2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DTextureImpl_QueryInterface(IWineD3DTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
38 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
39 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)){
40 IUnknown_AddRef(iface
);
47 ULONG WINAPI
IWineD3DTextureImpl_AddRef(IWineD3DTexture
*iface
) {
48 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
49 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->resource
.ref
);
50 IUnknown_AddRef(This
->resource
.parent
);
51 return InterlockedIncrement(&This
->resource
.ref
);
54 ULONG WINAPI
IWineD3DTextureImpl_Release(IWineD3DTexture
*iface
) {
55 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
57 TRACE("(%p) : Releasing from %ld\n", This
, This
->resource
.ref
);
58 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
62 if (This
->surfaces
[i
] != NULL
) {
63 /* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
64 IUnknown
* surfaceParent
;
65 IWineD3DSurface_GetParent(This
->surfaces
[i
], &surfaceParent
);
66 IUnknown_Release(surfaceParent
);
67 IUnknown_Release(surfaceParent
);
71 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*)iface
);
72 HeapFree(GetProcessHeap(), 0, This
);
74 IUnknown_Release(This
->resource
.parent
); /* Released the reference to the d3dx object */
79 /* ****************************************************
80 IWineD3DTexture IWineD3DResource parts follow
81 **************************************************** */
82 HRESULT WINAPI
IWineD3DTextureImpl_GetDevice(IWineD3DTexture
*iface
, IWineD3DDevice
** ppDevice
) {
83 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
86 HRESULT WINAPI
IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
87 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
90 HRESULT WINAPI
IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
91 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
94 HRESULT WINAPI
IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture
*iface
, REFGUID refguid
) {
95 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
98 DWORD WINAPI
IWineD3DTextureImpl_SetPriority(IWineD3DTexture
*iface
, DWORD PriorityNew
) {
99 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
102 DWORD WINAPI
IWineD3DTextureImpl_GetPriority(IWineD3DTexture
*iface
) {
103 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
106 void WINAPI
IWineD3DTextureImpl_PreLoad(IWineD3DTexture
*iface
) {
108 /* Override the IWineD3DResource PreLoad method */
110 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
112 TRACE("(%p) : About to load texture\n", This
);
114 IWineD3DTexture_BindTexture(iface
);
116 /* If were dirty then reload the surfaces */
117 if(This
->baseTexture
.dirty
!= FALSE
) {
118 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
119 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], GL_TEXTURE_2D
, i
);
122 /* No longer dirty */
123 This
->baseTexture
.dirty
= FALSE
;
130 D3DRESOURCETYPE WINAPI
IWineD3DTextureImpl_GetType(IWineD3DTexture
*iface
) {
131 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
134 HRESULT WINAPI
IWineD3DTextureImpl_GetParent(IWineD3DTexture
*iface
, IUnknown
**pParent
) {
135 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
138 /* ******************************************************
139 IWineD3DTexture IWineD3DBaseTexture parts follow
140 ****************************************************** */
141 DWORD WINAPI
IWineD3DTextureImpl_SetLOD(IWineD3DTexture
*iface
, DWORD LODNew
) {
142 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
145 DWORD WINAPI
IWineD3DTextureImpl_GetLOD(IWineD3DTexture
*iface
) {
146 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
149 DWORD WINAPI
IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture
*iface
) {
150 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
153 HRESULT WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
154 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
157 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture
*iface
) {
158 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
161 void WINAPI
IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture
*iface
) {
162 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
165 /* Internal function, No d3d mapping */
166 BOOL WINAPI
IWineD3DTextureImpl_SetDirty(IWineD3DTexture
*iface
, BOOL dirty
) {
167 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, TRUE
);
170 BOOL WINAPI
IWineD3DTextureImpl_GetDirty(IWineD3DTexture
*iface
) {
171 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
174 HRESULT WINAPI
IWineD3DTextureImpl_BindTexture(IWineD3DTexture
*iface
) {
175 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
176 TRACE("(%p) : relay to BaseTexture \n", This
);
177 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
180 HRESULT WINAPI
IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture
*iface
) {
181 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
182 TRACE("(%p) : relay to BaseTexture \n", This
);
183 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
186 UINT WINAPI
IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture
*iface
) {
187 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
188 TRACE("(%p) \n", This
);
190 return GL_TEXTURE_2D
;
194 /* *******************************************
195 IWineD3DTexture IWineD3DTexture parts follow
196 ******************************************* */
197 HRESULT WINAPI
IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
198 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
200 if (Level
< This
->baseTexture
.levels
) {
201 TRACE("(%p) Level (%d)\n", This
, Level
);
202 return IWineD3DSurface_GetDesc((IWineD3DSurface
*) This
->surfaces
[Level
], pDesc
);
204 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
205 return D3DERR_INVALIDCALL
;
208 HRESULT WINAPI
IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture
*iface
, UINT Level
, IWineD3DSurface
** ppSurfaceLevel
) {
209 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
210 HRESULT hr
= D3DERR_INVALIDCALL
;
212 if (Level
< This
->baseTexture
.levels
) {
213 *ppSurfaceLevel
= This
->surfaces
[Level
];
214 IWineD3DSurface_AddRef((IWineD3DSurface
*) This
->surfaces
[Level
]);
216 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
219 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
220 *ppSurfaceLevel
= NULL
; /* Just to be on the safe side.. */
225 HRESULT WINAPI
IWineD3DTextureImpl_LockRect(IWineD3DTexture
*iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
,
226 CONST RECT
*pRect
, DWORD Flags
) {
227 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
228 HRESULT hr
= D3DERR_INVALIDCALL
;
230 if (Level
< This
->baseTexture
.levels
) {
231 hr
= IWineD3DSurface_LockRect((IWineD3DSurface
*) This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
234 TRACE("(%p) Level (%d) success\n", This
, Level
);
236 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
242 HRESULT WINAPI
IWineD3DTextureImpl_UnlockRect(IWineD3DTexture
*iface
, UINT Level
) {
243 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
244 HRESULT hr
= D3DERR_INVALIDCALL
;
246 if (Level
< This
->baseTexture
.levels
) {
247 hr
= IWineD3DSurface_UnlockRect(This
->surfaces
[Level
]);
250 TRACE("(%p) Level (%d) success\n", This
, Level
);
252 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
257 HRESULT WINAPI
IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture
*iface
, CONST RECT
* pDirtyRect
) {
258 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
259 This
->baseTexture
.dirty
= TRUE
;
260 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
261 return IWineD3DSurface_AddDirtyRect((IWineD3DSurface
*)This
->surfaces
[0], pDirtyRect
);
264 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
=
267 IWineD3DTextureImpl_QueryInterface
,
268 IWineD3DTextureImpl_AddRef
,
269 IWineD3DTextureImpl_Release
,
270 /* IWineD3DResource */
271 IWineD3DTextureImpl_GetParent
,
272 IWineD3DTextureImpl_GetDevice
,
273 IWineD3DTextureImpl_SetPrivateData
,
274 IWineD3DTextureImpl_GetPrivateData
,
275 IWineD3DTextureImpl_FreePrivateData
,
276 IWineD3DTextureImpl_SetPriority
,
277 IWineD3DTextureImpl_GetPriority
,
278 IWineD3DTextureImpl_PreLoad
,
279 IWineD3DTextureImpl_GetType
,
280 /* IWineD3DBaseTexture */
281 IWineD3DTextureImpl_SetLOD
,
282 IWineD3DTextureImpl_GetLOD
,
283 IWineD3DTextureImpl_GetLevelCount
,
284 IWineD3DTextureImpl_SetAutoGenFilterType
,
285 IWineD3DTextureImpl_GetAutoGenFilterType
,
286 IWineD3DTextureImpl_GenerateMipSubLevels
,
287 IWineD3DTextureImpl_SetDirty
,
288 IWineD3DTextureImpl_GetDirty
,
289 IWineD3DTextureImpl_BindTexture
,
290 IWineD3DTextureImpl_UnBindTexture
,
291 IWineD3DTextureImpl_GetTextureDimensions
,
292 /* IWineD3DTexture */
293 IWineD3DTextureImpl_GetLevelDesc
,
294 IWineD3DTextureImpl_GetSurfaceLevel
,
295 IWineD3DTextureImpl_LockRect
,
296 IWineD3DTextureImpl_UnlockRect
,
297 IWineD3DTextureImpl_AddDirtyRect