Release 20030709.
[wine/multimedia.git] / dlls / d3d9 / vertexdeclaration.c
blob24679f073b4b1845367ca2250c4bd8f10c4427d7
1 /*
2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "wingdi.h"
30 #include "wine/debug.h"
32 #include <math.h>
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
40 ICOM_THIS(IDirect3DVertexDeclaration9Impl,iface);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
44 IDirect3DVertexDeclaration9Impl_AddRef(iface);
45 *ppobj = This;
46 return D3D_OK;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 return E_NOINTERFACE;
53 ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
54 ICOM_THIS(IDirect3DVertexDeclaration9Impl,iface);
55 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56 return ++(This->ref);
59 ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
60 ICOM_THIS(IDirect3DVertexDeclaration9Impl,iface);
61 ULONG ref = --This->ref;
62 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
63 if (ref == 0) {
64 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DVertexDeclaration9 Interface follow: */
70 HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
71 ICOM_THIS(IDirect3DVertexDeclaration9Impl,iface);
72 TRACE("(%p) : returning %p\n", This, This->Device);
73 *ppDevice = (LPDIRECT3DDEVICE9) This->Device;
74 IDirect3DDevice9Impl_AddRef(*ppDevice);
75 return D3D_OK;
78 HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
79 ICOM_THIS(IDirect3DVertexDeclaration9Impl,iface);
80 FIXME("(%p) : stub\n", This);
81 return D3D_OK;
85 ICOM_VTABLE(IDirect3DVertexDeclaration9) Direct3DVertexDeclaration9_Vtbl =
87 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
88 IDirect3DVertexDeclaration9Impl_QueryInterface,
89 IDirect3DVertexDeclaration9Impl_AddRef,
90 IDirect3DVertexDeclaration9Impl_Release,
91 IDirect3DVertexDeclaration9Impl_GetDevice,
92 IDirect3DVertexDeclaration9Impl_GetDeclaration
96 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
97 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
98 ICOM_THIS(IDirect3DDevice9Impl,iface);
99 FIXME("(%p) : stub\n", This);
100 return D3D_OK;
103 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
104 ICOM_THIS(IDirect3DDevice9Impl,iface);
105 FIXME("(%p) : stub\n", This);
106 return D3D_OK;
109 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
110 ICOM_THIS(IDirect3DDevice9Impl,iface);
111 FIXME("(%p) : stub\n", This);
112 return D3D_OK;