ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob83777321493e3211befd7688075a8b51cacd1687
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
43 /*****************************************************************************
44 * IDirectDraw implementation structure
45 *****************************************************************************/
46 struct FvfToDecl
48 DWORD fvf;
49 struct wined3d_vertex_declaration *decl;
52 #define DDRAW_INITIALIZED 0x00000001
53 #define DDRAW_D3D_INITIALIZED 0x00000002
54 #define DDRAW_RESTORE_MODE 0x00000004
55 #define DDRAW_NO3D 0x00000008
57 struct ddraw
59 /* Interfaces */
60 IDirectDraw7 IDirectDraw7_iface;
61 IDirectDraw4 IDirectDraw4_iface;
62 IDirectDraw2 IDirectDraw2_iface;
63 IDirectDraw IDirectDraw_iface;
64 IDirect3D7 IDirect3D7_iface;
65 IDirect3D3 IDirect3D3_iface;
66 IDirect3D2 IDirect3D2_iface;
67 IDirect3D IDirect3D_iface;
68 struct wined3d_device_parent device_parent;
70 /* See comment in IDirectDraw::AddRef */
71 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
73 struct wined3d *wined3d;
74 struct wined3d_device *wined3d_device;
75 DWORD flags;
77 struct ddraw_surface *primary;
78 RECT primary_lock;
79 struct wined3d_surface *wined3d_frontbuffer;
80 struct wined3d_swapchain *wined3d_swapchain;
81 HWND swapchain_window;
83 /* DirectDraw things, which are not handled by WineD3D */
84 DWORD cooperative_level;
86 /* D3D things */
87 HWND d3d_window;
88 struct d3d_device *d3ddevice;
89 int d3dversion;
91 /* Various HWNDs */
92 HWND focuswindow;
93 HWND devicewindow;
94 HWND dest_window;
96 /* For the dll unload cleanup code */
97 struct list ddraw_list_entry;
98 /* The surface list - can't relay this to WineD3D
99 * because of IParent
101 struct list surface_list;
103 /* FVF management */
104 struct FvfToDecl *decls;
105 UINT numConvertedDecls, declArraySize;
108 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
110 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
111 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
113 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
115 if (window == GetDesktopWindow())
116 window = NULL;
117 ddraw->swapchain_window = window;
120 /* Utility functions */
121 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
122 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
123 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
125 struct ddraw_surface
127 /* IUnknown fields */
128 IDirectDrawSurface7 IDirectDrawSurface7_iface;
129 IDirectDrawSurface4 IDirectDrawSurface4_iface;
130 IDirectDrawSurface3 IDirectDrawSurface3_iface;
131 IDirectDrawSurface2 IDirectDrawSurface2_iface;
132 IDirectDrawSurface IDirectDrawSurface_iface;
133 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
134 IDirect3DTexture2 IDirect3DTexture2_iface;
135 IDirect3DTexture IDirect3DTexture_iface;
137 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
138 IUnknown *ifaceToRelease;
139 IUnknown *texture_outer;
141 int version;
143 /* Connections to other Objects */
144 struct ddraw *ddraw;
145 struct wined3d_surface *wined3d_surface;
146 struct wined3d_texture *wined3d_texture;
147 struct d3d_device *device1;
149 /* This implementation handles attaching surfaces to other surfaces */
150 struct ddraw_surface *next_attached;
151 struct ddraw_surface *first_attached;
152 IUnknown *attached_iface;
154 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
155 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
156 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
157 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
159 #define MAX_COMPLEX_ATTACHED 6
160 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
161 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
162 * but no pointer to prevent temptations to traverse it in the wrong direction.
164 BOOL is_complex_root;
166 /* Surface description, for GetAttachedSurface */
167 DDSURFACEDESC2 surface_desc;
169 /* Misc things */
170 DWORD uniqueness_value;
171 UINT mipmap_level;
173 /* Clipper objects */
174 struct ddraw_clipper *clipper;
176 /* For the ddraw surface list */
177 struct list surface_list_entry;
179 DWORD Handle;
182 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
183 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
184 DDSURFACEDESC2 *desc, UINT version) DECLSPEC_HIDDEN;
185 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
187 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
189 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
192 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
194 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
197 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
199 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
202 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
204 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
207 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
209 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
212 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
214 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
217 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
219 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
222 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
223 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
224 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
226 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
227 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
229 #define DDRAW_INVALID_HANDLE ~0U
231 enum ddraw_handle_type
233 DDRAW_HANDLE_FREE,
234 DDRAW_HANDLE_MATERIAL,
235 DDRAW_HANDLE_MATRIX,
236 DDRAW_HANDLE_STATEBLOCK,
237 DDRAW_HANDLE_SURFACE,
240 struct ddraw_handle_entry
242 void *object;
243 enum ddraw_handle_type type;
246 struct ddraw_handle_table
248 struct ddraw_handle_entry *entries;
249 struct ddraw_handle_entry *free_entries;
250 UINT table_size;
251 UINT entry_count;
254 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
255 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
256 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
257 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
258 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
260 struct d3d_device
262 /* IUnknown */
263 IDirect3DDevice7 IDirect3DDevice7_iface;
264 IDirect3DDevice3 IDirect3DDevice3_iface;
265 IDirect3DDevice2 IDirect3DDevice2_iface;
266 IDirect3DDevice IDirect3DDevice_iface;
267 IUnknown IUnknown_inner;
268 LONG ref;
269 UINT version;
271 IUnknown *outer_unknown;
272 struct wined3d_device *wined3d_device;
273 struct ddraw *ddraw;
274 struct ddraw_surface *target;
276 struct wined3d_buffer *index_buffer;
277 UINT index_buffer_size;
278 UINT index_buffer_pos;
280 struct wined3d_buffer *vertex_buffer;
281 UINT vertex_buffer_size;
282 UINT vertex_buffer_pos;
284 /* Viewport management */
285 struct list viewport_list;
286 struct d3d_viewport *current_viewport;
287 D3DVIEWPORT7 active_viewport;
289 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
290 BOOL legacyTextureBlending;
292 D3DMATRIX legacy_projection;
293 D3DMATRIX legacy_clipspace;
295 /* Light state */
296 DWORD material;
298 /* Rendering functions to wrap D3D(1-3) to D3D7 */
299 D3DPRIMITIVETYPE primitive_type;
300 DWORD vertex_type;
301 DWORD render_flags;
302 DWORD nb_vertices;
303 LPBYTE sysmem_vertex_buffer;
304 DWORD vertex_size;
305 DWORD buffer_size;
307 /* Handle management */
308 struct ddraw_handle_table handle_table;
309 D3DMATRIXHANDLE world, proj, view;
312 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
313 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
314 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
316 /* The IID */
317 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
319 /* Helper functions */
320 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
321 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
323 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
325 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
328 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
330 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
333 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
335 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
338 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
340 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
343 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
344 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
345 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
346 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
348 struct ddraw_clipper
350 IDirectDrawClipper IDirectDrawClipper_iface;
351 LONG ref;
352 HWND window;
353 HRGN region;
354 BOOL initialized;
357 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
358 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
360 /*****************************************************************************
361 * IDirectDrawPalette implementation structure
362 *****************************************************************************/
363 struct ddraw_palette
365 /* IUnknown fields */
366 IDirectDrawPalette IDirectDrawPalette_iface;
367 LONG ref;
369 struct wined3d_palette *wineD3DPalette;
371 /* IDirectDrawPalette fields */
372 IUnknown *ifaceToRelease;
375 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
377 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
380 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
382 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
383 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
385 /* Helper structures */
386 struct object_creation_info
388 const CLSID *clsid;
389 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
390 void **ppObj);
393 /******************************************************************************
394 * IDirect3DLight implementation structure - Wraps to D3D7
395 ******************************************************************************/
396 struct d3d_light
398 IDirect3DLight IDirect3DLight_iface;
399 LONG ref;
401 /* IDirect3DLight fields */
402 struct ddraw *ddraw;
404 /* If this light is active for one viewport, put the viewport here */
405 struct d3d_viewport *active_viewport;
407 D3DLIGHT2 light;
408 D3DLIGHT7 light7;
410 DWORD dwLightIndex;
412 struct list entry;
415 /* Helper functions */
416 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
417 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
418 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
419 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
421 /******************************************************************************
422 * IDirect3DMaterial implementation structure - Wraps to D3D7
423 ******************************************************************************/
424 struct d3d_material
426 IDirect3DMaterial3 IDirect3DMaterial3_iface;
427 IDirect3DMaterial2 IDirect3DMaterial2_iface;
428 IDirect3DMaterial IDirect3DMaterial_iface;
429 LONG ref;
431 /* IDirect3DMaterial2 fields */
432 struct ddraw *ddraw;
433 struct d3d_device *active_device;
435 D3DMATERIAL mat;
436 DWORD Handle;
439 /* Helper functions */
440 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
441 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
443 /*****************************************************************************
444 * IDirect3DViewport - Wraps to D3D7
445 *****************************************************************************/
446 struct d3d_viewport
448 IDirect3DViewport3 IDirect3DViewport3_iface;
449 LONG ref;
451 /* IDirect3DViewport fields */
452 struct ddraw *ddraw;
454 /* If this viewport is active for one device, put the device here */
455 struct d3d_device *active_device;
457 DWORD num_lights;
458 DWORD map_lights;
460 int use_vp2;
462 union
464 D3DVIEWPORT vp1;
465 D3DVIEWPORT2 vp2;
466 } viewports;
468 struct list entry;
469 struct list light_list;
470 struct d3d_material *background;
473 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
474 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
475 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
477 /* Helper functions */
478 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
479 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
481 /*****************************************************************************
482 * IDirect3DExecuteBuffer - Wraps to D3D7
483 *****************************************************************************/
484 struct d3d_execute_buffer
486 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
487 LONG ref;
488 /* IDirect3DExecuteBuffer fields */
489 struct ddraw *ddraw;
490 struct d3d_device *d3ddev;
492 D3DEXECUTEBUFFERDESC desc;
493 D3DEXECUTEDATA data;
495 /* This buffer will store the transformed vertices */
496 void *vertex_data;
497 WORD *indices;
498 unsigned int nb_indices;
499 unsigned int nb_vertices;
501 /* This flags is set to TRUE if we allocated ourselves the
502 * data buffer
504 BOOL need_free;
507 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
508 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
509 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
511 /* The execute function */
512 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
513 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
515 /*****************************************************************************
516 * IDirect3DVertexBuffer
517 *****************************************************************************/
518 struct d3d_vertex_buffer
520 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
521 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
522 LONG ref;
524 /*** WineD3D and ddraw links ***/
525 struct wined3d_buffer *wineD3DVertexBuffer;
526 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
527 struct ddraw *ddraw;
529 /*** Storage for D3D7 specific things ***/
530 DWORD Caps;
531 DWORD fvf;
532 DWORD size;
533 BOOL dynamic;
535 BOOL read_since_last_map;
538 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
539 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
540 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
541 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
543 /*****************************************************************************
544 * Helper functions from utils.c
545 *****************************************************************************/
547 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
548 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
550 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
551 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
553 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
554 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
555 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
556 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
557 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
558 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
559 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
560 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
561 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
562 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
564 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
566 /* Used for generic dumping */
567 struct flag_info
569 DWORD val;
570 const char *name;
573 #define FE(x) { x, #x }
575 struct member_info
577 DWORD val;
578 const char *name;
579 void (*func)(const void *);
580 ptrdiff_t offset;
583 /* Structure copy */
584 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
586 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
587 do { \
588 DWORD __size = (to)->dwSize; \
589 DWORD __resetsize = min(__size, sizeof(*to)); \
590 DWORD __copysize = min(__resetsize, from_size); \
591 assert(to != from); \
592 memcpy(to, from, __copysize); \
593 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
594 (to)->dwSize = __size; /* restore size */ \
595 } while (0)
597 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
599 #define SIZEOF_END_PADDING(type, last_field) \
600 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
602 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
604 DWORD from_size = from->dwSize;
605 if (from_size == sizeof(DDSURFACEDESC))
606 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
607 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
608 DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
611 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
613 #endif