 pt
[2].y
= pCurRect
->bottom
;
981 pt
[3].x
= pCurRect
->left
;
982 pt
[3].y
= pCurRect
->bottom
;
984 translate( pt
, 4, lpXform
);
985 poly_hrgn
= CreatePolyPolygonRgn( pt
, &count
, 1, WINDING
);
986 CombineRgn( hrgn
, hrgn
, poly_hrgn
, RGN_OR
);
987 DeleteObject( poly_hrgn
);
992 if (!(obj
= HeapAlloc( GetProcessHeap(), 0, sizeof(*obj
) ))) return 0;
994 if (init_region( obj
, rgndata
->rdh
.nCount
))
996 const RECT
*pCurRect
, *pEndRect
;
998 pEndRect
= (const RECT
*)rgndata
->Buffer
+ rgndata
->rdh
.nCount
;
999 for(pCurRect
= (const RECT
*)rgndata
->Buffer
; pCurRect
< pEndRect
; pCurRect
++)
1001 if (pCurRect
->left
< pCurRect
->right
&& pCurRect
->top
< pCurRect
->bottom
)
1003 if (!REGION_UnionRectWithRegion( pCurRect
, obj
)) goto done
;
1006 hrgn
= alloc_gdi_handle( obj
, OBJ_REGION
, ®ion_funcs
);
1010 HeapFree( GetProcessHeap(), 0, obj
);
1017 HeapFree( GetProcessHeap(), 0, obj
->rects
);
1018 HeapFree( GetProcessHeap(), 0, obj
);
1020 TRACE("%p %d %p returning %p\n", lpXform
, dwCount
, rgndata
, hrgn
);
1025 /***********************************************************************
1026 * PtInRegion (GDI32.@)
1028 * Tests whether the specified point is inside a region.
1031 * hrgn [I] Region to test.
1032 * x [I] X-coordinate of point to test.
1033 * y [I] Y-coordinate of point to test.
1036 * Non-zero if the point is inside the region or zero otherwise.
1038 BOOL WINAPI
PtInRegion( HRGN hrgn
, INT x
, INT y
)
1043 if ((obj
= GDI_GetObjPtr( hrgn
, OBJ_REGION
)))
1047 if (obj
->numRects
> 0 && is_in_rect(&obj
->extents
, x
, y
))
1048 for (i
= 0; i
< obj
->numRects
; i
++)
1049 if (is_in_rect(&obj
->rects
[i
], x
, y
))
1054 GDI_ReleaseObj( hrgn
);
1060 /***********************************************************************
1061 * RectInRegion (GDI32.@)
1063 * Tests if a rectangle is at least partly inside the specified region.
1066 * hrgn [I] Region to test.
1067 * rect [I] Rectangle to test.
1070 * Non-zero if the rectangle is partially inside the region or
1073 BOOL WINAPI
RectInRegion( HRGN hrgn
, const RECT
*rect
)
1079 /* swap the coordinates to make right >= left and bottom >= top */
1080 /* (region building rectangles are normalized the same way) */
1084 if ((obj
= GDI_GetObjPtr( hrgn
, OBJ_REGION
)))
1086 RECT
*pCurRect
, *pRectEnd
;
1088 /* this is (just) a useful optimization */
1089 if ((obj
->numRects
> 0) && overlapping(&obj
->extents
, &rc
))
1091 for (pCurRect
= obj
->rects
, pRectEnd
= pCurRect
+
1092 obj
->numRects
; pCurRect
< pRectEnd
; pCurRect
++)
1094 if (pCurRect
->bottom
<= rc
.top
)
1095 continue; /* not far enough down yet */
1097 if (pCurRect
->top
>= rc
.bottom
)
1098 break; /* too far down */
1100 if (pCurRect
->right
<= rc
.left
)
1101 continue; /* not far enough over yet */
1103 if (pCurRect
->left
>= rc
.right
) {
1111 GDI_ReleaseObj(hrgn
);
1116 /***********************************************************************
1117 * EqualRgn (GDI32.@)
1119 * Tests whether one region is identical to another.
1122 * hrgn1 [I] The first region to compare.
1123 * hrgn2 [I] The second region to compare.
1126 * Non-zero if both regions are identical or zero otherwise.
1128 BOOL WINAPI
EqualRgn( HRGN hrgn1
, HRGN hrgn2
)
1130 WINEREGION
*obj1
, *obj2
;
1133 if ((obj1
= GDI_GetObjPtr( hrgn1
, OBJ_REGION
)))
1135 if ((obj2
= GDI_GetObjPtr( hrgn2
, OBJ_REGION
)))
1139 if ( obj1
->numRects
!= obj2
->numRects
) goto done
;
1140 if ( obj1
->numRects
== 0 )
1146 if (obj1
->extents
.left
!= obj2
->extents
.left
) goto done
;
1147 if (obj1
->extents
.right
!= obj2
->extents
.right
) goto done
;
1148 if (obj1
->extents
.top
!= obj2
->extents
.top
) goto done
;
1149 if (obj1
->extents
.bottom
!= obj2
->extents
.bottom
) goto done
;
1150 for( i
= 0; i
< obj1
->numRects
; i
++ )
1152 if (obj1
->rects
[i
].left
!= obj2
->rects
[i
].left
) goto done
;
1153 if (obj1
->rects
[i
].right
!= obj2
->rects
[i
].right
) goto done
;
1154 if (obj1
->rects
[i
].top
!= obj2
->rects
[i
].top
) goto done
;
1155 if (obj1
->rects
[i
].bottom
!= obj2
->rects
[i
].bottom
) goto done
;
1159 GDI_ReleaseObj(hrgn2
);
1161 GDI_ReleaseObj(hrgn1
);
1166 /***********************************************************************
1167 * REGION_UnionRectWithRegion
1168 * Adds a rectangle to a WINEREGION
1170 static BOOL
REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
)
1174 region
.rects
= ®ion
.extents
;
1175 region
.numRects
= 1;
1177 region
.extents
= *rect
;
1178 return REGION_UnionRegion(rgn
, rgn
, ®ion
);
1182 BOOL
add_rect_to_region( HRGN rgn
, const RECT
*rect
)
1184 WINEREGION
*obj
= GDI_GetObjPtr( rgn
, OBJ_REGION
);
1187 if (!obj
) return FALSE
;
1188 ret
= REGION_UnionRectWithRegion( rect
, obj
);
1189 GDI_ReleaseObj( rgn
);
1193 /***********************************************************************
1194 * REGION_CreateFrameRgn
1196 * Create a region that is a frame around another region.
1197 * Compute the intersection of the region moved in all 4 directions
1198 * ( +x, -x, +y, -y) and subtract from the original.
1199 * The result looks slightly better than in Windows :)
1201 BOOL
REGION_FrameRgn( HRGN hDest
, HRGN hSrc
, INT x
, INT y
)
1205 WINEREGION
* destObj
= NULL
;
1206 WINEREGION
*srcObj
= GDI_GetObjPtr( hSrc
, OBJ_REGION
);
1208 tmprgn
.rects
= NULL
;
1209 if (!srcObj
) return FALSE
;
1210 if (srcObj
->numRects
!= 0)
1212 if (!(destObj
= GDI_GetObjPtr( hDest
, OBJ_REGION
))) goto done
;
1213 if (!init_region( &tmprgn
, srcObj
->numRects
)) goto done
;
1215 if (!REGION_OffsetRegion( destObj
, srcObj
, -x
, 0)) goto done
;
1216 if (!REGION_OffsetRegion( &tmprgn
, srcObj
, x
, 0)) goto done
;
1217 if (!REGION_IntersectRegion( destObj
, destObj
, &tmprgn
)) goto done
;
1218 if (!REGION_OffsetRegion( &tmprgn
, srcObj
, 0, -y
)) goto done
;
1219 if (!REGION_IntersectRegion( destObj
, destObj
, &tmprgn
)) goto done
;
1220 if (!REGION_OffsetRegion( &tmprgn
, srcObj
, 0, y
)) goto done
;
1221 if (!REGION_IntersectRegion( destObj
, destObj
, &tmprgn
)) goto done
;
1222 if (!REGION_SubtractRegion( destObj
, srcObj
, destObj
)) goto done
;
1226 HeapFree( GetProcessHeap(), 0, tmprgn
.rects
);
1227 if (destObj
) GDI_ReleaseObj ( hDest
);
1228 GDI_ReleaseObj( hSrc
);
1233 /***********************************************************************
1234 * CombineRgn (GDI32.@)
1236 * Combines two regions with the specified operation and stores the result
1237 * in the specified destination region.
1240 * hDest [I] The region that receives the combined result.
1241 * hSrc1 [I] The first source region.
1242 * hSrc2 [I] The second source region.
1243 * mode [I] The way in which the source regions will be combined. See notes.
1247 * NULLREGION - The new region is empty.
1248 * SIMPLEREGION - The new region can be represented by one rectangle.
1249 * COMPLEXREGION - The new region can only be represented by more than
1254 * The two source regions can be the same region.
1255 * The mode can be one of the following:
1256 *| RGN_AND - Intersection of the regions
1257 *| RGN_OR - Union of the regions
1258 *| RGN_XOR - Unions of the regions minus any intersection.
1259 *| RGN_DIFF - Difference (subtraction) of the regions.
1261 INT WINAPI
CombineRgn(HRGN hDest
, HRGN hSrc1
, HRGN hSrc2
, INT mode
)
1263 WINEREGION
*destObj
= GDI_GetObjPtr( hDest
, OBJ_REGION
);
1266 TRACE(" %p,%p -> %p mode=%x\n", hSrc1
, hSrc2
, hDest
, mode
);
1269 WINEREGION
*src1Obj
= GDI_GetObjPtr( hSrc1
, OBJ_REGION
);
1273 TRACE("dump src1Obj:\n");
1274 if(TRACE_ON(region
))
1275 REGION_DumpRegion(src1Obj
);
1276 if (mode
== RGN_COPY
)
1278 if (REGION_CopyRegion( destObj
, src1Obj
))
1279 result
= get_region_type( destObj
);
1283 WINEREGION
*src2Obj
= GDI_GetObjPtr( hSrc2
, OBJ_REGION
);
1287 TRACE("dump src2Obj:\n");
1288 if(TRACE_ON(region
))
1289 REGION_DumpRegion(src2Obj
);
1293 if (REGION_IntersectRegion( destObj
, src1Obj
, src2Obj
))
1294 result
= get_region_type( destObj
);
1297 if (REGION_UnionRegion( destObj
, src1Obj
, src2Obj
))
1298 result
= get_region_type( destObj
);
1301 if (REGION_XorRegion( destObj
, src1Obj
, src2Obj
))
1302 result
= get_region_type( destObj
);
1305 if (REGION_SubtractRegion( destObj
, src1Obj
, src2Obj
))
1306 result
= get_region_type( destObj
);
1309 GDI_ReleaseObj( hSrc2
);
1312 GDI_ReleaseObj( hSrc1
);
1314 TRACE("dump destObj:\n");
1315 if(TRACE_ON(region
))
1316 REGION_DumpRegion(destObj
);
1318 GDI_ReleaseObj( hDest
);
1323 /***********************************************************************
1325 * Re-calculate the extents of a region
1327 static void REGION_SetExtents (WINEREGION
*pReg
)
1329 RECT
*pRect
, *pRectEnd
, *pExtents
;
1331 if (pReg
->numRects
== 0)
1333 pReg
->extents
.left
= 0;
1334 pReg
->extents
.top
= 0;
1335 pReg
->extents
.right
= 0;
1336 pReg
->extents
.bottom
= 0;
1340 pExtents
= &pReg
->extents
;
1341 pRect
= pReg
->rects
;
1342 pRectEnd
= &pRect
[pReg
->numRects
- 1];
1345 * Since pRect is the first rectangle in the region, it must have the
1346 * smallest top and since pRectEnd is the last rectangle in the region,
1347 * it must have the largest bottom, because of banding. Initialize left and
1348 * right from pRect and pRectEnd, resp., as good things to initialize them
1351 pExtents
->left
= pRect
->left
;
1352 pExtents
->top
= pRect
->top
;
1353 pExtents
->right
= pRectEnd
->right
;
1354 pExtents
->bottom
= pRectEnd
->bottom
;
1356 while (pRect
<= pRectEnd
)
1358 if (pRect
->left
< pExtents
->left
)
1359 pExtents
->left
= pRect
->left
;
1360 if (pRect
->right
> pExtents
->right
)
1361 pExtents
->right
= pRect
->right
;
1366 /***********************************************************************
1369 static BOOL
REGION_CopyRegion(WINEREGION
*dst
, WINEREGION
*src
)
1371 if (dst
!= src
) /* don't want to copy to itself */
1373 if (dst
->size
< src
->numRects
)
1375 RECT
*rects
= HeapReAlloc( GetProcessHeap(), 0, dst
->rects
, src
->numRects
* sizeof(RECT
) );
1376 if (!rects
) return FALSE
;
1378 dst
->size
= src
->numRects
;
1380 dst
->numRects
= src
->numRects
;
1381 dst
->extents
.left
= src
->extents
.left
;
1382 dst
->extents
.top
= src
->extents
.top
;
1383 dst
->extents
.right
= src
->extents
.right
;
1384 dst
->extents
.bottom
= src
->extents
.bottom
;
1385 memcpy(dst
->rects
, src
->rects
, src
->numRects
* sizeof(RECT
));
1390 /***********************************************************************
1391 * REGION_MirrorRegion
1393 static BOOL
REGION_MirrorRegion( WINEREGION
*dst
, WINEREGION
*src
, int width
)
1397 RECT
*rects
= HeapAlloc( GetProcessHeap(), 0, src
->numRects
* sizeof(RECT
) );
1399 if (!rects
) return FALSE
;
1401 extents
.left
= width
- src
->extents
.right
;
1402 extents
.right
= width
- src
->extents
.left
;
1403 extents
.top
= src
->extents
.top
;
1404 extents
.bottom
= src
->extents
.bottom
;
1406 for (start
= 0; start
< src
->numRects
; start
= end
)
1408 /* find the end of the current band */
1409 for (end
= start
+ 1; end
< src
->numRects
; end
++)
1410 if (src
->rects
[end
].top
!= src
->rects
[end
- 1].top
) break;
1412 for (i
= 0; i
< end
- start
; i
++)
1414 rects
[start
+ i
].left
= width
- src
->rects
[end
- i
- 1].right
;
1415 rects
[start
+ i
].right
= width
- src
->rects
[end
- i
- 1].left
;
1416 rects
[start
+ i
].top
= src
->rects
[end
- i
- 1].top
;
1417 rects
[start
+ i
].bottom
= src
->rects
[end
- i
- 1].bottom
;
1421 HeapFree( GetProcessHeap(), 0, dst
->rects
);
1423 dst
->size
= src
->numRects
;
1424 dst
->numRects
= src
->numRects
;
1425 dst
->extents
= extents
;
1429 /***********************************************************************
1432 INT
mirror_region( HRGN dst
, HRGN src
, INT width
)
1434 WINEREGION
*src_rgn
, *dst_rgn
;
1437 if (!(src_rgn
= GDI_GetObjPtr( src
, OBJ_REGION
))) return ERROR
;
1438 if ((dst_rgn
= GDI_GetObjPtr( dst
, OBJ_REGION
)))
1440 if (REGION_MirrorRegion( dst_rgn
, src_rgn
, width
)) ret
= get_region_type( dst_rgn
);
1441 GDI_ReleaseObj( dst_rgn
);
1443 GDI_ReleaseObj( src_rgn
);
1447 /***********************************************************************
1448 * MirrorRgn (GDI32.@)
1450 BOOL WINAPI
MirrorRgn( HWND hwnd
, HRGN hrgn
)
1452 static const WCHAR user32W
[] = {'u','s','e','r','3','2','.','d','l','l',0};
1453 static BOOL (WINAPI
*pGetWindowRect
)( HWND hwnd
, LPRECT rect
);
1456 /* yes, a HWND in gdi32, don't ask */
1457 if (!pGetWindowRect
)
1459 HMODULE user32
= GetModuleHandleW(user32W
);
1460 if (!user32
) return FALSE
;
1461 if (!(pGetWindowRect
= (void *)GetProcAddress( user32
, "GetWindowRect" ))) return FALSE
;
1463 pGetWindowRect( hwnd
, &rect
);
1464 return mirror_region( hrgn
, hrgn
, rect
.right
- rect
.left
) != ERROR
;
1468 /***********************************************************************
1471 * Attempt to merge the rects in the current band with those in the
1472 * previous one. Used only by REGION_RegionOp.
1475 * The new index for the previous band.
1478 * If coalescing takes place:
1479 * - rectangles in the previous band will have their bottom fields
1481 * - pReg->numRects will be decreased.
1484 static INT
REGION_Coalesce (
1485 WINEREGION
*pReg
, /* Region to coalesce */
1486 INT prevStart
, /* Index of start of previous band */
1487 INT curStart
/* Index of start of current band */
1489 RECT
*pPrevRect
; /* Current rect in previous band */
1490 RECT
*pCurRect
; /* Current rect in current band */
1491 RECT
*pRegEnd
; /* End of region */
1492 INT curNumRects
; /* Number of rectangles in current band */
1493 INT prevNumRects
; /* Number of rectangles in previous band */
1494 INT bandtop
; /* top coordinate for current band */
1496 pRegEnd
= &pReg
->rects
[pReg
->numRects
];
1498 pPrevRect
= &pReg
->rects
[prevStart
];
1499 prevNumRects
= curStart
- prevStart
;
1502 * Figure out how many rectangles are in the current band. Have to do
1503 * this because multiple bands could have been added in REGION_RegionOp
1504 * at the end when one region has been exhausted.
1506 pCurRect
= &pReg
->rects
[curStart
];
1507 bandtop
= pCurRect
->top
;
1508 for (curNumRects
= 0;
1509 (pCurRect
!= pRegEnd
) && (pCurRect
->top
== bandtop
);
1515 if (pCurRect
!= pRegEnd
)
1518 * If more than one band was added, we have to find the start
1519 * of the last band added so the next coalescing job can start
1520 * at the right place... (given when multiple bands are added,
1521 * this may be pointless -- see above).
1524 while (pRegEnd
[-1].top
== pRegEnd
->top
)
1528 curStart
= pRegEnd
- pReg
->rects
;
1529 pRegEnd
= pReg
->rects
+ pReg
->numRects
;
1532 if ((curNumRects
== prevNumRects
) && (curNumRects
!= 0)) {
1533 pCurRect
-= curNumRects
;
1535 * The bands may only be coalesced if the bottom of the previous
1536 * matches the top scanline of the current.
1538 if (pPrevRect
->bottom
== pCurRect
->top
)
1541 * Make sure the bands have rects in the same places. This
1542 * assumes that rects have been added in such a way that they
1543 * cover the most area possible. I.e. two rects in a band must
1544 * have some horizontal space between them.
1548 if ((pPrevRect
->left
!= pCurRect
->left
) ||
1549 (pPrevRect
->right
!= pCurRect
->right
))
1552 * The bands don't line up so they can't be coalesced.
1559 } while (prevNumRects
!= 0);
1561 pReg
->numRects
-= curNumRects
;
1562 pCurRect
-= curNumRects
;
1563 pPrevRect
-= curNumRects
;
1566 * The bands may be merged, so set the bottom of each rect
1567 * in the previous band to that of the corresponding rect in
1572 pPrevRect
->bottom
= pCurRect
->bottom
;
1576 } while (curNumRects
!= 0);
1579 * If only one band was added to the region, we have to backup
1580 * curStart to the start of the previous band.
1582 * If more than one band was added to the region, copy the
1583 * other bands down. The assumption here is that the other bands
1584 * came from the same region as the current one and no further
1585 * coalescing can be done on them since it's all been done
1586 * already... curStart is already in the right place.
1588 if (pCurRect
== pRegEnd
)
1590 curStart
= prevStart
;
1596 *pPrevRect
++ = *pCurRect
++;
1597 } while (pCurRect
!= pRegEnd
);
1605 /***********************************************************************
1608 * Apply an operation to two regions. Called by REGION_Union,
1609 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1615 * The new region is overwritten.
1618 * The idea behind this function is to view the two regions as sets.
1619 * Together they cover a rectangle of area that this function divides
1620 * into horizontal bands where points are covered only by one region
1621 * or by both. For the first case, the nonOverlapFunc is called with
1622 * each the band and the band's upper and lower extents. For the
1623 * second, the overlapFunc is called to process the entire band. It
1624 * is responsible for clipping the rectangles in the band, though
1625 * this function provides the boundaries.
1626 * At the end of each band, the new region is coalesced, if possible,
1627 * to reduce the number of rectangles in the region.
1630 static BOOL
REGION_RegionOp(
1631 WINEREGION
*destReg
, /* Place to store result */
1632 WINEREGION
*reg1
, /* First region in operation */
1633 WINEREGION
*reg2
, /* 2nd region in operation */
1634 BOOL (*overlapFunc
)(WINEREGION
*, RECT
*, RECT
*, RECT
*, RECT
*, INT
, INT
), /* Function to call for over-lapping bands */
1635 BOOL (*nonOverlap1Func
)(WINEREGION
*, RECT
*, RECT
*, INT
, INT
), /* Function to call for non-overlapping bands in region 1 */
1636 BOOL (*nonOverlap2Func
)(WINEREGION
*, RECT
*, RECT
*, INT
, INT
) /* Function to call for non-overlapping bands in region 2 */
1639 RECT
*r1
; /* Pointer into first region */
1640 RECT
*r2
; /* Pointer into 2d region */
1641 RECT
*r1End
; /* End of 1st region */
1642 RECT
*r2End
; /* End of 2d region */
1643 INT ybot
; /* Bottom of intersection */
1644 INT ytop
; /* Top of intersection */
1645 INT prevBand
; /* Index of start of
1646 * previous band in newReg */
1647 INT curBand
; /* Index of start of current
1649 RECT
*r1BandEnd
; /* End of current band in r1 */
1650 RECT
*r2BandEnd
; /* End of current band in r2 */
1651 INT top
; /* Top of non-overlapping band */
1652 INT bot
; /* Bottom of non-overlapping band */
1656 * set r1, r2, r1End and r2End appropriately, preserve the important
1657 * parts of the destination region until the end in case it's one of
1658 * the two source regions, then mark the "new" region empty, allocating
1659 * another array of rectangles for it to use.
1663 r1End
= r1
+ reg1
->numRects
;
1664 r2End
= r2
+ reg2
->numRects
;
1667 * Allocate a reasonable number of rectangles for the new region. The idea
1668 * is to allocate enough so the individual functions don't need to
1669 * reallocate and copy the array, which is time consuming, yet we don't
1670 * have to worry about using too much memory. I hope to be able to
1671 * nuke the Xrealloc() at the end of this function eventually.
1673 if (!init_region( &newReg
, max(reg1
->numRects
,reg2
->numRects
) * 2 )) return FALSE
;
1676 * Initialize ybot and ytop.
1677 * In the upcoming loop, ybot and ytop serve different functions depending
1678 * on whether the band being handled is an overlapping or non-overlapping
1680 * In the case of a non-overlapping band (only one of the regions
1681 * has points in the band), ybot is the bottom of the most recent
1682 * intersection and thus clips the top of the rectangles in that band.
1683 * ytop is the top of the next intersection between the two regions and
1684 * serves to clip the bottom of the rectangles in the current band.
1685 * For an overlapping band (where the two regions intersect), ytop clips
1686 * the top of the rectangles of both regions and ybot clips the bottoms.
1688 if (reg1
->extents
.top
< reg2
->extents
.top
)
1689 ybot
= reg1
->extents
.top
;
1691 ybot
= reg2
->extents
.top
;
1694 * prevBand serves to mark the start of the previous band so rectangles
1695 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1696 * In the beginning, there is no previous band, so prevBand == curBand
1697 * (curBand is set later on, of course, but the first band will always
1698 * start at index 0). prevBand and curBand must be indices because of
1699 * the possible expansion, and resultant moving, of the new region's
1700 * array of rectangles.
1706 curBand
= newReg
.numRects
;
1709 * This algorithm proceeds one source-band (as opposed to a
1710 * destination band, which is determined by where the two regions
1711 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1712 * rectangle after the last one in the current band for their
1713 * respective regions.
1716 while ((r1BandEnd
!= r1End
) && (r1BandEnd
->top
== r1
->top
))
1722 while ((r2BandEnd
!= r2End
) && (r2BandEnd
->top
== r2
->top
))
1728 * First handle the band that doesn't intersect, if any.
1730 * Note that attention is restricted to one band in the
1731 * non-intersecting region at once, so if a region has n
1732 * bands between the current position and the next place it overlaps
1733 * the other, this entire loop will be passed through n times.
1735 if (r1
->top
< r2
->top
)
1737 top
= max(r1
->top
,ybot
);
1738 bot
= min(r1
->bottom
,r2
->top
);
1740 if ((top
!= bot
) && (nonOverlap1Func
!= NULL
))
1742 if (!nonOverlap1Func(&newReg
, r1
, r1BandEnd
, top
, bot
)) return FALSE
;
1747 else if (r2
->top
< r1
->top
)
1749 top
= max(r2
->top
,ybot
);
1750 bot
= min(r2
->bottom
,r1
->top
);
1752 if ((top
!= bot
) && (nonOverlap2Func
!= NULL
))
1754 if (!nonOverlap2Func(&newReg
, r2
, r2BandEnd
, top
, bot
)) return FALSE
;
1765 * If any rectangles got added to the region, try and coalesce them
1766 * with rectangles from the previous band. Note we could just do
1767 * this test in miCoalesce, but some machines incur a not
1768 * inconsiderable cost for function calls, so...
1770 if (newReg
.numRects
!= curBand
)
1772 prevBand
= REGION_Coalesce (&newReg
, prevBand
, curBand
);
1776 * Now see if we've hit an intersecting band. The two bands only
1777 * intersect if ybot > ytop
1779 ybot
= min(r1
->bottom
, r2
->bottom
);
1780 curBand
= newReg
.numRects
;
1783 if (!overlapFunc(&newReg
, r1
, r1BandEnd
, r2
, r2BandEnd
, ytop
, ybot
)) return FALSE
;
1786 if (newReg
.numRects
!= curBand
)
1788 prevBand
= REGION_Coalesce (&newReg
, prevBand
, curBand
);
1792 * If we've finished with a band (bottom == ybot) we skip forward
1793 * in the region to the next band.
1795 if (r1
->bottom
== ybot
)
1799 if (r2
->bottom
== ybot
)
1803 } while ((r1
!= r1End
) && (r2
!= r2End
));
1806 * Deal with whichever region still has rectangles left.
1808 curBand
= newReg
.numRects
;
1811 if (nonOverlap1Func
!= NULL
)
1816 while ((r1BandEnd
< r1End
) && (r1BandEnd
->top
== r1
->top
))
1820 if (!nonOverlap1Func(&newReg
, r1
, r1BandEnd
, max(r1
->top
,ybot
), r1
->bottom
))
1823 } while (r1
!= r1End
);
1826 else if ((r2
!= r2End
) && (nonOverlap2Func
!= NULL
))
1831 while ((r2BandEnd
< r2End
) && (r2BandEnd
->top
== r2
->top
))
1835 if (!nonOverlap2Func(&newReg
, r2
, r2BandEnd
, max(r2
->top
,ybot
), r2
->bottom
))
1838 } while (r2
!= r2End
);
1841 if (newReg
.numRects
!= curBand
)
1843 REGION_Coalesce (&newReg
, prevBand
, curBand
);
1847 * A bit of cleanup. To keep regions from growing without bound,
1848 * we shrink the array of rectangles to match the new number of
1849 * rectangles in the region. This never goes to 0, however...
1851 * Only do this stuff if the number of rectangles allocated is more than
1852 * twice the number of rectangles in the region (a simple optimization...).
1854 if ((newReg
.numRects
< (newReg
.size
>> 1)) && (newReg
.numRects
> 2))
1856 RECT
*new_rects
= HeapReAlloc( GetProcessHeap(), 0, newReg
.rects
, newReg
.numRects
* sizeof(RECT
) );
1859 newReg
.rects
= new_rects
;
1860 newReg
.size
= newReg
.numRects
;
1863 HeapFree( GetProcessHeap(), 0, destReg
->rects
);
1864 destReg
->rects
= newReg
.rects
;
1865 destReg
->size
= newReg
.size
;
1866 destReg
->numRects
= newReg
.numRects
;
1870 /***********************************************************************
1871 * Region Intersection
1872 ***********************************************************************/
1875 /***********************************************************************
1878 * Handle an overlapping band for REGION_Intersect.
1884 * Rectangles may be added to the region.
1887 static BOOL
REGION_IntersectO(WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1888 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1893 while ((r1
!= r1End
) && (r2
!= r2End
))
1895 left
= max(r1
->left
, r2
->left
);
1896 right
= min(r1
->right
, r2
->right
);
1899 * If there's any overlap between the two rectangles, add that
1900 * overlap to the new region.
1901 * There's no need to check for subsumption because the only way
1902 * such a need could arise is if some region has two rectangles
1903 * right next to each other. Since that should never happen...
1907 if (!add_rect( pReg
, left
, top
, right
, bottom
)) return FALSE
;
1911 * Need to advance the pointers. Shift the one that extends
1912 * to the right the least, since the other still has a chance to
1913 * overlap with that region's next rectangle, if you see what I mean.
1915 if (r1
->right
< r2
->right
)
1919 else if (r2
->right
< r1
->right
)
1932 /***********************************************************************
1933 * REGION_IntersectRegion
1935 static BOOL
REGION_IntersectRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1938 /* check for trivial reject */
1939 if ( (!(reg1
->numRects
)) || (!(reg2
->numRects
)) ||
1940 (!overlapping(®1
->extents
, ®2
->extents
)))
1941 newReg
->numRects
= 0;
1943 if (!REGION_RegionOp (newReg
, reg1
, reg2
, REGION_IntersectO
, NULL
, NULL
)) return FALSE
;
1946 * Can't alter newReg's extents before we call miRegionOp because
1947 * it might be one of the source regions and miRegionOp depends
1948 * on the extents of those regions being the same. Besides, this
1949 * way there's no checking against rectangles that will be nuked
1950 * due to coalescing, so we have to examine fewer rectangles.
1952 REGION_SetExtents(newReg
);
1956 /***********************************************************************
1958 ***********************************************************************/
1960 /***********************************************************************
1963 * Handle a non-overlapping band for the union operation. Just
1964 * Adds the rectangles into the region. Doesn't have to check for
1965 * subsumption or anything.
1971 * pReg->numRects is incremented and the final rectangles overwritten
1972 * with the rectangles we're passed.
1975 static BOOL
REGION_UnionNonO(WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
, INT top
, INT bottom
)
1979 if (!add_rect( pReg
, r
->left
, top
, r
->right
, bottom
)) return FALSE
;
1985 /***********************************************************************
1988 * Handle an overlapping band for the union operation. Picks the
1989 * left-most rectangle each time and merges it into the region.
1995 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1999 static BOOL
REGION_UnionO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
2000 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
2002 #define MERGERECT(r) \
2003 if ((pReg->numRects != 0) && \
2004 (pReg->rects[pReg->numRects-1].top == top) && \
2005 (pReg->rects[pReg->numRects-1].bottom == bottom) && \
2006 (pReg->rects[pReg->numRects-1].right >= r->left)) \
2008 if (pReg->rects[pReg->numRects-1].right < r->right) \
2009 pReg->rects[pReg->numRects-1].right = r->right; \
2013 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE; \
2017 while ((r1
!= r1End
) && (r2
!= r2End
))
2019 if (r1
->left
< r2
->left
)
2034 } while (r1
!= r1End
);
2036 else while (r2
!= r2End
)
2044 /***********************************************************************
2045 * REGION_UnionRegion
2047 static BOOL
REGION_UnionRegion(WINEREGION
*newReg
, WINEREGION
*reg1
, WINEREGION
*reg2
)
2051 /* checks all the simple cases */
2054 * Region 1 and 2 are the same or region 1 is empty
2056 if ( (reg1
== reg2
) || (!(reg1
->numRects
)) )
2059 ret
= REGION_CopyRegion(newReg
, reg2
);
2064 * if nothing to union (region 2 empty)
2066 if (!(reg2
->numRects
))
2069 ret
= REGION_CopyRegion(newReg
, reg1
);
2074 * Region 1 completely subsumes region 2
2076 if ((reg1
->numRects
== 1) &&
2077 (reg1
->extents
.left
<= reg2
->extents
.left
) &&
2078 (reg1
->extents
.top
<= reg2
->extents
.top
) &&
2079 (reg1
->extents
.right
>= reg2
->extents
.right
) &&
2080 (reg1
->extents
.bottom
>= reg2
->extents
.bottom
))
2083 ret
= REGION_CopyRegion(newReg
, reg1
);
2088 * Region 2 completely subsumes region 1
2090 if ((reg2
->numRects
== 1) &&
2091 (reg2
->extents
.left
<= reg1
->extents
.left
) &&
2092 (reg2
->extents
.top
<= reg1
->extents
.top
) &&
2093 (reg2
->extents
.right
>= reg1
->extents
.right
) &&
2094 (reg2
->extents
.bottom
>= reg1
->extents
.bottom
))
2097 ret
= REGION_CopyRegion(newReg
, reg2
);
2101 if ((ret
= REGION_RegionOp (newReg
, reg1
, reg2
, REGION_UnionO
, REGION_UnionNonO
, REGION_UnionNonO
)))
2103 newReg
->extents
.left
= min(reg1
->extents
.left
, reg2
->extents
.left
);
2104 newReg
->extents
.top
= min(reg1
->extents
.top
, reg2
->extents
.top
);
2105 newReg
->extents
.right
= max(reg1
->extents
.right
, reg2
->extents
.right
);
2106 newReg
->extents
.bottom
= max(reg1
->extents
.bottom
, reg2
->extents
.bottom
);
2111 /***********************************************************************
2112 * Region Subtraction
2113 ***********************************************************************/
2115 /***********************************************************************
2116 * REGION_SubtractNonO1
2118 * Deal with non-overlapping band for subtraction. Any parts from
2119 * region 2 we discard. Anything from region 1 we add to the region.
2125 * pReg may be affected.
2128 static BOOL
REGION_SubtractNonO1 (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
, INT top
, INT bottom
)
2132 if (!add_rect( pReg
, r
->left
, top
, r
->right
, bottom
)) return FALSE
;
2139 /***********************************************************************
2142 * Overlapping band subtraction. x1 is the left-most point not yet
2149 * pReg may have rectangles added to it.
2152 static BOOL
REGION_SubtractO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
2153 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
2155 INT left
= r1
->left
;
2157 while ((r1
!= r1End
) && (r2
!= r2End
))
2159 if (r2
->right
<= left
)
2162 * Subtrahend missed the boat: go to next subtrahend.
2166 else if (r2
->left
<= left
)
2169 * Subtrahend precedes minuend: nuke left edge of minuend.
2172 if (left
>= r1
->right
)
2175 * Minuend completely covered: advance to next minuend and
2176 * reset left fence to edge of new minuend.
2185 * Subtrahend now used up since it doesn't extend beyond
2191 else if (r2
->left
< r1
->right
)
2194 * Left part of subtrahend covers part of minuend: add uncovered
2195 * part of minuend to region and skip to next subtrahend.
2197 if (!add_rect( pReg
, left
, top
, r2
->left
, bottom
)) return FALSE
;
2199 if (left
>= r1
->right
)
2202 * Minuend used up: advance to new...
2211 * Subtrahend used up
2219 * Minuend used up: add any remaining piece before advancing.
2221 if (r1
->right
> left
)
2223 if (!add_rect( pReg
, left
, top
, r1
->right
, bottom
)) return FALSE
;
2232 * Add remaining minuend rectangles to region.
2236 if (!add_rect( pReg
, left
, top
, r1
->right
, bottom
)) return FALSE
;
2246 /***********************************************************************
2247 * REGION_SubtractRegion
2249 * Subtract regS from regM and leave the result in regD.
2250 * S stands for subtrahend, M for minuend and D for difference.
2256 * regD is overwritten.
2259 static BOOL
REGION_SubtractRegion(WINEREGION
*regD
, WINEREGION
*regM
, WINEREGION
*regS
)
2261 /* check for trivial reject */
2262 if ( (!(regM
->numRects
)) || (!(regS
->numRects
)) ||
2263 (!overlapping(®M
->extents
, ®S
->extents
)) )
2264 return REGION_CopyRegion(regD
, regM
);
2266 if (!REGION_RegionOp (regD
, regM
, regS
, REGION_SubtractO
, REGION_SubtractNonO1
, NULL
))
2270 * Can't alter newReg's extents before we call miRegionOp because
2271 * it might be one of the source regions and miRegionOp depends
2272 * on the extents of those regions being the unaltered. Besides, this
2273 * way there's no checking against rectangles that will be nuked
2274 * due to coalescing, so we have to examine fewer rectangles.
2276 REGION_SetExtents (regD
);
2280 /***********************************************************************
2283 static BOOL
REGION_XorRegion(WINEREGION
*dr
, WINEREGION
*sra
, WINEREGION
*srb
)
2285 WINEREGION tra
, trb
;
2288 if (!init_region( &tra
, sra
->numRects
+ 1 )) return FALSE
;
2289 if ((ret
= init_region( &trb
, srb
->numRects
+ 1 )))
2291 ret
= REGION_SubtractRegion(&tra
,sra
,srb
) &&
2292 REGION_SubtractRegion(&trb
,srb
,sra
) &&
2293 REGION_UnionRegion(dr
,&tra
,&trb
);
2294 destroy_region(&trb
);
2296 destroy_region(&tra
);
2300 /**************************************************************************
2304 *************************************************************************/
2306 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2307 #define SMALL_COORDINATE 0x80000000
2309 /***********************************************************************
2310 * REGION_InsertEdgeInET
2312 * Insert the given edge into the edge table.
2313 * First we must find the correct bucket in the
2314 * Edge table, then find the right slot in the
2315 * bucket. Finally, we can insert it.
2318 static void REGION_InsertEdgeInET(EdgeTable
*ET
, EdgeTableEntry
*ETE
,
2319 INT scanline
, ScanLineListBlock
**SLLBlock
, INT
*iSLLBlock
)
2323 ScanLineList
*pSLL
, *pPrevSLL
;
2324 ScanLineListBlock
*tmpSLLBlock
;
2327 * find the right bucket to put the edge into
2329 pPrevSLL
= &ET
->scanlines
;
2330 pSLL
= pPrevSLL
->next
;
2331 while (pSLL
&& (pSLL
->scanline
< scanline
))
2338 * reassign pSLL (pointer to ScanLineList) if necessary
2340 if ((!pSLL
) || (pSLL
->scanline
> scanline
))
2342 if (*iSLLBlock
> SLLSPERBLOCK
-1)
2344 tmpSLLBlock
= HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock
));
2347 WARN("Can't alloc SLLB\n");
2350 (*SLLBlock
)->next
= tmpSLLBlock
;
2351 tmpSLLBlock
->next
= NULL
;
2352 *SLLBlock
= tmpSLLBlock
;
2355 pSLL
= &((*SLLBlock
)->SLLs
[(*iSLLBlock
)++]);
2357 pSLL
->next
= pPrevSLL
->next
;
2358 list_init( &pSLL
->edgelist
);
2359 pPrevSLL
->next
= pSLL
;
2361 pSLL
->scanline
= scanline
;
2364 * now insert the edge in the right bucket
2366 LIST_FOR_EACH( ptr
, &pSLL
->edgelist
)
2368 struct edge_table_entry
*entry
= LIST_ENTRY( ptr
, struct edge_table_entry
, entry
);
2369 if (entry
->bres
.minor_axis
>= ETE
->bres
.minor_axis
) break;
2371 list_add_before( ptr
, &ETE
->entry
);
2374 /***********************************************************************
2375 * REGION_CreateEdgeTable
2377 * This routine creates the edge table for
2378 * scan converting polygons.
2379 * The Edge Table (ET) looks like:
2383 * | ymax | ScanLineLists
2384 * |scanline|-->------------>-------------->...
2385 * -------- |scanline| |scanline|
2386 * |edgelist| |edgelist|
2387 * --------- ---------
2391 * list of ETEs list of ETEs
2393 * where ETE is an EdgeTableEntry data structure,
2394 * and there is one ScanLineList per scanline at
2395 * which an edge is initially entered.
2398 static void REGION_CreateEdgeTable(const INT
*Count
, INT nbpolygons
,
2399 const POINT
*pts
, EdgeTable
*ET
,
2400 EdgeTableEntry
*pETEs
, ScanLineListBlock
*pSLLBlock
)
2402 const POINT
*top
, *bottom
;
2403 const POINT
*PrevPt
, *CurrPt
, *EndPt
;
2409 * initialize the Edge Table.
2411 ET
->scanlines
.next
= NULL
;
2412 ET
->ymax
= SMALL_COORDINATE
;
2413 ET
->ymin
= LARGE_COORDINATE
;
2414 pSLLBlock
->next
= NULL
;
2417 for(poly
= 0; poly
< nbpolygons
; poly
++)
2419 count
= Count
[poly
];
2427 * for each vertex in the array of points.
2428 * In this loop we are dealing with two vertices at
2429 * a time -- these make up one edge of the polygon.
2436 * find out which point is above and which is below.
2438 if (PrevPt
->y
> CurrPt
->y
)
2440 bottom
= PrevPt
, top
= CurrPt
;
2441 pETEs
->ClockWise
= 0;
2445 bottom
= CurrPt
, top
= PrevPt
;
2446 pETEs
->ClockWise
= 1;
2450 * don't add horizontal edges to the Edge table.
2452 if (bottom
->y
!= top
->y
)
2454 pETEs
->ymax
= bottom
->y
-1;
2455 /* -1 so we don't get last scanline */
2458 * initialize integer edge algorithm
2460 dy
= bottom
->y
- top
->y
;
2461 bres_init_polygon(dy
, top
->x
, bottom
->x
, &pETEs
->bres
);
2463 REGION_InsertEdgeInET(ET
, pETEs
, top
->y
, &pSLLBlock
,
2466 if (PrevPt
->y
> ET
->ymax
)
2467 ET
->ymax
= PrevPt
->y
;
2468 if (PrevPt
->y
< ET
->ymin
)
2469 ET
->ymin
= PrevPt
->y
;
2478 /***********************************************************************
2481 * This routine moves EdgeTableEntries from the
2482 * EdgeTable into the Active Edge Table,
2483 * leaving them sorted by smaller x coordinate.
2486 static void REGION_loadAET( struct list
*AET
, struct list
*ETEs
)
2488 struct edge_table_entry
*ptr
, *next
, *entry
;
2489 struct list
*active
;
2491 LIST_FOR_EACH_ENTRY_SAFE( ptr
, next
, ETEs
, struct edge_table_entry
, entry
)
2493 LIST_FOR_EACH( active
, AET
)
2495 entry
= LIST_ENTRY( active
, struct edge_table_entry
, entry
);
2496 if (entry
->bres
.minor_axis
>= ptr
->bres
.minor_axis
) break;
2498 list_remove( &ptr
->entry
);
2499 list_add_before( active
, &ptr
->entry
);
2503 /***********************************************************************
2504 * REGION_computeWAET
2506 * This routine links the AET by the
2507 * nextWETE (winding EdgeTableEntry) link for
2508 * use by the winding number rule. The final
2509 * Active Edge Table (AET) might look something
2513 * ---------- --------- ---------
2514 * |ymax | |ymax | |ymax |
2515 * | ... | |... | |... |
2516 * |next |->|next |->|next |->...
2517 * |nextWETE| |nextWETE| |nextWETE|
2518 * --------- --------- ^--------
2520 * V-------------------> V---> ...
2523 static void REGION_computeWAET( struct list
*AET
, struct list
*WETE
)
2525 struct edge_table_entry
*active
;
2530 LIST_FOR_EACH_ENTRY( active
, AET
, struct edge_table_entry
, entry
)
2532 if (active
->ClockWise
)
2537 if ((!inside
&& !isInside
) || (inside
&& isInside
))
2539 list_add_tail( WETE
, &active
->winding_entry
);
2545 /***********************************************************************
2546 * REGION_InsertionSort
2548 * Just a simple insertion sort to sort the Active Edge Table.
2551 static BOOL
REGION_InsertionSort( struct list
*AET
)
2553 struct edge_table_entry
*active
, *next
, *insert
;
2554 BOOL changed
= FALSE
;
2556 LIST_FOR_EACH_ENTRY_SAFE( active
, next
, AET
, struct edge_table_entry
, entry
)
2558 LIST_FOR_EACH_ENTRY( insert
, AET
, struct edge_table_entry
, entry
)
2560 if (insert
== active
) break;
2561 if (insert
->bres
.minor_axis
> active
->bres
.minor_axis
) break;
2563 if (insert
== active
) continue;
2564 list_remove( &active
->entry
);
2565 list_add_before( &insert
->entry
, &active
->entry
);
2571 /***********************************************************************
2572 * REGION_FreeStorage
2576 static void REGION_FreeStorage(ScanLineListBlock
*pSLLBlock
)
2578 ScanLineListBlock
*tmpSLLBlock
;
2582 tmpSLLBlock
= pSLLBlock
->next
;
2583 HeapFree( GetProcessHeap(), 0, pSLLBlock
);
2584 pSLLBlock
= tmpSLLBlock
;
2589 /***********************************************************************
2590 * REGION_PtsToRegion
2592 * Create an array of rectangles from a list of points.
2594 static BOOL
REGION_PtsToRegion( struct point_block
*FirstPtBlock
, WINEREGION
*reg
)
2598 struct point_block
*pb
;
2603 extents
= ®
->extents
;
2605 for (pb
= FirstPtBlock
, numRects
= 0; pb
; pb
= pb
->next
) numRects
+= pb
->count
;
2606 if (!init_region( reg
, numRects
)) return FALSE
;
2608 reg
->size
= numRects
;
2609 rects
= reg
->rects
- 1;
2611 extents
->left
= LARGE_COORDINATE
, extents
->right
= SMALL_COORDINATE
;
2613 for (pb
= FirstPtBlock
; pb
; pb
= pb
->next
)
2615 /* the loop uses 2 points per iteration */
2617 for (pts
= pb
->pts
; i
--; pts
+= 2) {
2618 if (pts
->x
== pts
[1].x
)
2620 if (numRects
&& pts
->x
== rects
->left
&& pts
->y
== rects
->bottom
&&
2621 pts
[1].x
== rects
->right
&&
2622 (numRects
== 1 || rects
[-1].top
!= rects
->top
) &&
2623 (i
&& pts
[2].y
> pts
[1].y
)) {
2624 rects
->bottom
= pts
[1].y
+ 1;
2629 rects
->left
= pts
->x
; rects
->top
= pts
->y
;
2630 rects
->right
= pts
[1].x
; rects
->bottom
= pts
[1].y
+ 1;
2631 if (rects
->left
< extents
->left
)
2632 extents
->left
= rects
->left
;
2633 if (rects
->right
> extents
->right
)
2634 extents
->right
= rects
->right
;
2639 extents
->top
= reg
->rects
->top
;
2640 extents
->bottom
= rects
->bottom
;
2645 extents
->bottom
= 0;
2647 reg
->numRects
= numRects
;
2652 /***********************************************************************
2653 * CreatePolyPolygonRgn (GDI32.@)
2655 HRGN WINAPI
CreatePolyPolygonRgn(const POINT
*Pts
, const INT
*Count
,
2656 INT nbpolygons
, INT mode
)
2660 INT y
; /* current scanline */
2661 struct list WETE
, *pWETE
; /* Winding Edge Table */
2662 ScanLineList
*pSLL
; /* current scanLineList */
2663 EdgeTable ET
; /* header node for ET */
2664 struct list AET
; /* header for AET */
2665 EdgeTableEntry
*pETEs
; /* EdgeTableEntries pool */
2666 ScanLineListBlock SLLBlock
; /* header for scanlinelist */
2667 BOOL fixWAET
= FALSE
;
2668 struct point_block FirstPtBlock
, *block
; /* PtBlock buffers */
2669 struct edge_table_entry
*active
, *next
;
2672 TRACE("%p, count %d, polygons %d, mode %d\n", Pts
, *Count
, nbpolygons
, mode
);
2674 /* special case a rectangle */
2676 if (((nbpolygons
== 1) && ((*Count
== 4) ||
2677 ((*Count
== 5) && (Pts
[4].x
== Pts
[0].x
) && (Pts
[4].y
== Pts
[0].y
)))) &&
2678 (((Pts
[0].y
== Pts
[1].y
) &&
2679 (Pts
[1].x
== Pts
[2].x
) &&
2680 (Pts
[2].y
== Pts
[3].y
) &&
2681 (Pts
[3].x
== Pts
[0].x
)) ||
2682 ((Pts
[0].x
== Pts
[1].x
) &&
2683 (Pts
[1].y
== Pts
[2].y
) &&
2684 (Pts
[2].x
== Pts
[3].x
) &&
2685 (Pts
[3].y
== Pts
[0].y
))))
2686 return CreateRectRgn( min(Pts
[0].x
, Pts
[2].x
), min(Pts
[0].y
, Pts
[2].y
),
2687 max(Pts
[0].x
, Pts
[2].x
), max(Pts
[0].y
, Pts
[2].y
) );
2689 for(poly
= total
= 0; poly
< nbpolygons
; poly
++)
2690 total
+= Count
[poly
];
2691 if (! (pETEs
= HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry
) * total
)))
2694 REGION_CreateEdgeTable(Count
, nbpolygons
, Pts
, &ET
, pETEs
, &SLLBlock
);
2696 pSLL
= ET
.scanlines
.next
;
2697 block
= &FirstPtBlock
;
2698 FirstPtBlock
.count
= 0;
2699 FirstPtBlock
.next
= NULL
;
2701 if (mode
!= WINDING
) {
2705 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2707 * Add a new edge to the active edge table when we
2708 * get to the next edge.
2710 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2711 REGION_loadAET(&AET
, &pSLL
->edgelist
);
2715 LIST_FOR_EACH_ENTRY_SAFE( active
, next
, &AET
, struct edge_table_entry
, entry
)
2717 block
= add_point( block
, active
->bres
.minor_axis
, y
);
2718 if (!block
) goto done
;
2720 if (active
->ymax
== y
) /* leaving this edge */
2721 list_remove( &active
->entry
);
2723 bres_incr_polygon( &active
->bres
);
2725 REGION_InsertionSort(&AET
);
2732 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2734 * Add a new edge to the active edge table when we
2735 * get to the next edge.
2737 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2738 REGION_loadAET(&AET
, &pSLL
->edgelist
);
2739 REGION_computeWAET( &AET
, &WETE
);
2742 pWETE
= list_head( &WETE
);
2745 * for each active edge
2747 LIST_FOR_EACH_ENTRY_SAFE( active
, next
, &AET
, struct edge_table_entry
, entry
)
2750 * add to the buffer only those edges that
2751 * are in the Winding active edge table.
2753 if (pWETE
== &active
->winding_entry
) {
2754 block
= add_point( block
, active
->bres
.minor_axis
, y
);
2755 if (!block
) goto done
;
2756 pWETE
= list_next( &WETE
, pWETE
);
2758 if (active
->ymax
== y
) /* leaving this edge */
2760 list_remove( &active
->entry
);
2764 bres_incr_polygon( &active
->bres
);
2768 * recompute the winding active edge table if
2769 * we just resorted or have exited an edge.
2771 if (REGION_InsertionSort(&AET
) || fixWAET
) {
2772 REGION_computeWAET( &AET
, &WETE
);
2778 if (!(obj
= HeapAlloc( GetProcessHeap(), 0, sizeof(*obj
) ))) goto done
;
2780 if (!REGION_PtsToRegion(&FirstPtBlock
, obj
))
2782 HeapFree( GetProcessHeap(), 0, obj
);
2785 if (!(hrgn
= alloc_gdi_handle( obj
, OBJ_REGION
, ®ion_funcs
)))
2787 HeapFree( GetProcessHeap(), 0, obj
->rects
);
2788 HeapFree( GetProcessHeap(), 0, obj
);
2792 REGION_FreeStorage(SLLBlock
.next
);
2793 free_point_blocks( FirstPtBlock
.next
);
2794 HeapFree( GetProcessHeap(), 0, pETEs
);
2799 /***********************************************************************
2800 * CreatePolygonRgn (GDI32.@)
2802 HRGN WINAPI
CreatePolygonRgn( const POINT
*points
, INT count
,
2805 return CreatePolyPolygonRgn( points
, &count
, 1, mode
);