2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
35 #include "wine/exception.h"
41 #include "ddraw_private.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
45 /*****************************************************************************
46 * IDirect3D7::QueryInterface
48 * QueryInterface implementation with thunks to IDirectDraw7
50 *****************************************************************************/
52 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7
*iface
,
56 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
57 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
59 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
65 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3
*iface
,
69 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
70 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
72 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
78 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2
*iface
,
82 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
83 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
85 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
91 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D
*iface
,
95 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
96 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
98 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
103 /*****************************************************************************
106 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
107 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
108 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
110 * IDirect3D7 -> IDirectDraw7
111 * IDirect3D3 -> IDirectDraw
112 * IDirect3D2 -> IDirectDraw
113 * IDirect3D -> IDirectDraw
115 * So every AddRef implementation thunks to a different interface, and the
116 * IDirectDrawX::AddRef implementations have different counters...
121 *****************************************************************************/
123 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7
*iface
)
125 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
126 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
128 return IDirectDraw7_AddRef(ICOM_INTERFACE(This
, IDirectDraw7
));
132 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3
*iface
)
134 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
135 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
137 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
141 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2
*iface
)
143 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
144 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
146 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
150 Thunk_IDirect3DImpl_1_AddRef(IDirect3D
*iface
)
152 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
153 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
155 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
158 /*****************************************************************************
159 * IDirect3D7::Release
161 * Same story as IDirect3D7::AddRef
163 * Returns: The new refcount
165 *****************************************************************************/
167 Thunk_IDirect3DImpl_7_Release(IDirect3D7
*iface
)
169 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
170 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
172 return IDirectDraw7_Release(ICOM_INTERFACE(This
, IDirectDraw7
));
176 Thunk_IDirect3DImpl_3_Release(IDirect3D3
*iface
)
178 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
179 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
181 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
185 Thunk_IDirect3DImpl_2_Release(IDirect3D2
*iface
)
187 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
188 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
190 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
194 Thunk_IDirect3DImpl_1_Release(IDirect3D
*iface
)
196 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
197 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
199 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
202 /*****************************************************************************
204 *****************************************************************************/
206 /*****************************************************************************
207 * IDirect3D::Initialize
209 * Initializes the IDirect3D interface. This is a no-op implementation,
210 * as all initialization is done at create time.
218 * D3D_OK, because it's a no-op
220 *****************************************************************************/
221 static HRESULT WINAPI
222 IDirect3DImpl_1_Initialize(IDirect3D
*iface
,
225 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
227 TRACE("(%p)->(%s) no-op...\n", This
, debugstr_guid(refiid
));
231 /*****************************************************************************
232 * IDirect3D7::EnumDevices
234 * The EnumDevices method for IDirect3D7. It enumerates all supported
235 * D3D7 devices. Currently there's only one.
238 * Callback: Function to call for each enumerated device
239 * Context: Pointer to pass back to the app
242 * D3D_OK, or the return value of the GetCaps call
244 *****************************************************************************/
245 static HRESULT WINAPI
246 IDirect3DImpl_7_EnumDevices(IDirect3D7
*iface
,
247 LPD3DENUMDEVICESCALLBACK7 Callback
,
250 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
251 char interface_name
[] = "WINE Direct3D7 using WineD3D";
252 char device_name
[] = "Wine D3D7 device";
253 D3DDEVICEDESC7 ddesc
;
254 D3DDEVICEDESC oldDesc
;
257 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
259 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This
);
260 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &oldDesc
, &ddesc
);
261 if(hr
!= D3D_OK
) return hr
;
262 Callback(interface_name
, device_name
, &ddesc
, Context
);
264 TRACE("(%p) End of enumeration\n", This
);
268 /*****************************************************************************
269 * IDirect3D3::EnumDevices
271 * Enumerates all supported Direct3DDevice interfaces. This is the
272 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
277 * Callback: Application-provided routine to call for each enumerated device
278 * Context: Pointer to pass to the callback
282 * The result of IDirect3DImpl_GetCaps if it failed
284 *****************************************************************************/
285 static HRESULT WINAPI
286 IDirect3DImpl_3_EnumDevices(IDirect3D3
*iface
,
287 LPD3DENUMDEVICESCALLBACK Callback
,
290 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
291 D3DDEVICEDESC dref
, d1
, d2
;
292 D3DDEVICEDESC7 newDesc
;
295 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
296 Let's put the string in a sufficiently sized array in writable memory. */
297 char device_name
[50];
298 strcpy(device_name
,"direct3d");
300 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
302 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &dref
, &newDesc
);
303 if(hr
!= D3D_OK
) return hr
;
305 /* Do I have to enumerate the reference id? Note from old d3d7:
306 * "It seems that enumerating the reference IID on Direct3D 1 games
307 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
309 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
310 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
311 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
312 * files in the DirectX 7.0 sdk demo directory suggest this.
314 * Some games(GTA 2) seem to use the secound enumerated device, so I have to enumerate
315 * at least 2 devices. So enumerate the reference device to have 2 devices.
318 if(This
->d3dversion
!= 1)
320 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This
);
323 hr
= Callback( (LPIID
) &IID_IDirect3DRefDevice
, "Reference Direct3D ID", device_name
, &d1
, &d2
, Context
);
324 if(hr
!= D3DENUMRET_OK
)
326 TRACE("Application cancelled the enumeration\n");
331 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This
);
334 hr
= Callback( (LPIID
) &IID_D3DDEVICE_WineD3D
, "Wine D3DDevice using WineD3D and OpenGL", device_name
, &d1
, &d2
, Context
);
335 if(hr
!= D3DENUMRET_OK
)
337 TRACE("Application cancelled the enumeration\n");
340 TRACE("(%p) End of enumeration\n", This
);
345 static HRESULT WINAPI
346 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2
*iface
,
347 LPD3DENUMDEVICESCALLBACK Callback
,
350 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
351 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
352 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This
, IDirect3D3
),
357 static HRESULT WINAPI
358 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D
*iface
,
359 LPD3DENUMDEVICESCALLBACK Callback
,
362 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
363 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
364 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This
, IDirect3D3
),
369 /*****************************************************************************
370 * IDirect3D3::CreateLight
372 * Creates an IDirect3DLight interface. This interface is used in
373 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
374 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
375 * uses the IDirect3DDevice7 interface with D3D7 lights.
380 * Light: Address to store the new interface pointer
381 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
386 * DDERR_OUTOFMEMORY if memory allocation failed
387 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
389 *****************************************************************************/
390 static HRESULT WINAPI
391 IDirect3DImpl_3_CreateLight(IDirect3D3
*iface
,
392 IDirect3DLight
**Light
,
395 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
396 IDirect3DLightImpl
*object
;
398 TRACE("(%p)->(%p,%p)\n", This
, Light
, UnkOuter
);
401 return CLASS_E_NOAGGREGATION
;
403 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DLightImpl
));
405 return DDERR_OUTOFMEMORY
;
407 ICOM_INIT_INTERFACE(object
, IDirect3DLight
, IDirect3DLight_Vtbl
);
409 object
->ddraw
= This
;
411 object
->active_viewport
= NULL
;
413 /* Update functions */
414 object
->activate
= light_update
;
415 object
->desactivate
= light_activate
;
416 object
->update
= light_desactivate
;
417 object
->active_viewport
= NULL
;
419 *Light
= ICOM_INTERFACE(object
, IDirect3DLight
);
421 TRACE("(%p) creating implementation at %p.\n", This
, object
);
426 static HRESULT WINAPI
427 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2
*iface
,
428 IDirect3DLight
**Direct3DLight
,
431 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
432 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
433 return IDirect3D3_CreateLight(ICOM_INTERFACE(This
, IDirect3D3
),
438 static HRESULT WINAPI
439 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D
*iface
,
440 IDirect3DLight
**Direct3DLight
,
443 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
444 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
445 return IDirect3D3_CreateLight(ICOM_INTERFACE(This
, IDirect3D3
),
450 /*****************************************************************************
451 * IDirect3D3::CreateMaterial
453 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
454 * and older versions. The IDirect3DMaterial implementation wraps its
455 * functionality to IDirect3DDevice7::SetMaterial and friends.
460 * Material: Address to store the new interface's pointer to
461 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
466 * DDERR_OUTOFMEMORY if memory allocation failed
467 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
469 *****************************************************************************/
470 static HRESULT WINAPI
471 IDirect3DImpl_3_CreateMaterial(IDirect3D3
*iface
,
472 IDirect3DMaterial3
**Material
,
475 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
476 IDirect3DMaterialImpl
*object
;
478 TRACE("(%p)->(%p,%p)\n", This
, Material
, UnkOuter
);
481 return CLASS_E_NOAGGREGATION
;
483 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DMaterialImpl
));
485 return DDERR_OUTOFMEMORY
;
487 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial3
, IDirect3DMaterial3_Vtbl
);
488 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial2
, IDirect3DMaterial2_Vtbl
);
489 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial
, IDirect3DMaterial_Vtbl
);
491 object
->ddraw
= This
;
492 object
->activate
= material_activate
;
494 *Material
= ICOM_INTERFACE(object
, IDirect3DMaterial3
);
496 TRACE("(%p) creating implementation at %p.\n", This
, object
);
501 static HRESULT WINAPI
502 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2
*iface
,
503 IDirect3DMaterial2
**Direct3DMaterial
,
506 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
508 IDirect3DMaterial3
*ret_val
;
510 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
511 ret
= IDirect3D3_CreateMaterial(ICOM_INTERFACE(This
, IDirect3D3
),
515 *Direct3DMaterial
= COM_INTERFACE_CAST(IDirect3DMaterialImpl
, IDirect3DMaterial3
, IDirect3DMaterial2
, ret_val
);
517 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
522 static HRESULT WINAPI
523 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D
*iface
,
524 IDirect3DMaterial
**Direct3DMaterial
,
527 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
529 LPDIRECT3DMATERIAL3 ret_val
;
531 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
532 ret
= IDirect3D3_CreateMaterial(ICOM_INTERFACE(This
, IDirect3D3
),
536 *Direct3DMaterial
= COM_INTERFACE_CAST(IDirect3DMaterialImpl
, IDirect3DMaterial3
, IDirect3DMaterial
, ret_val
);
538 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
543 /*****************************************************************************
544 * IDirect3D3::CreateViewport
546 * Creates an IDirect3DViewport interface. This interface is used
547 * by Direct3D and earlier versions for Viewport management. In Direct3D7
548 * it has been replaced by a viewport structure and
549 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
550 * uses the IDirect3DDevice7 methods for its functionality
553 * Viewport: Address to store the new interface pointer
554 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
559 * DDERR_OUTOFMEMORY if memory allocation failed
560 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
562 *****************************************************************************/
563 static HRESULT WINAPI
564 IDirect3DImpl_3_CreateViewport(IDirect3D3
*iface
,
565 IDirect3DViewport3
**Viewport
,
568 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
569 IDirect3DViewportImpl
*object
;
572 return CLASS_E_NOAGGREGATION
;
574 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DViewportImpl
));
576 return DDERR_OUTOFMEMORY
;
578 ICOM_INIT_INTERFACE(object
, IDirect3DViewport3
, IDirect3DViewport3_Vtbl
);
580 object
->ddraw
= This
;
581 object
->activate
= viewport_activate
;
582 object
->use_vp2
= 0xFF;
584 object
->lights
= NULL
;
585 object
->num_lights
= 0;
586 object
->map_lights
= 0;
588 *Viewport
= ICOM_INTERFACE(object
, IDirect3DViewport3
);
590 TRACE("(%p) creating implementation at %p.\n",This
, object
);
595 static HRESULT WINAPI
596 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2
*iface
,
597 IDirect3DViewport2
**D3DViewport2
,
600 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
601 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport2
, UnkOuter
);
603 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This
, IDirect3D3
),
604 (IDirect3DViewport3
**) D3DViewport2
/* No need to cast here */,
608 static HRESULT WINAPI
609 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D
*iface
,
610 IDirect3DViewport
**D3DViewport
,
613 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
614 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport
, UnkOuter
);
616 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This
, IDirect3D3
),
617 (IDirect3DViewport3
**) D3DViewport
/* No need to cast here */,
621 /*****************************************************************************
622 * IDirect3D3::FindDevice
624 * This method finds a device with the requested properties and returns a
629 * D3DDFS: Describes the requested device characteristics
630 * D3DFDR: Returns the device description
634 * DDERR_INVALIDPARAMS if no device was found
636 *****************************************************************************/
637 static HRESULT WINAPI
638 IDirect3DImpl_3_FindDevice(IDirect3D3
*iface
,
639 D3DFINDDEVICESEARCH
*D3DDFS
,
640 D3DFINDDEVICERESULT
*D3DFDR
)
642 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
644 D3DDEVICEDESC7 newDesc
;
647 TRACE("(%p)->(%p,%p)\n", This
, D3DDFS
, D3DFDR
);
649 if ((D3DDFS
->dwFlags
& D3DFDS_COLORMODEL
) &&
650 (D3DDFS
->dcmColorModel
!= D3DCOLOR_RGB
))
652 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
653 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
655 if (D3DDFS
->dwFlags
& D3DFDS_GUID
)
657 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS
->guid
)));
658 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &(D3DDFS
->guid
)) == 0) &&
659 (IsEqualGUID(&IID_IDirect3DHALDevice
, &(D3DDFS
->guid
)) == 0) &&
660 (IsEqualGUID(&IID_IDirect3DRefDevice
, &(D3DDFS
->guid
)) == 0))
662 TRACE(" no match for this GUID.\n");
663 return DDERR_INVALIDPARAMS
;
668 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &desc
, &newDesc
);
669 if(hr
!= D3D_OK
) return hr
;
671 /* Now return our own GUID */
672 D3DFDR
->guid
= IID_D3DDEVICE_WineD3D
;
673 D3DFDR
->ddHwDesc
= desc
;
674 D3DFDR
->ddSwDesc
= desc
;
676 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
681 static HRESULT WINAPI
682 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2
*iface
,
683 D3DFINDDEVICESEARCH
*D3DDFS
,
684 D3DFINDDEVICERESULT
*D3DFDR
)
686 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
687 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface
, D3DDFS
, D3DFDR
);
688 return IDirect3D3_FindDevice(ICOM_INTERFACE(This
, IDirect3D3
),
693 static HRESULT WINAPI
694 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D
*iface
,
695 D3DFINDDEVICESEARCH
*D3DDFS
,
696 D3DFINDDEVICERESULT
*D3DDevice
)
698 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
699 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DDFS
, D3DDevice
);
700 return IDirect3D3_FindDevice(ICOM_INTERFACE(This
, IDirect3D3
),
705 /*****************************************************************************
706 * IDirect3D7::CreateDevice
708 * Creates an IDirect3DDevice7 interface.
710 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
711 * DirectDraw surfaces and are created with
712 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
713 * create the device object and QueryInterfaces for IDirect3DDevice
716 * refiid: IID of the device to create
717 * Surface: Inititial rendertarget
718 * Device: Address to return the interface pointer
722 * DDERR_OUTOFMEMORY if memory allocation failed
723 * DDERR_INVALIDPARAMS if a device exists already
725 *****************************************************************************/
726 static HRESULT WINAPI
727 IDirect3DImpl_7_CreateDevice(IDirect3D7
*iface
,
729 IDirectDrawSurface7
*Surface
,
730 IDirect3DDevice7
**Device
)
732 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
733 IDirect3DDeviceImpl
*object
;
734 IParentImpl
*IndexBufferParent
;
736 IDirectDrawSurfaceImpl
*target
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Surface
);
737 TRACE("(%p)->(%s,%p,%p)\n", iface
, debugstr_guid(refiid
), Surface
, Device
);
741 /* Fail device creation if non-opengl surfaces are used */
742 if(This
->ImplType
!= SURFACE_OPENGL
)
744 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
746 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
747 * is caught in CreateSurface or QueryInterface
752 /* So far we can only create one device per ddraw object */
755 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This
);
756 return DDERR_INVALIDPARAMS
;
759 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl
));
762 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
763 return DDERR_OUTOFMEMORY
;
766 ICOM_INIT_INTERFACE(object
, IDirect3DDevice7
, IDirect3DDevice7_Vtbl
);
767 ICOM_INIT_INTERFACE(object
, IDirect3DDevice3
, IDirect3DDevice3_Vtbl
);
768 ICOM_INIT_INTERFACE(object
, IDirect3DDevice2
, IDirect3DDevice2_Vtbl
);
769 ICOM_INIT_INTERFACE(object
, IDirect3DDevice
, IDirect3DDevice1_Vtbl
);
772 object
->ddraw
= This
;
773 object
->viewport_list
= NULL
;
774 object
->current_viewport
= NULL
;
775 object
->material
= 0;
776 object
->target
= target
;
778 object
->Handles
= NULL
;
779 object
->numHandles
= 0;
781 /* This is for convenience */
782 object
->wineD3DDevice
= This
->wineD3DDevice
;
784 /* Create an index buffer, it's needed for indexed drawing */
785 IndexBufferParent
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
*));
786 if(!IndexBufferParent
)
788 ERR("Allocating memory for an index buffer parent failed\n");
789 HeapFree(GetProcessHeap(), 0, object
);
790 return DDERR_OUTOFMEMORY
;
792 ICOM_INIT_INTERFACE(IndexBufferParent
, IParent
, IParent_Vtbl
);
793 IndexBufferParent
->ref
= 1;
795 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
796 * Create a (hopefully) long enough buffer, and copy the indices into it
797 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
798 * takes the pointer and avoids the memcpy
800 hr
= IWineD3DDevice_CreateIndexBuffer(This
->wineD3DDevice
,
801 0x40000, /* Length. Don't know how long it should be */
803 WINED3DFMT_INDEX16
, /* Format. D3D7 uses WORDS */
805 &object
->indexbuffer
,
807 (IUnknown
*) ICOM_INTERFACE(IndexBufferParent
, IParent
));
811 ERR("Failed to create an index buffer\n");
812 HeapFree(GetProcessHeap(), 0, object
);
815 IndexBufferParent
->child
= (IUnknown
*) object
->indexbuffer
;
817 /* No need to set the indices, it's done when necessary */
819 /* AddRef the WineD3D Device */
820 IWineD3DDevice_AddRef(This
->wineD3DDevice
);
822 /* Don't forget to return the interface ;) */
823 *Device
= ICOM_INTERFACE(object
, IDirect3DDevice7
);
825 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This
, object
);
827 /* This is for apps which create a non-flip, non-d3d primary surface
828 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
829 * and do a Blt from the offscreen to the primary surface.
831 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
832 * and the primary surface(=This->d3d_target) as the front buffer.
834 * This way the app will render to the D3DDEVICE surface and WineD3D
835 * will catch the Blt was Back Buffer -> Front buffer blt and perform
836 * a flip instead. This way we don't have to deal with a mixed GL / GDI
839 * This should be checked against windowed apps. The only app tested with
840 * this is moto racer 2 during the loading screen.
842 TRACE("Isrendertarget: %s, d3d_target=%p\n", target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
? "true" : "false", This
->d3d_target
);
843 if(!(target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) &&
844 (This
->d3d_target
!= target
))
846 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This
, This
->d3d_target
, target
);
847 hr
= IWineD3DDevice_SetFrontBackBuffers(This
->wineD3DDevice
,
848 This
->d3d_target
->WineD3DSurface
,
849 target
->WineD3DSurface
);
851 ERR("(%p) Error %08lx setting the front and back buffer\n", This
, hr
);
853 object
->OffScreenTarget
= TRUE
;
857 object
->OffScreenTarget
= FALSE
;
860 /* AddRef the render target. Also AddRef the render target from ddraw,
861 * because if it is released before the app releases the D3D device, the D3D capabilities
862 * of WineD3D will be uninitialized, which has bad effects.
864 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
865 * add another ref which is released when the device is destroyed.
867 IDirectDrawSurface7_AddRef(Surface
);
868 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This
->d3d_target
, IDirectDrawSurface7
));
870 This
->d3ddevice
= object
;
875 static HRESULT WINAPI
876 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3
*iface
,
878 IDirectDrawSurface4
*Surface
,
879 IDirect3DDevice3
**Device
,
882 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
884 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
, UnkOuter
);
887 return CLASS_E_NOAGGREGATION
;
889 hr
= IDirect3D7_CreateDevice(ICOM_INTERFACE(This
, IDirect3D7
),
891 (IDirectDrawSurface7
*) Surface
/* Same VTables */,
892 (IDirect3DDevice7
**) Device
);
894 *Device
= COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice7
, IDirect3DDevice3
, *Device
);
898 static HRESULT WINAPI
899 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2
*iface
,
901 IDirectDrawSurface
*Surface
,
902 IDirect3DDevice2
**Device
)
904 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
906 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
);
908 hr
= IDirect3D7_CreateDevice(ICOM_INTERFACE(This
, IDirect3D7
),
910 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirectDrawSurface3
, IDirectDrawSurface7
, Surface
),
911 (IDirect3DDevice7
**) Device
);
913 *Device
= COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice7
, IDirect3DDevice2
, *Device
);
917 /*****************************************************************************
918 * IDirect3D7::CreateVertexBuffer
920 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
926 * Desc: Requested Vertex buffer properties
927 * VertexBuffer: Address to return the interface pointer at
928 * Flags: Some flags, must be 0
932 * DDERR_OUTOFMEMORY if memory allocation failed
933 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
934 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
936 *****************************************************************************/
937 static HRESULT WINAPI
938 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7
*iface
,
939 D3DVERTEXBUFFERDESC
*Desc
,
940 IDirect3DVertexBuffer7
**VertexBuffer
,
943 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
944 IDirect3DVertexBufferImpl
*object
;
946 TRACE("(%p)->(%p,%p,%08lx)\n", This
, Desc
, VertexBuffer
, Flags
);
948 TRACE("(%p) Vertex buffer description:\n", This
);
949 TRACE("(%p) dwSize=%ld\n", This
, Desc
->dwSize
);
950 TRACE("(%p) dwCaps=%08lx\n", This
, Desc
->dwCaps
);
951 TRACE("(%p) FVF=%08lx\n", This
, Desc
->dwFVF
);
952 TRACE("(%p) dwNumVertices=%ld\n", This
, Desc
->dwNumVertices
);
954 /* D3D7 SDK: "No Flags are currently defined for this method. This
955 * parameter must be 0"
957 * Never trust the documentation - this is wrong
960 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
961 return DDERR_INVALIDPARAMS;
965 /* Well, this sounds sane */
966 if( (!VertexBuffer
) || (!Desc
) )
967 return DDERR_INVALIDPARAMS
;
969 /* Now create the vertex buffer */
970 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl
));
973 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This
);
974 return DDERR_OUTOFMEMORY
;
978 ICOM_INIT_INTERFACE(object
, IDirect3DVertexBuffer7
, IDirect3DVertexBuffer7_Vtbl
);
979 ICOM_INIT_INTERFACE(object
, IDirect3DVertexBuffer
, IDirect3DVertexBuffer1_Vtbl
);
981 object
->Caps
= Desc
->dwCaps
;
983 hr
= IWineD3DDevice_CreateVertexBuffer(This
->wineD3DDevice
,
984 get_flexible_vertex_size(Desc
->dwFVF
) * Desc
->dwNumVertices
,
985 Desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0,
987 Desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
988 &object
->wineD3DVertexBuffer
,
989 0 /* SharedHandle */,
990 (IUnknown
*) ICOM_INTERFACE(object
, IDirect3DVertexBuffer7
));
993 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08lx\n", This
, hr
);
994 HeapFree(GetProcessHeap(), 0, object
);
998 /* Return the interface */
999 *VertexBuffer
= ICOM_INTERFACE(object
, IDirect3DVertexBuffer7
);
1001 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This
, object
, *VertexBuffer
);
1005 static HRESULT WINAPI
1006 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3
*iface
,
1007 D3DVERTEXBUFFERDESC
*Desc
,
1008 IDirect3DVertexBuffer
**VertexBuffer
,
1012 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1014 TRACE("(%p)->(%p,%p,%08lx,%p): Relaying to IDirect3D7\n", This
, Desc
, VertexBuffer
, Flags
, UnkOuter
);
1016 if(UnkOuter
!= NULL
) return CLASS_E_NOAGGREGATION
;
1018 hr
= IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This
, IDirect3D7
),
1020 (IDirect3DVertexBuffer7
**) VertexBuffer
,
1023 *VertexBuffer
= COM_INTERFACE_CAST(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, IDirect3DVertexBuffer
, *VertexBuffer
);
1028 /*****************************************************************************
1029 * IDirect3D7::EnumZBufferFormats
1031 * Enumerates all supported Z buffer pixel formats
1037 * Callback: Callback to call for each pixel format
1038 * Context: Pointer to pass back to the callback
1042 * DDERR_INVALIDPARAMS if Callback is NULL
1043 * For details, see IWineD3DDevice::EnumZBufferFormats
1045 *****************************************************************************/
1046 static HRESULT WINAPI
1047 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7
*iface
,
1048 REFCLSID refiidDevice
,
1049 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1052 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
1056 WINED3DFORMAT FormatList
[] = {
1065 TRACE("(%p)->(%s,%p,%p): Relay\n", iface
, debugstr_guid(refiidDevice
), Callback
, Context
);
1068 return DDERR_INVALIDPARAMS
;
1070 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1072 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1075 0 /* AdapterFormat */,
1076 WINED3DUSAGE_DEPTHSTENCIL
/* Usage */,
1077 0 /* ResourceType */,
1081 DDPIXELFORMAT pformat
;
1083 memset(&pformat
, 0, sizeof(pformat
));
1084 pformat
.dwSize
= sizeof(pformat
);
1085 PixelFormat_WineD3DtoDD(&pformat
, FormatList
[i
]);
1087 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1088 hr
= Callback(&pformat
, Context
);
1089 if(hr
!= DDENUMRET_OK
)
1091 TRACE("Format enumeration cancelled by application\n");
1096 TRACE("End of enumeration\n");
1100 static HRESULT WINAPI
1101 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3
*iface
,
1102 REFCLSID riidDevice
,
1103 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1106 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1107 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This
, debugstr_guid(riidDevice
), Callback
, Context
);
1108 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This
, IDirect3D7
),
1114 /*****************************************************************************
1115 * IDirect3D7::EvictManagedTextures
1117 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1118 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1123 * D3D_OK, because it's a stub
1125 *****************************************************************************/
1126 static HRESULT WINAPI
1127 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7
*iface
)
1129 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
1130 FIXME("(%p): Stub!\n", This
);
1132 /* Implementation idea:
1133 * Add an IWineD3DSurface method which sets the opengl texture
1134 * priority low or even removes the opengl texture.
1140 static HRESULT WINAPI
1141 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3
*iface
)
1143 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1144 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This
);
1145 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This
, IDirect3D7
));
1148 /*****************************************************************************
1149 * IDirect3DImpl_GetCaps
1151 * This function retrieves the device caps from wined3d
1152 * and converts it into a D3D7 and D3D - D3D3 structure
1153 * This is a helper function called from various places in ddraw
1156 * WineD3D: The interface to get the caps from
1157 * Desc123: Old D3D <3 structure to fill (needed)
1158 * Desc7: D3D7 device desc structure to fill (needed)
1161 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1163 *****************************************************************************/
1165 IDirect3DImpl_GetCaps(IWineD3D
*WineD3D
,
1166 D3DDEVICEDESC
*Desc123
,
1167 D3DDEVICEDESC7
*Desc7
)
1172 /* Some Variables to asign to the pointers in WCaps */
1173 WINED3DDEVTYPE DevType
;
1176 DWORD dummy_dword
, MaxTextureBlendStages
, MaxSimultaneousTextures
;
1177 DWORD MaxUserClipPlanes
, MaxVertexBlendMatrices
;
1179 TRACE("()->(%p,%p,%p\n", WineD3D
, Desc123
, Desc7
);
1181 /* Asign the pointers in WCaps */
1182 WCaps
.DeviceType
= &DevType
;
1183 WCaps
.AdapterOrdinal
= &dummy_uint
;
1185 WCaps
.Caps
= &dummy_dword
;
1186 WCaps
.Caps2
= &dummy_dword
;
1187 WCaps
.Caps3
= &dummy_dword
;
1188 WCaps
.PresentationIntervals
= &dummy_dword
;
1190 WCaps
.CursorCaps
= &dummy_dword
;
1192 WCaps
.DevCaps
= &Desc7
->dwDevCaps
;
1193 WCaps
.PrimitiveMiscCaps
= &dummy_dword
;
1194 WCaps
.RasterCaps
= &Desc7
->dpcLineCaps
.dwRasterCaps
;
1195 WCaps
.ZCmpCaps
= &Desc7
->dpcLineCaps
.dwZCmpCaps
;
1196 WCaps
.SrcBlendCaps
= &Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1197 WCaps
.DestBlendCaps
= &Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1198 WCaps
.AlphaCmpCaps
= &Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1199 WCaps
.ShadeCaps
= &Desc7
->dpcLineCaps
.dwShadeCaps
;
1200 WCaps
.TextureCaps
= &Desc7
->dpcLineCaps
.dwTextureCaps
;
1201 WCaps
.TextureFilterCaps
= &Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1202 WCaps
.CubeTextureFilterCaps
= &dummy_dword
;
1203 WCaps
.VolumeTextureFilterCaps
= &dummy_dword
;
1204 WCaps
.TextureAddressCaps
= &Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1205 WCaps
.VolumeTextureAddressCaps
= &dummy_dword
;
1207 WCaps
.LineCaps
= &dummy_dword
;
1208 WCaps
.MaxTextureWidth
= &Desc7
->dwMaxTextureWidth
;
1209 WCaps
.MaxTextureHeight
= &Desc7
->dwMaxTextureHeight
;
1210 WCaps
.MaxVolumeExtent
= &dummy_dword
;
1212 WCaps
.MaxTextureRepeat
= &Desc7
->dwMaxTextureRepeat
;
1213 WCaps
.MaxTextureAspectRatio
= &Desc7
->dwMaxTextureAspectRatio
;
1214 WCaps
.MaxAnisotropy
= &Desc7
->dwMaxAnisotropy
;
1215 WCaps
.MaxVertexW
= &Desc7
->dvMaxVertexW
;
1217 WCaps
.GuardBandLeft
= &Desc7
->dvGuardBandLeft
;
1218 WCaps
.GuardBandTop
= &Desc7
->dvGuardBandTop
;
1219 WCaps
.GuardBandRight
= &Desc7
->dvGuardBandRight
;
1220 WCaps
.GuardBandBottom
= &Desc7
->dvGuardBandBottom
;
1222 WCaps
.ExtentsAdjust
= &Desc7
->dvExtentsAdjust
;
1223 WCaps
.StencilCaps
= &Desc7
->dwStencilCaps
;
1225 WCaps
.FVFCaps
= &Desc7
->dwFVFCaps
;
1226 WCaps
.TextureOpCaps
= &Desc7
->dwTextureOpCaps
;
1227 WCaps
.MaxTextureBlendStages
= &MaxTextureBlendStages
;
1228 WCaps
.MaxSimultaneousTextures
= &MaxSimultaneousTextures
;
1230 WCaps
.VertexProcessingCaps
= &Desc7
->dwVertexProcessingCaps
;
1231 WCaps
.MaxActiveLights
= &Desc7
->dwMaxActiveLights
;
1232 WCaps
.MaxUserClipPlanes
= &MaxUserClipPlanes
;
1233 WCaps
.MaxVertexBlendMatrices
= &MaxVertexBlendMatrices
;
1234 WCaps
.MaxVertexBlendMatrixIndex
= &dummy_dword
;
1236 WCaps
.MaxPointSize
= &dummy_float
;
1237 WCaps
.MaxPrimitiveCount
= &dummy_dword
;
1238 WCaps
.MaxVertexIndex
= &dummy_dword
;
1239 WCaps
.MaxStreams
= &dummy_dword
;
1240 WCaps
.MaxStreamStride
= &dummy_dword
;
1242 WCaps
.VertexShaderVersion
= &dummy_dword
;
1243 WCaps
.MaxVertexShaderConst
= &dummy_dword
;
1245 WCaps
.PixelShaderVersion
= &dummy_dword
;
1246 WCaps
.PixelShader1xMaxValue
= &dummy_float
;
1248 /* These are dx9 only, set them to NULL */
1249 WCaps
.DevCaps2
= NULL
;
1250 WCaps
.MaxNpatchTessellationLevel
= NULL
;
1251 WCaps
.Reserved5
= NULL
;
1252 WCaps
.MasterAdapterOrdinal
= NULL
;
1253 WCaps
.AdapterOrdinalInGroup
= NULL
;
1254 WCaps
.NumberOfAdaptersInGroup
= NULL
;
1255 WCaps
.DeclTypes
= NULL
;
1256 WCaps
.NumSimultaneousRTs
= NULL
;
1257 WCaps
.StretchRectFilterCaps
= NULL
;
1258 /* WCaps.VS20Caps = NULL; */
1259 /* WCaps.PS20Caps = NULL; */
1260 WCaps
.VertexTextureFilterCaps
= NULL
;
1261 WCaps
.MaxVShaderInstructionsExecuted
= NULL
;
1262 WCaps
.MaxPShaderInstructionsExecuted
= NULL
;
1263 WCaps
.MaxVertexShader30InstructionSlots
= NULL
;
1264 WCaps
.MaxPixelShader30InstructionSlots
= NULL
;
1265 WCaps
.Reserved2
= NULL
;
1266 WCaps
.Reserved3
= NULL
;
1268 /* Now get the caps */
1269 hr
= IWineD3D_GetDeviceCaps(WineD3D
, 0, WINED3DDEVTYPE_HAL
, &WCaps
);
1270 if(hr
!= D3D_OK
) return hr
;
1272 /* Fill the missing members, and do some fixup */
1273 Desc7
->dpcLineCaps
.dwSize
= sizeof(Desc7
->dpcLineCaps
);
1274 Desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
1275 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
1276 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
1277 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
1278 Desc7
->dpcLineCaps
.dwStippleWidth
= 32;
1279 Desc7
->dpcLineCaps
.dwStippleHeight
= 32;
1280 /* Use the same for the TriCaps */
1281 Desc7
->dpcTriCaps
= Desc7
->dpcLineCaps
;
1283 Desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
1284 Desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
1285 Desc7
->dwMinTextureWidth
= 1;
1286 Desc7
->dwMinTextureHeight
= 1;
1288 /* Convert DWORDs safely to WORDs */
1289 if(MaxTextureBlendStages
> 65535) Desc7
->wMaxTextureBlendStages
= 65535;
1290 else Desc7
->wMaxTextureBlendStages
= (WORD
) MaxTextureBlendStages
;
1291 if(MaxSimultaneousTextures
> 65535) Desc7
->wMaxSimultaneousTextures
= 65535;
1292 else Desc7
->wMaxSimultaneousTextures
= (WORD
) MaxSimultaneousTextures
;
1294 if(MaxUserClipPlanes
> 65535) Desc7
->wMaxUserClipPlanes
= 65535;
1295 else Desc7
->wMaxUserClipPlanes
= (WORD
) MaxUserClipPlanes
;
1296 if(MaxVertexBlendMatrices
> 65535) Desc7
->wMaxVertexBlendMatrices
= 65535;
1297 else Desc7
->wMaxVertexBlendMatrices
= (WORD
) MaxVertexBlendMatrices
;
1299 Desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
1301 Desc7
->dwReserved1
= 0;
1302 Desc7
->dwReserved2
= 0;
1303 Desc7
->dwReserved3
= 0;
1304 Desc7
->dwReserved4
= 0;
1306 /* Fill the old structure */
1307 memset(Desc123
, 0x0, sizeof(D3DDEVICEDESC
));
1308 Desc123
->dwSize
= sizeof(D3DDEVICEDESC
);
1309 Desc123
->dwFlags
= D3DDD_COLORMODEL
|
1311 D3DDD_TRANSFORMCAPS
|
1313 D3DDD_LIGHTINGCAPS
|
1316 D3DDD_DEVICERENDERBITDEPTH
|
1317 D3DDD_DEVICEZBUFFERBITDEPTH
|
1318 D3DDD_MAXBUFFERSIZE
|
1319 D3DDD_MAXVERTEXCOUNT
;
1320 Desc123
->dcmColorModel
= D3DCOLOR_RGB
;
1321 Desc123
->dwDevCaps
= Desc7
->dwDevCaps
;
1322 Desc123
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
1323 Desc123
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
1324 Desc123
->bClipping
= TRUE
;
1325 Desc123
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
1326 Desc123
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
| D3DLIGHTCAPS_PARALLELPOINT
| D3DLIGHTCAPS_POINT
| D3DLIGHTCAPS_SPOT
;
1327 Desc123
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
1328 Desc123
->dlcLightingCaps
.dwNumLights
= Desc7
->dwMaxActiveLights
;
1330 Desc123
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1331 Desc123
->dpcLineCaps
.dwMiscCaps
= Desc7
->dpcLineCaps
.dwMiscCaps
;
1332 Desc123
->dpcLineCaps
.dwRasterCaps
= Desc7
->dpcLineCaps
.dwRasterCaps
;
1333 Desc123
->dpcLineCaps
.dwZCmpCaps
= Desc7
->dpcLineCaps
.dwZCmpCaps
;
1334 Desc123
->dpcLineCaps
.dwSrcBlendCaps
= Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1335 Desc123
->dpcLineCaps
.dwDestBlendCaps
= Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1336 Desc123
->dpcLineCaps
.dwShadeCaps
= Desc7
->dpcLineCaps
.dwShadeCaps
;
1337 Desc123
->dpcLineCaps
.dwTextureCaps
= Desc7
->dpcLineCaps
.dwTextureCaps
;
1338 Desc123
->dpcLineCaps
.dwTextureFilterCaps
= Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1339 Desc123
->dpcLineCaps
.dwTextureBlendCaps
= Desc7
->dpcLineCaps
.dwTextureBlendCaps
;
1340 Desc123
->dpcLineCaps
.dwTextureAddressCaps
= Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1341 Desc123
->dpcLineCaps
.dwStippleWidth
= Desc7
->dpcLineCaps
.dwStippleWidth
;
1342 Desc123
->dpcLineCaps
.dwAlphaCmpCaps
= Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1344 Desc123
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1345 Desc123
->dpcTriCaps
.dwMiscCaps
= Desc7
->dpcTriCaps
.dwMiscCaps
;
1346 Desc123
->dpcTriCaps
.dwRasterCaps
= Desc7
->dpcTriCaps
.dwRasterCaps
;
1347 Desc123
->dpcTriCaps
.dwZCmpCaps
= Desc7
->dpcTriCaps
.dwZCmpCaps
;
1348 Desc123
->dpcTriCaps
.dwSrcBlendCaps
= Desc7
->dpcTriCaps
.dwSrcBlendCaps
;
1349 Desc123
->dpcTriCaps
.dwDestBlendCaps
= Desc7
->dpcTriCaps
.dwDestBlendCaps
;
1350 Desc123
->dpcTriCaps
.dwShadeCaps
= Desc7
->dpcTriCaps
.dwShadeCaps
;
1351 Desc123
->dpcTriCaps
.dwTextureCaps
= Desc7
->dpcTriCaps
.dwTextureCaps
;
1352 Desc123
->dpcTriCaps
.dwTextureFilterCaps
= Desc7
->dpcTriCaps
.dwTextureFilterCaps
;
1353 Desc123
->dpcTriCaps
.dwTextureBlendCaps
= Desc7
->dpcTriCaps
.dwTextureBlendCaps
;
1354 Desc123
->dpcTriCaps
.dwTextureAddressCaps
= Desc7
->dpcTriCaps
.dwTextureAddressCaps
;
1355 Desc123
->dpcTriCaps
.dwStippleWidth
= Desc7
->dpcTriCaps
.dwStippleWidth
;
1356 Desc123
->dpcTriCaps
.dwAlphaCmpCaps
= Desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
1358 Desc123
->dwDeviceRenderBitDepth
= Desc7
->dwDeviceRenderBitDepth
;
1359 Desc123
->dwDeviceZBufferBitDepth
= Desc7
->dwDeviceZBufferBitDepth
;
1360 Desc123
->dwMaxBufferSize
= 0;
1361 Desc123
->dwMaxVertexCount
= 65536;
1362 Desc123
->dwMinTextureWidth
= Desc7
->dwMinTextureWidth
;
1363 Desc123
->dwMinTextureHeight
= Desc7
->dwMinTextureHeight
;
1364 Desc123
->dwMaxTextureWidth
= Desc7
->dwMaxTextureWidth
;
1365 Desc123
->dwMaxTextureHeight
= Desc7
->dwMaxTextureHeight
;
1366 Desc123
->dwMinStippleWidth
= 1;
1367 Desc123
->dwMinStippleHeight
= 1;
1368 Desc123
->dwMaxStippleWidth
= 32;
1369 Desc123
->dwMaxStippleHeight
= 32;
1370 Desc123
->dwMaxTextureRepeat
= Desc7
->dwMaxTextureRepeat
;
1371 Desc123
->dwMaxTextureAspectRatio
= Desc7
->dwMaxTextureAspectRatio
;
1372 Desc123
->dwMaxAnisotropy
= Desc7
->dwMaxAnisotropy
;
1373 Desc123
->dvGuardBandLeft
= Desc7
->dvGuardBandLeft
;
1374 Desc123
->dvGuardBandRight
= Desc7
->dvGuardBandRight
;
1375 Desc123
->dvGuardBandTop
= Desc7
->dvGuardBandTop
;
1376 Desc123
->dvGuardBandBottom
= Desc7
->dvGuardBandBottom
;
1377 Desc123
->dvExtentsAdjust
= Desc7
->dvExtentsAdjust
;
1378 Desc123
->dwStencilCaps
= Desc7
->dwStencilCaps
;
1379 Desc123
->dwFVFCaps
= Desc7
->dwFVFCaps
;
1380 Desc123
->dwTextureOpCaps
= Desc7
->dwTextureOpCaps
;
1381 Desc123
->wMaxTextureBlendStages
= Desc7
->wMaxTextureBlendStages
;
1382 Desc123
->wMaxSimultaneousTextures
= Desc7
->wMaxSimultaneousTextures
;
1386 /*****************************************************************************
1387 * IDirect3D vtables in various versions
1388 *****************************************************************************/
1390 const IDirect3DVtbl IDirect3D1_Vtbl
=
1392 /*** IUnknown methods ***/
1393 Thunk_IDirect3DImpl_1_QueryInterface
,
1394 Thunk_IDirect3DImpl_1_AddRef
,
1395 Thunk_IDirect3DImpl_1_Release
,
1396 /*** IDirect3D methods ***/
1397 IDirect3DImpl_1_Initialize
,
1398 Thunk_IDirect3DImpl_1_EnumDevices
,
1399 Thunk_IDirect3DImpl_1_CreateLight
,
1400 Thunk_IDirect3DImpl_1_CreateMaterial
,
1401 Thunk_IDirect3DImpl_1_CreateViewport
,
1402 Thunk_IDirect3DImpl_1_FindDevice
1405 const IDirect3D2Vtbl IDirect3D2_Vtbl
=
1407 /*** IUnknown methods ***/
1408 Thunk_IDirect3DImpl_2_QueryInterface
,
1409 Thunk_IDirect3DImpl_2_AddRef
,
1410 Thunk_IDirect3DImpl_2_Release
,
1411 /*** IDirect3D2 methods ***/
1412 Thunk_IDirect3DImpl_2_EnumDevices
,
1413 Thunk_IDirect3DImpl_2_CreateLight
,
1414 Thunk_IDirect3DImpl_2_CreateMaterial
,
1415 Thunk_IDirect3DImpl_2_CreateViewport
,
1416 Thunk_IDirect3DImpl_2_FindDevice
,
1417 Thunk_IDirect3DImpl_2_CreateDevice
1420 const IDirect3D3Vtbl IDirect3D3_Vtbl
=
1422 /*** IUnknown methods ***/
1423 Thunk_IDirect3DImpl_3_QueryInterface
,
1424 Thunk_IDirect3DImpl_3_AddRef
,
1425 Thunk_IDirect3DImpl_3_Release
,
1426 /*** IDirect3D3 methods ***/
1427 IDirect3DImpl_3_EnumDevices
,
1428 IDirect3DImpl_3_CreateLight
,
1429 IDirect3DImpl_3_CreateMaterial
,
1430 IDirect3DImpl_3_CreateViewport
,
1431 IDirect3DImpl_3_FindDevice
,
1432 Thunk_IDirect3DImpl_3_CreateDevice
,
1433 Thunk_IDirect3DImpl_3_CreateVertexBuffer
,
1434 Thunk_IDirect3DImpl_3_EnumZBufferFormats
,
1435 Thunk_IDirect3DImpl_3_EvictManagedTextures
1438 const IDirect3D7Vtbl IDirect3D7_Vtbl
=
1440 /*** IUnknown methods ***/
1441 Thunk_IDirect3DImpl_7_QueryInterface
,
1442 Thunk_IDirect3DImpl_7_AddRef
,
1443 Thunk_IDirect3DImpl_7_Release
,
1444 /*** IDirect3D7 methods ***/
1445 IDirect3DImpl_7_EnumDevices
,
1446 IDirect3DImpl_7_CreateDevice
,
1447 IDirect3DImpl_7_CreateVertexBuffer
,
1448 IDirect3DImpl_7_EnumZBufferFormats
,
1449 IDirect3DImpl_7_EvictManagedTextures