winex11.drv: Reset focus if application does not want to be activated.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobce591f134215bc61486a66e04ab5529bf4cc17a6
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
30 #define COBJMACROS
31 #define NONAMELESSUNION
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winerror.h"
36 #include "wingdi.h"
37 #include "wine/exception.h"
39 #include "ddraw.h"
40 #include "d3d.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
48 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
49 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier =
54 "display",
55 "DirectDraw HAL",
56 { { 0x00010001, 0x00010001 } },
57 0, 0, 0, 0,
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
64 * IUnknown Methods
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
73 * method.
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
82 * Params:
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
86 * Returns:
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
91 static HRESULT WINAPI
92 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
93 REFIID refiid,
94 void **obj)
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
98 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
104 *obj = NULL;
106 if(!refiid)
108 LeaveCriticalSection(&ddraw_cs);
109 return DDERR_INVALIDPARAMS;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
114 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 *obj = ICOM_INTERFACE(This, IDirectDraw7);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
119 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
121 *obj = ICOM_INTERFACE(This, IDirectDraw4);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
126 *obj = ICOM_INTERFACE(This, IDirectDraw3);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
131 *obj = ICOM_INTERFACE(This, IDirectDraw2);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
134 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
136 *obj = ICOM_INTERFACE(This, IDirectDraw);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
140 /* Direct3D
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
148 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
152 /* Check the surface implementation */
153 if(This->ImplType == SURFACE_UNKNOWN)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This->ImplType = SURFACE_OPENGL;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
160 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This);
164 /* Should I assert(0) here??? */
166 else if(This->ImplType != SURFACE_OPENGL)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
174 This->d3dversion = 1;
175 *obj = ICOM_INTERFACE(This, IDirect3D);
176 TRACE(" returning Direct3D interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
180 This->d3dversion = 2;
181 *obj = ICOM_INTERFACE(This, IDirect3D2);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
184 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
186 This->d3dversion = 3;
187 *obj = ICOM_INTERFACE(This, IDirect3D3);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
190 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
192 This->d3dversion = 7;
193 *obj = ICOM_INTERFACE(This, IDirect3D7);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
198 /* Unknown interface */
199 else
201 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
202 LeaveCriticalSection(&ddraw_cs);
203 return E_NOINTERFACE;
206 IUnknown_AddRef( (IUnknown *) *obj );
207 LeaveCriticalSection(&ddraw_cs);
208 return S_OK;
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
229 static ULONG WINAPI
230 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
232 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
233 ULONG ref = InterlockedIncrement(&This->ref7);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
237 if(ref == 1) InterlockedIncrement(&This->numIfaces);
239 return ref;
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
248 * Params:
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
252 void
253 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
255 int i;
257 for(i = 0; i < This->numConvertedDecls; i++)
259 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
261 HeapFree(GetProcessHeap(), 0, This->decls);
263 /* Clear the cooplevel to restore window and display mode */
264 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
265 NULL,
266 DDSCL_NORMAL);
268 /* Destroy the device window if we created one */
269 if(This->devicewindow != 0)
271 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
272 DestroyWindow(This->devicewindow);
273 This->devicewindow = 0;
276 /* Unregister the window class */
277 UnregisterClassA(This->classname, 0);
279 EnterCriticalSection(&ddraw_cs);
280 list_remove(&This->ddraw_list_entry);
281 LeaveCriticalSection(&ddraw_cs);
283 /* Release the attached WineD3D stuff */
284 IWineD3DDevice_Release(This->wineD3DDevice);
285 IWineD3D_Release(This->wineD3D);
287 /* Now free the object */
288 HeapFree(GetProcessHeap(), 0, This);
291 /*****************************************************************************
292 * IDirectDraw7::Release
294 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
296 * Returns: The new refcount
297 *****************************************************************************/
298 static ULONG WINAPI
299 IDirectDrawImpl_Release(IDirectDraw7 *iface)
301 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
302 ULONG ref = InterlockedDecrement(&This->ref7);
304 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
306 if(ref == 0)
308 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
309 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312 return ref;
315 /*****************************************************************************
316 * IDirectDraw methods
317 *****************************************************************************/
319 /*****************************************************************************
320 * IDirectDraw7::SetCooperativeLevel
322 * Sets the cooperative level for the DirectDraw object, and the window
323 * assigned to it. The cooperative level determines the general behavior
324 * of the DirectDraw application
326 * Warning: This is quite tricky, as it's not really documented which
327 * cooperative levels can be combined with each other. If a game fails
328 * after this function, try to check the cooperative levels passed on
329 * Windows, and if it returns something different.
331 * If you think that this function caused the failure because it writes a
332 * fixme, be sure to run again with a +ddraw trace.
334 * What is known about cooperative levels (See the ddraw modes test):
335 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
336 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
337 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
338 * DDSCL_FULLSCREEN can be activated
339 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
341 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
342 * DDSCL_SETFOCUSWINDOW (partially),
343 * DDSCL_MULTITHREADED (work in progress)
345 * Unhandled flags, which should be implemented
346 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
347 * expect any difference to a normal window for wine)
348 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
349 * rendering (Possible test case: Half-life)
351 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
353 * These seem not really imporant for wine
354 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
356 * Returns:
357 * DD_OK if the cooperative level was set successfully
358 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
359 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
360 * (Probably others too, have to investigate)
362 *****************************************************************************/
363 static HRESULT WINAPI
364 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
365 HWND hwnd,
366 DWORD cooplevel)
368 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
369 HWND window;
370 HRESULT hr;
372 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
373 DDRAW_dump_cooperativelevel(cooplevel);
375 EnterCriticalSection(&ddraw_cs);
377 /* Get the old window */
378 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
379 if(hr != D3D_OK)
381 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
382 LeaveCriticalSection(&ddraw_cs);
383 return hr;
386 /* Tests suggest that we need one of them: */
387 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
388 DDSCL_NORMAL |
389 DDSCL_EXCLUSIVE )))
391 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
392 LeaveCriticalSection(&ddraw_cs);
393 return DDERR_INVALIDPARAMS;
396 /* Handle those levels first which set various hwnds */
397 if(cooplevel & DDSCL_SETFOCUSWINDOW)
399 /* This isn't compatible with a lot of flags */
400 if(cooplevel & ( DDSCL_MULTITHREADED |
401 DDSCL_FPUSETUP |
402 DDSCL_FPUPRESERVE |
403 DDSCL_ALLOWREBOOT |
404 DDSCL_ALLOWMODEX |
405 DDSCL_SETDEVICEWINDOW |
406 DDSCL_NORMAL |
407 DDSCL_EXCLUSIVE |
408 DDSCL_FULLSCREEN ) )
410 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
411 LeaveCriticalSection(&ddraw_cs);
412 return DDERR_INVALIDPARAMS;
414 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
416 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
417 LeaveCriticalSection(&ddraw_cs);
418 return DDERR_HWNDALREADYSET;
421 This->focuswindow = hwnd;
422 /* Won't use the hwnd param for anything else */
423 hwnd = NULL;
425 /* Use the focus window for drawing too */
426 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
428 /* Destroy the device window, if we have one */
429 if(This->devicewindow)
431 DestroyWindow(This->devicewindow);
432 This->devicewindow = NULL;
435 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
436 if(cooplevel & DDSCL_NORMAL)
438 /* Can't coexist with fullscreen or exclusive */
439 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
441 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
442 LeaveCriticalSection(&ddraw_cs);
443 return DDERR_INVALIDPARAMS;
446 /* Switching from fullscreen? */
447 if(This->cooperative_level & DDSCL_FULLSCREEN)
449 /* Restore the display mode */
450 IDirectDraw7_RestoreDisplayMode(iface);
452 This->cooperative_level &= ~DDSCL_FULLSCREEN;
453 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
454 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
457 /* Don't override focus windows or private device windows */
458 if( hwnd &&
459 !(This->focuswindow) &&
460 !(This->devicewindow) &&
461 (hwnd != window) )
463 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
466 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
467 FALSE);
469 else if(cooplevel & DDSCL_FULLSCREEN)
471 /* Needs DDSCL_EXCLUSIVE */
472 if(!(cooplevel & DDSCL_EXCLUSIVE) )
474 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
475 LeaveCriticalSection(&ddraw_cs);
476 return DDERR_INVALIDPARAMS;
478 /* Need a HWND
479 if(hwnd == 0)
481 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
482 return DDERR_INVALIDPARAMS;
486 This->cooperative_level &= ~DDSCL_NORMAL;
487 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
488 TRUE);
490 /* Don't override focus windows or private device windows */
491 if( hwnd &&
492 !(This->focuswindow) &&
493 !(This->devicewindow) &&
494 (hwnd != window) )
496 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
499 else if(cooplevel & DDSCL_EXCLUSIVE)
501 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
502 LeaveCriticalSection(&ddraw_cs);
503 return DDERR_INVALIDPARAMS;
506 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
508 /* Don't create a device window if a focus window is set */
509 if( !(This->focuswindow) )
511 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
512 WS_POPUP, 0, 0,
513 GetSystemMetrics(SM_CXSCREEN),
514 GetSystemMetrics(SM_CYSCREEN),
515 NULL, NULL, GetModuleHandleA(0), NULL);
517 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
518 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
520 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
521 This->devicewindow = devicewindow;
525 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
527 FIXME("DirectDraw is not fully thread safe yet\n");
529 /* Enable thread safety in wined3d */
530 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
533 /* Unhandled flags */
534 if(cooplevel & DDSCL_ALLOWREBOOT)
535 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
536 if(cooplevel & DDSCL_ALLOWMODEX)
537 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
538 if(cooplevel & DDSCL_FPUSETUP)
539 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
540 if(cooplevel & DDSCL_FPUPRESERVE)
541 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
543 /* Store the cooperative_level */
544 This->cooperative_level |= cooplevel;
545 TRACE("SetCooperativeLevel retuning DD_OK\n");
546 LeaveCriticalSection(&ddraw_cs);
547 return DD_OK;
550 /*****************************************************************************
551 * IDirectDraw7::SetDisplayMode
553 * Sets the display screen resolution, color depth and refresh frequency
554 * when in fullscreen mode (in theory).
555 * Possible return values listed in the SDK suggest that this method fails
556 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
557 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
558 * It seems to be valid to pass 0 for With and Height, this has to be tested
559 * It could mean that the current video mode should be left as-is. (But why
560 * call it then?)
562 * Params:
563 * Height, Width: Screen dimension
564 * BPP: Color depth in Bits per pixel
565 * Refreshrate: Screen refresh rate
566 * Flags: Other stuff
568 * Returns
569 * DD_OK on success
571 *****************************************************************************/
572 static HRESULT WINAPI
573 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
574 DWORD Width,
575 DWORD Height,
576 DWORD BPP,
577 DWORD RefreshRate,
578 DWORD Flags)
580 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
581 WINED3DDISPLAYMODE Mode;
582 HRESULT hr;
583 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
585 EnterCriticalSection(&ddraw_cs);
586 if( !Width || !Height )
588 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
589 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
590 LeaveCriticalSection(&ddraw_cs);
591 return DD_OK;
594 /* Check the exclusive mode
595 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
596 return DDERR_NOEXCLUSIVEMODE;
597 * This is WRONG. Don't know if the SDK is completely
598 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
599 * is returned, but Half-Life 1.1.1.1 (Steam version)
600 * depends on this
603 Mode.Width = Width;
604 Mode.Height = Height;
605 Mode.RefreshRate = RefreshRate;
606 switch(BPP)
608 case 8: Mode.Format = WINED3DFMT_P8; break;
609 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
610 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
611 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
612 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
615 /* TODO: The possible return values from msdn suggest that
616 * the screen mode can't be changed if a surface is locked
617 * or some drawing is in progress
620 /* TODO: Lose the primary surface */
621 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
622 0, /* First swapchain */
623 &Mode);
624 LeaveCriticalSection(&ddraw_cs);
625 switch(hr)
627 case WINED3DERR_NOTAVAILABLE: return DDERR_INVALIDMODE;
628 default: return hr;
632 /*****************************************************************************
633 * IDirectDraw7::RestoreDisplayMode
635 * Restores the display mode to what it was at creation time. Basically.
637 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
638 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
639 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
640 * -> DD_1 is released. The screen should be left at 1024x768x32.
641 * -> DD_2 is released. The screen should be set to 1400x1050x32
642 * This case is unhandled right now, but Empire Earth does it this way.
643 * (But perhaps there is something in SetCooperativeLevel to prevent this)
645 * The msdn says that this method resets the display mode to what it was before
646 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
648 * Returns
649 * DD_OK on success
650 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
652 *****************************************************************************/
653 static HRESULT WINAPI
654 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
656 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
657 TRACE("(%p)\n", This);
659 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
660 This->orig_width,
661 This->orig_height,
662 This->orig_bpp,
667 /*****************************************************************************
668 * IDirectDraw7::GetCaps
670 * Returns the drives capabilities
672 * Used for version 1, 2, 4 and 7
674 * Params:
675 * DriverCaps: Structure to write the Hardware accelerated caps to
676 * HelCaps: Structure to write the emulation caps to
678 * Returns
679 * This implementation returns DD_OK only
681 *****************************************************************************/
682 static HRESULT WINAPI
683 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
684 DDCAPS *DriverCaps,
685 DDCAPS *HELCaps)
687 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
688 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
690 /* One structure must be != NULL */
691 if( (!DriverCaps) && (!HELCaps) )
693 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
694 return DDERR_INVALIDPARAMS;
697 if(DriverCaps)
699 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
700 if (TRACE_ON(ddraw))
702 TRACE("Driver Caps :\n");
703 DDRAW_dump_DDCAPS(DriverCaps);
707 if(HELCaps)
709 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
710 if (TRACE_ON(ddraw))
712 TRACE("HEL Caps :\n");
713 DDRAW_dump_DDCAPS(HELCaps);
717 return DD_OK;
720 /*****************************************************************************
721 * IDirectDraw7::Compact
723 * No idea what it does, MSDN says it's not implemented.
725 * Returns
726 * DD_OK, but this is unchecked
728 *****************************************************************************/
729 static HRESULT WINAPI
730 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
732 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
733 TRACE("(%p)\n", This);
735 return DD_OK;
738 /*****************************************************************************
739 * IDirectDraw7::GetDisplayMode
741 * Returns information about the current display mode
743 * Exists in Version 1, 2, 4 and 7
745 * Params:
746 * DDSD: Address of a surface description structure to write the info to
748 * Returns
749 * DD_OK
751 *****************************************************************************/
752 static HRESULT WINAPI
753 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
754 DDSURFACEDESC2 *DDSD)
756 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
757 HRESULT hr;
758 WINED3DDISPLAYMODE Mode;
759 DWORD Size;
760 TRACE("(%p)->(%p): Relay\n", This, DDSD);
762 EnterCriticalSection(&ddraw_cs);
763 /* This seems sane */
764 if(!DDSD)
766 LeaveCriticalSection(&ddraw_cs);
767 return DDERR_INVALIDPARAMS;
770 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
771 * so one method can be used for all versions (Hopefully)
773 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
774 0 /* swapchain 0 */,
775 &Mode);
776 if( hr != D3D_OK )
778 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
779 LeaveCriticalSection(&ddraw_cs);
780 return hr;
783 Size = DDSD->dwSize;
784 memset(DDSD, 0, Size);
786 DDSD->dwSize = Size;
787 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
788 DDSD->dwWidth = Mode.Width;
789 DDSD->dwHeight = Mode.Height;
790 DDSD->u2.dwRefreshRate = 60;
791 DDSD->ddsCaps.dwCaps = 0;
792 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
793 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
794 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
796 if(TRACE_ON(ddraw))
798 TRACE("Returning surface desc :\n");
799 DDRAW_dump_surface_desc(DDSD);
802 LeaveCriticalSection(&ddraw_cs);
803 return DD_OK;
806 /*****************************************************************************
807 * IDirectDraw7::GetFourCCCodes
809 * Returns an array of supported FourCC codes.
811 * Exists in Version 1, 2, 4 and 7
813 * Params:
814 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
815 * of enumerated codes
816 * Codes: Pointer to an array of DWORDs where the supported codes are written
817 * to
819 * Returns
820 * Always returns DD_OK, as it's a stub for now
822 *****************************************************************************/
823 static HRESULT WINAPI
824 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
825 DWORD *NumCodes, DWORD *Codes)
827 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
828 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
830 if(NumCodes) *NumCodes = 0;
832 return DD_OK;
835 /*****************************************************************************
836 * IDirectDraw7::GetMonitorFrequency
838 * Returns the monitor's frequency
840 * Exists in Version 1, 2, 4 and 7
842 * Params:
843 * Freq: Pointer to a DWORD to write the frequency to
845 * Returns
846 * Always returns DD_OK
848 *****************************************************************************/
849 static HRESULT WINAPI
850 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
851 DWORD *Freq)
853 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
854 TRACE("(%p)->(%p)\n", This, Freq);
856 /* Ideally this should be in WineD3D, as it concerns the screen setup,
857 * but for now this should make the games happy
859 *Freq = 60;
860 return DD_OK;
863 /*****************************************************************************
864 * IDirectDraw7::GetVerticalBlankStatus
866 * Returns the Vertical blank status of the monitor. This should be in WineD3D
867 * too basically, but as it's a semi stub, I didn't create a function there
869 * Params:
870 * status: Pointer to a BOOL to be filled with the vertical blank status
872 * Returns
873 * DD_OK on success
874 * DDERR_INVALIDPARAMS if status is NULL
876 *****************************************************************************/
877 static HRESULT WINAPI
878 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
879 BOOL *status)
881 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
882 TRACE("(%p)->(%p)\n", This, status);
884 /* This looks sane, the MSDN suggests it too */
885 EnterCriticalSection(&ddraw_cs);
886 if(!status)
888 LeaveCriticalSection(&ddraw_cs);
889 return DDERR_INVALIDPARAMS;
892 *status = This->fake_vblank;
893 This->fake_vblank = !This->fake_vblank;
894 LeaveCriticalSection(&ddraw_cs);
895 return DD_OK;
898 /*****************************************************************************
899 * IDirectDraw7::GetAvailableVidMem
901 * Returns the total and free video memory
903 * Params:
904 * Caps: Specifies the memory type asked for
905 * total: Pointer to a DWORD to be filled with the total memory
906 * free: Pointer to a DWORD to be filled with the free memory
908 * Returns
909 * DD_OK on success
910 * DDERR_INVALIDPARAMS of free and total are NULL
912 *****************************************************************************/
913 static HRESULT WINAPI
914 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
916 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
917 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
919 if(TRACE_ON(ddraw))
921 TRACE("(%p) Asked for memory with description: ", This);
922 DDRAW_dump_DDSCAPS2(Caps);
923 TRACE("\n");
925 EnterCriticalSection(&ddraw_cs);
927 /* Todo: System memory vs local video memory vs non-local video memory
928 * The MSDN also mentions differences between texture memory and other
929 * resources, but that's not important
932 if( (!total) && (!free) )
934 LeaveCriticalSection(&ddraw_cs);
935 return DDERR_INVALIDPARAMS;
938 if(total) *total = This->total_vidmem;
939 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
941 LeaveCriticalSection(&ddraw_cs);
942 return DD_OK;
945 /*****************************************************************************
946 * IDirectDraw7::Initialize
948 * Initializes a DirectDraw interface.
950 * Params:
951 * GUID: Interface identifier. Well, don't know what this is really good
952 * for
954 * Returns
955 * Returns DD_OK on the first call,
956 * DDERR_ALREADYINITIALIZED on repeated calls
958 *****************************************************************************/
959 static HRESULT WINAPI
960 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
961 GUID *Guid)
963 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
964 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
966 if(This->initialized)
968 return DDERR_ALREADYINITIALIZED;
970 else
972 return DD_OK;
976 /*****************************************************************************
977 * IDirectDraw7::FlipToGDISurface
979 * "Makes the surface that the GDI writes to the primary surface"
980 * Looks like some windows specific thing we don't have to care about.
981 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
982 * show error boxes ;)
983 * Well, just return DD_OK.
985 * Returns:
986 * Always returns DD_OK
988 *****************************************************************************/
989 static HRESULT WINAPI
990 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
992 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
993 TRACE("(%p)\n", This);
995 return DD_OK;
998 /*****************************************************************************
999 * IDirectDraw7::WaitForVerticalBlank
1001 * This method allows applications to get in sync with the vertical blank
1002 * interval.
1003 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1004 * redraw the screen, most likely because of this stub
1006 * Parameters:
1007 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1008 * or DDWAITVB_BLOCKEND
1009 * h: Not used, according to MSDN
1011 * Returns:
1012 * Always returns DD_OK
1014 *****************************************************************************/
1015 static HRESULT WINAPI
1016 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1017 DWORD Flags,
1018 HANDLE h)
1020 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1021 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1023 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1024 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1025 return DDERR_UNSUPPORTED; /* unchecked */
1027 return DD_OK;
1030 /*****************************************************************************
1031 * IDirectDraw7::GetScanLine
1033 * Returns the scan line that is being drawn on the monitor
1035 * Parameters:
1036 * Scanline: Address to write the scan line value to
1038 * Returns:
1039 * Always returns DD_OK
1041 *****************************************************************************/
1042 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1044 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1045 static BOOL hide = FALSE;
1046 WINED3DDISPLAYMODE Mode;
1048 /* This function is called often, so print the fixme only once */
1049 EnterCriticalSection(&ddraw_cs);
1050 if(!hide)
1052 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1053 hide = TRUE;
1056 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1058 &Mode);
1060 /* Fake the line sweeping of the monitor */
1061 /* FIXME: We should synchronize with a source to keep the refresh rate */
1062 *Scanline = This->cur_scanline++;
1063 /* Assume 20 scan lines in the vertical blank */
1064 if (This->cur_scanline >= Mode.Height + 20)
1065 This->cur_scanline = 0;
1067 LeaveCriticalSection(&ddraw_cs);
1068 return DD_OK;
1071 /*****************************************************************************
1072 * IDirectDraw7::TestCooperativeLevel
1074 * Informs the application about the state of the video adapter, depending
1075 * on the cooperative level
1077 * Returns:
1078 * DD_OK if the device is in a sane state
1079 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1080 * if the state is not correct(See below)
1082 *****************************************************************************/
1083 static HRESULT WINAPI
1084 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1086 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1087 HRESULT hr;
1088 TRACE("(%p)\n", This);
1090 EnterCriticalSection(&ddraw_cs);
1091 /* Description from MSDN:
1092 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1093 * away from the app with e.g. alt-tab. Windowed apps receive
1094 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1095 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1096 * when the video mode has changed
1099 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1101 /* Fix the result value. These values are mapped from their
1102 * d3d9 counterpart.
1104 switch(hr)
1106 case WINED3DERR_DEVICELOST:
1107 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1109 LeaveCriticalSection(&ddraw_cs);
1110 return DDERR_NOEXCLUSIVEMODE;
1112 else
1114 LeaveCriticalSection(&ddraw_cs);
1115 return DDERR_EXCLUSIVEMODEALREADYSET;
1118 case WINED3DERR_DEVICENOTRESET:
1119 LeaveCriticalSection(&ddraw_cs);
1120 return DD_OK;
1122 case WINED3D_OK:
1123 LeaveCriticalSection(&ddraw_cs);
1124 return DD_OK;
1126 case WINED3DERR_DRIVERINTERNALERROR:
1127 default:
1128 ERR("(%p) Unexpected return value %08x from wineD3D, "
1129 " returning DD_OK\n", This, hr);
1132 LeaveCriticalSection(&ddraw_cs);
1133 return DD_OK;
1136 /*****************************************************************************
1137 * IDirectDraw7::GetGDISurface
1139 * Returns the surface that GDI is treating as the primary surface.
1140 * For Wine this is the front buffer
1142 * Params:
1143 * GDISurface: Address to write the surface pointer to
1145 * Returns:
1146 * DD_OK if the surface was found
1147 * DDERR_NOTFOUND if the GDI surface wasn't found
1149 *****************************************************************************/
1150 static HRESULT WINAPI
1151 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1152 IDirectDrawSurface7 **GDISurface)
1154 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1155 IWineD3DSurface *Surf;
1156 IDirectDrawSurface7 *ddsurf;
1157 HRESULT hr;
1158 DDSCAPS2 ddsCaps;
1159 TRACE("(%p)->(%p)\n", This, GDISurface);
1161 /* Get the back buffer from the wineD3DDevice and search its
1162 * attached surfaces for the front buffer
1164 EnterCriticalSection(&ddraw_cs);
1165 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1166 0, /* SwapChain */
1167 0, /* first back buffer*/
1168 WINED3DBACKBUFFER_TYPE_MONO,
1169 &Surf);
1171 if( (hr != D3D_OK) ||
1172 (!Surf) )
1174 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1175 LeaveCriticalSection(&ddraw_cs);
1176 return DDERR_NOTFOUND;
1179 /* GetBackBuffer AddRef()ed the surface, release it */
1180 IWineD3DSurface_Release(Surf);
1182 IWineD3DSurface_GetParent(Surf,
1183 (IUnknown **) &ddsurf);
1184 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1186 /* Find the front buffer */
1187 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1188 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1189 &ddsCaps,
1190 GDISurface);
1191 if(hr != DD_OK)
1193 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1196 /* The AddRef is OK this time */
1197 LeaveCriticalSection(&ddraw_cs);
1198 return hr;
1201 /*****************************************************************************
1202 * IDirectDraw7::EnumDisplayModes
1204 * Enumerates the supported Display modes. The modes can be filtered with
1205 * the DDSD parameter.
1207 * Params:
1208 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1209 * DDSD: Surface description to filter the modes
1210 * Context: Pointer passed back to the callback function
1211 * cb: Application-provided callback function
1213 * Returns:
1214 * DD_OK on success
1215 * DDERR_INVALIDPARAMS if the callback wasn't set
1217 *****************************************************************************/
1218 static HRESULT WINAPI
1219 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1220 DWORD Flags,
1221 DDSURFACEDESC2 *DDSD,
1222 void *Context,
1223 LPDDENUMMODESCALLBACK2 cb)
1225 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1226 unsigned int modenum, fmt;
1227 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1228 WINED3DDISPLAYMODE mode;
1229 DDSURFACEDESC2 callback_sd;
1231 WINED3DFORMAT checkFormatList[] =
1233 WINED3DFMT_R8G8B8,
1234 WINED3DFMT_A8R8G8B8,
1235 WINED3DFMT_X8R8G8B8,
1236 WINED3DFMT_R5G6B5,
1237 WINED3DFMT_X1R5G5B5,
1238 WINED3DFMT_A1R5G5B5,
1239 WINED3DFMT_A4R4G4B4,
1240 WINED3DFMT_R3G3B2,
1241 WINED3DFMT_A8R3G3B2,
1242 WINED3DFMT_X4R4G4B4,
1243 WINED3DFMT_A2B10G10R10,
1244 WINED3DFMT_A8B8G8R8,
1245 WINED3DFMT_X8B8G8R8,
1246 WINED3DFMT_A2R10G10B10,
1247 WINED3DFMT_A8P8,
1248 WINED3DFMT_P8
1251 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1253 EnterCriticalSection(&ddraw_cs);
1254 /* This looks sane */
1255 if(!cb)
1257 LeaveCriticalSection(&ddraw_cs);
1258 return DDERR_INVALIDPARAMS;
1261 if(DDSD)
1263 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1264 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1267 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1269 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1271 continue;
1274 modenum = 0;
1275 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1276 WINED3DADAPTER_DEFAULT,
1277 checkFormatList[fmt],
1278 modenum++,
1279 &mode) == WINED3D_OK)
1281 if(DDSD)
1283 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1284 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1287 memset(&callback_sd, 0, sizeof(callback_sd));
1288 callback_sd.dwSize = sizeof(callback_sd);
1289 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1291 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1292 if(Flags & DDEDM_REFRESHRATES)
1294 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1295 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1298 callback_sd.dwWidth = mode.Width;
1299 callback_sd.dwHeight = mode.Height;
1301 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1303 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1305 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1307 TRACE("Application asked to terminate the enumeration\n");
1308 LeaveCriticalSection(&ddraw_cs);
1309 return DD_OK;
1314 TRACE("End of enumeration\n");
1315 LeaveCriticalSection(&ddraw_cs);
1316 return DD_OK;
1319 /*****************************************************************************
1320 * IDirectDraw7::EvaluateMode
1322 * Used with IDirectDraw7::StartModeTest to test video modes.
1323 * EvaluateMode is used to pass or fail a mode, and continue with the next
1324 * mode
1326 * Params:
1327 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1328 * Timeout: Returns the amount of seconds left before the mode would have
1329 * been failed automatically
1331 * Returns:
1332 * This implementation always DD_OK, because it's a stub
1334 *****************************************************************************/
1335 static HRESULT WINAPI
1336 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1337 DWORD Flags,
1338 DWORD *Timeout)
1340 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1341 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1343 /* When implementing this, implement it in WineD3D */
1345 return DD_OK;
1348 /*****************************************************************************
1349 * IDirectDraw7::GetDeviceIdentifier
1351 * Returns the device identifier, which gives information about the driver
1352 * Our device identifier is defined at the beginning of this file.
1354 * Params:
1355 * DDDI: Address for the returned structure
1356 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1358 * Returns:
1359 * On success it returns DD_OK
1360 * DDERR_INVALIDPARAMS if DDDI is NULL
1362 *****************************************************************************/
1363 static HRESULT WINAPI
1364 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1365 DDDEVICEIDENTIFIER2 *DDDI,
1366 DWORD Flags)
1368 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1369 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1371 if(!DDDI)
1372 return DDERR_INVALIDPARAMS;
1374 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1375 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1376 * to any modern hardware, nor is it interesting for Wine, so ignore it
1379 *DDDI = deviceidentifier;
1380 return DD_OK;
1383 /*****************************************************************************
1384 * IDirectDraw7::GetSurfaceFromDC
1386 * Returns the Surface for a GDI device context handle.
1387 * Is this related to IDirectDrawSurface::GetDC ???
1389 * Params:
1390 * hdc: hdc to return the surface for
1391 * Surface: Address to write the surface pointer to
1393 * Returns:
1394 * Always returns DD_OK because it's a stub
1396 *****************************************************************************/
1397 static HRESULT WINAPI
1398 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1399 HDC hdc,
1400 IDirectDrawSurface7 **Surface)
1402 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1403 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1405 /* Implementation idea if needed: Loop through all surfaces and compare
1406 * their hdc with hdc. Implement it in WineD3D! */
1407 return DDERR_NOTFOUND;
1410 /*****************************************************************************
1411 * IDirectDraw7::RestoreAllSurfaces
1413 * Calls the restore method of all surfaces
1415 * Params:
1417 * Returns:
1418 * Always returns DD_OK because it's a stub
1420 *****************************************************************************/
1421 static HRESULT WINAPI
1422 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1424 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1425 FIXME("(%p): Stub\n", This);
1427 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1428 * get their parent and call their restore method. Do not implement
1429 * it in WineD3D, as restoring a surface means re-creating the
1430 * WineD3DDSurface
1432 return DD_OK;
1435 /*****************************************************************************
1436 * IDirectDraw7::StartModeTest
1438 * Tests the specified video modes to update the system registry with
1439 * refresh rate information. StartModeTest starts the mode test,
1440 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1441 * isn't called within 15 seconds, the mode is failed automatically
1443 * As refresh rates are handled by the X server, I don't think this
1444 * Method is important
1446 * Params:
1447 * Modes: An array of mode specifications
1448 * NumModes: The number of modes in Modes
1449 * Flags: Some flags...
1451 * Returns:
1452 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1453 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1454 * otherwise DD_OK
1456 *****************************************************************************/
1457 static HRESULT WINAPI
1458 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1459 SIZE *Modes,
1460 DWORD NumModes,
1461 DWORD Flags)
1463 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1464 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1466 /* This looks sane */
1467 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1469 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1470 * As it is not, DDERR_TESTFINISHED is returned
1471 * (hopefully that's correct
1473 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1474 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1477 return DD_OK;
1480 /*****************************************************************************
1481 * IDirectDrawImpl_RecreateSurfacesCallback
1483 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1484 * It re-recreates the WineD3DSurface. It's pretty straightforward
1486 *****************************************************************************/
1487 HRESULT WINAPI
1488 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1489 DDSURFACEDESC2 *desc,
1490 void *Context)
1492 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1493 IDirectDrawSurface7,
1494 surf);
1495 IDirectDrawImpl *This = surfImpl->ddraw;
1496 IUnknown *Parent;
1497 IParentImpl *parImpl = NULL;
1498 IWineD3DSurface *wineD3DSurface;
1499 HRESULT hr;
1500 void *tmp;
1501 IWineD3DClipper *clipper = NULL;
1503 WINED3DSURFACE_DESC Desc;
1504 WINED3DFORMAT Format;
1505 WINED3DRESOURCETYPE Type;
1506 DWORD Usage;
1507 WINED3DPOOL Pool;
1508 UINT Size;
1510 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1511 DWORD MultiSampleQuality;
1512 UINT Width;
1513 UINT Height;
1515 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1517 /* For the enumeration */
1518 IDirectDrawSurface7_Release(surf);
1520 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1522 /* Get the objects */
1523 wineD3DSurface = surfImpl->WineD3DSurface;
1524 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1525 IUnknown_Release(Parent); /* For the getParent */
1527 /* Is the parent an IParent interface? */
1528 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1530 /* It is a IParent interface! */
1531 IUnknown_Release(Parent); /* For the QueryInterface */
1532 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1533 /* Release the reference the parent interface is holding */
1534 IWineD3DSurface_Release(wineD3DSurface);
1537 /* get the clipper */
1538 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1540 /* Get the surface properties */
1541 Desc.Format = &Format;
1542 Desc.Type = &Type;
1543 Desc.Usage = &Usage;
1544 Desc.Pool = &Pool;
1545 Desc.Size = &Size;
1546 Desc.MultiSampleType = &MultiSampleType;
1547 Desc.MultiSampleQuality = &MultiSampleQuality;
1548 Desc.Width = &Width;
1549 Desc.Height = &Height;
1551 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1552 if(hr != D3D_OK) return hr;
1554 /* Create the new surface */
1555 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1556 Width, Height, Format,
1557 TRUE /* Lockable */,
1558 FALSE /* Discard */,
1559 surfImpl->mipmap_level,
1560 &surfImpl->WineD3DSurface,
1561 Type,
1562 Usage,
1563 Pool,
1564 MultiSampleType,
1565 MultiSampleQuality,
1566 0 /* SharedHandle */,
1567 This->ImplType,
1568 Parent);
1570 if(hr != D3D_OK)
1571 return hr;
1573 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1575 /* Update the IParent if it exists */
1576 if(parImpl)
1578 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1579 /* Add a reference for the IParent */
1580 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1582 /* TODO: Copy the surface content, except for render targets */
1584 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1585 TRACE("Surface released successful, next surface\n");
1586 else
1587 ERR("Something's still holding the old WineD3DSurface\n");
1589 surfImpl->ImplType = This->ImplType;
1591 if(clipper)
1593 IWineD3DClipper_Release(clipper);
1595 return DDENUMRET_OK;
1598 /*****************************************************************************
1599 * IDirectDrawImpl_RecreateAllSurfaces
1601 * A function, that converts all wineD3DSurfaces to the new implementation type
1602 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1603 * new WineD3DSurface, copies the content and releases the old surface
1605 *****************************************************************************/
1606 static HRESULT
1607 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1609 DDSURFACEDESC2 desc;
1610 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1612 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1614 /* Should happen almost never */
1615 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1616 /* Shutdown d3d */
1617 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1619 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1621 memset(&desc, 0, sizeof(desc));
1622 desc.dwSize = sizeof(desc);
1624 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1626 &desc,
1627 This,
1628 IDirectDrawImpl_RecreateSurfacesCallback);
1631 /*****************************************************************************
1632 * D3D7CB_CreateSurface
1634 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1635 * correct mipmap sublevel, and returns it to WineD3D.
1636 * The surfaces are created already by IDirectDraw7::CreateSurface
1638 * Params:
1639 * With, Height: With and height of the surface
1640 * Format: The requested format
1641 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1642 * level: The mipmap level
1643 * Face: The cube map face type
1644 * Surface: Pointer to pass the created surface back at
1645 * SharedHandle: NULL
1647 * Returns:
1648 * D3D_OK
1650 *****************************************************************************/
1651 static HRESULT WINAPI
1652 D3D7CB_CreateSurface(IUnknown *device,
1653 IUnknown *pSuperior,
1654 UINT Width, UINT Height,
1655 WINED3DFORMAT Format,
1656 DWORD Usage, WINED3DPOOL Pool, UINT level,
1657 WINED3DCUBEMAP_FACES Face,
1658 IWineD3DSurface **Surface,
1659 HANDLE *SharedHandle)
1661 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1662 IDirectDrawSurfaceImpl *surf = NULL;
1663 int i = 0;
1664 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1665 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1667 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1668 switch(Face)
1670 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1671 TRACE("Asked for positive x\n");
1672 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1673 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1675 surf = This->tex_root; break;
1676 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1677 TRACE("Asked for negative x\n");
1678 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1679 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1680 TRACE("Asked for positive y\n");
1681 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1682 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1683 TRACE("Asked for negative y\n");
1684 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1685 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1686 TRACE("Asked for positive z\n");
1687 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1688 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1689 TRACE("Asked for negative z\n");
1690 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1691 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1694 if(!surf)
1696 IDirectDrawSurface7 *attached;
1697 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1698 &searchcaps,
1699 &attached);
1700 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1701 IDirectDrawSurface7_Release(attached);
1703 if(!surf) ERR("root search surface not found\n");
1705 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1706 while(i < level)
1708 IDirectDrawSurface7 *attached;
1709 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1710 &searchcaps,
1711 &attached);
1712 if(!attached) ERR("Surface not found\n");
1713 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1714 IDirectDrawSurface7_Release(attached);
1715 i++;
1718 /* Return the surface */
1719 *Surface = surf->WineD3DSurface;
1721 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1722 return D3D_OK;
1725 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1726 IUnknown* swapChainParent;
1727 TRACE("(%p) call back\n", pSwapChain);
1729 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1730 IUnknown_Release(swapChainParent);
1731 return IUnknown_Release(swapChainParent);
1734 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1735 IUnknown* surfaceParent;
1736 TRACE("(%p) call back\n", pSurface);
1738 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1739 IUnknown_Release(surfaceParent);
1740 return IUnknown_Release(surfaceParent);
1743 /*****************************************************************************
1744 * IDirectDrawImpl_CreateNewSurface
1746 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1747 * with the passed parameters.
1749 * Params:
1750 * DDSD: Description of the surface to create
1751 * Surf: Address to store the interface pointer at
1753 * Returns:
1754 * DD_OK on success
1756 *****************************************************************************/
1757 static HRESULT WINAPI
1758 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1759 DDSURFACEDESC2 *pDDSD,
1760 IDirectDrawSurfaceImpl **ppSurf,
1761 UINT level)
1763 HRESULT hr;
1764 UINT Width = 0, Height = 0;
1765 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1766 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1767 DWORD Usage = 0;
1768 WINED3DSURFTYPE ImplType = This->ImplType;
1769 WINED3DSURFACE_DESC Desc;
1770 IUnknown *Parent;
1771 IParentImpl *parImpl = NULL;
1772 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1774 /* Dummies for GetDesc */
1775 WINED3DPOOL dummy_d3dpool;
1776 WINED3DMULTISAMPLE_TYPE dummy_mst;
1777 UINT dummy_uint;
1778 DWORD dummy_dword;
1780 if (TRACE_ON(ddraw))
1782 TRACE(" (%p) Requesting surface desc :\n", This);
1783 DDRAW_dump_surface_desc(pDDSD);
1786 /* Select the surface type, if it wasn't choosen yet */
1787 if(ImplType == SURFACE_UNKNOWN)
1789 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1790 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1792 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1793 ImplType = SURFACE_OPENGL;
1796 /* Otherwise use GDI surfaces for now */
1797 else
1799 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1800 ImplType = SURFACE_GDI;
1803 /* Policy if all surface implementations are available:
1804 * First, check if a default type was set with winecfg. If not,
1805 * try Xrender surfaces, and use them if they work. Next, check if
1806 * accelerated OpenGL is available, and use GL surfaces in this
1807 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1808 * was created, always use OpenGL surfaces.
1810 * (Note: Xrender surfaces are not implemented for now, the
1811 * unaccelerated implementation uses GDI to render in Software)
1814 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1815 * be re-created. This could be done with IDirectDrawSurface7::Restore
1817 This->ImplType = ImplType;
1819 else
1821 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1822 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1824 /* We have to change to OpenGL,
1825 * and re-create all WineD3DSurfaces
1827 ImplType = SURFACE_OPENGL;
1828 This->ImplType = ImplType;
1829 TRACE("(%p) Re-creating all surfaces\n", This);
1830 IDirectDrawImpl_RecreateAllSurfaces(This);
1831 TRACE("(%p) Done recreating all surfaces\n", This);
1833 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1835 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1836 /* Do not fail surface creation, only fail 3D device creation */
1840 /* Get the correct wined3d usage */
1841 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1842 DDSCAPS_BACKBUFFER |
1843 DDSCAPS_3DDEVICE ) )
1845 Usage |= WINED3DUSAGE_RENDERTARGET;
1847 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1848 DDSCAPS_VISIBLE;
1850 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1852 Usage |= WINED3DUSAGE_OVERLAY;
1854 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1856 /* The depth stencil creation callback sets this flag.
1857 * Set the WineD3D usage to let it know that it's a depth
1858 * Stencil surface.
1860 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1862 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1864 Pool = WINED3DPOOL_SYSTEMMEM;
1866 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1868 Pool = WINED3DPOOL_MANAGED;
1869 /* Managed textures have the system memory flag set */
1870 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1872 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1874 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1875 * and texturemanage
1877 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1880 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1881 if(Format == WINED3DFMT_UNKNOWN)
1883 ERR("Unsupported / Unknown pixelformat\n");
1884 return DDERR_INVALIDPIXELFORMAT;
1887 /* Create the Surface object */
1888 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1889 if(!*ppSurf)
1891 ERR("(%p) Error allocating memory for a surface\n", This);
1892 return DDERR_OUTOFVIDEOMEMORY;
1894 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1895 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1896 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1897 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1898 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1899 (*ppSurf)->ref = 1;
1900 (*ppSurf)->version = 7;
1901 (*ppSurf)->ddraw = This;
1902 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1903 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1904 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1906 /* Surface attachments */
1907 (*ppSurf)->next_attached = NULL;
1908 (*ppSurf)->first_attached = *ppSurf;
1910 /* Needed to re-create the surface on an implementation change */
1911 (*ppSurf)->ImplType = ImplType;
1913 /* For D3DDevice creation */
1914 (*ppSurf)->isRenderTarget = FALSE;
1916 /* A trace message for debugging */
1917 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1919 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1921 /* Render targets and textures need a IParent interface,
1922 * because WineD3D will destroy them when the swapchain
1923 * is released
1925 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1926 if(!parImpl)
1928 ERR("Out of memory when allocating memory for a IParent implementation\n");
1929 return DDERR_OUTOFMEMORY;
1931 parImpl->ref = 1;
1932 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1933 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1934 TRACE("Using IParent interface %p as parent\n", parImpl);
1936 else
1938 /* Use the surface as parent */
1939 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1940 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1943 /* Now create the WineD3D Surface */
1944 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1945 pDDSD->dwWidth,
1946 pDDSD->dwHeight,
1947 Format,
1948 TRUE /* Lockable */,
1949 FALSE /* Discard */,
1950 level,
1951 &(*ppSurf)->WineD3DSurface,
1952 ResType, Usage,
1953 Pool,
1954 WINED3DMULTISAMPLE_NONE,
1955 0 /* MultiSampleQuality */,
1956 0 /* SharedHandle */,
1957 ImplType,
1958 Parent);
1960 if(hr != D3D_OK)
1962 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1963 return hr;
1966 /* Set the child of the parent implementation if it exists */
1967 if(parImpl)
1969 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1970 /* The IParent releases the WineD3DSurface, and
1971 * the ddraw surface does that too. Hold a reference
1973 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1976 /* Increase the surface counter, and attach the surface */
1977 InterlockedIncrement(&This->surfaces);
1978 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1980 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1981 * But this could also be delegated to WineDDraw, as it keeps track of all its
1982 * resources. Not implemented for now, as there are more important things ;)
1985 /* Get the pixel format of the WineD3DSurface and store it.
1986 * Don't use the Format choosen above, WineD3D might have
1987 * changed it
1989 Desc.Format = &Format;
1990 Desc.Type = &ResType;
1991 Desc.Usage = &Usage;
1992 Desc.Pool = &dummy_d3dpool;
1993 Desc.Size = &dummy_uint;
1994 Desc.MultiSampleType = &dummy_mst;
1995 Desc.MultiSampleQuality = &dummy_dword;
1996 Desc.Width = &Width;
1997 Desc.Height = &Height;
1999 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2000 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2001 if(hr != D3D_OK)
2003 ERR("IWineD3DSurface::GetDesc failed\n");
2004 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2005 return hr;
2008 if(Format == WINED3DFMT_UNKNOWN)
2010 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2012 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2014 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2015 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2016 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
2017 * TODO: Test other fourcc formats
2019 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2020 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2022 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2023 if(Format == WINED3DFMT_DXT1)
2025 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2027 else
2029 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2032 else
2034 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2035 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2038 /* Application passed a color key? Set it! */
2039 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2041 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2042 DDCKEY_DESTOVERLAY,
2043 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2045 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2047 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2048 DDCKEY_DESTBLT,
2049 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2051 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2053 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2054 DDCKEY_SRCOVERLAY,
2055 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2057 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2059 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2060 DDCKEY_SRCBLT,
2061 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2063 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2065 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2066 if(hr != WINED3D_OK)
2068 /* No need for a trace here, wined3d does that for us */
2069 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2070 return hr;
2074 return DD_OK;
2076 /*****************************************************************************
2077 * CreateAdditionalSurfaces
2079 * Creates a new mipmap chain.
2081 * Params:
2082 * root: Root surface to attach the newly created chain to
2083 * count: number of surfaces to create
2084 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2085 * effects on the caller
2086 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2087 * creates an additional surface without the mipmapping flags
2089 *****************************************************************************/
2090 static HRESULT
2091 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2092 IDirectDrawSurfaceImpl *root,
2093 UINT count,
2094 DDSURFACEDESC2 DDSD,
2095 BOOL CubeFaceRoot)
2097 UINT i, j, level = 0;
2098 HRESULT hr;
2099 IDirectDrawSurfaceImpl *last = root;
2101 for(i = 0; i < count; i++)
2103 IDirectDrawSurfaceImpl *object2 = NULL;
2105 /* increase the mipmap level, but only if a mipmap is created
2106 * In this case, also halve the size
2108 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2110 level++;
2111 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2112 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2113 /* Set the mipmap sublevel flag according to msdn */
2114 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2116 else
2118 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2120 CubeFaceRoot = FALSE;
2122 hr = IDirectDrawImpl_CreateNewSurface(This,
2123 &DDSD,
2124 &object2,
2125 level);
2126 if(hr != DD_OK)
2128 return hr;
2131 /* Add the new surface to the complex attachment array */
2132 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2134 if(last->complex_array[j]) continue;
2135 last->complex_array[j] = object2;
2136 break;
2138 last = object2;
2140 /* Remove the (possible) back buffer cap from the new surface description,
2141 * because only one surface in the flipping chain is a back buffer, one
2142 * is a front buffer, the others are just primary surfaces.
2144 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2146 return DD_OK;
2149 /*****************************************************************************
2150 * IDirectDraw7::CreateSurface
2152 * Creates a new IDirectDrawSurface object and returns its interface.
2154 * The surface connections with wined3d are a bit tricky. Basically it works
2155 * like this:
2157 * |------------------------| |-----------------|
2158 * | DDraw surface | | WineD3DSurface |
2159 * | | | |
2160 * | WineD3DSurface |-------------->| |
2161 * | Child |<------------->| Parent |
2162 * |------------------------| |-----------------|
2164 * The DDraw surface is the parent of the wined3d surface, and it releases
2165 * the WineD3DSurface when the ddraw surface is destroyed.
2167 * However, for all surfaces which can be in a container in WineD3D,
2168 * we have to do this. These surfaces are ususally complex surfaces,
2169 * so this concerns primary surfaces with a front and a back buffer,
2170 * and textures.
2172 * |------------------------| |-----------------|
2173 * | DDraw surface | | Containter |
2174 * | | | |
2175 * | Child |<------------->| Parent |
2176 * | Texture |<------------->| |
2177 * | WineD3DSurface |<----| | Levels |<--|
2178 * | Complex connection | | | | |
2179 * |------------------------| | |-----------------| |
2180 * ^ | |
2181 * | | |
2182 * | | |
2183 * | |------------------| | |-----------------| |
2184 * | | IParent | |-------->| WineD3DSurface | |
2185 * | | | | | |
2186 * | | Child |<------------->| Parent | |
2187 * | | | | Container |<--|
2188 * | |------------------| |-----------------| |
2189 * | |
2190 * | |----------------------| |
2191 * | | DDraw surface 2 | |
2192 * | | | |
2193 * |<->| Complex root Child | |
2194 * | | Texture | |
2195 * | | WineD3DSurface |<----| |
2196 * | |----------------------| | |
2197 * | | |
2198 * | |---------------------| | |-----------------| |
2199 * | | IParent | |----->| WineD3DSurface | |
2200 * | | | | | |
2201 * | | Child |<---------->| Parent | |
2202 * | |---------------------| | Container |<--|
2203 * | |-----------------| |
2204 * | |
2205 * | ---More surfaces can follow--- |
2207 * The reason is that the IWineD3DSwapchain(render target container)
2208 * and the IWineD3DTexure(Texture container) release the parents
2209 * of their surface's children, but by releasing the complex root
2210 * the surfaces which are complexly attached to it are destroyed
2211 * too. See IDirectDrawSurface::Release for a more detailed
2212 * explanation.
2214 * Params:
2215 * DDSD: Description of the surface to create
2216 * Surf: Address to store the interface pointer at
2217 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2218 * aggregation, so it has to be NULL
2220 * Returns:
2221 * DD_OK on success
2222 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2223 * DDERR_* if an error occurs
2225 *****************************************************************************/
2226 static HRESULT WINAPI
2227 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2228 DDSURFACEDESC2 *DDSD,
2229 IDirectDrawSurface7 **Surf,
2230 IUnknown *UnkOuter)
2232 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2233 IDirectDrawSurfaceImpl *object = NULL;
2234 HRESULT hr;
2235 LONG extra_surfaces = 0;
2236 DDSURFACEDESC2 desc2;
2237 WINED3DDISPLAYMODE Mode;
2239 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2241 /* Some checks before we start */
2242 if (TRACE_ON(ddraw))
2244 TRACE(" (%p) Requesting surface desc :\n", This);
2245 DDRAW_dump_surface_desc(DDSD);
2247 EnterCriticalSection(&ddraw_cs);
2249 if (UnkOuter != NULL)
2251 FIXME("(%p) : outer != NULL?\n", This);
2252 LeaveCriticalSection(&ddraw_cs);
2253 return CLASS_E_NOAGGREGATION; /* unchecked */
2256 if (Surf == NULL)
2258 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2259 LeaveCriticalSection(&ddraw_cs);
2260 return E_POINTER; /* unchecked */
2263 if (!(DDSD->dwFlags & DDSD_CAPS))
2265 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2266 DDSD->dwFlags |= DDSD_CAPS;
2268 if (DDSD->ddsCaps.dwCaps == 0)
2270 /* This has been checked on real Windows */
2271 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2274 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2276 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2277 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2280 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2282 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2283 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2284 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2287 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2288 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2290 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2291 *Surf = NULL;
2292 LeaveCriticalSection(&ddraw_cs);
2293 return DDERR_NOEXCLUSIVEMODE;
2296 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2297 WARN("Application tried to create an explicit front or back buffer\n");
2298 LeaveCriticalSection(&ddraw_cs);
2299 return DDERR_INVALIDCAPS;
2301 /* Check cube maps but only if the size includes them */
2302 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2304 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2305 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2307 WARN("Cube map faces requested without cube map flag\n");
2308 LeaveCriticalSection(&ddraw_cs);
2309 return DDERR_INVALIDCAPS;
2311 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2312 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2314 WARN("Cube map without faces requested\n");
2315 LeaveCriticalSection(&ddraw_cs);
2316 return DDERR_INVALIDPARAMS;
2319 /* Quick tests confirm those can be created, but we don't do that yet */
2320 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2321 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2323 FIXME("Partial cube maps not supported yet\n");
2327 /* According to the msdn this flag is ignored by CreateSurface */
2328 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2329 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2331 /* Modify some flags */
2332 memset(&desc2, 0, sizeof(desc2));
2333 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2334 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2335 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2336 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2338 /* Get the video mode from WineD3D - we will need it */
2339 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2340 0, /* Swapchain 0 */
2341 &Mode);
2342 if(FAILED(hr))
2344 ERR("Failed to read display mode from wined3d\n");
2345 switch(This->orig_bpp)
2347 case 8:
2348 Mode.Format = WINED3DFMT_P8;
2349 break;
2351 case 15:
2352 Mode.Format = WINED3DFMT_X1R5G5B5;
2353 break;
2355 case 16:
2356 Mode.Format = WINED3DFMT_R5G6B5;
2357 break;
2359 case 24:
2360 Mode.Format = WINED3DFMT_R8G8B8;
2361 break;
2363 case 32:
2364 Mode.Format = WINED3DFMT_X8R8G8B8;
2365 break;
2367 Mode.Width = This->orig_width;
2368 Mode.Height = This->orig_height;
2371 /* No pixelformat given? Use the current screen format */
2372 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2374 desc2.dwFlags |= DDSD_PIXELFORMAT;
2375 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2377 /* Wait: It could be a Z buffer */
2378 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2380 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2382 case 15:
2383 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2384 break;
2385 case 16:
2386 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2387 break;
2388 case 24:
2389 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2390 break;
2391 case 32:
2392 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2393 break;
2394 default:
2395 ERR("Unknown Z buffer bit depth\n");
2398 else
2400 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2404 /* No Width or no Height? Use the original screen size
2406 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2407 !(desc2.dwFlags & DDSD_HEIGHT) )
2409 /* Invalid for non-render targets */
2410 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2412 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2413 *Surf = NULL;
2414 LeaveCriticalSection(&ddraw_cs);
2415 return DDERR_INVALIDPARAMS;
2418 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2419 desc2.dwWidth = Mode.Width;
2420 desc2.dwHeight = Mode.Height;
2423 /* Mipmap count fixes */
2424 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2426 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2428 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2430 /* Mipmap count is given, nothing to do */
2432 else
2434 /* Undocumented feature: Create sublevels until
2435 * either the width or the height is 1
2437 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2438 desc2.dwWidth : desc2.dwHeight;
2439 desc2.u2.dwMipMapCount = 0;
2440 while( min )
2442 desc2.u2.dwMipMapCount += 1;
2443 min >>= 1;
2447 else
2449 /* Not-complex mipmap -> Mipmapcount = 1 */
2450 desc2.u2.dwMipMapCount = 1;
2452 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2454 /* There's a mipmap count in the created surface in any case */
2455 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2457 /* If no mipmap is given, the texture has only one level */
2459 /* The first surface is a front buffer, the back buffer is created afterwards */
2460 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2462 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2465 /* The root surface in a cube map is positive x */
2466 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2468 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2469 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2472 /* Create the first surface */
2473 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2474 if( hr != DD_OK)
2476 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2477 LeaveCriticalSection(&ddraw_cs);
2478 return hr;
2480 object->is_complex_root = TRUE;
2482 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2484 /* Create Additional surfaces if necessary
2485 * This applies to Primary surfaces which have a back buffer count
2486 * set, but not to mipmap textures. In case of Mipmap textures,
2487 * wineD3D takes care of the creation of additional surfaces
2489 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2491 extra_surfaces = DDSD->dwBackBufferCount;
2492 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2493 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2496 hr = DD_OK;
2497 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2499 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2500 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2501 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2502 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2503 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2504 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2505 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2506 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2507 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2508 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2509 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2510 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2511 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2512 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2513 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2514 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2515 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2518 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2519 if(hr != DD_OK)
2521 /* This destroys and possibly created surfaces too */
2522 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2523 LeaveCriticalSection(&ddraw_cs);
2524 return hr;
2527 /* Addref the ddraw interface to keep an reference for each surface */
2528 IDirectDraw7_AddRef(iface);
2529 object->ifaceToRelease = (IUnknown *) iface;
2531 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2532 * But attach the d3ddevice only if the currently created surface was
2533 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2534 * The only case I can think of where this doesn't apply is when a
2535 * 2D app was configured by the user to run with OpenGL and it didn't create
2536 * the render target as first surface. In this case the render target creation
2537 * will cause the 3D init.
2539 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2540 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2542 IDirectDrawSurfaceImpl *target = object, *surface;
2543 struct list *entry;
2545 /* Search for the primary to use as render target */
2546 LIST_FOR_EACH(entry, &This->surface_list)
2548 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2549 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2550 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2552 /* found */
2553 target = surface;
2554 TRACE("Using primary %p as render target\n", target);
2555 break;
2559 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2560 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2561 if(hr != D3D_OK)
2563 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2567 /* Create a WineD3DTexture if a texture was requested */
2568 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2570 UINT levels;
2571 WINED3DFORMAT Format;
2572 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2574 This->tex_root = object;
2576 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2578 /* a mipmap is created, create enough levels */
2579 levels = desc2.u2.dwMipMapCount;
2581 else
2583 /* No mipmap is created, create one level */
2584 levels = 1;
2587 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2588 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2590 Pool = WINED3DPOOL_SYSTEMMEM;
2592 /* Should I forward the MANEGED cap to the managed pool ? */
2594 /* Get the format. It's set already by CreateNewSurface */
2595 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2597 /* The surfaces are already created, the callback only
2598 * passes the IWineD3DSurface to WineD3D
2600 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2602 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2603 DDSD->dwWidth, /* Edgelength */
2604 levels,
2605 0, /* usage */
2606 Format,
2607 Pool,
2608 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2609 0, /* SharedHandle */
2610 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2611 D3D7CB_CreateSurface);
2613 else
2615 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2616 DDSD->dwWidth, DDSD->dwHeight,
2617 levels, /* MipMapCount = Levels */
2618 0, /* usage */
2619 Format,
2620 Pool,
2621 (IWineD3DTexture **) &object->wineD3DTexture,
2622 0, /* SharedHandle */
2623 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2624 D3D7CB_CreateSurface );
2626 This->tex_root = NULL;
2629 LeaveCriticalSection(&ddraw_cs);
2630 return hr;
2633 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2634 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2636 static BOOL
2637 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2638 const DDPIXELFORMAT *provided)
2640 /* Some flags must be present in both or neither for a match. */
2641 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2642 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2643 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2645 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2646 return FALSE;
2648 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2649 return FALSE;
2651 if (requested->dwFlags & DDPF_FOURCC)
2652 if (requested->dwFourCC != provided->dwFourCC)
2653 return FALSE;
2655 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2656 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2657 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2658 return FALSE;
2660 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2661 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2662 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2663 return FALSE;
2665 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2666 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2667 return FALSE;
2669 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2670 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2671 |DDPF_BUMPDUDV))
2672 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2673 return FALSE;
2675 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2676 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2677 return FALSE;
2679 return TRUE;
2682 static BOOL
2683 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2684 const DDSURFACEDESC2* provided)
2686 struct compare_info
2688 DWORD flag;
2689 ptrdiff_t offset;
2690 size_t size;
2693 #define CMP(FLAG, FIELD) \
2694 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2695 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2697 static const struct compare_info compare[] =
2699 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2700 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2701 CMP(CAPS, ddsCaps),
2702 CMP(CKDESTBLT, ddckCKDestBlt),
2703 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2704 CMP(CKSRCBLT, ddckCKSrcBlt),
2705 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2706 CMP(HEIGHT, dwHeight),
2707 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2708 CMP(LPSURFACE, lpSurface),
2709 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2710 CMP(PITCH, u1 /* lPitch */),
2711 /* PIXELFORMAT: manual */
2712 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2713 CMP(TEXTURESTAGE, dwTextureStage),
2714 CMP(WIDTH, dwWidth),
2715 /* ZBUFFERBITDEPTH: "obsolete" */
2718 #undef CMP
2720 unsigned int i;
2722 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2723 return FALSE;
2725 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2727 if (requested->dwFlags & compare[i].flag
2728 && memcmp((const char *)provided + compare[i].offset,
2729 (const char *)requested + compare[i].offset,
2730 compare[i].size) != 0)
2731 return FALSE;
2734 if (requested->dwFlags & DDSD_PIXELFORMAT)
2736 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2737 &provided->u4.ddpfPixelFormat))
2738 return FALSE;
2741 return TRUE;
2744 #undef DDENUMSURFACES_SEARCHTYPE
2745 #undef DDENUMSURFACES_MATCHTYPE
2747 /*****************************************************************************
2748 * IDirectDraw7::EnumSurfaces
2750 * Loops through all surfaces attached to this device and calls the
2751 * application callback. This can't be relayed to WineD3DDevice,
2752 * because some WineD3DSurfaces' parents are IParent objects
2754 * Params:
2755 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2756 * DDSD: Description to filter for
2757 * Context: Application-provided pointer, it's passed unmodified to the
2758 * Callback function
2759 * Callback: Address to call for each surface
2761 * Returns:
2762 * DDERR_INVALIDPARAMS if the callback is NULL
2763 * DD_OK on success
2765 *****************************************************************************/
2766 static HRESULT WINAPI
2767 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2768 DWORD Flags,
2769 DDSURFACEDESC2 *DDSD,
2770 void *Context,
2771 LPDDENUMSURFACESCALLBACK7 Callback)
2773 /* The surface enumeration is handled by WineDDraw,
2774 * because it keeps track of all surfaces attached to
2775 * it. The filtering is done by our callback function,
2776 * because WineDDraw doesn't handle ddraw-like surface
2777 * caps structures
2779 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2780 IDirectDrawSurfaceImpl *surf;
2781 BOOL all, nomatch;
2782 DDSURFACEDESC2 desc;
2783 struct list *entry, *entry2;
2785 all = Flags & DDENUMSURFACES_ALL;
2786 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2788 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2789 EnterCriticalSection(&ddraw_cs);
2791 if(!Callback)
2793 LeaveCriticalSection(&ddraw_cs);
2794 return DDERR_INVALIDPARAMS;
2797 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2798 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2800 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2801 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2803 desc = surf->surface_desc;
2804 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2805 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2807 LeaveCriticalSection(&ddraw_cs);
2808 return DD_OK;
2812 LeaveCriticalSection(&ddraw_cs);
2813 return DD_OK;
2816 static HRESULT WINAPI
2817 findRenderTarget(IDirectDrawSurface7 *surface,
2818 DDSURFACEDESC2 *desc,
2819 void *ctx)
2821 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2822 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2824 if(!surf->isRenderTarget) {
2825 *target = surf;
2826 IDirectDrawSurface7_Release(surface);
2827 return DDENUMRET_CANCEL;
2830 /* Recurse into the surface tree */
2831 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2833 IDirectDrawSurface7_Release(surface);
2834 if(*target) return DDENUMRET_CANCEL;
2835 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2838 /*****************************************************************************
2839 * D3D7CB_CreateRenderTarget
2841 * Callback called by WineD3D to create Surfaces for render target usage
2842 * This function takes the D3D target from the IDirectDrawImpl structure,
2843 * and returns the WineD3DSurface. To avoid double usage, the surface
2844 * is marked as render target afterwards
2846 * Params
2847 * device: The WineD3DDevice's parent
2848 * Width, Height, Format: Dimensions and pixelformat of the render target
2849 * Ignored, because the surface already exists
2850 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2851 * Lockable: ignored
2852 * ppSurface: Address to pass the surface pointer back at
2853 * pSharedHandle: Ignored
2855 * Returns:
2856 * Always returns D3D_OK
2858 *****************************************************************************/
2859 static HRESULT WINAPI
2860 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2861 UINT Width, UINT Height,
2862 WINED3DFORMAT Format,
2863 WINED3DMULTISAMPLE_TYPE MultiSample,
2864 DWORD MultisampleQuality,
2865 BOOL Lockable,
2866 IWineD3DSurface** ppSurface,
2867 HANDLE* pSharedHandle)
2869 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2870 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2871 TRACE("(%p) call back\n", device);
2873 if(d3dSurface->isRenderTarget)
2875 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2876 &target, findRenderTarget);
2878 else
2880 target = d3dSurface;
2883 if(!target)
2885 target = This->d3d_target;
2886 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2889 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2891 *ppSurface = target->WineD3DSurface;
2892 target->isRenderTarget = TRUE;
2893 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2894 return D3D_OK;
2897 static HRESULT WINAPI
2898 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2899 IUnknown *pSuperior,
2900 UINT Width,
2901 UINT Height,
2902 WINED3DFORMAT Format,
2903 WINED3DMULTISAMPLE_TYPE MultiSample,
2904 DWORD MultisampleQuality,
2905 BOOL Discard,
2906 IWineD3DSurface** ppSurface,
2907 HANDLE* pSharedHandle)
2909 /* Create a Depth Stencil surface to make WineD3D happy */
2910 HRESULT hr = D3D_OK;
2911 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2912 DDSURFACEDESC2 ddsd;
2914 TRACE("(%p) call back\n", device);
2916 *ppSurface = NULL;
2918 /* Create a DirectDraw surface */
2919 memset(&ddsd, 0, sizeof(ddsd));
2920 ddsd.dwSize = sizeof(ddsd);
2921 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2922 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2923 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2924 ddsd.dwHeight = Height;
2925 ddsd.dwWidth = Width;
2926 if(Format != 0)
2928 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2930 else
2932 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2935 This->depthstencil = TRUE;
2936 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2937 &ddsd,
2938 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2939 NULL);
2940 This->depthstencil = FALSE;
2941 if(FAILED(hr))
2943 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2944 return hr;
2946 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2947 return D3D_OK;
2950 /*****************************************************************************
2951 * D3D7CB_CreateAdditionalSwapChain
2953 * Callback function for WineD3D which creates a new WineD3DSwapchain
2954 * interface. It also creates an IParent interface to store that pointer,
2955 * so the WineD3DSwapchain has a parent and can be released when the D3D
2956 * device is destroyed
2957 *****************************************************************************/
2958 static HRESULT WINAPI
2959 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2960 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2961 IWineD3DSwapChain ** ppSwapChain)
2963 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2964 IParentImpl *object = NULL;
2965 HRESULT res = D3D_OK;
2966 IWineD3DSwapChain *swapchain;
2967 TRACE("(%p) call back\n", device);
2969 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2970 if (NULL == object)
2972 FIXME("Allocation of memory failed\n");
2973 *ppSwapChain = NULL;
2974 return DDERR_OUTOFVIDEOMEMORY;
2977 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2978 object->ref = 1;
2980 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2981 pPresentationParameters,
2982 &swapchain,
2983 (IUnknown*) ICOM_INTERFACE(object, IParent),
2984 D3D7CB_CreateRenderTarget,
2985 D3D7CB_CreateDepthStencilSurface);
2986 if (res != D3D_OK)
2988 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2989 HeapFree(GetProcessHeap(), 0 , object);
2990 *ppSwapChain = NULL;
2992 else
2994 *ppSwapChain = swapchain;
2995 object->child = (IUnknown *) swapchain;
2998 return res;
3001 /*****************************************************************************
3002 * IDirectDrawImpl_AttachD3DDevice
3004 * Initializes the D3D capabilities of WineD3D
3006 * Params:
3007 * primary: The primary surface for D3D
3009 * Returns
3010 * DD_OK on success,
3011 * DDERR_* otherwise
3013 *****************************************************************************/
3014 static HRESULT WINAPI
3015 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3016 IDirectDrawSurfaceImpl *primary)
3018 HRESULT hr;
3019 HWND window;
3021 WINED3DPRESENT_PARAMETERS localParameters;
3023 TRACE("(%p)->(%p)\n", This, primary);
3025 /* Get the window */
3026 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
3027 &window);
3028 if(hr != D3D_OK)
3030 ERR("IWineD3DDevice::GetHWND failed\n");
3031 return hr;
3034 /* If there's no window, create a hidden window. WineD3D needs it */
3035 if(window == 0)
3037 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3038 WS_DISABLED, 0, 0,
3039 GetSystemMetrics(SM_CXSCREEN),
3040 GetSystemMetrics(SM_CYSCREEN),
3041 NULL, NULL, GetModuleHandleA(0), NULL);
3043 ShowWindow(window, SW_HIDE); /* Just to be sure */
3044 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3045 This->d3d_window = window;
3047 else
3049 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3052 /* Store the future Render Target surface */
3053 This->d3d_target = primary;
3055 /* Use the surface description for the device parameters, not the
3056 * Device settings. The app might render to an offscreen surface
3058 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3059 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3060 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3061 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3062 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3063 localParameters.MultiSampleQuality = 0;
3064 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3065 localParameters.hDeviceWindow = window;
3066 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3067 localParameters.EnableAutoDepthStencil = FALSE;
3068 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3069 localParameters.Flags = 0;
3070 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3071 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3073 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3075 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3076 * recursive loop until ram or emulated video memory is full
3078 This->d3d_initialized = TRUE;
3080 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3081 &localParameters,
3082 D3D7CB_CreateAdditionalSwapChain);
3083 if(FAILED(hr))
3085 This->wineD3DDevice = NULL;
3086 return hr;
3089 /* Create an Index Buffer parent */
3090 TRACE("(%p) Successfully initialized 3D\n", This);
3091 return DD_OK;
3094 /*****************************************************************************
3095 * DirectDrawCreateClipper (DDRAW.@)
3097 * Creates a new IDirectDrawClipper object.
3099 * Params:
3100 * Clipper: Address to write the interface pointer to
3101 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3102 * NULL
3104 * Returns:
3105 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3106 * E_OUTOFMEMORY if allocating the object failed
3108 *****************************************************************************/
3109 HRESULT WINAPI
3110 DirectDrawCreateClipper(DWORD Flags,
3111 IDirectDrawClipper **Clipper,
3112 IUnknown *UnkOuter)
3114 IDirectDrawClipperImpl* object;
3115 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3117 EnterCriticalSection(&ddraw_cs);
3118 if (UnkOuter != NULL)
3120 LeaveCriticalSection(&ddraw_cs);
3121 return CLASS_E_NOAGGREGATION;
3124 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3125 sizeof(IDirectDrawClipperImpl));
3126 if (object == NULL)
3128 LeaveCriticalSection(&ddraw_cs);
3129 return E_OUTOFMEMORY;
3132 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3133 object->ref = 1;
3134 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3135 if(!object->wineD3DClipper)
3137 HeapFree(GetProcessHeap(), 0, object);
3138 LeaveCriticalSection(&ddraw_cs);
3139 return E_OUTOFMEMORY;
3142 *Clipper = (IDirectDrawClipper *) object;
3143 LeaveCriticalSection(&ddraw_cs);
3144 return DD_OK;
3147 /*****************************************************************************
3148 * IDirectDraw7::CreateClipper
3150 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3152 *****************************************************************************/
3153 static HRESULT WINAPI
3154 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3155 DWORD Flags,
3156 IDirectDrawClipper **Clipper,
3157 IUnknown *UnkOuter)
3159 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3160 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3161 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3164 /*****************************************************************************
3165 * IDirectDraw7::CreatePalette
3167 * Creates a new IDirectDrawPalette object
3169 * Params:
3170 * Flags: The flags for the new clipper
3171 * ColorTable: Color table to assign to the new clipper
3172 * Palette: Address to write the interface pointer to
3173 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3174 * NULL
3176 * Returns:
3177 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3178 * E_OUTOFMEMORY if allocating the object failed
3180 *****************************************************************************/
3181 static HRESULT WINAPI
3182 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3183 DWORD Flags,
3184 PALETTEENTRY *ColorTable,
3185 IDirectDrawPalette **Palette,
3186 IUnknown *pUnkOuter)
3188 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3189 IDirectDrawPaletteImpl *object;
3190 HRESULT hr = DDERR_GENERIC;
3191 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3193 EnterCriticalSection(&ddraw_cs);
3194 if(pUnkOuter != NULL)
3196 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3197 LeaveCriticalSection(&ddraw_cs);
3198 return CLASS_E_NOAGGREGATION;
3201 /* The refcount test shows that a cooplevel is required for this */
3202 if(!This->cooperative_level)
3204 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3205 LeaveCriticalSection(&ddraw_cs);
3206 return DDERR_NOCOOPERATIVELEVELSET;
3209 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3210 if(!object)
3212 ERR("Out of memory when allocating memory for a palette implementation\n");
3213 LeaveCriticalSection(&ddraw_cs);
3214 return E_OUTOFMEMORY;
3217 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3218 object->ref = 1;
3219 object->ddraw_owner = This;
3221 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3222 if(hr != DD_OK)
3224 HeapFree(GetProcessHeap(), 0, object);
3225 LeaveCriticalSection(&ddraw_cs);
3226 return hr;
3229 IDirectDraw7_AddRef(iface);
3230 object->ifaceToRelease = (IUnknown *) iface;
3231 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3232 LeaveCriticalSection(&ddraw_cs);
3233 return DD_OK;
3236 /*****************************************************************************
3237 * IDirectDraw7::DuplicateSurface
3239 * Duplicates a surface. The surface memory points to the same memory as
3240 * the original surface, and it's released when the last surface referencing
3241 * it is released. I guess that's beyond Wine's surface management right now
3242 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3243 * test application to implement this)
3245 * Params:
3246 * Src: Address of the source surface
3247 * Dest: Address to write the new surface pointer to
3249 * Returns:
3250 * See IDirectDraw7::CreateSurface
3252 *****************************************************************************/
3253 static HRESULT WINAPI
3254 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3255 IDirectDrawSurface7 *Src,
3256 IDirectDrawSurface7 **Dest)
3258 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3259 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3261 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3263 /* For now, simply create a new, independent surface */
3264 return IDirectDraw7_CreateSurface(iface,
3265 &Surf->surface_desc,
3266 Dest,
3267 NULL);
3270 /*****************************************************************************
3271 * IDirectDraw7 VTable
3272 *****************************************************************************/
3273 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3275 /*** IUnknown ***/
3276 IDirectDrawImpl_QueryInterface,
3277 IDirectDrawImpl_AddRef,
3278 IDirectDrawImpl_Release,
3279 /*** IDirectDraw ***/
3280 IDirectDrawImpl_Compact,
3281 IDirectDrawImpl_CreateClipper,
3282 IDirectDrawImpl_CreatePalette,
3283 IDirectDrawImpl_CreateSurface,
3284 IDirectDrawImpl_DuplicateSurface,
3285 IDirectDrawImpl_EnumDisplayModes,
3286 IDirectDrawImpl_EnumSurfaces,
3287 IDirectDrawImpl_FlipToGDISurface,
3288 IDirectDrawImpl_GetCaps,
3289 IDirectDrawImpl_GetDisplayMode,
3290 IDirectDrawImpl_GetFourCCCodes,
3291 IDirectDrawImpl_GetGDISurface,
3292 IDirectDrawImpl_GetMonitorFrequency,
3293 IDirectDrawImpl_GetScanLine,
3294 IDirectDrawImpl_GetVerticalBlankStatus,
3295 IDirectDrawImpl_Initialize,
3296 IDirectDrawImpl_RestoreDisplayMode,
3297 IDirectDrawImpl_SetCooperativeLevel,
3298 IDirectDrawImpl_SetDisplayMode,
3299 IDirectDrawImpl_WaitForVerticalBlank,
3300 /*** IDirectDraw2 ***/
3301 IDirectDrawImpl_GetAvailableVidMem,
3302 /*** IDirectDraw7 ***/
3303 IDirectDrawImpl_GetSurfaceFromDC,
3304 IDirectDrawImpl_RestoreAllSurfaces,
3305 IDirectDrawImpl_TestCooperativeLevel,
3306 IDirectDrawImpl_GetDeviceIdentifier,
3307 /*** IDirectDraw7 ***/
3308 IDirectDrawImpl_StartModeTest,
3309 IDirectDrawImpl_EvaluateMode
3312 /*****************************************************************************
3313 * IDirectDrawImpl_FindDecl
3315 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3316 * if none was found.
3318 * This function is in ddraw.c and the DDraw object space because D3D7
3319 * vertex buffers are created using the IDirect3D interface to the ddraw
3320 * object, so they can be valid across D3D devices(theoretically. The ddraw
3321 * object also owns the wined3d device
3323 * Parameters:
3324 * This: Device
3325 * fvf: Fvf to find the decl for
3327 * Returns:
3328 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3329 * fvf otherwise.
3331 *****************************************************************************/
3332 IWineD3DVertexDeclaration *
3333 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3334 DWORD fvf)
3336 HRESULT hr;
3337 IWineD3DVertexDeclaration* pDecl = NULL;
3338 int p, low, high; /* deliberately signed */
3339 struct FvfToDecl *convertedDecls = This->decls;
3341 TRACE("Searching for declaration for fvf %08x... ", fvf);
3343 low = 0;
3344 high = This->numConvertedDecls - 1;
3345 while(low <= high) {
3346 p = (low + high) >> 1;
3347 TRACE("%d ", p);
3348 if(convertedDecls[p].fvf == fvf) {
3349 TRACE("found %p\n", convertedDecls[p].decl);
3350 return convertedDecls[p].decl;
3351 } else if(convertedDecls[p].fvf < fvf) {
3352 low = p + 1;
3353 } else {
3354 high = p - 1;
3357 TRACE("not found. Creating and inserting at position %d.\n", low);
3359 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3360 &pDecl,
3361 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3362 fvf);
3363 if (hr != S_OK) return NULL;
3365 if(This->declArraySize == This->numConvertedDecls) {
3366 int grow = max(This->declArraySize / 2, 8);
3367 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3368 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3369 if(!convertedDecls) {
3370 /* This will destroy it */
3371 IWineD3DVertexDeclaration_Release(pDecl);
3372 return NULL;
3374 This->decls = convertedDecls;
3375 This->declArraySize += grow;
3378 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3379 convertedDecls[low].decl = pDecl;
3380 convertedDecls[low].fvf = fvf;
3381 This->numConvertedDecls++;
3383 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3384 return pDecl;