2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
45 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
54 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 IWineD3DVolumeTexture_Destroy(This
->wineD3DVolumeTexture
, D3D8CB_DestroyVolume
);
62 wined3d_mutex_unlock();
64 IUnknown_Release(This
->parentDevice
);
65 HeapFree(GetProcessHeap(), 0, This
);
70 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
71 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
72 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
73 IWineD3DDevice
*wined3d_device
;
75 TRACE("(%p) Relay\n", This
);
78 hr
= IWineD3DVolumeTexture_GetDevice(This
->wineD3DVolumeTexture
, &wined3d_device
);
81 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
82 IWineD3DDevice_Release(wined3d_device
);
84 wined3d_mutex_unlock();
89 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
90 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
92 TRACE("(%p) Relay\n", This
);
95 hr
= IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
96 wined3d_mutex_unlock();
101 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
102 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
104 TRACE("(%p) Relay\n", This
);
106 wined3d_mutex_lock();
107 hr
= IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
108 wined3d_mutex_unlock();
113 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
114 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
116 TRACE("(%p) Relay\n", This
);
118 wined3d_mutex_lock();
119 hr
= IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
120 wined3d_mutex_unlock();
125 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
126 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 wined3d_mutex_lock();
131 ret
= IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
132 wined3d_mutex_unlock();
137 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
138 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
140 TRACE("(%p) Relay\n", This
);
142 wined3d_mutex_lock();
143 ret
= IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
144 wined3d_mutex_unlock();
149 static void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
150 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
151 TRACE("(%p) Relay\n", This
);
153 wined3d_mutex_lock();
154 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
155 wined3d_mutex_unlock();
158 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
159 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
160 D3DRESOURCETYPE type
;
161 TRACE("(%p) Relay\n", This
);
163 wined3d_mutex_lock();
164 type
= IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
165 wined3d_mutex_unlock();
170 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
171 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
172 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
174 TRACE("(%p) Relay\n", This
);
176 wined3d_mutex_lock();
177 ret
= IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
178 wined3d_mutex_unlock();
183 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
184 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
186 TRACE("(%p) Relay\n", This
);
188 wined3d_mutex_lock();
189 ret
= IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
190 wined3d_mutex_unlock();
195 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
196 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
198 TRACE("(%p) Relay\n", This
);
200 wined3d_mutex_lock();
201 ret
= IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
202 wined3d_mutex_unlock();
207 /* IDirect3DVolumeTexture8 Interface follow: */
208 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
209 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
210 WINED3DVOLUME_DESC wined3ddesc
;
213 TRACE("(%p) Relay\n", This
);
215 wined3d_mutex_lock();
216 hr
= IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
217 wined3d_mutex_unlock();
221 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.Format
);
222 pDesc
->Type
= wined3ddesc
.Type
;
223 pDesc
->Usage
= wined3ddesc
.Usage
;
224 pDesc
->Pool
= wined3ddesc
.Pool
;
225 pDesc
->Size
= wined3ddesc
.Size
;
226 pDesc
->Width
= wined3ddesc
.Width
;
227 pDesc
->Height
= wined3ddesc
.Height
;
228 pDesc
->Depth
= wined3ddesc
.Depth
;
234 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
**ppVolumeLevel
) {
235 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
236 HRESULT hrc
= D3D_OK
;
237 IWineD3DVolume
*myVolume
= NULL
;
239 TRACE("(%p) Relay\n", This
);
241 wined3d_mutex_lock();
242 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
243 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
244 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
245 IWineD3DVolumeTexture_Release(myVolume
);
247 wined3d_mutex_unlock();
252 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, CONST D3DBOX
*pBox
, DWORD Flags
) {
253 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
255 TRACE("(%p) Relay %p %p %p %d\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
257 wined3d_mutex_lock();
258 hr
= IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*) pLockedVolume
, (CONST WINED3DBOX
*) pBox
, Flags
);
259 wined3d_mutex_unlock();
264 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
265 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
267 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
269 wined3d_mutex_lock();
270 hr
= IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
271 wined3d_mutex_unlock();
276 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
*pDirtyBox
) {
277 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
279 TRACE("(%p) Relay\n", This
);
281 wined3d_mutex_lock();
282 hr
= IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*) pDirtyBox
);
283 wined3d_mutex_unlock();
289 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
292 IDirect3DVolumeTexture8Impl_QueryInterface
,
293 IDirect3DVolumeTexture8Impl_AddRef
,
294 IDirect3DVolumeTexture8Impl_Release
,
295 /* IDirect3DResource8 */
296 IDirect3DVolumeTexture8Impl_GetDevice
,
297 IDirect3DVolumeTexture8Impl_SetPrivateData
,
298 IDirect3DVolumeTexture8Impl_GetPrivateData
,
299 IDirect3DVolumeTexture8Impl_FreePrivateData
,
300 IDirect3DVolumeTexture8Impl_SetPriority
,
301 IDirect3DVolumeTexture8Impl_GetPriority
,
302 IDirect3DVolumeTexture8Impl_PreLoad
,
303 IDirect3DVolumeTexture8Impl_GetType
,
304 /* IDirect3DBaseTexture8 */
305 IDirect3DVolumeTexture8Impl_SetLOD
,
306 IDirect3DVolumeTexture8Impl_GetLOD
,
307 IDirect3DVolumeTexture8Impl_GetLevelCount
,
308 /* IDirect3DVolumeTexture8 */
309 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
310 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
311 IDirect3DVolumeTexture8Impl_LockBox
,
312 IDirect3DVolumeTexture8Impl_UnlockBox
,
313 IDirect3DVolumeTexture8Impl_AddDirtyBox