urlmon: Recognize <body> tag in FindMimeFromData function.
[wine/multimedia.git] / dlls / d3d10core / view.c
blob4282f1a74b461be3bb39cb29c869c23a4b6abbb7
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d10core_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
28 static struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
30 D3D10_RESOURCE_DIMENSION dimension;
32 ID3D10Resource_GetType(resource, &dimension);
34 switch(dimension)
36 case D3D10_RESOURCE_DIMENSION_BUFFER:
37 return wined3d_buffer_get_resource(((struct d3d10_buffer *)resource)->wined3d_buffer);
39 case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
40 return wined3d_texture_get_resource(((struct d3d10_texture2d *)resource)->wined3d_texture);
42 default:
43 FIXME("Unhandled resource dimension %#x.\n", dimension);
44 return NULL;
48 static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource)
50 D3D10_RESOURCE_DIMENSION dimension;
52 ID3D10Resource_GetType(resource, &dimension);
54 switch (dimension)
56 case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
58 D3D10_TEXTURE1D_DESC texture_desc;
59 ID3D10Texture1D *texture;
61 if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
63 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
64 return E_INVALIDARG;
67 ID3D10Texture1D_GetDesc(texture, &texture_desc);
68 ID3D10Texture1D_Release(texture);
70 desc->Format = texture_desc.Format;
71 if (texture_desc.ArraySize == 1)
73 desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1D;
74 desc->u.Texture1D.MipSlice = 0;
76 else
78 desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1DARRAY;
79 desc->u.Texture1DArray.MipSlice = 0;
80 desc->u.Texture1DArray.FirstArraySlice = 0;
81 desc->u.Texture1DArray.ArraySize = 1;
84 return S_OK;
87 case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
89 D3D10_TEXTURE2D_DESC texture_desc;
90 ID3D10Texture2D *texture;
92 if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
94 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
95 return E_INVALIDARG;
98 ID3D10Texture2D_GetDesc(texture, &texture_desc);
99 ID3D10Texture2D_Release(texture);
101 desc->Format = texture_desc.Format;
102 if (texture_desc.ArraySize == 1)
104 if (texture_desc.SampleDesc.Count == 1)
106 desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D;
107 desc->u.Texture2D.MipSlice = 0;
109 else
111 desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMS;
114 else
116 if (texture_desc.SampleDesc.Count == 1)
118 desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DARRAY;
119 desc->u.Texture2DArray.MipSlice = 0;
120 desc->u.Texture2DArray.FirstArraySlice = 0;
121 desc->u.Texture2DArray.ArraySize = 1;
123 else
125 desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY;
126 desc->u.Texture2DMSArray.FirstArraySlice = 0;
127 desc->u.Texture2DMSArray.ArraySize = 1;
131 return S_OK;
134 default:
135 FIXME("Unhandled resource dimension %#x.\n", dimension);
136 case D3D10_RESOURCE_DIMENSION_BUFFER:
137 case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
138 return E_INVALIDARG;
142 static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
144 D3D10_RESOURCE_DIMENSION dimension;
145 HRESULT hr;
147 ID3D10Resource_GetType(resource, &dimension);
149 switch(dimension)
151 case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
153 ID3D10Texture1D *texture;
154 D3D10_TEXTURE1D_DESC texture_desc;
156 hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
157 if (FAILED(hr))
159 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
160 return E_INVALIDARG;
163 ID3D10Texture1D_GetDesc(texture, &texture_desc);
164 ID3D10Texture1D_Release(texture);
166 desc->Format = texture_desc.Format;
167 if (texture_desc.ArraySize == 1)
169 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
170 desc->u.Texture1D.MipSlice = 0;
172 else
174 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
175 desc->u.Texture1DArray.MipSlice = 0;
176 desc->u.Texture1DArray.FirstArraySlice = 0;
177 desc->u.Texture1DArray.ArraySize = 1;
180 return S_OK;
183 case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
185 ID3D10Texture2D *texture;
186 D3D10_TEXTURE2D_DESC texture_desc;
188 hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
189 if (FAILED(hr))
191 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
192 return E_INVALIDARG;
195 ID3D10Texture2D_GetDesc(texture, &texture_desc);
196 ID3D10Texture2D_Release(texture);
198 desc->Format = texture_desc.Format;
199 if (texture_desc.ArraySize == 1)
201 if (texture_desc.SampleDesc.Count == 1)
203 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
204 desc->u.Texture2D.MipSlice = 0;
206 else
208 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
211 else
213 if (texture_desc.SampleDesc.Count == 1)
215 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
216 desc->u.Texture2DArray.MipSlice = 0;
217 desc->u.Texture2DArray.FirstArraySlice = 0;
218 desc->u.Texture2DArray.ArraySize = 1;
220 else
222 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
223 desc->u.Texture2DMSArray.FirstArraySlice = 0;
224 desc->u.Texture2DMSArray.ArraySize = 1;
228 return S_OK;
231 case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
233 ID3D10Texture3D *texture;
234 D3D10_TEXTURE3D_DESC texture_desc;
236 hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
237 if (FAILED(hr))
239 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
240 return E_INVALIDARG;
243 ID3D10Texture3D_GetDesc(texture, &texture_desc);
244 ID3D10Texture3D_Release(texture);
246 desc->Format = texture_desc.Format;
247 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
248 desc->u.Texture3D.MipSlice = 0;
249 desc->u.Texture3D.FirstWSlice = 0;
250 desc->u.Texture3D.WSize = 1;
252 return S_OK;
255 default:
256 FIXME("Unhandled resource dimension %#x.\n", dimension);
257 return E_INVALIDARG;
261 static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
263 D3D10_RESOURCE_DIMENSION dimension;
265 ID3D10Resource_GetType(resource, &dimension);
267 switch (dimension)
269 case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
271 D3D10_TEXTURE1D_DESC texture_desc;
272 ID3D10Texture1D *texture;
274 if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
276 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
277 return E_INVALIDARG;
280 ID3D10Texture1D_GetDesc(texture, &texture_desc);
281 ID3D10Texture1D_Release(texture);
283 desc->Format = texture_desc.Format;
284 if (texture_desc.ArraySize == 1)
286 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D;
287 desc->u.Texture1D.MostDetailedMip = 0;
288 desc->u.Texture1D.MipLevels = texture_desc.MipLevels;
290 else
292 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY;
293 desc->u.Texture1DArray.MostDetailedMip = 0;
294 desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels;
295 desc->u.Texture1DArray.FirstArraySlice = 0;
296 desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
299 return S_OK;
302 case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
304 D3D10_TEXTURE2D_DESC texture_desc;
305 ID3D10Texture2D *texture;
307 if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
309 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
310 return E_INVALIDARG;
313 ID3D10Texture2D_GetDesc(texture, &texture_desc);
314 ID3D10Texture2D_Release(texture);
316 desc->Format = texture_desc.Format;
317 if (texture_desc.ArraySize == 1)
319 if (texture_desc.SampleDesc.Count == 1)
321 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
322 desc->u.Texture2D.MostDetailedMip = 0;
323 desc->u.Texture2D.MipLevels = texture_desc.MipLevels;
325 else
327 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS;
330 else
332 if (texture_desc.SampleDesc.Count == 1)
334 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY;
335 desc->u.Texture2DArray.MostDetailedMip = 0;
336 desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels;
337 desc->u.Texture2DArray.FirstArraySlice = 0;
338 desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
340 else
342 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY;
343 desc->u.Texture2DMSArray.FirstArraySlice = 0;
344 desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
348 return S_OK;
351 case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
353 D3D10_TEXTURE3D_DESC texture_desc;
354 ID3D10Texture3D *texture;
356 if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
358 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n");
359 return E_INVALIDARG;
362 ID3D10Texture3D_GetDesc(texture, &texture_desc);
363 ID3D10Texture3D_Release(texture);
365 desc->Format = texture_desc.Format;
366 desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D;
367 desc->u.Texture3D.MostDetailedMip = 0;
368 desc->u.Texture3D.MipLevels = texture_desc.MipLevels;
370 return S_OK;
373 default:
374 FIXME("Unhandled resource dimension %#x.\n", dimension);
375 case D3D10_RESOURCE_DIMENSION_BUFFER:
376 return E_INVALIDARG;
380 static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
382 return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface);
385 /* IUnknown methods */
387 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
388 REFIID riid, void **object)
390 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
392 if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
393 || IsEqualGUID(riid, &IID_ID3D10View)
394 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
395 || IsEqualGUID(riid, &IID_IUnknown))
397 IUnknown_AddRef(iface);
398 *object = iface;
399 return S_OK;
402 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
404 *object = NULL;
405 return E_NOINTERFACE;
408 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
410 struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
411 ULONG refcount = InterlockedIncrement(&This->refcount);
413 TRACE("%p increasing refcount to %u.\n", This, refcount);
415 return refcount;
418 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
420 struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
421 ULONG refcount = InterlockedDecrement(&This->refcount);
423 TRACE("%p decreasing refcount to %u.\n", This, refcount);
425 if (!refcount)
427 ID3D10Resource_Release(This->resource);
428 ID3D10Device1_Release(This->device);
429 HeapFree(GetProcessHeap(), 0, This);
432 return refcount;
435 /* ID3D10DeviceChild methods */
437 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
439 struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
441 TRACE("iface %p, device %p.\n", iface, device);
443 *device = (ID3D10Device *)view->device;
444 ID3D10Device_AddRef(*device);
447 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
448 REFGUID guid, UINT *data_size, void *data)
450 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
451 iface, debugstr_guid(guid), data_size, data);
453 return E_NOTIMPL;
456 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
457 REFGUID guid, UINT data_size, const void *data)
459 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
460 iface, debugstr_guid(guid), data_size, data);
462 return E_NOTIMPL;
465 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
466 REFGUID guid, const IUnknown *data)
468 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
470 return E_NOTIMPL;
473 /* ID3D10View methods */
475 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
476 ID3D10Resource **resource)
478 struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
480 TRACE("iface %p, resource %p.\n", iface, resource);
482 *resource = view->resource;
483 ID3D10Resource_AddRef(*resource);
486 /* ID3D10DepthStencilView methods */
488 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
489 D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
491 struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
493 TRACE("iface %p, desc %p.\n", iface, desc);
495 *desc = view->desc;
498 static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
500 /* IUnknown methods */
501 d3d10_depthstencil_view_QueryInterface,
502 d3d10_depthstencil_view_AddRef,
503 d3d10_depthstencil_view_Release,
504 /* ID3D10DeviceChild methods */
505 d3d10_depthstencil_view_GetDevice,
506 d3d10_depthstencil_view_GetPrivateData,
507 d3d10_depthstencil_view_SetPrivateData,
508 d3d10_depthstencil_view_SetPrivateDataInterface,
509 /* ID3D10View methods */
510 d3d10_depthstencil_view_GetResource,
511 /* ID3D10DepthStencilView methods */
512 d3d10_depthstencil_view_GetDesc,
515 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
516 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
518 HRESULT hr;
520 view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
521 view->refcount = 1;
523 if (!desc)
525 if (FAILED(hr = set_dsdesc_from_resource(&view->desc, resource)))
526 return hr;
528 else
530 view->desc = *desc;
533 view->resource = resource;
534 ID3D10Resource_AddRef(resource);
535 view->device = &device->ID3D10Device1_iface;
536 ID3D10Device1_AddRef(view->device);
538 return S_OK;
541 static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
543 return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);
546 /* IUnknown methods */
548 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
549 REFIID riid, void **object)
551 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
553 if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
554 || IsEqualGUID(riid, &IID_ID3D10View)
555 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
556 || IsEqualGUID(riid, &IID_IUnknown))
558 IUnknown_AddRef(iface);
559 *object = iface;
560 return S_OK;
563 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
565 *object = NULL;
566 return E_NOINTERFACE;
569 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
571 struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
572 ULONG refcount = InterlockedIncrement(&This->refcount);
574 TRACE("%p increasing refcount to %u\n", This, refcount);
576 return refcount;
579 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
581 struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
582 ULONG refcount = InterlockedDecrement(&This->refcount);
584 TRACE("%p decreasing refcount to %u\n", This, refcount);
586 if (!refcount)
588 wined3d_rendertarget_view_decref(This->wined3d_view);
589 ID3D10Resource_Release(This->resource);
590 ID3D10Device1_Release(This->device);
591 HeapFree(GetProcessHeap(), 0, This);
594 return refcount;
597 /* ID3D10DeviceChild methods */
599 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
601 struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
603 TRACE("iface %p, device %p.\n", iface, device);
605 *device = (ID3D10Device *)view->device;
606 ID3D10Device_AddRef(*device);
609 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
610 REFGUID guid, UINT *data_size, void *data)
612 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
613 iface, debugstr_guid(guid), data_size, data);
615 return E_NOTIMPL;
618 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
619 REFGUID guid, UINT data_size, const void *data)
621 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
622 iface, debugstr_guid(guid), data_size, data);
624 return E_NOTIMPL;
627 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
628 REFGUID guid, const IUnknown *data)
630 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
632 return E_NOTIMPL;
635 /* ID3D10View methods */
637 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
638 ID3D10Resource **resource)
640 struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
642 TRACE("iface %p, resource %p\n", iface, resource);
644 *resource = view->resource;
645 ID3D10Resource_AddRef(*resource);
648 /* ID3D10RenderTargetView methods */
650 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
651 D3D10_RENDER_TARGET_VIEW_DESC *desc)
653 struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
655 TRACE("iface %p, desc %p\n", iface, desc);
657 *desc = This->desc;
660 static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
662 /* IUnknown methods */
663 d3d10_rendertarget_view_QueryInterface,
664 d3d10_rendertarget_view_AddRef,
665 d3d10_rendertarget_view_Release,
666 /* ID3D10DeviceChild methods */
667 d3d10_rendertarget_view_GetDevice,
668 d3d10_rendertarget_view_GetPrivateData,
669 d3d10_rendertarget_view_SetPrivateData,
670 d3d10_rendertarget_view_SetPrivateDataInterface,
671 /* ID3D10View methods */
672 d3d10_rendertarget_view_GetResource,
673 /* ID3D10RenderTargetView methods */
674 d3d10_rendertarget_view_GetDesc,
677 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
678 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
680 struct wined3d_resource *wined3d_resource;
681 HRESULT hr;
683 view->ID3D10RenderTargetView_iface.lpVtbl = &d3d10_rendertarget_view_vtbl;
684 view->refcount = 1;
686 if (!desc)
688 HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
689 if (FAILED(hr)) return hr;
691 else
693 view->desc = *desc;
696 wined3d_resource = wined3d_resource_from_resource(resource);
697 if (!wined3d_resource)
699 ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
700 return E_FAIL;
703 hr = wined3d_rendertarget_view_create(wined3d_resource, view, &view->wined3d_view);
704 if (FAILED(hr))
706 WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
707 return hr;
710 view->resource = resource;
711 ID3D10Resource_AddRef(resource);
712 view->device = &device->ID3D10Device1_iface;
713 ID3D10Device1_AddRef(view->device);
715 return S_OK;
718 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
720 if (!iface)
721 return NULL;
722 assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl);
724 return impl_from_ID3D10RenderTargetView(iface);
727 static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
729 return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
732 /* IUnknown methods */
734 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
735 REFIID riid, void **object)
737 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
739 if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
740 || IsEqualGUID(riid, &IID_ID3D10View)
741 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
742 || IsEqualGUID(riid, &IID_IUnknown))
744 IUnknown_AddRef(iface);
745 *object = iface;
746 return S_OK;
749 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
751 *object = NULL;
752 return E_NOINTERFACE;
755 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
757 struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
758 ULONG refcount = InterlockedIncrement(&This->refcount);
760 TRACE("%p increasing refcount to %u.\n", This, refcount);
762 return refcount;
765 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
767 struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
768 ULONG refcount = InterlockedDecrement(&This->refcount);
770 TRACE("%p decreasing refcount to %u.\n", This, refcount);
772 if (!refcount)
774 ID3D10Resource_Release(This->resource);
775 ID3D10Device1_Release(This->device);
776 HeapFree(GetProcessHeap(), 0, This);
779 return refcount;
782 /* ID3D10DeviceChild methods */
784 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
785 ID3D10Device **device)
787 struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
789 TRACE("iface %p, device %p.\n", iface, device);
791 *device = (ID3D10Device *)view->device;
792 ID3D10Device_AddRef(*device);
795 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
796 REFGUID guid, UINT *data_size, void *data)
798 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
799 iface, debugstr_guid(guid), data_size, data);
801 return E_NOTIMPL;
804 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
805 REFGUID guid, UINT data_size, const void *data)
807 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
808 iface, debugstr_guid(guid), data_size, data);
810 return E_NOTIMPL;
813 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
814 REFGUID guid, const IUnknown *data)
816 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
818 return E_NOTIMPL;
821 /* ID3D10View methods */
823 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
824 ID3D10Resource **resource)
826 struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
828 TRACE("iface %p, resource %p.\n", iface, resource);
830 *resource = view->resource;
831 ID3D10Resource_AddRef(*resource);
834 /* ID3D10ShaderResourceView methods */
836 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
837 D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
839 struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
841 TRACE("iface %p, desc %p.\n", iface, desc);
843 *desc = view->desc;
846 static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
848 /* IUnknown methods */
849 d3d10_shader_resource_view_QueryInterface,
850 d3d10_shader_resource_view_AddRef,
851 d3d10_shader_resource_view_Release,
852 /* ID3D10DeviceChild methods */
853 d3d10_shader_resource_view_GetDevice,
854 d3d10_shader_resource_view_GetPrivateData,
855 d3d10_shader_resource_view_SetPrivateData,
856 d3d10_shader_resource_view_SetPrivateDataInterface,
857 /* ID3D10View methods */
858 d3d10_shader_resource_view_GetResource,
859 /* ID3D10ShaderResourceView methods */
860 d3d10_shader_resource_view_GetDesc,
863 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
864 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
866 HRESULT hr;
868 view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
869 view->refcount = 1;
871 if (!desc)
873 if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource)))
874 return hr;
876 else
878 view->desc = *desc;
881 view->resource = resource;
882 ID3D10Resource_AddRef(resource);
883 view->device = &device->ID3D10Device1_iface;
884 ID3D10Device1_AddRef(view->device);
886 return S_OK;