2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
41 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
43 d3d8_null_wined3d_object_destroyed
,
46 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
48 BYTE
*c
= (BYTE
*)&format
;
50 /* Don't translate FOURCC formats */
51 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
55 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
56 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
57 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
58 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
59 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
60 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
61 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
62 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
63 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
64 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
65 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
66 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
67 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
68 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
69 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
70 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
71 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
72 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
73 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
74 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
75 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
76 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
77 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
78 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
79 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
89 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
90 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
92 FIXME("Unhandled wined3d format %#x.\n", format
);
93 return D3DFMT_UNKNOWN
;
97 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
99 BYTE
*c
= (BYTE
*)&format
;
101 /* Don't translate FOURCC formats */
102 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
106 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
107 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
108 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
109 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
110 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
111 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
112 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
113 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
114 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
115 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
116 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
117 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
118 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
119 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
131 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
132 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
133 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
134 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
135 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
136 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
137 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
138 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
139 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
140 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
141 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
143 FIXME("Unhandled D3DFORMAT %#x\n", format
);
144 return WINED3DFMT_UNKNOWN
;
148 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
150 switch(primitive_type
)
152 case D3DPT_POINTLIST
:
153 return primitive_count
;
156 return primitive_count
* 2;
158 case D3DPT_LINESTRIP
:
159 return primitive_count
+ 1;
161 case D3DPT_TRIANGLELIST
:
162 return primitive_count
* 3;
164 case D3DPT_TRIANGLESTRIP
:
165 case D3DPT_TRIANGLEFAN
:
166 return primitive_count
+ 2;
169 FIXME("Unhandled primitive type %#x\n", primitive_type
);
174 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
175 const struct wined3d_swapchain_desc
*swapchain_desc
)
177 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
178 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
179 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
180 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
181 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
182 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
183 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
184 present_parameters
->Windowed
= swapchain_desc
->windowed
;
185 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
186 present_parameters
->AutoDepthStencilFormat
187 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
188 present_parameters
->Flags
= swapchain_desc
->flags
;
189 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
190 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
193 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
194 const D3DPRESENT_PARAMETERS
*present_parameters
)
196 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
197 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
198 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
199 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
200 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
201 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
202 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
203 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
204 swapchain_desc
->windowed
= present_parameters
->Windowed
;
205 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
206 swapchain_desc
->auto_depth_stencil_format
207 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
208 swapchain_desc
->flags
= present_parameters
->Flags
;
209 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
210 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
211 swapchain_desc
->auto_restore_display_mode
= TRUE
;
214 /* Handle table functions */
215 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
217 struct d3d8_handle_entry
*entry
;
221 DWORD index
= t
->free_entries
- t
->entries
;
222 /* Use a free handle */
223 entry
= t
->free_entries
;
224 if (entry
->type
!= D3D8_HANDLE_FREE
)
226 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
227 return D3D8_INVALID_HANDLE
;
229 t
->free_entries
= entry
->object
;
230 entry
->object
= object
;
236 if (!(t
->entry_count
< t
->table_size
))
239 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
240 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
241 0, t
->entries
, new_size
* sizeof(*t
->entries
));
244 ERR("Failed to grow the handle table.\n");
245 return D3D8_INVALID_HANDLE
;
247 t
->entries
= new_entries
;
248 t
->table_size
= new_size
;
251 entry
= &t
->entries
[t
->entry_count
];
252 entry
->object
= object
;
255 return t
->entry_count
++;
258 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
260 struct d3d8_handle_entry
*entry
;
263 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
265 WARN("Invalid handle %u passed.\n", handle
);
269 entry
= &t
->entries
[handle
];
270 if (entry
->type
!= type
)
272 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
276 object
= entry
->object
;
277 entry
->object
= t
->free_entries
;
278 entry
->type
= D3D8_HANDLE_FREE
;
279 t
->free_entries
= entry
;
284 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
286 struct d3d8_handle_entry
*entry
;
288 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
290 WARN("Invalid handle %u passed.\n", handle
);
294 entry
= &t
->entries
[handle
];
295 if (entry
->type
!= type
)
297 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
301 return entry
->object
;
304 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
306 TRACE("iface %p, riid %s, out %p.\n",
307 iface
, debugstr_guid(riid
), out
);
309 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
310 || IsEqualGUID(riid
, &IID_IUnknown
))
312 IDirect3DDevice8_AddRef(iface
);
317 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
320 return E_NOINTERFACE
;
323 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
325 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
326 ULONG ref
= InterlockedIncrement(&device
->ref
);
328 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
333 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
335 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
338 if (device
->inDestruction
)
341 ref
= InterlockedDecrement(&device
->ref
);
343 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
347 IDirect3D8
*parent
= device
->d3d_parent
;
350 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
352 wined3d_mutex_lock();
354 device
->inDestruction
= TRUE
;
356 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
358 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
360 HeapFree(GetProcessHeap(), 0, device
->decls
);
362 if (device
->vertex_buffer
)
363 wined3d_buffer_decref(device
->vertex_buffer
);
364 if (device
->index_buffer
)
365 wined3d_buffer_decref(device
->index_buffer
);
367 wined3d_device_uninit_3d(device
->wined3d_device
);
368 wined3d_device_release_focus_window(device
->wined3d_device
);
369 wined3d_device_decref(device
->wined3d_device
);
370 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
371 HeapFree(GetProcessHeap(), 0, device
);
373 wined3d_mutex_unlock();
375 IDirect3D8_Release(parent
);
380 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
382 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
384 TRACE("iface %p.\n", iface
);
386 TRACE("device state: %#x.\n", device
->device_state
);
388 switch (device
->device_state
)
391 case D3D8_DEVICE_STATE_OK
:
393 case D3D8_DEVICE_STATE_LOST
:
394 return D3DERR_DEVICELOST
;
395 case D3D8_DEVICE_STATE_NOT_RESET
:
396 return D3DERR_DEVICENOTRESET
;
400 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
402 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
405 TRACE("iface %p.\n", iface
);
407 wined3d_mutex_lock();
408 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
409 wined3d_mutex_unlock();
414 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
416 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
418 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
421 FIXME("Byte count ignored.\n");
423 wined3d_mutex_lock();
424 wined3d_device_evict_managed_resources(device
->wined3d_device
);
425 wined3d_mutex_unlock();
430 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
432 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
434 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
437 return D3DERR_INVALIDCALL
;
439 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
442 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
444 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
445 WINED3DCAPS
*wined3d_caps
;
448 TRACE("iface %p, caps %p.\n", iface
, caps
);
451 return D3DERR_INVALIDCALL
;
453 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
454 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
456 wined3d_mutex_lock();
457 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
458 wined3d_mutex_unlock();
460 fixup_caps(wined3d_caps
);
461 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
462 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
467 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
469 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
470 struct wined3d_display_mode wined3d_mode
;
473 TRACE("iface %p, mode %p.\n", iface
, mode
);
475 wined3d_mutex_lock();
476 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
477 wined3d_mutex_unlock();
481 mode
->Width
= wined3d_mode
.width
;
482 mode
->Height
= wined3d_mode
.height
;
483 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
484 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
490 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
491 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
493 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
495 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
497 wined3d_mutex_lock();
498 wined3d_device_get_creation_parameters(device
->wined3d_device
,
499 (struct wined3d_device_creation_parameters
*)parameters
);
500 wined3d_mutex_unlock();
505 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
506 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
508 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
509 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
512 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
513 iface
, hotspot_x
, hotspot_y
, bitmap
);
517 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
518 return D3DERR_INVALIDCALL
;
521 wined3d_mutex_lock();
522 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
523 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
524 wined3d_mutex_unlock();
529 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
533 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
535 wined3d_mutex_lock();
536 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
537 wined3d_mutex_unlock();
540 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
542 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
545 TRACE("iface %p, show %#x.\n", iface
, show
);
547 wined3d_mutex_lock();
548 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
555 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
557 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
558 struct wined3d_swapchain_desc desc
;
559 struct d3d8_swapchain
*object
;
561 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
562 iface
, present_parameters
, swapchain
);
564 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
565 if (SUCCEEDED(d3d8_swapchain_create(device
, &desc
, &object
)))
566 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
567 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
572 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
574 struct wined3d_resource_desc desc
;
576 wined3d_resource_get_desc(resource
, &desc
);
577 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
579 struct d3d8_surface
*surface
;
581 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
583 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
584 IDirect3DBaseTexture8
*texture
;
586 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
588 IDirect3DBaseTexture8_Release(texture
);
589 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
590 return D3DERR_DEVICELOST
;
596 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
598 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
599 return D3DERR_DEVICELOST
;
602 surface
= wined3d_resource_get_parent(resource
);
603 if (surface
->resource
.refcount
)
605 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
606 return D3DERR_DEVICELOST
;
609 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
615 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
616 D3DPRESENT_PARAMETERS
*present_parameters
)
618 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
619 struct wined3d_swapchain_desc swapchain_desc
;
622 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
624 wined3d_mutex_lock();
626 if (device
->vertex_buffer
)
628 wined3d_buffer_decref(device
->vertex_buffer
);
629 device
->vertex_buffer
= NULL
;
630 device
->vertex_buffer_size
= 0;
632 if (device
->index_buffer
)
634 wined3d_buffer_decref(device
->index_buffer
);
635 device
->index_buffer
= NULL
;
636 device
->index_buffer_size
= 0;
639 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
640 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
641 NULL
, reset_enum_callback
, TRUE
)))
643 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
644 device
->device_state
= D3D8_DEVICE_STATE_OK
;
648 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
650 wined3d_mutex_unlock();
655 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
656 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
658 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
661 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
662 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
664 if (device
->device_state
!= D3D8_DEVICE_STATE_OK
)
665 return D3DERR_DEVICELOST
;
667 wined3d_mutex_lock();
668 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
669 dst_window_override
, dirty_region
, 0);
670 wined3d_mutex_unlock();
675 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
676 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
678 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
679 struct wined3d_surface
*wined3d_surface
= NULL
;
680 struct d3d8_surface
*surface_impl
;
683 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
684 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
686 wined3d_mutex_lock();
687 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, 0, backbuffer_idx
,
688 (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
689 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
691 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
692 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
693 IDirect3DSurface8_AddRef(*backbuffer
);
695 wined3d_mutex_unlock();
700 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
702 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
705 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
707 wined3d_mutex_lock();
708 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
709 wined3d_mutex_unlock();
714 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
718 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
720 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
721 wined3d_mutex_lock();
722 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
723 wined3d_mutex_unlock();
726 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
728 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
730 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
732 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
733 wined3d_mutex_lock();
734 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
735 wined3d_mutex_unlock();
738 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
739 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
740 D3DPOOL pool
, IDirect3DTexture8
**texture
)
742 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
743 struct d3d8_texture
*object
;
746 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
747 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
750 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
752 return D3DERR_OUTOFVIDEOMEMORY
;
754 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
757 WARN("Failed to initialize texture, hr %#x.\n", hr
);
758 HeapFree(GetProcessHeap(), 0, object
);
762 TRACE("Created texture %p.\n", object
);
763 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
768 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
769 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
770 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
772 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
773 struct d3d8_texture
*object
;
776 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
777 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
780 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
782 return D3DERR_OUTOFVIDEOMEMORY
;
784 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
787 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
788 HeapFree(GetProcessHeap(), 0, object
);
792 TRACE("Created volume texture %p.\n", object
);
793 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
798 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
799 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
801 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
802 struct d3d8_texture
*object
;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
806 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
809 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
811 return D3DERR_OUTOFVIDEOMEMORY
;
813 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
816 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
817 HeapFree(GetProcessHeap(), 0, object
);
821 TRACE("Created cube texture %p.\n", object
);
822 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
827 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
828 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
830 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
831 struct d3d8_vertexbuffer
*object
;
834 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
835 iface
, size
, usage
, fvf
, pool
, buffer
);
837 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
839 return D3DERR_OUTOFVIDEOMEMORY
;
841 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
844 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
845 HeapFree(GetProcessHeap(), 0, object
);
849 TRACE("Created vertex buffer %p.\n", object
);
850 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
855 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
856 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
858 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
859 struct d3d8_indexbuffer
*object
;
862 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
863 iface
, size
, usage
, format
, pool
, buffer
);
865 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
867 return D3DERR_OUTOFVIDEOMEMORY
;
869 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
872 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
873 HeapFree(GetProcessHeap(), 0, object
);
877 TRACE("Created index buffer %p.\n", object
);
878 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
883 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
884 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
885 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
887 struct wined3d_resource
*sub_resource
;
888 struct wined3d_resource_desc desc
;
889 struct d3d8_surface
*surface_impl
;
890 struct wined3d_texture
*texture
;
893 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
894 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
895 device
, width
, height
, format
, flags
, surface
,
896 usage
, pool
, multisample_type
, multisample_quality
);
898 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
899 desc
.format
= wined3dformat_from_d3dformat(format
);
900 desc
.multisample_type
= multisample_type
;
901 desc
.multisample_quality
= multisample_quality
;
902 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
905 desc
.height
= height
;
909 wined3d_mutex_lock();
911 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
912 1, flags
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
914 wined3d_mutex_unlock();
915 WARN("Failed to create texture, hr %#x.\n", hr
);
919 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
920 surface_impl
= wined3d_resource_get_parent(sub_resource
);
921 surface_impl
->forwardReference
= NULL
;
922 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
923 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
924 IDirect3DSurface8_AddRef(*surface
);
925 wined3d_texture_decref(texture
);
927 wined3d_mutex_unlock();
932 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
933 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
934 IDirect3DSurface8
**surface
)
936 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
939 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
940 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
944 flags
|= WINED3D_SURFACE_MAPPABLE
;
946 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
947 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
950 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
951 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
952 IDirect3DSurface8
**surface
)
954 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
956 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
957 iface
, width
, height
, format
, multisample_type
, surface
);
961 /* TODO: Verify that Discard is false */
962 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
963 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
966 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
967 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
968 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
970 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
972 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
973 iface
, width
, height
, format
, surface
);
977 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
978 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
981 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
982 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
983 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
985 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
986 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
987 enum wined3d_format_id src_format
, dst_format
;
988 struct wined3d_resource_desc wined3d_desc
;
989 struct wined3d_resource
*wined3d_resource
;
993 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
994 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
996 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
997 * destination texture is in WINED3D_POOL_DEFAULT. */
999 wined3d_mutex_lock();
1000 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1001 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1002 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1004 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1005 wined3d_mutex_unlock();
1006 return D3DERR_INVALIDCALL
;
1008 src_format
= wined3d_desc
.format
;
1009 src_w
= wined3d_desc
.width
;
1010 src_h
= wined3d_desc
.height
;
1012 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1013 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1014 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1016 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1017 wined3d_mutex_unlock();
1018 return D3DERR_INVALIDCALL
;
1020 dst_format
= wined3d_desc
.format
;
1022 /* Check that the source and destination formats match */
1023 if (src_format
!= dst_format
&& WINED3DFMT_UNKNOWN
!= dst_format
)
1025 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1026 src_surface
, dst_surface
);
1027 wined3d_mutex_unlock();
1028 return D3DERR_INVALIDCALL
;
1030 else if (WINED3DFMT_UNKNOWN
== dst_format
)
1032 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
1033 if (FAILED(hr
= wined3d_surface_update_desc(dst
->wined3d_surface
, wined3d_desc
.width
, wined3d_desc
.height
,
1034 src_format
, wined3d_desc
.multisample_type
, wined3d_desc
.multisample_quality
, NULL
, 0)))
1036 WARN("Failed to update surface desc, hr %#x.\n", hr
);
1037 wined3d_mutex_unlock();
1042 /* Quick if complete copy ... */
1043 if (!rect_count
&& !src_rects
&& !dst_points
)
1045 RECT rect
= {0, 0, src_w
, src_h
};
1046 wined3d_surface_blt(dst
->wined3d_surface
, &rect
,
1047 src
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1052 /* Copy rect by rect */
1053 if (src_rects
&& dst_points
)
1055 for (i
= 0; i
< rect_count
; ++i
)
1057 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1058 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1059 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1060 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1062 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1063 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1068 for (i
= 0; i
< rect_count
; ++i
)
1070 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1071 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1072 RECT dst_rect
= {0, 0, w
, h
};
1074 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1075 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1079 wined3d_mutex_unlock();
1084 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1085 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1087 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1088 struct d3d8_texture
*src_impl
, *dst_impl
;
1091 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1093 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1094 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1096 wined3d_mutex_lock();
1097 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1098 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1099 wined3d_mutex_unlock();
1104 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1106 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1107 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1110 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1114 WARN("Invalid destination surface passed.\n");
1115 return D3DERR_INVALIDCALL
;
1118 wined3d_mutex_lock();
1119 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, 0, dst_impl
->wined3d_surface
);
1120 wined3d_mutex_unlock();
1125 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1126 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1128 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1129 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1130 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1131 struct wined3d_surface
*original_ds
= NULL
;
1132 HRESULT hr
= D3D_OK
;
1134 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1136 wined3d_mutex_lock();
1140 struct wined3d_resource_desc ds_desc
, rt_desc
;
1141 struct wined3d_resource
*wined3d_resource
;
1142 struct wined3d_surface
*original_rt
= NULL
;
1144 /* If no render target is passed in check the size against the current RT */
1147 if (!(original_rt
= wined3d_device_get_render_target(device
->wined3d_device
, 0)))
1149 wined3d_mutex_unlock();
1150 return D3DERR_NOTFOUND
;
1152 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1155 wined3d_resource
= wined3d_surface_get_resource(rt_impl
->wined3d_surface
);
1156 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1158 wined3d_resource
= wined3d_surface_get_resource(ds_impl
->wined3d_surface
);
1159 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1161 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1163 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1164 wined3d_mutex_unlock();
1165 return D3DERR_INVALIDCALL
;
1169 original_ds
= wined3d_device_get_depth_stencil(device
->wined3d_device
);
1170 wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1173 hr
= wined3d_device_set_render_target(device
->wined3d_device
, 0, rt_impl
->wined3d_surface
, TRUE
);
1175 wined3d_device_set_depth_stencil(device
->wined3d_device
, original_ds
);
1178 wined3d_mutex_unlock();
1183 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1185 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1186 struct wined3d_surface
*wined3d_surface
;
1187 struct d3d8_surface
*surface_impl
;
1190 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1193 return D3DERR_INVALIDCALL
;
1195 wined3d_mutex_lock();
1196 if ((wined3d_surface
= wined3d_device_get_render_target(device
->wined3d_device
, 0)))
1198 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1199 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1200 IDirect3DSurface8_AddRef(*render_target
);
1205 ERR("Failed to get wined3d render target.\n");
1206 *render_target
= NULL
;
1207 hr
= D3DERR_NOTFOUND
;
1209 wined3d_mutex_unlock();
1214 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1216 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1217 struct wined3d_surface
*wined3d_surface
;
1218 struct d3d8_surface
*surface_impl
;
1219 HRESULT hr
= D3D_OK
;
1221 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1224 return D3DERR_INVALIDCALL
;
1226 wined3d_mutex_lock();
1227 if ((wined3d_surface
= wined3d_device_get_depth_stencil(device
->wined3d_device
)))
1229 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1230 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1231 IDirect3DSurface8_AddRef(*depth_stencil
);
1235 hr
= WINED3DERR_NOTFOUND
;
1236 *depth_stencil
= NULL
;
1238 wined3d_mutex_unlock();
1243 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1245 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1248 TRACE("iface %p.\n", iface
);
1250 wined3d_mutex_lock();
1251 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1252 wined3d_mutex_unlock();
1257 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1259 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1262 TRACE("iface %p.\n", iface
);
1264 wined3d_mutex_lock();
1265 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1266 wined3d_mutex_unlock();
1271 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1272 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1274 const struct wined3d_color c
=
1276 ((color
>> 16) & 0xff) / 255.0f
,
1277 ((color
>> 8) & 0xff) / 255.0f
,
1278 (color
& 0xff) / 255.0f
,
1279 ((color
>> 24) & 0xff) / 255.0f
,
1281 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1284 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1285 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1287 wined3d_mutex_lock();
1288 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1289 wined3d_mutex_unlock();
1294 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1295 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1297 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1299 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1301 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1302 wined3d_mutex_lock();
1303 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1304 wined3d_mutex_unlock();
1309 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1310 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1312 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1314 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1316 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1317 wined3d_mutex_lock();
1318 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1319 wined3d_mutex_unlock();
1324 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1325 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1327 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1329 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1331 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1332 wined3d_mutex_lock();
1333 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1334 wined3d_mutex_unlock();
1339 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1341 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1343 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1345 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1346 wined3d_mutex_lock();
1347 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1348 wined3d_mutex_unlock();
1353 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1355 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1357 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1359 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1360 wined3d_mutex_lock();
1361 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1362 wined3d_mutex_unlock();
1367 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1369 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1371 TRACE("iface %p, material %p.\n", iface
, material
);
1373 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1374 wined3d_mutex_lock();
1375 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1376 wined3d_mutex_unlock();
1381 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1383 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1385 TRACE("iface %p, material %p.\n", iface
, material
);
1387 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1388 wined3d_mutex_lock();
1389 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1390 wined3d_mutex_unlock();
1395 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1397 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1400 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1402 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1403 wined3d_mutex_lock();
1404 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1405 wined3d_mutex_unlock();
1410 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1412 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1415 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1417 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1418 wined3d_mutex_lock();
1419 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1420 wined3d_mutex_unlock();
1425 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1427 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1430 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1432 wined3d_mutex_lock();
1433 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1434 wined3d_mutex_unlock();
1439 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1441 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1444 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1446 wined3d_mutex_lock();
1447 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1455 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1458 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1460 wined3d_mutex_lock();
1461 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1462 wined3d_mutex_unlock();
1467 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1469 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1472 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1474 wined3d_mutex_lock();
1475 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1476 wined3d_mutex_unlock();
1481 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1482 D3DRENDERSTATETYPE state
, DWORD value
)
1484 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1486 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1488 wined3d_mutex_lock();
1492 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1496 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1504 D3DRENDERSTATETYPE state
, DWORD
*value
)
1506 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1508 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1510 wined3d_mutex_lock();
1514 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1518 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1520 wined3d_mutex_unlock();
1525 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1527 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1530 TRACE("iface %p.\n", iface
);
1532 wined3d_mutex_lock();
1533 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1534 wined3d_mutex_unlock();
1539 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1541 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1542 struct wined3d_stateblock
*stateblock
;
1545 TRACE("iface %p, token %p.\n", iface
, token
);
1547 /* Tell wineD3D to endstateblock before anything else (in case we run out
1548 * of memory later and cause locking problems)
1550 wined3d_mutex_lock();
1551 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1554 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1555 wined3d_mutex_unlock();
1559 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1560 wined3d_mutex_unlock();
1562 if (*token
== D3D8_INVALID_HANDLE
)
1564 ERR("Failed to create a handle\n");
1565 wined3d_mutex_lock();
1566 wined3d_stateblock_decref(stateblock
);
1567 wined3d_mutex_unlock();
1572 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1577 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1579 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1580 struct wined3d_stateblock
*stateblock
;
1582 TRACE("iface %p, token %#x.\n", iface
, token
);
1587 wined3d_mutex_lock();
1588 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1591 WARN("Invalid handle (%#x) passed.\n", token
);
1592 wined3d_mutex_unlock();
1593 return D3DERR_INVALIDCALL
;
1595 wined3d_stateblock_apply(stateblock
);
1596 wined3d_mutex_unlock();
1601 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1603 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1604 struct wined3d_stateblock
*stateblock
;
1606 TRACE("iface %p, token %#x.\n", iface
, token
);
1608 wined3d_mutex_lock();
1609 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1612 WARN("Invalid handle (%#x) passed.\n", token
);
1613 wined3d_mutex_unlock();
1614 return D3DERR_INVALIDCALL
;
1616 wined3d_stateblock_capture(stateblock
);
1617 wined3d_mutex_unlock();
1622 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1624 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1625 struct wined3d_stateblock
*stateblock
;
1627 TRACE("iface %p, token %#x.\n", iface
, token
);
1629 wined3d_mutex_lock();
1630 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1634 WARN("Invalid handle (%#x) passed.\n", token
);
1635 wined3d_mutex_unlock();
1636 return D3DERR_INVALIDCALL
;
1639 if (wined3d_stateblock_decref(stateblock
))
1641 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1643 wined3d_mutex_unlock();
1648 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1649 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1651 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1652 struct wined3d_stateblock
*stateblock
;
1655 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1657 if (type
!= D3DSBT_ALL
1658 && type
!= D3DSBT_PIXELSTATE
1659 && type
!= D3DSBT_VERTEXSTATE
)
1661 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1662 return D3DERR_INVALIDCALL
;
1665 wined3d_mutex_lock();
1666 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1669 wined3d_mutex_unlock();
1670 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1674 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1675 wined3d_mutex_unlock();
1677 if (*handle
== D3D8_INVALID_HANDLE
)
1679 ERR("Failed to allocate a handle.\n");
1680 wined3d_mutex_lock();
1681 wined3d_stateblock_decref(stateblock
);
1682 wined3d_mutex_unlock();
1687 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1692 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1694 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1697 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1698 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1700 wined3d_mutex_lock();
1701 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1702 wined3d_mutex_unlock();
1707 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1709 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1712 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1714 wined3d_mutex_lock();
1715 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1716 wined3d_mutex_unlock();
1721 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1723 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1724 struct wined3d_texture
*wined3d_texture
;
1725 struct d3d8_texture
*texture_impl
;
1727 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1730 return D3DERR_INVALIDCALL
;
1732 wined3d_mutex_lock();
1733 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1735 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1736 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1737 IDirect3DBaseTexture8_AddRef(*texture
);
1743 wined3d_mutex_unlock();
1748 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1750 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1751 struct d3d8_texture
*texture_impl
;
1754 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1756 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1758 wined3d_mutex_lock();
1759 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1760 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1761 wined3d_mutex_unlock();
1766 static const struct tss_lookup
1769 enum wined3d_texture_stage_state state
;
1773 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1774 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1775 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1776 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1777 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1778 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1779 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1780 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1781 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1782 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1783 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1784 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1785 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1786 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1787 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1788 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1789 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1790 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1791 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1792 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1793 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1794 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1795 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1796 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1797 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1798 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1799 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1800 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1801 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1804 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1805 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1807 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1808 const struct tss_lookup
*l
;
1810 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1812 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1814 WARN("Invalid Type %#x passed.\n", Type
);
1818 l
= &tss_lookup
[Type
];
1820 wined3d_mutex_lock();
1821 if (l
->sampler_state
)
1822 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
1824 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
1825 wined3d_mutex_unlock();
1830 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1831 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1833 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1834 const struct tss_lookup
*l
;
1836 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1838 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1840 WARN("Invalid type %#x passed.\n", type
);
1844 l
= &tss_lookup
[type
];
1846 wined3d_mutex_lock();
1847 if (l
->sampler_state
)
1848 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1850 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1851 wined3d_mutex_unlock();
1856 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1858 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1861 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1863 wined3d_mutex_lock();
1864 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1865 wined3d_mutex_unlock();
1870 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1871 DWORD info_id
, void *info
, DWORD info_size
)
1873 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1878 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1879 UINT palette_idx
, const PALETTEENTRY
*entries
)
1881 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1883 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1884 * does not have a d3d8/9-style palette API */
1889 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1890 UINT palette_idx
, PALETTEENTRY
*entries
)
1892 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1894 return D3DERR_INVALIDCALL
;
1897 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1899 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1904 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1906 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1908 return D3DERR_INVALIDCALL
;
1911 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1912 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1914 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1917 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1918 iface
, primitive_type
, start_vertex
, primitive_count
);
1920 wined3d_mutex_lock();
1921 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1922 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1923 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1924 wined3d_mutex_unlock();
1929 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1930 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1931 UINT start_idx
, UINT primitive_count
)
1933 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1936 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1937 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1939 wined3d_mutex_lock();
1940 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1941 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1942 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1943 wined3d_mutex_unlock();
1948 /* The caller is responsible for wined3d locking */
1949 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
1953 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
1955 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
1956 struct wined3d_buffer
*buffer
;
1958 TRACE("Growing vertex buffer to %u bytes\n", size
);
1960 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
1961 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
1964 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
1968 if (device
->vertex_buffer
)
1969 wined3d_buffer_decref(device
->vertex_buffer
);
1971 device
->vertex_buffer
= buffer
;
1972 device
->vertex_buffer_size
= size
;
1973 device
->vertex_buffer_pos
= 0;
1978 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1979 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
1982 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1984 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
1985 UINT size
= vtx_count
* stride
;
1989 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1990 iface
, primitive_type
, primitive_count
, data
, stride
);
1992 if (!primitive_count
)
1994 WARN("primitive_count is 0, returning D3D_OK\n");
1998 wined3d_mutex_lock();
1999 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2003 vb_pos
= device
->vertex_buffer_pos
;
2004 align
= vb_pos
% stride
;
2005 if (align
) align
= stride
- align
;
2006 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2011 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2012 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2015 memcpy(buffer_data
, data
, size
);
2016 wined3d_buffer_unmap(device
->vertex_buffer
);
2017 device
->vertex_buffer_pos
= vb_pos
+ size
;
2019 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2023 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2024 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2025 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2028 wined3d_mutex_unlock();
2032 /* The caller is responsible for wined3d locking */
2033 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2037 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2039 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2040 struct wined3d_buffer
*buffer
;
2042 TRACE("Growing index buffer to %u bytes\n", size
);
2044 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2045 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2048 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2052 if (device
->index_buffer
)
2053 wined3d_buffer_decref(device
->index_buffer
);
2055 device
->index_buffer
= buffer
;
2056 device
->index_buffer_size
= size
;
2057 device
->index_buffer_pos
= 0;
2062 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2063 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2064 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2065 const void *vertex_data
, UINT vertex_stride
)
2067 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2071 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2072 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2073 UINT idx_size
= idx_count
* idx_fmt_size
;
2076 UINT vtx_size
= vertex_count
* vertex_stride
;
2079 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2080 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2081 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2082 index_data
, index_format
, vertex_data
, vertex_stride
);
2084 if (!primitive_count
)
2086 WARN("primitive_count is 0, returning D3D_OK\n");
2090 wined3d_mutex_lock();
2092 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2096 vb_pos
= device
->vertex_buffer_pos
;
2097 align
= vb_pos
% vertex_stride
;
2098 if (align
) align
= vertex_stride
- align
;
2099 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2104 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2105 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2108 memcpy(buffer_data
, vertex_data
, vtx_size
);
2109 wined3d_buffer_unmap(device
->vertex_buffer
);
2110 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2112 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2116 ib_pos
= device
->index_buffer_pos
;
2117 align
= ib_pos
% idx_fmt_size
;
2118 if (align
) align
= idx_fmt_size
- align
;
2119 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2124 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2125 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2128 memcpy(buffer_data
, index_data
, idx_size
);
2129 wined3d_buffer_unmap(device
->index_buffer
);
2130 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2132 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2136 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2137 wined3dformat_from_d3dformat(index_format
));
2138 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2140 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2141 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2143 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2144 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2145 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2148 wined3d_mutex_unlock();
2152 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2153 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2155 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2156 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2159 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2160 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2162 wined3d_mutex_lock();
2163 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2164 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2165 wined3d_mutex_unlock();
2170 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2171 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2173 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2174 struct d3d8_vertex_shader
*object
;
2175 DWORD shader_handle
;
2179 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2180 iface
, declaration
, byte_code
, shader
, usage
);
2182 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2186 return E_OUTOFMEMORY
;
2189 wined3d_mutex_lock();
2190 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2191 wined3d_mutex_unlock();
2192 if (handle
== D3D8_INVALID_HANDLE
)
2194 ERR("Failed to allocate vertex shader handle.\n");
2195 HeapFree(GetProcessHeap(), 0, object
);
2197 return E_OUTOFMEMORY
;
2200 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2202 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2205 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2206 wined3d_mutex_lock();
2207 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2208 wined3d_mutex_unlock();
2209 HeapFree(GetProcessHeap(), 0, object
);
2214 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2215 *shader
= shader_handle
;
2220 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2222 struct d3d8_vertex_declaration
*d3d8_declaration
;
2223 struct FvfToDecl
*convertedDecls
= device
->decls
;
2224 int p
, low
, high
; /* deliberately signed */
2227 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2230 high
= device
->numConvertedDecls
- 1;
2233 p
= (low
+ high
) >> 1;
2236 if (convertedDecls
[p
].fvf
== fvf
)
2238 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2239 return convertedDecls
[p
].declaration
;
2242 if (convertedDecls
[p
].fvf
< fvf
)
2247 TRACE("not found. Creating and inserting at position %d.\n", low
);
2249 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2252 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2254 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2255 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2259 if (device
->declArraySize
== device
->numConvertedDecls
)
2261 UINT grow
= device
->declArraySize
/ 2;
2263 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2264 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2265 if (!convertedDecls
)
2267 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2270 device
->decls
= convertedDecls
;
2271 device
->declArraySize
+= grow
;
2274 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2275 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2276 convertedDecls
[low
].declaration
= d3d8_declaration
;
2277 convertedDecls
[low
].fvf
= fvf
;
2278 ++device
->numConvertedDecls
;
2280 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2282 return d3d8_declaration
;
2285 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2287 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2288 struct d3d8_vertex_shader
*shader_impl
;
2290 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2292 if (VS_HIGHESTFIXEDFXF
>= shader
)
2294 TRACE("Setting FVF, %#x\n", shader
);
2296 wined3d_mutex_lock();
2297 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2298 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2299 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2300 wined3d_mutex_unlock();
2305 TRACE("Setting shader\n");
2307 wined3d_mutex_lock();
2308 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2310 WARN("Invalid handle (%#x) passed.\n", shader
);
2311 wined3d_mutex_unlock();
2313 return D3DERR_INVALIDCALL
;
2316 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2317 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2318 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2319 wined3d_mutex_unlock();
2324 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2326 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2327 struct wined3d_vertex_declaration
*wined3d_declaration
;
2328 struct d3d8_vertex_declaration
*d3d8_declaration
;
2330 TRACE("iface %p, shader %p.\n", iface
, shader
);
2332 wined3d_mutex_lock();
2333 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2335 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2336 *shader
= d3d8_declaration
->shader_handle
;
2342 wined3d_mutex_unlock();
2344 TRACE("Returning %#x.\n", *shader
);
2349 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2351 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2352 struct d3d8_vertex_shader
*shader_impl
;
2354 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2356 wined3d_mutex_lock();
2357 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2359 WARN("Invalid handle (%#x) passed.\n", shader
);
2360 wined3d_mutex_unlock();
2362 return D3DERR_INVALIDCALL
;
2365 if (shader_impl
->wined3d_shader
2366 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2367 IDirect3DDevice8_SetVertexShader(iface
, 0);
2369 wined3d_mutex_unlock();
2371 d3d8_vertex_shader_destroy(shader_impl
);
2376 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2377 DWORD start_register
, const void *data
, DWORD count
)
2379 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2382 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2383 iface
, start_register
, data
, count
);
2385 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2387 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2388 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2389 return D3DERR_INVALIDCALL
;
2392 wined3d_mutex_lock();
2393 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2394 wined3d_mutex_unlock();
2399 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2400 DWORD start_register
, void *data
, DWORD count
)
2402 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2405 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2406 iface
, start_register
, data
, count
);
2408 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2410 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2411 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2412 return D3DERR_INVALIDCALL
;
2415 wined3d_mutex_lock();
2416 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2417 wined3d_mutex_unlock();
2422 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2423 DWORD shader
, void *data
, DWORD
*data_size
)
2425 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2426 struct d3d8_vertex_declaration
*declaration
;
2427 struct d3d8_vertex_shader
*shader_impl
;
2429 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2430 iface
, shader
, data
, data_size
);
2432 wined3d_mutex_lock();
2433 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2434 wined3d_mutex_unlock();
2438 WARN("Invalid handle (%#x) passed.\n", shader
);
2439 return D3DERR_INVALIDCALL
;
2441 declaration
= shader_impl
->vertex_declaration
;
2445 *data_size
= declaration
->elements_size
;
2449 /* MSDN claims that if *data_size is smaller than the required size
2450 * we should write the required size and return D3DERR_MOREDATA.
2451 * That's not actually true. */
2452 if (*data_size
< declaration
->elements_size
)
2453 return D3DERR_INVALIDCALL
;
2455 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2460 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2461 DWORD shader
, void *data
, DWORD
*data_size
)
2463 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2464 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2467 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2468 iface
, shader
, data
, data_size
);
2470 wined3d_mutex_lock();
2471 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2473 WARN("Invalid handle (%#x) passed.\n", shader
);
2474 wined3d_mutex_unlock();
2476 return D3DERR_INVALIDCALL
;
2479 if (!shader_impl
->wined3d_shader
)
2481 wined3d_mutex_unlock();
2486 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2487 wined3d_mutex_unlock();
2492 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2493 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2495 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2496 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2498 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2500 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2501 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2502 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2503 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2506 wined3d_mutex_lock();
2507 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2508 wined3d_device_set_index_buffer(device
->wined3d_device
,
2509 ib
? ib
->wined3d_buffer
: NULL
,
2510 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2511 wined3d_mutex_unlock();
2516 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2517 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2519 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2520 enum wined3d_format_id wined3d_format
;
2521 struct wined3d_buffer
*wined3d_buffer
;
2522 struct d3d8_indexbuffer
*buffer_impl
;
2524 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2527 return D3DERR_INVALIDCALL
;
2529 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2530 wined3d_mutex_lock();
2531 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2532 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2534 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2535 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2536 IDirect3DIndexBuffer8_AddRef(*buffer
);
2542 wined3d_mutex_unlock();
2547 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2548 const DWORD
*byte_code
, DWORD
*shader
)
2550 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2551 struct d3d8_pixel_shader
*object
;
2552 DWORD shader_handle
;
2556 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2559 return D3DERR_INVALIDCALL
;
2561 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2563 return E_OUTOFMEMORY
;
2565 wined3d_mutex_lock();
2566 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2567 wined3d_mutex_unlock();
2568 if (handle
== D3D8_INVALID_HANDLE
)
2570 ERR("Failed to allocate pixel shader handle.\n");
2571 HeapFree(GetProcessHeap(), 0, object
);
2572 return E_OUTOFMEMORY
;
2575 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2577 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2580 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2581 wined3d_mutex_lock();
2582 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2583 wined3d_mutex_unlock();
2584 HeapFree(GetProcessHeap(), 0, object
);
2589 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2590 *shader
= shader_handle
;
2595 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2597 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2598 struct d3d8_pixel_shader
*shader_impl
;
2600 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2602 wined3d_mutex_lock();
2606 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2607 wined3d_mutex_unlock();
2611 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2613 WARN("Invalid handle (%#x) passed.\n", shader
);
2614 wined3d_mutex_unlock();
2615 return D3DERR_INVALIDCALL
;
2618 TRACE("Setting shader %p.\n", shader_impl
);
2619 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2620 wined3d_mutex_unlock();
2625 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2627 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2628 struct wined3d_shader
*object
;
2630 TRACE("iface %p, shader %p.\n", iface
, shader
);
2633 return D3DERR_INVALIDCALL
;
2635 wined3d_mutex_lock();
2636 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2638 struct d3d8_pixel_shader
*d3d8_shader
;
2639 d3d8_shader
= wined3d_shader_get_parent(object
);
2640 *shader
= d3d8_shader
->handle
;
2646 wined3d_mutex_unlock();
2648 TRACE("Returning %#x.\n", *shader
);
2653 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2655 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2656 struct d3d8_pixel_shader
*shader_impl
;
2658 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2660 wined3d_mutex_lock();
2662 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2664 WARN("Invalid handle (%#x) passed.\n", shader
);
2665 wined3d_mutex_unlock();
2666 return D3DERR_INVALIDCALL
;
2669 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2670 IDirect3DDevice8_SetPixelShader(iface
, 0);
2672 wined3d_mutex_unlock();
2674 d3d8_pixel_shader_destroy(shader_impl
);
2679 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2680 DWORD start_register
, const void *data
, DWORD count
)
2682 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2685 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2686 iface
, start_register
, data
, count
);
2688 wined3d_mutex_lock();
2689 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2690 wined3d_mutex_unlock();
2695 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2696 DWORD start_register
, void *data
, DWORD count
)
2698 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2701 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2702 iface
, start_register
, data
, count
);
2704 wined3d_mutex_lock();
2705 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2706 wined3d_mutex_unlock();
2711 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2712 DWORD shader
, void *data
, DWORD
*data_size
)
2714 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2715 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2718 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2719 iface
, shader
, data
, data_size
);
2721 wined3d_mutex_lock();
2722 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2724 WARN("Invalid handle (%#x) passed.\n", shader
);
2725 wined3d_mutex_unlock();
2727 return D3DERR_INVALIDCALL
;
2730 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2731 wined3d_mutex_unlock();
2736 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2737 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2739 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2740 iface
, handle
, segment_count
, patch_info
);
2744 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2745 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2747 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2748 iface
, handle
, segment_count
, patch_info
);
2752 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2754 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2755 return D3DERR_INVALIDCALL
;
2758 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2759 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2761 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2762 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2765 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2766 iface
, stream_idx
, buffer
, stride
);
2768 wined3d_mutex_lock();
2769 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2770 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2771 wined3d_mutex_unlock();
2776 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2777 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2779 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2780 struct d3d8_vertexbuffer
*buffer_impl
;
2781 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2784 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2785 iface
, stream_idx
, buffer
, stride
);
2788 return D3DERR_INVALIDCALL
;
2790 wined3d_mutex_lock();
2791 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2792 if (SUCCEEDED(hr
) && wined3d_buffer
)
2794 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2795 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2796 IDirect3DVertexBuffer8_AddRef(*buffer
);
2797 wined3d_buffer_decref(wined3d_buffer
);
2802 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2805 wined3d_mutex_unlock();
2810 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2812 d3d8_device_QueryInterface
,
2814 d3d8_device_Release
,
2815 d3d8_device_TestCooperativeLevel
,
2816 d3d8_device_GetAvailableTextureMem
,
2817 d3d8_device_ResourceManagerDiscardBytes
,
2818 d3d8_device_GetDirect3D
,
2819 d3d8_device_GetDeviceCaps
,
2820 d3d8_device_GetDisplayMode
,
2821 d3d8_device_GetCreationParameters
,
2822 d3d8_device_SetCursorProperties
,
2823 d3d8_device_SetCursorPosition
,
2824 d3d8_device_ShowCursor
,
2825 d3d8_device_CreateAdditionalSwapChain
,
2827 d3d8_device_Present
,
2828 d3d8_device_GetBackBuffer
,
2829 d3d8_device_GetRasterStatus
,
2830 d3d8_device_SetGammaRamp
,
2831 d3d8_device_GetGammaRamp
,
2832 d3d8_device_CreateTexture
,
2833 d3d8_device_CreateVolumeTexture
,
2834 d3d8_device_CreateCubeTexture
,
2835 d3d8_device_CreateVertexBuffer
,
2836 d3d8_device_CreateIndexBuffer
,
2837 d3d8_device_CreateRenderTarget
,
2838 d3d8_device_CreateDepthStencilSurface
,
2839 d3d8_device_CreateImageSurface
,
2840 d3d8_device_CopyRects
,
2841 d3d8_device_UpdateTexture
,
2842 d3d8_device_GetFrontBuffer
,
2843 d3d8_device_SetRenderTarget
,
2844 d3d8_device_GetRenderTarget
,
2845 d3d8_device_GetDepthStencilSurface
,
2846 d3d8_device_BeginScene
,
2847 d3d8_device_EndScene
,
2849 d3d8_device_SetTransform
,
2850 d3d8_device_GetTransform
,
2851 d3d8_device_MultiplyTransform
,
2852 d3d8_device_SetViewport
,
2853 d3d8_device_GetViewport
,
2854 d3d8_device_SetMaterial
,
2855 d3d8_device_GetMaterial
,
2856 d3d8_device_SetLight
,
2857 d3d8_device_GetLight
,
2858 d3d8_device_LightEnable
,
2859 d3d8_device_GetLightEnable
,
2860 d3d8_device_SetClipPlane
,
2861 d3d8_device_GetClipPlane
,
2862 d3d8_device_SetRenderState
,
2863 d3d8_device_GetRenderState
,
2864 d3d8_device_BeginStateBlock
,
2865 d3d8_device_EndStateBlock
,
2866 d3d8_device_ApplyStateBlock
,
2867 d3d8_device_CaptureStateBlock
,
2868 d3d8_device_DeleteStateBlock
,
2869 d3d8_device_CreateStateBlock
,
2870 d3d8_device_SetClipStatus
,
2871 d3d8_device_GetClipStatus
,
2872 d3d8_device_GetTexture
,
2873 d3d8_device_SetTexture
,
2874 d3d8_device_GetTextureStageState
,
2875 d3d8_device_SetTextureStageState
,
2876 d3d8_device_ValidateDevice
,
2877 d3d8_device_GetInfo
,
2878 d3d8_device_SetPaletteEntries
,
2879 d3d8_device_GetPaletteEntries
,
2880 d3d8_device_SetCurrentTexturePalette
,
2881 d3d8_device_GetCurrentTexturePalette
,
2882 d3d8_device_DrawPrimitive
,
2883 d3d8_device_DrawIndexedPrimitive
,
2884 d3d8_device_DrawPrimitiveUP
,
2885 d3d8_device_DrawIndexedPrimitiveUP
,
2886 d3d8_device_ProcessVertices
,
2887 d3d8_device_CreateVertexShader
,
2888 d3d8_device_SetVertexShader
,
2889 d3d8_device_GetVertexShader
,
2890 d3d8_device_DeleteVertexShader
,
2891 d3d8_device_SetVertexShaderConstant
,
2892 d3d8_device_GetVertexShaderConstant
,
2893 d3d8_device_GetVertexShaderDeclaration
,
2894 d3d8_device_GetVertexShaderFunction
,
2895 d3d8_device_SetStreamSource
,
2896 d3d8_device_GetStreamSource
,
2897 d3d8_device_SetIndices
,
2898 d3d8_device_GetIndices
,
2899 d3d8_device_CreatePixelShader
,
2900 d3d8_device_SetPixelShader
,
2901 d3d8_device_GetPixelShader
,
2902 d3d8_device_DeletePixelShader
,
2903 d3d8_device_SetPixelShaderConstant
,
2904 d3d8_device_GetPixelShaderConstant
,
2905 d3d8_device_GetPixelShaderFunction
,
2906 d3d8_device_DrawRectPatch
,
2907 d3d8_device_DrawTriPatch
,
2908 d3d8_device_DeletePatch
,
2911 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2913 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2916 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2917 struct wined3d_device
*device
)
2919 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2922 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2924 TRACE("device_parent %p.\n", device_parent
);
2927 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2929 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2931 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2934 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2936 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
2939 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2940 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2941 const struct wined3d_parent_ops
**parent_ops
)
2943 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2944 struct d3d8_surface
*d3d_surface
;
2946 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2947 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2949 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
2951 FIXME("Failed to allocate surface memory.\n");
2952 return D3DERR_OUTOFVIDEOMEMORY
;
2955 surface_init(d3d_surface
, surface
, device
, parent_ops
);
2956 *parent
= d3d_surface
;
2957 TRACE("Created surface %p.\n", d3d_surface
);
2959 d3d_surface
->container
= container_parent
;
2960 IDirect3DDevice8_Release(d3d_surface
->parent_device
);
2961 d3d_surface
->parent_device
= NULL
;
2963 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2964 d3d_surface
->forwardReference
= container_parent
;
2969 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2970 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2971 const struct wined3d_parent_ops
**parent_ops
)
2973 struct d3d8_volume
*d3d_volume
;
2975 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2976 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2978 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
2979 return E_OUTOFMEMORY
;
2981 volume_init(d3d_volume
, volume
, parent_ops
);
2982 *parent
= d3d_volume
;
2983 TRACE("Created volume %p.\n", d3d_volume
);
2985 d3d_volume
->container
= container_parent
;
2987 IDirect3DVolume8_Release(&d3d_volume
->IDirect3DVolume8_iface
);
2988 d3d_volume
->forwardReference
= container_parent
;
2993 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2994 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
2996 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2997 struct wined3d_resource_desc texture_desc
;
2998 struct d3d8_surface
*d3d_surface
;
2999 struct wined3d_texture
*texture
;
3002 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3003 device_parent
, container_parent
, desc
, surface
);
3005 texture_desc
= *desc
;
3006 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3007 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3008 WINED3D_SURFACE_MAPPABLE
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, &texture
)))
3010 WARN("Failed to create texture, hr %#x.\n", hr
);
3014 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3015 wined3d_surface_incref(*surface
);
3016 wined3d_texture_decref(texture
);
3018 d3d_surface
= wined3d_surface_get_parent(*surface
);
3019 d3d_surface
->forwardReference
= NULL
;
3020 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3025 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3026 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3028 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3029 struct d3d8_swapchain
*d3d_swapchain
;
3032 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3034 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3036 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3041 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3042 wined3d_swapchain_incref(*swapchain
);
3043 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3048 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3050 device_parent_wined3d_device_created
,
3051 device_parent_mode_changed
,
3052 device_parent_activate
,
3053 device_parent_surface_created
,
3054 device_parent_volume_created
,
3055 device_parent_create_swapchain_surface
,
3056 device_parent_create_swapchain
,
3059 static void setup_fpu(void)
3061 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3063 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3064 cw
= (cw
& ~0xf3f) | 0x3f;
3065 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3066 #elif defined(__i386__) && defined(_MSC_VER)
3069 cw
= (cw
& ~0xf3f) | 0x3f;
3072 FIXME("FPU setup not implemented for this platform.\n");
3076 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3077 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3079 struct wined3d_swapchain_desc swapchain_desc
;
3082 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3083 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3085 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3086 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3087 if (!device
->handle_table
.entries
)
3089 ERR("Failed to allocate handle table memory.\n");
3090 return E_OUTOFMEMORY
;
3092 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3094 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3096 wined3d_mutex_lock();
3097 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3098 &device
->device_parent
, &device
->wined3d_device
);
3101 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3102 wined3d_mutex_unlock();
3103 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3107 if (!parameters
->Windowed
)
3109 HWND device_window
= parameters
->hDeviceWindow
;
3112 focus_window
= device_window
;
3113 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3115 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3116 wined3d_device_decref(device
->wined3d_device
);
3117 wined3d_mutex_unlock();
3118 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3123 device_window
= focus_window
;
3124 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3125 parameters
->BackBufferWidth
,
3126 parameters
->BackBufferHeight
);
3129 if (flags
& D3DCREATE_MULTITHREADED
)
3130 wined3d_device_set_multithreaded(device
->wined3d_device
);
3132 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
);
3134 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3137 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3138 wined3d_device_release_focus_window(device
->wined3d_device
);
3139 wined3d_device_decref(device
->wined3d_device
);
3140 wined3d_mutex_unlock();
3141 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3145 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3146 wined3d_mutex_unlock();
3148 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3150 device
->declArraySize
= 16;
3151 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3154 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3159 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3160 IDirect3D8_AddRef(device
->d3d_parent
);
3165 wined3d_mutex_lock();
3166 wined3d_device_uninit_3d(device
->wined3d_device
);
3167 wined3d_device_release_focus_window(device
->wined3d_device
);
3168 wined3d_device_decref(device
->wined3d_device
);
3169 wined3d_mutex_unlock();
3170 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);