msi: Remember to free a handle.
[wine/multimedia.git] / dlls / ddraw / light.c
blobd5b7dd689cc9c334122951932e43a99346e788fe
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
31 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winnls.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39 #include "excpt.h"
41 #include "ddraw.h"
42 #include "d3d.h"
44 #include "ddraw_private.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
48 /*****************************************************************************
49 * IUnknown Methods.
50 *****************************************************************************/
52 /*****************************************************************************
53 * IDirect3DLight::QueryInterface
55 * Queries the object for different interfaces. Unimplemented for this
56 * object at the moment
58 * Params:
59 * riid: Interface id asked for
60 * obj: Address to return the resulting pointer at.
62 * Returns:
63 * E_NOINTERFACE, because it's a stub
64 *****************************************************************************/
65 static HRESULT WINAPI
66 IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface,
67 REFIID riid,
68 void **obp)
70 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
71 FIXME("(%p)->(%s,%p): stub!\n", This, debugstr_guid(riid), obp);
72 *obp = NULL;
73 return E_NOINTERFACE;
76 /*****************************************************************************
77 * IDirect3DLight::AddRef
79 * Increases the refcount by 1
81 * Returns:
82 * The new refcount
84 *****************************************************************************/
85 static ULONG WINAPI
86 IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
88 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
89 ULONG ref = InterlockedIncrement(&This->ref);
91 TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
93 return ref;
96 /*****************************************************************************
97 * IDirect3DLight::Release
99 * Reduces the refcount by one. If the refcount falls to 0, the object
100 * is destroyed
102 * Returns:
103 * The new refcount
105 *****************************************************************************/
106 static ULONG WINAPI
107 IDirect3DLightImpl_Release(IDirect3DLight *iface)
109 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
110 ULONG ref = InterlockedDecrement(&This->ref);
112 TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
114 if (!ref) {
115 HeapFree(GetProcessHeap(), 0, This);
116 return 0;
118 return ref;
121 /*****************************************************************************
122 * IDirect3DLight Methods.
123 *****************************************************************************/
125 /*****************************************************************************
126 * IDirect3DLight::Initialize
128 * Initializes the interface. This implementation is a no-op, because
129 * initialization takes place at creation time
131 * Params:
132 * Direct3D: Pointer to an IDirect3D interface.
134 * Returns:
135 * D3D_OK
137 *****************************************************************************/
138 static HRESULT WINAPI
139 IDirect3DLightImpl_Initialize(IDirect3DLight *iface,
140 IDirect3D *lpDirect3D)
142 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
143 IDirectDrawImpl *d3d = ICOM_OBJECT(IDirectDrawImpl, IDirect3D, lpDirect3D);
144 TRACE("(%p)->(%p) no-op...\n", This, d3d);
145 return D3D_OK;
148 /*****************************************************************************
149 * IDirect3DLight::SetLight
151 * Assigns a lighting value to this object
153 * Params:
154 * Light: Lighting parametes to set
156 * Returns:
157 * D3D_OK on success
158 * DDERR_INVALIDPARAMS if Light is NULL
160 *****************************************************************************/
161 static void dump_light(LPD3DLIGHT2 light)
163 DPRINTF(" - dwSize : %ld\n", light->dwSize);
166 static const float zero_value[] = {
167 0.0, 0.0, 0.0, 0.0
170 static HRESULT WINAPI
171 IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
172 D3DLIGHT *lpLight)
174 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
175 LPD3DLIGHT7 light7 = &(This->light7);
176 TRACE("(%p)->(%p)\n", This, lpLight);
177 if (TRACE_ON(d3d7)) {
178 TRACE(" Light definition :\n");
179 dump_light((LPD3DLIGHT2) lpLight);
182 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
183 return DDERR_INVALIDPARAMS;
185 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
186 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
188 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
189 light7->dltType = lpLight->dltType;
190 light7->dcvDiffuse = lpLight->dcvColor;
191 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
192 light7->dcvSpecular = lpLight->dcvColor;
193 else
194 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
195 light7->dcvAmbient = lpLight->dcvColor;
196 light7->dvPosition = lpLight->dvPosition;
197 light7->dvDirection = lpLight->dvDirection;
198 light7->dvRange = lpLight->dvRange;
199 light7->dvFalloff = lpLight->dvFalloff;
200 light7->dvAttenuation0 = lpLight->dvAttenuation0;
201 light7->dvAttenuation1 = lpLight->dvAttenuation1;
202 light7->dvAttenuation2 = lpLight->dvAttenuation2;
203 light7->dvTheta = lpLight->dvTheta;
204 light7->dvPhi = lpLight->dvPhi;
206 memcpy(&This->light, lpLight, lpLight->dwSize);
207 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
208 This->update(This);
210 return D3D_OK;
213 /*****************************************************************************
214 * IDirect3DLight::GetLight
216 * Returns the parameters currently assigned to the IDirect3DLight object
218 * Params:
219 * Light: Pointer to an D3DLIGHT structure to store the parameters
221 * Returns:
222 * D3D_OK on success
223 * DDERR_INVALIDPARAMS if Light is NULL
224 *****************************************************************************/
225 static HRESULT WINAPI
226 IDirect3DLightImpl_GetLight(IDirect3DLight *iface,
227 D3DLIGHT *lpLight)
229 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
230 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
231 if (TRACE_ON(d3d7)) {
232 TRACE(" Returning light definition :\n");
233 dump_light(&This->light);
235 memcpy(lpLight, &This->light, lpLight->dwSize);
236 return DD_OK;
239 /*****************************************************************************
240 * light_update
242 * Updates the Direct3DDevice7 lighting parameters
244 *****************************************************************************/
245 void light_update(IDirect3DLightImpl* This)
247 IDirect3DDeviceImpl* device;
249 TRACE("(%p)\n", This);
251 if (!This->active_viewport || !This->active_viewport->active_device)
252 return;
253 device = This->active_viewport->active_device;
255 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, &(This->light7));
258 /*****************************************************************************
259 * light_activate
261 * Uses the Direct3DDevice7::LightEnable method to active the light
263 *****************************************************************************/
264 void light_activate(IDirect3DLightImpl* This)
266 IDirect3DDeviceImpl* device;
268 TRACE("(%p)\n", This);
270 if (!This->active_viewport || !This->active_viewport->active_device)
271 return;
272 device = This->active_viewport->active_device;
274 light_update(This);
275 /* If was not active, activate it */
276 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
277 IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, TRUE);
278 This->light.dwFlags |= D3DLIGHT_ACTIVE;
282 /*****************************************************************************
284 * light_desactivate
286 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
288 *****************************************************************************/
289 void light_desactivate(IDirect3DLightImpl* This)
291 IDirect3DDeviceImpl* device;
293 TRACE("(%p)\n", This);
295 if (!This->active_viewport || !This->active_viewport->active_device)
296 return;
297 device = This->active_viewport->active_device;
299 /* If was not active, activate it */
300 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
301 IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, FALSE);
302 This->light.dwFlags &= ~D3DLIGHT_ACTIVE;
306 const IDirect3DLightVtbl IDirect3DLight_Vtbl =
308 /*** IUnknown Methods ***/
309 IDirect3DLightImpl_QueryInterface,
310 IDirect3DLightImpl_AddRef,
311 IDirect3DLightImpl_Release,
312 /*** IDirect3DLight Methods ***/
313 IDirect3DLightImpl_Initialize,
314 IDirect3DLightImpl_SetLight,
315 IDirect3DLightImpl_GetLight