gdi32: Recompute the background masks on every use to support PALETTEINDEX colors.
[wine/multimedia.git] / dlls / dsound / sound3d.c
blobf4c182f58493e4c759ff891ec46ae23a01b67271
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
40 #include <stdarg.h>
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
45 #include "windef.h"
46 #include "winbase.h"
47 #include "winuser.h"
48 #include "mmsystem.h"
49 #include "winternl.h"
50 #include "mmddk.h"
51 #include "wine/debug.h"
52 #include "dsound.h"
53 #include "dsound_private.h"
55 /* default velocity of sound in the air */
56 #define DEFAULT_VELOCITY 340
58 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
60 /*******************************************************************************
61 * Auxiliary functions
64 /* scalar product (I believe it's called dot product in English) */
65 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
67 D3DVALUE c;
68 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
69 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
70 b->z, c);
71 return c;
74 /* vector product (I believe it's called cross product in English */
75 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
77 D3DVECTOR c;
78 c.x = (a->y*b->z) - (a->z*b->y);
79 c.y = (a->z*b->x) - (a->x*b->z);
80 c.z = (a->x*b->y) - (a->y*b->x);
81 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
82 b->z, c.x, c.y, c.z);
83 return c;
86 /* magnitude (length) of vector */
87 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
89 D3DVALUE l;
90 l = sqrt (ScalarProduct (a, a));
91 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
92 return l;
95 /* conversion between radians and degrees */
96 static inline D3DVALUE RadToDeg (D3DVALUE angle)
98 D3DVALUE newangle;
99 newangle = angle * (360/(2*M_PI));
100 TRACE("%f rad = %f deg\n", angle, newangle);
101 return newangle;
104 /* angle between vectors - rad version */
105 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
107 D3DVALUE la, lb, product, angle, cos;
108 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
109 product = ScalarProduct (a,b);
110 la = VectorMagnitude (a);
111 lb = VectorMagnitude (b);
112 if (!la || !lb)
113 return 0;
115 cos = product/(la*lb);
116 angle = acos(cos);
117 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x,
118 b->y, b->z, angle, RadToDeg(angle));
119 return angle;
122 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
124 return RadToDeg(AngleBetweenVectorsRad(a, b));
127 /* calculates vector between two points */
128 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
130 D3DVECTOR c;
131 c.x = b->x - a->x;
132 c.y = b->y - a->y;
133 c.z = b->z - a->z;
134 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
135 b->z, c.x, c.y, c.z);
136 return c;
139 /* calculates the length of vector's projection on another vector */
140 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
142 D3DVALUE prod, result;
143 prod = ScalarProduct(a, p);
144 result = prod/VectorMagnitude(p);
145 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
146 p->y, p->z, result);
147 return result;
150 /*******************************************************************************
151 * 3D Buffer and Listener mixing
154 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
156 /* volume, at which the sound will be played after all calcs. */
157 D3DVALUE lVolume = 0;
158 /* stuff for distance related stuff calc. */
159 D3DVECTOR vDistance;
160 D3DVALUE flDistance = 0;
161 /* panning related stuff */
162 D3DVALUE flAngle;
163 D3DVECTOR vLeft;
164 /* doppler shift related stuff */
165 #if 0
166 D3DVALUE flFreq, flBufferVel, flListenerVel;
167 #endif
169 TRACE("(%p)\n",dsb);
171 /* initial buffer volume */
172 lVolume = dsb->ds3db_lVolume;
174 switch (dsb->ds3db_ds3db.dwMode)
176 case DS3DMODE_DISABLE:
177 TRACE("3D processing disabled\n");
178 /* this one is here only to eliminate annoying warning message */
179 DSOUND_RecalcVolPan (&dsb->volpan);
180 break;
181 case DS3DMODE_NORMAL:
182 TRACE("Normal 3D processing mode\n");
183 /* we need to calculate distance between buffer and listener*/
184 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
185 flDistance = VectorMagnitude (&vDistance);
186 break;
187 case DS3DMODE_HEADRELATIVE:
188 TRACE("Head-relative 3D processing mode\n");
189 /* distance between buffer and listener is same as buffer's position */
190 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
191 break;
194 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
196 /* some apps don't want you to hear too distant sounds... */
197 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
199 dsb->volpan.lVolume = DSBVOLUME_MIN;
200 DSOUND_RecalcVolPan (&dsb->volpan);
201 /* i guess mixing here would be a waste of power */
202 return;
204 else
205 flDistance = dsb->ds3db_ds3db.flMaxDistance;
208 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
209 flDistance = dsb->ds3db_ds3db.flMinDistance;
211 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
212 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
213 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
215 /* conning */
216 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
217 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
219 TRACE("conning: cones not set\n");
221 else
223 /* calculate angle */
224 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
225 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
226 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
228 /* my test show that for my way of calc., we need only half of angles */
229 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
230 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
231 if (dwOutsideConeAngle == dwInsideConeAngle)
232 ++dwOutsideConeAngle;
234 /* full volume */
235 if (flAngle < dwInsideConeAngle)
236 flAngle = dwInsideConeAngle;
237 /* min (app defined) volume */
238 if (flAngle > dwOutsideConeAngle)
239 flAngle = dwOutsideConeAngle;
240 /* this probably isn't the right thing, but it's ok for the time being */
241 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
243 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
244 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
246 dsb->volpan.lVolume = lVolume;
248 /* panning */
249 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
250 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
251 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
252 dsb->volpan.lPan = 0;
253 flAngle = 0.0;
255 else
257 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
258 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
259 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
260 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
261 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
263 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
265 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
266 #if 0
267 /* doppler shift*/
268 if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
270 TRACE("doppler: Buffer and Listener don't have velocities\n");
272 else if (ds3db_ds3db.vVelocity != dsb->device->ds3dl.vVelocity)
274 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
275 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
276 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
277 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
278 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
279 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
280 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
281 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
282 /* formula taken from Gianicoli D.: Physics, 4th edition: */
283 /* FIXME: replace dsb->freq with appropriate frequency ! */
284 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
285 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
286 dsb->freq, flFreq);
287 /* FIXME: replace following line with correct frequency setting ! */
288 dsb->freq = flFreq;
289 DSOUND_RecalcFormat(dsb);
290 DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
292 #endif
294 /* time for remix */
295 DSOUND_RecalcVolPan(&dsb->volpan);
298 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
300 TRACE("(%p)\n",dsb);
302 DSOUND_Calc3DBuffer(dsb);
305 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
307 int i;
308 TRACE("(%p)\n",ds3dl);
309 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
311 /* check if this buffer is waiting for recalculation */
312 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
314 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
319 /*******************************************************************************
320 * IDirectSound3DBuffer
323 /* IUnknown methods */
324 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
325 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
327 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
329 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
330 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
333 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
335 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
336 ULONG ref = InterlockedIncrement(&(This->ref));
338 TRACE("(%p) ref was %d\n", This, ref - 1);
340 if(ref == 1)
341 InterlockedIncrement(&This->dsb->numIfaces);
343 return ref;
346 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
348 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
349 ULONG ref = InterlockedDecrement(&(This->ref));
350 TRACE("(%p) ref was %d\n", This, ref + 1);
352 if (!ref) {
353 This->dsb->ds3db = NULL;
354 if (!InterlockedDecrement(&This->dsb->numIfaces))
355 secondarybuffer_destroy(This->dsb);
356 HeapFree(GetProcessHeap(), 0, This);
357 TRACE("(%p) released\n", This);
359 return ref;
362 /* IDirectSound3DBuffer methods */
363 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
364 LPDIRECTSOUND3DBUFFER iface,
365 LPDS3DBUFFER lpDs3dBuffer)
367 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
368 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
370 if (lpDs3dBuffer == NULL) {
371 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
372 return DSERR_INVALIDPARAM;
375 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
376 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
377 return DSERR_INVALIDPARAM;
380 TRACE("returning: all parameters\n");
381 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
382 return DS_OK;
385 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
386 LPDIRECTSOUND3DBUFFER iface,
387 LPDWORD lpdwInsideConeAngle,
388 LPDWORD lpdwOutsideConeAngle)
390 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
391 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
392 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
393 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
394 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
395 return DS_OK;
398 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
399 LPDIRECTSOUND3DBUFFER iface,
400 LPD3DVECTOR lpvConeOrientation)
402 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
403 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
404 This->dsb->ds3db_ds3db.vConeOrientation.x,
405 This->dsb->ds3db_ds3db.vConeOrientation.y,
406 This->dsb->ds3db_ds3db.vConeOrientation.z);
407 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
408 return DS_OK;
411 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
412 LPDIRECTSOUND3DBUFFER iface,
413 LPLONG lplConeOutsideVolume)
415 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
416 TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
417 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
418 return DS_OK;
421 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
422 LPDIRECTSOUND3DBUFFER iface,
423 LPD3DVALUE lpfMaxDistance)
425 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
426 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
427 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
428 return DS_OK;
431 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
432 LPDIRECTSOUND3DBUFFER iface,
433 LPD3DVALUE lpfMinDistance)
435 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
436 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
437 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
438 return DS_OK;
441 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
442 LPDIRECTSOUND3DBUFFER iface,
443 LPDWORD lpdwMode)
445 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
446 TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
447 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
448 return DS_OK;
451 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
452 LPDIRECTSOUND3DBUFFER iface,
453 LPD3DVECTOR lpvPosition)
455 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
456 TRACE("returning: Position vector = (%f,%f,%f)\n",
457 This->dsb->ds3db_ds3db.vPosition.x,
458 This->dsb->ds3db_ds3db.vPosition.y,
459 This->dsb->ds3db_ds3db.vPosition.z);
460 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
461 return DS_OK;
464 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
465 LPDIRECTSOUND3DBUFFER iface,
466 LPD3DVECTOR lpvVelocity)
468 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
469 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
470 This->dsb->ds3db_ds3db.vVelocity.x,
471 This->dsb->ds3db_ds3db.vVelocity.y,
472 This->dsb->ds3db_ds3db.vVelocity.z);
473 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
474 return DS_OK;
477 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
478 LPDIRECTSOUND3DBUFFER iface,
479 LPCDS3DBUFFER lpcDs3dBuffer,
480 DWORD dwApply)
482 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
483 DWORD status = DSERR_INVALIDPARAM;
484 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
486 if (lpcDs3dBuffer == NULL) {
487 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
488 return status;
491 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
492 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
493 return status;
496 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
497 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
499 if (dwApply == DS3D_IMMEDIATE)
501 DSOUND_Mix3DBuffer(This->dsb);
503 This->dsb->ds3db_need_recalc = TRUE;
504 status = DS_OK;
506 return status;
509 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
510 LPDIRECTSOUND3DBUFFER iface,
511 DWORD dwInsideConeAngle,
512 DWORD dwOutsideConeAngle,
513 DWORD dwApply)
515 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
516 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
517 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
518 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
519 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
520 if (dwApply == DS3D_IMMEDIATE)
522 DSOUND_Mix3DBuffer(This->dsb);
524 This->dsb->ds3db_need_recalc = TRUE;
525 return DS_OK;
528 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
529 LPDIRECTSOUND3DBUFFER iface,
530 D3DVALUE x, D3DVALUE y, D3DVALUE z,
531 DWORD dwApply)
533 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
534 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
535 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
536 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
537 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
538 if (dwApply == DS3D_IMMEDIATE)
540 This->dsb->ds3db_need_recalc = FALSE;
541 DSOUND_Mix3DBuffer(This->dsb);
543 This->dsb->ds3db_need_recalc = TRUE;
544 return DS_OK;
547 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
548 LPDIRECTSOUND3DBUFFER iface,
549 LONG lConeOutsideVolume,
550 DWORD dwApply)
552 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
553 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
554 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
555 if (dwApply == DS3D_IMMEDIATE)
557 This->dsb->ds3db_need_recalc = FALSE;
558 DSOUND_Mix3DBuffer(This->dsb);
560 This->dsb->ds3db_need_recalc = TRUE;
561 return DS_OK;
564 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
565 LPDIRECTSOUND3DBUFFER iface,
566 D3DVALUE fMaxDistance,
567 DWORD dwApply)
569 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
570 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
571 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
572 if (dwApply == DS3D_IMMEDIATE)
574 This->dsb->ds3db_need_recalc = FALSE;
575 DSOUND_Mix3DBuffer(This->dsb);
577 This->dsb->ds3db_need_recalc = TRUE;
578 return DS_OK;
581 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
582 LPDIRECTSOUND3DBUFFER iface,
583 D3DVALUE fMinDistance,
584 DWORD dwApply)
586 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
587 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
588 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
589 if (dwApply == DS3D_IMMEDIATE)
591 This->dsb->ds3db_need_recalc = FALSE;
592 DSOUND_Mix3DBuffer(This->dsb);
594 This->dsb->ds3db_need_recalc = TRUE;
595 return DS_OK;
598 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
599 LPDIRECTSOUND3DBUFFER iface,
600 DWORD dwMode,
601 DWORD dwApply)
603 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
604 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
605 This->dsb->ds3db_ds3db.dwMode = dwMode;
606 if (dwApply == DS3D_IMMEDIATE)
608 This->dsb->ds3db_need_recalc = FALSE;
609 DSOUND_Mix3DBuffer(This->dsb);
611 This->dsb->ds3db_need_recalc = TRUE;
612 return DS_OK;
615 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
616 LPDIRECTSOUND3DBUFFER iface,
617 D3DVALUE x, D3DVALUE y, D3DVALUE z,
618 DWORD dwApply)
620 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
621 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
622 This->dsb->ds3db_ds3db.vPosition.x = x;
623 This->dsb->ds3db_ds3db.vPosition.y = y;
624 This->dsb->ds3db_ds3db.vPosition.z = z;
625 if (dwApply == DS3D_IMMEDIATE)
627 This->dsb->ds3db_need_recalc = FALSE;
628 DSOUND_Mix3DBuffer(This->dsb);
630 This->dsb->ds3db_need_recalc = TRUE;
631 return DS_OK;
634 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
635 LPDIRECTSOUND3DBUFFER iface,
636 D3DVALUE x, D3DVALUE y, D3DVALUE z,
637 DWORD dwApply)
639 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
640 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
641 This->dsb->ds3db_ds3db.vVelocity.x = x;
642 This->dsb->ds3db_ds3db.vVelocity.y = y;
643 This->dsb->ds3db_ds3db.vVelocity.z = z;
644 if (dwApply == DS3D_IMMEDIATE)
646 This->dsb->ds3db_need_recalc = FALSE;
647 DSOUND_Mix3DBuffer(This->dsb);
649 This->dsb->ds3db_need_recalc = TRUE;
650 return DS_OK;
653 static const IDirectSound3DBufferVtbl ds3dbvt =
655 /* IUnknown methods */
656 IDirectSound3DBufferImpl_QueryInterface,
657 IDirectSound3DBufferImpl_AddRef,
658 IDirectSound3DBufferImpl_Release,
659 /* IDirectSound3DBuffer methods */
660 IDirectSound3DBufferImpl_GetAllParameters,
661 IDirectSound3DBufferImpl_GetConeAngles,
662 IDirectSound3DBufferImpl_GetConeOrientation,
663 IDirectSound3DBufferImpl_GetConeOutsideVolume,
664 IDirectSound3DBufferImpl_GetMaxDistance,
665 IDirectSound3DBufferImpl_GetMinDistance,
666 IDirectSound3DBufferImpl_GetMode,
667 IDirectSound3DBufferImpl_GetPosition,
668 IDirectSound3DBufferImpl_GetVelocity,
669 IDirectSound3DBufferImpl_SetAllParameters,
670 IDirectSound3DBufferImpl_SetConeAngles,
671 IDirectSound3DBufferImpl_SetConeOrientation,
672 IDirectSound3DBufferImpl_SetConeOutsideVolume,
673 IDirectSound3DBufferImpl_SetMaxDistance,
674 IDirectSound3DBufferImpl_SetMinDistance,
675 IDirectSound3DBufferImpl_SetMode,
676 IDirectSound3DBufferImpl_SetPosition,
677 IDirectSound3DBufferImpl_SetVelocity,
680 HRESULT IDirectSound3DBufferImpl_Create(
681 IDirectSoundBufferImpl *dsb,
682 IDirectSound3DBufferImpl **pds3db)
684 IDirectSound3DBufferImpl *ds3db;
685 TRACE("(%p,%p)\n",dsb,pds3db);
687 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
689 if (ds3db == NULL) {
690 WARN("out of memory\n");
691 *pds3db = 0;
692 return DSERR_OUTOFMEMORY;
695 ds3db->ref = 0;
696 ds3db->dsb = dsb;
697 ds3db->lpVtbl = &ds3dbvt;
699 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
700 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
701 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
702 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
703 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
704 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
705 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
706 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
707 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
708 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
709 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
710 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
711 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
712 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
713 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
714 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
716 ds3db->dsb->ds3db_need_recalc = TRUE;
718 *pds3db = ds3db;
719 return S_OK;
722 HRESULT IDirectSound3DBufferImpl_Destroy(
723 IDirectSound3DBufferImpl *pds3db)
725 TRACE("(%p)\n",pds3db);
727 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
729 return S_OK;
732 /*******************************************************************************
733 * IDirectSound3DListener
736 /* IUnknown methods */
737 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
738 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
740 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
742 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
744 if (ppobj == NULL) {
745 WARN("invalid parameter\n");
746 return E_INVALIDARG;
749 *ppobj = NULL; /* assume failure */
751 if ( IsEqualGUID(riid, &IID_IUnknown) ||
752 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
753 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
754 *ppobj = This;
755 return S_OK;
758 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
759 *ppobj = &This->device->primary->IDirectSoundBuffer8_iface;
760 IDirectSoundBuffer8_AddRef(&This->device->primary->IDirectSoundBuffer8_iface);
761 return S_OK;
764 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
765 return E_NOINTERFACE;
768 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
770 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
771 ULONG ref = InterlockedIncrement(&(This->ref));
773 TRACE("(%p) ref was %d\n", This, ref - 1);
775 if(ref == 1)
776 InterlockedIncrement(&This->device->primary->numIfaces);
778 return ref;
781 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
783 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
784 ULONG ref = InterlockedDecrement(&(This->ref));
785 TRACE("(%p) ref was %d\n", This, ref + 1);
787 if (!ref) {
788 This->device->listener = 0;
789 if (!InterlockedDecrement(&This->device->primary->numIfaces))
790 primarybuffer_destroy(This->device->primary);
791 HeapFree(GetProcessHeap(), 0, This);
792 TRACE("(%p) released\n", This);
794 return ref;
797 /* IDirectSound3DListener methods */
798 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
799 LPDIRECTSOUND3DLISTENER iface,
800 LPDS3DLISTENER lpDS3DL)
802 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
803 TRACE("(%p,%p)\n",This,lpDS3DL);
805 if (lpDS3DL == NULL) {
806 WARN("invalid parameter: lpDS3DL == NULL\n");
807 return DSERR_INVALIDPARAM;
810 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
811 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
812 return DSERR_INVALIDPARAM;
815 TRACE("returning: all parameters\n");
816 *lpDS3DL = This->device->ds3dl;
817 return DS_OK;
820 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
821 LPDIRECTSOUND3DLISTENER iface,
822 LPD3DVALUE lpfDistanceFactor)
824 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
825 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
826 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
827 return DS_OK;
830 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
831 LPDIRECTSOUND3DLISTENER iface,
832 LPD3DVALUE lpfDopplerFactor)
834 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
835 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
836 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
837 return DS_OK;
840 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
841 LPDIRECTSOUND3DLISTENER iface,
842 LPD3DVECTOR lpvOrientFront,
843 LPD3DVECTOR lpvOrientTop)
845 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
846 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
847 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
848 This->device->ds3dl.vOrientTop.z);
849 *lpvOrientFront = This->device->ds3dl.vOrientFront;
850 *lpvOrientTop = This->device->ds3dl.vOrientTop;
851 return DS_OK;
854 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
855 LPDIRECTSOUND3DLISTENER iface,
856 LPD3DVECTOR lpvPosition)
858 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
859 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
860 *lpvPosition = This->device->ds3dl.vPosition;
861 return DS_OK;
864 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
865 LPDIRECTSOUND3DLISTENER iface,
866 LPD3DVALUE lpfRolloffFactor)
868 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
869 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
870 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
871 return DS_OK;
874 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
875 LPDIRECTSOUND3DLISTENER iface,
876 LPD3DVECTOR lpvVelocity)
878 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
879 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
880 *lpvVelocity = This->device->ds3dl.vVelocity;
881 return DS_OK;
884 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
885 LPDIRECTSOUND3DLISTENER iface,
886 LPCDS3DLISTENER lpcDS3DL,
887 DWORD dwApply)
889 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
890 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
891 This->device->ds3dl = *lpcDS3DL;
892 if (dwApply == DS3D_IMMEDIATE)
894 This->device->ds3dl_need_recalc = FALSE;
895 DSOUND_ChangeListener(This);
897 This->device->ds3dl_need_recalc = TRUE;
898 return DS_OK;
901 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
902 LPDIRECTSOUND3DLISTENER iface,
903 D3DVALUE fDistanceFactor,
904 DWORD dwApply)
906 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
907 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
908 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
909 if (dwApply == DS3D_IMMEDIATE)
911 This->device->ds3dl_need_recalc = FALSE;
912 DSOUND_ChangeListener(This);
914 This->device->ds3dl_need_recalc = TRUE;
915 return DS_OK;
918 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
919 LPDIRECTSOUND3DLISTENER iface,
920 D3DVALUE fDopplerFactor,
921 DWORD dwApply)
923 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
924 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
925 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
926 if (dwApply == DS3D_IMMEDIATE)
928 This->device->ds3dl_need_recalc = FALSE;
929 DSOUND_ChangeListener(This);
931 This->device->ds3dl_need_recalc = TRUE;
932 return DS_OK;
935 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
936 LPDIRECTSOUND3DLISTENER iface,
937 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
938 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
939 DWORD dwApply)
941 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
942 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
943 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
944 This->device->ds3dl.vOrientFront.x = xFront;
945 This->device->ds3dl.vOrientFront.y = yFront;
946 This->device->ds3dl.vOrientFront.z = zFront;
947 This->device->ds3dl.vOrientTop.x = xTop;
948 This->device->ds3dl.vOrientTop.y = yTop;
949 This->device->ds3dl.vOrientTop.z = zTop;
950 if (dwApply == DS3D_IMMEDIATE)
952 This->device->ds3dl_need_recalc = FALSE;
953 DSOUND_ChangeListener(This);
955 This->device->ds3dl_need_recalc = TRUE;
956 return DS_OK;
959 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
960 LPDIRECTSOUND3DLISTENER iface,
961 D3DVALUE x, D3DVALUE y, D3DVALUE z,
962 DWORD dwApply)
964 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
965 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
966 This->device->ds3dl.vPosition.x = x;
967 This->device->ds3dl.vPosition.y = y;
968 This->device->ds3dl.vPosition.z = z;
969 if (dwApply == DS3D_IMMEDIATE)
971 This->device->ds3dl_need_recalc = FALSE;
972 DSOUND_ChangeListener(This);
974 This->device->ds3dl_need_recalc = TRUE;
975 return DS_OK;
978 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
979 LPDIRECTSOUND3DLISTENER iface,
980 D3DVALUE fRolloffFactor,
981 DWORD dwApply)
983 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
984 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
985 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
986 if (dwApply == DS3D_IMMEDIATE)
988 This->device->ds3dl_need_recalc = FALSE;
989 DSOUND_ChangeListener(This);
991 This->device->ds3dl_need_recalc = TRUE;
992 return DS_OK;
995 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
996 LPDIRECTSOUND3DLISTENER iface,
997 D3DVALUE x, D3DVALUE y, D3DVALUE z,
998 DWORD dwApply)
1000 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1001 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
1002 This->device->ds3dl.vVelocity.x = x;
1003 This->device->ds3dl.vVelocity.y = y;
1004 This->device->ds3dl.vVelocity.z = z;
1005 if (dwApply == DS3D_IMMEDIATE)
1007 This->device->ds3dl_need_recalc = FALSE;
1008 DSOUND_ChangeListener(This);
1010 This->device->ds3dl_need_recalc = TRUE;
1011 return DS_OK;
1014 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1015 LPDIRECTSOUND3DLISTENER iface)
1017 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1018 TRACE("\n");
1019 DSOUND_ChangeListener(This);
1020 return DS_OK;
1023 static const IDirectSound3DListenerVtbl ds3dlvt =
1025 /* IUnknown methods */
1026 IDirectSound3DListenerImpl_QueryInterface,
1027 IDirectSound3DListenerImpl_AddRef,
1028 IDirectSound3DListenerImpl_Release,
1029 /* IDirectSound3DListener methods */
1030 IDirectSound3DListenerImpl_GetAllParameter,
1031 IDirectSound3DListenerImpl_GetDistanceFactor,
1032 IDirectSound3DListenerImpl_GetDopplerFactor,
1033 IDirectSound3DListenerImpl_GetOrientation,
1034 IDirectSound3DListenerImpl_GetPosition,
1035 IDirectSound3DListenerImpl_GetRolloffFactor,
1036 IDirectSound3DListenerImpl_GetVelocity,
1037 IDirectSound3DListenerImpl_SetAllParameters,
1038 IDirectSound3DListenerImpl_SetDistanceFactor,
1039 IDirectSound3DListenerImpl_SetDopplerFactor,
1040 IDirectSound3DListenerImpl_SetOrientation,
1041 IDirectSound3DListenerImpl_SetPosition,
1042 IDirectSound3DListenerImpl_SetRolloffFactor,
1043 IDirectSound3DListenerImpl_SetVelocity,
1044 IDirectSound3DListenerImpl_CommitDeferredSettings,
1047 HRESULT IDirectSound3DListenerImpl_Create(
1048 DirectSoundDevice * device,
1049 IDirectSound3DListenerImpl ** ppdsl)
1051 IDirectSound3DListenerImpl *pdsl;
1052 TRACE("(%p,%p)\n",device,ppdsl);
1054 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1056 if (pdsl == NULL) {
1057 WARN("out of memory\n");
1058 *ppdsl = 0;
1059 return DSERR_OUTOFMEMORY;
1062 pdsl->ref = 0;
1063 pdsl->lpVtbl = &ds3dlvt;
1065 pdsl->device = device;
1067 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1068 pdsl->device->ds3dl.vPosition.x = 0.0;
1069 pdsl->device->ds3dl.vPosition.y = 0.0;
1070 pdsl->device->ds3dl.vPosition.z = 0.0;
1071 pdsl->device->ds3dl.vVelocity.x = 0.0;
1072 pdsl->device->ds3dl.vVelocity.y = 0.0;
1073 pdsl->device->ds3dl.vVelocity.z = 0.0;
1074 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1075 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1076 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1077 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1078 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1079 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1080 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1081 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1082 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1084 pdsl->device->ds3dl_need_recalc = TRUE;
1086 *ppdsl = pdsl;
1087 return S_OK;