2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wine/debug.h"
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
48 /*****************************************************************************
50 *****************************************************************************/
52 /*****************************************************************************
53 * IDirect3DLight::QueryInterface
55 * Queries the object for different interfaces. Unimplemented for this
56 * object at the moment
59 * riid: Interface id asked for
60 * obj: Address to return the resulting pointer at.
63 * E_NOINTERFACE, because it's a stub
64 *****************************************************************************/
66 IDirect3DLightImpl_QueryInterface(IDirect3DLight
*iface
,
70 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
71 FIXME("(%p)->(%s,%p): stub!\n", This
, debugstr_guid(riid
), obp
);
76 /*****************************************************************************
77 * IDirect3DLight::AddRef
79 * Increases the refcount by 1
84 *****************************************************************************/
86 IDirect3DLightImpl_AddRef(IDirect3DLight
*iface
)
88 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
89 ULONG ref
= InterlockedIncrement(&This
->ref
);
91 TRACE("(%p)->() incrementing from %lu.\n", This
, ref
- 1);
96 /*****************************************************************************
97 * IDirect3DLight::Release
99 * Reduces the refcount by one. If the refcount falls to 0, the object
105 *****************************************************************************/
107 IDirect3DLightImpl_Release(IDirect3DLight
*iface
)
109 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
110 ULONG ref
= InterlockedDecrement(&This
->ref
);
112 TRACE("(%p)->() decrementing from %lu.\n", This
, ref
+ 1);
115 HeapFree(GetProcessHeap(), 0, This
);
121 /*****************************************************************************
122 * IDirect3DLight Methods.
123 *****************************************************************************/
125 /*****************************************************************************
126 * IDirect3DLight::Initialize
128 * Initializes the interface. This implementation is a no-op, because
129 * initialization takes place at creation time
132 * Direct3D: Pointer to an IDirect3D interface.
137 *****************************************************************************/
138 static HRESULT WINAPI
139 IDirect3DLightImpl_Initialize(IDirect3DLight
*iface
,
140 IDirect3D
*lpDirect3D
)
142 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
143 IDirectDrawImpl
*d3d
= ICOM_OBJECT(IDirectDrawImpl
, IDirect3D
, lpDirect3D
);
144 TRACE("(%p)->(%p) no-op...\n", This
, d3d
);
148 /*****************************************************************************
149 * IDirect3DLight::SetLight
151 * Assigns a lighting value to this object
154 * Light: Lighting parametes to set
158 * DDERR_INVALIDPARAMS if Light is NULL
160 *****************************************************************************/
161 static void dump_light(LPD3DLIGHT2 light
)
163 DPRINTF(" - dwSize : %ld\n", light
->dwSize
);
166 static const float zero_value
[] = {
170 static HRESULT WINAPI
171 IDirect3DLightImpl_SetLight(IDirect3DLight
*iface
,
174 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
175 LPD3DLIGHT7 light7
= &(This
->light7
);
176 TRACE("(%p)->(%p)\n", This
, lpLight
);
177 if (TRACE_ON(d3d7
)) {
178 TRACE(" Light definition :\n");
179 dump_light((LPD3DLIGHT2
) lpLight
);
182 if ( (lpLight
->dltType
== 0) || (lpLight
->dltType
> D3DLIGHT_PARALLELPOINT
) )
183 return DDERR_INVALIDPARAMS
;
185 if ( lpLight
->dltType
== D3DLIGHT_PARALLELPOINT
)
186 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
188 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
189 light7
->dltType
= lpLight
->dltType
;
190 light7
->dcvDiffuse
= lpLight
->dcvColor
;
191 if ((((LPD3DLIGHT2
)lpLight
)->dwFlags
& D3DLIGHT_NO_SPECULAR
) != 0)
192 light7
->dcvSpecular
= lpLight
->dcvColor
;
194 light7
->dcvSpecular
= *(const D3DCOLORVALUE
*)zero_value
;
195 light7
->dcvAmbient
= lpLight
->dcvColor
;
196 light7
->dvPosition
= lpLight
->dvPosition
;
197 light7
->dvDirection
= lpLight
->dvDirection
;
198 light7
->dvRange
= lpLight
->dvRange
;
199 light7
->dvFalloff
= lpLight
->dvFalloff
;
200 light7
->dvAttenuation0
= lpLight
->dvAttenuation0
;
201 light7
->dvAttenuation1
= lpLight
->dvAttenuation1
;
202 light7
->dvAttenuation2
= lpLight
->dvAttenuation2
;
203 light7
->dvTheta
= lpLight
->dvTheta
;
204 light7
->dvPhi
= lpLight
->dvPhi
;
206 memcpy(&This
->light
, lpLight
, lpLight
->dwSize
);
207 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
213 /*****************************************************************************
214 * IDirect3DLight::GetLight
216 * Returns the parameters currently assigned to the IDirect3DLight object
219 * Light: Pointer to an D3DLIGHT structure to store the parameters
223 * DDERR_INVALIDPARAMS if Light is NULL
224 *****************************************************************************/
225 static HRESULT WINAPI
226 IDirect3DLightImpl_GetLight(IDirect3DLight
*iface
,
229 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
230 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpLight
);
231 if (TRACE_ON(d3d7
)) {
232 TRACE(" Returning light definition :\n");
233 dump_light(&This
->light
);
235 memcpy(lpLight
, &This
->light
, lpLight
->dwSize
);
239 /*****************************************************************************
242 * Updates the Direct3DDevice7 lighting parameters
244 *****************************************************************************/
245 void light_update(IDirect3DLightImpl
* This
)
247 IDirect3DDeviceImpl
* device
;
249 TRACE("(%p)\n", This
);
251 if (!This
->active_viewport
|| !This
->active_viewport
->active_device
)
253 device
= This
->active_viewport
->active_device
;
255 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device
,IDirect3DDevice7
), This
->dwLightIndex
, &(This
->light7
));
258 /*****************************************************************************
261 * Uses the Direct3DDevice7::LightEnable method to active the light
263 *****************************************************************************/
264 void light_activate(IDirect3DLightImpl
* This
)
266 IDirect3DDeviceImpl
* device
;
268 TRACE("(%p)\n", This
);
270 if (!This
->active_viewport
|| !This
->active_viewport
->active_device
)
272 device
= This
->active_viewport
->active_device
;
275 /* If was not active, activate it */
276 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) == 0) {
277 IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device
,IDirect3DDevice7
), This
->dwLightIndex
, TRUE
);
278 This
->light
.dwFlags
|= D3DLIGHT_ACTIVE
;
282 /*****************************************************************************
286 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
288 *****************************************************************************/
289 void light_desactivate(IDirect3DLightImpl
* This
)
291 IDirect3DDeviceImpl
* device
;
293 TRACE("(%p)\n", This
);
295 if (!This
->active_viewport
|| !This
->active_viewport
->active_device
)
297 device
= This
->active_viewport
->active_device
;
299 /* If was not active, activate it */
300 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
301 IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device
,IDirect3DDevice7
), This
->dwLightIndex
, FALSE
);
302 This
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
306 const IDirect3DLightVtbl IDirect3DLight_Vtbl
=
308 /*** IUnknown Methods ***/
309 IDirect3DLightImpl_QueryInterface
,
310 IDirect3DLightImpl_AddRef
,
311 IDirect3DLightImpl_Release
,
312 /*** IDirect3DLight Methods ***/
313 IDirect3DLightImpl_Initialize
,
314 IDirect3DLightImpl_SetLight
,
315 IDirect3DLightImpl_GetLight