winex11.drv: Reset focus if application does not want to be activated.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blobee194a147ddbb083aeede20acc1edc64fedaeaad
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "ddcomimpl.h"
38 #include "wine/wined3d_interface.h"
39 #include "wine/list.h"
41 /*****************************************************************************
42 * IParent - a helper interface
43 *****************************************************************************/
44 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
45 typedef struct IParent *LPPARENT, *PPARENT;
47 #define INTERFACE IParent
48 DECLARE_INTERFACE_(IParent,IUnknown)
50 /*** IUnknown methods ***/
51 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
52 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
53 STDMETHOD_(ULONG,Release)(THIS) PURE;
55 #undef INTERFACE
57 #if !defined(__cplusplus) || defined(CINTERFACE)
58 /*** IUnknown methods ***/
59 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
60 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
61 #define IParent_Release(p) (p)->lpVtbl->Release(p)
62 #endif
65 /* Typdef the interfaces */
66 typedef struct IDirectDrawImpl IDirectDrawImpl;
67 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
68 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
69 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
70 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
71 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
72 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
73 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
74 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
75 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
76 typedef struct IParentImpl IParentImpl;
78 /* Callbacks for implicit object destruction */
79 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
81 extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
83 /* Global critical section */
84 extern CRITICAL_SECTION ddraw_cs;
86 /*****************************************************************************
87 * IDirectDraw implementation structure
88 *****************************************************************************/
89 struct FvfToDecl
91 DWORD fvf;
92 IWineD3DVertexDeclaration *decl;
95 struct IDirectDrawImpl
97 /* IUnknown fields */
98 ICOM_VFIELD_MULTI(IDirectDraw7);
99 ICOM_VFIELD_MULTI(IDirectDraw4);
100 ICOM_VFIELD_MULTI(IDirectDraw3);
101 ICOM_VFIELD_MULTI(IDirectDraw2);
102 ICOM_VFIELD_MULTI(IDirectDraw);
103 ICOM_VFIELD_MULTI(IDirect3D7);
104 ICOM_VFIELD_MULTI(IDirect3D3);
105 ICOM_VFIELD_MULTI(IDirect3D2);
106 ICOM_VFIELD_MULTI(IDirect3D);
108 /* See comment in IDirectDraw::AddRef */
109 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
111 /* WineD3D linkage */
112 IWineD3D *wineD3D;
113 IWineD3DDevice *wineD3DDevice;
114 IDirectDrawSurfaceImpl *DepthStencilBuffer;
115 BOOL d3d_initialized;
117 /* Misc ddraw fields */
118 UINT total_vidmem;
119 DWORD cur_scanline;
120 BOOL fake_vblank;
121 BOOL initialized;
123 /* DirectDraw things, which are not handled by WineD3D */
124 DWORD cooperative_level;
126 DWORD orig_width, orig_height;
127 DWORD orig_bpp;
129 DDCAPS caps;
131 /* D3D things */
132 IDirectDrawSurfaceImpl *d3d_target;
133 HWND d3d_window;
134 IDirect3DDeviceImpl *d3ddevice;
135 int d3dversion;
137 /* Various HWNDs */
138 HWND focuswindow;
139 HWND devicewindow;
141 /* The surface type to request */
142 WINED3DSURFTYPE ImplType;
145 /* Our private window class */
146 char classname[32];
147 WNDCLASSA wnd_class;
149 /* Helpers for surface creation */
150 IDirectDrawSurfaceImpl *tex_root;
151 BOOL depthstencil;
153 /* For the dll unload cleanup code */
154 struct list ddraw_list_entry;
155 /* The surface list - can't relay this to WineD3D
156 * because of IParent
158 struct list surface_list;
159 LONG surfaces;
161 /* FVF management */
162 struct FvfToDecl *decls;
163 UINT numConvertedDecls, declArraySize;
166 /* Declare the VTables. They can be found ddraw.c */
167 const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
168 const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
169 const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
170 const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
171 const IDirectDrawVtbl IDirectDraw1_Vtbl;
173 /* Helper structures */
174 typedef struct EnumDisplayModesCBS
176 void *context;
177 LPDDENUMMODESCALLBACK2 callback;
178 } EnumDisplayModesCBS;
180 typedef struct EnumSurfacesCBS
182 void *context;
183 LPDDENUMSURFACESCALLBACK7 callback;
184 LPDDSURFACEDESC2 pDDSD;
185 DWORD Flags;
186 } EnumSurfacesCBS;
188 /* Utility functions */
189 void
190 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
191 DDSCAPS2* pOut);
192 void
193 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
194 DDDEVICEIDENTIFIER* pOut);
195 void
196 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
198 HRESULT WINAPI
199 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
200 DDSURFACEDESC2 *desc,
201 void *Context);
202 IWineD3DVertexDeclaration *
203 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
204 DWORD fvf);
206 /* The default surface type */
207 extern WINED3DSURFTYPE DefaultSurfaceType;
209 /*****************************************************************************
210 * IDirectDrawSurface implementation structure
211 *****************************************************************************/
213 struct IDirectDrawSurfaceImpl
215 /* IUnknown fields */
216 ICOM_VFIELD_MULTI(IDirectDrawSurface7);
217 ICOM_VFIELD_MULTI(IDirectDrawSurface3);
218 ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
219 ICOM_VFIELD_MULTI(IDirect3DTexture2);
220 ICOM_VFIELD_MULTI(IDirect3DTexture);
222 LONG ref;
223 IUnknown *ifaceToRelease;
225 int version;
227 /* Connections to other Objects */
228 IDirectDrawImpl *ddraw;
229 IWineD3DSurface *WineD3DSurface;
230 IWineD3DBaseTexture *wineD3DTexture;
232 /* This implementation handles attaching surfaces to other surfaces */
233 IDirectDrawSurfaceImpl *next_attached;
234 IDirectDrawSurfaceImpl *first_attached;
236 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
237 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
238 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
239 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
241 #define MAX_COMPLEX_ATTACHED 6
242 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
243 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
244 * but no pointer to prevent temptations to traverse it in the wrong direction.
246 BOOL is_complex_root;
248 /* Surface description, for GetAttachedSurface */
249 DDSURFACEDESC2 surface_desc;
251 /* Misc things */
252 DWORD uniqueness_value;
253 UINT mipmap_level;
254 WINED3DSURFTYPE ImplType;
256 /* For D3DDevice creation */
257 BOOL isRenderTarget;
259 /* Clipper objects */
260 IDirectDrawClipperImpl *clipper;
262 /* For the ddraw surface list */
263 struct list surface_list_entry;
265 DWORD Handle;
268 /* VTable declaration. It's located in surface.c / surface_thunks.c */
269 const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
270 const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
271 const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
272 const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
273 const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
275 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
277 /* Get the number of bytes per pixel for a given surface */
278 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
279 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
281 /*****************************************************************************
282 * IParent Implementation
283 *****************************************************************************/
284 struct IParentImpl
286 /* IUnknown fields */
287 ICOM_VFIELD_MULTI(IParent);
288 LONG ref;
290 /* IParentImpl fields */
291 IUnknown *child;
295 const IParentVtbl IParent_Vtbl;
297 /*****************************************************************************
298 * IDirect3DDevice implementation
299 *****************************************************************************/
300 typedef enum
302 DDrawHandle_Unknown = 0,
303 DDrawHandle_Texture = 1,
304 DDrawHandle_Material = 2,
305 DDrawHandle_Matrix = 3,
306 DDrawHandle_StateBlock = 4
307 } DDrawHandleTypes;
309 struct HandleEntry
311 void *ptr;
312 DDrawHandleTypes type;
315 struct IDirect3DDeviceImpl
317 /* IUnknown */
318 ICOM_VFIELD_MULTI(IDirect3DDevice7);
319 ICOM_VFIELD_MULTI(IDirect3DDevice3);
320 ICOM_VFIELD_MULTI(IDirect3DDevice2);
321 ICOM_VFIELD_MULTI(IDirect3DDevice);
322 LONG ref;
324 /* Other object connections */
325 IWineD3DDevice *wineD3DDevice;
326 IDirectDrawImpl *ddraw;
327 IWineD3DIndexBuffer *indexbuffer;
328 IDirectDrawSurfaceImpl *target;
329 BOOL OffScreenTarget;
331 /* Viewport management */
332 IDirect3DViewportImpl *viewport_list;
333 IDirect3DViewportImpl *current_viewport;
334 D3DVIEWPORT7 active_viewport;
336 /* Light state */
337 DWORD material;
339 /* Rendering functions to wrap D3D(1-3) to D3D7 */
340 D3DPRIMITIVETYPE primitive_type;
341 DWORD vertex_type;
342 DWORD render_flags;
343 DWORD nb_vertices;
344 LPBYTE vertex_buffer;
345 DWORD vertex_size;
346 DWORD buffer_size;
348 /* Handle management */
349 struct HandleEntry *Handles;
350 DWORD numHandles;
353 /* Vtables in various versions */
354 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl;
355 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
356 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
357 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
359 /* The IID */
360 const GUID IID_D3DDEVICE_WineD3D;
362 /* Helper functions */
363 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
364 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
365 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
367 /* Structures */
368 struct EnumTextureFormatsCBS
370 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
371 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
372 void *Context;
375 /*****************************************************************************
376 * IDirect3D implementation
377 *****************************************************************************/
379 /* No implementation structure as this is only another interface to DirectDraw */
381 /* the Vtables */
382 const IDirect3DVtbl IDirect3D1_Vtbl;
383 const IDirect3D2Vtbl IDirect3D2_Vtbl;
384 const IDirect3D3Vtbl IDirect3D3_Vtbl;
385 const IDirect3D7Vtbl IDirect3D7_Vtbl;
387 /* Structure for EnumZBufferFormats */
388 struct EnumZBufferFormatsData
390 LPD3DENUMPIXELFORMATSCALLBACK Callback;
391 void *Context;
394 /*****************************************************************************
395 * IDirectDrawClipper implementation structure
396 *****************************************************************************/
397 struct IDirectDrawClipperImpl
399 /* IUnknown fields */
400 ICOM_VFIELD_MULTI(IDirectDrawClipper);
401 LONG ref;
403 IWineD3DClipper *wineD3DClipper;
404 IDirectDrawImpl *ddraw_owner;
407 const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
409 typedef IWineD3DClipper* (WINAPI *fnWineDirect3DCreateClipper)(IUnknown *);
410 fnWineDirect3DCreateClipper pWineDirect3DCreateClipper;
412 /*****************************************************************************
413 * IDirectDrawPalette implementation structure
414 *****************************************************************************/
415 struct IDirectDrawPaletteImpl
417 /* IUnknown fields */
418 ICOM_VFIELD_MULTI(IDirectDrawPalette);
419 LONG ref;
421 /* WineD3D uplink */
422 IWineD3DPalette *wineD3DPalette;
424 /* IDirectDrawPalette fields */
425 IDirectDrawImpl *ddraw_owner;
426 IUnknown *ifaceToRelease;
428 const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
430 /******************************************************************************
431 * DirectDraw ClassFactory implementation - incomplete
432 ******************************************************************************/
433 typedef struct
435 ICOM_VFIELD_MULTI(IClassFactory);
437 LONG ref;
438 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
439 } IClassFactoryImpl;
441 /* Helper structures */
442 struct object_creation_info
444 const CLSID *clsid;
445 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
446 void **ppObj);
449 /******************************************************************************
450 * IDirect3DLight implementation structure - Wraps to D3D7
451 ******************************************************************************/
452 struct IDirect3DLightImpl
454 ICOM_VFIELD_MULTI(IDirect3DLight);
455 LONG ref;
457 /* IDirect3DLight fields */
458 IDirectDrawImpl *ddraw;
460 /* If this light is active for one viewport, put the viewport here */
461 IDirect3DViewportImpl *active_viewport;
463 D3DLIGHT2 light;
464 D3DLIGHT7 light7;
466 DWORD dwLightIndex;
468 /* Chained list used for adding / removing from viewports */
469 IDirect3DLightImpl *next;
471 /* Activation function */
472 void (*activate)(IDirect3DLightImpl*);
473 void (*desactivate)(IDirect3DLightImpl*);
474 void (*update)(IDirect3DLightImpl*);
477 /* Vtable */
478 const IDirect3DLightVtbl IDirect3DLight_Vtbl;
480 /* Helper functions */
481 void light_update(IDirect3DLightImpl* This);
482 void light_activate(IDirect3DLightImpl* This);
483 void light_desactivate(IDirect3DLightImpl* This);
485 /******************************************************************************
486 * IDirect3DMaterial implementation structure - Wraps to D3D7
487 ******************************************************************************/
488 struct IDirect3DMaterialImpl
490 ICOM_VFIELD_MULTI(IDirect3DMaterial3);
491 ICOM_VFIELD_MULTI(IDirect3DMaterial2);
492 ICOM_VFIELD_MULTI(IDirect3DMaterial);
493 LONG ref;
495 /* IDirect3DMaterial2 fields */
496 IDirectDrawImpl *ddraw;
497 IDirect3DDeviceImpl *active_device;
499 D3DMATERIAL mat;
500 DWORD Handle;
502 void (*activate)(IDirect3DMaterialImpl* this);
505 /* VTables in various versions */
506 const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
507 const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
508 const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
510 /* Helper functions */
511 void material_activate(IDirect3DMaterialImpl* This);
513 /*****************************************************************************
514 * IDirect3DViewport - Wraps to D3D7
515 *****************************************************************************/
516 struct IDirect3DViewportImpl
518 ICOM_VFIELD_MULTI(IDirect3DViewport3);
519 LONG ref;
521 /* IDirect3DViewport fields */
522 IDirectDrawImpl *ddraw;
524 /* If this viewport is active for one device, put the device here */
525 IDirect3DDeviceImpl *active_device;
527 DWORD num_lights;
528 DWORD map_lights;
530 int use_vp2;
532 union
534 D3DVIEWPORT vp1;
535 D3DVIEWPORT2 vp2;
536 } viewports;
538 /* Activation function */
539 void (*activate)(IDirect3DViewportImpl*);
541 /* Field used to chain viewports together */
542 IDirect3DViewportImpl *next;
544 /* Lights list */
545 IDirect3DLightImpl *lights;
547 /* Background material */
548 IDirect3DMaterialImpl *background;
551 /* Vtable */
552 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
554 /* Helper functions */
555 void viewport_activate(IDirect3DViewportImpl* This);
557 /*****************************************************************************
558 * IDirect3DExecuteBuffer - Wraps to D3D7
559 *****************************************************************************/
560 struct IDirect3DExecuteBufferImpl
562 /* IUnknown */
563 ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
564 LONG ref;
566 /* IDirect3DExecuteBuffer fields */
567 IDirectDrawImpl *ddraw;
568 IDirect3DDeviceImpl *d3ddev;
570 D3DEXECUTEBUFFERDESC desc;
571 D3DEXECUTEDATA data;
573 /* This buffer will store the transformed vertices */
574 void *vertex_data;
575 WORD *indices;
576 int nb_indices;
578 /* This flags is set to TRUE if we allocated ourselves the
579 * data buffer
581 BOOL need_free;
584 /* The VTable */
585 const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
587 /* The execute function */
588 void
589 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
590 IDirect3DDeviceImpl *Device,
591 IDirect3DViewportImpl *ViewportImpl);
593 /*****************************************************************************
594 * IDirect3DVertexBuffer
595 *****************************************************************************/
596 struct IDirect3DVertexBufferImpl
598 /*** IUnknown Methods ***/
599 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
600 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
601 LONG ref;
603 /*** WineD3D and ddraw links ***/
604 IWineD3DVertexBuffer *wineD3DVertexBuffer;
605 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
606 IDirectDrawImpl *ddraw;
608 /*** Storage for D3D7 specific things ***/
609 DWORD Caps;
612 /* The Vtables */
613 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
614 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
616 /*****************************************************************************
617 * Helper functions from utils.c
618 *****************************************************************************/
620 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
621 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
623 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
624 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
626 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
627 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
628 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
629 void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
630 void dump_D3DMATRIX(const D3DMATRIX *mat);
631 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
632 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
633 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
634 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
636 /* This only needs to be here as long the processvertices functionality of
637 * IDirect3DExecuteBuffer isn't in WineD3D */
638 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
640 /* Used for generic dumping */
641 typedef struct
643 DWORD val;
644 const char* name;
645 } flag_info;
647 #define FE(x) { x, #x }
649 typedef struct
651 DWORD val;
652 const char* name;
653 void (*func)(const void *);
654 ptrdiff_t offset;
655 } member_info;
657 /* Structure copy */
658 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
660 #define DD_STRUCT_COPY_BYSIZE(to,from) \
661 do { \
662 DWORD __size = (to)->dwSize; \
663 DWORD __copysize = __size; \
664 DWORD __resetsize = __size; \
665 assert(to != from); \
666 if (__resetsize > sizeof(*to)) \
667 __resetsize = sizeof(*to); \
668 memset(to,0,__resetsize); \
669 if ((from)->dwSize < __size) \
670 __copysize = (from)->dwSize; \
671 memcpy(to,from,__copysize); \
672 (to)->dwSize = __size;/*restore size*/ \
673 } while (0)
676 #endif
678 HRESULT hr_ddraw_from_wined3d(HRESULT hr);