2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d10core_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
28 /* Inner IUnknown methods */
30 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
32 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
35 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
37 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
39 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
41 if (IsEqualGUID(riid
, &IID_IUnknown
)
42 || IsEqualGUID(riid
, &IID_ID3D10Device
))
44 IUnknown_AddRef((IUnknown
*)This
);
49 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
51 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
52 *object
= &This
->device_parent_vtbl
;
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
62 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
64 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
65 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
67 TRACE("%p increasing refcount to %u\n", This
, refcount
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
74 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
75 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
77 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
81 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
87 /* IUnknown methods */
89 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
91 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
92 TRACE("Forwarding to outer IUnknown\n");
93 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
96 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
98 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
99 TRACE("Forwarding to outer IUnknown\n");
100 return IUnknown_AddRef(This
->outer_unknown
);
103 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
105 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
106 TRACE("Forwarding to outer IUnknown\n");
107 return IUnknown_Release(This
->outer_unknown
);
110 /* ID3D10Device methods */
112 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
113 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
115 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
116 iface
, start_slot
, buffer_count
, buffers
);
119 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
120 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
122 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
123 iface
, start_slot
, view_count
, views
);
126 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
128 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
129 struct d3d10_pixel_shader
*ps
= (struct d3d10_pixel_shader
*)shader
;
131 TRACE("iface %p, shader %p\n", iface
, shader
);
133 IWineD3DDevice_SetPixelShader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
136 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
137 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
139 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
140 iface
, start_slot
, sampler_count
, samplers
);
143 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
145 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
146 struct d3d10_vertex_shader
*vs
= (struct d3d10_vertex_shader
*)shader
;
148 TRACE("iface %p, shader %p\n", iface
, shader
);
150 IWineD3DDevice_SetVertexShader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
153 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
154 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
156 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
157 iface
, index_count
, start_index_location
, base_vertex_location
);
160 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
161 UINT vertex_count
, UINT start_vertex_location
)
163 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
165 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
166 iface
, vertex_count
, start_vertex_location
);
168 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
171 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
172 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
174 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
175 iface
, start_slot
, buffer_count
, buffers
);
178 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
180 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
182 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
184 IWineD3DDevice_SetVertexDeclaration(This
->wined3d_device
,
185 ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
);
188 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
189 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
190 const UINT
*strides
, const UINT
*offsets
)
192 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
195 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
196 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
198 for (i
= 0; i
< buffer_count
; ++i
)
200 IWineD3DDevice_SetStreamSource(This
->wined3d_device
, start_slot
,
201 ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
, offsets
[i
], strides
[i
]);
205 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
206 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
208 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
209 iface
, buffer
, debug_dxgi_format(format
), offset
);
212 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
213 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
214 INT base_vertex_location
, UINT start_instance_location
)
216 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
217 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
218 iface
, instance_index_count
, instance_count
, start_index_location
,
219 base_vertex_location
, start_instance_location
);
222 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
223 UINT instance_vertex_count
, UINT instance_count
,
224 UINT start_vertex_location
, UINT start_instance_location
)
226 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
227 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
228 start_vertex_location
, start_instance_location
);
231 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
232 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
234 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
235 iface
, start_slot
, buffer_count
, buffers
);
238 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
240 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
241 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
244 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
246 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
248 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
250 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
253 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
254 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
256 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
257 iface
, start_slot
, view_count
, views
);
260 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
261 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
263 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
264 iface
, start_slot
, sampler_count
, samplers
);
267 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
269 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
272 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
273 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
275 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
276 iface
, start_slot
, view_count
, views
);
279 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
280 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
282 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
283 iface
, start_slot
, sampler_count
, samplers
);
286 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
287 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
288 ID3D10DepthStencilView
*depth_stencil_view
)
290 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
291 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
294 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
295 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
297 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
298 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
301 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
302 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
304 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
305 iface
, depth_stencil_state
, stencil_ref
);
308 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
309 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
311 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
314 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
316 FIXME("iface %p stub!\n", iface
);
319 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
321 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
324 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
325 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
327 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
330 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
331 UINT rect_count
, const D3D10_RECT
*rects
)
333 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
336 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
337 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
338 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
340 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
341 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
342 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
343 src_resource
, src_subresource_idx
, src_box
);
346 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
347 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
349 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
352 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
353 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
354 const void *data
, UINT row_pitch
, UINT depth_pitch
)
356 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
357 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
360 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
361 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
363 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
364 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
366 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
367 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
369 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
372 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
373 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
375 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
376 iface
, depth_stencil_view
, flags
, depth
, stencil
);
379 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
381 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
384 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
385 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
386 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
388 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
389 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
390 iface
, dst_resource
, dst_subresource_idx
,
391 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
394 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
395 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
397 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
398 iface
, start_slot
, buffer_count
, buffers
);
401 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
402 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
404 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
405 iface
, start_slot
, view_count
, views
);
408 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
410 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
413 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
414 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
416 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
417 iface
, start_slot
, sampler_count
, samplers
);
420 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
422 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
425 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
426 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
428 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
429 iface
, start_slot
, buffer_count
, buffers
);
432 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
434 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
437 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
438 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
440 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
441 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
444 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
445 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
447 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
450 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
451 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
453 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
454 iface
, start_slot
, buffer_count
, buffers
);
457 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
459 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
462 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
464 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
466 TRACE("iface %p, topology %p\n", iface
, topology
);
468 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
471 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
472 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
474 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
475 iface
, start_slot
, view_count
, views
);
478 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
479 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
481 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
482 iface
, start_slot
, sampler_count
, samplers
);
485 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
486 ID3D10Predicate
**predicate
, BOOL
*value
)
488 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
491 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
492 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
494 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
495 iface
, start_slot
, view_count
, views
);
498 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
499 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
501 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
502 iface
, start_slot
, sampler_count
, samplers
);
505 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
506 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
508 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
509 iface
, view_count
, render_target_views
, depth_stencil_view
);
512 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
513 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
515 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
516 iface
, blend_state
, blend_factor
, sample_mask
);
519 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
520 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
522 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
523 iface
, depth_stencil_state
, stencil_ref
);
526 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
527 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
529 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
530 iface
, buffer_count
, buffers
, offsets
);
533 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
535 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
538 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
539 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
541 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
544 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
546 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
549 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
551 FIXME("iface %p stub!\n", iface
);
556 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
558 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
563 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
565 FIXME("iface %p stub!\n", iface
);
570 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
571 REFGUID guid
, UINT
*data_size
, void *data
)
573 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
574 iface
, debugstr_guid(guid
), data_size
, data
);
579 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
580 REFGUID guid
, UINT data_size
, const void *data
)
582 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
583 iface
, debugstr_guid(guid
), data_size
, data
);
588 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
589 REFGUID guid
, const IUnknown
*data
)
591 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
596 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
598 FIXME("iface %p stub!\n", iface
);
601 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
603 FIXME("iface %p stub!\n", iface
);
606 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
607 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
609 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
610 struct wined3d_buffer_desc wined3d_desc
;
611 struct d3d10_buffer
*object
;
614 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
616 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
619 ERR("Failed to allocate D3D10 buffer object memory\n");
620 return E_OUTOFMEMORY
;
623 object
->vtbl
= &d3d10_buffer_vtbl
;
624 object
->refcount
= 1;
626 FIXME("Implement DXGI<->wined3d usage conversion\n");
628 wined3d_desc
.byte_width
= desc
->ByteWidth
;
629 wined3d_desc
.usage
= desc
->Usage
;
630 wined3d_desc
.bind_flags
= desc
->BindFlags
;
631 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
632 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
634 hr
= IWineD3DDevice_CreateBuffer(This
->wined3d_device
, &wined3d_desc
,
635 data
? data
->pSysMem
: NULL
, (IUnknown
*)object
, &object
->wined3d_buffer
);
638 ERR("CreateBuffer failed, returning %#x\n", hr
);
639 HeapFree(GetProcessHeap(), 0, object
);
643 *buffer
= (ID3D10Buffer
*)object
;
645 TRACE("Created ID3D10Buffer %p\n", object
);
650 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
651 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
653 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
658 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
659 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
661 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
662 struct d3d10_texture2d
*object
;
665 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
667 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
670 ERR("Failed to allocate D3D10 texture2d object memory\n");
671 return E_OUTOFMEMORY
;
674 object
->vtbl
= &d3d10_texture2d_vtbl
;
675 object
->refcount
= 1;
676 object
->desc
= *desc
;
678 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
680 IWineDXGIDevice
*wine_device
;
682 hr
= ID3D10Device_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
685 ERR("Device should implement IWineDXGIDevice\n");
686 HeapFree(GetProcessHeap(), 0, object
);
690 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
691 (IUnknown
*)object
, (void **)&object
->dxgi_surface
);
692 IWineDXGIDevice_Release(wine_device
);
695 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
696 HeapFree(GetProcessHeap(), 0, object
);
700 FIXME("Implement DXGI<->wined3d usage conversion\n");
702 hr
= IWineD3DDevice_CreateSurface(This
->wined3d_device
, desc
->Width
, desc
->Height
,
703 wined3dformat_from_dxgi_format(desc
->Format
), FALSE
, FALSE
, 0,
704 &object
->wined3d_surface
, desc
->Usage
, WINED3DPOOL_DEFAULT
,
705 desc
->SampleDesc
.Count
> 1 ? desc
->SampleDesc
.Count
: WINED3DMULTISAMPLE_NONE
,
706 desc
->SampleDesc
.Quality
, SURFACE_OPENGL
, (IUnknown
*)object
);
709 ERR("CreateSurface failed, returning %#x\n", hr
);
710 IDXGISurface_Release(object
->dxgi_surface
);
711 HeapFree(GetProcessHeap(), 0, object
);
716 *texture
= (ID3D10Texture2D
*)object
;
718 TRACE("Created ID3D10Texture2D %p\n", object
);
723 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
724 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
726 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
731 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
732 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
734 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
739 static IWineD3DResource
*d3d10_device_wined3d_resource_from_resource(ID3D10Resource
*resource
)
741 D3D10_RESOURCE_DIMENSION dimension
;
743 ID3D10Resource_GetType(resource
, &dimension
);
747 case D3D10_RESOURCE_DIMENSION_BUFFER
:
748 return (IWineD3DResource
*)((struct d3d10_buffer
*)resource
)->wined3d_buffer
;
750 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
751 return (IWineD3DResource
*)((struct d3d10_texture2d
*)resource
)->wined3d_surface
;
754 FIXME("Unhandled resource dimension %#x\n", dimension
);
759 static HRESULT
d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10Resource
*resource
)
761 D3D10_RESOURCE_DIMENSION dimension
;
764 ID3D10Resource_GetType(resource
, &dimension
);
768 case D3D10_RESOURCE_DIMENSION_TEXTURE1D
:
770 ID3D10Texture1D
*texture
;
771 D3D10_TEXTURE1D_DESC texture_desc
;
773 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture1D
, (void **)&texture
);
776 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
780 ID3D10Texture1D_GetDesc(texture
, &texture_desc
);
781 ID3D10Texture1D_Release(texture
);
783 desc
->Format
= texture_desc
.Format
;
784 if (texture_desc
.ArraySize
== 1)
786 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1D
;
787 desc
->u
.Texture1D
.MipSlice
= 0;
791 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1DARRAY
;
792 desc
->u
.Texture1DArray
.MipSlice
= 0;
793 desc
->u
.Texture1DArray
.FirstArraySlice
= 0;
794 desc
->u
.Texture1DArray
.ArraySize
= 1;
800 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
802 ID3D10Texture2D
*texture
;
803 D3D10_TEXTURE2D_DESC texture_desc
;
805 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture2D
, (void **)&texture
);
808 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
812 ID3D10Texture2D_GetDesc(texture
, &texture_desc
);
813 ID3D10Texture2D_Release(texture
);
815 desc
->Format
= texture_desc
.Format
;
816 if (texture_desc
.ArraySize
== 1)
818 if (texture_desc
.SampleDesc
.Count
== 1)
820 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2D
;
821 desc
->u
.Texture2D
.MipSlice
= 0;
825 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMS
;
830 if (texture_desc
.SampleDesc
.Count
== 1)
832 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DARRAY
;
833 desc
->u
.Texture2DArray
.MipSlice
= 0;
834 desc
->u
.Texture2DArray
.FirstArraySlice
= 0;
835 desc
->u
.Texture2DArray
.ArraySize
= 1;
839 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
;
840 desc
->u
.Texture2DMSArray
.FirstArraySlice
= 0;
841 desc
->u
.Texture2DMSArray
.ArraySize
= 1;
848 case D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
850 ID3D10Texture3D
*texture
;
851 D3D10_TEXTURE3D_DESC texture_desc
;
853 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture3D
, (void **)&texture
);
856 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
860 ID3D10Texture3D_GetDesc(texture
, &texture_desc
);
861 ID3D10Texture3D_Release(texture
);
863 desc
->Format
= texture_desc
.Format
;
864 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE3D
;
865 desc
->u
.Texture3D
.MipSlice
= 0;
866 desc
->u
.Texture3D
.FirstWSlice
= 0;
867 desc
->u
.Texture3D
.WSize
= 1;
873 FIXME("Unhandled resource dimension %#x\n", dimension
);
878 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
879 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
881 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
882 struct d3d10_rendertarget_view
*object
;
883 IWineD3DResource
*wined3d_resource
;
885 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
887 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
890 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
891 return E_OUTOFMEMORY
;
894 object
->vtbl
= &d3d10_rendertarget_view_vtbl
;
895 object
->refcount
= 1;
899 HRESULT hr
= d3d10_device_set_rtdesc_from_resource(&object
->desc
, resource
);
902 HeapFree(GetProcessHeap(), 0, object
);
908 object
->desc
= *desc
;
911 wined3d_resource
= d3d10_device_wined3d_resource_from_resource(resource
);
912 if (!wined3d_resource
)
914 FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource
);
915 HeapFree(GetProcessHeap(), 0, object
);
918 IWineD3DDevice_CreateRendertargetView(This
->wined3d_device
,
919 wined3d_resource
, (IUnknown
*)object
, &object
->wined3d_view
);
921 *view
= (ID3D10RenderTargetView
*)object
;
926 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
927 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
929 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
934 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
935 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
936 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
938 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
939 struct d3d10_input_layout
*object
;
940 WINED3DVERTEXELEMENT
*wined3d_elements
;
941 UINT wined3d_element_count
;
944 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
945 "\tshader_byte_code_length %lu, input_layout %p\n",
946 iface
, element_descs
, element_count
, shader_byte_code
,
947 shader_byte_code_length
, input_layout
);
949 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
952 ERR("Failed to allocate D3D10 input layout object memory\n");
953 return E_OUTOFMEMORY
;
956 object
->vtbl
= &d3d10_input_layout_vtbl
;
957 object
->refcount
= 1;
959 hr
= d3d10_input_layout_to_wined3d_declaration(element_descs
, element_count
,
960 shader_byte_code
, shader_byte_code_length
, &wined3d_elements
, &wined3d_element_count
);
963 HeapFree(GetProcessHeap(), 0, object
);
967 IWineD3DDevice_CreateVertexDeclaration(This
->wined3d_device
, &object
->wined3d_decl
,
968 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
970 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
972 *input_layout
= (ID3D10InputLayout
*)object
;
977 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
978 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
980 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
981 struct d3d10_vertex_shader
*object
;
982 struct d3d10_shader_info shader_info
;
985 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
986 iface
, byte_code
, byte_code_length
, shader
);
988 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
991 ERR("Failed to allocate D3D10 vertex shader object memory\n");
992 return E_OUTOFMEMORY
;
995 object
->vtbl
= &d3d10_vertex_shader_vtbl
;
996 object
->refcount
= 1;
998 shader_info
.output_signature
= &object
->output_signature
;
999 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
1002 ERR("Failed to extract shader, hr %#x\n", hr
);
1003 HeapFree(GetProcessHeap(), 0, object
);
1007 hr
= IWineD3DDevice_CreateVertexShader(This
->wined3d_device
,
1008 shader_info
.shader_code
, &object
->output_signature
,
1009 &object
->wined3d_shader
, (IUnknown
*)object
);
1012 ERR("CreateVertexShader failed, hr %#x\n", hr
);
1013 shader_free_signature(&object
->output_signature
);
1014 HeapFree(GetProcessHeap(), 0, object
);
1018 *shader
= (ID3D10VertexShader
*)object
;
1023 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
1024 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1026 struct d3d10_geometry_shader
*object
;
1028 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1029 iface
, byte_code
, byte_code_length
, shader
);
1031 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1034 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1035 return E_OUTOFMEMORY
;
1038 object
->vtbl
= &d3d10_geometry_shader_vtbl
;
1039 object
->refcount
= 1;
1041 *shader
= (ID3D10GeometryShader
*)object
;
1046 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1047 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1048 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1050 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1051 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1052 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1053 output_stream_decl_count
, output_stream_stride
, shader
);
1058 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1059 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1061 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
1062 struct d3d10_pixel_shader
*object
;
1063 struct d3d10_shader_info shader_info
;
1066 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1067 iface
, byte_code
, byte_code_length
, shader
);
1069 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1072 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1073 return E_OUTOFMEMORY
;
1076 object
->vtbl
= &d3d10_pixel_shader_vtbl
;
1077 object
->refcount
= 1;
1079 shader_info
.output_signature
= &object
->output_signature
;
1080 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
1083 ERR("Failed to extract shader, hr %#x\n", hr
);
1084 HeapFree(GetProcessHeap(), 0, object
);
1088 hr
= IWineD3DDevice_CreatePixelShader(This
->wined3d_device
,
1089 shader_info
.shader_code
, &object
->output_signature
,
1090 &object
->wined3d_shader
, (IUnknown
*)object
);
1093 ERR("CreatePixelShader failed, hr %#x\n", hr
);
1094 shader_free_signature(&object
->output_signature
);
1095 HeapFree(GetProcessHeap(), 0, object
);
1099 *shader
= (ID3D10PixelShader
*)object
;
1104 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1105 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1107 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1112 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1113 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1115 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
1120 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1121 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1123 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
1128 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1129 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1131 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
1136 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1137 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1139 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
1144 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1145 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1147 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1152 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1153 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1155 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1160 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1161 DXGI_FORMAT format
, UINT
*format_support
)
1163 FIXME("iface %p, format %s, format_support %p stub!\n",
1164 iface
, debug_dxgi_format(format
), format_support
);
1169 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1170 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1172 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1173 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1178 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1180 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1183 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1184 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1185 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1187 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1188 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1189 iface
, desc
, type
, active_counters
, name
, name_length
,
1190 units
, units_length
, description
, description_length
);
1195 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1197 FIXME("iface %p stub!\n", iface
);
1202 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1203 HANDLE resource_handle
, REFIID guid
, void **resource
)
1205 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1206 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1211 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1213 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1216 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1218 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1221 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1223 /* IUnknown methods */
1224 d3d10_device_QueryInterface
,
1225 d3d10_device_AddRef
,
1226 d3d10_device_Release
,
1227 /* ID3D10Device methods */
1228 d3d10_device_VSSetConstantBuffers
,
1229 d3d10_device_PSSetShaderResources
,
1230 d3d10_device_PSSetShader
,
1231 d3d10_device_PSSetSamplers
,
1232 d3d10_device_VSSetShader
,
1233 d3d10_device_DrawIndexed
,
1235 d3d10_device_PSSetConstantBuffers
,
1236 d3d10_device_IASetInputLayout
,
1237 d3d10_device_IASetVertexBuffers
,
1238 d3d10_device_IASetIndexBuffer
,
1239 d3d10_device_DrawIndexedInstanced
,
1240 d3d10_device_DrawInstanced
,
1241 d3d10_device_GSSetConstantBuffers
,
1242 d3d10_device_GSSetShader
,
1243 d3d10_device_IASetPrimitiveTopology
,
1244 d3d10_device_VSSetShaderResources
,
1245 d3d10_device_VSSetSamplers
,
1246 d3d10_device_SetPredication
,
1247 d3d10_device_GSSetShaderResources
,
1248 d3d10_device_GSSetSamplers
,
1249 d3d10_device_OMSetRenderTargets
,
1250 d3d10_device_OMSetBlendState
,
1251 d3d10_device_OMSetDepthStencilState
,
1252 d3d10_device_SOSetTargets
,
1253 d3d10_device_DrawAuto
,
1254 d3d10_device_RSSetState
,
1255 d3d10_device_RSSetViewports
,
1256 d3d10_device_RSSetScissorRects
,
1257 d3d10_device_CopySubresourceRegion
,
1258 d3d10_device_CopyResource
,
1259 d3d10_device_UpdateSubresource
,
1260 d3d10_device_ClearRenderTargetView
,
1261 d3d10_device_ClearDepthStencilView
,
1262 d3d10_device_GenerateMips
,
1263 d3d10_device_ResolveSubresource
,
1264 d3d10_device_VSGetConstantBuffers
,
1265 d3d10_device_PSGetShaderResources
,
1266 d3d10_device_PSGetShader
,
1267 d3d10_device_PSGetSamplers
,
1268 d3d10_device_VSGetShader
,
1269 d3d10_device_PSGetConstantBuffers
,
1270 d3d10_device_IAGetInputLayout
,
1271 d3d10_device_IAGetVertexBuffers
,
1272 d3d10_device_IAGetIndexBuffer
,
1273 d3d10_device_GSGetConstantBuffers
,
1274 d3d10_device_GSGetShader
,
1275 d3d10_device_IAGetPrimitiveTopology
,
1276 d3d10_device_VSGetShaderResources
,
1277 d3d10_device_VSGetSamplers
,
1278 d3d10_device_GetPredication
,
1279 d3d10_device_GSGetShaderResources
,
1280 d3d10_device_GSGetSamplers
,
1281 d3d10_device_OMGetRenderTargets
,
1282 d3d10_device_OMGetBlendState
,
1283 d3d10_device_OMGetDepthStencilState
,
1284 d3d10_device_SOGetTargets
,
1285 d3d10_device_RSGetState
,
1286 d3d10_device_RSGetViewports
,
1287 d3d10_device_RSGetScissorRects
,
1288 d3d10_device_GetDeviceRemovedReason
,
1289 d3d10_device_SetExceptionMode
,
1290 d3d10_device_GetExceptionMode
,
1291 d3d10_device_GetPrivateData
,
1292 d3d10_device_SetPrivateData
,
1293 d3d10_device_SetPrivateDataInterface
,
1294 d3d10_device_ClearState
,
1296 d3d10_device_CreateBuffer
,
1297 d3d10_device_CreateTexture1D
,
1298 d3d10_device_CreateTexture2D
,
1299 d3d10_device_CreateTexture3D
,
1300 d3d10_device_CreateShaderResourceView
,
1301 d3d10_device_CreateRenderTargetView
,
1302 d3d10_device_CreateDepthStencilView
,
1303 d3d10_device_CreateInputLayout
,
1304 d3d10_device_CreateVertexShader
,
1305 d3d10_device_CreateGeometryShader
,
1306 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1307 d3d10_device_CreatePixelShader
,
1308 d3d10_device_CreateBlendState
,
1309 d3d10_device_CreateDepthStencilState
,
1310 d3d10_device_CreateRasterizerState
,
1311 d3d10_device_CreateSamplerState
,
1312 d3d10_device_CreateQuery
,
1313 d3d10_device_CreatePredicate
,
1314 d3d10_device_CreateCounter
,
1315 d3d10_device_CheckFormatSupport
,
1316 d3d10_device_CheckMultisampleQualityLevels
,
1317 d3d10_device_CheckCounterInfo
,
1318 d3d10_device_CheckCounter
,
1319 d3d10_device_GetCreationFlags
,
1320 d3d10_device_OpenSharedResource
,
1321 d3d10_device_SetTextFilterSize
,
1322 d3d10_device_GetTextFilterSize
,
1325 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1327 /* IUnknown methods */
1328 d3d10_device_inner_QueryInterface
,
1329 d3d10_device_inner_AddRef
,
1330 d3d10_device_inner_Release
,
1333 /* IWineD3DDeviceParent IUnknown methods */
1335 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1337 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1340 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1342 struct d3d10_device
*This
= device_from_device_parent(iface
);
1343 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1346 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1348 struct d3d10_device
*This
= device_from_device_parent(iface
);
1349 return d3d10_device_AddRef((ID3D10Device
*)This
);
1352 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1354 struct d3d10_device
*This
= device_from_device_parent(iface
);
1355 return d3d10_device_Release((ID3D10Device
*)This
);
1358 /* IWineD3DDeviceParent methods */
1360 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1362 struct d3d10_device
*This
= device_from_device_parent(iface
);
1364 TRACE("iface %p, device %p\n", iface
, device
);
1366 IWineD3DDevice_AddRef(device
);
1367 This
->wined3d_device
= device
;
1370 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1371 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1372 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1374 struct d3d10_device
*This
= device_from_device_parent(iface
);
1375 struct d3d10_texture2d
*texture
;
1376 D3D10_TEXTURE2D_DESC desc
;
1379 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1380 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1381 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1383 FIXME("Implement DXGI<->wined3d usage conversion\n");
1386 desc
.Height
= height
;
1389 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1390 desc
.SampleDesc
.Count
= 1;
1391 desc
.SampleDesc
.Quality
= 0;
1394 desc
.CPUAccessFlags
= 0;
1397 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1400 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1404 *surface
= texture
->wined3d_surface
;
1409 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1410 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1411 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1413 struct d3d10_device
*This
= device_from_device_parent(iface
);
1414 struct d3d10_texture2d
*texture
;
1415 D3D10_TEXTURE2D_DESC desc
;
1418 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1419 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1420 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1422 FIXME("Implement DXGI<->wined3d usage conversion\n");
1425 desc
.Height
= height
;
1428 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1429 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1430 desc
.SampleDesc
.Quality
= multisample_quality
;
1431 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1432 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1433 desc
.CPUAccessFlags
= 0;
1436 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1439 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1443 *surface
= texture
->wined3d_surface
;
1448 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1449 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1450 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1452 struct d3d10_device
*This
= device_from_device_parent(iface
);
1453 struct d3d10_texture2d
*texture
;
1454 D3D10_TEXTURE2D_DESC desc
;
1457 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1458 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1459 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1461 FIXME("Implement DXGI<->wined3d usage conversion\n");
1464 desc
.Height
= height
;
1467 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1468 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1469 desc
.SampleDesc
.Quality
= multisample_quality
;
1470 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1471 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1472 desc
.CPUAccessFlags
= 0;
1475 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1478 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1482 *surface
= texture
->wined3d_surface
;
1487 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1488 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1489 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1491 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1492 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1497 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1498 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1500 IWineDXGIDevice
*wine_device
;
1503 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1505 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1508 ERR("Device should implement IWineDXGIDevice\n");
1512 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1513 IWineDXGIDevice_Release(wine_device
);
1516 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1523 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1525 /* IUnknown methods */
1526 device_parent_QueryInterface
,
1527 device_parent_AddRef
,
1528 device_parent_Release
,
1529 /* IWineD3DDeviceParent methods */
1530 device_parent_WineD3DDeviceCreated
,
1531 device_parent_CreateSurface
,
1532 device_parent_CreateRenderTarget
,
1533 device_parent_CreateDepthStencilSurface
,
1534 device_parent_CreateVolume
,
1535 device_parent_CreateSwapChain
,