d3dx9: Use structure to pass volume size to pixel format conversion functions.
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob885a2ef323216b4b024ce16fcc8bc359885b6c76
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
39 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
40 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
41 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
42 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
43 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
44 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
45 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 struct d3d10_shader_info
49 const DWORD *shader_code;
50 struct wined3d_shader_signature *output_signature;
53 /* TRACE helper functions */
54 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
55 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
57 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
58 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
60 static inline void read_dword(const char **ptr, DWORD *d)
62 memcpy(d, *ptr, sizeof(*d));
63 *ptr += sizeof(*d);
66 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
68 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
69 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
71 /* IDirect3D10Device */
72 struct d3d10_device
74 IUnknown IUnknown_inner;
75 ID3D10Device ID3D10Device_iface;
76 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
77 IUnknown *outer_unk;
78 LONG refcount;
80 struct wined3d_device_parent device_parent;
81 struct wined3d_device *wined3d_device;
84 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
86 /* ID3D10Texture2D */
87 struct d3d10_texture2d
89 ID3D10Texture2D ID3D10Texture2D_iface;
90 LONG refcount;
92 IUnknown *dxgi_surface;
93 struct wined3d_texture *wined3d_texture;
94 D3D10_TEXTURE2D_DESC desc;
97 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
98 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
100 /* ID3D10Texture3D */
101 struct d3d10_texture3d
103 ID3D10Texture3D ID3D10Texture3D_iface;
104 LONG refcount;
106 struct wined3d_texture *wined3d_texture;
107 D3D10_TEXTURE3D_DESC desc;
110 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
111 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
113 /* ID3D10Buffer */
114 struct d3d10_buffer
116 ID3D10Buffer ID3D10Buffer_iface;
117 LONG refcount;
119 struct wined3d_buffer *wined3d_buffer;
122 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
123 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
124 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
126 /* ID3D10DepthStencilView */
127 struct d3d10_depthstencil_view
129 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
130 LONG refcount;
133 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
135 /* ID3D10RenderTargetView */
136 struct d3d10_rendertarget_view
138 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
139 LONG refcount;
141 struct wined3d_rendertarget_view *wined3d_view;
142 D3D10_RENDER_TARGET_VIEW_DESC desc;
145 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
146 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
147 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
149 /* ID3D10ShaderResourceView */
150 struct d3d10_shader_resource_view
152 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
153 LONG refcount;
156 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
158 /* ID3D10InputLayout */
159 struct d3d10_input_layout
161 ID3D10InputLayout ID3D10InputLayout_iface;
162 LONG refcount;
164 struct wined3d_vertex_declaration *wined3d_decl;
167 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
168 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
169 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
170 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
172 /* ID3D10VertexShader */
173 struct d3d10_vertex_shader
175 ID3D10VertexShader ID3D10VertexShader_iface;
176 LONG refcount;
178 struct wined3d_shader *wined3d_shader;
179 struct wined3d_shader_signature output_signature;
182 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
183 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
184 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
186 /* ID3D10GeometryShader */
187 struct d3d10_geometry_shader
189 ID3D10GeometryShader ID3D10GeometryShader_iface;
190 LONG refcount;
192 struct wined3d_shader *wined3d_shader;
193 struct wined3d_shader_signature output_signature;
196 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
197 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
199 /* ID3D10PixelShader */
200 struct d3d10_pixel_shader
202 ID3D10PixelShader ID3D10PixelShader_iface;
203 LONG refcount;
205 struct wined3d_shader *wined3d_shader;
206 struct wined3d_shader_signature output_signature;
209 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
210 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
211 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
213 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
214 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
216 /* ID3D10BlendState */
217 struct d3d10_blend_state
219 ID3D10BlendState ID3D10BlendState_iface;
220 LONG refcount;
223 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
225 /* ID3D10DepthStencilState */
226 struct d3d10_depthstencil_state
228 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
229 LONG refcount;
232 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
234 /* ID3D10RasterizerState */
235 struct d3d10_rasterizer_state
237 ID3D10RasterizerState ID3D10RasterizerState_iface;
238 LONG refcount;
241 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
243 /* ID3D10SamplerState */
244 struct d3d10_sampler_state
246 ID3D10SamplerState ID3D10SamplerState_iface;
247 LONG refcount;
250 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
252 /* ID3D10Query */
253 struct d3d10_query
255 ID3D10Query ID3D10Query_iface;
256 LONG refcount;
259 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
261 /* Layered device */
262 enum dxgi_device_layer_id
264 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
265 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
266 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
267 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
268 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
271 struct layer_get_size_args
273 DWORD unknown0;
274 DWORD unknown1;
275 DWORD *unknown2;
276 DWORD *unknown3;
277 IDXGIAdapter *adapter;
278 WORD interface_major;
279 WORD interface_minor;
280 WORD version_build;
281 WORD version_revision;
284 struct dxgi_device_layer
286 enum dxgi_device_layer_id id;
287 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
288 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
289 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
290 void *device_object, REFIID riid, void **device_layer);
293 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
294 UINT flags, void *unknown0, void **device);
295 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
297 #endif /* __WINE_D3D10CORE_PRIVATE_H */