2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
69 ddraw_null_wined3d_object_destroyed
,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
101 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
103 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs
);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs
);
114 return DDERR_INVALIDPARAMS
;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
119 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
126 *obj
= &This
->IDirectDraw4_vtbl
;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs
);
135 return E_NOINTERFACE
;
137 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
139 *obj
= &This
->IDirectDraw2_vtbl
;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
142 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
144 *obj
= &This
->IDirectDraw_vtbl
;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
156 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
157 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
158 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
160 /* Check the surface implementation */
161 if(This
->ImplType
== SURFACE_UNKNOWN
)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This
->ImplType
= SURFACE_OPENGL
;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
168 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
172 /* Should I assert(0) here??? */
174 else if(This
->ImplType
!= SURFACE_OPENGL
)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
182 This
->d3dversion
= 1;
183 *obj
= &This
->IDirect3D_vtbl
;
184 TRACE(" returning Direct3D interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
188 This
->d3dversion
= 2;
189 *obj
= &This
->IDirect3D2_vtbl
;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
192 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
194 This
->d3dversion
= 3;
195 *obj
= &This
->IDirect3D3_vtbl
;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
198 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
200 This
->d3dversion
= 7;
201 *obj
= &This
->IDirect3D7_vtbl
;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
205 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
207 *obj
= &This
->device_parent_vtbl
;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
214 LeaveCriticalSection(&ddraw_cs
);
215 return E_NOINTERFACE
;
218 IUnknown_AddRef( (IUnknown
*) *obj
);
219 LeaveCriticalSection(&ddraw_cs
);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
244 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
245 ULONG ref
= InterlockedIncrement(&This
->ref7
);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
249 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
267 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
268 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
270 /* Destroy the device window if we created one */
271 if(This
->devicewindow
!= 0)
273 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
274 DestroyWindow(This
->devicewindow
);
275 This
->devicewindow
= 0;
278 EnterCriticalSection(&ddraw_cs
);
279 list_remove(&This
->ddraw_list_entry
);
280 LeaveCriticalSection(&ddraw_cs
);
282 /* Release the attached WineD3D stuff */
283 IWineD3DDevice_Release(This
->wineD3DDevice
);
284 IWineD3D_Release(This
->wineD3D
);
286 /* Now free the object */
287 HeapFree(GetProcessHeap(), 0, This
);
290 /*****************************************************************************
291 * IDirectDraw7::Release
293 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
295 * Returns: The new refcount
296 *****************************************************************************/
298 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
300 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
301 ULONG ref
= InterlockedDecrement(&This
->ref7
);
303 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
307 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
308 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
314 /*****************************************************************************
315 * IDirectDraw methods
316 *****************************************************************************/
318 /*****************************************************************************
319 * IDirectDraw7::SetCooperativeLevel
321 * Sets the cooperative level for the DirectDraw object, and the window
322 * assigned to it. The cooperative level determines the general behavior
323 * of the DirectDraw application
325 * Warning: This is quite tricky, as it's not really documented which
326 * cooperative levels can be combined with each other. If a game fails
327 * after this function, try to check the cooperative levels passed on
328 * Windows, and if it returns something different.
330 * If you think that this function caused the failure because it writes a
331 * fixme, be sure to run again with a +ddraw trace.
333 * What is known about cooperative levels (See the ddraw modes test):
334 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
335 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
336 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
337 * DDSCL_FULLSCREEN can be activated
338 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
340 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
341 * DDSCL_SETFOCUSWINDOW (partially),
342 * DDSCL_MULTITHREADED (work in progress)
344 * Unhandled flags, which should be implemented
345 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
346 * expect any difference to a normal window for wine)
347 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
348 * rendering (Possible test case: Half-life)
350 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
352 * These don't seem very important for wine:
353 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
356 * DD_OK if the cooperative level was set successfully
357 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
358 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
359 * (Probably others too, have to investigate)
361 *****************************************************************************/
362 static HRESULT WINAPI
363 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
367 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
370 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
371 DDRAW_dump_cooperativelevel(cooplevel
);
373 EnterCriticalSection(&ddraw_cs
);
375 /* Get the old window */
376 window
= This
->dest_window
;
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs
);
385 return DDERR_INVALIDPARAMS
;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel
& ( DDSCL_MULTITHREADED
|
397 DDSCL_SETDEVICEWINDOW
|
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_INVALIDPARAMS
;
406 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs
);
410 return DDERR_HWNDALREADYSET
;
413 This
->focuswindow
= hwnd
;
414 /* Won't use the hwnd param for anything else */
417 /* Use the focus window for drawing too */
418 This
->dest_window
= This
->focuswindow
;
420 /* Destroy the device window, if we have one */
421 if(This
->devicewindow
)
423 DestroyWindow(This
->devicewindow
);
424 This
->devicewindow
= NULL
;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel
& DDSCL_NORMAL
)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
434 LeaveCriticalSection(&ddraw_cs
);
435 return DDERR_INVALIDPARAMS
;
438 /* Switching from fullscreen? */
439 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
441 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
442 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
443 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
445 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
448 /* Don't override focus windows or private device windows */
450 !(This
->focuswindow
) &&
451 !(This
->devicewindow
) &&
454 This
->dest_window
= hwnd
;
457 else if(cooplevel
& DDSCL_FULLSCREEN
)
459 /* Needs DDSCL_EXCLUSIVE */
460 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
462 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
463 LeaveCriticalSection(&ddraw_cs
);
464 return DDERR_INVALIDPARAMS
;
469 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
470 return DDERR_INVALIDPARAMS;
474 This
->cooperative_level
&= ~DDSCL_NORMAL
;
476 /* Don't override focus windows or private device windows */
478 !(This
->focuswindow
) &&
479 !(This
->devicewindow
) &&
482 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
485 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
486 LeaveCriticalSection(&ddraw_cs
);
489 This
->dest_window
= hwnd
;
492 else if(cooplevel
& DDSCL_EXCLUSIVE
)
494 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
495 LeaveCriticalSection(&ddraw_cs
);
496 return DDERR_INVALIDPARAMS
;
499 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
501 /* Don't create a device window if a focus window is set */
502 if( !(This
->focuswindow
) )
504 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
505 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
506 NULL
, NULL
, NULL
, NULL
);
509 ERR("Failed to create window, last error %#x.\n", GetLastError());
510 LeaveCriticalSection(&ddraw_cs
);
514 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
515 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
517 This
->devicewindow
= devicewindow
;
518 This
->dest_window
= devicewindow
;
522 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
524 /* Enable thread safety in wined3d */
525 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
528 /* Unhandled flags */
529 if(cooplevel
& DDSCL_ALLOWREBOOT
)
530 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
531 if(cooplevel
& DDSCL_ALLOWMODEX
)
532 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
533 if(cooplevel
& DDSCL_FPUSETUP
)
534 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
536 /* Store the cooperative_level */
537 This
->cooperative_level
|= cooplevel
;
538 TRACE("SetCooperativeLevel retuning DD_OK\n");
539 LeaveCriticalSection(&ddraw_cs
);
543 /*****************************************************************************
545 * Helper function for SetDisplayMode and RestoreDisplayMode
547 * Implements DirectDraw's SetDisplayMode, but ignores the value of
548 * ForceRefreshRate, since it is already handled by
549 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
550 * without worrying that ForceRefreshRate will override the refresh rate. For
551 * argument and return value documentation, see
552 * IDirectDrawImpl_SetDisplayMode.
554 *****************************************************************************/
556 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
563 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
564 WINED3DDISPLAYMODE Mode
;
566 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
568 EnterCriticalSection(&ddraw_cs
);
569 if( !Width
|| !Height
)
571 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
572 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
573 LeaveCriticalSection(&ddraw_cs
);
577 /* Check the exclusive mode
578 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
579 return DDERR_NOEXCLUSIVEMODE;
580 * This is WRONG. Don't know if the SDK is completely
581 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
582 * is returned, but Half-Life 1.1.1.1 (Steam version)
587 Mode
.Height
= Height
;
588 Mode
.RefreshRate
= RefreshRate
;
591 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
592 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
593 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
594 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
595 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
598 /* TODO: The possible return values from msdn suggest that
599 * the screen mode can't be changed if a surface is locked
600 * or some drawing is in progress
603 /* TODO: Lose the primary surface */
604 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
605 0, /* First swapchain */
607 LeaveCriticalSection(&ddraw_cs
);
610 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
615 /*****************************************************************************
616 * IDirectDraw7::SetDisplayMode
618 * Sets the display screen resolution, color depth and refresh frequency
619 * when in fullscreen mode (in theory).
620 * Possible return values listed in the SDK suggest that this method fails
621 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
622 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
623 * It seems to be valid to pass 0 for With and Height, this has to be tested
624 * It could mean that the current video mode should be left as-is. (But why
628 * Height, Width: Screen dimension
629 * BPP: Color depth in Bits per pixel
630 * Refreshrate: Screen refresh rate
636 *****************************************************************************/
637 static HRESULT WINAPI
638 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
645 if (force_refresh_rate
!= 0)
647 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
648 RefreshRate
= force_refresh_rate
;
651 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
655 /*****************************************************************************
656 * IDirectDraw7::RestoreDisplayMode
658 * Restores the display mode to what it was at creation time. Basically.
660 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
661 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
662 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
663 * -> DD_1 is released. The screen should be left at 1024x768x32.
664 * -> DD_2 is released. The screen should be set to 1400x1050x32
665 * This case is unhandled right now, but Empire Earth does it this way.
666 * (But perhaps there is something in SetCooperativeLevel to prevent this)
668 * The msdn says that this method resets the display mode to what it was before
669 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
673 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
675 *****************************************************************************/
676 static HRESULT WINAPI
677 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
679 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
680 TRACE("(%p)\n", This
);
682 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
683 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
686 /*****************************************************************************
687 * IDirectDraw7::GetCaps
689 * Returns the drives capabilities
691 * Used for version 1, 2, 4 and 7
694 * DriverCaps: Structure to write the Hardware accelerated caps to
695 * HelCaps: Structure to write the emulation caps to
698 * This implementation returns DD_OK only
700 *****************************************************************************/
701 static HRESULT WINAPI
702 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
706 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
708 WINED3DCAPS winecaps
;
710 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
711 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
713 /* One structure must be != NULL */
714 if( (!DriverCaps
) && (!HELCaps
) )
716 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
717 return DDERR_INVALIDPARAMS
;
720 memset(&caps
, 0, sizeof(caps
));
721 memset(&winecaps
, 0, sizeof(winecaps
));
722 caps
.dwSize
= sizeof(caps
);
723 EnterCriticalSection(&ddraw_cs
);
724 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
726 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
727 LeaveCriticalSection(&ddraw_cs
);
731 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
732 LeaveCriticalSection(&ddraw_cs
);
734 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
738 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
739 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
740 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
741 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
742 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
743 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
744 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
745 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
746 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
747 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
748 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
749 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
750 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
751 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
752 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
754 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
757 if(DefaultSurfaceType
== SURFACE_GDI
) {
758 caps
.dwCaps
&= ~DDCAPS_3D
;
759 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
761 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
762 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
763 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
768 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
771 TRACE("Driver Caps :\n");
772 DDRAW_dump_DDCAPS(DriverCaps
);
778 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
781 TRACE("HEL Caps :\n");
782 DDRAW_dump_DDCAPS(HELCaps
);
789 /*****************************************************************************
790 * IDirectDraw7::Compact
792 * No idea what it does, MSDN says it's not implemented.
795 * DD_OK, but this is unchecked
797 *****************************************************************************/
798 static HRESULT WINAPI
799 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
801 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
802 TRACE("(%p)\n", This
);
807 /*****************************************************************************
808 * IDirectDraw7::GetDisplayMode
810 * Returns information about the current display mode
812 * Exists in Version 1, 2, 4 and 7
815 * DDSD: Address of a surface description structure to write the info to
820 *****************************************************************************/
821 static HRESULT WINAPI
822 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
823 DDSURFACEDESC2
*DDSD
)
825 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
827 WINED3DDISPLAYMODE Mode
;
829 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
831 EnterCriticalSection(&ddraw_cs
);
832 /* This seems sane */
835 LeaveCriticalSection(&ddraw_cs
);
836 return DDERR_INVALIDPARAMS
;
839 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
840 * so one method can be used for all versions (Hopefully)
842 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
847 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
848 LeaveCriticalSection(&ddraw_cs
);
853 memset(DDSD
, 0, Size
);
856 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
857 DDSD
->dwWidth
= Mode
.Width
;
858 DDSD
->dwHeight
= Mode
.Height
;
859 DDSD
->u2
.dwRefreshRate
= 60;
860 DDSD
->ddsCaps
.dwCaps
= 0;
861 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
862 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
863 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
867 TRACE("Returning surface desc :\n");
868 DDRAW_dump_surface_desc(DDSD
);
871 LeaveCriticalSection(&ddraw_cs
);
875 /*****************************************************************************
876 * IDirectDraw7::GetFourCCCodes
878 * Returns an array of supported FourCC codes.
880 * Exists in Version 1, 2, 4 and 7
883 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
884 * of enumerated codes
885 * Codes: Pointer to an array of DWORDs where the supported codes are written
889 * Always returns DD_OK, as it's a stub for now
891 *****************************************************************************/
892 static HRESULT WINAPI
893 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
894 DWORD
*NumCodes
, DWORD
*Codes
)
896 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
897 WINED3DFORMAT formats
[] = {
898 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
899 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
900 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
902 DWORD count
= 0, i
, outsize
;
904 WINED3DDISPLAYMODE d3ddm
;
905 WINED3DSURFTYPE type
= This
->ImplType
;
906 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
908 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
912 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
914 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
916 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
917 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
918 WINED3DADAPTER_DEFAULT
,
920 d3ddm
.Format
/* AdapterFormat */,
922 WINED3DRTYPE_SURFACE
,
926 if(count
< outsize
) {
927 Codes
[count
] = formats
[i
];
933 TRACE("Returning %u FourCC codes\n", count
);
940 /*****************************************************************************
941 * IDirectDraw7::GetMonitorFrequency
943 * Returns the monitor's frequency
945 * Exists in Version 1, 2, 4 and 7
948 * Freq: Pointer to a DWORD to write the frequency to
951 * Always returns DD_OK
953 *****************************************************************************/
954 static HRESULT WINAPI
955 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
958 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
959 TRACE("(%p)->(%p)\n", This
, Freq
);
961 /* Ideally this should be in WineD3D, as it concerns the screen setup,
962 * but for now this should make the games happy
968 /*****************************************************************************
969 * IDirectDraw7::GetVerticalBlankStatus
971 * Returns the Vertical blank status of the monitor. This should be in WineD3D
972 * too basically, but as it's a semi stub, I didn't create a function there
975 * status: Pointer to a BOOL to be filled with the vertical blank status
979 * DDERR_INVALIDPARAMS if status is NULL
981 *****************************************************************************/
982 static HRESULT WINAPI
983 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
986 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
987 TRACE("(%p)->(%p)\n", This
, status
);
989 /* This looks sane, the MSDN suggests it too */
990 EnterCriticalSection(&ddraw_cs
);
993 LeaveCriticalSection(&ddraw_cs
);
994 return DDERR_INVALIDPARAMS
;
997 *status
= This
->fake_vblank
;
998 This
->fake_vblank
= !This
->fake_vblank
;
999 LeaveCriticalSection(&ddraw_cs
);
1003 /*****************************************************************************
1004 * IDirectDraw7::GetAvailableVidMem
1006 * Returns the total and free video memory
1009 * Caps: Specifies the memory type asked for
1010 * total: Pointer to a DWORD to be filled with the total memory
1011 * free: Pointer to a DWORD to be filled with the free memory
1015 * DDERR_INVALIDPARAMS of free and total are NULL
1017 *****************************************************************************/
1018 static HRESULT WINAPI
1019 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1021 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1022 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1026 TRACE("(%p) Asked for memory with description: ", This
);
1027 DDRAW_dump_DDSCAPS2(Caps
);
1029 EnterCriticalSection(&ddraw_cs
);
1031 /* Todo: System memory vs local video memory vs non-local video memory
1032 * The MSDN also mentions differences between texture memory and other
1033 * resources, but that's not important
1036 if( (!total
) && (!free
) )
1038 LeaveCriticalSection(&ddraw_cs
);
1039 return DDERR_INVALIDPARAMS
;
1042 if(total
) *total
= This
->total_vidmem
;
1043 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1045 LeaveCriticalSection(&ddraw_cs
);
1049 /*****************************************************************************
1050 * IDirectDraw7::Initialize
1052 * Initializes a DirectDraw interface.
1055 * GUID: Interface identifier. Well, don't know what this is really good
1059 * Returns DD_OK on the first call,
1060 * DDERR_ALREADYINITIALIZED on repeated calls
1062 *****************************************************************************/
1063 static HRESULT WINAPI
1064 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1067 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1068 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1070 if(This
->initialized
)
1072 return DDERR_ALREADYINITIALIZED
;
1080 /*****************************************************************************
1081 * IDirectDraw7::FlipToGDISurface
1083 * "Makes the surface that the GDI writes to the primary surface"
1084 * Looks like some windows specific thing we don't have to care about.
1085 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1086 * show error boxes ;)
1087 * Well, just return DD_OK.
1090 * Always returns DD_OK
1092 *****************************************************************************/
1093 static HRESULT WINAPI
1094 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1096 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1097 TRACE("(%p)\n", This
);
1102 /*****************************************************************************
1103 * IDirectDraw7::WaitForVerticalBlank
1105 * This method allows applications to get in sync with the vertical blank
1107 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1108 * redraw the screen, most likely because of this stub
1111 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1112 * or DDWAITVB_BLOCKEND
1113 * h: Not used, according to MSDN
1116 * Always returns DD_OK
1118 *****************************************************************************/
1119 static HRESULT WINAPI
1120 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1124 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1125 static BOOL hide
= FALSE
;
1127 /* This function is called often, so print the fixme only once */
1130 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1134 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1135 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1136 return DDERR_UNSUPPORTED
; /* unchecked */
1141 /*****************************************************************************
1142 * IDirectDraw7::GetScanLine
1144 * Returns the scan line that is being drawn on the monitor
1147 * Scanline: Address to write the scan line value to
1150 * Always returns DD_OK
1152 *****************************************************************************/
1153 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1155 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1156 static BOOL hide
= FALSE
;
1157 WINED3DDISPLAYMODE Mode
;
1159 /* This function is called often, so print the fixme only once */
1160 EnterCriticalSection(&ddraw_cs
);
1163 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1167 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1171 /* Fake the line sweeping of the monitor */
1172 /* FIXME: We should synchronize with a source to keep the refresh rate */
1173 *Scanline
= This
->cur_scanline
++;
1174 /* Assume 20 scan lines in the vertical blank */
1175 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1176 This
->cur_scanline
= 0;
1178 LeaveCriticalSection(&ddraw_cs
);
1182 /*****************************************************************************
1183 * IDirectDraw7::TestCooperativeLevel
1185 * Informs the application about the state of the video adapter, depending
1186 * on the cooperative level
1189 * DD_OK if the device is in a sane state
1190 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1191 * if the state is not correct(See below)
1193 *****************************************************************************/
1194 static HRESULT WINAPI
1195 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1197 TRACE("iface %p.\n", iface
);
1202 /*****************************************************************************
1203 * IDirectDraw7::GetGDISurface
1205 * Returns the surface that GDI is treating as the primary surface.
1206 * For Wine this is the front buffer
1209 * GDISurface: Address to write the surface pointer to
1212 * DD_OK if the surface was found
1213 * DDERR_NOTFOUND if the GDI surface wasn't found
1215 *****************************************************************************/
1216 static HRESULT WINAPI
1217 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1218 IDirectDrawSurface7
**GDISurface
)
1220 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1221 IWineD3DSurface
*Surf
;
1222 IDirectDrawSurface7
*ddsurf
;
1225 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1227 /* Get the back buffer from the wineD3DDevice and search its
1228 * attached surfaces for the front buffer
1230 EnterCriticalSection(&ddraw_cs
);
1231 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1233 0, /* first back buffer*/
1234 WINED3DBACKBUFFER_TYPE_MONO
,
1237 if( (hr
!= D3D_OK
) ||
1240 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1241 LeaveCriticalSection(&ddraw_cs
);
1242 return DDERR_NOTFOUND
;
1245 /* GetBackBuffer AddRef()ed the surface, release it */
1246 IWineD3DSurface_Release(Surf
);
1248 IWineD3DSurface_GetParent(Surf
,
1249 (IUnknown
**) &ddsurf
);
1250 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1252 /* Find the front buffer */
1253 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1254 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1259 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1262 /* The AddRef is OK this time */
1263 LeaveCriticalSection(&ddraw_cs
);
1267 /*****************************************************************************
1268 * IDirectDraw7::EnumDisplayModes
1270 * Enumerates the supported Display modes. The modes can be filtered with
1271 * the DDSD parameter.
1274 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1275 * DDSD: Surface description to filter the modes
1276 * Context: Pointer passed back to the callback function
1277 * cb: Application-provided callback function
1281 * DDERR_INVALIDPARAMS if the callback wasn't set
1283 *****************************************************************************/
1284 static HRESULT WINAPI
1285 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1287 DDSURFACEDESC2
*DDSD
,
1289 LPDDENUMMODESCALLBACK2 cb
)
1291 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1292 unsigned int modenum
, fmt
;
1293 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1294 WINED3DDISPLAYMODE mode
;
1295 DDSURFACEDESC2 callback_sd
;
1296 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1297 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1299 WINED3DFORMAT checkFormatList
[] =
1301 WINED3DFMT_B8G8R8X8_UNORM
,
1302 WINED3DFMT_B5G6R5_UNORM
,
1306 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1308 EnterCriticalSection(&ddraw_cs
);
1309 /* This looks sane */
1312 LeaveCriticalSection(&ddraw_cs
);
1313 return DDERR_INVALIDPARAMS
;
1318 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1319 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1322 if(!(Flags
& DDEDM_REFRESHRATES
))
1324 enum_mode_array_size
= 16;
1325 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1328 ERR("Out of memory\n");
1329 LeaveCriticalSection(&ddraw_cs
);
1330 return DDERR_OUTOFMEMORY
;
1334 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1336 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1342 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1343 WINED3DADAPTER_DEFAULT
,
1344 checkFormatList
[fmt
],
1346 &mode
) == WINED3D_OK
)
1350 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1351 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1354 if(!(Flags
& DDEDM_REFRESHRATES
))
1356 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1357 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1358 * to be reduced to a single unique result in such case.
1363 for (i
= 0; i
< enum_mode_count
; i
++)
1365 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1366 enum_modes
[i
].Format
== mode
.Format
)
1376 memset(&callback_sd
, 0, sizeof(callback_sd
));
1377 callback_sd
.dwSize
= sizeof(callback_sd
);
1378 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1380 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1381 if(Flags
& DDEDM_REFRESHRATES
)
1383 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1384 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1387 callback_sd
.dwWidth
= mode
.Width
;
1388 callback_sd
.dwHeight
= mode
.Height
;
1390 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1392 /* Calc pitch and DWORD align like MSDN says */
1393 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1394 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1396 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1397 callback_sd
.u2
.dwRefreshRate
);
1399 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1401 TRACE("Application asked to terminate the enumeration\n");
1402 HeapFree(GetProcessHeap(), 0, enum_modes
);
1403 LeaveCriticalSection(&ddraw_cs
);
1407 if(!(Flags
& DDEDM_REFRESHRATES
))
1409 if (enum_mode_count
== enum_mode_array_size
)
1411 WINED3DDISPLAYMODE
*new_enum_modes
;
1413 enum_mode_array_size
*= 2;
1414 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1416 if (!new_enum_modes
)
1418 ERR("Out of memory\n");
1419 HeapFree(GetProcessHeap(), 0, enum_modes
);
1420 LeaveCriticalSection(&ddraw_cs
);
1421 return DDERR_OUTOFMEMORY
;
1424 enum_modes
= new_enum_modes
;
1427 enum_modes
[enum_mode_count
++] = mode
;
1432 TRACE("End of enumeration\n");
1433 HeapFree(GetProcessHeap(), 0, enum_modes
);
1434 LeaveCriticalSection(&ddraw_cs
);
1438 /*****************************************************************************
1439 * IDirectDraw7::EvaluateMode
1441 * Used with IDirectDraw7::StartModeTest to test video modes.
1442 * EvaluateMode is used to pass or fail a mode, and continue with the next
1446 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1447 * Timeout: Returns the amount of seconds left before the mode would have
1448 * been failed automatically
1451 * This implementation always DD_OK, because it's a stub
1453 *****************************************************************************/
1454 static HRESULT WINAPI
1455 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1459 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1460 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1462 /* When implementing this, implement it in WineD3D */
1467 /*****************************************************************************
1468 * IDirectDraw7::GetDeviceIdentifier
1470 * Returns the device identifier, which gives information about the driver
1471 * Our device identifier is defined at the beginning of this file.
1474 * DDDI: Address for the returned structure
1475 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1478 * On success it returns DD_OK
1479 * DDERR_INVALIDPARAMS if DDDI is NULL
1481 *****************************************************************************/
1482 static HRESULT WINAPI
1483 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1484 DDDEVICEIDENTIFIER2
*DDDI
,
1487 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1488 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1491 return DDERR_INVALIDPARAMS
;
1493 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1494 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1495 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1496 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1497 * bytes too long. So only copy the relevant part of the structure
1500 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1504 /*****************************************************************************
1505 * IDirectDraw7::GetSurfaceFromDC
1507 * Returns the Surface for a GDI device context handle.
1508 * Is this related to IDirectDrawSurface::GetDC ???
1511 * hdc: hdc to return the surface for
1512 * Surface: Address to write the surface pointer to
1515 * Always returns DD_OK because it's a stub
1517 *****************************************************************************/
1518 static HRESULT WINAPI
1519 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1521 IDirectDrawSurface7
**Surface
)
1523 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1524 IWineD3DSurface
*wined3d_surface
;
1527 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
1529 if (!Surface
) return E_INVALIDARG
;
1531 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
1534 TRACE("No surface found for dc %p.\n", hdc
);
1536 return DDERR_NOTFOUND
;
1539 IWineD3DSurface_GetParent(wined3d_surface
, (IUnknown
**)Surface
);
1540 TRACE("Returning surface %p.\n", Surface
);
1544 /*****************************************************************************
1545 * IDirectDraw7::RestoreAllSurfaces
1547 * Calls the restore method of all surfaces
1552 * Always returns DD_OK because it's a stub
1554 *****************************************************************************/
1555 static HRESULT WINAPI
1556 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1558 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1559 FIXME("(%p): Stub\n", This
);
1561 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1562 * get their parent and call their restore method. Do not implement
1563 * it in WineD3D, as restoring a surface means re-creating the
1569 /*****************************************************************************
1570 * IDirectDraw7::StartModeTest
1572 * Tests the specified video modes to update the system registry with
1573 * refresh rate information. StartModeTest starts the mode test,
1574 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1575 * isn't called within 15 seconds, the mode is failed automatically
1577 * As refresh rates are handled by the X server, I don't think this
1578 * Method is important
1581 * Modes: An array of mode specifications
1582 * NumModes: The number of modes in Modes
1583 * Flags: Some flags...
1586 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1587 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1590 *****************************************************************************/
1591 static HRESULT WINAPI
1592 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1597 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1598 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1600 /* This looks sane */
1601 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1603 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1604 * As it is not, DDERR_TESTFINISHED is returned
1605 * (hopefully that's correct
1607 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1608 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1614 /*****************************************************************************
1615 * IDirectDrawImpl_RecreateSurfacesCallback
1617 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1618 * It re-recreates the WineD3DSurface. It's pretty straightforward
1620 *****************************************************************************/
1622 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1623 DDSURFACEDESC2
*desc
,
1626 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1627 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1629 IWineD3DSurface
*wineD3DSurface
;
1630 IWineD3DSwapChain
*swapchain
;
1632 IWineD3DClipper
*clipper
= NULL
;
1634 WINED3DSURFACE_DESC Desc
;
1635 WINED3DFORMAT Format
;
1639 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1640 DWORD MultiSampleQuality
;
1644 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1646 /* For the enumeration */
1647 IDirectDrawSurface7_Release(surf
);
1649 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1651 /* Get the objects */
1652 swapchain
= surfImpl
->wineD3DSwapChain
;
1653 surfImpl
->wineD3DSwapChain
= NULL
;
1654 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1656 /* get the clipper */
1657 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1659 /* Get the surface properties */
1660 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1661 if(hr
!= D3D_OK
) return hr
;
1663 Format
= Desc
.format
;
1666 MultiSampleType
= Desc
.multisample_type
;
1667 MultiSampleQuality
= Desc
.multisample_quality
;
1669 Height
= Desc
.height
;
1671 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1673 /* Create the new surface */
1674 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1675 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1676 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1677 IUnknown_Release(Parent
);
1680 surfImpl
->WineD3DSurface
= wineD3DSurface
;
1684 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1686 /* TODO: Copy the surface content, except for render targets */
1688 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1692 /* The backbuffers have the swapchain set as well, but the primary
1693 * owns it and destroys it
1695 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1696 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1698 surfImpl
->isRenderTarget
= FALSE
;
1700 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1701 TRACE("Surface released successful, next surface\n");
1703 ERR("Something's still holding the old WineD3DSurface\n");
1706 surfImpl
->ImplType
= This
->ImplType
;
1710 IWineD3DClipper_Release(clipper
);
1712 return DDENUMRET_OK
;
1715 /*****************************************************************************
1716 * IDirectDrawImpl_RecreateAllSurfaces
1718 * A function, that converts all wineD3DSurfaces to the new implementation type
1719 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1720 * new WineD3DSurface, copies the content and releases the old surface
1722 *****************************************************************************/
1724 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1726 DDSURFACEDESC2 desc
;
1727 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1729 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1731 /* Should happen almost never */
1732 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1734 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1736 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1738 memset(&desc
, 0, sizeof(desc
));
1739 desc
.dwSize
= sizeof(desc
);
1741 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1744 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1745 IUnknown
* swapChainParent
;
1746 TRACE("(%p) call back\n", pSwapChain
);
1748 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1749 IUnknown_Release(swapChainParent
);
1750 return IUnknown_Release(swapChainParent
);
1753 /*****************************************************************************
1754 * IDirectDrawImpl_CreateNewSurface
1756 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1757 * with the passed parameters.
1760 * DDSD: Description of the surface to create
1761 * Surf: Address to store the interface pointer at
1766 *****************************************************************************/
1768 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1769 DDSURFACEDESC2
*pDDSD
,
1770 IDirectDrawSurfaceImpl
**ppSurf
,
1775 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1777 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1778 WINED3DSURFACE_DESC Desc
;
1779 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1781 if (TRACE_ON(ddraw
))
1783 TRACE(" (%p) Requesting surface desc :\n", This
);
1784 DDRAW_dump_surface_desc(pDDSD
);
1787 /* Select the surface type, if it wasn't choosen yet */
1788 if(ImplType
== SURFACE_UNKNOWN
)
1790 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1791 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1793 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1794 ImplType
= SURFACE_OPENGL
;
1797 /* Otherwise use GDI surfaces for now */
1800 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1801 ImplType
= SURFACE_GDI
;
1804 /* Policy if all surface implementations are available:
1805 * First, check if a default type was set with winecfg. If not,
1806 * try Xrender surfaces, and use them if they work. Next, check if
1807 * accelerated OpenGL is available, and use GL surfaces in this
1808 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1809 * was created, always use OpenGL surfaces.
1811 * (Note: Xrender surfaces are not implemented for now, the
1812 * unaccelerated implementation uses GDI to render in Software)
1815 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1816 * be re-created. This could be done with IDirectDrawSurface7::Restore
1818 This
->ImplType
= ImplType
;
1822 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1823 && (This
->ImplType
!= SURFACE_OPENGL
)
1824 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1826 /* We have to change to OpenGL,
1827 * and re-create all WineD3DSurfaces
1829 ImplType
= SURFACE_OPENGL
;
1830 This
->ImplType
= ImplType
;
1831 TRACE("(%p) Re-creating all surfaces\n", This
);
1832 IDirectDrawImpl_RecreateAllSurfaces(This
);
1833 TRACE("(%p) Done recreating all surfaces\n", This
);
1835 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1837 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1838 /* Do not fail surface creation, only fail 3D device creation */
1842 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1843 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1845 /* Tests show surfaces without memory flags get these flags added right after creation. */
1846 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1848 /* Get the correct wined3d usage */
1849 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1850 DDSCAPS_3DDEVICE
) )
1852 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1854 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1856 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1858 Usage
|= WINED3DUSAGE_OVERLAY
;
1860 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1862 /* The depth stencil creation callback sets this flag.
1863 * Set the WineD3D usage to let it know that it's a depth
1866 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1868 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1870 Pool
= WINED3DPOOL_SYSTEMMEM
;
1872 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1874 Pool
= WINED3DPOOL_MANAGED
;
1875 /* Managed textures have the system memory flag set */
1876 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1878 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1880 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1883 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1886 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1887 if(Format
== WINED3DFMT_UNKNOWN
)
1889 ERR("Unsupported / Unknown pixelformat\n");
1890 return DDERR_INVALIDPIXELFORMAT
;
1893 /* Create the Surface object */
1894 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1897 ERR("(%p) Error allocating memory for a surface\n", This
);
1898 return DDERR_OUTOFVIDEOMEMORY
;
1900 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1901 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1902 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1903 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1904 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1906 (*ppSurf
)->version
= 7;
1907 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1908 (*ppSurf
)->ddraw
= This
;
1909 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1910 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1911 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1913 /* Surface attachments */
1914 (*ppSurf
)->next_attached
= NULL
;
1915 (*ppSurf
)->first_attached
= *ppSurf
;
1917 /* Needed to re-create the surface on an implementation change */
1918 (*ppSurf
)->ImplType
= ImplType
;
1920 /* For D3DDevice creation */
1921 (*ppSurf
)->isRenderTarget
= FALSE
;
1923 /* A trace message for debugging */
1924 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1926 /* Now create the WineD3D Surface */
1927 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1928 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1929 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1930 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1934 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1938 /* Increase the surface counter, and attach the surface */
1939 InterlockedIncrement(&This
->surfaces
);
1940 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1942 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1943 * But this could also be delegated to WineDDraw, as it keeps track of all its
1944 * resources. Not implemented for now, as there are more important things ;)
1947 /* Get the pixel format of the WineD3DSurface and store it.
1948 * Don't use the Format choosen above, WineD3D might have
1951 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1952 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1955 ERR("IWineD3DSurface::GetDesc failed\n");
1956 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1960 Format
= Desc
.format
;
1962 Height
= Desc
.height
;
1964 if(Format
== WINED3DFMT_UNKNOWN
)
1966 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1968 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1970 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1971 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1972 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1973 * TODO: Test other fourcc formats
1975 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
1976 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
1978 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
1979 if(Format
== WINED3DFMT_DXT1
)
1981 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
1985 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
1990 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1991 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1994 /* Application passed a color key? Set it! */
1995 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1997 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1999 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2001 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2003 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2005 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2007 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2009 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2011 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2013 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2015 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2017 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2019 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2021 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2022 if(hr
!= WINED3D_OK
)
2024 /* No need for a trace here, wined3d does that for us */
2025 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2032 /*****************************************************************************
2033 * CreateAdditionalSurfaces
2035 * Creates a new mipmap chain.
2038 * root: Root surface to attach the newly created chain to
2039 * count: number of surfaces to create
2040 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2041 * effects on the caller
2042 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2043 * creates an additional surface without the mipmapping flags
2045 *****************************************************************************/
2047 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2048 IDirectDrawSurfaceImpl
*root
,
2050 DDSURFACEDESC2 DDSD
,
2053 UINT i
, j
, level
= 0;
2055 IDirectDrawSurfaceImpl
*last
= root
;
2057 for(i
= 0; i
< count
; i
++)
2059 IDirectDrawSurfaceImpl
*object2
= NULL
;
2061 /* increase the mipmap level, but only if a mipmap is created
2062 * In this case, also halve the size
2064 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2067 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2068 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2069 /* Set the mipmap sublevel flag according to msdn */
2070 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2074 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2076 CubeFaceRoot
= FALSE
;
2078 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2087 /* Add the new surface to the complex attachment array */
2088 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2090 if(last
->complex_array
[j
]) continue;
2091 last
->complex_array
[j
] = object2
;
2096 /* Remove the (possible) back buffer cap from the new surface description,
2097 * because only one surface in the flipping chain is a back buffer, one
2098 * is a front buffer, the others are just primary surfaces.
2100 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2105 /*****************************************************************************
2106 * IDirectDraw7::CreateSurface
2108 * Creates a new IDirectDrawSurface object and returns its interface.
2110 * The surface connections with wined3d are a bit tricky. Basically it works
2113 * |------------------------| |-----------------|
2114 * | DDraw surface | | WineD3DSurface |
2116 * | WineD3DSurface |-------------->| |
2117 * | Child |<------------->| Parent |
2118 * |------------------------| |-----------------|
2120 * The DDraw surface is the parent of the wined3d surface, and it releases
2121 * the WineD3DSurface when the ddraw surface is destroyed.
2123 * However, for all surfaces which can be in a container in WineD3D,
2124 * we have to do this. These surfaces are usually complex surfaces,
2125 * so this concerns primary surfaces with a front and a back buffer,
2128 * |------------------------| |-----------------|
2129 * | DDraw surface | | Container |
2131 * | Child |<------------->| Parent |
2132 * | Texture |<------------->| |
2133 * | WineD3DSurface |<----| | Levels |<--|
2134 * | Complex connection | | | | |
2135 * |------------------------| | |-----------------| |
2139 * | |------------------| | |-----------------| |
2140 * | | IParent | |-------->| WineD3DSurface | |
2142 * | | Child |<------------->| Parent | |
2143 * | | | | Container |<--|
2144 * | |------------------| |-----------------| |
2146 * | |----------------------| |
2147 * | | DDraw surface 2 | |
2149 * |<->| Complex root Child | |
2151 * | | WineD3DSurface |<----| |
2152 * | |----------------------| | |
2154 * | |---------------------| | |-----------------| |
2155 * | | IParent | |----->| WineD3DSurface | |
2157 * | | Child |<---------->| Parent | |
2158 * | |---------------------| | Container |<--|
2159 * | |-----------------| |
2161 * | ---More surfaces can follow--- |
2163 * The reason is that the IWineD3DSwapchain(render target container)
2164 * and the IWineD3DTexure(Texture container) release the parents
2165 * of their surface's children, but by releasing the complex root
2166 * the surfaces which are complexly attached to it are destroyed
2167 * too. See IDirectDrawSurface::Release for a more detailed
2171 * DDSD: Description of the surface to create
2172 * Surf: Address to store the interface pointer at
2173 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2174 * aggregation, so it has to be NULL
2178 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2179 * DDERR_* if an error occurs
2181 *****************************************************************************/
2182 static HRESULT WINAPI
2183 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2184 DDSURFACEDESC2
*DDSD
,
2185 IDirectDrawSurface7
**Surf
,
2188 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2189 IDirectDrawSurfaceImpl
*object
= NULL
;
2191 LONG extra_surfaces
= 0;
2192 DDSURFACEDESC2 desc2
;
2193 WINED3DDISPLAYMODE Mode
;
2194 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2196 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2198 /* Some checks before we start */
2199 if (TRACE_ON(ddraw
))
2201 TRACE(" (%p) Requesting surface desc :\n", This
);
2202 DDRAW_dump_surface_desc(DDSD
);
2204 EnterCriticalSection(&ddraw_cs
);
2206 if (UnkOuter
!= NULL
)
2208 FIXME("(%p) : outer != NULL?\n", This
);
2209 LeaveCriticalSection(&ddraw_cs
);
2210 return CLASS_E_NOAGGREGATION
; /* unchecked */
2215 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2216 LeaveCriticalSection(&ddraw_cs
);
2217 return E_POINTER
; /* unchecked */
2220 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2222 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2223 DDSD
->dwFlags
|= DDSD_CAPS
;
2226 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2228 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2229 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2232 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2234 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2235 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2236 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2239 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2240 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2242 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2244 LeaveCriticalSection(&ddraw_cs
);
2245 return DDERR_NOEXCLUSIVEMODE
;
2248 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2249 WARN("Application tried to create an explicit front or back buffer\n");
2250 LeaveCriticalSection(&ddraw_cs
);
2251 return DDERR_INVALIDCAPS
;
2254 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2256 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2257 WARN("Application tries to put the surface in both system and video memory\n");
2258 LeaveCriticalSection(&ddraw_cs
);
2260 return DDERR_INVALIDCAPS
;
2263 /* Check cube maps but only if the size includes them */
2264 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2266 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2267 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2269 WARN("Cube map faces requested without cube map flag\n");
2270 LeaveCriticalSection(&ddraw_cs
);
2271 return DDERR_INVALIDCAPS
;
2273 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2274 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2276 WARN("Cube map without faces requested\n");
2277 LeaveCriticalSection(&ddraw_cs
);
2278 return DDERR_INVALIDPARAMS
;
2281 /* Quick tests confirm those can be created, but we don't do that yet */
2282 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2283 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2285 FIXME("Partial cube maps not supported yet\n");
2289 /* According to the msdn this flag is ignored by CreateSurface */
2290 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2291 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2293 /* Modify some flags */
2294 memset(&desc2
, 0, sizeof(desc2
));
2295 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2296 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2297 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2298 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2300 /* Get the video mode from WineD3D - we will need it */
2301 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2302 0, /* Swapchain 0 */
2306 ERR("Failed to read display mode from wined3d\n");
2307 switch(This
->orig_bpp
)
2310 Mode
.Format
= WINED3DFMT_P8_UINT
;
2314 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2318 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2322 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2326 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2329 Mode
.Width
= This
->orig_width
;
2330 Mode
.Height
= This
->orig_height
;
2333 /* No pixelformat given? Use the current screen format */
2334 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2336 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2337 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2339 /* Wait: It could be a Z buffer */
2340 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2342 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2345 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2348 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2351 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2354 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2357 ERR("Unknown Z buffer bit depth\n");
2362 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2366 /* No Width or no Height? Use the original screen size
2368 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2369 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2371 /* Invalid for non-render targets */
2372 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2374 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2376 LeaveCriticalSection(&ddraw_cs
);
2377 return DDERR_INVALIDPARAMS
;
2380 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2381 desc2
.dwWidth
= Mode
.Width
;
2382 desc2
.dwHeight
= Mode
.Height
;
2385 /* Mipmap count fixes */
2386 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2388 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2390 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2392 /* Mipmap count is given, should not be 0 */
2393 if( desc2
.u2
.dwMipMapCount
== 0 )
2395 LeaveCriticalSection(&ddraw_cs
);
2396 return DDERR_INVALIDPARAMS
;
2401 /* Undocumented feature: Create sublevels until
2402 * either the width or the height is 1
2404 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2405 desc2
.dwWidth
: desc2
.dwHeight
;
2406 desc2
.u2
.dwMipMapCount
= 0;
2409 desc2
.u2
.dwMipMapCount
+= 1;
2416 /* Not-complex mipmap -> Mipmapcount = 1 */
2417 desc2
.u2
.dwMipMapCount
= 1;
2419 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2421 /* There's a mipmap count in the created surface in any case */
2422 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2424 /* If no mipmap is given, the texture has only one level */
2426 /* The first surface is a front buffer, the back buffer is created afterwards */
2427 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2429 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2432 /* The root surface in a cube map is positive x */
2433 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2435 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2436 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2439 /* Create the first surface */
2440 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2443 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2444 LeaveCriticalSection(&ddraw_cs
);
2447 object
->is_complex_root
= TRUE
;
2449 *Surf
= (IDirectDrawSurface7
*)object
;
2451 /* Create Additional surfaces if necessary
2452 * This applies to Primary surfaces which have a back buffer count
2453 * set, but not to mipmap textures. In case of Mipmap textures,
2454 * wineD3D takes care of the creation of additional surfaces
2456 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2458 extra_surfaces
= DDSD
->dwBackBufferCount
;
2459 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2460 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2461 desc2
.dwBackBufferCount
= 0;
2465 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2467 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2468 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2469 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2470 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2471 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2472 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2473 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2474 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2475 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2476 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2477 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2478 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2479 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2480 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2481 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2482 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2483 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2486 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2489 /* This destroys and possibly created surfaces too */
2490 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2491 LeaveCriticalSection(&ddraw_cs
);
2495 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2496 * But attach the d3ddevice only if the currently created surface was
2497 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2498 * The only case I can think of where this doesn't apply is when a
2499 * 2D app was configured by the user to run with OpenGL and it didn't create
2500 * the render target as first surface. In this case the render target creation
2501 * will cause the 3D init.
2503 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2504 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2506 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2509 /* Search for the primary to use as render target */
2510 LIST_FOR_EACH(entry
, &This
->surface_list
)
2512 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2513 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2514 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2518 TRACE("Using primary %p as render target\n", target
);
2523 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2524 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2527 IDirectDrawSurfaceImpl
*release_surf
;
2528 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2531 /* The before created surface structures are in an incomplete state here.
2532 * WineD3D holds the reference on the IParents, and it released them on the failure
2533 * already. So the regular release method implementation would fail on the attempt
2534 * to destroy either the IParents or the swapchain. So free the surface here.
2535 * The surface structure here is a list, not a tree, because onscreen targets
2536 * cannot be cube textures
2540 release_surf
= object
;
2541 object
= object
->complex_array
[0];
2542 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2544 LeaveCriticalSection(&ddraw_cs
);
2547 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2548 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2551 /* Addref the ddraw interface to keep an reference for each surface */
2552 IDirectDraw7_AddRef(iface
);
2553 object
->ifaceToRelease
= (IUnknown
*) iface
;
2555 /* Create a WineD3DTexture if a texture was requested */
2556 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2559 WINED3DFORMAT Format
;
2560 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2562 This
->tex_root
= object
;
2564 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2566 /* a mipmap is created, create enough levels */
2567 levels
= desc2
.u2
.dwMipMapCount
;
2571 /* No mipmap is created, create one level */
2575 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2576 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2578 Pool
= WINED3DPOOL_SYSTEMMEM
;
2580 /* Should I forward the MANAGED cap to the managed pool ? */
2582 /* Get the format. It's set already by CreateNewSurface */
2583 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2585 /* The surfaces are already created, the callback only
2586 * passes the IWineD3DSurface to WineD3D
2588 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2590 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2591 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2592 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2596 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2597 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2598 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2600 This
->tex_root
= NULL
;
2603 LeaveCriticalSection(&ddraw_cs
);
2607 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2608 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2611 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2612 const DDPIXELFORMAT
*provided
)
2614 /* Some flags must be present in both or neither for a match. */
2615 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2616 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2617 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2619 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2622 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2625 if (requested
->dwFlags
& DDPF_FOURCC
)
2626 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2629 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2630 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2631 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2634 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2635 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2636 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2639 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2640 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2643 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2644 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2646 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2649 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2650 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2657 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2658 const DDSURFACEDESC2
* provided
)
2667 #define CMP(FLAG, FIELD) \
2668 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2669 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2671 static const struct compare_info compare
[] =
2673 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2674 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2676 CMP(CKDESTBLT
, ddckCKDestBlt
),
2677 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2678 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2679 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2680 CMP(HEIGHT
, dwHeight
),
2681 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2682 CMP(LPSURFACE
, lpSurface
),
2683 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2684 CMP(PITCH
, u1
/* lPitch */),
2685 /* PIXELFORMAT: manual */
2686 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2687 CMP(TEXTURESTAGE
, dwTextureStage
),
2688 CMP(WIDTH
, dwWidth
),
2689 /* ZBUFFERBITDEPTH: "obsolete" */
2696 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2699 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2701 if (requested
->dwFlags
& compare
[i
].flag
2702 && memcmp((const char *)provided
+ compare
[i
].offset
,
2703 (const char *)requested
+ compare
[i
].offset
,
2704 compare
[i
].size
) != 0)
2708 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2710 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2711 &provided
->u4
.ddpfPixelFormat
))
2718 #undef DDENUMSURFACES_SEARCHTYPE
2719 #undef DDENUMSURFACES_MATCHTYPE
2721 /*****************************************************************************
2722 * IDirectDraw7::EnumSurfaces
2724 * Loops through all surfaces attached to this device and calls the
2725 * application callback. This can't be relayed to WineD3DDevice,
2726 * because some WineD3DSurfaces' parents are IParent objects
2729 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2730 * DDSD: Description to filter for
2731 * Context: Application-provided pointer, it's passed unmodified to the
2733 * Callback: Address to call for each surface
2736 * DDERR_INVALIDPARAMS if the callback is NULL
2739 *****************************************************************************/
2740 static HRESULT WINAPI
2741 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2743 DDSURFACEDESC2
*DDSD
,
2745 LPDDENUMSURFACESCALLBACK7 Callback
)
2747 /* The surface enumeration is handled by WineDDraw,
2748 * because it keeps track of all surfaces attached to
2749 * it. The filtering is done by our callback function,
2750 * because WineDDraw doesn't handle ddraw-like surface
2753 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2754 IDirectDrawSurfaceImpl
*surf
;
2756 DDSURFACEDESC2 desc
;
2757 struct list
*entry
, *entry2
;
2759 all
= Flags
& DDENUMSURFACES_ALL
;
2760 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2762 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2763 EnterCriticalSection(&ddraw_cs
);
2767 LeaveCriticalSection(&ddraw_cs
);
2768 return DDERR_INVALIDPARAMS
;
2771 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2772 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2774 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2775 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2777 desc
= surf
->surface_desc
;
2778 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2779 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2781 LeaveCriticalSection(&ddraw_cs
);
2786 LeaveCriticalSection(&ddraw_cs
);
2790 static HRESULT WINAPI
2791 findRenderTarget(IDirectDrawSurface7
*surface
,
2792 DDSURFACEDESC2
*desc
,
2795 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2796 IDirectDrawSurfaceImpl
**target
= ctx
;
2798 if(!surf
->isRenderTarget
) {
2800 IDirectDrawSurface7_Release(surface
);
2801 return DDENUMRET_CANCEL
;
2804 /* Recurse into the surface tree */
2805 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2807 IDirectDrawSurface7_Release(surface
);
2808 if(*target
) return DDENUMRET_CANCEL
;
2809 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2812 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2813 IDirectDrawSurfaceImpl
*primary
) {
2815 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2818 window
= This
->dest_window
;
2820 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2822 /* Use the surface description for the device parameters, not the
2823 * Device settings. The app might render to an offscreen surface
2825 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2826 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2827 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2828 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2829 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2830 presentation_parameters
.MultiSampleQuality
= 0;
2831 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2832 presentation_parameters
.hDeviceWindow
= window
;
2833 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2834 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2835 presentation_parameters
.AutoDepthStencilFormat
= 0;
2836 presentation_parameters
.Flags
= 0;
2837 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2838 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2840 This
->d3d_target
= primary
;
2841 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2842 This
->d3d_target
= NULL
;
2846 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2847 primary
->wineD3DSwapChain
= NULL
;
2852 /*****************************************************************************
2853 * IDirectDrawImpl_AttachD3DDevice
2855 * Initializes the D3D capabilities of WineD3D
2858 * primary: The primary surface for D3D
2864 *****************************************************************************/
2866 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2867 IDirectDrawSurfaceImpl
*primary
)
2870 HWND window
= This
->dest_window
;
2872 WINED3DPRESENT_PARAMETERS localParameters
;
2874 TRACE("(%p)->(%p)\n", This
, primary
);
2876 /* If there's no window, create a hidden window. WineD3D needs it */
2877 if(window
== 0 || window
== GetDesktopWindow())
2879 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2880 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2881 NULL
, NULL
, NULL
, NULL
);
2884 ERR("Failed to create window, last error %#x.\n", GetLastError());
2888 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2889 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2893 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2895 This
->d3d_window
= window
;
2897 /* Store the future Render Target surface */
2898 This
->d3d_target
= primary
;
2900 /* Use the surface description for the device parameters, not the
2901 * Device settings. The app might render to an offscreen surface
2903 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2904 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2905 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2906 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2907 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2908 localParameters
.MultiSampleQuality
= 0;
2909 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2910 localParameters
.hDeviceWindow
= window
;
2911 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2912 localParameters
.EnableAutoDepthStencil
= TRUE
;
2913 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2914 localParameters
.Flags
= 0;
2915 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2916 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2918 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2920 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2921 * recursive loop until ram or emulated video memory is full
2923 This
->d3d_initialized
= TRUE
;
2925 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2928 This
->d3d_target
= NULL
;
2929 This
->d3d_initialized
= FALSE
;
2933 This
->declArraySize
= 2;
2934 This
->decls
= HeapAlloc(GetProcessHeap(),
2936 sizeof(*This
->decls
) * This
->declArraySize
);
2939 ERR("Error allocating an array for the converted vertex decls\n");
2940 This
->declArraySize
= 0;
2941 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2942 return E_OUTOFMEMORY
;
2945 /* Create an Index Buffer parent */
2946 TRACE("(%p) Successfully initialized 3D\n", This
);
2950 /*****************************************************************************
2951 * DirectDrawCreateClipper (DDRAW.@)
2953 * Creates a new IDirectDrawClipper object.
2956 * Clipper: Address to write the interface pointer to
2957 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2961 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2962 * E_OUTOFMEMORY if allocating the object failed
2964 *****************************************************************************/
2966 DirectDrawCreateClipper(DWORD Flags
,
2967 LPDIRECTDRAWCLIPPER
*Clipper
,
2970 IDirectDrawClipperImpl
* object
;
2971 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2973 EnterCriticalSection(&ddraw_cs
);
2974 if (UnkOuter
!= NULL
)
2976 LeaveCriticalSection(&ddraw_cs
);
2977 return CLASS_E_NOAGGREGATION
;
2982 LeaveCriticalSection(&ddraw_cs
);
2983 return DDERR_NODIRECTDRAWSUPPORT
;
2986 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2987 sizeof(IDirectDrawClipperImpl
));
2990 LeaveCriticalSection(&ddraw_cs
);
2991 return E_OUTOFMEMORY
;
2994 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
2996 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
2997 if(!object
->wineD3DClipper
)
2999 HeapFree(GetProcessHeap(), 0, object
);
3000 LeaveCriticalSection(&ddraw_cs
);
3001 return E_OUTOFMEMORY
;
3004 *Clipper
= (IDirectDrawClipper
*) object
;
3005 LeaveCriticalSection(&ddraw_cs
);
3009 /*****************************************************************************
3010 * IDirectDraw7::CreateClipper
3012 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3014 *****************************************************************************/
3015 static HRESULT WINAPI
3016 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3018 IDirectDrawClipper
**Clipper
,
3021 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3022 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3023 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3026 /*****************************************************************************
3027 * IDirectDraw7::CreatePalette
3029 * Creates a new IDirectDrawPalette object
3032 * Flags: The flags for the new clipper
3033 * ColorTable: Color table to assign to the new clipper
3034 * Palette: Address to write the interface pointer to
3035 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3039 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3040 * E_OUTOFMEMORY if allocating the object failed
3042 *****************************************************************************/
3043 static HRESULT WINAPI
3044 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3046 PALETTEENTRY
*ColorTable
,
3047 IDirectDrawPalette
**Palette
,
3048 IUnknown
*pUnkOuter
)
3050 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3051 IDirectDrawPaletteImpl
*object
;
3052 HRESULT hr
= DDERR_GENERIC
;
3053 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3055 EnterCriticalSection(&ddraw_cs
);
3056 if(pUnkOuter
!= NULL
)
3058 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3059 LeaveCriticalSection(&ddraw_cs
);
3060 return CLASS_E_NOAGGREGATION
;
3063 /* The refcount test shows that a cooplevel is required for this */
3064 if(!This
->cooperative_level
)
3066 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3067 LeaveCriticalSection(&ddraw_cs
);
3068 return DDERR_NOCOOPERATIVELEVELSET
;
3071 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3074 ERR("Out of memory when allocating memory for a palette implementation\n");
3075 LeaveCriticalSection(&ddraw_cs
);
3076 return E_OUTOFMEMORY
;
3079 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3081 object
->ddraw_owner
= This
;
3083 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3084 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3087 HeapFree(GetProcessHeap(), 0, object
);
3088 LeaveCriticalSection(&ddraw_cs
);
3092 IDirectDraw7_AddRef(iface
);
3093 object
->ifaceToRelease
= (IUnknown
*) iface
;
3094 *Palette
= (IDirectDrawPalette
*)object
;
3095 LeaveCriticalSection(&ddraw_cs
);
3099 /*****************************************************************************
3100 * IDirectDraw7::DuplicateSurface
3102 * Duplicates a surface. The surface memory points to the same memory as
3103 * the original surface, and it's released when the last surface referencing
3104 * it is released. I guess that's beyond Wine's surface management right now
3105 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3106 * test application to implement this)
3109 * Src: Address of the source surface
3110 * Dest: Address to write the new surface pointer to
3113 * See IDirectDraw7::CreateSurface
3115 *****************************************************************************/
3116 static HRESULT WINAPI
3117 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3118 IDirectDrawSurface7
*Src
,
3119 IDirectDrawSurface7
**Dest
)
3121 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3122 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3124 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3126 /* For now, simply create a new, independent surface */
3127 return IDirectDraw7_CreateSurface(iface
,
3128 &Surf
->surface_desc
,
3133 /*****************************************************************************
3134 * IDirectDraw7 VTable
3135 *****************************************************************************/
3136 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3139 IDirectDrawImpl_QueryInterface
,
3140 IDirectDrawImpl_AddRef
,
3141 IDirectDrawImpl_Release
,
3142 /*** IDirectDraw ***/
3143 IDirectDrawImpl_Compact
,
3144 IDirectDrawImpl_CreateClipper
,
3145 IDirectDrawImpl_CreatePalette
,
3146 IDirectDrawImpl_CreateSurface
,
3147 IDirectDrawImpl_DuplicateSurface
,
3148 IDirectDrawImpl_EnumDisplayModes
,
3149 IDirectDrawImpl_EnumSurfaces
,
3150 IDirectDrawImpl_FlipToGDISurface
,
3151 IDirectDrawImpl_GetCaps
,
3152 IDirectDrawImpl_GetDisplayMode
,
3153 IDirectDrawImpl_GetFourCCCodes
,
3154 IDirectDrawImpl_GetGDISurface
,
3155 IDirectDrawImpl_GetMonitorFrequency
,
3156 IDirectDrawImpl_GetScanLine
,
3157 IDirectDrawImpl_GetVerticalBlankStatus
,
3158 IDirectDrawImpl_Initialize
,
3159 IDirectDrawImpl_RestoreDisplayMode
,
3160 IDirectDrawImpl_SetCooperativeLevel
,
3161 IDirectDrawImpl_SetDisplayMode
,
3162 IDirectDrawImpl_WaitForVerticalBlank
,
3163 /*** IDirectDraw2 ***/
3164 IDirectDrawImpl_GetAvailableVidMem
,
3165 /*** IDirectDraw3 ***/
3166 IDirectDrawImpl_GetSurfaceFromDC
,
3167 /*** IDirectDraw4 ***/
3168 IDirectDrawImpl_RestoreAllSurfaces
,
3169 IDirectDrawImpl_TestCooperativeLevel
,
3170 IDirectDrawImpl_GetDeviceIdentifier
,
3171 /*** IDirectDraw7 ***/
3172 IDirectDrawImpl_StartModeTest
,
3173 IDirectDrawImpl_EvaluateMode
3176 /*****************************************************************************
3177 * IDirectDrawImpl_FindDecl
3179 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3180 * if none was found.
3182 * This function is in ddraw.c and the DDraw object space because D3D7
3183 * vertex buffers are created using the IDirect3D interface to the ddraw
3184 * object, so they can be valid across D3D devices(theoretically. The ddraw
3185 * object also owns the wined3d device
3189 * fvf: Fvf to find the decl for
3192 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3195 *****************************************************************************/
3196 IWineD3DVertexDeclaration
*
3197 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3201 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3202 int p
, low
, high
; /* deliberately signed */
3203 struct FvfToDecl
*convertedDecls
= This
->decls
;
3205 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3208 high
= This
->numConvertedDecls
- 1;
3209 while(low
<= high
) {
3210 p
= (low
+ high
) >> 1;
3212 if(convertedDecls
[p
].fvf
== fvf
) {
3213 TRACE("found %p\n", convertedDecls
[p
].decl
);
3214 return convertedDecls
[p
].decl
;
3215 } else if(convertedDecls
[p
].fvf
< fvf
) {
3221 TRACE("not found. Creating and inserting at position %d.\n", low
);
3223 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3224 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3225 if (hr
!= S_OK
) return NULL
;
3227 if(This
->declArraySize
== This
->numConvertedDecls
) {
3228 int grow
= max(This
->declArraySize
/ 2, 8);
3229 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3230 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3231 if(!convertedDecls
) {
3232 /* This will destroy it */
3233 IWineD3DVertexDeclaration_Release(pDecl
);
3236 This
->decls
= convertedDecls
;
3237 This
->declArraySize
+= grow
;
3240 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3241 convertedDecls
[low
].decl
= pDecl
;
3242 convertedDecls
[low
].fvf
= fvf
;
3243 This
->numConvertedDecls
++;
3245 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3249 /* IWineD3DDeviceParent IUnknown methods */
3251 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3253 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3256 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3258 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3259 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3262 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3264 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3265 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3268 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3270 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3271 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3274 /* IWineD3DDeviceParent methods */
3276 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3278 TRACE("iface %p, device %p\n", iface
, device
);
3281 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3282 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3283 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3285 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3286 IDirectDrawSurfaceImpl
*surf
= NULL
;
3288 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3290 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3291 "\tpool %#x, level %u, face %u, surface %p\n",
3292 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3294 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3297 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3298 TRACE("Asked for positive x\n");
3299 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3301 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3303 surf
= This
->tex_root
; break;
3304 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3305 TRACE("Asked for negative x\n");
3306 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3307 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3308 TRACE("Asked for positive y\n");
3309 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3310 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3311 TRACE("Asked for negative y\n");
3312 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3313 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3314 TRACE("Asked for positive z\n");
3315 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3316 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3317 TRACE("Asked for negative z\n");
3318 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3319 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3324 IDirectDrawSurface7
*attached
;
3325 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3326 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3327 IDirectDrawSurface7_Release(attached
);
3329 if (!surf
) ERR("root search surface not found\n");
3331 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3334 IDirectDrawSurface7
*attached
;
3335 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3336 if(!attached
) ERR("Surface not found\n");
3337 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3338 IDirectDrawSurface7_Release(attached
);
3342 /* Return the surface */
3343 *surface
= surf
->WineD3DSurface
;
3344 IWineD3DSurface_AddRef(*surface
);
3346 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3351 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3352 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3353 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3355 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3356 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3357 IDirectDrawSurfaceImpl
*target
= NULL
;
3359 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3360 "\tmultisample_quality %u, lockable %u, surface %p\n",
3361 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3363 if (d3d_surface
->isRenderTarget
)
3365 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3369 target
= d3d_surface
;
3374 target
= This
->d3d_target
;
3375 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3378 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3380 *surface
= target
->WineD3DSurface
;
3381 IWineD3DSurface_AddRef(*surface
);
3382 target
->isRenderTarget
= TRUE
;
3384 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3389 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3390 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3391 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3393 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3394 IDirectDrawSurfaceImpl
*ddraw_surface
;
3395 DDSURFACEDESC2 ddsd
;
3398 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3399 "\tmultisample_quality %u, discard %u, surface %p\n",
3400 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3404 /* Create a DirectDraw surface */
3405 memset(&ddsd
, 0, sizeof(ddsd
));
3406 ddsd
.dwSize
= sizeof(ddsd
);
3407 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3408 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3409 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3410 ddsd
.dwHeight
= height
;
3411 ddsd
.dwWidth
= width
;
3414 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3418 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3421 This
->depthstencil
= TRUE
;
3422 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3423 This
->depthstencil
= FALSE
;
3426 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3430 *surface
= ddraw_surface
->WineD3DSurface
;
3431 IWineD3DSurface_AddRef(*surface
);
3432 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3437 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3438 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3439 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3441 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3442 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3444 ERR("Not implemented!\n");
3449 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3450 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3452 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3453 IDirectDrawSurfaceImpl
*iterator
;
3454 IParentImpl
*object
;
3457 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3459 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3462 FIXME("Allocation of memory failed\n");
3464 return DDERR_OUTOFVIDEOMEMORY
;
3467 object
->lpVtbl
= &IParent_Vtbl
;
3470 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3471 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3474 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3475 HeapFree(GetProcessHeap(), 0 , object
);
3480 object
->child
= (IUnknown
*)*swapchain
;
3481 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3482 iterator
= This
->d3d_target
->complex_array
[0];
3485 iterator
->wineD3DSwapChain
= *swapchain
;
3486 iterator
= iterator
->complex_array
[0];
3492 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3494 /* IUnknown methods */
3495 device_parent_QueryInterface
,
3496 device_parent_AddRef
,
3497 device_parent_Release
,
3498 /* IWineD3DDeviceParent methods */
3499 device_parent_WineD3DDeviceCreated
,
3500 device_parent_CreateSurface
,
3501 device_parent_CreateRenderTarget
,
3502 device_parent_CreateDepthStencilSurface
,
3503 device_parent_CreateVolume
,
3504 device_parent_CreateSwapChain
,