1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
30 #define DDRAW_INIT_GUID
31 #include "ddraw_private.h"
34 #include "wine/exception.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
39 static struct list global_ddraw_list
= LIST_INIT(global_ddraw_list
);
41 static HINSTANCE instance
;
43 /* value of ForceRefreshRate */
44 DWORD force_refresh_rate
= 0;
46 /* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
49 LPDDENUMCALLBACKA callback
;
53 /* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
54 static HRESULT CALLBACK
enum_callback(GUID
*guid
, char *description
, char *driver_name
,
55 void *context
, HMONITOR monitor
)
57 const struct callback_info
*info
= context
;
59 return info
->callback(guid
, description
, driver_name
, info
->context
);
62 /* Handle table functions */
63 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
)
65 t
->entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, initial_size
* sizeof(*t
->entries
));
68 ERR("Failed to allocate handle table memory.\n");
71 t
->free_entries
= NULL
;
72 t
->table_size
= initial_size
;
78 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
)
80 HeapFree(GetProcessHeap(), 0, t
->entries
);
81 memset(t
, 0, sizeof(*t
));
84 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
)
86 struct ddraw_handle_entry
*entry
;
90 DWORD idx
= t
->free_entries
- t
->entries
;
91 /* Use a free handle */
92 entry
= t
->free_entries
;
93 if (entry
->type
!= DDRAW_HANDLE_FREE
)
95 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx
, entry
->object
, entry
->type
);
96 return DDRAW_INVALID_HANDLE
;
98 t
->free_entries
= entry
->object
;
99 entry
->object
= object
;
105 if (!(t
->entry_count
< t
->table_size
))
108 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
109 struct ddraw_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
110 0, t
->entries
, new_size
* sizeof(*t
->entries
));
113 ERR("Failed to grow the handle table.\n");
114 return DDRAW_INVALID_HANDLE
;
116 t
->entries
= new_entries
;
117 t
->table_size
= new_size
;
120 entry
= &t
->entries
[t
->entry_count
];
121 entry
->object
= object
;
124 return t
->entry_count
++;
127 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
)
129 struct ddraw_handle_entry
*entry
;
132 if (handle
== DDRAW_INVALID_HANDLE
|| handle
>= t
->entry_count
)
134 WARN("Invalid handle %#x passed.\n", handle
);
138 entry
= &t
->entries
[handle
];
139 if (entry
->type
!= type
)
141 WARN("Handle %#x (%p) is not of type %#x.\n", handle
, entry
->object
, type
);
145 object
= entry
->object
;
146 entry
->object
= t
->free_entries
;
147 entry
->type
= DDRAW_HANDLE_FREE
;
148 t
->free_entries
= entry
;
153 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
)
155 struct ddraw_handle_entry
*entry
;
157 if (handle
== DDRAW_INVALID_HANDLE
|| handle
>= t
->entry_count
)
159 WARN("Invalid handle %#x passed.\n", handle
);
163 entry
= &t
->entries
[handle
];
164 if (entry
->type
!= type
)
166 WARN("Handle %#x (%p) is not of type %#x.\n", handle
, entry
->object
, type
);
170 return entry
->object
;
173 /***********************************************************************
175 * Helper function for DirectDrawCreate and friends
176 * Creates a new DDraw interface with the given REFIID
178 * Interfaces that can be created:
179 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
180 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
181 * IDirect3D interfaces?)
184 * guid: ID of the requested driver, NULL for the default driver.
185 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
186 * DD: Used to return the pointer to the created object
187 * UnkOuter: For aggregation, which is unsupported. Must be NULL
188 * iid: requested version ID.
191 * DD_OK if the Interface was created successfully
192 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
193 * E_OUTOFMEMORY if some allocation failed
195 ***********************************************************************/
197 DDRAW_Create(const GUID
*guid
,
202 enum wined3d_device_type device_type
;
206 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
207 debugstr_guid(guid
), DD
, UnkOuter
, debugstr_guid(iid
));
211 /* We don't care about this guids. Well, there's no special guid anyway
214 if (guid
== (GUID
*) DDCREATE_EMULATIONONLY
)
216 /* Use the reference device id. This doesn't actually change anything,
217 * WineD3D always uses OpenGL for D3D rendering. One could make it request
220 device_type
= WINED3D_DEVICE_TYPE_REF
;
222 else if(guid
== (GUID
*) DDCREATE_HARDWAREONLY
)
224 device_type
= WINED3D_DEVICE_TYPE_HAL
;
231 /* DDraw doesn't support aggregation, according to msdn */
232 if (UnkOuter
!= NULL
)
233 return CLASS_E_NOAGGREGATION
;
235 /* DirectDraw creation comes here */
236 ddraw
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
));
239 ERR("Out of memory when creating DirectDraw\n");
240 return E_OUTOFMEMORY
;
243 hr
= ddraw_init(ddraw
, device_type
);
246 WARN("Failed to initialize ddraw object, hr %#x.\n", hr
);
247 HeapFree(GetProcessHeap(), 0, ddraw
);
251 hr
= IDirectDraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, iid
, DD
);
252 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
254 list_add_head(&global_ddraw_list
, &ddraw
->ddraw_list_entry
);
256 WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid
), ddraw
);
261 /***********************************************************************
262 * DirectDrawCreate (DDRAW.@)
264 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
265 * interfaces in theory
267 * Arguments, return values: See DDRAW_Create
269 ***********************************************************************/
270 HRESULT WINAPI DECLSPEC_HOTPATCH
DirectDrawCreate(GUID
*driver_guid
, IDirectDraw
**ddraw
, IUnknown
*outer
)
274 TRACE("driver_guid %s, ddraw %p, outer %p.\n",
275 debugstr_guid(driver_guid
), ddraw
, outer
);
277 wined3d_mutex_lock();
278 hr
= DDRAW_Create(driver_guid
, (void **)ddraw
, outer
, &IID_IDirectDraw
);
279 wined3d_mutex_unlock();
283 if (FAILED(hr
= IDirectDraw_Initialize(*ddraw
, driver_guid
)))
284 IDirectDraw_Release(*ddraw
);
290 /***********************************************************************
291 * DirectDrawCreateEx (DDRAW.@)
293 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
294 * interfaces are requested.
296 * Arguments, return values: See DDRAW_Create
298 ***********************************************************************/
299 HRESULT WINAPI DECLSPEC_HOTPATCH
300 DirectDrawCreateEx(GUID
*guid
,
307 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n",
308 debugstr_guid(guid
), dd
, debugstr_guid(iid
), UnkOuter
);
310 if (!IsEqualGUID(iid
, &IID_IDirectDraw7
))
311 return DDERR_INVALIDPARAMS
;
313 wined3d_mutex_lock();
314 hr
= DDRAW_Create(guid
, dd
, UnkOuter
, iid
);
315 wined3d_mutex_unlock();
319 IDirectDraw7
*ddraw7
= *(IDirectDraw7
**)dd
;
320 hr
= IDirectDraw7_Initialize(ddraw7
, guid
);
322 IDirectDraw7_Release(ddraw7
);
328 /***********************************************************************
329 * DirectDrawEnumerateA (DDRAW.@)
331 * Enumerates legacy ddraw drivers, ascii version. We only have one
332 * driver, which relays to WineD3D. If we were sufficiently cool,
333 * we could offer various interfaces, which use a different default surface
334 * implementation, but I think it's better to offer this choice in
335 * winecfg, because some apps use the default driver, so we would need
336 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
339 * Callback: Callback function from the app
340 * Context: Argument to the call back.
344 * E_INVALIDARG if the Callback caused a page fault
347 ***********************************************************************/
348 HRESULT WINAPI
DirectDrawEnumerateA(LPDDENUMCALLBACKA callback
, void *context
)
350 struct callback_info info
;
352 TRACE("callback %p, context %p.\n", callback
, context
);
354 info
.callback
= callback
;
355 info
.context
= context
;
356 return DirectDrawEnumerateExA(enum_callback
, &info
, 0x0);
359 /***********************************************************************
360 * DirectDrawEnumerateExA (DDRAW.@)
362 * Enumerates DirectDraw7 drivers, ascii version. See
363 * the comments above DirectDrawEnumerateA for more details.
365 * The Flag member is not supported right now.
367 ***********************************************************************/
368 HRESULT WINAPI
DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback
, void *context
, DWORD flags
)
370 struct wined3d
*wined3d
;
372 TRACE("callback %p, context %p, flags %#x.\n", callback
, context
, flags
);
374 if (flags
& ~(DDENUM_ATTACHEDSECONDARYDEVICES
|
375 DDENUM_DETACHEDSECONDARYDEVICES
|
376 DDENUM_NONDISPLAYDEVICES
))
377 return DDERR_INVALIDPARAMS
;
380 FIXME("flags 0x%08x not handled\n", flags
);
382 TRACE("Enumerating ddraw interfaces\n");
383 if (!(wined3d
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
)))
385 if (!(wined3d
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
| WINED3D_NO3D
)))
387 WARN("Failed to create a wined3d object.\n");
391 WARN("Created a wined3d object without 3D support.\n");
396 /* QuickTime expects the description "DirectDraw HAL" */
397 static CHAR driver_desc
[] = "DirectDraw HAL",
398 driver_name
[] = "display";
399 struct wined3d_adapter_identifier adapter_id
;
404 /* The Battle.net System Checker expects both a NULL device and a GUID-based device */
405 TRACE("Default interface: DirectDraw HAL\n");
406 cont_enum
= callback(NULL
, driver_desc
, driver_name
, context
, 0);
407 for (adapter
= 0; SUCCEEDED(hr
) && cont_enum
; adapter
++)
409 char DriverName
[512] = "";
411 /* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the
412 * Driver Name, so obtain the DeviceName and GUID from D3D. */
413 memset(&adapter_id
, 0x0, sizeof(adapter_id
));
414 adapter_id
.device_name
= DriverName
;
415 adapter_id
.device_name_size
= sizeof(DriverName
);
416 wined3d_mutex_lock();
417 hr
= wined3d_get_adapter_identifier(wined3d
, adapter
, 0x0, &adapter_id
);
418 wined3d_mutex_unlock();
421 TRACE("Interface %d: %s\n", adapter
, wine_dbgstr_guid(&adapter_id
.device_identifier
));
422 cont_enum
= callback(&adapter_id
.device_identifier
, driver_desc
,
423 adapter_id
.device_name
, context
, 0);
429 wined3d_decref(wined3d
);
430 return DDERR_INVALIDPARAMS
;
434 wined3d_decref(wined3d
);
435 TRACE("End of enumeration\n");
439 /***********************************************************************
440 * DirectDrawEnumerateW (DDRAW.@)
442 * Enumerates legacy drivers, unicode version.
443 * This function is not implemented on Windows.
445 ***********************************************************************/
446 HRESULT WINAPI
DirectDrawEnumerateW(LPDDENUMCALLBACKW callback
, void *context
)
448 TRACE("callback %p, context %p.\n", callback
, context
);
451 return DDERR_INVALIDPARAMS
;
453 return DDERR_UNSUPPORTED
;
456 /***********************************************************************
457 * DirectDrawEnumerateExW (DDRAW.@)
459 * Enumerates DirectDraw7 drivers, unicode version.
460 * This function is not implemented on Windows.
462 ***********************************************************************/
463 HRESULT WINAPI
DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback
, void *context
, DWORD flags
)
465 TRACE("callback %p, context %p, flags %#x.\n", callback
, context
, flags
);
467 return DDERR_UNSUPPORTED
;
470 /***********************************************************************
471 * Classfactory implementation.
472 ***********************************************************************/
474 /***********************************************************************
475 * CF_CreateDirectDraw
477 * DDraw creation function for the class factory
480 * UnkOuter: Set to NULL
481 * iid: ID of the wanted interface
482 * obj: Address to pass the interface pointer back
485 * DD_OK / DDERR*, see DDRAW_Create
487 ***********************************************************************/
489 CF_CreateDirectDraw(IUnknown
* UnkOuter
, REFIID iid
,
494 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter
, debugstr_guid(iid
), obj
);
496 wined3d_mutex_lock();
497 hr
= DDRAW_Create(NULL
, obj
, UnkOuter
, iid
);
498 wined3d_mutex_unlock();
503 /***********************************************************************
504 * CF_CreateDirectDraw
506 * Clipper creation function for the class factory
509 * UnkOuter: Set to NULL
510 * iid: ID of the wanted interface
511 * obj: Address to pass the interface pointer back
514 * DD_OK / DDERR*, see DDRAW_Create
516 ***********************************************************************/
518 CF_CreateDirectDrawClipper(IUnknown
* UnkOuter
, REFIID riid
,
522 IDirectDrawClipper
*Clip
;
524 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter
, debugstr_guid(riid
), obj
);
526 wined3d_mutex_lock();
527 hr
= DirectDrawCreateClipper(0, &Clip
, UnkOuter
);
530 wined3d_mutex_unlock();
534 hr
= IDirectDrawClipper_QueryInterface(Clip
, riid
, obj
);
535 IDirectDrawClipper_Release(Clip
);
537 wined3d_mutex_unlock();
542 static const struct object_creation_info object_creation
[] =
544 { &CLSID_DirectDraw
, CF_CreateDirectDraw
},
545 { &CLSID_DirectDraw7
, CF_CreateDirectDraw
},
546 { &CLSID_DirectDrawClipper
, CF_CreateDirectDrawClipper
}
549 struct ddraw_class_factory
551 IClassFactory IClassFactory_iface
;
554 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID iid
, LPVOID
*ppObj
);
557 static inline struct ddraw_class_factory
*impl_from_IClassFactory(IClassFactory
*iface
)
559 return CONTAINING_RECORD(iface
, struct ddraw_class_factory
, IClassFactory_iface
);
562 /*******************************************************************************
563 * IDirectDrawClassFactory::QueryInterface
565 * QueryInterface for the class factory
568 * riid Reference to identifier of queried interface
569 * ppv Address to return the interface pointer at
573 * Failure: E_NOINTERFACE
575 *******************************************************************************/
576 static HRESULT WINAPI
ddraw_class_factory_QueryInterface(IClassFactory
*iface
, REFIID riid
, void **out
)
578 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
580 if (IsEqualGUID(riid
, &IID_IUnknown
)
581 || IsEqualGUID(riid
, &IID_IClassFactory
))
583 IClassFactory_AddRef(iface
);
588 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
590 return E_NOINTERFACE
;
593 /*******************************************************************************
594 * IDirectDrawClassFactory::AddRef
596 * AddRef for the class factory
601 *******************************************************************************/
602 static ULONG WINAPI
ddraw_class_factory_AddRef(IClassFactory
*iface
)
604 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
605 ULONG ref
= InterlockedIncrement(&factory
->ref
);
607 TRACE("%p increasing refcount to %u.\n", factory
, ref
);
612 /*******************************************************************************
613 * IDirectDrawClassFactory::Release
615 * Release for the class factory. If the refcount falls to 0, the object
621 *******************************************************************************/
622 static ULONG WINAPI
ddraw_class_factory_Release(IClassFactory
*iface
)
624 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
625 ULONG ref
= InterlockedDecrement(&factory
->ref
);
627 TRACE("%p decreasing refcount to %u.\n", factory
, ref
);
630 HeapFree(GetProcessHeap(), 0, factory
);
636 /*******************************************************************************
637 * IDirectDrawClassFactory::CreateInstance
639 * What is this? Seems to create DirectDraw objects...
642 * The usual things???
647 *******************************************************************************/
648 static HRESULT WINAPI
ddraw_class_factory_CreateInstance(IClassFactory
*iface
,
649 IUnknown
*outer_unknown
, REFIID riid
, void **out
)
651 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
653 TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
654 iface
, outer_unknown
, debugstr_guid(riid
), out
);
656 return factory
->pfnCreateInstance(outer_unknown
, riid
, out
);
659 /*******************************************************************************
660 * IDirectDrawClassFactory::LockServer
668 * S_OK, because it's a stub
670 *******************************************************************************/
671 static HRESULT WINAPI
ddraw_class_factory_LockServer(IClassFactory
*iface
, BOOL dolock
)
673 FIXME("iface %p, dolock %#x stub!\n", iface
, dolock
);
678 /*******************************************************************************
679 * The class factory VTable
680 *******************************************************************************/
681 static const IClassFactoryVtbl IClassFactory_Vtbl
=
683 ddraw_class_factory_QueryInterface
,
684 ddraw_class_factory_AddRef
,
685 ddraw_class_factory_Release
,
686 ddraw_class_factory_CreateInstance
,
687 ddraw_class_factory_LockServer
690 /*******************************************************************************
691 * DllGetClassObject [DDRAW.@]
692 * Retrieves class object from a DLL object
695 * Docs say returns STDAPI
698 * rclsid [I] CLSID for the class object
699 * riid [I] Reference to identifier of interface for class object
700 * ppv [O] Address of variable to receive interface pointer for riid
704 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
707 HRESULT WINAPI
DllGetClassObject(REFCLSID rclsid
, REFIID riid
, LPVOID
*ppv
)
709 struct ddraw_class_factory
*factory
;
712 TRACE("rclsid %s, riid %s, object %p.\n",
713 debugstr_guid(rclsid
), debugstr_guid(riid
), ppv
);
715 if (!IsEqualGUID(&IID_IClassFactory
, riid
)
716 && !IsEqualGUID(&IID_IUnknown
, riid
))
717 return E_NOINTERFACE
;
719 for (i
=0; i
< sizeof(object_creation
)/sizeof(object_creation
[0]); i
++)
721 if (IsEqualGUID(object_creation
[i
].clsid
, rclsid
))
725 if (i
== sizeof(object_creation
)/sizeof(object_creation
[0]))
727 FIXME("%s: no class found.\n", debugstr_guid(rclsid
));
728 return CLASS_E_CLASSNOTAVAILABLE
;
731 factory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*factory
));
732 if (factory
== NULL
) return E_OUTOFMEMORY
;
734 factory
->IClassFactory_iface
.lpVtbl
= &IClassFactory_Vtbl
;
737 factory
->pfnCreateInstance
= object_creation
[i
].pfnCreateInstance
;
744 /*******************************************************************************
745 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
751 HRESULT WINAPI
DllCanUnloadNow(void)
759 /***********************************************************************
760 * DllRegisterServer (DDRAW.@)
762 HRESULT WINAPI
DllRegisterServer(void)
764 return __wine_register_resources( instance
);
767 /***********************************************************************
768 * DllUnregisterServer (DDRAW.@)
770 HRESULT WINAPI
DllUnregisterServer(void)
772 return __wine_unregister_resources( instance
);
775 /*******************************************************************************
778 * Callback function for the EnumSurfaces call in DllMain.
779 * Dumps some surface info and releases the surface
782 * surf: The enumerated surface
783 * desc: it's description
784 * context: Pointer to the ddraw impl
788 *******************************************************************************/
789 static HRESULT WINAPI
790 DestroyCallback(IDirectDrawSurface7
*surf
,
791 DDSURFACEDESC2
*desc
,
794 struct ddraw_surface
*Impl
= impl_from_IDirectDrawSurface7(surf
);
795 ULONG ref7
, ref4
, ref3
, ref2
, ref1
, gamma_count
, iface_count
;
797 ref7
= IDirectDrawSurface7_Release(surf
); /* For the EnumSurfaces */
802 gamma_count
= Impl
->gamma_count
;
804 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
805 Impl
, ref7
, ref4
, ref3
, ref2
, ref1
, gamma_count
);
807 /* Skip surfaces which are attached somewhere or which are
808 * part of a complex compound. They will get released when destroying
811 if( (!Impl
->is_complex_root
) || (Impl
->first_attached
!= Impl
) )
814 /* Destroy the surface */
815 iface_count
= ddraw_surface_release_iface(Impl
);
816 while (iface_count
) iface_count
= ddraw_surface_release_iface(Impl
);
821 /***********************************************************************
824 * Reads a config key from the registry. Taken from WineD3D
826 ***********************************************************************/
827 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
829 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
830 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
831 return ERROR_FILE_NOT_FOUND
;
834 /***********************************************************************
837 * Could be used to register DirectDraw drivers, if we have more than
838 * one. Also used to destroy any objects left at unload if the
839 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
841 ***********************************************************************/
842 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD reason
, LPVOID reserved
)
844 TRACE("(%p,%x,%p)\n", hInstDLL
, reason
, reserved
);
847 case DLL_PROCESS_ATTACH
:
849 static HMODULE ddraw_self
;
853 /* Register the window class. This is used to create a hidden window
854 * for D3D rendering, if the application didn't pass one. It can also
855 * be used for creating a device window from SetCooperativeLevel(). */
856 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
857 wc
.lpfnWndProc
= DefWindowProcA
;
860 wc
.hInstance
= hInstDLL
;
863 wc
.hbrBackground
= GetStockObject(BLACK_BRUSH
);
864 wc
.lpszMenuName
= NULL
;
865 wc
.lpszClassName
= DDRAW_WINDOW_CLASS_NAME
;
866 if (!RegisterClassA(&wc
))
868 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
872 /* On Windows one can force the refresh rate that DirectDraw uses by
873 * setting an override value in dxdiag. This is documented in KB315614
874 * (main article), KB230002, and KB217348. By comparing registry dumps
875 * before and after setting the override, we see that the override value
876 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
877 * DWORD that represents the refresh rate to force. We use this
878 * registry entry to modify the behavior of SetDisplayMode so that Wine
879 * users can override the refresh rate in a Windows-compatible way.
881 * dxdiag will not accept a refresh rate lower than 40 or higher than
882 * 120 so this value should be within that range. It is, of course,
883 * possible for a user to set the registry entry value directly so that
884 * assumption might not hold.
886 * There is no current mechanism for setting this value through the Wine
887 * GUI. It would be most appropriate to set this value through a dxdiag
888 * clone, but it may be sufficient to use winecfg.
890 * TODO: Create a mechanism for setting this value through the Wine GUI.
892 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE
, "Software\\Microsoft\\DirectDraw", &hkey
) )
894 DWORD type
, data
, size
;
897 if (!RegQueryValueExA( hkey
, "ForceRefreshRate", NULL
, &type
, (LPBYTE
)&data
, &size
) && type
== REG_DWORD
)
899 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data
);
900 force_refresh_rate
= data
;
905 /* Prevent the ddraw module from being unloaded. When switching to
906 * exclusive mode, we replace the window proc of the ddraw window. If
907 * an application would unload ddraw from the WM_DESTROY handler for
908 * that window, it would return to unmapped memory and die. Apparently
909 * this is supposed to work on Windows. We should probably use
910 * GET_MODULE_HANDLE_EX_FLAG_PIN for this, but that's not currently
912 if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS
, (const WCHAR
*)&ddraw_self
, &ddraw_self
))
913 ERR("Failed to get own module handle.\n");
916 DisableThreadLibraryCalls(hInstDLL
);
920 case DLL_PROCESS_DETACH
:
921 if(!list_empty(&global_ddraw_list
))
923 struct list
*entry
, *entry2
;
924 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
926 /* We remove elements from this loop */
927 LIST_FOR_EACH_SAFE(entry
, entry2
, &global_ddraw_list
)
929 struct ddraw
*ddraw
= LIST_ENTRY(entry
, struct ddraw
, ddraw_list_entry
);
934 WARN("DDraw %p has a refcount of %d\n", ddraw
, ddraw
->ref7
+ ddraw
->ref4
+ ddraw
->ref3
+ ddraw
->ref2
+ ddraw
->ref1
);
936 /* Add references to each interface to avoid freeing them unexpectedly */
937 IDirectDraw_AddRef(&ddraw
->IDirectDraw_iface
);
938 IDirectDraw2_AddRef(&ddraw
->IDirectDraw2_iface
);
939 IDirectDraw4_AddRef(&ddraw
->IDirectDraw4_iface
);
940 IDirectDraw7_AddRef(&ddraw
->IDirectDraw7_iface
);
942 /* Does a D3D device exist? Destroy it
943 * TODO: Destroy all Vertex buffers, Lights, Materials
944 * and execute buffers too
948 WARN("DDraw %p has d3ddevice %p attached\n", ddraw
, ddraw
->d3ddevice
);
949 while(IDirect3DDevice7_Release(&ddraw
->d3ddevice
->IDirect3DDevice7_iface
));
952 /* Destroy the swapchain after any 3D device. The 3D device
953 * cleanup code needs a swapchain. Specifically, it tries to
954 * set the current render target to the front buffer. */
955 if (ddraw
->wined3d_swapchain
)
956 ddraw_destroy_swapchain(ddraw
);
958 /* Try to release the objects
959 * Do an EnumSurfaces to find any hanging surfaces
961 memset(&desc
, 0, sizeof(desc
));
962 desc
.dwSize
= sizeof(desc
);
963 for(i
= 0; i
<= 1; i
++)
965 hr
= IDirectDraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, DDENUMSURFACES_ALL
,
966 &desc
, ddraw
, DestroyCallback
);
968 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw
);
971 if (!list_empty(&ddraw
->surface_list
))
972 ERR("DDraw %p still has surfaces attached.\n", ddraw
);
974 /* Release all hanging references to destroy the objects. This
975 * restores the screen mode too
977 while(IDirectDraw_Release(&ddraw
->IDirectDraw_iface
));
978 while(IDirectDraw2_Release(&ddraw
->IDirectDraw2_iface
));
979 while(IDirectDraw4_Release(&ddraw
->IDirectDraw4_iface
));
980 while(IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
));
985 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME
, hInstDLL
);