2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_R8G8B8
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_A8R8G8B8
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_X8R8G8B8
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_R5G6B5
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_X1R5G5B5
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_A1R5G5B5
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_A4R4G4B4
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_R3G3B2
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_A8R3G3B2
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_X4R4G4B4
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_A8P8
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8
: return D3DFMT_P8
;
64 case WINED3DFMT_L8
: return D3DFMT_L8
;
65 case WINED3DFMT_A8L8
: return D3DFMT_A8L8
;
66 case WINED3DFMT_A4L4
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_L6V5U5
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_X8L8V8U8
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_W11V11U10
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_A2W10V10U10
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32
: return D3DFMT_D32
;
76 case WINED3DFMT_D15S1
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24S8
: return D3DFMT_D24S8
;
78 case WINED3DFMT_D24X8
: return D3DFMT_D24X8
;
79 case WINED3DFMT_D24X4S4
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
86 return D3DFMT_UNKNOWN
;
90 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_R8G8B8
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_A8R8G8B8
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_X8R8G8B8
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_R5G6B5
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_X1R5G5B5
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_A1R5G5B5
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_A4R4G4B4
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_R3G3B2
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_A8R3G3B2
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_X4R4G4B4
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_A8P8
;
114 case D3DFMT_P8
: return WINED3DFMT_P8
;
115 case D3DFMT_L8
: return WINED3DFMT_L8
;
116 case D3DFMT_A8L8
: return WINED3DFMT_A8L8
;
117 case D3DFMT_A4L4
: return WINED3DFMT_A4L4
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_L6V5U5
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_X8L8V8U8
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_W11V11U10
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_A2W10V10U10
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32
;
127 case D3DFMT_D15S1
: return WINED3DFMT_D15S1
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24S8
;
129 case D3DFMT_D24X8
: return WINED3DFMT_D24X8
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_D24X4S4
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 /* Use a free handle */
175 entry
= t
->free_entries
;
176 if (entry
->type
!= D3D8_HANDLE_FREE
)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry
- t
->entries
), entry
, entry
->type
);
179 return D3D8_INVALID_HANDLE
;
181 t
->free_entries
= entry
->object
;
182 entry
->object
= object
;
185 return entry
- t
->entries
;
188 if (!(t
->entry_count
< t
->table_size
))
191 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
192 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
193 0, t
->entries
, new_size
* sizeof(*t
->entries
));
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE
;
199 t
->entries
= new_entries
;
200 t
->table_size
= new_size
;
203 entry
= &t
->entries
[t
->entry_count
];
204 entry
->object
= object
;
207 return t
->entry_count
++;
210 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
212 struct d3d8_handle_entry
*entry
;
215 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
217 WARN("Invalid handle %u passed.\n", handle
);
221 entry
= &t
->entries
[handle
];
222 if (entry
->type
!= type
)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
228 object
= entry
->object
;
229 entry
->object
= t
->free_entries
;
230 entry
->type
= D3D8_HANDLE_FREE
;
231 t
->free_entries
= entry
;
236 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
238 struct d3d8_handle_entry
*entry
;
240 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
242 WARN("Invalid handle %u passed.\n", handle
);
246 entry
= &t
->entries
[handle
];
247 if (entry
->type
!= type
)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
253 return entry
->object
;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
261 if (IsEqualGUID(riid
, &IID_IUnknown
)
262 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
263 IUnknown_AddRef(iface
);
268 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
270 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
271 *ppobj
= &This
->device_parent_vtbl
;
275 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
277 return E_NOINTERFACE
;
280 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
281 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
282 ULONG ref
= InterlockedIncrement(&This
->ref
);
284 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
289 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
290 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
293 if (This
->inDestruction
) return 0;
294 ref
= InterlockedDecrement(&This
->ref
);
296 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
301 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
303 wined3d_mutex_lock();
305 This
->inDestruction
= TRUE
;
307 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
308 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
310 HeapFree(GetProcessHeap(), 0, This
->decls
);
312 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
313 IWineD3DDevice_Release(This
->WineD3DDevice
);
314 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
315 HeapFree(GetProcessHeap(), 0, This
);
317 wined3d_mutex_unlock();
322 /* IDirect3DDevice Interface follow: */
323 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
324 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
327 TRACE("(%p) : Relay\n", This
);
329 wined3d_mutex_lock();
330 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
331 wined3d_mutex_unlock();
336 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
337 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
340 TRACE("(%p) Relay\n", This
);
342 wined3d_mutex_lock();
343 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
344 wined3d_mutex_unlock();
349 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
350 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
353 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
355 wined3d_mutex_lock();
356 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
357 wined3d_mutex_unlock();
362 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
363 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
367 TRACE("(%p) Relay\n", This
);
369 if (NULL
== ppD3D8
) {
370 return D3DERR_INVALIDCALL
;
373 wined3d_mutex_lock();
374 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
375 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
377 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
378 IWineD3D_Release(pWineD3D
);
380 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
383 wined3d_mutex_unlock();
385 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
390 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
391 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
392 HRESULT hrc
= D3D_OK
;
393 WINED3DCAPS
*pWineCaps
;
395 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
397 return D3DERR_INVALIDCALL
;
399 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
400 if(pWineCaps
== NULL
){
401 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps
);
409 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
410 HeapFree(GetProcessHeap(), 0, pWineCaps
);
412 TRACE("Returning %p %p\n", This
, pCaps
);
416 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
417 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
419 TRACE("(%p) Relay\n", This
);
421 wined3d_mutex_lock();
422 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
423 wined3d_mutex_unlock();
425 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
430 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
431 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
433 TRACE("(%p) Relay\n", This
);
435 wined3d_mutex_lock();
436 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
437 wined3d_mutex_unlock();
442 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
443 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
444 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
446 TRACE("(%p) Relay\n", This
);
448 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
449 return WINED3DERR_INVALIDCALL
;
452 wined3d_mutex_lock();
453 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
454 wined3d_mutex_unlock();
459 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
460 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
461 TRACE("(%p) Relay\n", This
);
463 wined3d_mutex_lock();
464 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
465 wined3d_mutex_unlock();
468 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
469 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
471 TRACE("(%p) Relay\n", This
);
473 wined3d_mutex_lock();
474 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
475 wined3d_mutex_unlock();
480 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
481 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
482 IDirect3DSwapChain8Impl
* object
;
483 HRESULT hrc
= D3D_OK
;
484 WINED3DPRESENT_PARAMETERS localParameters
;
486 TRACE("(%p) Relay\n", This
);
488 /* Fix the back buffer count */
489 if(pPresentationParameters
->BackBufferCount
== 0) {
490 pPresentationParameters
->BackBufferCount
= 1;
493 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
494 if (NULL
== object
) {
495 FIXME("Allocation of memory failed\n");
497 return D3DERR_OUTOFVIDEOMEMORY
;
500 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
502 /* Allocate an associated WineD3DDevice object */
503 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
504 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
505 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
506 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
507 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
508 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
509 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
510 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
511 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
512 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
513 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
514 localParameters
.Flags
= pPresentationParameters
->Flags
;
515 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
516 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
517 localParameters
.AutoRestoreDisplayMode
= TRUE
;
519 wined3d_mutex_lock();
520 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
521 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
522 wined3d_mutex_unlock();
524 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
525 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
526 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
527 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
528 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
529 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
530 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
531 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
532 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
533 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
534 pPresentationParameters
->Flags
= localParameters
.Flags
;
535 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
536 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
539 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
540 HeapFree(GetProcessHeap(), 0 , object
);
543 IUnknown_AddRef(iface
);
544 object
->parentDevice
= iface
;
545 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
547 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
551 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
552 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
553 WINED3DPRESENT_PARAMETERS localParameters
;
556 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
558 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
559 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
560 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
561 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
562 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
563 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
564 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
565 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
566 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
567 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
568 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
569 localParameters
.Flags
= pPresentationParameters
->Flags
;
570 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
571 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
572 localParameters
.AutoRestoreDisplayMode
= TRUE
;
574 wined3d_mutex_lock();
575 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
576 wined3d_mutex_unlock();
578 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
579 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
580 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
581 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
582 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
583 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
584 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
585 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
586 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
587 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
588 pPresentationParameters
->Flags
= localParameters
.Flags
;
589 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
590 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
595 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
596 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
598 TRACE("(%p) Relay\n", This
);
600 wined3d_mutex_lock();
601 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
602 wined3d_mutex_unlock();
607 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
608 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
609 IWineD3DSurface
*retSurface
= NULL
;
612 TRACE("(%p) Relay\n", This
);
614 wined3d_mutex_lock();
615 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
616 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
617 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
618 IWineD3DSurface_Release(retSurface
);
620 wined3d_mutex_unlock();
625 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
626 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
628 TRACE("(%p) Relay\n", This
);
630 wined3d_mutex_lock();
631 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
632 wined3d_mutex_unlock();
637 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
638 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
639 TRACE("(%p) Relay\n", This
);
641 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
642 wined3d_mutex_lock();
643 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
644 wined3d_mutex_unlock();
647 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
648 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
649 TRACE("(%p) Relay\n", This
);
651 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
652 wined3d_mutex_lock();
653 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
654 wined3d_mutex_unlock();
657 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
658 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
659 IDirect3DTexture8Impl
*object
;
660 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
661 HRESULT hrc
= D3D_OK
;
663 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
665 /* Allocate the storage for the device */
666 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
668 if (NULL
== object
) {
669 FIXME("Allocation of memory failed\n");
670 /* *ppTexture = NULL; */
671 return D3DERR_OUTOFVIDEOMEMORY
;
674 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
677 wined3d_mutex_lock();
678 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
679 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, (IUnknown
*)object
);
680 wined3d_mutex_unlock();
684 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
685 HeapFree(GetProcessHeap(), 0, object
);
686 /* *ppTexture = NULL; */
688 IUnknown_AddRef(iface
);
689 object
->parentDevice
= iface
;
690 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
691 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
697 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
698 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
,
699 D3DPOOL Pool
, IDirect3DVolumeTexture8
**ppVolumeTexture
)
701 IDirect3DVolumeTexture8Impl
*object
;
702 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
703 HRESULT hrc
= D3D_OK
;
705 TRACE("(%p) Relay\n", This
);
707 /* Allocate the storage for the device */
708 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
709 if (NULL
== object
) {
710 FIXME("(%p) allocation of memory failed\n", This
);
711 *ppVolumeTexture
= NULL
;
712 return D3DERR_OUTOFVIDEOMEMORY
;
715 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
718 wined3d_mutex_lock();
719 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
720 Usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(Format
),
721 Pool
, &object
->wineD3DVolumeTexture
, (IUnknown
*)object
);
722 wined3d_mutex_unlock();
727 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
728 HeapFree(GetProcessHeap(), 0, object
);
729 *ppVolumeTexture
= NULL
;
731 IUnknown_AddRef(iface
);
732 object
->parentDevice
= iface
;
733 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
735 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
739 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT EdgeLength
,
740 UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
**ppCubeTexture
)
742 IDirect3DCubeTexture8Impl
*object
;
743 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
746 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
748 /* Allocate the storage for the device */
749 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
751 if (NULL
== object
) {
752 FIXME("(%p) allocation of CubeTexture failed\n", This
);
753 *ppCubeTexture
= NULL
;
754 return D3DERR_OUTOFVIDEOMEMORY
;
757 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
760 wined3d_mutex_lock();
761 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
762 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
, (IUnknown
*)object
);
763 wined3d_mutex_unlock();
768 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
769 HeapFree(GetProcessHeap(), 0, object
);
770 *ppCubeTexture
= NULL
;
772 IUnknown_AddRef(iface
);
773 object
->parentDevice
= iface
;
774 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
777 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
781 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
782 IDirect3DVertexBuffer8Impl
*object
;
783 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
784 HRESULT hrc
= D3D_OK
;
786 TRACE("(%p) Relay\n", This
);
787 /* Allocate the storage for the device */
788 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
789 if (NULL
== object
) {
790 FIXME("Allocation of memory failed\n");
791 *ppVertexBuffer
= NULL
;
792 return D3DERR_OUTOFVIDEOMEMORY
;
795 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
798 wined3d_mutex_lock();
799 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
,
800 0 /* fvf for ddraw only */, (WINED3DPOOL
)Pool
, &object
->wineD3DVertexBuffer
, (IUnknown
*)object
);
801 wined3d_mutex_unlock();
808 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
809 HeapFree(GetProcessHeap(), 0, object
);
810 *ppVertexBuffer
= NULL
;
812 IUnknown_AddRef(iface
);
813 object
->parentDevice
= iface
;
814 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
819 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
820 IDirect3DIndexBuffer8Impl
*object
;
821 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
822 HRESULT hrc
= D3D_OK
;
824 TRACE("(%p) Relay\n", This
);
825 /* Allocate the storage for the device */
826 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
827 if (NULL
== object
) {
828 FIXME("Allocation of memory failed\n");
829 *ppIndexBuffer
= NULL
;
830 return D3DERR_OUTOFVIDEOMEMORY
;
833 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
835 object
->format
= wined3dformat_from_d3dformat(Format
);
836 TRACE("Calling wined3d create index buffer\n");
838 wined3d_mutex_lock();
839 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
,
840 (WINED3DPOOL
)Pool
, &object
->wineD3DIndexBuffer
, (IUnknown
*)object
);
841 wined3d_mutex_unlock();
846 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
847 HeapFree(GetProcessHeap(), 0, object
);
848 *ppIndexBuffer
= NULL
;
850 IUnknown_AddRef(iface
);
851 object
->parentDevice
= iface
;
852 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
857 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
858 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
859 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
862 IDirect3DSurface8Impl
*object
;
863 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
864 TRACE("(%p) Relay\n", This
);
866 if(MultisampleQuality
> 0){
867 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
870 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
872 MultisampleQuality
=0;
874 /*FIXME: Check MAX bounds of MultisampleQuality*/
876 /* Allocate the storage for the device */
877 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
878 if (NULL
== object
) {
879 FIXME("Allocation of memory failed\n");
881 return D3DERR_OUTOFVIDEOMEMORY
;
884 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
887 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
889 wined3d_mutex_lock();
890 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, wined3dformat_from_d3dformat(Format
),
891 Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
)Pool
,
892 MultiSample
, MultisampleQuality
, SURFACE_OPENGL
, (IUnknown
*)object
);
893 wined3d_mutex_unlock();
895 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
897 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
898 HeapFree(GetProcessHeap(), 0, object
);
901 IUnknown_AddRef(iface
);
902 object
->parentDevice
= iface
;
903 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
908 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
912 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
913 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
918 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
922 /* TODO: Verify that Discard is false */
923 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
924 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
929 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
930 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
934 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
935 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
936 0 /* MultisampleQuality */);
941 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
942 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
943 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
945 HRESULT hr
= WINED3D_OK
;
946 WINED3DFORMAT srcFormat
, destFormat
;
947 UINT srcWidth
, destWidth
;
948 UINT srcHeight
, destHeight
;
950 WINED3DSURFACE_DESC winedesc
;
952 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
953 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
956 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
958 wined3d_mutex_lock();
959 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
960 srcFormat
= winedesc
.format
;
961 srcWidth
= winedesc
.width
;
962 srcHeight
= winedesc
.height
;
963 srcSize
= winedesc
.size
;
965 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
966 destFormat
= winedesc
.format
;
967 destWidth
= winedesc
.width
;
968 destHeight
= winedesc
.height
;
970 /* Check that the source and destination formats match */
971 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
972 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
973 wined3d_mutex_unlock();
974 return WINED3DERR_INVALIDCALL
;
975 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
976 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
977 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
978 destFormat
= srcFormat
;
981 /* Quick if complete copy ... */
982 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
983 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
986 /* Copy rect by rect */
987 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
988 for (i
= 0; i
< cRects
; ++i
) {
989 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
992 for (i
= 0; i
< cRects
; ++i
) {
993 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
997 wined3d_mutex_unlock();
1002 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
1003 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1005 TRACE("(%p) Relay\n" , This
);
1007 wined3d_mutex_lock();
1008 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
1015 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1016 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
1019 TRACE("(%p) Relay\n" , This
);
1021 if (pDestSurface
== NULL
) {
1022 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1023 return D3DERR_INVALIDCALL
;
1026 wined3d_mutex_lock();
1027 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
1028 wined3d_mutex_unlock();
1033 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
1034 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1035 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
1036 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
1037 IWineD3DSurface
*original_ds
= NULL
;
1039 TRACE("(%p) Relay\n" , This
);
1041 wined3d_mutex_lock();
1043 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
1044 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1046 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
1047 if (SUCCEEDED(hr
) && pSurface
)
1048 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
1049 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
1051 if (original_ds
) IWineD3DSurface_Release(original_ds
);
1053 wined3d_mutex_unlock();
1058 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
1059 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1060 HRESULT hr
= D3D_OK
;
1061 IWineD3DSurface
*pRenderTarget
;
1063 TRACE("(%p) Relay\n" , This
);
1065 if (ppRenderTarget
== NULL
) {
1066 return D3DERR_INVALIDCALL
;
1069 wined3d_mutex_lock();
1070 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1072 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1073 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1074 IWineD3DSurface_Release(pRenderTarget
);
1076 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1077 *ppRenderTarget
= NULL
;
1079 wined3d_mutex_unlock();
1084 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1085 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1086 HRESULT hr
= D3D_OK
;
1087 IWineD3DSurface
*pZStencilSurface
;
1089 TRACE("(%p) Relay\n" , This
);
1090 if(ppZStencilSurface
== NULL
){
1091 return D3DERR_INVALIDCALL
;
1094 wined3d_mutex_lock();
1095 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1096 if (hr
== WINED3D_OK
) {
1097 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1098 IWineD3DSurface_Release(pZStencilSurface
);
1100 if (hr
!= WINED3DERR_NOTFOUND
)
1101 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1102 *ppZStencilSurface
= NULL
;
1104 wined3d_mutex_unlock();
1109 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1110 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1112 TRACE("(%p) Relay\n" , This
);
1114 wined3d_mutex_lock();
1115 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1116 wined3d_mutex_unlock();
1121 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1122 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1124 TRACE("(%p) Relay\n" , This
);
1126 wined3d_mutex_lock();
1127 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1134 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1136 TRACE("(%p) Relay\n" , This
);
1138 /* Note: D3DRECT is compatible with WINED3DRECT */
1139 wined3d_mutex_lock();
1140 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1141 wined3d_mutex_unlock();
1146 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1147 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1149 TRACE("(%p) Relay\n" , This
);
1151 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1152 wined3d_mutex_lock();
1153 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1154 wined3d_mutex_unlock();
1159 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1160 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1162 TRACE("(%p) Relay\n" , This
);
1164 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1165 wined3d_mutex_lock();
1166 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1167 wined3d_mutex_unlock();
1172 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1173 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1175 TRACE("(%p) Relay\n" , This
);
1177 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1178 wined3d_mutex_lock();
1179 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1180 wined3d_mutex_unlock();
1185 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1186 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1188 TRACE("(%p) Relay\n" , This
);
1190 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1191 wined3d_mutex_lock();
1192 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1193 wined3d_mutex_unlock();
1198 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1199 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1201 TRACE("(%p) Relay\n" , This
);
1203 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1204 wined3d_mutex_lock();
1205 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1206 wined3d_mutex_unlock();
1211 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1212 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1214 TRACE("(%p) Relay\n" , This
);
1216 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1217 wined3d_mutex_lock();
1218 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1219 wined3d_mutex_unlock();
1224 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1225 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1227 TRACE("(%p) Relay\n" , This
);
1229 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1230 wined3d_mutex_lock();
1231 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1238 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1240 TRACE("(%p) Relay\n" , This
);
1242 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1243 wined3d_mutex_lock();
1244 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1251 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1253 TRACE("(%p) Relay\n" , This
);
1255 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1256 wined3d_mutex_lock();
1257 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1258 wined3d_mutex_unlock();
1263 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1264 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1266 TRACE("(%p) Relay\n" , This
);
1268 wined3d_mutex_lock();
1269 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1270 wined3d_mutex_unlock();
1275 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1276 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1278 TRACE("(%p) Relay\n" , This
);
1280 wined3d_mutex_lock();
1281 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1282 wined3d_mutex_unlock();
1287 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1288 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1290 TRACE("(%p) Relay\n" , This
);
1292 wined3d_mutex_lock();
1293 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1294 wined3d_mutex_unlock();
1299 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1300 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1302 TRACE("(%p) Relay\n" , This
);
1304 wined3d_mutex_lock();
1305 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1306 wined3d_mutex_unlock();
1311 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1312 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1314 TRACE("(%p) Relay\n" , This
);
1316 wined3d_mutex_lock();
1317 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1318 wined3d_mutex_unlock();
1323 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1324 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1326 TRACE("(%p) Relay\n" , This
);
1328 wined3d_mutex_lock();
1329 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1330 wined3d_mutex_unlock();
1335 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1336 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1338 TRACE("(%p)\n", This
);
1340 wined3d_mutex_lock();
1341 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1342 wined3d_mutex_unlock();
1347 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1348 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1350 IWineD3DStateBlock
* wineD3DStateBlock
;
1351 IDirect3DStateBlock8Impl
* object
;
1353 TRACE("(%p) Relay\n", This
);
1355 /* Tell wineD3D to endstateblock before anything else (in case we run out
1356 * of memory later and cause locking problems)
1358 wined3d_mutex_lock();
1359 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1361 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1362 wined3d_mutex_unlock();
1366 /* allocate a new IDirectD3DStateBlock */
1367 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1369 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1371 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1373 *pToken
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1374 wined3d_mutex_unlock();
1376 if (*pToken
== D3D8_INVALID_HANDLE
)
1378 ERR("Failed to create a handle\n");
1379 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1384 TRACE("Returning %#x (%p).\n", *pToken
, object
);
1389 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1390 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1391 IDirect3DStateBlock8Impl
*pSB
;
1394 TRACE("(%p) %#x Relay\n", This
, Token
);
1396 wined3d_mutex_lock();
1397 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1400 WARN("Invalid handle (%#x) passed.\n", Token
);
1401 wined3d_mutex_unlock();
1402 return D3DERR_INVALIDCALL
;
1404 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1405 wined3d_mutex_unlock();
1410 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1411 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1412 IDirect3DStateBlock8Impl
*pSB
;
1415 TRACE("(%p) %#x Relay\n", This
, Token
);
1417 wined3d_mutex_lock();
1418 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1421 WARN("Invalid handle (%#x) passed.\n", Token
);
1422 wined3d_mutex_unlock();
1423 return D3DERR_INVALIDCALL
;
1425 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1426 wined3d_mutex_unlock();
1431 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1432 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1433 IDirect3DStateBlock8Impl
*pSB
;
1435 TRACE("(%p) Relay\n", This
);
1437 wined3d_mutex_lock();
1438 pSB
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1439 wined3d_mutex_unlock();
1443 WARN("Invalid handle (%#x) passed.\n", Token
);
1444 return D3DERR_INVALIDCALL
;
1447 if (IUnknown_Release((IUnknown
*)pSB
))
1449 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB
);
1455 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1456 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1458 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1459 IDirect3DStateBlock8Impl
*object
;
1462 TRACE("(%p) Relay\n", This
);
1464 if (Type
!= D3DSBT_ALL
1465 && Type
!= D3DSBT_PIXELSTATE
1466 && Type
!= D3DSBT_VERTEXSTATE
)
1468 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1469 return D3DERR_INVALIDCALL
;
1472 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1475 ERR("Failed to allocate memory.\n");
1476 return E_OUTOFMEMORY
;
1479 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1482 wined3d_mutex_lock();
1483 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1484 &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1487 wined3d_mutex_unlock();
1488 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1489 HeapFree(GetProcessHeap(), 0, object
);
1493 *handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1494 wined3d_mutex_unlock();
1496 if (*handle
== D3D8_INVALID_HANDLE
)
1498 ERR("Failed to allocate a handle.\n");
1499 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1504 TRACE("Returning %#x (%p).\n", *handle
, object
);
1509 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1510 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1512 TRACE("(%p) Relay\n" , This
);
1513 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1515 wined3d_mutex_lock();
1516 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1517 wined3d_mutex_unlock();
1522 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1523 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1525 TRACE("(%p) Relay\n" , This
);
1527 wined3d_mutex_lock();
1528 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1529 wined3d_mutex_unlock();
1534 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1535 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1536 IWineD3DBaseTexture
*retTexture
= NULL
;
1537 HRESULT rc
= D3D_OK
;
1539 TRACE("(%p) Relay\n" , This
);
1541 if(ppTexture
== NULL
){
1542 return D3DERR_INVALIDCALL
;
1545 wined3d_mutex_lock();
1546 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1547 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1548 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1549 IWineD3DBaseTexture_Release(retTexture
);
1551 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1554 wined3d_mutex_unlock();
1559 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1560 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1562 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1564 wined3d_mutex_lock();
1565 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1566 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1567 wined3d_mutex_unlock();
1572 static const struct tss_lookup
1579 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1580 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1581 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1582 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1583 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1584 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1585 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1586 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1587 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1588 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1589 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1590 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1591 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1592 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1593 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1594 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1595 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1596 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1597 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1598 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1599 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1600 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1601 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1602 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1603 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1604 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1605 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1606 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1607 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1610 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1611 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1612 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1614 TRACE("(%p) Relay\n" , This
);
1616 wined3d_mutex_lock();
1617 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1618 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1619 wined3d_mutex_unlock();
1624 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1625 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1626 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1628 TRACE("(%p) Relay\n" , This
);
1630 wined3d_mutex_lock();
1631 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1632 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1633 wined3d_mutex_unlock();
1638 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1639 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1641 TRACE("(%p) Relay\n" , This
);
1643 wined3d_mutex_lock();
1644 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1651 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1652 FIXME("(%p) : stub\n", This
);
1656 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1657 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1659 TRACE("(%p) Relay\n" , This
);
1661 wined3d_mutex_lock();
1662 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1669 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1671 TRACE("(%p) Relay\n" , This
);
1673 wined3d_mutex_lock();
1674 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1675 wined3d_mutex_unlock();
1680 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1681 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1683 TRACE("(%p) Relay\n" , This
);
1685 wined3d_mutex_lock();
1686 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1687 wined3d_mutex_unlock();
1692 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1693 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1695 TRACE("(%p) Relay\n" , This
);
1697 wined3d_mutex_lock();
1698 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1699 wined3d_mutex_unlock();
1704 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1705 UINT StartVertex
, UINT PrimitiveCount
)
1707 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1709 TRACE("(%p) Relay\n" , This
);
1711 wined3d_mutex_lock();
1712 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1713 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1714 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1715 wined3d_mutex_unlock();
1720 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1721 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1722 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1724 TRACE("(%p) Relay\n" , This
);
1726 wined3d_mutex_lock();
1727 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1728 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, MinVertexIndex
, NumVertices
,
1729 startIndex
, vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1730 wined3d_mutex_unlock();
1735 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1736 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1738 TRACE("(%p) Relay\n" , This
);
1740 wined3d_mutex_lock();
1741 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1742 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1743 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1744 pVertexStreamZeroData
, VertexStreamZeroStride
);
1745 wined3d_mutex_unlock();
1750 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1751 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1752 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1753 UINT VertexStreamZeroStride
) {
1754 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1756 TRACE("(%p) Relay\n" , This
);
1758 wined3d_mutex_lock();
1759 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1760 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, MinVertexIndex
, NumVertexIndices
,
1761 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1762 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1763 wined3d_mutex_unlock();
1768 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1769 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1771 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1772 TRACE("(%p) Relay\n" , This
);
1774 wined3d_mutex_lock();
1775 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1776 wined3d_mutex_unlock();
1781 static HRESULT
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1782 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1783 IDirect3DVertexDeclaration8Impl
*object
;
1784 WINED3DVERTEXELEMENT
*wined3d_elements
;
1785 UINT wined3d_element_count
;
1786 HRESULT hr
= D3D_OK
;
1788 TRACE("(%p) : declaration %p\n", This
, declaration
);
1790 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1792 ERR("Memory allocation failed\n");
1794 return D3DERR_OUTOFVIDEOMEMORY
;
1797 object
->ref_count
= 1;
1798 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1800 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1801 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1802 if (!object
->elements
) {
1803 ERR("Memory allocation failed\n");
1804 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1805 HeapFree(GetProcessHeap(), 0, object
);
1807 return D3DERR_OUTOFVIDEOMEMORY
;
1810 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1812 wined3d_mutex_lock();
1813 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1814 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1815 wined3d_mutex_unlock();
1817 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1820 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1821 HeapFree(GetProcessHeap(), 0, object
->elements
);
1822 HeapFree(GetProcessHeap(), 0, object
);
1824 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1825 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1831 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1832 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1833 HRESULT hrc
= D3D_OK
;
1834 IDirect3DVertexShader8Impl
*object
;
1835 const DWORD
*token
= pDeclaration
;
1838 /* Test if the vertex declaration is valid */
1839 while (D3DVSD_END() != *token
) {
1840 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1842 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1843 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1844 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1846 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1847 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1848 return D3DERR_INVALIDCALL
;
1851 token
+= parse_token(token
);
1854 /* Setup a stub object for now */
1855 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1856 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1857 if (NULL
== object
) {
1858 FIXME("Allocation of memory failed\n");
1860 return D3DERR_OUTOFVIDEOMEMORY
;
1864 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1866 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1868 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1869 HeapFree(GetProcessHeap(), 0, object
);
1871 return D3DERR_INVALIDCALL
;
1874 wined3d_mutex_lock();
1875 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1876 if (handle
== D3D8_INVALID_HANDLE
)
1878 ERR("Failed to allocate shader handle\n");
1879 wined3d_mutex_unlock();
1880 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1881 HeapFree(GetProcessHeap(), 0, object
);
1883 return E_OUTOFMEMORY
;
1887 DWORD shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1888 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->shader_handle
= shader_handle
;
1893 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1894 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, pFunction
,
1895 NULL
/* output signature */, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1899 /* free up object */
1900 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1901 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1902 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1903 HeapFree(GetProcessHeap(), 0, object
);
1908 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1909 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1913 wined3d_mutex_unlock();
1918 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1920 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1922 int p
, low
, high
; /* deliberately signed */
1923 struct FvfToDecl
*convertedDecls
= This
->decls
;
1925 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1928 high
= This
->numConvertedDecls
- 1;
1929 while(low
<= high
) {
1930 p
= (low
+ high
) >> 1;
1932 if(convertedDecls
[p
].fvf
== fvf
) {
1933 TRACE("found %p\n", convertedDecls
[p
].decl
);
1934 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1935 } else if(convertedDecls
[p
].fvf
< fvf
) {
1941 TRACE("not found. Creating and inserting at position %d.\n", low
);
1943 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1944 if (!d3d8_declaration
)
1946 ERR("Memory allocation failed.\n");
1950 d3d8_declaration
->ref_count
= 1;
1951 d3d8_declaration
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1952 d3d8_declaration
->elements
= NULL
;
1953 d3d8_declaration
->elements_size
= 0;
1954 d3d8_declaration
->shader_handle
= fvf
;
1956 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1957 &d3d8_declaration
->wined3d_vertex_declaration
, (IUnknown
*)d3d8_declaration
, fvf
);
1960 ERR("Failed to create wined3d vertex declaration.\n");
1961 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1965 if(This
->declArraySize
== This
->numConvertedDecls
) {
1966 int grow
= This
->declArraySize
/ 2;
1967 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1968 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1969 if(!convertedDecls
) {
1970 /* This will destroy it */
1971 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1974 This
->decls
= convertedDecls
;
1975 This
->declArraySize
+= grow
;
1978 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1979 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1980 convertedDecls
[low
].fvf
= fvf
;
1981 This
->numConvertedDecls
++;
1983 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1984 return d3d8_declaration
;
1987 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1988 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1989 IDirect3DVertexShader8Impl
*shader
;
1992 TRACE("(%p) : Relay\n", This
);
1994 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1995 TRACE("Setting FVF, %#x\n", pShader
);
1997 wined3d_mutex_lock();
1998 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1999 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2000 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
2001 wined3d_mutex_unlock();
2006 TRACE("Setting shader\n");
2008 wined3d_mutex_lock();
2009 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2012 WARN("Invalid handle (%#x) passed.\n", pShader
);
2013 wined3d_mutex_unlock();
2015 return D3DERR_INVALIDCALL
;
2018 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
2019 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
2020 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
2021 wined3d_mutex_unlock();
2023 TRACE("Returning hr %#x\n", hr
);
2028 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2029 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2030 IWineD3DVertexDeclaration
*wined3d_declaration
;
2031 IDirect3DVertexDeclaration8
*d3d8_declaration
;
2034 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
2036 wined3d_mutex_lock();
2037 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
2040 wined3d_mutex_unlock();
2041 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2042 This
, hrc
, This
->WineD3DDevice
);
2046 if (!wined3d_declaration
)
2048 wined3d_mutex_unlock();
2053 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
2054 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
2055 wined3d_mutex_unlock();
2058 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2059 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
2062 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2067 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2068 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2069 IDirect3DVertexShader8Impl
*shader
;
2070 IWineD3DVertexShader
*cur
= NULL
;
2072 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2074 wined3d_mutex_lock();
2075 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2078 WARN("Invalid handle (%#x) passed.\n", pShader
);
2079 wined3d_mutex_unlock();
2081 return D3DERR_INVALIDCALL
;
2084 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
2088 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
2089 IWineD3DVertexShader_Release(cur
);
2092 wined3d_mutex_unlock();
2094 if (IUnknown_Release((IUnknown
*)shader
))
2096 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2102 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2103 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2105 TRACE("(%p) : Relay\n", This
);
2107 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2108 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2109 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2110 return D3DERR_INVALIDCALL
;
2113 wined3d_mutex_lock();
2114 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2115 wined3d_mutex_unlock();
2120 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2121 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2123 TRACE("(%p) : Relay\n", This
);
2125 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2126 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2127 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2128 return D3DERR_INVALIDCALL
;
2131 wined3d_mutex_lock();
2132 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2133 wined3d_mutex_unlock();
2138 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2139 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2140 IDirect3DVertexDeclaration8Impl
*declaration
;
2141 IDirect3DVertexShader8Impl
*shader
;
2143 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
2145 wined3d_mutex_lock();
2146 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2147 wined3d_mutex_unlock();
2151 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2152 return D3DERR_INVALIDCALL
;
2154 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2156 /* If pData is NULL, we just return the required size of the buffer. */
2158 *pSizeOfData
= declaration
->elements_size
;
2162 /* MSDN claims that if *pSizeOfData is smaller than the required size
2163 * we should write the required size and return D3DERR_MOREDATA.
2164 * That's not actually true. */
2165 if (*pSizeOfData
< declaration
->elements_size
) {
2166 return D3DERR_INVALIDCALL
;
2169 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2174 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2175 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2176 IDirect3DVertexShader8Impl
*shader
= NULL
;
2179 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
2181 wined3d_mutex_lock();
2182 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2185 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2186 wined3d_mutex_unlock();
2188 return D3DERR_INVALIDCALL
;
2191 if (!shader
->wineD3DVertexShader
)
2193 wined3d_mutex_unlock();
2198 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2199 wined3d_mutex_unlock();
2204 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2205 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2207 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2208 TRACE("(%p) Relay\n", This
);
2210 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2211 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2212 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2213 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2216 wined3d_mutex_lock();
2217 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2218 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
2219 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2220 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2221 wined3d_mutex_unlock();
2226 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2227 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2228 IWineD3DBuffer
*retIndexData
= NULL
;
2229 HRESULT rc
= D3D_OK
;
2231 TRACE("(%p) Relay\n", This
);
2233 if(ppIndexData
== NULL
){
2234 return D3DERR_INVALIDCALL
;
2237 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2238 wined3d_mutex_lock();
2239 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2240 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
2241 if (SUCCEEDED(rc
) && retIndexData
) {
2242 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2243 IWineD3DBuffer_Release(retIndexData
);
2245 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2246 *ppIndexData
= NULL
;
2248 wined3d_mutex_unlock();
2252 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
2253 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2254 IDirect3DPixelShader8Impl
*object
;
2258 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
2260 if (NULL
== ppShader
) {
2261 TRACE("(%p) Invalid call\n", This
);
2262 return D3DERR_INVALIDCALL
;
2265 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2268 ERR("Failed to allocate memmory.\n");
2269 return E_OUTOFMEMORY
;
2273 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
2275 wined3d_mutex_lock();
2276 hr
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
,
2277 NULL
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
2280 wined3d_mutex_unlock();
2281 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
2282 HeapFree(GetProcessHeap(), 0 , object
);
2287 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2288 wined3d_mutex_unlock();
2290 if (handle
== D3D8_INVALID_HANDLE
)
2292 ERR("Failed to allocate shader handle\n");
2293 IDirect3DVertexShader8_Release((IUnknown
*)object
);
2294 return E_OUTOFMEMORY
;
2297 *ppShader
= object
->handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2298 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
2303 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2304 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2305 IDirect3DPixelShader8Impl
*shader
;
2308 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2310 wined3d_mutex_lock();
2314 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2315 wined3d_mutex_unlock();
2319 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2322 WARN("Invalid handle (%#x) passed.\n", pShader
);
2323 wined3d_mutex_unlock();
2324 return D3DERR_INVALIDCALL
;
2327 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2328 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2329 wined3d_mutex_unlock();
2334 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2335 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2336 IWineD3DPixelShader
*object
;
2338 HRESULT hrc
= D3D_OK
;
2339 TRACE("(%p) Relay\n", This
);
2340 if (NULL
== ppShader
) {
2341 TRACE("(%p) Invalid call\n", This
);
2342 return D3DERR_INVALIDCALL
;
2345 wined3d_mutex_lock();
2346 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2347 if (D3D_OK
== hrc
&& NULL
!= object
) {
2348 IDirect3DPixelShader8Impl
*d3d8_shader
;
2349 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2350 IWineD3DPixelShader_Release(object
);
2351 *ppShader
= d3d8_shader
->handle
;
2352 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2356 wined3d_mutex_unlock();
2358 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2363 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2364 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2365 IDirect3DPixelShader8Impl
*shader
;
2366 IWineD3DPixelShader
*cur
= NULL
;
2368 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2370 wined3d_mutex_lock();
2372 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2375 WARN("Invalid handle (%#x) passed.\n", pShader
);
2376 wined3d_mutex_unlock();
2380 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2384 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2385 IWineD3DPixelShader_Release(cur
);
2388 wined3d_mutex_unlock();
2390 if (IUnknown_Release((IUnknown
*)shader
))
2392 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2398 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2399 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2401 TRACE("(%p) Relay\n", This
);
2403 wined3d_mutex_lock();
2404 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2405 wined3d_mutex_unlock();
2410 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2411 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2413 TRACE("(%p) Relay\n", This
);
2415 wined3d_mutex_lock();
2416 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2417 wined3d_mutex_unlock();
2422 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2423 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2424 IDirect3DPixelShader8Impl
*shader
= NULL
;
2427 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2429 wined3d_mutex_lock();
2430 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2433 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2434 wined3d_mutex_unlock();
2436 return D3DERR_INVALIDCALL
;
2439 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2440 wined3d_mutex_unlock();
2445 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2446 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2448 TRACE("(%p) Relay\n", This
);
2450 wined3d_mutex_lock();
2451 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2452 wined3d_mutex_unlock();
2457 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2458 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2460 TRACE("(%p) Relay\n", This
);
2462 wined3d_mutex_lock();
2463 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2464 wined3d_mutex_unlock();
2469 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2470 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2472 TRACE("(%p) Relay\n", This
);
2474 wined3d_mutex_lock();
2475 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2476 wined3d_mutex_unlock();
2481 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2482 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2484 TRACE("(%p) Relay\n" , This
);
2486 wined3d_mutex_lock();
2487 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2488 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2489 0/* Offset in bytes */, Stride
);
2490 wined3d_mutex_unlock();
2495 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2496 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2497 IWineD3DBuffer
*retStream
= NULL
;
2498 HRESULT rc
= D3D_OK
;
2500 TRACE("(%p) Relay\n" , This
);
2502 if(pStream
== NULL
){
2503 return D3DERR_INVALIDCALL
;
2506 wined3d_mutex_lock();
2507 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2508 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2509 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2510 IWineD3DBuffer_Release(retStream
);
2513 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2517 wined3d_mutex_unlock();
2523 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2525 IDirect3DDevice8Impl_QueryInterface
,
2526 IDirect3DDevice8Impl_AddRef
,
2527 IDirect3DDevice8Impl_Release
,
2528 IDirect3DDevice8Impl_TestCooperativeLevel
,
2529 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2530 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2531 IDirect3DDevice8Impl_GetDirect3D
,
2532 IDirect3DDevice8Impl_GetDeviceCaps
,
2533 IDirect3DDevice8Impl_GetDisplayMode
,
2534 IDirect3DDevice8Impl_GetCreationParameters
,
2535 IDirect3DDevice8Impl_SetCursorProperties
,
2536 IDirect3DDevice8Impl_SetCursorPosition
,
2537 IDirect3DDevice8Impl_ShowCursor
,
2538 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2539 IDirect3DDevice8Impl_Reset
,
2540 IDirect3DDevice8Impl_Present
,
2541 IDirect3DDevice8Impl_GetBackBuffer
,
2542 IDirect3DDevice8Impl_GetRasterStatus
,
2543 IDirect3DDevice8Impl_SetGammaRamp
,
2544 IDirect3DDevice8Impl_GetGammaRamp
,
2545 IDirect3DDevice8Impl_CreateTexture
,
2546 IDirect3DDevice8Impl_CreateVolumeTexture
,
2547 IDirect3DDevice8Impl_CreateCubeTexture
,
2548 IDirect3DDevice8Impl_CreateVertexBuffer
,
2549 IDirect3DDevice8Impl_CreateIndexBuffer
,
2550 IDirect3DDevice8Impl_CreateRenderTarget
,
2551 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2552 IDirect3DDevice8Impl_CreateImageSurface
,
2553 IDirect3DDevice8Impl_CopyRects
,
2554 IDirect3DDevice8Impl_UpdateTexture
,
2555 IDirect3DDevice8Impl_GetFrontBuffer
,
2556 IDirect3DDevice8Impl_SetRenderTarget
,
2557 IDirect3DDevice8Impl_GetRenderTarget
,
2558 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2559 IDirect3DDevice8Impl_BeginScene
,
2560 IDirect3DDevice8Impl_EndScene
,
2561 IDirect3DDevice8Impl_Clear
,
2562 IDirect3DDevice8Impl_SetTransform
,
2563 IDirect3DDevice8Impl_GetTransform
,
2564 IDirect3DDevice8Impl_MultiplyTransform
,
2565 IDirect3DDevice8Impl_SetViewport
,
2566 IDirect3DDevice8Impl_GetViewport
,
2567 IDirect3DDevice8Impl_SetMaterial
,
2568 IDirect3DDevice8Impl_GetMaterial
,
2569 IDirect3DDevice8Impl_SetLight
,
2570 IDirect3DDevice8Impl_GetLight
,
2571 IDirect3DDevice8Impl_LightEnable
,
2572 IDirect3DDevice8Impl_GetLightEnable
,
2573 IDirect3DDevice8Impl_SetClipPlane
,
2574 IDirect3DDevice8Impl_GetClipPlane
,
2575 IDirect3DDevice8Impl_SetRenderState
,
2576 IDirect3DDevice8Impl_GetRenderState
,
2577 IDirect3DDevice8Impl_BeginStateBlock
,
2578 IDirect3DDevice8Impl_EndStateBlock
,
2579 IDirect3DDevice8Impl_ApplyStateBlock
,
2580 IDirect3DDevice8Impl_CaptureStateBlock
,
2581 IDirect3DDevice8Impl_DeleteStateBlock
,
2582 IDirect3DDevice8Impl_CreateStateBlock
,
2583 IDirect3DDevice8Impl_SetClipStatus
,
2584 IDirect3DDevice8Impl_GetClipStatus
,
2585 IDirect3DDevice8Impl_GetTexture
,
2586 IDirect3DDevice8Impl_SetTexture
,
2587 IDirect3DDevice8Impl_GetTextureStageState
,
2588 IDirect3DDevice8Impl_SetTextureStageState
,
2589 IDirect3DDevice8Impl_ValidateDevice
,
2590 IDirect3DDevice8Impl_GetInfo
,
2591 IDirect3DDevice8Impl_SetPaletteEntries
,
2592 IDirect3DDevice8Impl_GetPaletteEntries
,
2593 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2594 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2595 IDirect3DDevice8Impl_DrawPrimitive
,
2596 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2597 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2598 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2599 IDirect3DDevice8Impl_ProcessVertices
,
2600 IDirect3DDevice8Impl_CreateVertexShader
,
2601 IDirect3DDevice8Impl_SetVertexShader
,
2602 IDirect3DDevice8Impl_GetVertexShader
,
2603 IDirect3DDevice8Impl_DeleteVertexShader
,
2604 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2605 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2606 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2607 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2608 IDirect3DDevice8Impl_SetStreamSource
,
2609 IDirect3DDevice8Impl_GetStreamSource
,
2610 IDirect3DDevice8Impl_SetIndices
,
2611 IDirect3DDevice8Impl_GetIndices
,
2612 IDirect3DDevice8Impl_CreatePixelShader
,
2613 IDirect3DDevice8Impl_SetPixelShader
,
2614 IDirect3DDevice8Impl_GetPixelShader
,
2615 IDirect3DDevice8Impl_DeletePixelShader
,
2616 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2617 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2618 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2619 IDirect3DDevice8Impl_DrawRectPatch
,
2620 IDirect3DDevice8Impl_DrawTriPatch
,
2621 IDirect3DDevice8Impl_DeletePatch
2624 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2625 IDirect3DSurface8Impl
* surfaceParent
;
2626 TRACE("(%p) call back\n", pSurface
);
2628 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2629 /* GetParent's AddRef was forwarded to an object in destruction.
2630 * Releasing it here again would cause an endless recursion. */
2631 surfaceParent
->forwardReference
= NULL
;
2632 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
2635 /* IWineD3DDeviceParent IUnknown methods */
2637 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2639 return (struct IDirect3DDevice8Impl
*)((char*)iface
2640 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2643 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2645 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2646 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2649 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2651 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2652 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2655 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2657 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2658 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2661 /* IWineD3DDeviceParent methods */
2663 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2665 TRACE("iface %p, device %p\n", iface
, device
);
2668 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2669 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2670 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2672 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2673 IDirect3DSurface8Impl
*d3d_surface
;
2674 BOOL lockable
= TRUE
;
2677 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2678 "\tpool %#x, level %u, face %u, surface %p\n",
2679 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2682 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2684 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2685 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2686 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2689 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2693 *surface
= d3d_surface
->wineD3DSurface
;
2694 d3d_surface
->container
= superior
;
2695 IUnknown_Release(d3d_surface
->parentDevice
);
2696 d3d_surface
->parentDevice
= NULL
;
2697 d3d_surface
->forwardReference
= superior
;
2702 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2703 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2704 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2706 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2707 IDirect3DSurface8Impl
*d3d_surface
;
2710 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2711 "\tmultisample_quality %u, lockable %u, surface %p\n",
2712 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2714 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2715 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2718 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2722 *surface
= d3d_surface
->wineD3DSurface
;
2723 d3d_surface
->container
= (IUnknown
*)This
;
2724 d3d_surface
->isImplicit
= TRUE
;
2725 /* Implicit surfaces are created with an refcount of 0 */
2726 IUnknown_Release((IUnknown
*)d3d_surface
);
2731 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2732 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2733 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2735 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2736 IDirect3DSurface8Impl
*d3d_surface
;
2739 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2740 "\tmultisample_quality %u, discard %u, surface %p\n",
2741 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2743 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2744 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2747 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2751 *surface
= d3d_surface
->wineD3DSurface
;
2752 d3d_surface
->container
= (IUnknown
*)This
;
2753 d3d_surface
->isImplicit
= TRUE
;
2754 /* Implicit surfaces are created with an refcount of 0 */
2755 IUnknown_Release((IUnknown
*)d3d_surface
);
2760 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2761 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2762 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2764 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2765 IDirect3DVolume8Impl
*object
;
2768 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2769 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2771 /* Allocate the storage for the device */
2772 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2775 FIXME("Allocation of memory failed\n");
2777 return D3DERR_OUTOFVIDEOMEMORY
;
2780 object
->lpVtbl
= &Direct3DVolume8_Vtbl
;
2782 hr
= IWineD3DDevice_CreateVolume(This
->WineD3DDevice
, width
, height
, depth
, usage
,
2783 format
, pool
, &object
->wineD3DVolume
, (IUnknown
*)object
);
2786 ERR("(%p) CreateVolume failed, returning %#x\n", iface
, hr
);
2787 HeapFree(GetProcessHeap(), 0, object
);
2792 *volume
= object
->wineD3DVolume
;
2793 object
->container
= superior
;
2794 object
->forwardReference
= superior
;
2796 TRACE("(%p) Created volume %p\n", iface
, *volume
);
2801 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2802 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2804 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2805 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2806 D3DPRESENT_PARAMETERS local_parameters
;
2809 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2811 /* Copy the presentation parameters */
2812 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2813 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2814 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2815 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2816 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2817 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2818 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2819 local_parameters
.Windowed
= present_parameters
->Windowed
;
2820 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2821 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2822 local_parameters
.Flags
= present_parameters
->Flags
;
2823 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2824 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2826 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2827 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2830 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2835 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2836 IUnknown_Release(d3d_swapchain
->parentDevice
);
2837 d3d_swapchain
->parentDevice
= NULL
;
2839 /* Copy back the presentation parameters */
2840 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2841 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2842 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2843 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2844 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2845 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2846 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2847 present_parameters
->Windowed
= local_parameters
.Windowed
;
2848 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2849 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2850 present_parameters
->Flags
= local_parameters
.Flags
;
2851 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2852 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2857 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2859 /* IUnknown methods */
2860 device_parent_QueryInterface
,
2861 device_parent_AddRef
,
2862 device_parent_Release
,
2863 /* IWineD3DDeviceParent methods */
2864 device_parent_WineD3DDeviceCreated
,
2865 device_parent_CreateSurface
,
2866 device_parent_CreateRenderTarget
,
2867 device_parent_CreateDepthStencilSurface
,
2868 device_parent_CreateVolume
,
2869 device_parent_CreateSwapChain
,