2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "d3dx9_36_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
25 static const struct ID3DXLineVtbl ID3DXLine_Vtbl
;
27 typedef struct ID3DXLineImpl
{
28 ID3DXLine ID3DXLine_iface
;
31 IDirect3DDevice9
*device
;
32 IDirect3DStateBlock9
*state
;
35 static inline ID3DXLineImpl
*impl_from_ID3DXLine(ID3DXLine
*iface
)
37 return CONTAINING_RECORD(iface
, ID3DXLineImpl
, ID3DXLine_iface
);
40 /*** IUnknown methods ***/
41 static HRESULT WINAPI
ID3DXLineImpl_QueryInterface(ID3DXLine
* iface
, REFIID riid
, LPVOID
* object
)
43 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
45 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
46 IsEqualGUID(riid
, &IID_ID3DXLine
))
48 ID3DXLine_AddRef(iface
);
53 ERR("Interface %s not found\n", debugstr_guid(riid
));
58 static ULONG WINAPI
ID3DXLineImpl_AddRef(ID3DXLine
* iface
)
60 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
62 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
64 return InterlockedIncrement(&This
->ref
);
67 static ULONG WINAPI
ID3DXLineImpl_Release(ID3DXLine
* iface
)
69 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
70 ULONG ref
= InterlockedDecrement(&This
->ref
);
72 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
76 IDirect3DDevice9_Release(This
->device
);
77 HeapFree(GetProcessHeap(), 0, This
);
83 /*** ID3DXLine methods ***/
84 static HRESULT WINAPI
ID3DXLineImpl_GetDevice(ID3DXLine
* iface
, LPDIRECT3DDEVICE9
* device
)
86 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
88 TRACE ("(%p)->(%p): relay\n", This
, device
);
90 if (device
== NULL
) return D3DERR_INVALIDCALL
;
92 *device
= This
->device
;
93 IDirect3DDevice9_AddRef(This
->device
);
98 static HRESULT WINAPI
ID3DXLineImpl_Begin(ID3DXLine
* iface
)
100 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
103 D3DXMATRIX identity
, projection
;
106 TRACE ("(%p)->()\n", This
);
108 if (This
->state
!= NULL
) /* We already began. Return error. */
109 return D3DERR_INVALIDCALL
;
111 hr
= IDirect3DDevice9_CreateStateBlock(This
->device
, D3DSBT_ALL
, &This
->state
);
112 if (FAILED(hr
)) return D3DXERR_INVALIDDATA
;
114 hr
= IDirect3DDevice9_GetViewport(This
->device
, &vp
);
115 if (FAILED(hr
)) goto failed
;
117 D3DXMatrixIdentity(&identity
);
118 D3DXMatrixOrthoOffCenterLH(&projection
,
119 0.0, vp
.Width
, /* Min and max x */
120 vp
.Height
, 0.0, /* Min and max y. Screen y is on top so this is inverted */
121 0.0, 1.0); /* Min and max z */
123 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_WORLD
, &identity
);
124 if (FAILED(hr
)) goto failed
;
126 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_VIEW
, &identity
);
127 if (FAILED(hr
)) goto failed
;
129 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_PROJECTION
, &projection
);
130 if (FAILED(hr
)) goto failed
;
132 /* Windows sets similar states so we do the same */
134 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_LIGHTING
, FALSE
);
135 if (FAILED(hr
)) goto failed
;
137 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_FOGENABLE
, FALSE
);
138 if (FAILED(hr
)) goto failed
;
140 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_SHADEMODE
, D3DSHADE_FLAT
);
141 if (FAILED(hr
)) goto failed
;
143 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_ALPHABLENDENABLE
, TRUE
);
144 if (FAILED(hr
)) goto failed
;
146 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_SRCBLEND
, D3DBLEND_SRCALPHA
);
147 if (FAILED(hr
)) goto failed
;
149 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
150 if (FAILED(hr
)) goto failed
;
154 IDirect3DStateBlock9_Apply(This
->state
);
155 IDirect3DStateBlock9_Release(This
->state
);
157 return D3DXERR_INVALIDDATA
;
160 static HRESULT WINAPI
ID3DXLineImpl_Draw(ID3DXLine
* iface
, CONST D3DXVECTOR2
* vertexlist
, DWORD vertexlistcount
, D3DCOLOR color
)
162 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
164 FIXME("(%p)->(%p, %u, %#x): stub\n", This
, vertexlist
, vertexlistcount
, color
);
169 static HRESULT WINAPI
ID3DXLineImpl_DrawTransform(ID3DXLine
* iface
, CONST D3DXVECTOR3
* vertexlist
, DWORD vertexlistcount
,
170 CONST D3DXMATRIX
* transform
, D3DCOLOR color
)
172 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
174 FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This
, vertexlist
, vertexlistcount
, transform
, color
);
179 static HRESULT WINAPI
ID3DXLineImpl_SetPattern(ID3DXLine
* iface
, DWORD pattern
)
181 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
183 FIXME("(%p)->(%#x): stub\n", This
, pattern
);
188 static DWORD WINAPI
ID3DXLineImpl_GetPattern(ID3DXLine
* iface
)
190 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
192 FIXME("(%p)->(): stub\n", This
);
197 static HRESULT WINAPI
ID3DXLineImpl_SetPatternScale(ID3DXLine
* iface
, FLOAT scale
)
199 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
201 FIXME("(%p)->(%f): stub\n", This
, scale
);
206 static FLOAT WINAPI
ID3DXLineImpl_GetPatternScale(ID3DXLine
* iface
)
208 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
210 FIXME("(%p)->(): stub\n", This
);
215 static HRESULT WINAPI
ID3DXLineImpl_SetWidth(ID3DXLine
* iface
, FLOAT width
)
217 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
219 FIXME("(%p)->(%f): stub\n", This
, width
);
224 static FLOAT WINAPI
ID3DXLineImpl_GetWidth(ID3DXLine
* iface
)
226 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
228 FIXME("(%p)->(): stub\n", This
);
233 static HRESULT WINAPI
ID3DXLineImpl_SetAntialias(ID3DXLine
* iface
, BOOL antialias
)
235 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
237 FIXME("(%p)->(%u): stub\n", This
, antialias
);
242 static BOOL WINAPI
ID3DXLineImpl_GetAntialias(ID3DXLine
* iface
)
244 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
246 FIXME("(%p)->(): stub\n", This
);
251 static HRESULT WINAPI
ID3DXLineImpl_SetGLLines(ID3DXLine
* iface
, BOOL gl_lines
)
253 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
255 FIXME("(%p)->(%u): stub\n", This
, gl_lines
);
260 static BOOL WINAPI
ID3DXLineImpl_GetGLLines(ID3DXLine
* iface
)
262 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
264 FIXME("(%p)->(): stub\n", This
);
269 static HRESULT WINAPI
ID3DXLineImpl_End(ID3DXLine
* iface
)
271 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
275 TRACE ("(%p)->()\n", This
);
277 if (This
->state
== NULL
) /* We haven't begun yet. */
278 return D3DERR_INVALIDCALL
;
280 hr
= IDirect3DStateBlock9_Apply(This
->state
);
281 IDirect3DStateBlock9_Release(This
->state
);
284 if (FAILED(hr
)) return D3DXERR_INVALIDDATA
;
288 static HRESULT WINAPI
ID3DXLineImpl_OnLostDevice(ID3DXLine
* iface
)
290 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
292 FIXME("(%p)->(): stub\n", This
);
296 static HRESULT WINAPI
ID3DXLineImpl_OnResetDevice(ID3DXLine
* iface
)
298 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
300 FIXME("(%p)->(): stub\n", This
);
305 static const struct ID3DXLineVtbl ID3DXLine_Vtbl
=
307 /*** IUnknown methods ***/
308 ID3DXLineImpl_QueryInterface
,
309 ID3DXLineImpl_AddRef
,
310 ID3DXLineImpl_Release
,
311 /*** ID3DXLine methods ***/
312 ID3DXLineImpl_GetDevice
,
315 ID3DXLineImpl_DrawTransform
,
316 ID3DXLineImpl_SetPattern
,
317 ID3DXLineImpl_GetPattern
,
318 ID3DXLineImpl_SetPatternScale
,
319 ID3DXLineImpl_GetPatternScale
,
320 ID3DXLineImpl_SetWidth
,
321 ID3DXLineImpl_GetWidth
,
322 ID3DXLineImpl_SetAntialias
,
323 ID3DXLineImpl_GetAntialias
,
324 ID3DXLineImpl_SetGLLines
,
325 ID3DXLineImpl_GetGLLines
,
327 ID3DXLineImpl_OnLostDevice
,
328 ID3DXLineImpl_OnResetDevice
331 HRESULT WINAPI
D3DXCreateLine(LPDIRECT3DDEVICE9 device
, LPD3DXLINE
* line
)
333 ID3DXLineImpl
* object
;
335 TRACE("(%p, %p)\n", device
, line
);
337 if (!device
|| !line
)
338 return D3DERR_INVALIDCALL
;
340 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(ID3DXLineImpl
));
343 ERR("Out of memory\n");
344 return E_OUTOFMEMORY
;
347 object
->ID3DXLine_iface
.lpVtbl
= &ID3DXLine_Vtbl
;
349 object
->device
= device
;
350 object
->state
= NULL
; /* We only initialize it on Begin */
351 IDirect3DDevice9_AddRef(device
);
353 *line
= &object
->ID3DXLine_iface
;