gdi32: Recompute the background masks on every use to support PALETTEINDEX colors.
[wine/multimedia.git] / dlls / d3d8 / Makefile.in
blobd391c84a11bf3cce1a62ca1e3087c4e662f7ba02
1 MODULE = d3d8.dll
2 IMPORTLIB = d3d8
3 IMPORTS = dxguid uuid wined3d
5 C_SRCS = \
6 buffer.c \
7 cubetexture.c \
8 d3d8_main.c \
9 device.c \
10 directx.c \
11 shader.c \
12 surface.c \
13 swapchain.c \
14 texture.c \
15 vertexdeclaration.c \
16 volume.c \
17 volumetexture.c
19 RC_SRCS = version.rc
21 @MAKE_DLL_RULES@