2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
85 enum SHADER_CONSTANT_TYPE
102 struct d3dx_parameter
107 D3DXPARAMETER_CLASS
class;
108 D3DXPARAMETER_TYPE type
;
112 UINT annotation_count
;
117 D3DXHANDLE
*annotation_handles
;
118 D3DXHANDLE
*member_handles
;
125 enum STATE_TYPE type
;
126 D3DXHANDLE parameter
;
132 struct d3dx_state
*states
;
139 UINT annotation_count
;
141 struct d3dx_state
*states
;
142 D3DXHANDLE
*annotation_handles
;
145 struct d3dx_technique
149 UINT annotation_count
;
151 D3DXHANDLE
*annotation_handles
;
152 D3DXHANDLE
*pass_handles
;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface
;
160 struct ID3DXEffectImpl
*effect
;
162 UINT parameter_count
;
163 UINT technique_count
;
165 D3DXHANDLE
*parameter_handles
;
166 D3DXHANDLE
*technique_handles
;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface
;
174 LPD3DXEFFECTSTATEMANAGER manager
;
175 LPDIRECT3DDEVICE9 device
;
176 LPD3DXEFFECTPOOL pool
;
177 D3DXHANDLE active_technique
;
178 D3DXHANDLE active_pass
;
180 ID3DXBaseEffect
*base_effect
;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
188 ID3DXBaseEffect
*base_effect
;
191 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
192 struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
194 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
195 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
199 enum STATE_CLASS
class;
206 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
328 {SC_UNKNOWN
, 0, "UNKNOWN"},
330 {SC_NPATCHMODE
, 0, "NPatchMode"},
332 {SC_UNKNOWN
, 0, "UNKNOWN"},
334 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
336 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
337 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
339 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
340 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
342 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
343 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
345 {SC_LIGHT
, LT_TYPE
, "LightType"},
346 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
347 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
348 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
349 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
350 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
351 {SC_LIGHT
, LT_RANGE
, "LightRange"},
352 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
353 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
354 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
355 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
356 {SC_LIGHT
, LT_THETA
, "LightTheta"},
357 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
359 {SC_LIGHTENABLE
, 0, "LightEnable"},
361 {SC_VERTEXSHADER
, 0, "Vertexshader"},
363 {SC_PIXELSHADER
, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
366 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
367 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
372 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
373 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
374 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
375 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
380 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
382 {SC_TEXTURE
, 0, "Texture"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
386 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
387 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
393 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
395 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
398 {SC_SETSAMPLER
, 0, "Sampler"},
401 static inline void read_dword(const char **ptr
, DWORD
*d
)
403 memcpy(d
, *ptr
, sizeof(*d
));
407 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
412 FIXME("Skipping %u unknown DWORDs:\n", count
);
413 for (i
= 0; i
< count
; ++i
)
416 FIXME("\t0x%08x\n", d
);
420 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
422 return (struct d3dx_parameter
*) handle
;
425 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
427 return (struct d3dx_pass
*) handle
;
430 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
432 return (struct d3dx_technique
*) handle
;
435 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
437 return (D3DXHANDLE
) parameter
;
440 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
442 return (D3DXHANDLE
) technique
;
445 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
447 return (D3DXHANDLE
) pass
;
450 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
454 for (i
= 0; i
< base
->technique_count
; ++i
)
456 if (base
->technique_handles
[i
] == technique
)
458 return get_technique_struct(technique
);
465 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
469 for (i
= 0; i
< base
->technique_count
; ++i
)
471 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
473 for (k
= 0; k
< technique
->pass_count
; ++k
)
475 if (technique
->pass_handles
[k
] == pass
)
477 return get_pass_struct(pass
);
485 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
487 unsigned int i
, count
;
488 struct d3dx_parameter
*p
;
490 for (i
= 0; i
< param
->annotation_count
; ++i
)
492 if (param
->annotation_handles
[i
] == parameter
)
494 return get_parameter_struct(parameter
);
497 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
501 if (param
->element_count
) count
= param
->element_count
;
502 else count
= param
->member_count
;
504 for (i
= 0; i
< count
; ++i
)
506 if (param
->member_handles
[i
] == parameter
)
508 return get_parameter_struct(parameter
);
511 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
518 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
520 unsigned int i
, k
, m
;
521 struct d3dx_parameter
*p
;
523 for (i
= 0; i
< base
->parameter_count
; ++i
)
525 if (base
->parameter_handles
[i
] == parameter
)
527 return get_parameter_struct(parameter
);
530 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
534 for (i
= 0; i
< base
->technique_count
; ++i
)
536 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
538 for (k
= 0; k
< technique
->pass_count
; ++k
)
540 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
542 for (m
= 0; m
< pass
->annotation_count
; ++m
)
544 if (pass
->annotation_handles
[i
] == parameter
)
546 return get_parameter_struct(parameter
);
549 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
554 for (k
= 0; k
< technique
->annotation_count
; ++k
)
556 if (technique
->annotation_handles
[k
] == parameter
)
558 return get_parameter_struct(parameter
);
561 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
569 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
571 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
573 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
578 static void free_state(struct d3dx_state
*state
)
580 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
583 static void free_sampler(struct d3dx_sampler
*sampler
)
587 for (i
= 0; i
< sampler
->state_count
; ++i
)
589 free_state(&sampler
->states
[i
]);
591 HeapFree(GetProcessHeap(), 0, sampler
->states
);
594 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
596 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
599 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
602 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
605 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
612 if (param
->annotation_handles
)
614 for (i
= 0; i
< param
->annotation_count
; ++i
)
616 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
618 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
621 if (param
->member_handles
)
625 if (param
->element_count
) count
= param
->element_count
;
626 else count
= param
->member_count
;
628 for (i
= 0; i
< count
; ++i
)
630 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
632 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
635 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
640 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
641 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
645 case D3DXPT_TEXTURE1D
:
646 case D3DXPT_TEXTURE2D
:
647 case D3DXPT_TEXTURE3D
:
648 case D3DXPT_TEXTURECUBE
:
649 case D3DXPT_PIXELSHADER
:
650 case D3DXPT_VERTEXSHADER
:
651 if (st
== ST_CONSTANT
)
653 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
657 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
659 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
663 case D3DXPT_SAMPLER1D
:
664 case D3DXPT_SAMPLER2D
:
665 case D3DXPT_SAMPLER3D
:
666 case D3DXPT_SAMPLERCUBE
:
667 if (st
== ST_CONSTANT
)
669 free_sampler((struct d3dx_sampler
*)param
->data
);
673 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param
->data
);
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
688 if (st
!= ST_CONSTANT
)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
692 HeapFree(GetProcessHeap(), 0, param
->data
);
696 /* only the parent has to release name and semantic */
699 HeapFree(GetProcessHeap(), 0, param
->name
);
700 HeapFree(GetProcessHeap(), 0, param
->semantic
);
703 HeapFree(GetProcessHeap(), 0, param
);
706 static void free_pass(D3DXHANDLE handle
)
709 struct d3dx_pass
*pass
= get_pass_struct(handle
);
711 TRACE("Free pass %p\n", pass
);
718 if (pass
->annotation_handles
)
720 for (i
= 0; i
< pass
->annotation_count
; ++i
)
722 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
724 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
729 for (i
= 0; i
< pass
->state_count
; ++i
)
731 free_state(&pass
->states
[i
]);
733 HeapFree(GetProcessHeap(), 0, pass
->states
);
736 HeapFree(GetProcessHeap(), 0, pass
->name
);
737 HeapFree(GetProcessHeap(), 0, pass
);
740 static void free_technique(D3DXHANDLE handle
)
743 struct d3dx_technique
*technique
= get_technique_struct(handle
);
745 TRACE("Free technique %p\n", technique
);
752 if (technique
->annotation_handles
)
754 for (i
= 0; i
< technique
->annotation_count
; ++i
)
756 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
758 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
761 if (technique
->pass_handles
)
763 for (i
= 0; i
< technique
->pass_count
; ++i
)
765 free_pass(technique
->pass_handles
[i
]);
767 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
770 HeapFree(GetProcessHeap(), 0, technique
->name
);
771 HeapFree(GetProcessHeap(), 0, technique
);
774 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
778 TRACE("Free base effect %p\n", base
);
780 if (base
->parameter_handles
)
782 for (i
= 0; i
< base
->parameter_count
; ++i
)
784 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
786 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
789 if (base
->technique_handles
)
791 for (i
= 0; i
< base
->technique_count
; ++i
)
793 free_technique(base
->technique_handles
[i
]);
795 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
799 static void free_effect(struct ID3DXEffectImpl
*effect
)
801 TRACE("Free effect %p\n", effect
);
803 if (effect
->base_effect
)
805 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
810 effect
->pool
->lpVtbl
->Release(effect
->pool
);
815 IUnknown_Release(effect
->manager
);
818 IDirect3DDevice9_Release(effect
->device
);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
823 TRACE("Free effect compiler %p\n", compiler
);
825 if (compiler
->base_effect
)
827 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
831 static INT
get_int(D3DXPARAMETER_TYPE type
, LPCVOID data
)
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
858 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, LPCVOID data
)
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
885 static inline BOOL
get_bool(LPCVOID data
)
887 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
890 static void set_number(LPVOID outdata
, D3DXPARAMETER_TYPE outtype
, LPCVOID indata
, D3DXPARAMETER_TYPE intype
)
892 TRACE("Changing from type %i to type %i\n", intype
, outtype
);
897 *(FLOAT
*)outdata
= get_float(intype
, indata
);
901 *(BOOL
*)outdata
= get_bool(indata
);
905 *(INT
*)outdata
= get_int(intype
, indata
);
909 FIXME("Error converting to type %i\n", outtype
);
915 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
919 for (i
= 0; i
< 4; ++i
)
921 ((FLOAT
*)vector
)[i
] = i
< param
->columns
? get_float(param
->type
, (DWORD
*)param
->data
+ i
) : 0.0f
;
925 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
929 for (i
= 0; i
< param
->columns
; ++i
)
931 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
935 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
939 for (i
= 0; i
< 4; ++i
)
941 for (k
= 0; k
< 4; ++k
)
943 if ((i
< param
->rows
) && (k
< param
->columns
))
944 matrix
->u
.m
[i
][k
] = get_float(param
->type
, (FLOAT
*)param
->data
+ i
* param
->columns
+ k
);
946 matrix
->u
.m
[i
][k
] = 0.0f
;
951 static void set_matrix(struct d3dx_parameter
*param
, CONST D3DXMATRIX
*matrix
)
955 for (i
= 0; i
< 4; ++i
)
957 for (k
= 0; k
< 4; ++k
)
959 if ((i
< param
->rows
) && (k
< param
->columns
))
960 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
, &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
965 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
968 struct d3dx_parameter
*temp_parameter
;
971 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
973 if (!name
|| !*name
) return parameter
;
975 element
= atoi(name
);
976 part
= strchr(name
, ']') + 1;
978 if (parameter
->element_count
> element
)
980 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
985 return get_parameter_by_name(NULL
, temp_parameter
, part
);
988 return get_parameter_annotation_by_name(temp_parameter
, part
);
991 TRACE("Returning parameter %p\n", temp_parameter
);
992 return temp_parameter
;
995 FIXME("Unhandled case \"%c\"\n", *--part
);
1000 TRACE("Parameter not found\n");
1004 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
1007 struct d3dx_parameter
*temp_parameter
;
1010 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
1012 if (!name
|| !*name
) return parameter
;
1014 length
= strcspn( name
, "[.@" );
1015 part
= name
+ length
;
1017 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
1019 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
1021 if (!strcmp(temp_parameter
->name
, name
))
1023 TRACE("Returning parameter %p\n", temp_parameter
);
1024 return temp_parameter
;
1026 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1031 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1034 return get_parameter_element_by_name(temp_parameter
, part
);
1037 FIXME("Unhandled case \"%c\"\n", *--part
);
1043 TRACE("Parameter not found\n");
1047 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
1048 struct d3dx_parameter
*parameter
, LPCSTR name
)
1050 UINT i
, count
, length
;
1051 struct d3dx_parameter
*temp_parameter
;
1052 D3DXHANDLE
*handles
;
1055 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
1057 if (!name
|| !*name
) return parameter
;
1061 count
= base
->parameter_count
;
1062 handles
= base
->parameter_handles
;
1066 count
= parameter
->member_count
;
1067 handles
= parameter
->member_handles
;
1070 length
= strcspn( name
, "[.@" );
1071 part
= name
+ length
;
1073 for (i
= 0; i
< count
; i
++)
1075 temp_parameter
= get_parameter_struct(handles
[i
]);
1077 if (!strcmp(temp_parameter
->name
, name
))
1079 TRACE("Returning parameter %p\n", temp_parameter
);
1080 return temp_parameter
;
1082 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1087 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1090 return get_parameter_annotation_by_name(temp_parameter
, part
);
1093 return get_parameter_element_by_name(temp_parameter
, part
);
1096 FIXME("Unhandled case \"%c\"\n", *--part
);
1102 TRACE("Parameter not found\n");
1106 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1108 return (0xfeff0000 | ((major
) << 8) | (minor
));
1111 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1113 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1119 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1121 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1122 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1124 iface
->lpVtbl
->AddRef(iface
);
1129 ERR("Interface %s not found\n", debugstr_guid(riid
));
1131 return E_NOINTERFACE
;
1134 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1136 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1138 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1140 return InterlockedIncrement(&This
->ref
);
1143 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1145 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1146 ULONG ref
= InterlockedDecrement(&This
->ref
);
1148 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1152 free_base_effect(This
);
1153 HeapFree(GetProcessHeap(), 0, This
);
1159 /*** ID3DXBaseEffect methods ***/
1160 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1162 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1164 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1168 WARN("Invalid argument specified.\n");
1169 return D3DERR_INVALIDCALL
;
1172 /* Todo: add creator and function count */
1173 desc
->Creator
= NULL
;
1174 desc
->Functions
= 0;
1175 desc
->Parameters
= This
->parameter_count
;
1176 desc
->Techniques
= This
->technique_count
;
1181 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1183 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1184 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1186 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1188 if (!desc
|| !param
)
1190 WARN("Invalid argument specified.\n");
1191 return D3DERR_INVALIDCALL
;
1194 desc
->Name
= param
->name
;
1195 desc
->Semantic
= param
->semantic
;
1196 desc
->Class
= param
->class;
1197 desc
->Type
= param
->type
;
1198 desc
->Rows
= param
->rows
;
1199 desc
->Columns
= param
->columns
;
1200 desc
->Elements
= param
->element_count
;
1201 desc
->Annotations
= param
->annotation_count
;
1202 desc
->StructMembers
= param
->member_count
;
1203 desc
->Flags
= param
->flags
;
1204 desc
->Bytes
= param
->bytes
;
1209 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1211 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1212 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1214 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1218 WARN("Invalid argument specified.\n");
1219 return D3DERR_INVALIDCALL
;
1222 desc
->Name
= tech
->name
;
1223 desc
->Passes
= tech
->pass_count
;
1224 desc
->Annotations
= tech
->annotation_count
;
1229 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1231 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1232 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1234 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1238 WARN("Invalid argument specified.\n");
1239 return D3DERR_INVALIDCALL
;
1242 desc
->Name
= p
->name
;
1243 desc
->Annotations
= p
->annotation_count
;
1245 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1246 desc
->pVertexShaderFunction
= NULL
;
1247 desc
->pPixelShaderFunction
= NULL
;
1252 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1254 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1256 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1261 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1263 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1264 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1266 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1270 if (index
< This
->parameter_count
)
1272 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1273 return This
->parameter_handles
[index
];
1278 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1280 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1281 return param
->member_handles
[index
];
1285 WARN("Invalid argument specified.\n");
1290 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1292 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1293 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1296 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1300 handle
= get_parameter_handle(param
);
1301 TRACE("Returning parameter %p\n", handle
);
1305 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1306 TRACE("Returning parameter %p\n", handle
);
1311 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1313 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1314 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1315 struct d3dx_parameter
*temp_param
;
1318 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1322 for (i
= 0; i
< This
->parameter_count
; ++i
)
1324 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1326 if (!temp_param
->semantic
)
1330 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1331 return This
->parameter_handles
[i
];
1336 if (!strcasecmp(temp_param
->semantic
, semantic
))
1338 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1339 return This
->parameter_handles
[i
];
1345 for (i
= 0; i
< param
->member_count
; ++i
)
1347 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1349 if (!temp_param
->semantic
)
1353 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1354 return param
->member_handles
[i
];
1359 if (!strcasecmp(temp_param
->semantic
, semantic
))
1361 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1362 return param
->member_handles
[i
];
1367 WARN("Invalid argument specified\n");
1372 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1374 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1375 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1377 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1381 if (index
< This
->parameter_count
)
1383 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1384 return This
->parameter_handles
[index
];
1389 if (index
< param
->element_count
)
1391 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1392 return param
->member_handles
[index
];
1396 WARN("Invalid argument specified\n");
1401 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1403 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1405 TRACE("iface %p, index %u\n", This
, index
);
1407 if (index
>= This
->technique_count
)
1409 WARN("Invalid argument specified.\n");
1413 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1415 return This
->technique_handles
[index
];
1418 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1420 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1423 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1427 WARN("Invalid argument specified.\n");
1431 for (i
= 0; i
< This
->technique_count
; ++i
)
1433 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1435 if (!strcmp(tech
->name
, name
))
1437 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1438 return This
->technique_handles
[i
];
1442 WARN("Invalid argument specified.\n");
1447 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1449 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1450 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1452 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1454 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1456 if (tech
&& index
< tech
->pass_count
)
1458 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1459 return tech
->pass_handles
[index
];
1462 WARN("Invalid argument specified.\n");
1467 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1469 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1470 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1472 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1474 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1480 for (i
= 0; i
< tech
->pass_count
; ++i
)
1482 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1484 if (!strcmp(pass
->name
, name
))
1486 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1487 return tech
->pass_handles
[i
];
1492 WARN("Invalid argument specified.\n");
1497 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1499 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1501 FIXME("iface %p, index %u stub\n", This
, index
);
1506 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1508 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1510 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1515 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1517 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1518 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1519 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1520 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1521 UINT annotation_count
= 0;
1522 D3DXHANDLE
*annotation_handles
= NULL
;
1524 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1528 annotation_count
= pass
->annotation_count
;
1529 annotation_handles
= pass
->annotation_handles
;
1533 annotation_count
= technique
->annotation_count
;
1534 annotation_handles
= technique
->annotation_handles
;
1538 annotation_count
= param
->annotation_count
;
1539 annotation_handles
= param
->annotation_handles
;
1541 /* Todo: add funcs */
1543 if (index
< annotation_count
)
1545 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1546 return annotation_handles
[index
];
1549 WARN("Invalid argument specified\n");
1554 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1556 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1557 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1558 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1559 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1560 UINT annotation_count
= 0, i
;
1561 D3DXHANDLE
*annotation_handles
= NULL
;
1563 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1567 WARN("Invalid argument specified\n");
1573 annotation_count
= pass
->annotation_count
;
1574 annotation_handles
= pass
->annotation_handles
;
1578 annotation_count
= technique
->annotation_count
;
1579 annotation_handles
= technique
->annotation_handles
;
1583 annotation_count
= param
->annotation_count
;
1584 annotation_handles
= param
->annotation_handles
;
1586 /* Todo: add funcs */
1588 for (i
= 0; i
< annotation_count
; i
++)
1590 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1592 if (!strcmp(anno
->name
, name
))
1594 TRACE("Returning parameter %p\n", anno
);
1595 return get_parameter_handle(anno
);
1599 WARN("Invalid argument specified\n");
1604 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1606 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1607 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1609 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1613 WARN("Invalid parameter %p specified\n", parameter
);
1614 return D3DERR_INVALIDCALL
;
1617 /* samplers don't touch data */
1618 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1619 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1620 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1622 TRACE("Sampler: returning E_FAIL\n");
1626 if (data
&& param
->bytes
<= bytes
)
1628 switch (param
->type
)
1634 TRACE("Copy %u bytes\n", param
->bytes
);
1635 memcpy(param
->data
, data
, param
->bytes
);
1639 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1646 WARN("Invalid argument specified\n");
1648 return D3DERR_INVALIDCALL
;
1651 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1653 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1654 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1656 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1660 WARN("Invalid parameter %p specified\n", parameter
);
1661 return D3DERR_INVALIDCALL
;
1664 /* samplers don't touch data */
1665 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1666 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1667 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1669 TRACE("Sampler: returning E_FAIL\n");
1673 if (data
&& param
->bytes
<= bytes
)
1675 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1677 switch (param
->type
)
1686 case D3DXPT_VERTEXSHADER
:
1687 case D3DXPT_PIXELSHADER
:
1688 case D3DXPT_TEXTURE
:
1689 case D3DXPT_TEXTURE1D
:
1690 case D3DXPT_TEXTURE2D
:
1691 case D3DXPT_TEXTURE3D
:
1692 case D3DXPT_TEXTURECUBE
:
1696 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1698 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1699 if (unk
) IUnknown_AddRef(unk
);
1705 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1709 TRACE("Copy %u bytes\n", param
->bytes
);
1710 memcpy(data
, param
->data
, param
->bytes
);
1714 WARN("Invalid argument specified\n");
1716 return D3DERR_INVALIDCALL
;
1719 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1721 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1722 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1724 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1726 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1728 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1732 WARN("Invalid argument specified\n");
1734 return D3DERR_INVALIDCALL
;
1737 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1739 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1740 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1742 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1744 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1746 *b
= get_bool(param
->data
);
1747 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1751 WARN("Invalid argument specified\n");
1753 return D3DERR_INVALIDCALL
;
1756 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1758 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1759 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1761 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1765 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1767 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1769 switch (param
->class)
1773 case D3DXPC_MATRIX_ROWS
:
1774 for (i
= 0; i
< size
; ++i
)
1776 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_BOOL
);
1785 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1790 WARN("Invalid argument specified\n");
1792 return D3DERR_INVALIDCALL
;
1795 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1797 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1798 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1800 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1802 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1803 || param
->class == D3DXPC_VECTOR
1804 || param
->class == D3DXPC_MATRIX_ROWS
1805 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1807 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1809 for (i
= 0; i
< size
; ++i
)
1811 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1816 WARN("Invalid argument specified\n");
1818 return D3DERR_INVALIDCALL
;
1821 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1823 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1824 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1826 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1828 if (param
&& !param
->element_count
)
1830 if (param
->rows
== 1 && param
->columns
== 1)
1832 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1837 * Split the value, if parameter is a vector with dimension 3 or 4.
1839 if (param
->type
== D3DXPT_FLOAT
&&
1840 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1841 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1843 TRACE("Vector fixup\n");
1845 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1846 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1847 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1848 if (param
->rows
* param
->columns
> 3)
1850 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1856 WARN("Invalid argument specified\n");
1858 return D3DERR_INVALIDCALL
;
1861 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1863 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1864 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1866 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1868 if (n
&& param
&& !param
->element_count
)
1870 if (param
->columns
== 1 && param
->rows
== 1)
1872 *n
= get_int(param
->type
, param
->data
);
1873 TRACE("Returning %i\n", *n
);
1877 if (param
->type
== D3DXPT_FLOAT
&&
1878 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1879 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1881 TRACE("Vector fixup\n");
1883 /* all components (3,4) are clamped (0,255) and put in the INT */
1884 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1885 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1886 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1887 if (param
->columns
* param
->rows
> 3)
1889 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1892 TRACE("Returning %i\n", *n
);
1897 WARN("Invalid argument specified\n");
1899 return D3DERR_INVALIDCALL
;
1902 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1904 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1905 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1907 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1911 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1913 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1915 switch (param
->class)
1919 case D3DXPC_MATRIX_ROWS
:
1920 for (i
= 0; i
< size
; ++i
)
1922 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1931 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1936 WARN("Invalid argument specified\n");
1938 return D3DERR_INVALIDCALL
;
1941 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1943 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1944 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1946 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1948 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1949 || param
->class == D3DXPC_VECTOR
1950 || param
->class == D3DXPC_MATRIX_ROWS
1951 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1953 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1955 for (i
= 0; i
< size
; ++i
)
1957 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1962 WARN("Invalid argument specified\n");
1964 return D3DERR_INVALIDCALL
;
1967 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1969 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1970 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1972 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1974 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1976 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1980 WARN("Invalid argument specified\n");
1982 return D3DERR_INVALIDCALL
;
1985 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1987 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1988 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1990 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1992 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1994 *f
= get_float(param
->type
, (DWORD
*)param
->data
);
1995 TRACE("Returning %f\n", *f
);
1999 WARN("Invalid argument specified\n");
2001 return D3DERR_INVALIDCALL
;
2004 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2006 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2007 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2009 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
2013 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
2015 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2017 switch (param
->class)
2021 case D3DXPC_MATRIX_ROWS
:
2022 for (i
= 0; i
< size
; ++i
)
2024 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
2033 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2038 WARN("Invalid argument specified\n");
2040 return D3DERR_INVALIDCALL
;
2043 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2045 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2046 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2048 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
2050 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
2051 || param
->class == D3DXPC_VECTOR
2052 || param
->class == D3DXPC_MATRIX_ROWS
2053 || param
->class == D3DXPC_MATRIX_COLUMNS
))
2055 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
2057 for (i
= 0; i
< size
; ++i
)
2059 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
2064 WARN("Invalid argument specified\n");
2066 return D3DERR_INVALIDCALL
;
2069 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2071 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2072 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2074 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2076 if (param
&& !param
->element_count
)
2078 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2080 switch (param
->class)
2084 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2088 TRACE("INT fixup\n");
2089 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2090 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2091 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2092 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2094 *(INT
*)param
->data
= tmp
;
2097 set_vector(param
, vector
);
2100 case D3DXPC_MATRIX_ROWS
:
2106 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2111 WARN("Invalid argument specified\n");
2113 return D3DERR_INVALIDCALL
;
2116 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2118 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2119 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2121 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2123 if (vector
&& param
&& !param
->element_count
)
2125 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2127 switch (param
->class)
2131 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2133 TRACE("INT fixup\n");
2134 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2135 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2136 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2137 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2140 get_vector(param
, vector
);
2143 case D3DXPC_MATRIX_ROWS
:
2149 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2154 WARN("Invalid argument specified\n");
2156 return D3DERR_INVALIDCALL
;
2159 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2161 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2162 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2164 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2166 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2170 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2172 switch (param
->class)
2175 for (i
= 0; i
< count
; ++i
)
2177 set_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2182 case D3DXPC_MATRIX_ROWS
:
2188 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2193 WARN("Invalid argument specified\n");
2195 return D3DERR_INVALIDCALL
;
2198 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2200 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2201 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2203 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2205 if (!count
) return D3D_OK
;
2207 if (vector
&& param
&& count
<= param
->element_count
)
2211 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2213 switch (param
->class)
2216 for (i
= 0; i
< count
; ++i
)
2218 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2223 case D3DXPC_MATRIX_ROWS
:
2229 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2234 WARN("Invalid argument specified\n");
2236 return D3DERR_INVALIDCALL
;
2239 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2241 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2242 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2244 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2246 if (param
&& !param
->element_count
)
2248 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2250 switch (param
->class)
2252 case D3DXPC_MATRIX_ROWS
:
2253 set_matrix(param
, matrix
);
2263 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2268 WARN("Invalid argument specified\n");
2270 return D3DERR_INVALIDCALL
;
2273 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2275 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2276 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2278 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2280 if (matrix
&& param
&& !param
->element_count
)
2282 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2284 switch (param
->class)
2286 case D3DXPC_MATRIX_ROWS
:
2287 get_matrix(param
, matrix
);
2297 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2302 WARN("Invalid argument specified\n");
2304 return D3DERR_INVALIDCALL
;
2307 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2309 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2310 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2312 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2314 if (param
&& param
->element_count
>= count
)
2318 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2320 switch (param
->class)
2322 case D3DXPC_MATRIX_ROWS
:
2323 for (i
= 0; i
< count
; ++i
)
2325 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2336 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2341 WARN("Invalid argument specified\n");
2343 return D3DERR_INVALIDCALL
;
2346 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2348 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2349 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2351 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2353 if (!count
) return D3D_OK
;
2355 if (matrix
&& param
&& count
<= param
->element_count
)
2359 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2361 switch (param
->class)
2363 case D3DXPC_MATRIX_ROWS
:
2364 for (i
= 0; i
< count
; ++i
)
2366 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2377 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2382 WARN("Invalid argument specified\n");
2384 return D3DERR_INVALIDCALL
;
2387 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2389 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2391 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2396 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2398 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2400 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2405 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2407 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2408 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2411 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2413 if (param
&& !param
->element_count
)
2415 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2417 switch (param
->class)
2419 case D3DXPC_MATRIX_ROWS
:
2420 set_matrix(param
, D3DXMatrixTranspose(&m
, matrix
));
2430 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2435 WARN("Invalid argument specified\n");
2437 return D3DERR_INVALIDCALL
;
2440 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2442 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2443 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2446 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2448 if (matrix
&& param
&& !param
->element_count
)
2450 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2452 switch (param
->class)
2456 get_matrix(param
, matrix
);
2459 case D3DXPC_MATRIX_ROWS
:
2460 get_matrix(param
, &m
);
2461 D3DXMatrixTranspose(matrix
, &m
);
2469 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2474 WARN("Invalid argument specified\n");
2476 return D3DERR_INVALIDCALL
;
2479 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2481 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2482 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2485 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2487 if (param
&& param
->element_count
>= count
)
2491 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2493 switch (param
->class)
2495 case D3DXPC_MATRIX_ROWS
:
2496 for (i
= 0; i
< count
; ++i
)
2498 set_matrix(get_parameter_struct(param
->member_handles
[i
]), D3DXMatrixTranspose(&m
, &matrix
[i
]));
2509 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2514 WARN("Invalid argument specified\n");
2516 return D3DERR_INVALIDCALL
;
2519 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2521 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2522 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2524 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2526 if (!count
) return D3D_OK
;
2528 if (matrix
&& param
&& count
<= param
->element_count
)
2532 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2534 switch (param
->class)
2536 case D3DXPC_MATRIX_ROWS
:
2537 for (i
= 0; i
< count
; ++i
)
2541 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2542 D3DXMatrixTranspose(&matrix
[i
], &m
);
2553 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2558 WARN("Invalid argument specified\n");
2560 return D3DERR_INVALIDCALL
;
2563 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2565 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2567 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2572 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2574 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2576 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2581 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2583 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2585 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2590 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2592 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2593 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2595 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2597 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2599 *string
= *(LPCSTR
*)param
->data
;
2600 TRACE("Returning %s\n", debugstr_a(*string
));
2604 WARN("Invalid argument specified\n");
2606 return D3DERR_INVALIDCALL
;
2609 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2611 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2612 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2614 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2616 if (param
&& !param
->element_count
&&
2617 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2618 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2619 || param
->type
== D3DXPT_TEXTURECUBE
))
2621 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2623 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2624 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2626 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2631 WARN("Invalid argument specified\n");
2633 return D3DERR_INVALIDCALL
;
2636 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2638 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2639 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2641 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2643 if (texture
&& param
&& !param
->element_count
&&
2644 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2645 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2646 || param
->type
== D3DXPT_TEXTURECUBE
))
2648 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2649 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2650 TRACE("Returning %p\n", *texture
);
2654 WARN("Invalid argument specified\n");
2656 return D3DERR_INVALIDCALL
;
2659 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2661 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2662 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2664 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2666 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2668 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2669 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2670 TRACE("Returning %p\n", *pshader
);
2674 WARN("Invalid argument specified\n");
2676 return D3DERR_INVALIDCALL
;
2679 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2681 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2682 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2684 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2686 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2688 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2689 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2690 TRACE("Returning %p\n", *vshader
);
2694 WARN("Invalid argument specified\n");
2696 return D3DERR_INVALIDCALL
;
2699 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2701 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2703 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2708 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2710 /*** IUnknown methods ***/
2711 ID3DXBaseEffectImpl_QueryInterface
,
2712 ID3DXBaseEffectImpl_AddRef
,
2713 ID3DXBaseEffectImpl_Release
,
2714 /*** ID3DXBaseEffect methods ***/
2715 ID3DXBaseEffectImpl_GetDesc
,
2716 ID3DXBaseEffectImpl_GetParameterDesc
,
2717 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2718 ID3DXBaseEffectImpl_GetPassDesc
,
2719 ID3DXBaseEffectImpl_GetFunctionDesc
,
2720 ID3DXBaseEffectImpl_GetParameter
,
2721 ID3DXBaseEffectImpl_GetParameterByName
,
2722 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2723 ID3DXBaseEffectImpl_GetParameterElement
,
2724 ID3DXBaseEffectImpl_GetTechnique
,
2725 ID3DXBaseEffectImpl_GetTechniqueByName
,
2726 ID3DXBaseEffectImpl_GetPass
,
2727 ID3DXBaseEffectImpl_GetPassByName
,
2728 ID3DXBaseEffectImpl_GetFunction
,
2729 ID3DXBaseEffectImpl_GetFunctionByName
,
2730 ID3DXBaseEffectImpl_GetAnnotation
,
2731 ID3DXBaseEffectImpl_GetAnnotationByName
,
2732 ID3DXBaseEffectImpl_SetValue
,
2733 ID3DXBaseEffectImpl_GetValue
,
2734 ID3DXBaseEffectImpl_SetBool
,
2735 ID3DXBaseEffectImpl_GetBool
,
2736 ID3DXBaseEffectImpl_SetBoolArray
,
2737 ID3DXBaseEffectImpl_GetBoolArray
,
2738 ID3DXBaseEffectImpl_SetInt
,
2739 ID3DXBaseEffectImpl_GetInt
,
2740 ID3DXBaseEffectImpl_SetIntArray
,
2741 ID3DXBaseEffectImpl_GetIntArray
,
2742 ID3DXBaseEffectImpl_SetFloat
,
2743 ID3DXBaseEffectImpl_GetFloat
,
2744 ID3DXBaseEffectImpl_SetFloatArray
,
2745 ID3DXBaseEffectImpl_GetFloatArray
,
2746 ID3DXBaseEffectImpl_SetVector
,
2747 ID3DXBaseEffectImpl_GetVector
,
2748 ID3DXBaseEffectImpl_SetVectorArray
,
2749 ID3DXBaseEffectImpl_GetVectorArray
,
2750 ID3DXBaseEffectImpl_SetMatrix
,
2751 ID3DXBaseEffectImpl_GetMatrix
,
2752 ID3DXBaseEffectImpl_SetMatrixArray
,
2753 ID3DXBaseEffectImpl_GetMatrixArray
,
2754 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2755 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2756 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2757 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2758 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2759 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2760 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2761 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2762 ID3DXBaseEffectImpl_SetString
,
2763 ID3DXBaseEffectImpl_GetString
,
2764 ID3DXBaseEffectImpl_SetTexture
,
2765 ID3DXBaseEffectImpl_GetTexture
,
2766 ID3DXBaseEffectImpl_GetPixelShader
,
2767 ID3DXBaseEffectImpl_GetVertexShader
,
2768 ID3DXBaseEffectImpl_SetArrayRange
,
2771 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2773 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2776 /*** IUnknown methods ***/
2777 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2779 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2781 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2782 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2784 iface
->lpVtbl
->AddRef(iface
);
2789 ERR("Interface %s not found\n", debugstr_guid(riid
));
2791 return E_NOINTERFACE
;
2794 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2796 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2798 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2800 return InterlockedIncrement(&This
->ref
);
2803 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2805 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2806 ULONG ref
= InterlockedDecrement(&This
->ref
);
2808 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2813 HeapFree(GetProcessHeap(), 0, This
);
2819 /*** ID3DXBaseEffect methods ***/
2820 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2822 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2823 ID3DXBaseEffect
*base
= This
->base_effect
;
2825 TRACE("Forward iface %p, base %p\n", This
, base
);
2827 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2830 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2832 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2833 ID3DXBaseEffect
*base
= This
->base_effect
;
2835 TRACE("Forward iface %p, base %p\n", This
, base
);
2837 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2840 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2842 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2843 ID3DXBaseEffect
*base
= This
->base_effect
;
2845 TRACE("Forward iface %p, base %p\n", This
, base
);
2847 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2850 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2852 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2853 ID3DXBaseEffect
*base
= This
->base_effect
;
2855 TRACE("Forward iface %p, base %p\n", This
, base
);
2857 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2860 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2862 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2863 ID3DXBaseEffect
*base
= This
->base_effect
;
2865 TRACE("Forward iface %p, base %p\n", This
, base
);
2867 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2870 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2872 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2873 ID3DXBaseEffect
*base
= This
->base_effect
;
2875 TRACE("Forward iface %p, base %p\n", This
, base
);
2877 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2880 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2882 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2883 ID3DXBaseEffect
*base
= This
->base_effect
;
2885 TRACE("Forward iface %p, base %p\n", This
, base
);
2887 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2890 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2892 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2893 ID3DXBaseEffect
*base
= This
->base_effect
;
2895 TRACE("Forward iface %p, base %p\n", This
, base
);
2897 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2900 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2902 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2903 ID3DXBaseEffect
*base
= This
->base_effect
;
2905 TRACE("Forward iface %p, base %p\n", This
, base
);
2907 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2910 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2912 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2913 ID3DXBaseEffect
*base
= This
->base_effect
;
2915 TRACE("Forward iface %p, base %p\n", This
, base
);
2917 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2920 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2922 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2923 ID3DXBaseEffect
*base
= This
->base_effect
;
2925 TRACE("Forward iface %p, base %p\n", This
, base
);
2927 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2930 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2932 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2933 ID3DXBaseEffect
*base
= This
->base_effect
;
2935 TRACE("Forward iface %p, base %p\n", This
, base
);
2937 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2940 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2942 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2943 ID3DXBaseEffect
*base
= This
->base_effect
;
2945 TRACE("Forward iface %p, base %p\n", This
, base
);
2947 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2950 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2952 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2953 ID3DXBaseEffect
*base
= This
->base_effect
;
2955 TRACE("Forward iface %p, base %p\n", This
, base
);
2957 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2960 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2962 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2963 ID3DXBaseEffect
*base
= This
->base_effect
;
2965 TRACE("Forward iface %p, base %p\n", This
, base
);
2967 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2970 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2972 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2973 ID3DXBaseEffect
*base
= This
->base_effect
;
2975 TRACE("Forward iface %p, base %p\n", This
, base
);
2977 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2980 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2982 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2983 ID3DXBaseEffect
*base
= This
->base_effect
;
2985 TRACE("Forward iface %p, base %p\n", This
, base
);
2987 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2990 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2992 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2993 ID3DXBaseEffect
*base
= This
->base_effect
;
2995 TRACE("Forward iface %p, base %p\n", This
, base
);
2997 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3000 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3002 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3003 ID3DXBaseEffect
*base
= This
->base_effect
;
3005 TRACE("Forward iface %p, base %p\n", This
, base
);
3007 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3010 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3012 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3013 ID3DXBaseEffect
*base
= This
->base_effect
;
3015 TRACE("Forward iface %p, base %p\n", This
, base
);
3017 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3020 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3022 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3023 ID3DXBaseEffect
*base
= This
->base_effect
;
3025 TRACE("Forward iface %p, base %p\n", This
, base
);
3027 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3030 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3032 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3033 ID3DXBaseEffect
*base
= This
->base_effect
;
3035 TRACE("Forward iface %p, base %p\n", This
, base
);
3037 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3040 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3042 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3043 ID3DXBaseEffect
*base
= This
->base_effect
;
3045 TRACE("Forward iface %p, base %p\n", This
, base
);
3047 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3050 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3052 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3053 ID3DXBaseEffect
*base
= This
->base_effect
;
3055 TRACE("Forward iface %p, base %p\n", This
, base
);
3057 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3060 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3062 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3063 ID3DXBaseEffect
*base
= This
->base_effect
;
3065 TRACE("Forward iface %p, base %p\n", This
, base
);
3067 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3070 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3072 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3073 ID3DXBaseEffect
*base
= This
->base_effect
;
3075 TRACE("Forward iface %p, base %p\n", This
, base
);
3077 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3080 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3082 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3083 ID3DXBaseEffect
*base
= This
->base_effect
;
3085 TRACE("Forward iface %p, base %p\n", This
, base
);
3087 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3090 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3092 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3093 ID3DXBaseEffect
*base
= This
->base_effect
;
3095 TRACE("Forward iface %p, base %p\n", This
, base
);
3097 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3100 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3102 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3103 ID3DXBaseEffect
*base
= This
->base_effect
;
3105 TRACE("Forward iface %p, base %p\n", This
, base
);
3107 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3110 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3112 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3113 ID3DXBaseEffect
*base
= This
->base_effect
;
3115 TRACE("Forward iface %p, base %p\n", This
, base
);
3117 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3120 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3122 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3123 ID3DXBaseEffect
*base
= This
->base_effect
;
3125 TRACE("Forward iface %p, base %p\n", This
, base
);
3127 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3130 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3132 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3133 ID3DXBaseEffect
*base
= This
->base_effect
;
3135 TRACE("Forward iface %p, base %p\n", This
, base
);
3137 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3140 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3142 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3143 ID3DXBaseEffect
*base
= This
->base_effect
;
3145 TRACE("Forward iface %p, base %p\n", This
, base
);
3147 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3150 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3152 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3153 ID3DXBaseEffect
*base
= This
->base_effect
;
3155 TRACE("Forward iface %p, base %p\n", This
, base
);
3157 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3160 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3162 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3163 ID3DXBaseEffect
*base
= This
->base_effect
;
3165 TRACE("Forward iface %p, base %p\n", This
, base
);
3167 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3170 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3172 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3173 ID3DXBaseEffect
*base
= This
->base_effect
;
3175 TRACE("Forward iface %p, base %p\n", This
, base
);
3177 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3180 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3182 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3183 ID3DXBaseEffect
*base
= This
->base_effect
;
3185 TRACE("Forward iface %p, base %p\n", This
, base
);
3187 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3190 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3192 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3193 ID3DXBaseEffect
*base
= This
->base_effect
;
3195 TRACE("Forward iface %p, base %p\n", This
, base
);
3197 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3200 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3202 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3203 ID3DXBaseEffect
*base
= This
->base_effect
;
3205 TRACE("Forward iface %p, base %p\n", This
, base
);
3207 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3210 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3212 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3213 ID3DXBaseEffect
*base
= This
->base_effect
;
3215 TRACE("Forward iface %p, base %p\n", This
, base
);
3217 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3220 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3222 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3223 ID3DXBaseEffect
*base
= This
->base_effect
;
3225 TRACE("Forward iface %p, base %p\n", This
, base
);
3227 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3230 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3232 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3233 ID3DXBaseEffect
*base
= This
->base_effect
;
3235 TRACE("Forward iface %p, base %p\n", This
, base
);
3237 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3240 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3242 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3243 ID3DXBaseEffect
*base
= This
->base_effect
;
3245 TRACE("Forward iface %p, base %p\n", This
, base
);
3247 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3250 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3252 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3253 ID3DXBaseEffect
*base
= This
->base_effect
;
3255 TRACE("Forward iface %p, base %p\n", This
, base
);
3257 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3260 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3262 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3263 ID3DXBaseEffect
*base
= This
->base_effect
;
3265 TRACE("Forward iface %p, base %p\n", This
, base
);
3267 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3270 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3272 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3273 ID3DXBaseEffect
*base
= This
->base_effect
;
3275 TRACE("Forward iface %p, base %p\n", This
, base
);
3277 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3280 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3282 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3283 ID3DXBaseEffect
*base
= This
->base_effect
;
3285 TRACE("Forward iface %p, base %p\n", This
, base
);
3287 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3290 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3292 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3293 ID3DXBaseEffect
*base
= This
->base_effect
;
3295 TRACE("Forward iface %p, base %p\n", This
, base
);
3297 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3300 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3302 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3303 ID3DXBaseEffect
*base
= This
->base_effect
;
3305 TRACE("Forward iface %p, base %p\n", This
, base
);
3307 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3310 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3312 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3313 ID3DXBaseEffect
*base
= This
->base_effect
;
3315 TRACE("Forward iface %p, base %p\n", This
, base
);
3317 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3320 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3322 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3323 ID3DXBaseEffect
*base
= This
->base_effect
;
3325 TRACE("Forward iface %p, base %p\n", This
, base
);
3327 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3330 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3332 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3333 ID3DXBaseEffect
*base
= This
->base_effect
;
3335 TRACE("Forward iface %p, base %p\n", This
, base
);
3337 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3340 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3342 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3343 ID3DXBaseEffect
*base
= This
->base_effect
;
3345 TRACE("Forward iface %p, base %p\n", This
, base
);
3347 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3350 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3352 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3353 ID3DXBaseEffect
*base
= This
->base_effect
;
3355 TRACE("Forward iface %p, base %p\n", This
, base
);
3357 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3360 /*** ID3DXEffect methods ***/
3361 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3363 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3365 TRACE("iface %p, pool %p\n", This
, pool
);
3369 WARN("Invalid argument supplied.\n");
3370 return D3DERR_INVALIDCALL
;
3375 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3380 TRACE("Returning pool %p\n", *pool
);
3385 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3387 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3388 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3389 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3391 TRACE("iface %p, technique %p\n", This
, technique
);
3393 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
3399 for (i
= 0; i
< base
->technique_count
; ++i
)
3401 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
3405 This
->active_technique
= get_technique_handle(t
);
3406 TRACE("Technique %u (%p)\n", i
, tech
);
3412 WARN("Invalid argument supplied.\n");
3414 return D3DERR_INVALIDCALL
;
3417 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3419 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3421 TRACE("iface %p\n", This
);
3423 return This
->active_technique
;
3426 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3428 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3430 FIXME("(%p)->(%p): stub\n", This
, technique
);
3435 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3437 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3439 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3444 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3446 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3448 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3453 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3455 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3456 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3458 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3460 if (passes
&& technique
)
3462 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3464 TRACE("State capturing disabled.\n");
3468 FIXME("State capturing not supported, yet!\n");
3471 *passes
= technique
->pass_count
;
3476 WARN("Invalid argument supplied.\n");
3478 return D3DERR_INVALIDCALL
;
3481 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3483 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3484 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3486 TRACE("iface %p, pass %u\n", This
, pass
);
3488 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3490 This
->active_pass
= technique
->pass_handles
[pass
];
3492 FIXME("No states applied, yet!\n");
3497 WARN("Invalid argument supplied.\n");
3499 return D3DERR_INVALIDCALL
;
3502 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3504 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3506 FIXME("(%p)->(): stub\n", This
);
3511 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3513 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3515 TRACE("iface %p\n", This
);
3517 if (This
->active_pass
)
3519 This
->active_pass
= NULL
;
3523 WARN("Invalid call.\n");
3525 return D3DERR_INVALIDCALL
;
3528 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3530 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3532 FIXME("(%p)->(): stub\n", This
);
3537 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3539 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3541 TRACE("iface %p, device %p\n", This
, device
);
3545 WARN("Invalid argument supplied.\n");
3546 return D3DERR_INVALIDCALL
;
3549 IDirect3DDevice9_AddRef(This
->device
);
3551 *device
= This
->device
;
3553 TRACE("Returning device %p\n", *device
);
3558 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3560 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3562 FIXME("(%p)->(): stub\n", This
);
3567 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3569 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3571 FIXME("(%p)->(): stub\n", This
);
3576 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3578 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3580 TRACE("iface %p, manager %p\n", This
, manager
);
3582 if (manager
) IUnknown_AddRef(manager
);
3583 if (This
->manager
) IUnknown_Release(This
->manager
);
3585 This
->manager
= manager
;
3590 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3592 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3594 TRACE("iface %p, manager %p\n", This
, manager
);
3598 WARN("Invalid argument supplied.\n");
3599 return D3DERR_INVALIDCALL
;
3602 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3603 *manager
= This
->manager
;
3608 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3610 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3612 FIXME("(%p)->(): stub\n", This
);
3617 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3619 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3621 FIXME("(%p)->(): stub\n", This
);
3626 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3628 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3630 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3635 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3637 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3639 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3644 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3646 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3648 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3653 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3655 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3657 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3662 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3664 /*** IUnknown methods ***/
3665 ID3DXEffectImpl_QueryInterface
,
3666 ID3DXEffectImpl_AddRef
,
3667 ID3DXEffectImpl_Release
,
3668 /*** ID3DXBaseEffect methods ***/
3669 ID3DXEffectImpl_GetDesc
,
3670 ID3DXEffectImpl_GetParameterDesc
,
3671 ID3DXEffectImpl_GetTechniqueDesc
,
3672 ID3DXEffectImpl_GetPassDesc
,
3673 ID3DXEffectImpl_GetFunctionDesc
,
3674 ID3DXEffectImpl_GetParameter
,
3675 ID3DXEffectImpl_GetParameterByName
,
3676 ID3DXEffectImpl_GetParameterBySemantic
,
3677 ID3DXEffectImpl_GetParameterElement
,
3678 ID3DXEffectImpl_GetTechnique
,
3679 ID3DXEffectImpl_GetTechniqueByName
,
3680 ID3DXEffectImpl_GetPass
,
3681 ID3DXEffectImpl_GetPassByName
,
3682 ID3DXEffectImpl_GetFunction
,
3683 ID3DXEffectImpl_GetFunctionByName
,
3684 ID3DXEffectImpl_GetAnnotation
,
3685 ID3DXEffectImpl_GetAnnotationByName
,
3686 ID3DXEffectImpl_SetValue
,
3687 ID3DXEffectImpl_GetValue
,
3688 ID3DXEffectImpl_SetBool
,
3689 ID3DXEffectImpl_GetBool
,
3690 ID3DXEffectImpl_SetBoolArray
,
3691 ID3DXEffectImpl_GetBoolArray
,
3692 ID3DXEffectImpl_SetInt
,
3693 ID3DXEffectImpl_GetInt
,
3694 ID3DXEffectImpl_SetIntArray
,
3695 ID3DXEffectImpl_GetIntArray
,
3696 ID3DXEffectImpl_SetFloat
,
3697 ID3DXEffectImpl_GetFloat
,
3698 ID3DXEffectImpl_SetFloatArray
,
3699 ID3DXEffectImpl_GetFloatArray
,
3700 ID3DXEffectImpl_SetVector
,
3701 ID3DXEffectImpl_GetVector
,
3702 ID3DXEffectImpl_SetVectorArray
,
3703 ID3DXEffectImpl_GetVectorArray
,
3704 ID3DXEffectImpl_SetMatrix
,
3705 ID3DXEffectImpl_GetMatrix
,
3706 ID3DXEffectImpl_SetMatrixArray
,
3707 ID3DXEffectImpl_GetMatrixArray
,
3708 ID3DXEffectImpl_SetMatrixPointerArray
,
3709 ID3DXEffectImpl_GetMatrixPointerArray
,
3710 ID3DXEffectImpl_SetMatrixTranspose
,
3711 ID3DXEffectImpl_GetMatrixTranspose
,
3712 ID3DXEffectImpl_SetMatrixTransposeArray
,
3713 ID3DXEffectImpl_GetMatrixTransposeArray
,
3714 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3715 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3716 ID3DXEffectImpl_SetString
,
3717 ID3DXEffectImpl_GetString
,
3718 ID3DXEffectImpl_SetTexture
,
3719 ID3DXEffectImpl_GetTexture
,
3720 ID3DXEffectImpl_GetPixelShader
,
3721 ID3DXEffectImpl_GetVertexShader
,
3722 ID3DXEffectImpl_SetArrayRange
,
3723 /*** ID3DXEffect methods ***/
3724 ID3DXEffectImpl_GetPool
,
3725 ID3DXEffectImpl_SetTechnique
,
3726 ID3DXEffectImpl_GetCurrentTechnique
,
3727 ID3DXEffectImpl_ValidateTechnique
,
3728 ID3DXEffectImpl_FindNextValidTechnique
,
3729 ID3DXEffectImpl_IsParameterUsed
,
3730 ID3DXEffectImpl_Begin
,
3731 ID3DXEffectImpl_BeginPass
,
3732 ID3DXEffectImpl_CommitChanges
,
3733 ID3DXEffectImpl_EndPass
,
3734 ID3DXEffectImpl_End
,
3735 ID3DXEffectImpl_GetDevice
,
3736 ID3DXEffectImpl_OnLostDevice
,
3737 ID3DXEffectImpl_OnResetDevice
,
3738 ID3DXEffectImpl_SetStateManager
,
3739 ID3DXEffectImpl_GetStateManager
,
3740 ID3DXEffectImpl_BeginParameterBlock
,
3741 ID3DXEffectImpl_EndParameterBlock
,
3742 ID3DXEffectImpl_ApplyParameterBlock
,
3743 ID3DXEffectImpl_DeleteParameterBlock
,
3744 ID3DXEffectImpl_CloneEffect
,
3745 ID3DXEffectImpl_SetRawValue
3748 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3750 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3753 /*** IUnknown methods ***/
3754 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3756 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3758 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3759 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3761 iface
->lpVtbl
->AddRef(iface
);
3766 ERR("Interface %s not found\n", debugstr_guid(riid
));
3768 return E_NOINTERFACE
;
3771 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3773 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3775 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3777 return InterlockedIncrement(&This
->ref
);
3780 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3782 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3783 ULONG ref
= InterlockedDecrement(&This
->ref
);
3785 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3789 free_effect_compiler(This
);
3790 HeapFree(GetProcessHeap(), 0, This
);
3796 /*** ID3DXBaseEffect methods ***/
3797 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3799 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3800 ID3DXBaseEffect
*base
= This
->base_effect
;
3802 TRACE("Forward iface %p, base %p\n", This
, base
);
3804 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3807 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3809 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3810 ID3DXBaseEffect
*base
= This
->base_effect
;
3812 TRACE("Forward iface %p, base %p\n", This
, base
);
3814 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3817 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3819 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3820 ID3DXBaseEffect
*base
= This
->base_effect
;
3822 TRACE("Forward iface %p, base %p\n", This
, base
);
3824 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3827 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3829 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3830 ID3DXBaseEffect
*base
= This
->base_effect
;
3832 TRACE("Forward iface %p, base %p\n", This
, base
);
3834 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3837 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3839 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3840 ID3DXBaseEffect
*base
= This
->base_effect
;
3842 TRACE("Forward iface %p, base %p\n", This
, base
);
3844 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3847 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3849 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3850 ID3DXBaseEffect
*base
= This
->base_effect
;
3852 TRACE("Forward iface %p, base %p\n", This
, base
);
3854 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3857 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3859 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3860 ID3DXBaseEffect
*base
= This
->base_effect
;
3862 TRACE("Forward iface %p, base %p\n", This
, base
);
3864 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3867 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3869 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3870 ID3DXBaseEffect
*base
= This
->base_effect
;
3872 TRACE("Forward iface %p, base %p\n", This
, base
);
3874 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3877 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3879 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3880 ID3DXBaseEffect
*base
= This
->base_effect
;
3882 TRACE("Forward iface %p, base %p\n", This
, base
);
3884 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3887 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3889 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3890 ID3DXBaseEffect
*base
= This
->base_effect
;
3892 TRACE("Forward iface %p, base %p\n", This
, base
);
3894 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3897 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3899 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3900 ID3DXBaseEffect
*base
= This
->base_effect
;
3902 TRACE("Forward iface %p, base %p\n", This
, base
);
3904 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3907 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3909 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3910 ID3DXBaseEffect
*base
= This
->base_effect
;
3912 TRACE("Forward iface %p, base %p\n", This
, base
);
3914 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3917 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3919 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3920 ID3DXBaseEffect
*base
= This
->base_effect
;
3922 TRACE("Forward iface %p, base %p\n", This
, base
);
3924 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3927 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3929 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3930 ID3DXBaseEffect
*base
= This
->base_effect
;
3932 TRACE("Forward iface %p, base %p\n", This
, base
);
3934 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3937 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3939 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3940 ID3DXBaseEffect
*base
= This
->base_effect
;
3942 TRACE("Forward iface %p, base %p\n", This
, base
);
3944 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3947 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3949 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3950 ID3DXBaseEffect
*base
= This
->base_effect
;
3952 TRACE("Forward iface %p, base %p\n", This
, base
);
3954 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3957 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3959 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3960 ID3DXBaseEffect
*base
= This
->base_effect
;
3962 TRACE("Forward iface %p, base %p\n", This
, base
);
3964 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3967 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3969 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3970 ID3DXBaseEffect
*base
= This
->base_effect
;
3972 TRACE("Forward iface %p, base %p\n", This
, base
);
3974 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3977 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3979 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3980 ID3DXBaseEffect
*base
= This
->base_effect
;
3982 TRACE("Forward iface %p, base %p\n", This
, base
);
3984 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3987 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3989 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3990 ID3DXBaseEffect
*base
= This
->base_effect
;
3992 TRACE("Forward iface %p, base %p\n", This
, base
);
3994 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3997 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3999 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4000 ID3DXBaseEffect
*base
= This
->base_effect
;
4002 TRACE("Forward iface %p, base %p\n", This
, base
);
4004 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
4007 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
4009 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4010 ID3DXBaseEffect
*base
= This
->base_effect
;
4012 TRACE("Forward iface %p, base %p\n", This
, base
);
4014 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
4017 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4019 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4020 ID3DXBaseEffect
*base
= This
->base_effect
;
4022 TRACE("Forward iface %p, base %p\n", This
, base
);
4024 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
4027 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4029 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4030 ID3DXBaseEffect
*base
= This
->base_effect
;
4032 TRACE("Forward iface %p, base %p\n", This
, base
);
4034 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
4037 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4039 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4040 ID3DXBaseEffect
*base
= This
->base_effect
;
4042 TRACE("Forward iface %p, base %p\n", This
, base
);
4044 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
4047 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
4049 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4050 ID3DXBaseEffect
*base
= This
->base_effect
;
4052 TRACE("Forward iface %p, base %p\n", This
, base
);
4054 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
4057 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
4059 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4060 ID3DXBaseEffect
*base
= This
->base_effect
;
4062 TRACE("Forward iface %p, base %p\n", This
, base
);
4064 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
4067 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
4069 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4070 ID3DXBaseEffect
*base
= This
->base_effect
;
4072 TRACE("Forward iface %p, base %p\n", This
, base
);
4074 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
4077 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
4079 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4080 ID3DXBaseEffect
*base
= This
->base_effect
;
4082 TRACE("Forward iface %p, base %p\n", This
, base
);
4084 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
4087 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
4089 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4090 ID3DXBaseEffect
*base
= This
->base_effect
;
4092 TRACE("Forward iface %p, base %p\n", This
, base
);
4094 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
4097 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
4099 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4100 ID3DXBaseEffect
*base
= This
->base_effect
;
4102 TRACE("Forward iface %p, base %p\n", This
, base
);
4104 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
4107 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
4109 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4110 ID3DXBaseEffect
*base
= This
->base_effect
;
4112 TRACE("Forward iface %p, base %p\n", This
, base
);
4114 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
4117 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4119 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4120 ID3DXBaseEffect
*base
= This
->base_effect
;
4122 TRACE("Forward iface %p, base %p\n", This
, base
);
4124 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
4127 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
4129 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4130 ID3DXBaseEffect
*base
= This
->base_effect
;
4132 TRACE("Forward iface %p, base %p\n", This
, base
);
4134 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
4137 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4139 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4140 ID3DXBaseEffect
*base
= This
->base_effect
;
4142 TRACE("Forward iface %p, base %p\n", This
, base
);
4144 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
4147 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4149 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4150 ID3DXBaseEffect
*base
= This
->base_effect
;
4152 TRACE("Forward iface %p, base %p\n", This
, base
);
4154 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
4157 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4159 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4160 ID3DXBaseEffect
*base
= This
->base_effect
;
4162 TRACE("Forward iface %p, base %p\n", This
, base
);
4164 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
4167 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4169 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4170 ID3DXBaseEffect
*base
= This
->base_effect
;
4172 TRACE("Forward iface %p, base %p\n", This
, base
);
4174 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
4177 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4179 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4180 ID3DXBaseEffect
*base
= This
->base_effect
;
4182 TRACE("Forward iface %p, base %p\n", This
, base
);
4184 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
4187 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4189 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4190 ID3DXBaseEffect
*base
= This
->base_effect
;
4192 TRACE("Forward iface %p, base %p\n", This
, base
);
4194 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
4197 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4199 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4200 ID3DXBaseEffect
*base
= This
->base_effect
;
4202 TRACE("Forward iface %p, base %p\n", This
, base
);
4204 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4207 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4209 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4210 ID3DXBaseEffect
*base
= This
->base_effect
;
4212 TRACE("Forward iface %p, base %p\n", This
, base
);
4214 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4217 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4219 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4220 ID3DXBaseEffect
*base
= This
->base_effect
;
4222 TRACE("Forward iface %p, base %p\n", This
, base
);
4224 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4227 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4229 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4230 ID3DXBaseEffect
*base
= This
->base_effect
;
4232 TRACE("Forward iface %p, base %p\n", This
, base
);
4234 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4237 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4239 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4240 ID3DXBaseEffect
*base
= This
->base_effect
;
4242 TRACE("Forward iface %p, base %p\n", This
, base
);
4244 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4247 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4249 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4250 ID3DXBaseEffect
*base
= This
->base_effect
;
4252 TRACE("Forward iface %p, base %p\n", This
, base
);
4254 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4257 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4259 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4260 ID3DXBaseEffect
*base
= This
->base_effect
;
4262 TRACE("Forward iface %p, base %p\n", This
, base
);
4264 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4267 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4269 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4270 ID3DXBaseEffect
*base
= This
->base_effect
;
4272 TRACE("Forward iface %p, base %p\n", This
, base
);
4274 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4277 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4279 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4280 ID3DXBaseEffect
*base
= This
->base_effect
;
4282 TRACE("Forward iface %p, base %p\n", This
, base
);
4284 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4287 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
4289 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4290 ID3DXBaseEffect
*base
= This
->base_effect
;
4292 TRACE("Forward iface %p, base %p\n", This
, base
);
4294 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4297 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
4299 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4300 ID3DXBaseEffect
*base
= This
->base_effect
;
4302 TRACE("Forward iface %p, base %p\n", This
, base
);
4304 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4307 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4309 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4310 ID3DXBaseEffect
*base
= This
->base_effect
;
4312 TRACE("Forward iface %p, base %p\n", This
, base
);
4314 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4317 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4319 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4320 ID3DXBaseEffect
*base
= This
->base_effect
;
4322 TRACE("Forward iface %p, base %p\n", This
, base
);
4324 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4327 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4329 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4330 ID3DXBaseEffect
*base
= This
->base_effect
;
4332 TRACE("Forward iface %p, base %p\n", This
, base
);
4334 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4337 /*** ID3DXEffectCompiler methods ***/
4338 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4340 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4342 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4347 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4349 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4351 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4356 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4357 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4359 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4361 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4366 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4367 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4369 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4371 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4372 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4377 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4379 /*** IUnknown methods ***/
4380 ID3DXEffectCompilerImpl_QueryInterface
,
4381 ID3DXEffectCompilerImpl_AddRef
,
4382 ID3DXEffectCompilerImpl_Release
,
4383 /*** ID3DXBaseEffect methods ***/
4384 ID3DXEffectCompilerImpl_GetDesc
,
4385 ID3DXEffectCompilerImpl_GetParameterDesc
,
4386 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4387 ID3DXEffectCompilerImpl_GetPassDesc
,
4388 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4389 ID3DXEffectCompilerImpl_GetParameter
,
4390 ID3DXEffectCompilerImpl_GetParameterByName
,
4391 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4392 ID3DXEffectCompilerImpl_GetParameterElement
,
4393 ID3DXEffectCompilerImpl_GetTechnique
,
4394 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4395 ID3DXEffectCompilerImpl_GetPass
,
4396 ID3DXEffectCompilerImpl_GetPassByName
,
4397 ID3DXEffectCompilerImpl_GetFunction
,
4398 ID3DXEffectCompilerImpl_GetFunctionByName
,
4399 ID3DXEffectCompilerImpl_GetAnnotation
,
4400 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4401 ID3DXEffectCompilerImpl_SetValue
,
4402 ID3DXEffectCompilerImpl_GetValue
,
4403 ID3DXEffectCompilerImpl_SetBool
,
4404 ID3DXEffectCompilerImpl_GetBool
,
4405 ID3DXEffectCompilerImpl_SetBoolArray
,
4406 ID3DXEffectCompilerImpl_GetBoolArray
,
4407 ID3DXEffectCompilerImpl_SetInt
,
4408 ID3DXEffectCompilerImpl_GetInt
,
4409 ID3DXEffectCompilerImpl_SetIntArray
,
4410 ID3DXEffectCompilerImpl_GetIntArray
,
4411 ID3DXEffectCompilerImpl_SetFloat
,
4412 ID3DXEffectCompilerImpl_GetFloat
,
4413 ID3DXEffectCompilerImpl_SetFloatArray
,
4414 ID3DXEffectCompilerImpl_GetFloatArray
,
4415 ID3DXEffectCompilerImpl_SetVector
,
4416 ID3DXEffectCompilerImpl_GetVector
,
4417 ID3DXEffectCompilerImpl_SetVectorArray
,
4418 ID3DXEffectCompilerImpl_GetVectorArray
,
4419 ID3DXEffectCompilerImpl_SetMatrix
,
4420 ID3DXEffectCompilerImpl_GetMatrix
,
4421 ID3DXEffectCompilerImpl_SetMatrixArray
,
4422 ID3DXEffectCompilerImpl_GetMatrixArray
,
4423 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4424 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4425 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4426 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4427 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4428 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4429 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4430 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4431 ID3DXEffectCompilerImpl_SetString
,
4432 ID3DXEffectCompilerImpl_GetString
,
4433 ID3DXEffectCompilerImpl_SetTexture
,
4434 ID3DXEffectCompilerImpl_GetTexture
,
4435 ID3DXEffectCompilerImpl_GetPixelShader
,
4436 ID3DXEffectCompilerImpl_GetVertexShader
,
4437 ID3DXEffectCompilerImpl_SetArrayRange
,
4438 /*** ID3DXEffectCompiler methods ***/
4439 ID3DXEffectCompilerImpl_SetLiteral
,
4440 ID3DXEffectCompilerImpl_GetLiteral
,
4441 ID3DXEffectCompilerImpl_CompileEffect
,
4442 ID3DXEffectCompilerImpl_CompileShader
,
4445 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4449 struct d3dx_state
*states
;
4451 read_dword(ptr
, &sampler
->state_count
);
4452 TRACE("Count: %u\n", sampler
->state_count
);
4454 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4457 ERR("Out of memory\n");
4458 return E_OUTOFMEMORY
;
4461 for (i
= 0; i
< sampler
->state_count
; ++i
)
4463 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4466 WARN("Failed to parse state\n");
4471 sampler
->states
= states
;
4477 for (i
= 0; i
< sampler
->state_count
; ++i
)
4479 free_state(&states
[i
]);
4482 HeapFree(GetProcessHeap(), 0, states
);
4487 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4494 if (param
->element_count
)
4496 param
->data
= value
;
4498 for (i
= 0; i
< param
->element_count
; ++i
)
4500 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4502 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4505 WARN("Failed to parse value\n");
4509 old_size
+= member
->bytes
;
4515 switch(param
->class)
4519 case D3DXPC_MATRIX_ROWS
:
4520 case D3DXPC_MATRIX_COLUMNS
:
4521 param
->data
= value
;
4525 param
->data
= value
;
4527 for (i
= 0; i
< param
->member_count
; ++i
)
4529 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4531 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4534 WARN("Failed to parse value\n");
4538 old_size
+= member
->bytes
;
4543 switch (param
->type
)
4546 case D3DXPT_TEXTURE
:
4547 case D3DXPT_TEXTURE1D
:
4548 case D3DXPT_TEXTURE2D
:
4549 case D3DXPT_TEXTURE3D
:
4550 case D3DXPT_TEXTURECUBE
:
4551 case D3DXPT_PIXELSHADER
:
4552 case D3DXPT_VERTEXSHADER
:
4553 read_dword(ptr
, &id
);
4554 TRACE("Id: %u\n", id
);
4555 objects
[id
] = get_parameter_handle(param
);
4556 param
->data
= value
;
4559 case D3DXPT_SAMPLER
:
4560 case D3DXPT_SAMPLER1D
:
4561 case D3DXPT_SAMPLER2D
:
4562 case D3DXPT_SAMPLER3D
:
4563 case D3DXPT_SAMPLERCUBE
:
4565 struct d3dx_sampler
*sampler
;
4567 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4570 ERR("Out of memory\n");
4571 return E_OUTOFMEMORY
;
4574 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4577 HeapFree(GetProcessHeap(), 0, sampler
);
4578 WARN("Failed to parse sampler\n");
4582 param
->data
= sampler
;
4587 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4593 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4600 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4602 UINT size
= param
->bytes
;
4606 TRACE("param size: %u\n", size
);
4610 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4613 ERR("Failed to allocate data memory.\n");
4614 return E_OUTOFMEMORY
;
4617 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4618 memcpy(value
, ptr
, size
);
4621 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4624 WARN("Failed to parse value\n");
4625 HeapFree(GetProcessHeap(), 0, value
);
4632 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4636 read_dword(&ptr
, &size
);
4637 TRACE("Name size: %#x\n", size
);
4644 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4647 ERR("Failed to allocate name memory.\n");
4648 return E_OUTOFMEMORY
;
4651 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4652 memcpy(*name
, ptr
, size
);
4657 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4661 read_dword(ptr
, &size
);
4662 TRACE("Data size: %#x\n", size
);
4664 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4667 ERR("Failed to allocate name memory.\n");
4668 return E_OUTOFMEMORY
;
4671 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4672 memcpy(*str
, *ptr
, size
);
4674 *ptr
+= ((size
+ 3) & ~3);
4679 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4684 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4686 read_dword(ptr
, &size
);
4687 TRACE("Data size: %#x\n", size
);
4691 TRACE("Size is 0\n");
4692 *(void **)param
->data
= NULL
;
4696 switch (param
->type
)
4699 /* re-read with size (sizeof(DWORD) = 4) */
4700 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4703 WARN("Failed to parse string data\n");
4708 case D3DXPT_VERTEXSHADER
:
4709 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4712 WARN("Failed to create vertex shader\n");
4717 case D3DXPT_PIXELSHADER
:
4718 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4721 WARN("Failed to create pixel shader\n");
4727 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4732 *ptr
+= ((size
+ 3) & ~3);
4737 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4738 struct d3dx_parameter
*parent
, UINT flags
)
4742 D3DXHANDLE
*member_handles
= NULL
;
4745 param
->flags
= flags
;
4749 read_dword(ptr
, ¶m
->type
);
4750 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4752 read_dword(ptr
, ¶m
->class);
4753 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4755 read_dword(ptr
, &offset
);
4756 TRACE("Type name offset: %#x\n", offset
);
4757 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4760 WARN("Failed to parse name\n");
4764 read_dword(ptr
, &offset
);
4765 TRACE("Type semantic offset: %#x\n", offset
);
4766 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4769 WARN("Failed to parse semantic\n");
4773 read_dword(ptr
, ¶m
->element_count
);
4774 TRACE("Elements: %u\n", param
->element_count
);
4776 switch (param
->class)
4779 read_dword(ptr
, ¶m
->columns
);
4780 TRACE("Columns: %u\n", param
->columns
);
4782 read_dword(ptr
, ¶m
->rows
);
4783 TRACE("Rows: %u\n", param
->rows
);
4785 /* sizeof(DWORD) * rows * columns */
4786 param
->bytes
= 4 * param
->rows
* param
->columns
;
4790 case D3DXPC_MATRIX_ROWS
:
4791 case D3DXPC_MATRIX_COLUMNS
:
4792 read_dword(ptr
, ¶m
->rows
);
4793 TRACE("Rows: %u\n", param
->rows
);
4795 read_dword(ptr
, ¶m
->columns
);
4796 TRACE("Columns: %u\n", param
->columns
);
4798 /* sizeof(DWORD) * rows * columns */
4799 param
->bytes
= 4 * param
->rows
* param
->columns
;
4803 read_dword(ptr
, ¶m
->member_count
);
4804 TRACE("Members: %u\n", param
->member_count
);
4808 switch (param
->type
)
4811 param
->bytes
= sizeof(LPCSTR
);
4814 case D3DXPT_PIXELSHADER
:
4815 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4818 case D3DXPT_VERTEXSHADER
:
4819 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4822 case D3DXPT_TEXTURE
:
4823 case D3DXPT_TEXTURE1D
:
4824 case D3DXPT_TEXTURE2D
:
4825 case D3DXPT_TEXTURE3D
:
4826 case D3DXPT_TEXTURECUBE
:
4827 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4830 case D3DXPT_SAMPLER
:
4831 case D3DXPT_SAMPLER1D
:
4832 case D3DXPT_SAMPLER2D
:
4833 case D3DXPT_SAMPLER3D
:
4834 case D3DXPT_SAMPLERCUBE
:
4839 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4845 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4852 param
->type
= parent
->type
;
4853 param
->class = parent
->class;
4854 param
->name
= parent
->name
;
4855 param
->semantic
= parent
->semantic
;
4856 param
->element_count
= 0;
4857 param
->annotation_count
= 0;
4858 param
->member_count
= parent
->member_count
;
4859 param
->bytes
= parent
->bytes
;
4860 param
->rows
= parent
->rows
;
4861 param
->columns
= parent
->columns
;
4864 if (param
->element_count
)
4866 unsigned int param_bytes
= 0;
4867 const char *save_ptr
= *ptr
;
4869 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4870 if (!member_handles
)
4872 ERR("Out of memory\n");
4877 for (i
= 0; i
< param
->element_count
; ++i
)
4879 struct d3dx_parameter
*member
;
4882 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4885 ERR("Out of memory\n");
4890 member_handles
[i
] = get_parameter_handle(member
);
4892 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4895 WARN("Failed to parse member\n");
4899 param_bytes
+= member
->bytes
;
4902 param
->bytes
= param_bytes
;
4904 else if (param
->member_count
)
4906 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4907 if (!member_handles
)
4909 ERR("Out of memory\n");
4914 for (i
= 0; i
< param
->member_count
; ++i
)
4916 struct d3dx_parameter
*member
;
4918 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4921 ERR("Out of memory\n");
4926 member_handles
[i
] = get_parameter_handle(member
);
4928 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4931 WARN("Failed to parse member\n");
4935 param
->bytes
+= member
->bytes
;
4939 param
->member_handles
= member_handles
;
4949 if (param
->element_count
) count
= param
->element_count
;
4950 else count
= param
->member_count
;
4952 for (i
= 0; i
< count
; ++i
)
4954 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4956 HeapFree(GetProcessHeap(), 0, member_handles
);
4961 HeapFree(GetProcessHeap(), 0, param
->name
);
4962 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4965 param
->semantic
= NULL
;
4970 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4976 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4978 read_dword(ptr
, &offset
);
4979 TRACE("Typedef offset: %#x\n", offset
);
4980 ptr2
= data
+ offset
;
4981 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4984 WARN("Failed to parse type definition\n");
4988 read_dword(ptr
, &offset
);
4989 TRACE("Value offset: %#x\n", offset
);
4990 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4993 WARN("Failed to parse value\n");
5000 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5005 struct d3dx_parameter
*parameter
;
5007 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5010 ERR("Out of memory\n");
5011 return E_OUTOFMEMORY
;
5014 state
->type
= ST_CONSTANT
;
5016 read_dword(ptr
, &state
->operation
);
5017 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5019 read_dword(ptr
, &state
->index
);
5020 TRACE("Index: %#x\n", state
->index
);
5022 read_dword(ptr
, &offset
);
5023 TRACE("Typedef offset: %#x\n", offset
);
5024 ptr2
= data
+ offset
;
5025 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
5028 WARN("Failed to parse type definition\n");
5032 read_dword(ptr
, &offset
);
5033 TRACE("Value offset: %#x\n", offset
);
5034 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
5037 WARN("Failed to parse value\n");
5041 state
->parameter
= get_parameter_handle(parameter
);
5047 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
5052 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5057 D3DXHANDLE
*annotation_handles
= NULL
;
5060 read_dword(ptr
, &offset
);
5061 TRACE("Typedef offset: %#x\n", offset
);
5062 ptr2
= data
+ offset
;
5064 read_dword(ptr
, &offset
);
5065 TRACE("Value offset: %#x\n", offset
);
5067 read_dword(ptr
, ¶m
->flags
);
5068 TRACE("Flags: %#x\n", param
->flags
);
5070 read_dword(ptr
, ¶m
->annotation_count
);
5071 TRACE("Annotation count: %u\n", param
->annotation_count
);
5073 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
5076 WARN("Failed to parse type definition\n");
5080 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
5083 WARN("Failed to parse value\n");
5087 if (param
->annotation_count
)
5089 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
5090 if (!annotation_handles
)
5092 ERR("Out of memory\n");
5097 for (i
= 0; i
< param
->annotation_count
; ++i
)
5099 struct d3dx_parameter
*annotation
;
5101 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5104 ERR("Out of memory\n");
5109 annotation_handles
[i
] = get_parameter_handle(annotation
);
5111 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5114 WARN("Failed to parse annotation\n");
5120 param
->annotation_handles
= annotation_handles
;
5126 if (annotation_handles
)
5128 for (i
= 0; i
< param
->annotation_count
; ++i
)
5130 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5132 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5138 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5143 D3DXHANDLE
*annotation_handles
= NULL
;
5144 struct d3dx_state
*states
= NULL
;
5147 read_dword(ptr
, &offset
);
5148 TRACE("Pass name offset: %#x\n", offset
);
5149 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5152 WARN("Failed to parse name\n");
5156 read_dword(ptr
, &pass
->annotation_count
);
5157 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5159 read_dword(ptr
, &pass
->state_count
);
5160 TRACE("State count: %u\n", pass
->state_count
);
5162 if (pass
->annotation_count
)
5164 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
5165 if (!annotation_handles
)
5167 ERR("Out of memory\n");
5172 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5174 struct d3dx_parameter
*annotation
;
5176 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5179 ERR("Out of memory\n");
5184 annotation_handles
[i
] = get_parameter_handle(annotation
);
5186 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5189 WARN("Failed to parse annotations\n");
5195 if (pass
->state_count
)
5197 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5200 ERR("Out of memory\n");
5205 for (i
= 0; i
< pass
->state_count
; ++i
)
5207 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5210 WARN("Failed to parse annotations\n");
5217 pass
->annotation_handles
= annotation_handles
;
5218 pass
->states
= states
;
5224 if (annotation_handles
)
5226 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5228 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5230 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5235 for (i
= 0; i
< pass
->state_count
; ++i
)
5237 free_state(&states
[i
]);
5239 HeapFree(GetProcessHeap(), 0, states
);
5242 HeapFree(GetProcessHeap(), 0, name
);
5247 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5252 D3DXHANDLE
*annotation_handles
= NULL
;
5253 D3DXHANDLE
*pass_handles
= NULL
;
5256 read_dword(ptr
, &offset
);
5257 TRACE("Technique name offset: %#x\n", offset
);
5258 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5261 WARN("Failed to parse name\n");
5265 read_dword(ptr
, &technique
->annotation_count
);
5266 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5268 read_dword(ptr
, &technique
->pass_count
);
5269 TRACE("Pass count: %u\n", technique
->pass_count
);
5271 if (technique
->annotation_count
)
5273 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5274 if (!annotation_handles
)
5276 ERR("Out of memory\n");
5281 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5283 struct d3dx_parameter
*annotation
;
5285 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5288 ERR("Out of memory\n");
5293 annotation_handles
[i
] = get_parameter_handle(annotation
);
5295 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5298 WARN("Failed to parse annotations\n");
5304 if (technique
->pass_count
)
5306 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5309 ERR("Out of memory\n");
5314 for (i
= 0; i
< technique
->pass_count
; ++i
)
5316 struct d3dx_pass
*pass
;
5318 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5321 ERR("Out of memory\n");
5326 pass_handles
[i
] = get_pass_handle(pass
);
5328 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5331 WARN("Failed to parse passes\n");
5337 technique
->name
= name
;
5338 technique
->pass_handles
= pass_handles
;
5339 technique
->annotation_handles
= annotation_handles
;
5347 for (i
= 0; i
< technique
->pass_count
; ++i
)
5349 free_pass(pass_handles
[i
]);
5351 HeapFree(GetProcessHeap(), 0, pass_handles
);
5354 if (annotation_handles
)
5356 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5358 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5360 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5363 HeapFree(GetProcessHeap(), 0, name
);
5368 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5370 DWORD technique_index
;
5371 DWORD index
, state_index
, usage
, element_index
;
5372 struct d3dx_state
*state
;
5373 struct d3dx_parameter
*param
;
5374 HRESULT hr
= E_FAIL
;
5376 read_dword(ptr
, &technique_index
);
5377 TRACE("techn: %u\n", technique_index
);
5379 read_dword(ptr
, &index
);
5380 TRACE("index: %u\n", index
);
5382 read_dword(ptr
, &element_index
);
5383 TRACE("element_index: %u\n", element_index
);
5385 read_dword(ptr
, &state_index
);
5386 TRACE("state_index: %u\n", state_index
);
5388 read_dword(ptr
, &usage
);
5389 TRACE("usage: %u\n", usage
);
5391 if (technique_index
== 0xffffffff)
5393 struct d3dx_parameter
*parameter
;
5394 struct d3dx_sampler
*sampler
;
5396 if (index
>= base
->parameter_count
)
5398 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5402 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5403 if (element_index
!= 0xffffffff)
5405 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5407 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5411 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5414 sampler
= parameter
->data
;
5415 if (state_index
>= sampler
->state_count
)
5417 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5421 state
= &sampler
->states
[state_index
];
5425 struct d3dx_technique
*technique
;
5426 struct d3dx_pass
*pass
;
5428 if (technique_index
>= base
->technique_count
)
5430 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5434 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5435 if (index
>= technique
->pass_count
)
5437 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5441 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5442 if (state_index
>= pass
->state_count
)
5444 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5448 state
= &pass
->states
[state_index
];
5451 param
= get_parameter_struct(state
->parameter
);
5456 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5457 switch (param
->type
)
5459 case D3DXPT_VERTEXSHADER
:
5460 case D3DXPT_PIXELSHADER
:
5461 state
->type
= ST_CONSTANT
;
5462 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5469 state
->type
= ST_FXLC
;
5470 hr
= d3dx9_copy_data(param
->data
, ptr
);
5474 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5480 state
->type
= ST_PARAMETER
;
5481 hr
= d3dx9_copy_data(param
->data
, ptr
);
5484 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5489 FIXME("Unknown usage %x\n", usage
);
5496 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5498 const char *ptr
= data
+ start
;
5499 D3DXHANDLE
*parameter_handles
= NULL
;
5500 D3DXHANDLE
*technique_handles
= NULL
;
5501 D3DXHANDLE
*objects
= NULL
;
5502 UINT stringcount
, objectcount
, resourcecount
;
5506 read_dword(&ptr
, &base
->parameter_count
);
5507 TRACE("Parameter count: %u\n", base
->parameter_count
);
5509 read_dword(&ptr
, &base
->technique_count
);
5510 TRACE("Technique count: %u\n", base
->technique_count
);
5512 skip_dword_unknown(&ptr
, 1);
5514 read_dword(&ptr
, &objectcount
);
5515 TRACE("Object count: %u\n", objectcount
);
5517 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5520 ERR("Out of memory\n");
5525 if (base
->parameter_count
)
5527 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5528 if (!parameter_handles
)
5530 ERR("Out of memory\n");
5535 for (i
= 0; i
< base
->parameter_count
; ++i
)
5537 struct d3dx_parameter
*parameter
;
5539 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5542 ERR("Out of memory\n");
5547 parameter_handles
[i
] = get_parameter_handle(parameter
);
5549 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5552 WARN("Failed to parse parameter\n");
5558 if (base
->technique_count
)
5560 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5561 if (!technique_handles
)
5563 ERR("Out of memory\n");
5568 for (i
= 0; i
< base
->technique_count
; ++i
)
5570 struct d3dx_technique
*technique
;
5572 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5575 ERR("Out of memory\n");
5580 technique_handles
[i
] = get_technique_handle(technique
);
5582 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5585 WARN("Failed to parse technique\n");
5591 /* needed for further parsing */
5592 base
->technique_handles
= technique_handles
;
5593 base
->parameter_handles
= parameter_handles
;
5595 read_dword(&ptr
, &stringcount
);
5596 TRACE("String count: %u\n", stringcount
);
5598 read_dword(&ptr
, &resourcecount
);
5599 TRACE("Resource count: %u\n", resourcecount
);
5601 for (i
= 0; i
< stringcount
; ++i
)
5604 struct d3dx_parameter
*param
;
5606 read_dword(&ptr
, &id
);
5607 TRACE("Id: %u\n", id
);
5609 param
= get_parameter_struct(objects
[id
]);
5611 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5614 WARN("Failed to parse data\n");
5619 for (i
= 0; i
< resourcecount
; ++i
)
5621 TRACE("parse resource %u\n", i
);
5623 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5626 WARN("Failed to parse data\n");
5631 HeapFree(GetProcessHeap(), 0, objects
);
5637 if (technique_handles
)
5639 for (i
= 0; i
< base
->technique_count
; ++i
)
5641 free_technique(technique_handles
[i
]);
5643 HeapFree(GetProcessHeap(), 0, technique_handles
);
5646 if (parameter_handles
)
5648 for (i
= 0; i
< base
->parameter_count
; ++i
)
5650 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5652 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5655 base
->technique_handles
= NULL
;
5656 base
->parameter_handles
= NULL
;
5658 HeapFree(GetProcessHeap(), 0, objects
);
5663 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5664 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5667 const char *ptr
= data
;
5670 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5672 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5674 base
->effect
= effect
;
5676 read_dword(&ptr
, &tag
);
5677 TRACE("Tag: %x\n", tag
);
5679 if (tag
!= d3dx9_effect_version(9, 1))
5681 /* todo: compile hlsl ascii code */
5682 FIXME("HLSL ascii effects not supported, yet\n");
5684 /* Show the start of the shader for debugging info. */
5685 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5689 read_dword(&ptr
, &offset
);
5690 TRACE("Offset: %x\n", offset
);
5692 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5695 FIXME("Failed to parse effect.\n");
5703 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5704 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5707 struct ID3DXBaseEffectImpl
*object
= NULL
;
5709 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5711 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5714 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5715 effect
->pool
= pool
;
5717 IDirect3DDevice9_AddRef(device
);
5718 effect
->device
= device
;
5720 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5723 ERR("Out of memory\n");
5728 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5731 FIXME("Failed to parse effect.\n");
5735 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5737 /* initialize defaults - check because of unsupported ascii effects */
5738 if (object
->technique_handles
)
5740 effect
->active_technique
= object
->technique_handles
[0];
5741 effect
->active_pass
= NULL
;
5748 HeapFree(GetProcessHeap(), 0, object
);
5749 free_effect(effect
);
5754 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5757 CONST D3DXMACRO
* defines
,
5758 LPD3DXINCLUDE include
,
5759 LPCSTR skip_constants
,
5761 LPD3DXEFFECTPOOL pool
,
5762 LPD3DXEFFECT
* effect
,
5763 LPD3DXBUFFER
* compilation_errors
)
5765 struct ID3DXEffectImpl
*object
;
5768 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5769 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5771 if (!device
|| !srcdata
)
5772 return D3DERR_INVALIDCALL
;
5777 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5781 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5784 ERR("Out of memory\n");
5785 return E_OUTOFMEMORY
;
5788 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5791 WARN("Failed to initialize shader reflection\n");
5792 HeapFree(GetProcessHeap(), 0, object
);
5796 *effect
= &object
->ID3DXEffect_iface
;
5798 TRACE("Created ID3DXEffect %p\n", object
);
5803 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5806 CONST D3DXMACRO
* defines
,
5807 LPD3DXINCLUDE include
,
5809 LPD3DXEFFECTPOOL pool
,
5810 LPD3DXEFFECT
* effect
,
5811 LPD3DXBUFFER
* compilation_errors
)
5813 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5814 include
, flags
, pool
, effect
, compilation_errors
);
5816 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5819 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5822 struct ID3DXBaseEffectImpl
*object
= NULL
;
5824 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5826 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5829 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5832 ERR("Out of memory\n");
5837 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5840 FIXME("Failed to parse effect.\n");
5844 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5850 HeapFree(GetProcessHeap(), 0, object
);
5851 free_effect_compiler(compiler
);
5856 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5858 CONST D3DXMACRO
*defines
,
5859 LPD3DXINCLUDE include
,
5861 LPD3DXEFFECTCOMPILER
*compiler
,
5862 LPD3DXBUFFER
*parse_errors
)
5864 struct ID3DXEffectCompilerImpl
*object
;
5867 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5868 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5870 if (!srcdata
|| !compiler
)
5872 WARN("Invalid arguments supplied\n");
5873 return D3DERR_INVALIDCALL
;
5876 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5879 ERR("Out of memory\n");
5880 return E_OUTOFMEMORY
;
5883 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5886 WARN("Failed to initialize effect compiler\n");
5887 HeapFree(GetProcessHeap(), 0, object
);
5891 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5893 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5898 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5900 struct ID3DXEffectPoolImpl
5902 ID3DXEffectPool ID3DXEffectPool_iface
;
5906 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5908 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5911 /*** IUnknown methods ***/
5912 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5914 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5916 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5917 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5919 iface
->lpVtbl
->AddRef(iface
);
5924 WARN("Interface %s not found\n", debugstr_guid(riid
));
5926 return E_NOINTERFACE
;
5929 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5931 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5933 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5935 return InterlockedIncrement(&This
->ref
);
5938 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5940 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5941 ULONG ref
= InterlockedDecrement(&This
->ref
);
5943 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5946 HeapFree(GetProcessHeap(), 0, This
);
5951 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5953 /*** IUnknown methods ***/
5954 ID3DXEffectPoolImpl_QueryInterface
,
5955 ID3DXEffectPoolImpl_AddRef
,
5956 ID3DXEffectPoolImpl_Release
5959 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5961 struct ID3DXEffectPoolImpl
*object
;
5963 TRACE("(%p)\n", pool
);
5966 return D3DERR_INVALIDCALL
;
5968 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5971 ERR("Out of memory\n");
5972 return E_OUTOFMEMORY
;
5975 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5978 *pool
= &object
->ID3DXEffectPool_iface
;
5983 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5984 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5985 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5991 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5993 if (!device
|| !srcfile
)
5994 return D3DERR_INVALIDCALL
;
5996 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5999 return D3DXERR_INVALIDDATA
;
6001 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6002 UnmapViewOfFile(buffer
);
6007 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6008 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6009 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6015 TRACE("(void): relay\n");
6018 return D3DERR_INVALIDCALL
;
6020 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6021 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6022 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6024 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6025 HeapFree(GetProcessHeap(), 0, srcfileW
);
6030 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6031 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6032 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6034 TRACE("(void): relay\n");
6035 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6038 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6039 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6040 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6042 TRACE("(void): relay\n");
6043 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6046 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6047 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6048 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6052 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6055 return D3DERR_INVALIDCALL
;
6057 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6065 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6068 return D3DXERR_INVALIDDATA
;
6070 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6073 return D3DXERR_INVALIDDATA
;
6076 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6077 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6078 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6082 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6085 return D3DERR_INVALIDCALL
;
6087 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6095 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6098 return D3DXERR_INVALIDDATA
;
6100 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6103 return D3DXERR_INVALIDDATA
;
6106 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6107 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6108 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6110 TRACE("(void): relay\n");
6111 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6114 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6115 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6116 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6118 TRACE("(void): relay\n");
6119 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6122 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6123 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6129 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6132 return D3DERR_INVALIDCALL
;
6134 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6137 return D3DXERR_INVALIDDATA
;
6139 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6140 UnmapViewOfFile(buffer
);
6145 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6146 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6152 TRACE("(void): relay\n");
6155 return D3DERR_INVALIDCALL
;
6157 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6158 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6159 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6161 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6162 HeapFree(GetProcessHeap(), 0, srcfileW
);
6167 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
6168 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6172 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6174 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6182 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6185 return D3DXERR_INVALIDDATA
;
6187 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6190 return D3DXERR_INVALIDDATA
;
6193 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
6194 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6198 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6200 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6208 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6211 return D3DXERR_INVALIDDATA
;
6213 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6216 return D3DXERR_INVALIDDATA
;