msxml3/tests: Check the correct return value.
[wine/multimedia.git] / dlls / d3dx9_36 / effect.c
blobdef73a0a8613443385a068ad6e70c71f690b70b9
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
40 enum STATE_CLASS
42 SC_LIGHTENABLE,
43 SC_FVF,
44 SC_LIGHT,
45 SC_MATERIAL,
46 SC_NPATCHMODE,
47 SC_PIXELSHADER,
48 SC_RENDERSTATE,
49 SC_SETSAMPLER,
50 SC_SAMPLERSTATE,
51 SC_TEXTURE,
52 SC_TEXTURESTAGE,
53 SC_TRANSFORM,
54 SC_VERTEXSHADER,
55 SC_SHADERCONST,
56 SC_UNKNOWN,
59 enum MATERIAL_TYPE
61 MT_DIFFUSE,
62 MT_AMBIENT,
63 MT_SPECULAR,
64 MT_EMISSIVE,
65 MT_POWER,
68 enum LIGHT_TYPE
70 LT_TYPE,
71 LT_DIFFUSE,
72 LT_SPECULAR,
73 LT_AMBIENT,
74 LT_POSITION,
75 LT_DIRECTION,
76 LT_RANGE,
77 LT_FALLOFF,
78 LT_ATTENUATION0,
79 LT_ATTENUATION1,
80 LT_ATTENUATION2,
81 LT_THETA,
82 LT_PHI,
85 enum SHADER_CONSTANT_TYPE
87 SCT_VSFLOAT,
88 SCT_VSBOOL,
89 SCT_VSINT,
90 SCT_PSFLOAT,
91 SCT_PSBOOL,
92 SCT_PSINT,
95 enum STATE_TYPE
97 ST_CONSTANT,
98 ST_PARAMETER,
99 ST_FXLC,
102 struct d3dx_parameter
104 char *name;
105 char *semantic;
106 void *data;
107 D3DXPARAMETER_CLASS class;
108 D3DXPARAMETER_TYPE type;
109 UINT rows;
110 UINT columns;
111 UINT element_count;
112 UINT annotation_count;
113 UINT member_count;
114 DWORD flags;
115 UINT bytes;
117 D3DXHANDLE *annotation_handles;
118 D3DXHANDLE *member_handles;
121 struct d3dx_state
123 UINT operation;
124 UINT index;
125 enum STATE_TYPE type;
126 D3DXHANDLE parameter;
129 struct d3dx_sampler
131 UINT state_count;
132 struct d3dx_state *states;
135 struct d3dx_pass
137 char *name;
138 UINT state_count;
139 UINT annotation_count;
141 struct d3dx_state *states;
142 D3DXHANDLE *annotation_handles;
145 struct d3dx_technique
147 char *name;
148 UINT pass_count;
149 UINT annotation_count;
151 D3DXHANDLE *annotation_handles;
152 D3DXHANDLE *pass_handles;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface;
158 LONG ref;
160 struct ID3DXEffectImpl *effect;
162 UINT parameter_count;
163 UINT technique_count;
165 D3DXHANDLE *parameter_handles;
166 D3DXHANDLE *technique_handles;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface;
172 LONG ref;
174 LPD3DXEFFECTSTATEMANAGER manager;
175 LPDIRECT3DDEVICE9 device;
176 LPD3DXEFFECTPOOL pool;
177 D3DXHANDLE active_technique;
178 D3DXHANDLE active_pass;
180 ID3DXBaseEffect *base_effect;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
186 LONG ref;
188 ID3DXBaseEffect *base_effect;
191 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
192 struct d3dx_parameter *parameter, LPCSTR name);
193 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
194 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
195 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
197 static const struct
199 enum STATE_CLASS class;
200 UINT op;
201 LPCSTR name;
203 state_table[] =
205 /* Render sates */
206 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
309 /* Texture stages */
310 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 /* */
328 {SC_UNKNOWN, 0, "UNKNOWN"},
329 /* NPatchMode */
330 {SC_NPATCHMODE, 0, "NPatchMode"},
331 /* */
332 {SC_UNKNOWN, 0, "UNKNOWN"},
333 /* Transform */
334 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
336 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
337 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
338 /* Material */
339 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
340 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
342 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
343 {SC_MATERIAL, MT_POWER, "MaterialPower"},
344 /* Light */
345 {SC_LIGHT, LT_TYPE, "LightType"},
346 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
347 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
348 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
349 {SC_LIGHT, LT_POSITION, "LightPosition"},
350 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
351 {SC_LIGHT, LT_RANGE, "LightRange"},
352 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
353 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
354 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
355 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
356 {SC_LIGHT, LT_THETA, "LightTheta"},
357 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
358 /* Ligthenable */
359 {SC_LIGHTENABLE, 0, "LightEnable"},
360 /* Vertexshader */
361 {SC_VERTEXSHADER, 0, "Vertexshader"},
362 /* Pixelshader */
363 {SC_PIXELSHADER, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
366 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
367 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
368 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
369 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
370 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
371 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
372 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
373 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
374 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
375 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
376 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
377 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
379 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
380 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
381 /* Texture */
382 {SC_TEXTURE, 0, "Texture"},
383 /* Sampler states */
384 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
385 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
386 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
387 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
388 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
389 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
390 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
391 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
392 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
393 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
395 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
397 /* Set sampler */
398 {SC_SETSAMPLER, 0, "Sampler"},
401 static inline void read_dword(const char **ptr, DWORD *d)
403 memcpy(d, *ptr, sizeof(*d));
404 *ptr += sizeof(*d);
407 static void skip_dword_unknown(const char **ptr, unsigned int count)
409 unsigned int i;
410 DWORD d;
412 FIXME("Skipping %u unknown DWORDs:\n", count);
413 for (i = 0; i < count; ++i)
415 read_dword(ptr, &d);
416 FIXME("\t0x%08x\n", d);
420 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
422 return (struct d3dx_parameter *) handle;
425 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
427 return (struct d3dx_pass *) handle;
430 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
432 return (struct d3dx_technique *) handle;
435 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
437 return (D3DXHANDLE) parameter;
440 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
442 return (D3DXHANDLE) technique;
445 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
447 return (D3DXHANDLE) pass;
450 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
452 unsigned int i;
454 for (i = 0; i < base->technique_count; ++i)
456 if (base->technique_handles[i] == technique)
458 return get_technique_struct(technique);
462 return NULL;
465 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
467 unsigned int i, k;
469 for (i = 0; i < base->technique_count; ++i)
471 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
473 for (k = 0; k < technique->pass_count; ++k)
475 if (technique->pass_handles[k] == pass)
477 return get_pass_struct(pass);
482 return NULL;
485 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
487 unsigned int i, count;
488 struct d3dx_parameter *p;
490 for (i = 0; i < param->annotation_count; ++i)
492 if (param->annotation_handles[i] == parameter)
494 return get_parameter_struct(parameter);
497 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
498 if (p) return p;
501 if (param->element_count) count = param->element_count;
502 else count = param->member_count;
504 for (i = 0; i < count; ++i)
506 if (param->member_handles[i] == parameter)
508 return get_parameter_struct(parameter);
511 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
512 if (p) return p;
515 return NULL;
518 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
520 unsigned int i, k, m;
521 struct d3dx_parameter *p;
523 for (i = 0; i < base->parameter_count; ++i)
525 if (base->parameter_handles[i] == parameter)
527 return get_parameter_struct(parameter);
530 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
531 if (p) return p;
534 for (i = 0; i < base->technique_count; ++i)
536 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
538 for (k = 0; k < technique->pass_count; ++k)
540 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
542 for (m = 0; m < pass->annotation_count; ++m)
544 if (pass->annotation_handles[i] == parameter)
546 return get_parameter_struct(parameter);
549 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
550 if (p) return p;
554 for (k = 0; k < technique->annotation_count; ++k)
556 if (technique->annotation_handles[k] == parameter)
558 return get_parameter_struct(parameter);
561 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
562 if (p) return p;
566 return NULL;
569 static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
571 struct d3dx_parameter *param = is_valid_parameter(base, parameter);
573 if (!param) param = get_parameter_by_name(base, NULL, parameter);
575 return param;
578 static void free_state(struct d3dx_state *state)
580 free_parameter_state(state->parameter, FALSE, FALSE, state->type);
583 static void free_sampler(struct d3dx_sampler *sampler)
585 UINT i;
587 for (i = 0; i < sampler->state_count; ++i)
589 free_state(&sampler->states[i]);
591 HeapFree(GetProcessHeap(), 0, sampler->states);
594 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
596 free_parameter_state(handle, element, child, ST_CONSTANT);
599 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
601 unsigned int i;
602 struct d3dx_parameter *param = get_parameter_struct(handle);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
605 debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
607 if (!param)
609 return;
612 if (param->annotation_handles)
614 for (i = 0; i < param->annotation_count; ++i)
616 free_parameter(param->annotation_handles[i], FALSE, FALSE);
618 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
621 if (param->member_handles)
623 unsigned int count;
625 if (param->element_count) count = param->element_count;
626 else count = param->member_count;
628 for (i = 0; i < count; ++i)
630 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
632 HeapFree(GetProcessHeap(), 0, param->member_handles);
635 if (param->class == D3DXPC_OBJECT && !param->element_count)
637 switch (param->type)
639 case D3DXPT_STRING:
640 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
641 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
642 break;
644 case D3DXPT_TEXTURE:
645 case D3DXPT_TEXTURE1D:
646 case D3DXPT_TEXTURE2D:
647 case D3DXPT_TEXTURE3D:
648 case D3DXPT_TEXTURECUBE:
649 case D3DXPT_PIXELSHADER:
650 case D3DXPT_VERTEXSHADER:
651 if (st == ST_CONSTANT)
653 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
655 else
657 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
659 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
660 break;
662 case D3DXPT_SAMPLER:
663 case D3DXPT_SAMPLER1D:
664 case D3DXPT_SAMPLER2D:
665 case D3DXPT_SAMPLER3D:
666 case D3DXPT_SAMPLERCUBE:
667 if (st == ST_CONSTANT)
669 free_sampler((struct d3dx_sampler *)param->data);
671 else
673 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param->data);
677 break;
679 default:
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
681 break;
684 else
686 if (!child)
688 if (st != ST_CONSTANT)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
692 HeapFree(GetProcessHeap(), 0, param->data);
696 /* only the parent has to release name and semantic */
697 if (!element)
699 HeapFree(GetProcessHeap(), 0, param->name);
700 HeapFree(GetProcessHeap(), 0, param->semantic);
703 HeapFree(GetProcessHeap(), 0, param);
706 static void free_pass(D3DXHANDLE handle)
708 unsigned int i;
709 struct d3dx_pass *pass = get_pass_struct(handle);
711 TRACE("Free pass %p\n", pass);
713 if (!pass)
715 return;
718 if (pass->annotation_handles)
720 for (i = 0; i < pass->annotation_count; ++i)
722 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
724 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
727 if (pass->states)
729 for (i = 0; i < pass->state_count; ++i)
731 free_state(&pass->states[i]);
733 HeapFree(GetProcessHeap(), 0, pass->states);
736 HeapFree(GetProcessHeap(), 0, pass->name);
737 HeapFree(GetProcessHeap(), 0, pass);
740 static void free_technique(D3DXHANDLE handle)
742 unsigned int i;
743 struct d3dx_technique *technique = get_technique_struct(handle);
745 TRACE("Free technique %p\n", technique);
747 if (!technique)
749 return;
752 if (technique->annotation_handles)
754 for (i = 0; i < technique->annotation_count; ++i)
756 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
758 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
761 if (technique->pass_handles)
763 for (i = 0; i < technique->pass_count; ++i)
765 free_pass(technique->pass_handles[i]);
767 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
770 HeapFree(GetProcessHeap(), 0, technique->name);
771 HeapFree(GetProcessHeap(), 0, technique);
774 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
776 unsigned int i;
778 TRACE("Free base effect %p\n", base);
780 if (base->parameter_handles)
782 for (i = 0; i < base->parameter_count; ++i)
784 free_parameter(base->parameter_handles[i], FALSE, FALSE);
786 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
789 if (base->technique_handles)
791 for (i = 0; i < base->technique_count; ++i)
793 free_technique(base->technique_handles[i]);
795 HeapFree(GetProcessHeap(), 0, base->technique_handles);
799 static void free_effect(struct ID3DXEffectImpl *effect)
801 TRACE("Free effect %p\n", effect);
803 if (effect->base_effect)
805 effect->base_effect->lpVtbl->Release(effect->base_effect);
808 if (effect->pool)
810 effect->pool->lpVtbl->Release(effect->pool);
813 if (effect->manager)
815 IUnknown_Release(effect->manager);
818 IDirect3DDevice9_Release(effect->device);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
823 TRACE("Free effect compiler %p\n", compiler);
825 if (compiler->base_effect)
827 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
831 static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
833 INT i;
835 switch (type)
837 case D3DXPT_FLOAT:
838 i = *(FLOAT *)data;
839 break;
841 case D3DXPT_INT:
842 i = *(INT *)data;
843 break;
845 case D3DXPT_BOOL:
846 i = *(BOOL *)data;
847 break;
849 default:
850 i = 0;
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
852 break;
855 return i;
858 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
860 FLOAT f;
862 switch (type)
864 case D3DXPT_FLOAT:
865 f = *(FLOAT *)data;
866 break;
868 case D3DXPT_INT:
869 f = *(INT *)data;
870 break;
872 case D3DXPT_BOOL:
873 f = *(BOOL *)data;
874 break;
876 default:
877 f = 0.0f;
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
879 break;
882 return f;
885 static inline BOOL get_bool(LPCVOID data)
887 return (*(DWORD *)data) ? TRUE : FALSE;
890 static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
892 TRACE("Changing from type %i to type %i\n", intype, outtype);
894 switch (outtype)
896 case D3DXPT_FLOAT:
897 *(FLOAT *)outdata = get_float(intype, indata);
898 break;
900 case D3DXPT_BOOL:
901 *(BOOL *)outdata = get_bool(indata);
902 break;
904 case D3DXPT_INT:
905 *(INT *)outdata = get_int(intype, indata);
906 break;
908 default:
909 FIXME("Error converting to type %i\n", outtype);
910 *(INT *)outdata = 0;
911 break;
915 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
917 UINT i;
919 for (i = 0; i < 4; ++i)
921 ((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
925 static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
927 UINT i;
929 for (i = 0; i < param->columns; ++i)
931 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
935 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
937 UINT i, k;
939 for (i = 0; i < 4; ++i)
941 for (k = 0; k < 4; ++k)
943 if ((i < param->rows) && (k < param->columns))
944 matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
945 else
946 matrix->u.m[i][k] = 0.0f;
951 static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
953 UINT i, k;
955 for (i = 0; i < 4; ++i)
957 for (k = 0; k < 4; ++k)
959 if ((i < param->rows) && (k < param->columns))
960 set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
965 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
967 UINT element;
968 struct d3dx_parameter *temp_parameter;
969 LPCSTR part;
971 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
973 if (!name || !*name) return parameter;
975 element = atoi(name);
976 part = strchr(name, ']') + 1;
978 if (parameter->element_count > element)
980 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
982 switch (*part++)
984 case '.':
985 return get_parameter_by_name(NULL, temp_parameter, part);
987 case '@':
988 return get_parameter_annotation_by_name(temp_parameter, part);
990 case '\0':
991 TRACE("Returning parameter %p\n", temp_parameter);
992 return temp_parameter;
994 default:
995 FIXME("Unhandled case \"%c\"\n", *--part);
996 break;
1000 TRACE("Parameter not found\n");
1001 return NULL;
1004 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
1006 UINT i, length;
1007 struct d3dx_parameter *temp_parameter;
1008 LPCSTR part;
1010 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
1012 if (!name || !*name) return parameter;
1014 length = strcspn( name, "[.@" );
1015 part = name + length;
1017 for (i = 0; i < parameter->annotation_count; ++i)
1019 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
1021 if (!strcmp(temp_parameter->name, name))
1023 TRACE("Returning parameter %p\n", temp_parameter);
1024 return temp_parameter;
1026 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1028 switch (*part++)
1030 case '.':
1031 return get_parameter_by_name(NULL, temp_parameter, part);
1033 case '[':
1034 return get_parameter_element_by_name(temp_parameter, part);
1036 default:
1037 FIXME("Unhandled case \"%c\"\n", *--part);
1038 break;
1043 TRACE("Parameter not found\n");
1044 return NULL;
1047 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
1048 struct d3dx_parameter *parameter, LPCSTR name)
1050 UINT i, count, length;
1051 struct d3dx_parameter *temp_parameter;
1052 D3DXHANDLE *handles;
1053 LPCSTR part;
1055 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
1057 if (!name || !*name) return parameter;
1059 if (!parameter)
1061 count = base->parameter_count;
1062 handles = base->parameter_handles;
1064 else
1066 count = parameter->member_count;
1067 handles = parameter->member_handles;
1070 length = strcspn( name, "[.@" );
1071 part = name + length;
1073 for (i = 0; i < count; i++)
1075 temp_parameter = get_parameter_struct(handles[i]);
1077 if (!strcmp(temp_parameter->name, name))
1079 TRACE("Returning parameter %p\n", temp_parameter);
1080 return temp_parameter;
1082 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1084 switch (*part++)
1086 case '.':
1087 return get_parameter_by_name(NULL, temp_parameter, part);
1089 case '@':
1090 return get_parameter_annotation_by_name(temp_parameter, part);
1092 case '[':
1093 return get_parameter_element_by_name(temp_parameter, part);
1095 default:
1096 FIXME("Unhandled case \"%c\"\n", *--part);
1097 break;
1102 TRACE("Parameter not found\n");
1103 return NULL;
1106 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
1108 return (0xfeff0000 | ((major) << 8) | (minor));
1111 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
1113 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
1119 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1121 if (IsEqualGUID(riid, &IID_IUnknown) ||
1122 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
1124 iface->lpVtbl->AddRef(iface);
1125 *object = iface;
1126 return S_OK;
1129 ERR("Interface %s not found\n", debugstr_guid(riid));
1131 return E_NOINTERFACE;
1134 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
1136 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1138 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
1140 return InterlockedIncrement(&This->ref);
1143 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
1145 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1146 ULONG ref = InterlockedDecrement(&This->ref);
1148 TRACE("iface %p: Release from %u\n", iface, ref + 1);
1150 if (!ref)
1152 free_base_effect(This);
1153 HeapFree(GetProcessHeap(), 0, This);
1156 return ref;
1159 /*** ID3DXBaseEffect methods ***/
1160 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
1162 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1164 FIXME("iface %p, desc %p partial stub\n", This, desc);
1166 if (!desc)
1168 WARN("Invalid argument specified.\n");
1169 return D3DERR_INVALIDCALL;
1172 /* Todo: add creator and function count */
1173 desc->Creator = NULL;
1174 desc->Functions = 0;
1175 desc->Parameters = This->parameter_count;
1176 desc->Techniques = This->technique_count;
1178 return D3D_OK;
1181 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1183 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1184 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1186 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
1188 if (!desc || !param)
1190 WARN("Invalid argument specified.\n");
1191 return D3DERR_INVALIDCALL;
1194 desc->Name = param->name;
1195 desc->Semantic = param->semantic;
1196 desc->Class = param->class;
1197 desc->Type = param->type;
1198 desc->Rows = param->rows;
1199 desc->Columns = param->columns;
1200 desc->Elements = param->element_count;
1201 desc->Annotations = param->annotation_count;
1202 desc->StructMembers = param->member_count;
1203 desc->Flags = param->flags;
1204 desc->Bytes = param->bytes;
1206 return D3D_OK;
1209 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1211 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1212 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
1214 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
1216 if (!desc || !tech)
1218 WARN("Invalid argument specified.\n");
1219 return D3DERR_INVALIDCALL;
1222 desc->Name = tech->name;
1223 desc->Passes = tech->pass_count;
1224 desc->Annotations = tech->annotation_count;
1226 return D3D_OK;
1229 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1231 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1232 struct d3dx_pass *p = is_valid_pass(This, pass);
1234 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
1236 if (!desc || !p)
1238 WARN("Invalid argument specified.\n");
1239 return D3DERR_INVALIDCALL;
1242 desc->Name = p->name;
1243 desc->Annotations = p->annotation_count;
1245 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1246 desc->pVertexShaderFunction = NULL;
1247 desc->pPixelShaderFunction = NULL;
1249 return D3D_OK;
1252 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1254 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1256 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
1258 return E_NOTIMPL;
1261 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1263 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1264 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1266 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1268 if (!parameter)
1270 if (index < This->parameter_count)
1272 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1273 return This->parameter_handles[index];
1276 else
1278 if (param && !param->element_count && index < param->member_count)
1280 TRACE("Returning parameter %p\n", param->member_handles[index]);
1281 return param->member_handles[index];
1285 WARN("Invalid argument specified.\n");
1287 return NULL;
1290 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1292 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1293 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1294 D3DXHANDLE handle;
1296 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
1298 if (!name)
1300 handle = get_parameter_handle(param);
1301 TRACE("Returning parameter %p\n", handle);
1302 return handle;
1305 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
1306 TRACE("Returning parameter %p\n", handle);
1308 return handle;
1311 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1313 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1314 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1315 struct d3dx_parameter *temp_param;
1316 UINT i;
1318 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
1320 if (!parameter)
1322 for (i = 0; i < This->parameter_count; ++i)
1324 temp_param = get_parameter_struct(This->parameter_handles[i]);
1326 if (!temp_param->semantic)
1328 if (!semantic)
1330 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1331 return This->parameter_handles[i];
1333 continue;
1336 if (!strcasecmp(temp_param->semantic, semantic))
1338 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1339 return This->parameter_handles[i];
1343 else if (param)
1345 for (i = 0; i < param->member_count; ++i)
1347 temp_param = get_parameter_struct(param->member_handles[i]);
1349 if (!temp_param->semantic)
1351 if (!semantic)
1353 TRACE("Returning parameter %p\n", param->member_handles[i]);
1354 return param->member_handles[i];
1356 continue;
1359 if (!strcasecmp(temp_param->semantic, semantic))
1361 TRACE("Returning parameter %p\n", param->member_handles[i]);
1362 return param->member_handles[i];
1367 WARN("Invalid argument specified\n");
1369 return NULL;
1372 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1374 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1375 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1377 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1379 if (!param)
1381 if (index < This->parameter_count)
1383 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1384 return This->parameter_handles[index];
1387 else
1389 if (index < param->element_count)
1391 TRACE("Returning parameter %p\n", param->member_handles[index]);
1392 return param->member_handles[index];
1396 WARN("Invalid argument specified\n");
1398 return NULL;
1401 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
1403 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1405 TRACE("iface %p, index %u\n", This, index);
1407 if (index >= This->technique_count)
1409 WARN("Invalid argument specified.\n");
1410 return NULL;
1413 TRACE("Returning technique %p\n", This->technique_handles[index]);
1415 return This->technique_handles[index];
1418 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
1420 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1421 unsigned int i;
1423 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
1425 if (!name)
1427 WARN("Invalid argument specified.\n");
1428 return NULL;
1431 for (i = 0; i < This->technique_count; ++i)
1433 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1435 if (!strcmp(tech->name, name))
1437 TRACE("Returning technique %p\n", This->technique_handles[i]);
1438 return This->technique_handles[i];
1442 WARN("Invalid argument specified.\n");
1444 return NULL;
1447 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1449 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1450 struct d3dx_technique *tech = is_valid_technique(This, technique);
1452 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1454 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1456 if (tech && index < tech->pass_count)
1458 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1459 return tech->pass_handles[index];
1462 WARN("Invalid argument specified.\n");
1464 return NULL;
1467 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1469 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1470 struct d3dx_technique *tech = is_valid_technique(This, technique);
1472 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1474 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1476 if (tech && name)
1478 unsigned int i;
1480 for (i = 0; i < tech->pass_count; ++i)
1482 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1484 if (!strcmp(pass->name, name))
1486 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1487 return tech->pass_handles[i];
1492 WARN("Invalid argument specified.\n");
1494 return NULL;
1497 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1499 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1501 FIXME("iface %p, index %u stub\n", This, index);
1503 return NULL;
1506 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1508 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1510 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1512 return NULL;
1515 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1517 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1518 struct d3dx_parameter *param = get_valid_parameter(This, object);
1519 struct d3dx_pass *pass = is_valid_pass(This, object);
1520 struct d3dx_technique *technique = is_valid_technique(This, object);
1521 UINT annotation_count = 0;
1522 D3DXHANDLE *annotation_handles = NULL;
1524 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1526 if (pass)
1528 annotation_count = pass->annotation_count;
1529 annotation_handles = pass->annotation_handles;
1531 else if (technique)
1533 annotation_count = technique->annotation_count;
1534 annotation_handles = technique->annotation_handles;
1536 else if (param)
1538 annotation_count = param->annotation_count;
1539 annotation_handles = param->annotation_handles;
1541 /* Todo: add funcs */
1543 if (index < annotation_count)
1545 TRACE("Returning parameter %p\n", annotation_handles[index]);
1546 return annotation_handles[index];
1549 WARN("Invalid argument specified\n");
1551 return NULL;
1554 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1556 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1557 struct d3dx_parameter *param = get_valid_parameter(This, object);
1558 struct d3dx_pass *pass = is_valid_pass(This, object);
1559 struct d3dx_technique *technique = is_valid_technique(This, object);
1560 UINT annotation_count = 0, i;
1561 D3DXHANDLE *annotation_handles = NULL;
1563 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1565 if (!name)
1567 WARN("Invalid argument specified\n");
1568 return NULL;
1571 if (pass)
1573 annotation_count = pass->annotation_count;
1574 annotation_handles = pass->annotation_handles;
1576 else if (technique)
1578 annotation_count = technique->annotation_count;
1579 annotation_handles = technique->annotation_handles;
1581 else if (param)
1583 annotation_count = param->annotation_count;
1584 annotation_handles = param->annotation_handles;
1586 /* Todo: add funcs */
1588 for (i = 0; i < annotation_count; i++)
1590 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1592 if (!strcmp(anno->name, name))
1594 TRACE("Returning parameter %p\n", anno);
1595 return get_parameter_handle(anno);
1599 WARN("Invalid argument specified\n");
1601 return NULL;
1604 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1606 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1607 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1609 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1611 if (!param)
1613 WARN("Invalid parameter %p specified\n", parameter);
1614 return D3DERR_INVALIDCALL;
1617 /* samplers don't touch data */
1618 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1619 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1620 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1622 TRACE("Sampler: returning E_FAIL\n");
1623 return E_FAIL;
1626 if (data && param->bytes <= bytes)
1628 switch (param->type)
1630 case D3DXPT_VOID:
1631 case D3DXPT_BOOL:
1632 case D3DXPT_INT:
1633 case D3DXPT_FLOAT:
1634 TRACE("Copy %u bytes\n", param->bytes);
1635 memcpy(param->data, data, param->bytes);
1636 break;
1638 default:
1639 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1640 break;
1643 return D3D_OK;
1646 WARN("Invalid argument specified\n");
1648 return D3DERR_INVALIDCALL;
1651 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1653 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1654 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1656 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1658 if (!param)
1660 WARN("Invalid parameter %p specified\n", parameter);
1661 return D3DERR_INVALIDCALL;
1664 /* samplers don't touch data */
1665 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1666 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1667 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1669 TRACE("Sampler: returning E_FAIL\n");
1670 return E_FAIL;
1673 if (data && param->bytes <= bytes)
1675 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1677 switch (param->type)
1679 case D3DXPT_VOID:
1680 case D3DXPT_BOOL:
1681 case D3DXPT_INT:
1682 case D3DXPT_FLOAT:
1683 case D3DXPT_STRING:
1684 break;
1686 case D3DXPT_VERTEXSHADER:
1687 case D3DXPT_PIXELSHADER:
1688 case D3DXPT_TEXTURE:
1689 case D3DXPT_TEXTURE1D:
1690 case D3DXPT_TEXTURE2D:
1691 case D3DXPT_TEXTURE3D:
1692 case D3DXPT_TEXTURECUBE:
1694 UINT i;
1696 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1698 IUnknown *unk = ((IUnknown **)param->data)[i];
1699 if (unk) IUnknown_AddRef(unk);
1701 break;
1704 default:
1705 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1706 break;
1709 TRACE("Copy %u bytes\n", param->bytes);
1710 memcpy(data, param->data, param->bytes);
1711 return D3D_OK;
1714 WARN("Invalid argument specified\n");
1716 return D3DERR_INVALIDCALL;
1719 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1721 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1722 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1724 TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
1726 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1728 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1729 return D3D_OK;
1732 WARN("Invalid argument specified\n");
1734 return D3DERR_INVALIDCALL;
1737 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1739 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1740 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1742 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1744 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1746 *b = get_bool(param->data);
1747 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1748 return D3D_OK;
1751 WARN("Invalid argument specified\n");
1753 return D3DERR_INVALIDCALL;
1756 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1758 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1759 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1761 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1763 if (param)
1765 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1767 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1769 switch (param->class)
1771 case D3DXPC_SCALAR:
1772 case D3DXPC_VECTOR:
1773 case D3DXPC_MATRIX_ROWS:
1774 for (i = 0; i < size; ++i)
1776 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_BOOL);
1778 return D3D_OK;
1780 case D3DXPC_OBJECT:
1781 case D3DXPC_STRUCT:
1782 break;
1784 default:
1785 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1786 break;
1790 WARN("Invalid argument specified\n");
1792 return D3DERR_INVALIDCALL;
1795 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1797 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1798 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1800 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1802 if (b && param && (param->class == D3DXPC_SCALAR
1803 || param->class == D3DXPC_VECTOR
1804 || param->class == D3DXPC_MATRIX_ROWS
1805 || param->class == D3DXPC_MATRIX_COLUMNS))
1807 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1809 for (i = 0; i < size; ++i)
1811 b[i] = get_bool((DWORD *)param->data + i);
1813 return D3D_OK;
1816 WARN("Invalid argument specified\n");
1818 return D3DERR_INVALIDCALL;
1821 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1823 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1824 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1826 TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
1828 if (param && !param->element_count)
1830 if (param->rows == 1 && param->columns == 1)
1832 set_number(param->data, param->type, &n, D3DXPT_INT);
1833 return D3D_OK;
1837 * Split the value, if parameter is a vector with dimension 3 or 4.
1839 if (param->type == D3DXPT_FLOAT &&
1840 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1841 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1843 TRACE("Vector fixup\n");
1845 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1846 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1847 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1848 if (param->rows * param->columns > 3)
1850 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1852 return D3D_OK;
1856 WARN("Invalid argument specified\n");
1858 return D3DERR_INVALIDCALL;
1861 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1863 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1864 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1866 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1868 if (n && param && !param->element_count)
1870 if (param->columns == 1 && param->rows == 1)
1872 *n = get_int(param->type, param->data);
1873 TRACE("Returning %i\n", *n);
1874 return D3D_OK;
1877 if (param->type == D3DXPT_FLOAT &&
1878 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1879 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1881 TRACE("Vector fixup\n");
1883 /* all components (3,4) are clamped (0,255) and put in the INT */
1884 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1885 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1886 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1887 if (param->columns * param->rows > 3)
1889 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1892 TRACE("Returning %i\n", *n);
1893 return D3D_OK;
1897 WARN("Invalid argument specified\n");
1899 return D3DERR_INVALIDCALL;
1902 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1904 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1905 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1907 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1909 if (param)
1911 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1913 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1915 switch (param->class)
1917 case D3DXPC_SCALAR:
1918 case D3DXPC_VECTOR:
1919 case D3DXPC_MATRIX_ROWS:
1920 for (i = 0; i < size; ++i)
1922 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1924 return D3D_OK;
1926 case D3DXPC_OBJECT:
1927 case D3DXPC_STRUCT:
1928 break;
1930 default:
1931 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1932 break;
1936 WARN("Invalid argument specified\n");
1938 return D3DERR_INVALIDCALL;
1941 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1943 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1944 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1946 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1948 if (n && param && (param->class == D3DXPC_SCALAR
1949 || param->class == D3DXPC_VECTOR
1950 || param->class == D3DXPC_MATRIX_ROWS
1951 || param->class == D3DXPC_MATRIX_COLUMNS))
1953 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1955 for (i = 0; i < size; ++i)
1957 n[i] = get_int(param->type, (DWORD *)param->data + i);
1959 return D3D_OK;
1962 WARN("Invalid argument specified\n");
1964 return D3DERR_INVALIDCALL;
1967 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1969 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1970 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1972 TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
1974 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1976 set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
1977 return D3D_OK;
1980 WARN("Invalid argument specified\n");
1982 return D3DERR_INVALIDCALL;
1985 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1987 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1988 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1990 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1992 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1994 *f = get_float(param->type, (DWORD *)param->data);
1995 TRACE("Returning %f\n", *f);
1996 return D3D_OK;
1999 WARN("Invalid argument specified\n");
2001 return D3DERR_INVALIDCALL;
2004 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2006 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2007 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2009 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2011 if (param)
2013 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2015 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2017 switch (param->class)
2019 case D3DXPC_SCALAR:
2020 case D3DXPC_VECTOR:
2021 case D3DXPC_MATRIX_ROWS:
2022 for (i = 0; i < size; ++i)
2024 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
2026 return D3D_OK;
2028 case D3DXPC_OBJECT:
2029 case D3DXPC_STRUCT:
2030 break;
2032 default:
2033 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2034 break;
2038 WARN("Invalid argument specified\n");
2040 return D3DERR_INVALIDCALL;
2043 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2045 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2046 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2048 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2050 if (f && param && (param->class == D3DXPC_SCALAR
2051 || param->class == D3DXPC_VECTOR
2052 || param->class == D3DXPC_MATRIX_ROWS
2053 || param->class == D3DXPC_MATRIX_COLUMNS))
2055 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2057 for (i = 0; i < size; ++i)
2059 f[i] = get_float(param->type, (DWORD *)param->data + i);
2061 return D3D_OK;
2064 WARN("Invalid argument specified\n");
2066 return D3DERR_INVALIDCALL;
2069 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2071 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2072 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2074 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2076 if (param && !param->element_count)
2078 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2080 switch (param->class)
2082 case D3DXPC_SCALAR:
2083 case D3DXPC_VECTOR:
2084 if (param->type == D3DXPT_INT && param->bytes == 4)
2086 DWORD tmp;
2088 TRACE("INT fixup\n");
2089 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2090 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2091 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2092 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2094 *(INT *)param->data = tmp;
2095 return D3D_OK;
2097 set_vector(param, vector);
2098 return D3D_OK;
2100 case D3DXPC_MATRIX_ROWS:
2101 case D3DXPC_OBJECT:
2102 case D3DXPC_STRUCT:
2103 break;
2105 default:
2106 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2107 break;
2111 WARN("Invalid argument specified\n");
2113 return D3DERR_INVALIDCALL;
2116 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2118 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2119 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2121 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2123 if (vector && param && !param->element_count)
2125 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2127 switch (param->class)
2129 case D3DXPC_SCALAR:
2130 case D3DXPC_VECTOR:
2131 if (param->type == D3DXPT_INT && param->bytes == 4)
2133 TRACE("INT fixup\n");
2134 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2135 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2136 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2137 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2138 return D3D_OK;
2140 get_vector(param, vector);
2141 return D3D_OK;
2143 case D3DXPC_MATRIX_ROWS:
2144 case D3DXPC_OBJECT:
2145 case D3DXPC_STRUCT:
2146 break;
2148 default:
2149 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2150 break;
2154 WARN("Invalid argument specified\n");
2156 return D3DERR_INVALIDCALL;
2159 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2161 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2162 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2164 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
2166 if (param && param->element_count && param->element_count >= count)
2168 UINT i;
2170 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2172 switch (param->class)
2174 case D3DXPC_VECTOR:
2175 for (i = 0; i < count; ++i)
2177 set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2179 return D3D_OK;
2181 case D3DXPC_SCALAR:
2182 case D3DXPC_MATRIX_ROWS:
2183 case D3DXPC_OBJECT:
2184 case D3DXPC_STRUCT:
2185 break;
2187 default:
2188 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2189 break;
2193 WARN("Invalid argument specified\n");
2195 return D3DERR_INVALIDCALL;
2198 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2200 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2201 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2203 TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
2205 if (!count) return D3D_OK;
2207 if (vector && param && count <= param->element_count)
2209 UINT i;
2211 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2213 switch (param->class)
2215 case D3DXPC_VECTOR:
2216 for (i = 0; i < count; ++i)
2218 get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2220 return D3D_OK;
2222 case D3DXPC_SCALAR:
2223 case D3DXPC_MATRIX_ROWS:
2224 case D3DXPC_OBJECT:
2225 case D3DXPC_STRUCT:
2226 break;
2228 default:
2229 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2230 break;
2234 WARN("Invalid argument specified\n");
2236 return D3DERR_INVALIDCALL;
2239 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2241 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2242 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2244 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2246 if (param && !param->element_count)
2248 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2250 switch (param->class)
2252 case D3DXPC_MATRIX_ROWS:
2253 set_matrix(param, matrix);
2254 return D3D_OK;
2256 case D3DXPC_SCALAR:
2257 case D3DXPC_VECTOR:
2258 case D3DXPC_OBJECT:
2259 case D3DXPC_STRUCT:
2260 break;
2262 default:
2263 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2264 break;
2268 WARN("Invalid argument specified\n");
2270 return D3DERR_INVALIDCALL;
2273 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2275 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2276 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2278 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2280 if (matrix && param && !param->element_count)
2282 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2284 switch (param->class)
2286 case D3DXPC_MATRIX_ROWS:
2287 get_matrix(param, matrix);
2288 return D3D_OK;
2290 case D3DXPC_SCALAR:
2291 case D3DXPC_VECTOR:
2292 case D3DXPC_OBJECT:
2293 case D3DXPC_STRUCT:
2294 break;
2296 default:
2297 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2298 break;
2302 WARN("Invalid argument specified\n");
2304 return D3DERR_INVALIDCALL;
2307 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2309 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2310 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2312 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2314 if (param && param->element_count >= count)
2316 UINT i;
2318 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2320 switch (param->class)
2322 case D3DXPC_MATRIX_ROWS:
2323 for (i = 0; i < count; ++i)
2325 set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2327 return D3D_OK;
2329 case D3DXPC_SCALAR:
2330 case D3DXPC_VECTOR:
2331 case D3DXPC_OBJECT:
2332 case D3DXPC_STRUCT:
2333 break;
2335 default:
2336 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2337 break;
2341 WARN("Invalid argument specified\n");
2343 return D3DERR_INVALIDCALL;
2346 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2348 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2349 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2351 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2353 if (!count) return D3D_OK;
2355 if (matrix && param && count <= param->element_count)
2357 UINT i;
2359 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2361 switch (param->class)
2363 case D3DXPC_MATRIX_ROWS:
2364 for (i = 0; i < count; ++i)
2366 get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2368 return D3D_OK;
2370 case D3DXPC_SCALAR:
2371 case D3DXPC_VECTOR:
2372 case D3DXPC_OBJECT:
2373 case D3DXPC_STRUCT:
2374 break;
2376 default:
2377 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2378 break;
2382 WARN("Invalid argument specified\n");
2384 return D3DERR_INVALIDCALL;
2387 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2389 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2391 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2393 return E_NOTIMPL;
2396 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2398 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2400 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2402 return E_NOTIMPL;
2405 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2407 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2408 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2409 D3DXMATRIX m;
2411 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2413 if (param && !param->element_count)
2415 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2417 switch (param->class)
2419 case D3DXPC_MATRIX_ROWS:
2420 set_matrix(param, D3DXMatrixTranspose(&m, matrix));
2421 return D3D_OK;
2423 case D3DXPC_SCALAR:
2424 case D3DXPC_VECTOR:
2425 case D3DXPC_OBJECT:
2426 case D3DXPC_STRUCT:
2427 break;
2429 default:
2430 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2431 break;
2435 WARN("Invalid argument specified\n");
2437 return D3DERR_INVALIDCALL;
2440 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2442 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2443 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2444 D3DXMATRIX m;
2446 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2448 if (matrix && param && !param->element_count)
2450 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2452 switch (param->class)
2454 case D3DXPC_SCALAR:
2455 case D3DXPC_VECTOR:
2456 get_matrix(param, matrix);
2457 return D3D_OK;
2459 case D3DXPC_MATRIX_ROWS:
2460 get_matrix(param, &m);
2461 D3DXMatrixTranspose(matrix, &m);
2462 return D3D_OK;
2464 case D3DXPC_OBJECT:
2465 case D3DXPC_STRUCT:
2466 break;
2468 default:
2469 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2470 break;
2474 WARN("Invalid argument specified\n");
2476 return D3DERR_INVALIDCALL;
2479 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2481 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2482 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2483 D3DXMATRIX m;
2485 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2487 if (param && param->element_count >= count)
2489 UINT i;
2491 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2493 switch (param->class)
2495 case D3DXPC_MATRIX_ROWS:
2496 for (i = 0; i < count; ++i)
2498 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
2500 return D3D_OK;
2502 case D3DXPC_SCALAR:
2503 case D3DXPC_VECTOR:
2504 case D3DXPC_OBJECT:
2505 case D3DXPC_STRUCT:
2506 break;
2508 default:
2509 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2510 break;
2514 WARN("Invalid argument specified\n");
2516 return D3DERR_INVALIDCALL;
2519 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2521 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2522 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2524 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2526 if (!count) return D3D_OK;
2528 if (matrix && param && count <= param->element_count)
2530 UINT i;
2532 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2534 switch (param->class)
2536 case D3DXPC_MATRIX_ROWS:
2537 for (i = 0; i < count; ++i)
2539 D3DXMATRIX m;
2541 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2542 D3DXMatrixTranspose(&matrix[i], &m);
2544 return D3D_OK;
2546 case D3DXPC_SCALAR:
2547 case D3DXPC_VECTOR:
2548 case D3DXPC_OBJECT:
2549 case D3DXPC_STRUCT:
2550 break;
2552 default:
2553 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2554 break;
2558 WARN("Invalid argument specified\n");
2560 return D3DERR_INVALIDCALL;
2563 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2565 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2567 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2569 return E_NOTIMPL;
2572 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2574 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2576 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2578 return E_NOTIMPL;
2581 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2583 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2585 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
2587 return E_NOTIMPL;
2590 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2592 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2593 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2595 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
2597 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2599 *string = *(LPCSTR *)param->data;
2600 TRACE("Returning %s\n", debugstr_a(*string));
2601 return D3D_OK;
2604 WARN("Invalid argument specified\n");
2606 return D3DERR_INVALIDCALL;
2609 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2611 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2612 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2614 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2616 if (param && !param->element_count &&
2617 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2618 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2619 || param->type == D3DXPT_TEXTURECUBE))
2621 LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2623 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2624 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2626 *(LPDIRECT3DBASETEXTURE9 *)param->data = texture;
2628 return D3D_OK;
2631 WARN("Invalid argument specified\n");
2633 return D3DERR_INVALIDCALL;
2636 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2638 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2639 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2641 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2643 if (texture && param && !param->element_count &&
2644 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2645 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2646 || param->type == D3DXPT_TEXTURECUBE))
2648 *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2649 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2650 TRACE("Returning %p\n", *texture);
2651 return D3D_OK;
2654 WARN("Invalid argument specified\n");
2656 return D3DERR_INVALIDCALL;
2659 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2661 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2662 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2664 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
2666 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2668 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
2669 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
2670 TRACE("Returning %p\n", *pshader);
2671 return D3D_OK;
2674 WARN("Invalid argument specified\n");
2676 return D3DERR_INVALIDCALL;
2679 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2681 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2682 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2684 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
2686 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2688 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
2689 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
2690 TRACE("Returning %p\n", *vshader);
2691 return D3D_OK;
2694 WARN("Invalid argument specified\n");
2696 return D3DERR_INVALIDCALL;
2699 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2701 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2703 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
2705 return E_NOTIMPL;
2708 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
2710 /*** IUnknown methods ***/
2711 ID3DXBaseEffectImpl_QueryInterface,
2712 ID3DXBaseEffectImpl_AddRef,
2713 ID3DXBaseEffectImpl_Release,
2714 /*** ID3DXBaseEffect methods ***/
2715 ID3DXBaseEffectImpl_GetDesc,
2716 ID3DXBaseEffectImpl_GetParameterDesc,
2717 ID3DXBaseEffectImpl_GetTechniqueDesc,
2718 ID3DXBaseEffectImpl_GetPassDesc,
2719 ID3DXBaseEffectImpl_GetFunctionDesc,
2720 ID3DXBaseEffectImpl_GetParameter,
2721 ID3DXBaseEffectImpl_GetParameterByName,
2722 ID3DXBaseEffectImpl_GetParameterBySemantic,
2723 ID3DXBaseEffectImpl_GetParameterElement,
2724 ID3DXBaseEffectImpl_GetTechnique,
2725 ID3DXBaseEffectImpl_GetTechniqueByName,
2726 ID3DXBaseEffectImpl_GetPass,
2727 ID3DXBaseEffectImpl_GetPassByName,
2728 ID3DXBaseEffectImpl_GetFunction,
2729 ID3DXBaseEffectImpl_GetFunctionByName,
2730 ID3DXBaseEffectImpl_GetAnnotation,
2731 ID3DXBaseEffectImpl_GetAnnotationByName,
2732 ID3DXBaseEffectImpl_SetValue,
2733 ID3DXBaseEffectImpl_GetValue,
2734 ID3DXBaseEffectImpl_SetBool,
2735 ID3DXBaseEffectImpl_GetBool,
2736 ID3DXBaseEffectImpl_SetBoolArray,
2737 ID3DXBaseEffectImpl_GetBoolArray,
2738 ID3DXBaseEffectImpl_SetInt,
2739 ID3DXBaseEffectImpl_GetInt,
2740 ID3DXBaseEffectImpl_SetIntArray,
2741 ID3DXBaseEffectImpl_GetIntArray,
2742 ID3DXBaseEffectImpl_SetFloat,
2743 ID3DXBaseEffectImpl_GetFloat,
2744 ID3DXBaseEffectImpl_SetFloatArray,
2745 ID3DXBaseEffectImpl_GetFloatArray,
2746 ID3DXBaseEffectImpl_SetVector,
2747 ID3DXBaseEffectImpl_GetVector,
2748 ID3DXBaseEffectImpl_SetVectorArray,
2749 ID3DXBaseEffectImpl_GetVectorArray,
2750 ID3DXBaseEffectImpl_SetMatrix,
2751 ID3DXBaseEffectImpl_GetMatrix,
2752 ID3DXBaseEffectImpl_SetMatrixArray,
2753 ID3DXBaseEffectImpl_GetMatrixArray,
2754 ID3DXBaseEffectImpl_SetMatrixPointerArray,
2755 ID3DXBaseEffectImpl_GetMatrixPointerArray,
2756 ID3DXBaseEffectImpl_SetMatrixTranspose,
2757 ID3DXBaseEffectImpl_GetMatrixTranspose,
2758 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
2759 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
2760 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
2761 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
2762 ID3DXBaseEffectImpl_SetString,
2763 ID3DXBaseEffectImpl_GetString,
2764 ID3DXBaseEffectImpl_SetTexture,
2765 ID3DXBaseEffectImpl_GetTexture,
2766 ID3DXBaseEffectImpl_GetPixelShader,
2767 ID3DXBaseEffectImpl_GetVertexShader,
2768 ID3DXBaseEffectImpl_SetArrayRange,
2771 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
2773 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
2776 /*** IUnknown methods ***/
2777 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
2779 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
2781 if (IsEqualGUID(riid, &IID_IUnknown) ||
2782 IsEqualGUID(riid, &IID_ID3DXEffect))
2784 iface->lpVtbl->AddRef(iface);
2785 *object = iface;
2786 return S_OK;
2789 ERR("Interface %s not found\n", debugstr_guid(riid));
2791 return E_NOINTERFACE;
2794 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
2796 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2798 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
2800 return InterlockedIncrement(&This->ref);
2803 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
2805 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2806 ULONG ref = InterlockedDecrement(&This->ref);
2808 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
2810 if (!ref)
2812 free_effect(This);
2813 HeapFree(GetProcessHeap(), 0, This);
2816 return ref;
2819 /*** ID3DXBaseEffect methods ***/
2820 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
2822 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2823 ID3DXBaseEffect *base = This->base_effect;
2825 TRACE("Forward iface %p, base %p\n", This, base);
2827 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2830 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2832 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2833 ID3DXBaseEffect *base = This->base_effect;
2835 TRACE("Forward iface %p, base %p\n", This, base);
2837 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2840 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2842 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2843 ID3DXBaseEffect *base = This->base_effect;
2845 TRACE("Forward iface %p, base %p\n", This, base);
2847 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2850 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2852 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2853 ID3DXBaseEffect *base = This->base_effect;
2855 TRACE("Forward iface %p, base %p\n", This, base);
2857 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2860 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2862 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2863 ID3DXBaseEffect *base = This->base_effect;
2865 TRACE("Forward iface %p, base %p\n", This, base);
2867 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2870 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2872 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2873 ID3DXBaseEffect *base = This->base_effect;
2875 TRACE("Forward iface %p, base %p\n", This, base);
2877 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
2880 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
2882 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2883 ID3DXBaseEffect *base = This->base_effect;
2885 TRACE("Forward iface %p, base %p\n", This, base);
2887 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
2890 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
2892 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2893 ID3DXBaseEffect *base = This->base_effect;
2895 TRACE("Forward iface %p, base %p\n", This, base);
2897 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
2900 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2902 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2903 ID3DXBaseEffect *base = This->base_effect;
2905 TRACE("Forward iface %p, base %p\n", This, base);
2907 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
2910 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
2912 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2913 ID3DXBaseEffect *base = This->base_effect;
2915 TRACE("Forward iface %p, base %p\n", This, base);
2917 return ID3DXBaseEffectImpl_GetTechnique(base, index);
2920 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
2922 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2923 ID3DXBaseEffect *base = This->base_effect;
2925 TRACE("Forward iface %p, base %p\n", This, base);
2927 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
2930 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
2932 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2933 ID3DXBaseEffect *base = This->base_effect;
2935 TRACE("Forward iface %p, base %p\n", This, base);
2937 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
2940 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
2942 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2943 ID3DXBaseEffect *base = This->base_effect;
2945 TRACE("Forward iface %p, base %p\n", This, base);
2947 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
2950 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
2952 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2953 ID3DXBaseEffect *base = This->base_effect;
2955 TRACE("Forward iface %p, base %p\n", This, base);
2957 return ID3DXBaseEffectImpl_GetFunction(base, index);
2960 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
2962 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2963 ID3DXBaseEffect *base = This->base_effect;
2965 TRACE("Forward iface %p, base %p\n", This, base);
2967 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
2970 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
2972 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2973 ID3DXBaseEffect *base = This->base_effect;
2975 TRACE("Forward iface %p, base %p\n", This, base);
2977 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
2980 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
2982 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2983 ID3DXBaseEffect *base = This->base_effect;
2985 TRACE("Forward iface %p, base %p\n", This, base);
2987 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
2990 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
2992 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2993 ID3DXBaseEffect *base = This->base_effect;
2995 TRACE("Forward iface %p, base %p\n", This, base);
2997 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3000 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3002 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3003 ID3DXBaseEffect *base = This->base_effect;
3005 TRACE("Forward iface %p, base %p\n", This, base);
3007 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3010 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3012 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3013 ID3DXBaseEffect *base = This->base_effect;
3015 TRACE("Forward iface %p, base %p\n", This, base);
3017 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3020 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3022 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3023 ID3DXBaseEffect *base = This->base_effect;
3025 TRACE("Forward iface %p, base %p\n", This, base);
3027 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
3030 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
3032 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3033 ID3DXBaseEffect *base = This->base_effect;
3035 TRACE("Forward iface %p, base %p\n", This, base);
3037 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
3040 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
3042 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3043 ID3DXBaseEffect *base = This->base_effect;
3045 TRACE("Forward iface %p, base %p\n", This, base);
3047 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
3050 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3052 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3053 ID3DXBaseEffect *base = This->base_effect;
3055 TRACE("Forward iface %p, base %p\n", This, base);
3057 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
3060 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3062 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3063 ID3DXBaseEffect *base = This->base_effect;
3065 TRACE("Forward iface %p, base %p\n", This, base);
3067 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
3070 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
3072 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3073 ID3DXBaseEffect *base = This->base_effect;
3075 TRACE("Forward iface %p, base %p\n", This, base);
3077 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
3080 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
3082 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3083 ID3DXBaseEffect *base = This->base_effect;
3085 TRACE("Forward iface %p, base %p\n", This, base);
3087 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
3090 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
3092 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3093 ID3DXBaseEffect *base = This->base_effect;
3095 TRACE("Forward iface %p, base %p\n", This, base);
3097 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
3100 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
3102 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3103 ID3DXBaseEffect *base = This->base_effect;
3105 TRACE("Forward iface %p, base %p\n", This, base);
3107 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
3110 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
3112 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3113 ID3DXBaseEffect *base = This->base_effect;
3115 TRACE("Forward iface %p, base %p\n", This, base);
3117 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
3120 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
3122 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3123 ID3DXBaseEffect *base = This->base_effect;
3125 TRACE("Forward iface %p, base %p\n", This, base);
3127 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
3130 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
3132 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3133 ID3DXBaseEffect *base = This->base_effect;
3135 TRACE("Forward iface %p, base %p\n", This, base);
3137 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
3140 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3142 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3143 ID3DXBaseEffect *base = This->base_effect;
3145 TRACE("Forward iface %p, base %p\n", This, base);
3147 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
3150 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
3152 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3153 ID3DXBaseEffect *base = This->base_effect;
3155 TRACE("Forward iface %p, base %p\n", This, base);
3157 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
3160 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3162 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3163 ID3DXBaseEffect *base = This->base_effect;
3165 TRACE("Forward iface %p, base %p\n", This, base);
3167 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
3170 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3172 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3173 ID3DXBaseEffect *base = This->base_effect;
3175 TRACE("Forward iface %p, base %p\n", This, base);
3177 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
3180 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3182 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3183 ID3DXBaseEffect *base = This->base_effect;
3185 TRACE("Forward iface %p, base %p\n", This, base);
3187 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3190 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3192 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3193 ID3DXBaseEffect *base = This->base_effect;
3195 TRACE("Forward iface %p, base %p\n", This, base);
3197 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3200 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3202 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3203 ID3DXBaseEffect *base = This->base_effect;
3205 TRACE("Forward iface %p, base %p\n", This, base);
3207 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3210 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3212 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3213 ID3DXBaseEffect *base = This->base_effect;
3215 TRACE("Forward iface %p, base %p\n", This, base);
3217 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3220 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3222 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3223 ID3DXBaseEffect *base = This->base_effect;
3225 TRACE("Forward iface %p, base %p\n", This, base);
3227 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3230 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3232 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3233 ID3DXBaseEffect *base = This->base_effect;
3235 TRACE("Forward iface %p, base %p\n", This, base);
3237 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3240 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3242 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3243 ID3DXBaseEffect *base = This->base_effect;
3245 TRACE("Forward iface %p, base %p\n", This, base);
3247 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3250 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3252 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3253 ID3DXBaseEffect *base = This->base_effect;
3255 TRACE("Forward iface %p, base %p\n", This, base);
3257 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3260 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3262 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3263 ID3DXBaseEffect *base = This->base_effect;
3265 TRACE("Forward iface %p, base %p\n", This, base);
3267 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3270 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3272 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3273 ID3DXBaseEffect *base = This->base_effect;
3275 TRACE("Forward iface %p, base %p\n", This, base);
3277 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3280 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3282 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3283 ID3DXBaseEffect *base = This->base_effect;
3285 TRACE("Forward iface %p, base %p\n", This, base);
3287 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3290 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
3292 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3293 ID3DXBaseEffect *base = This->base_effect;
3295 TRACE("Forward iface %p, base %p\n", This, base);
3297 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3300 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
3302 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3303 ID3DXBaseEffect *base = This->base_effect;
3305 TRACE("Forward iface %p, base %p\n", This, base);
3307 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3310 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3312 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3313 ID3DXBaseEffect *base = This->base_effect;
3315 TRACE("Forward iface %p, base %p\n", This, base);
3317 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3320 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3322 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3323 ID3DXBaseEffect *base = This->base_effect;
3325 TRACE("Forward iface %p, base %p\n", This, base);
3327 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3330 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3332 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3333 ID3DXBaseEffect *base = This->base_effect;
3335 TRACE("Forward iface %p, base %p\n", This, base);
3337 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3340 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3342 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3343 ID3DXBaseEffect *base = This->base_effect;
3345 TRACE("Forward iface %p, base %p\n", This, base);
3347 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3350 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3352 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3353 ID3DXBaseEffect *base = This->base_effect;
3355 TRACE("Forward iface %p, base %p\n", This, base);
3357 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3360 /*** ID3DXEffect methods ***/
3361 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
3363 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3365 TRACE("iface %p, pool %p\n", This, pool);
3367 if (!pool)
3369 WARN("Invalid argument supplied.\n");
3370 return D3DERR_INVALIDCALL;
3373 if (This->pool)
3375 This->pool->lpVtbl->AddRef(This->pool);
3378 *pool = This->pool;
3380 TRACE("Returning pool %p\n", *pool);
3382 return S_OK;
3385 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3387 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3388 struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
3389 struct d3dx_technique *tech = is_valid_technique(base, technique);
3391 TRACE("iface %p, technique %p\n", This, technique);
3393 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
3395 if (tech)
3397 UINT i;
3399 for (i = 0; i < base->technique_count; ++i)
3401 struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]);
3403 if (tech == t)
3405 This->active_technique = get_technique_handle(t);
3406 TRACE("Technique %u (%p)\n", i, tech);
3407 return D3D_OK;
3412 WARN("Invalid argument supplied.\n");
3414 return D3DERR_INVALIDCALL;
3417 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3419 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3421 TRACE("iface %p\n", This);
3423 return This->active_technique;
3426 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3428 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3430 FIXME("(%p)->(%p): stub\n", This, technique);
3432 return D3D_OK;
3435 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3437 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3439 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3441 return E_NOTIMPL;
3444 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
3446 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3448 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
3450 return FALSE;
3453 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
3455 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3456 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3458 FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
3460 if (passes && technique)
3462 if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
3464 TRACE("State capturing disabled.\n");
3466 else
3468 FIXME("State capturing not supported, yet!\n");
3471 *passes = technique->pass_count;
3473 return D3D_OK;
3476 WARN("Invalid argument supplied.\n");
3478 return D3DERR_INVALIDCALL;
3481 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
3483 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3484 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3486 TRACE("iface %p, pass %u\n", This, pass);
3488 if (technique && pass < technique->pass_count && !This->active_pass)
3490 This->active_pass = technique->pass_handles[pass];
3492 FIXME("No states applied, yet!\n");
3494 return D3D_OK;
3497 WARN("Invalid argument supplied.\n");
3499 return D3DERR_INVALIDCALL;
3502 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
3504 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3506 FIXME("(%p)->(): stub\n", This);
3508 return E_NOTIMPL;
3511 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
3513 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3515 TRACE("iface %p\n", This);
3517 if (This->active_pass)
3519 This->active_pass = NULL;
3520 return D3D_OK;
3523 WARN("Invalid call.\n");
3525 return D3DERR_INVALIDCALL;
3528 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
3530 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3532 FIXME("(%p)->(): stub\n", This);
3534 return E_NOTIMPL;
3537 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
3539 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3541 TRACE("iface %p, device %p\n", This, device);
3543 if (!device)
3545 WARN("Invalid argument supplied.\n");
3546 return D3DERR_INVALIDCALL;
3549 IDirect3DDevice9_AddRef(This->device);
3551 *device = This->device;
3553 TRACE("Returning device %p\n", *device);
3555 return S_OK;
3558 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
3560 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3562 FIXME("(%p)->(): stub\n", This);
3564 return E_NOTIMPL;
3567 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
3569 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3571 FIXME("(%p)->(): stub\n", This);
3573 return E_NOTIMPL;
3576 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager)
3578 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3580 TRACE("iface %p, manager %p\n", This, manager);
3582 if (manager) IUnknown_AddRef(manager);
3583 if (This->manager) IUnknown_Release(This->manager);
3585 This->manager = manager;
3587 return D3D_OK;
3590 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager)
3592 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3594 TRACE("iface %p, manager %p\n", This, manager);
3596 if (!manager)
3598 WARN("Invalid argument supplied.\n");
3599 return D3DERR_INVALIDCALL;
3602 if (This->manager) IUnknown_AddRef(This->manager);
3603 *manager = This->manager;
3605 return D3D_OK;
3608 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
3610 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3612 FIXME("(%p)->(): stub\n", This);
3614 return E_NOTIMPL;
3617 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
3619 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3621 FIXME("(%p)->(): stub\n", This);
3623 return NULL;
3626 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3628 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3630 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3632 return E_NOTIMPL;
3635 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3637 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3639 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3641 return E_NOTIMPL;
3644 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
3646 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3648 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
3650 return E_NOTIMPL;
3653 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
3655 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3657 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
3659 return E_NOTIMPL;
3662 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
3664 /*** IUnknown methods ***/
3665 ID3DXEffectImpl_QueryInterface,
3666 ID3DXEffectImpl_AddRef,
3667 ID3DXEffectImpl_Release,
3668 /*** ID3DXBaseEffect methods ***/
3669 ID3DXEffectImpl_GetDesc,
3670 ID3DXEffectImpl_GetParameterDesc,
3671 ID3DXEffectImpl_GetTechniqueDesc,
3672 ID3DXEffectImpl_GetPassDesc,
3673 ID3DXEffectImpl_GetFunctionDesc,
3674 ID3DXEffectImpl_GetParameter,
3675 ID3DXEffectImpl_GetParameterByName,
3676 ID3DXEffectImpl_GetParameterBySemantic,
3677 ID3DXEffectImpl_GetParameterElement,
3678 ID3DXEffectImpl_GetTechnique,
3679 ID3DXEffectImpl_GetTechniqueByName,
3680 ID3DXEffectImpl_GetPass,
3681 ID3DXEffectImpl_GetPassByName,
3682 ID3DXEffectImpl_GetFunction,
3683 ID3DXEffectImpl_GetFunctionByName,
3684 ID3DXEffectImpl_GetAnnotation,
3685 ID3DXEffectImpl_GetAnnotationByName,
3686 ID3DXEffectImpl_SetValue,
3687 ID3DXEffectImpl_GetValue,
3688 ID3DXEffectImpl_SetBool,
3689 ID3DXEffectImpl_GetBool,
3690 ID3DXEffectImpl_SetBoolArray,
3691 ID3DXEffectImpl_GetBoolArray,
3692 ID3DXEffectImpl_SetInt,
3693 ID3DXEffectImpl_GetInt,
3694 ID3DXEffectImpl_SetIntArray,
3695 ID3DXEffectImpl_GetIntArray,
3696 ID3DXEffectImpl_SetFloat,
3697 ID3DXEffectImpl_GetFloat,
3698 ID3DXEffectImpl_SetFloatArray,
3699 ID3DXEffectImpl_GetFloatArray,
3700 ID3DXEffectImpl_SetVector,
3701 ID3DXEffectImpl_GetVector,
3702 ID3DXEffectImpl_SetVectorArray,
3703 ID3DXEffectImpl_GetVectorArray,
3704 ID3DXEffectImpl_SetMatrix,
3705 ID3DXEffectImpl_GetMatrix,
3706 ID3DXEffectImpl_SetMatrixArray,
3707 ID3DXEffectImpl_GetMatrixArray,
3708 ID3DXEffectImpl_SetMatrixPointerArray,
3709 ID3DXEffectImpl_GetMatrixPointerArray,
3710 ID3DXEffectImpl_SetMatrixTranspose,
3711 ID3DXEffectImpl_GetMatrixTranspose,
3712 ID3DXEffectImpl_SetMatrixTransposeArray,
3713 ID3DXEffectImpl_GetMatrixTransposeArray,
3714 ID3DXEffectImpl_SetMatrixTransposePointerArray,
3715 ID3DXEffectImpl_GetMatrixTransposePointerArray,
3716 ID3DXEffectImpl_SetString,
3717 ID3DXEffectImpl_GetString,
3718 ID3DXEffectImpl_SetTexture,
3719 ID3DXEffectImpl_GetTexture,
3720 ID3DXEffectImpl_GetPixelShader,
3721 ID3DXEffectImpl_GetVertexShader,
3722 ID3DXEffectImpl_SetArrayRange,
3723 /*** ID3DXEffect methods ***/
3724 ID3DXEffectImpl_GetPool,
3725 ID3DXEffectImpl_SetTechnique,
3726 ID3DXEffectImpl_GetCurrentTechnique,
3727 ID3DXEffectImpl_ValidateTechnique,
3728 ID3DXEffectImpl_FindNextValidTechnique,
3729 ID3DXEffectImpl_IsParameterUsed,
3730 ID3DXEffectImpl_Begin,
3731 ID3DXEffectImpl_BeginPass,
3732 ID3DXEffectImpl_CommitChanges,
3733 ID3DXEffectImpl_EndPass,
3734 ID3DXEffectImpl_End,
3735 ID3DXEffectImpl_GetDevice,
3736 ID3DXEffectImpl_OnLostDevice,
3737 ID3DXEffectImpl_OnResetDevice,
3738 ID3DXEffectImpl_SetStateManager,
3739 ID3DXEffectImpl_GetStateManager,
3740 ID3DXEffectImpl_BeginParameterBlock,
3741 ID3DXEffectImpl_EndParameterBlock,
3742 ID3DXEffectImpl_ApplyParameterBlock,
3743 ID3DXEffectImpl_DeleteParameterBlock,
3744 ID3DXEffectImpl_CloneEffect,
3745 ID3DXEffectImpl_SetRawValue
3748 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
3750 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
3753 /*** IUnknown methods ***/
3754 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
3756 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
3758 if (IsEqualGUID(riid, &IID_IUnknown) ||
3759 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
3761 iface->lpVtbl->AddRef(iface);
3762 *object = iface;
3763 return S_OK;
3766 ERR("Interface %s not found\n", debugstr_guid(riid));
3768 return E_NOINTERFACE;
3771 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
3773 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3775 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
3777 return InterlockedIncrement(&This->ref);
3780 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
3782 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3783 ULONG ref = InterlockedDecrement(&This->ref);
3785 TRACE("iface %p: Release from %u\n", iface, ref + 1);
3787 if (!ref)
3789 free_effect_compiler(This);
3790 HeapFree(GetProcessHeap(), 0, This);
3793 return ref;
3796 /*** ID3DXBaseEffect methods ***/
3797 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
3799 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3800 ID3DXBaseEffect *base = This->base_effect;
3802 TRACE("Forward iface %p, base %p\n", This, base);
3804 return ID3DXBaseEffectImpl_GetDesc(base, desc);
3807 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3809 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3810 ID3DXBaseEffect *base = This->base_effect;
3812 TRACE("Forward iface %p, base %p\n", This, base);
3814 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
3817 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3819 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3820 ID3DXBaseEffect *base = This->base_effect;
3822 TRACE("Forward iface %p, base %p\n", This, base);
3824 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
3827 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3829 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3830 ID3DXBaseEffect *base = This->base_effect;
3832 TRACE("Forward iface %p, base %p\n", This, base);
3834 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
3837 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3839 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3840 ID3DXBaseEffect *base = This->base_effect;
3842 TRACE("Forward iface %p, base %p\n", This, base);
3844 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
3847 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3849 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3850 ID3DXBaseEffect *base = This->base_effect;
3852 TRACE("Forward iface %p, base %p\n", This, base);
3854 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3857 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
3859 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3860 ID3DXBaseEffect *base = This->base_effect;
3862 TRACE("Forward iface %p, base %p\n", This, base);
3864 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3867 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
3869 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3870 ID3DXBaseEffect *base = This->base_effect;
3872 TRACE("Forward iface %p, base %p\n", This, base);
3874 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3877 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3879 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3880 ID3DXBaseEffect *base = This->base_effect;
3882 TRACE("Forward iface %p, base %p\n", This, base);
3884 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
3887 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
3889 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3890 ID3DXBaseEffect *base = This->base_effect;
3892 TRACE("Forward iface %p, base %p\n", This, base);
3894 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3897 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
3899 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3900 ID3DXBaseEffect *base = This->base_effect;
3902 TRACE("Forward iface %p, base %p\n", This, base);
3904 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3907 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
3909 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3910 ID3DXBaseEffect *base = This->base_effect;
3912 TRACE("Forward iface %p, base %p\n", This, base);
3914 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
3917 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
3919 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3920 ID3DXBaseEffect *base = This->base_effect;
3922 TRACE("Forward iface %p, base %p\n", This, base);
3924 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
3927 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
3929 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3930 ID3DXBaseEffect *base = This->base_effect;
3932 TRACE("Forward iface %p, base %p\n", This, base);
3934 return ID3DXBaseEffectImpl_GetFunction(base, index);
3937 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
3939 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3940 ID3DXBaseEffect *base = This->base_effect;
3942 TRACE("Forward iface %p, base %p\n", This, base);
3944 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
3947 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
3949 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3950 ID3DXBaseEffect *base = This->base_effect;
3952 TRACE("Forward iface %p, base %p\n", This, base);
3954 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
3957 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
3959 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3960 ID3DXBaseEffect *base = This->base_effect;
3962 TRACE("Forward iface %p, base %p\n", This, base);
3964 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
3967 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
3969 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3970 ID3DXBaseEffect *base = This->base_effect;
3972 TRACE("Forward iface %p, base %p\n", This, base);
3974 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3977 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3979 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3980 ID3DXBaseEffect *base = This->base_effect;
3982 TRACE("Forward iface %p, base %p\n", This, base);
3984 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3987 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
3989 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3990 ID3DXBaseEffect *base = This->base_effect;
3992 TRACE("Forward iface %p, base %p\n", This, base);
3994 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3997 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
3999 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4000 ID3DXBaseEffect *base = This->base_effect;
4002 TRACE("Forward iface %p, base %p\n", This, base);
4004 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
4007 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
4009 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4010 ID3DXBaseEffect *base = This->base_effect;
4012 TRACE("Forward iface %p, base %p\n", This, base);
4014 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
4017 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
4019 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4020 ID3DXBaseEffect *base = This->base_effect;
4022 TRACE("Forward iface %p, base %p\n", This, base);
4024 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
4027 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4029 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4030 ID3DXBaseEffect *base = This->base_effect;
4032 TRACE("Forward iface %p, base %p\n", This, base);
4034 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
4037 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4039 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4040 ID3DXBaseEffect *base = This->base_effect;
4042 TRACE("Forward iface %p, base %p\n", This, base);
4044 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
4047 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
4049 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4050 ID3DXBaseEffect *base = This->base_effect;
4052 TRACE("Forward iface %p, base %p\n", This, base);
4054 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
4057 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
4059 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4060 ID3DXBaseEffect *base = This->base_effect;
4062 TRACE("Forward iface %p, base %p\n", This, base);
4064 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
4067 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
4069 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4070 ID3DXBaseEffect *base = This->base_effect;
4072 TRACE("Forward iface %p, base %p\n", This, base);
4074 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
4077 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
4079 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4080 ID3DXBaseEffect *base = This->base_effect;
4082 TRACE("Forward iface %p, base %p\n", This, base);
4084 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
4087 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
4089 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4090 ID3DXBaseEffect *base = This->base_effect;
4092 TRACE("Forward iface %p, base %p\n", This, base);
4094 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
4097 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
4099 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4100 ID3DXBaseEffect *base = This->base_effect;
4102 TRACE("Forward iface %p, base %p\n", This, base);
4104 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
4107 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
4109 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4110 ID3DXBaseEffect *base = This->base_effect;
4112 TRACE("Forward iface %p, base %p\n", This, base);
4114 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
4117 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4119 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4120 ID3DXBaseEffect *base = This->base_effect;
4122 TRACE("Forward iface %p, base %p\n", This, base);
4124 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
4127 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
4129 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4130 ID3DXBaseEffect *base = This->base_effect;
4132 TRACE("Forward iface %p, base %p\n", This, base);
4134 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
4137 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4139 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4140 ID3DXBaseEffect *base = This->base_effect;
4142 TRACE("Forward iface %p, base %p\n", This, base);
4144 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
4147 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4149 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4150 ID3DXBaseEffect *base = This->base_effect;
4152 TRACE("Forward iface %p, base %p\n", This, base);
4154 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
4157 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4159 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4160 ID3DXBaseEffect *base = This->base_effect;
4162 TRACE("Forward iface %p, base %p\n", This, base);
4164 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
4167 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4169 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4170 ID3DXBaseEffect *base = This->base_effect;
4172 TRACE("Forward iface %p, base %p\n", This, base);
4174 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
4177 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4179 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4180 ID3DXBaseEffect *base = This->base_effect;
4182 TRACE("Forward iface %p, base %p\n", This, base);
4184 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
4187 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4189 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4190 ID3DXBaseEffect *base = This->base_effect;
4192 TRACE("Forward iface %p, base %p\n", This, base);
4194 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
4197 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4199 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4200 ID3DXBaseEffect *base = This->base_effect;
4202 TRACE("Forward iface %p, base %p\n", This, base);
4204 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
4207 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4209 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4210 ID3DXBaseEffect *base = This->base_effect;
4212 TRACE("Forward iface %p, base %p\n", This, base);
4214 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
4217 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4219 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4220 ID3DXBaseEffect *base = This->base_effect;
4222 TRACE("Forward iface %p, base %p\n", This, base);
4224 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
4227 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4229 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4230 ID3DXBaseEffect *base = This->base_effect;
4232 TRACE("Forward iface %p, base %p\n", This, base);
4234 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
4237 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4239 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4240 ID3DXBaseEffect *base = This->base_effect;
4242 TRACE("Forward iface %p, base %p\n", This, base);
4244 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
4247 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4249 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4250 ID3DXBaseEffect *base = This->base_effect;
4252 TRACE("Forward iface %p, base %p\n", This, base);
4254 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
4257 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4259 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4260 ID3DXBaseEffect *base = This->base_effect;
4262 TRACE("Forward iface %p, base %p\n", This, base);
4264 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
4267 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
4269 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4270 ID3DXBaseEffect *base = This->base_effect;
4272 TRACE("Forward iface %p, base %p\n", This, base);
4274 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
4277 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
4279 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4280 ID3DXBaseEffect *base = This->base_effect;
4282 TRACE("Forward iface %p, base %p\n", This, base);
4284 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
4287 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
4289 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4290 ID3DXBaseEffect *base = This->base_effect;
4292 TRACE("Forward iface %p, base %p\n", This, base);
4294 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
4297 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
4299 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4300 ID3DXBaseEffect *base = This->base_effect;
4302 TRACE("Forward iface %p, base %p\n", This, base);
4304 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
4307 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
4309 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4310 ID3DXBaseEffect *base = This->base_effect;
4312 TRACE("Forward iface %p, base %p\n", This, base);
4314 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
4317 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
4319 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4320 ID3DXBaseEffect *base = This->base_effect;
4322 TRACE("Forward iface %p, base %p\n", This, base);
4324 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
4327 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
4329 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4330 ID3DXBaseEffect *base = This->base_effect;
4332 TRACE("Forward iface %p, base %p\n", This, base);
4334 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
4337 /*** ID3DXEffectCompiler methods ***/
4338 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4340 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4342 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4344 return E_NOTIMPL;
4347 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
4349 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4351 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
4353 return E_NOTIMPL;
4356 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
4357 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
4359 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4361 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
4363 return E_NOTIMPL;
4366 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
4367 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
4369 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4371 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4372 This, function, target, flags, shader, error_msgs, constant_table);
4374 return E_NOTIMPL;
4377 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
4379 /*** IUnknown methods ***/
4380 ID3DXEffectCompilerImpl_QueryInterface,
4381 ID3DXEffectCompilerImpl_AddRef,
4382 ID3DXEffectCompilerImpl_Release,
4383 /*** ID3DXBaseEffect methods ***/
4384 ID3DXEffectCompilerImpl_GetDesc,
4385 ID3DXEffectCompilerImpl_GetParameterDesc,
4386 ID3DXEffectCompilerImpl_GetTechniqueDesc,
4387 ID3DXEffectCompilerImpl_GetPassDesc,
4388 ID3DXEffectCompilerImpl_GetFunctionDesc,
4389 ID3DXEffectCompilerImpl_GetParameter,
4390 ID3DXEffectCompilerImpl_GetParameterByName,
4391 ID3DXEffectCompilerImpl_GetParameterBySemantic,
4392 ID3DXEffectCompilerImpl_GetParameterElement,
4393 ID3DXEffectCompilerImpl_GetTechnique,
4394 ID3DXEffectCompilerImpl_GetTechniqueByName,
4395 ID3DXEffectCompilerImpl_GetPass,
4396 ID3DXEffectCompilerImpl_GetPassByName,
4397 ID3DXEffectCompilerImpl_GetFunction,
4398 ID3DXEffectCompilerImpl_GetFunctionByName,
4399 ID3DXEffectCompilerImpl_GetAnnotation,
4400 ID3DXEffectCompilerImpl_GetAnnotationByName,
4401 ID3DXEffectCompilerImpl_SetValue,
4402 ID3DXEffectCompilerImpl_GetValue,
4403 ID3DXEffectCompilerImpl_SetBool,
4404 ID3DXEffectCompilerImpl_GetBool,
4405 ID3DXEffectCompilerImpl_SetBoolArray,
4406 ID3DXEffectCompilerImpl_GetBoolArray,
4407 ID3DXEffectCompilerImpl_SetInt,
4408 ID3DXEffectCompilerImpl_GetInt,
4409 ID3DXEffectCompilerImpl_SetIntArray,
4410 ID3DXEffectCompilerImpl_GetIntArray,
4411 ID3DXEffectCompilerImpl_SetFloat,
4412 ID3DXEffectCompilerImpl_GetFloat,
4413 ID3DXEffectCompilerImpl_SetFloatArray,
4414 ID3DXEffectCompilerImpl_GetFloatArray,
4415 ID3DXEffectCompilerImpl_SetVector,
4416 ID3DXEffectCompilerImpl_GetVector,
4417 ID3DXEffectCompilerImpl_SetVectorArray,
4418 ID3DXEffectCompilerImpl_GetVectorArray,
4419 ID3DXEffectCompilerImpl_SetMatrix,
4420 ID3DXEffectCompilerImpl_GetMatrix,
4421 ID3DXEffectCompilerImpl_SetMatrixArray,
4422 ID3DXEffectCompilerImpl_GetMatrixArray,
4423 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
4424 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
4425 ID3DXEffectCompilerImpl_SetMatrixTranspose,
4426 ID3DXEffectCompilerImpl_GetMatrixTranspose,
4427 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
4428 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
4429 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
4430 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
4431 ID3DXEffectCompilerImpl_SetString,
4432 ID3DXEffectCompilerImpl_GetString,
4433 ID3DXEffectCompilerImpl_SetTexture,
4434 ID3DXEffectCompilerImpl_GetTexture,
4435 ID3DXEffectCompilerImpl_GetPixelShader,
4436 ID3DXEffectCompilerImpl_GetVertexShader,
4437 ID3DXEffectCompilerImpl_SetArrayRange,
4438 /*** ID3DXEffectCompiler methods ***/
4439 ID3DXEffectCompilerImpl_SetLiteral,
4440 ID3DXEffectCompilerImpl_GetLiteral,
4441 ID3DXEffectCompilerImpl_CompileEffect,
4442 ID3DXEffectCompilerImpl_CompileShader,
4445 static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
4447 HRESULT hr;
4448 UINT i;
4449 struct d3dx_state *states;
4451 read_dword(ptr, &sampler->state_count);
4452 TRACE("Count: %u\n", sampler->state_count);
4454 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
4455 if (!states)
4457 ERR("Out of memory\n");
4458 return E_OUTOFMEMORY;
4461 for (i = 0; i < sampler->state_count; ++i)
4463 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
4464 if (hr != D3D_OK)
4466 WARN("Failed to parse state\n");
4467 goto err_out;
4471 sampler->states = states;
4473 return D3D_OK;
4475 err_out:
4477 for (i = 0; i < sampler->state_count; ++i)
4479 free_state(&states[i]);
4482 HeapFree(GetProcessHeap(), 0, states);
4484 return hr;
4487 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
4489 unsigned int i;
4490 HRESULT hr;
4491 UINT old_size = 0;
4492 DWORD id;
4494 if (param->element_count)
4496 param->data = value;
4498 for (i = 0; i < param->element_count; ++i)
4500 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4502 hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
4503 if (hr != D3D_OK)
4505 WARN("Failed to parse value\n");
4506 return hr;
4509 old_size += member->bytes;
4512 return D3D_OK;
4515 switch(param->class)
4517 case D3DXPC_SCALAR:
4518 case D3DXPC_VECTOR:
4519 case D3DXPC_MATRIX_ROWS:
4520 case D3DXPC_MATRIX_COLUMNS:
4521 param->data = value;
4522 break;
4524 case D3DXPC_STRUCT:
4525 param->data = value;
4527 for (i = 0; i < param->member_count; ++i)
4529 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4531 hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
4532 if (hr != D3D_OK)
4534 WARN("Failed to parse value\n");
4535 return hr;
4538 old_size += member->bytes;
4540 break;
4542 case D3DXPC_OBJECT:
4543 switch (param->type)
4545 case D3DXPT_STRING:
4546 case D3DXPT_TEXTURE:
4547 case D3DXPT_TEXTURE1D:
4548 case D3DXPT_TEXTURE2D:
4549 case D3DXPT_TEXTURE3D:
4550 case D3DXPT_TEXTURECUBE:
4551 case D3DXPT_PIXELSHADER:
4552 case D3DXPT_VERTEXSHADER:
4553 read_dword(ptr, &id);
4554 TRACE("Id: %u\n", id);
4555 objects[id] = get_parameter_handle(param);
4556 param->data = value;
4557 break;
4559 case D3DXPT_SAMPLER:
4560 case D3DXPT_SAMPLER1D:
4561 case D3DXPT_SAMPLER2D:
4562 case D3DXPT_SAMPLER3D:
4563 case D3DXPT_SAMPLERCUBE:
4565 struct d3dx_sampler *sampler;
4567 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
4568 if (!sampler)
4570 ERR("Out of memory\n");
4571 return E_OUTOFMEMORY;
4574 hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
4575 if (hr != D3D_OK)
4577 HeapFree(GetProcessHeap(), 0, sampler);
4578 WARN("Failed to parse sampler\n");
4579 return hr;
4582 param->data = sampler;
4583 break;
4586 default:
4587 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4588 break;
4590 break;
4592 default:
4593 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4594 break;
4597 return D3D_OK;
4600 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
4602 UINT size = param->bytes;
4603 HRESULT hr;
4604 void *value = NULL;
4606 TRACE("param size: %u\n", size);
4608 if (size)
4610 value = HeapAlloc(GetProcessHeap(), 0, size);
4611 if (!value)
4613 ERR("Failed to allocate data memory.\n");
4614 return E_OUTOFMEMORY;
4617 TRACE("Data: %s.\n", debugstr_an(ptr, size));
4618 memcpy(value, ptr, size);
4621 hr = d3dx9_parse_value(param, value, data, &ptr, objects);
4622 if (hr != D3D_OK)
4624 WARN("Failed to parse value\n");
4625 HeapFree(GetProcessHeap(), 0, value);
4626 return hr;
4629 return D3D_OK;
4632 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
4634 DWORD size;
4636 read_dword(&ptr, &size);
4637 TRACE("Name size: %#x\n", size);
4639 if (!size)
4641 return D3D_OK;
4644 *name = HeapAlloc(GetProcessHeap(), 0, size);
4645 if (!*name)
4647 ERR("Failed to allocate name memory.\n");
4648 return E_OUTOFMEMORY;
4651 TRACE("Name: %s.\n", debugstr_an(ptr, size));
4652 memcpy(*name, ptr, size);
4654 return D3D_OK;
4657 static HRESULT d3dx9_copy_data(char **str, const char **ptr)
4659 DWORD size;
4661 read_dword(ptr, &size);
4662 TRACE("Data size: %#x\n", size);
4664 *str = HeapAlloc(GetProcessHeap(), 0, size);
4665 if (!*str)
4667 ERR("Failed to allocate name memory.\n");
4668 return E_OUTOFMEMORY;
4671 TRACE("Data: %s.\n", debugstr_an(*ptr, size));
4672 memcpy(*str, *ptr, size);
4674 *ptr += ((size + 3) & ~3);
4676 return D3D_OK;
4679 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device)
4681 DWORD size;
4682 HRESULT hr;
4684 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
4686 read_dword(ptr, &size);
4687 TRACE("Data size: %#x\n", size);
4689 if (!size)
4691 TRACE("Size is 0\n");
4692 *(void **)param->data = NULL;
4693 return D3D_OK;
4696 switch (param->type)
4698 case D3DXPT_STRING:
4699 /* re-read with size (sizeof(DWORD) = 4) */
4700 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
4701 if (hr != D3D_OK)
4703 WARN("Failed to parse string data\n");
4704 return hr;
4706 break;
4708 case D3DXPT_VERTEXSHADER:
4709 hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
4710 if (hr != D3D_OK)
4712 WARN("Failed to create vertex shader\n");
4713 return hr;
4715 break;
4717 case D3DXPT_PIXELSHADER:
4718 hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
4719 if (hr != D3D_OK)
4721 WARN("Failed to create pixel shader\n");
4722 return hr;
4724 break;
4726 default:
4727 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4728 break;
4732 *ptr += ((size + 3) & ~3);
4734 return D3D_OK;
4737 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
4738 struct d3dx_parameter *parent, UINT flags)
4740 DWORD offset;
4741 HRESULT hr;
4742 D3DXHANDLE *member_handles = NULL;
4743 UINT i;
4745 param->flags = flags;
4747 if (!parent)
4749 read_dword(ptr, &param->type);
4750 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
4752 read_dword(ptr, &param->class);
4753 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
4755 read_dword(ptr, &offset);
4756 TRACE("Type name offset: %#x\n", offset);
4757 hr = d3dx9_parse_name(&param->name, data + offset);
4758 if (hr != D3D_OK)
4760 WARN("Failed to parse name\n");
4761 goto err_out;
4764 read_dword(ptr, &offset);
4765 TRACE("Type semantic offset: %#x\n", offset);
4766 hr = d3dx9_parse_name(&param->semantic, data + offset);
4767 if (hr != D3D_OK)
4769 WARN("Failed to parse semantic\n");
4770 goto err_out;
4773 read_dword(ptr, &param->element_count);
4774 TRACE("Elements: %u\n", param->element_count);
4776 switch (param->class)
4778 case D3DXPC_VECTOR:
4779 read_dword(ptr, &param->columns);
4780 TRACE("Columns: %u\n", param->columns);
4782 read_dword(ptr, &param->rows);
4783 TRACE("Rows: %u\n", param->rows);
4785 /* sizeof(DWORD) * rows * columns */
4786 param->bytes = 4 * param->rows * param->columns;
4787 break;
4789 case D3DXPC_SCALAR:
4790 case D3DXPC_MATRIX_ROWS:
4791 case D3DXPC_MATRIX_COLUMNS:
4792 read_dword(ptr, &param->rows);
4793 TRACE("Rows: %u\n", param->rows);
4795 read_dword(ptr, &param->columns);
4796 TRACE("Columns: %u\n", param->columns);
4798 /* sizeof(DWORD) * rows * columns */
4799 param->bytes = 4 * param->rows * param->columns;
4800 break;
4802 case D3DXPC_STRUCT:
4803 read_dword(ptr, &param->member_count);
4804 TRACE("Members: %u\n", param->member_count);
4805 break;
4807 case D3DXPC_OBJECT:
4808 switch (param->type)
4810 case D3DXPT_STRING:
4811 param->bytes = sizeof(LPCSTR);
4812 break;
4814 case D3DXPT_PIXELSHADER:
4815 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
4816 break;
4818 case D3DXPT_VERTEXSHADER:
4819 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
4820 break;
4822 case D3DXPT_TEXTURE:
4823 case D3DXPT_TEXTURE1D:
4824 case D3DXPT_TEXTURE2D:
4825 case D3DXPT_TEXTURE3D:
4826 case D3DXPT_TEXTURECUBE:
4827 param->bytes = sizeof(LPDIRECT3DBASETEXTURE9);
4828 break;
4830 case D3DXPT_SAMPLER:
4831 case D3DXPT_SAMPLER1D:
4832 case D3DXPT_SAMPLER2D:
4833 case D3DXPT_SAMPLER3D:
4834 case D3DXPT_SAMPLERCUBE:
4835 param->bytes = 0;
4836 break;
4838 default:
4839 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4840 break;
4842 break;
4844 default:
4845 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4846 break;
4849 else
4851 /* elements */
4852 param->type = parent->type;
4853 param->class = parent->class;
4854 param->name = parent->name;
4855 param->semantic = parent->semantic;
4856 param->element_count = 0;
4857 param->annotation_count = 0;
4858 param->member_count = parent->member_count;
4859 param->bytes = parent->bytes;
4860 param->rows = parent->rows;
4861 param->columns = parent->columns;
4864 if (param->element_count)
4866 unsigned int param_bytes = 0;
4867 const char *save_ptr = *ptr;
4869 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
4870 if (!member_handles)
4872 ERR("Out of memory\n");
4873 hr = E_OUTOFMEMORY;
4874 goto err_out;
4877 for (i = 0; i < param->element_count; ++i)
4879 struct d3dx_parameter *member;
4880 *ptr = save_ptr;
4882 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4883 if (!member)
4885 ERR("Out of memory\n");
4886 hr = E_OUTOFMEMORY;
4887 goto err_out;
4890 member_handles[i] = get_parameter_handle(member);
4892 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
4893 if (hr != D3D_OK)
4895 WARN("Failed to parse member\n");
4896 goto err_out;
4899 param_bytes += member->bytes;
4902 param->bytes = param_bytes;
4904 else if (param->member_count)
4906 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
4907 if (!member_handles)
4909 ERR("Out of memory\n");
4910 hr = E_OUTOFMEMORY;
4911 goto err_out;
4914 for (i = 0; i < param->member_count; ++i)
4916 struct d3dx_parameter *member;
4918 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4919 if (!member)
4921 ERR("Out of memory\n");
4922 hr = E_OUTOFMEMORY;
4923 goto err_out;
4926 member_handles[i] = get_parameter_handle(member);
4928 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
4929 if (hr != D3D_OK)
4931 WARN("Failed to parse member\n");
4932 goto err_out;
4935 param->bytes += member->bytes;
4939 param->member_handles = member_handles;
4941 return D3D_OK;
4943 err_out:
4945 if (member_handles)
4947 unsigned int count;
4949 if (param->element_count) count = param->element_count;
4950 else count = param->member_count;
4952 for (i = 0; i < count; ++i)
4954 free_parameter(member_handles[i], param->element_count != 0, TRUE);
4956 HeapFree(GetProcessHeap(), 0, member_handles);
4959 if (!parent)
4961 HeapFree(GetProcessHeap(), 0, param->name);
4962 HeapFree(GetProcessHeap(), 0, param->semantic);
4964 param->name = NULL;
4965 param->semantic = NULL;
4967 return hr;
4970 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
4972 DWORD offset;
4973 const char *ptr2;
4974 HRESULT hr;
4976 anno->flags = D3DX_PARAMETER_ANNOTATION;
4978 read_dword(ptr, &offset);
4979 TRACE("Typedef offset: %#x\n", offset);
4980 ptr2 = data + offset;
4981 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
4982 if (hr != D3D_OK)
4984 WARN("Failed to parse type definition\n");
4985 return hr;
4988 read_dword(ptr, &offset);
4989 TRACE("Value offset: %#x\n", offset);
4990 hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
4991 if (hr != D3D_OK)
4993 WARN("Failed to parse value\n");
4994 return hr;
4997 return D3D_OK;
5000 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
5002 DWORD offset;
5003 const char *ptr2;
5004 HRESULT hr;
5005 struct d3dx_parameter *parameter;
5007 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5008 if (!parameter)
5010 ERR("Out of memory\n");
5011 return E_OUTOFMEMORY;
5014 state->type = ST_CONSTANT;
5016 read_dword(ptr, &state->operation);
5017 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5019 read_dword(ptr, &state->index);
5020 TRACE("Index: %#x\n", state->index);
5022 read_dword(ptr, &offset);
5023 TRACE("Typedef offset: %#x\n", offset);
5024 ptr2 = data + offset;
5025 hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
5026 if (hr != D3D_OK)
5028 WARN("Failed to parse type definition\n");
5029 goto err_out;
5032 read_dword(ptr, &offset);
5033 TRACE("Value offset: %#x\n", offset);
5034 hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
5035 if (hr != D3D_OK)
5037 WARN("Failed to parse value\n");
5038 goto err_out;
5041 state->parameter = get_parameter_handle(parameter);
5043 return D3D_OK;
5045 err_out:
5047 free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
5049 return hr;
5052 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
5054 DWORD offset;
5055 HRESULT hr;
5056 unsigned int i;
5057 D3DXHANDLE *annotation_handles = NULL;
5058 const char *ptr2;
5060 read_dword(ptr, &offset);
5061 TRACE("Typedef offset: %#x\n", offset);
5062 ptr2 = data + offset;
5064 read_dword(ptr, &offset);
5065 TRACE("Value offset: %#x\n", offset);
5067 read_dword(ptr, &param->flags);
5068 TRACE("Flags: %#x\n", param->flags);
5070 read_dword(ptr, &param->annotation_count);
5071 TRACE("Annotation count: %u\n", param->annotation_count);
5073 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
5074 if (hr != D3D_OK)
5076 WARN("Failed to parse type definition\n");
5077 return hr;
5080 hr = d3dx9_parse_init_value(param, data, data + offset, objects);
5081 if (hr != D3D_OK)
5083 WARN("Failed to parse value\n");
5084 return hr;
5087 if (param->annotation_count)
5089 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
5090 if (!annotation_handles)
5092 ERR("Out of memory\n");
5093 hr = E_OUTOFMEMORY;
5094 goto err_out;
5097 for (i = 0; i < param->annotation_count; ++i)
5099 struct d3dx_parameter *annotation;
5101 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5102 if (!annotation)
5104 ERR("Out of memory\n");
5105 hr = E_OUTOFMEMORY;
5106 goto err_out;
5109 annotation_handles[i] = get_parameter_handle(annotation);
5111 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5112 if (hr != D3D_OK)
5114 WARN("Failed to parse annotation\n");
5115 goto err_out;
5120 param->annotation_handles = annotation_handles;
5122 return D3D_OK;
5124 err_out:
5126 if (annotation_handles)
5128 for (i = 0; i < param->annotation_count; ++i)
5130 free_parameter(annotation_handles[i], FALSE, FALSE);
5132 HeapFree(GetProcessHeap(), 0, annotation_handles);
5135 return hr;
5138 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
5140 DWORD offset;
5141 HRESULT hr;
5142 unsigned int i;
5143 D3DXHANDLE *annotation_handles = NULL;
5144 struct d3dx_state *states = NULL;
5145 char *name = NULL;
5147 read_dword(ptr, &offset);
5148 TRACE("Pass name offset: %#x\n", offset);
5149 hr = d3dx9_parse_name(&name, data + offset);
5150 if (hr != D3D_OK)
5152 WARN("Failed to parse name\n");
5153 goto err_out;
5156 read_dword(ptr, &pass->annotation_count);
5157 TRACE("Annotation count: %u\n", pass->annotation_count);
5159 read_dword(ptr, &pass->state_count);
5160 TRACE("State count: %u\n", pass->state_count);
5162 if (pass->annotation_count)
5164 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
5165 if (!annotation_handles)
5167 ERR("Out of memory\n");
5168 hr = E_OUTOFMEMORY;
5169 goto err_out;
5172 for (i = 0; i < pass->annotation_count; ++i)
5174 struct d3dx_parameter *annotation;
5176 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5177 if (!annotation)
5179 ERR("Out of memory\n");
5180 hr = E_OUTOFMEMORY;
5181 goto err_out;
5184 annotation_handles[i] = get_parameter_handle(annotation);
5186 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5187 if (hr != D3D_OK)
5189 WARN("Failed to parse annotations\n");
5190 goto err_out;
5195 if (pass->state_count)
5197 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5198 if (!states)
5200 ERR("Out of memory\n");
5201 hr = E_OUTOFMEMORY;
5202 goto err_out;
5205 for (i = 0; i < pass->state_count; ++i)
5207 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
5208 if (hr != D3D_OK)
5210 WARN("Failed to parse annotations\n");
5211 goto err_out;
5216 pass->name = name;
5217 pass->annotation_handles = annotation_handles;
5218 pass->states = states;
5220 return D3D_OK;
5222 err_out:
5224 if (annotation_handles)
5226 for (i = 0; i < pass->annotation_count; ++i)
5228 free_parameter(annotation_handles[i], FALSE, FALSE);
5230 HeapFree(GetProcessHeap(), 0, annotation_handles);
5233 if (states)
5235 for (i = 0; i < pass->state_count; ++i)
5237 free_state(&states[i]);
5239 HeapFree(GetProcessHeap(), 0, states);
5242 HeapFree(GetProcessHeap(), 0, name);
5244 return hr;
5247 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
5249 DWORD offset;
5250 HRESULT hr;
5251 unsigned int i;
5252 D3DXHANDLE *annotation_handles = NULL;
5253 D3DXHANDLE *pass_handles = NULL;
5254 char *name = NULL;
5256 read_dword(ptr, &offset);
5257 TRACE("Technique name offset: %#x\n", offset);
5258 hr = d3dx9_parse_name(&name, data + offset);
5259 if (hr != D3D_OK)
5261 WARN("Failed to parse name\n");
5262 goto err_out;
5265 read_dword(ptr, &technique->annotation_count);
5266 TRACE("Annotation count: %u\n", technique->annotation_count);
5268 read_dword(ptr, &technique->pass_count);
5269 TRACE("Pass count: %u\n", technique->pass_count);
5271 if (technique->annotation_count)
5273 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
5274 if (!annotation_handles)
5276 ERR("Out of memory\n");
5277 hr = E_OUTOFMEMORY;
5278 goto err_out;
5281 for (i = 0; i < technique->annotation_count; ++i)
5283 struct d3dx_parameter *annotation;
5285 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5286 if (!annotation)
5288 ERR("Out of memory\n");
5289 hr = E_OUTOFMEMORY;
5290 goto err_out;
5293 annotation_handles[i] = get_parameter_handle(annotation);
5295 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5296 if (hr != D3D_OK)
5298 WARN("Failed to parse annotations\n");
5299 goto err_out;
5304 if (technique->pass_count)
5306 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
5307 if (!pass_handles)
5309 ERR("Out of memory\n");
5310 hr = E_OUTOFMEMORY;
5311 goto err_out;
5314 for (i = 0; i < technique->pass_count; ++i)
5316 struct d3dx_pass *pass;
5318 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
5319 if (!pass)
5321 ERR("Out of memory\n");
5322 hr = E_OUTOFMEMORY;
5323 goto err_out;
5326 pass_handles[i] = get_pass_handle(pass);
5328 hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
5329 if (hr != D3D_OK)
5331 WARN("Failed to parse passes\n");
5332 goto err_out;
5337 technique->name = name;
5338 technique->pass_handles = pass_handles;
5339 technique->annotation_handles = annotation_handles;
5341 return D3D_OK;
5343 err_out:
5345 if (pass_handles)
5347 for (i = 0; i < technique->pass_count; ++i)
5349 free_pass(pass_handles[i]);
5351 HeapFree(GetProcessHeap(), 0, pass_handles);
5354 if (annotation_handles)
5356 for (i = 0; i < technique->annotation_count; ++i)
5358 free_parameter(annotation_handles[i], FALSE, FALSE);
5360 HeapFree(GetProcessHeap(), 0, annotation_handles);
5363 HeapFree(GetProcessHeap(), 0, name);
5365 return hr;
5368 static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
5370 DWORD technique_index;
5371 DWORD index, state_index, usage, element_index;
5372 struct d3dx_state *state;
5373 struct d3dx_parameter *param;
5374 HRESULT hr = E_FAIL;
5376 read_dword(ptr, &technique_index);
5377 TRACE("techn: %u\n", technique_index);
5379 read_dword(ptr, &index);
5380 TRACE("index: %u\n", index);
5382 read_dword(ptr, &element_index);
5383 TRACE("element_index: %u\n", element_index);
5385 read_dword(ptr, &state_index);
5386 TRACE("state_index: %u\n", state_index);
5388 read_dword(ptr, &usage);
5389 TRACE("usage: %u\n", usage);
5391 if (technique_index == 0xffffffff)
5393 struct d3dx_parameter *parameter;
5394 struct d3dx_sampler *sampler;
5396 if (index >= base->parameter_count)
5398 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
5399 return E_FAIL;
5402 parameter = get_parameter_struct(base->parameter_handles[index]);
5403 if (element_index != 0xffffffff)
5405 if (element_index >= parameter->element_count && parameter->element_count != 0)
5407 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
5408 return E_FAIL;
5411 if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
5414 sampler = parameter->data;
5415 if (state_index >= sampler->state_count)
5417 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
5418 return E_FAIL;
5421 state = &sampler->states[state_index];
5423 else
5425 struct d3dx_technique *technique;
5426 struct d3dx_pass *pass;
5428 if (technique_index >= base->technique_count)
5430 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
5431 return E_FAIL;
5434 technique = get_technique_struct(base->technique_handles[technique_index]);
5435 if (index >= technique->pass_count)
5437 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
5438 return E_FAIL;
5441 pass = get_pass_struct(technique->pass_handles[index]);
5442 if (state_index >= pass->state_count)
5444 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
5445 return E_FAIL;
5448 state = &pass->states[state_index];
5451 param = get_parameter_struct(state->parameter);
5453 switch (usage)
5455 case 0:
5456 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
5457 switch (param->type)
5459 case D3DXPT_VERTEXSHADER:
5460 case D3DXPT_PIXELSHADER:
5461 state->type = ST_CONSTANT;
5462 hr = d3dx9_parse_data(param, ptr, base->effect->device);
5463 break;
5465 case D3DXPT_BOOL:
5466 case D3DXPT_INT:
5467 case D3DXPT_FLOAT:
5468 case D3DXPT_STRING:
5469 state->type = ST_FXLC;
5470 hr = d3dx9_copy_data(param->data, ptr);
5471 break;
5473 default:
5474 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5475 break;
5477 break;
5479 case 1:
5480 state->type = ST_PARAMETER;
5481 hr = d3dx9_copy_data(param->data, ptr);
5482 if (hr == D3D_OK)
5484 TRACE("Mapping to parameter %s\n", *(char **)param->data);
5486 break;
5488 default:
5489 FIXME("Unknown usage %x\n", usage);
5490 break;
5493 return hr;
5496 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
5498 const char *ptr = data + start;
5499 D3DXHANDLE *parameter_handles = NULL;
5500 D3DXHANDLE *technique_handles = NULL;
5501 D3DXHANDLE *objects = NULL;
5502 UINT stringcount, objectcount, resourcecount;
5503 HRESULT hr;
5504 UINT i;
5506 read_dword(&ptr, &base->parameter_count);
5507 TRACE("Parameter count: %u\n", base->parameter_count);
5509 read_dword(&ptr, &base->technique_count);
5510 TRACE("Technique count: %u\n", base->technique_count);
5512 skip_dword_unknown(&ptr, 1);
5514 read_dword(&ptr, &objectcount);
5515 TRACE("Object count: %u\n", objectcount);
5517 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
5518 if (!objects)
5520 ERR("Out of memory\n");
5521 hr = E_OUTOFMEMORY;
5522 goto err_out;
5525 if (base->parameter_count)
5527 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
5528 if (!parameter_handles)
5530 ERR("Out of memory\n");
5531 hr = E_OUTOFMEMORY;
5532 goto err_out;
5535 for (i = 0; i < base->parameter_count; ++i)
5537 struct d3dx_parameter *parameter;
5539 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5540 if (!parameter)
5542 ERR("Out of memory\n");
5543 hr = E_OUTOFMEMORY;
5544 goto err_out;
5547 parameter_handles[i] = get_parameter_handle(parameter);
5549 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
5550 if (hr != D3D_OK)
5552 WARN("Failed to parse parameter\n");
5553 goto err_out;
5558 if (base->technique_count)
5560 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
5561 if (!technique_handles)
5563 ERR("Out of memory\n");
5564 hr = E_OUTOFMEMORY;
5565 goto err_out;
5568 for (i = 0; i < base->technique_count; ++i)
5570 struct d3dx_technique *technique;
5572 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
5573 if (!technique)
5575 ERR("Out of memory\n");
5576 hr = E_OUTOFMEMORY;
5577 goto err_out;
5580 technique_handles[i] = get_technique_handle(technique);
5582 hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
5583 if (hr != D3D_OK)
5585 WARN("Failed to parse technique\n");
5586 goto err_out;
5591 /* needed for further parsing */
5592 base->technique_handles = technique_handles;
5593 base->parameter_handles = parameter_handles;
5595 read_dword(&ptr, &stringcount);
5596 TRACE("String count: %u\n", stringcount);
5598 read_dword(&ptr, &resourcecount);
5599 TRACE("Resource count: %u\n", resourcecount);
5601 for (i = 0; i < stringcount; ++i)
5603 DWORD id;
5604 struct d3dx_parameter *param;
5606 read_dword(&ptr, &id);
5607 TRACE("Id: %u\n", id);
5609 param = get_parameter_struct(objects[id]);
5611 hr = d3dx9_parse_data(param, &ptr, base->effect->device);
5612 if (hr != D3D_OK)
5614 WARN("Failed to parse data\n");
5615 goto err_out;
5619 for (i = 0; i < resourcecount; ++i)
5621 TRACE("parse resource %u\n", i);
5623 hr = d3dx9_parse_resource(base, data, &ptr);
5624 if (hr != D3D_OK)
5626 WARN("Failed to parse data\n");
5627 goto err_out;
5631 HeapFree(GetProcessHeap(), 0, objects);
5633 return D3D_OK;
5635 err_out:
5637 if (technique_handles)
5639 for (i = 0; i < base->technique_count; ++i)
5641 free_technique(technique_handles[i]);
5643 HeapFree(GetProcessHeap(), 0, technique_handles);
5646 if (parameter_handles)
5648 for (i = 0; i < base->parameter_count; ++i)
5650 free_parameter(parameter_handles[i], FALSE, FALSE);
5652 HeapFree(GetProcessHeap(), 0, parameter_handles);
5655 base->technique_handles = NULL;
5656 base->parameter_handles = NULL;
5658 HeapFree(GetProcessHeap(), 0, objects);
5660 return hr;
5663 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
5664 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
5666 DWORD tag, offset;
5667 const char *ptr = data;
5668 HRESULT hr;
5670 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
5672 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
5673 base->ref = 1;
5674 base->effect = effect;
5676 read_dword(&ptr, &tag);
5677 TRACE("Tag: %x\n", tag);
5679 if (tag != d3dx9_effect_version(9, 1))
5681 /* todo: compile hlsl ascii code */
5682 FIXME("HLSL ascii effects not supported, yet\n");
5684 /* Show the start of the shader for debugging info. */
5685 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
5687 else
5689 read_dword(&ptr, &offset);
5690 TRACE("Offset: %x\n", offset);
5692 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
5693 if (hr != D3D_OK)
5695 FIXME("Failed to parse effect.\n");
5696 return hr;
5700 return D3D_OK;
5703 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
5704 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
5706 HRESULT hr;
5707 struct ID3DXBaseEffectImpl *object = NULL;
5709 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
5711 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
5712 effect->ref = 1;
5714 if (pool) pool->lpVtbl->AddRef(pool);
5715 effect->pool = pool;
5717 IDirect3DDevice9_AddRef(device);
5718 effect->device = device;
5720 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5721 if (!object)
5723 ERR("Out of memory\n");
5724 hr = E_OUTOFMEMORY;
5725 goto err_out;
5728 hr = d3dx9_base_effect_init(object, data, data_size, effect);
5729 if (hr != D3D_OK)
5731 FIXME("Failed to parse effect.\n");
5732 goto err_out;
5735 effect->base_effect = &object->ID3DXBaseEffect_iface;
5737 /* initialize defaults - check because of unsupported ascii effects */
5738 if (object->technique_handles)
5740 effect->active_technique = object->technique_handles[0];
5741 effect->active_pass = NULL;
5744 return D3D_OK;
5746 err_out:
5748 HeapFree(GetProcessHeap(), 0, object);
5749 free_effect(effect);
5751 return hr;
5754 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
5755 LPCVOID srcdata,
5756 UINT srcdatalen,
5757 CONST D3DXMACRO* defines,
5758 LPD3DXINCLUDE include,
5759 LPCSTR skip_constants,
5760 DWORD flags,
5761 LPD3DXEFFECTPOOL pool,
5762 LPD3DXEFFECT* effect,
5763 LPD3DXBUFFER* compilation_errors)
5765 struct ID3DXEffectImpl *object;
5766 HRESULT hr;
5768 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
5769 skip_constants, flags, pool, effect, compilation_errors);
5771 if (!device || !srcdata)
5772 return D3DERR_INVALIDCALL;
5774 if (!srcdatalen)
5775 return E_FAIL;
5777 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5778 if (!effect)
5779 return D3D_OK;
5781 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5782 if (!object)
5784 ERR("Out of memory\n");
5785 return E_OUTOFMEMORY;
5788 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
5789 if (FAILED(hr))
5791 WARN("Failed to initialize shader reflection\n");
5792 HeapFree(GetProcessHeap(), 0, object);
5793 return hr;
5796 *effect = &object->ID3DXEffect_iface;
5798 TRACE("Created ID3DXEffect %p\n", object);
5800 return D3D_OK;
5803 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
5804 LPCVOID srcdata,
5805 UINT srcdatalen,
5806 CONST D3DXMACRO* defines,
5807 LPD3DXINCLUDE include,
5808 DWORD flags,
5809 LPD3DXEFFECTPOOL pool,
5810 LPD3DXEFFECT* effect,
5811 LPD3DXBUFFER* compilation_errors)
5813 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
5814 include, flags, pool, effect, compilation_errors);
5816 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
5819 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
5821 HRESULT hr;
5822 struct ID3DXBaseEffectImpl *object = NULL;
5824 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
5826 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
5827 compiler->ref = 1;
5829 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5830 if (!object)
5832 ERR("Out of memory\n");
5833 hr = E_OUTOFMEMORY;
5834 goto err_out;
5837 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
5838 if (hr != D3D_OK)
5840 FIXME("Failed to parse effect.\n");
5841 goto err_out;
5844 compiler->base_effect = &object->ID3DXBaseEffect_iface;
5846 return D3D_OK;
5848 err_out:
5850 HeapFree(GetProcessHeap(), 0, object);
5851 free_effect_compiler(compiler);
5853 return hr;
5856 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
5857 UINT srcdatalen,
5858 CONST D3DXMACRO *defines,
5859 LPD3DXINCLUDE include,
5860 DWORD flags,
5861 LPD3DXEFFECTCOMPILER *compiler,
5862 LPD3DXBUFFER *parse_errors)
5864 struct ID3DXEffectCompilerImpl *object;
5865 HRESULT hr;
5867 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5868 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
5870 if (!srcdata || !compiler)
5872 WARN("Invalid arguments supplied\n");
5873 return D3DERR_INVALIDCALL;
5876 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5877 if (!object)
5879 ERR("Out of memory\n");
5880 return E_OUTOFMEMORY;
5883 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
5884 if (FAILED(hr))
5886 WARN("Failed to initialize effect compiler\n");
5887 HeapFree(GetProcessHeap(), 0, object);
5888 return hr;
5891 *compiler = &object->ID3DXEffectCompiler_iface;
5893 TRACE("Created ID3DXEffectCompiler %p\n", object);
5895 return D3D_OK;
5898 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
5900 struct ID3DXEffectPoolImpl
5902 ID3DXEffectPool ID3DXEffectPool_iface;
5903 LONG ref;
5906 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
5908 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
5911 /*** IUnknown methods ***/
5912 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
5914 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
5916 if (IsEqualGUID(riid, &IID_IUnknown) ||
5917 IsEqualGUID(riid, &IID_ID3DXEffectPool))
5919 iface->lpVtbl->AddRef(iface);
5920 *object = iface;
5921 return S_OK;
5924 WARN("Interface %s not found\n", debugstr_guid(riid));
5926 return E_NOINTERFACE;
5929 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
5931 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5933 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
5935 return InterlockedIncrement(&This->ref);
5938 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
5940 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5941 ULONG ref = InterlockedDecrement(&This->ref);
5943 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
5945 if (!ref)
5946 HeapFree(GetProcessHeap(), 0, This);
5948 return ref;
5951 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
5953 /*** IUnknown methods ***/
5954 ID3DXEffectPoolImpl_QueryInterface,
5955 ID3DXEffectPoolImpl_AddRef,
5956 ID3DXEffectPoolImpl_Release
5959 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
5961 struct ID3DXEffectPoolImpl *object;
5963 TRACE("(%p)\n", pool);
5965 if (!pool)
5966 return D3DERR_INVALIDCALL;
5968 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5969 if (!object)
5971 ERR("Out of memory\n");
5972 return E_OUTOFMEMORY;
5975 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
5976 object->ref = 1;
5978 *pool = &object->ID3DXEffectPool_iface;
5980 return S_OK;
5983 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
5984 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
5985 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
5987 LPVOID buffer;
5988 HRESULT ret;
5989 DWORD size;
5991 TRACE("(%s): relay\n", debugstr_w(srcfile));
5993 if (!device || !srcfile)
5994 return D3DERR_INVALIDCALL;
5996 ret = map_view_of_file(srcfile, &buffer, &size);
5998 if (FAILED(ret))
5999 return D3DXERR_INVALIDDATA;
6001 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6002 UnmapViewOfFile(buffer);
6004 return ret;
6007 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6008 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6009 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6011 LPWSTR srcfileW;
6012 HRESULT ret;
6013 DWORD len;
6015 TRACE("(void): relay\n");
6017 if (!srcfile)
6018 return D3DERR_INVALIDCALL;
6020 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6021 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6022 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6024 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6025 HeapFree(GetProcessHeap(), 0, srcfileW);
6027 return ret;
6030 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6031 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6032 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6034 TRACE("(void): relay\n");
6035 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6038 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6039 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6040 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6042 TRACE("(void): relay\n");
6043 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6046 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6047 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6048 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6050 HRSRC resinfo;
6052 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6054 if (!device)
6055 return D3DERR_INVALIDCALL;
6057 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6059 if (resinfo)
6061 LPVOID buffer;
6062 HRESULT ret;
6063 DWORD size;
6065 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6067 if (FAILED(ret))
6068 return D3DXERR_INVALIDDATA;
6070 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6073 return D3DXERR_INVALIDDATA;
6076 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6077 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6078 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6080 HRSRC resinfo;
6082 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6084 if (!device)
6085 return D3DERR_INVALIDCALL;
6087 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6089 if (resinfo)
6091 LPVOID buffer;
6092 HRESULT ret;
6093 DWORD size;
6095 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6097 if (FAILED(ret))
6098 return D3DXERR_INVALIDDATA;
6100 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6103 return D3DXERR_INVALIDDATA;
6106 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6107 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6108 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6110 TRACE("(void): relay\n");
6111 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6114 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6115 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6116 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6118 TRACE("(void): relay\n");
6119 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6122 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6123 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6125 LPVOID buffer;
6126 HRESULT ret;
6127 DWORD size;
6129 TRACE("(%s): relay\n", debugstr_w(srcfile));
6131 if (!srcfile)
6132 return D3DERR_INVALIDCALL;
6134 ret = map_view_of_file(srcfile, &buffer, &size);
6136 if (FAILED(ret))
6137 return D3DXERR_INVALIDDATA;
6139 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6140 UnmapViewOfFile(buffer);
6142 return ret;
6145 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6146 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6148 LPWSTR srcfileW;
6149 HRESULT ret;
6150 DWORD len;
6152 TRACE("(void): relay\n");
6154 if (!srcfile)
6155 return D3DERR_INVALIDCALL;
6157 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6158 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6159 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6161 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6162 HeapFree(GetProcessHeap(), 0, srcfileW);
6164 return ret;
6167 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
6168 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6170 HRSRC resinfo;
6172 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6174 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6176 if (resinfo)
6178 LPVOID buffer;
6179 HRESULT ret;
6180 DWORD size;
6182 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6184 if (FAILED(ret))
6185 return D3DXERR_INVALIDDATA;
6187 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6190 return D3DXERR_INVALIDDATA;
6193 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
6194 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6196 HRSRC resinfo;
6198 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6200 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6202 if (resinfo)
6204 LPVOID buffer;
6205 HRESULT ret;
6206 DWORD size;
6208 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6210 if (FAILED(ret))
6211 return D3DXERR_INVALIDDATA;
6213 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6216 return D3DXERR_INVALIDDATA;