2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)) {
35 IDirect3DVolumeTexture9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface
) {
46 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface
) {
55 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 IWineD3DVolumeTexture_Destroy(This
->wineD3DVolumeTexture
, D3D9CB_DestroyVolume
);
62 IDirect3DDevice9Ex_Release(This
->parentDevice
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
69 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
70 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
71 TRACE("(%p) Relay\n", This
);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
75 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
76 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
77 TRACE("(%p) Relay\n", This
);
78 return IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
81 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
83 TRACE("(%p) Relay\n", This
);
84 return IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
87 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
) {
88 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
89 TRACE("(%p) Relay\n", This
);
90 return IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
93 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD PriorityNew
) {
94 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
95 TRACE("(%p) Relay\n", This
);
96 return IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
99 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
) {
100 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
101 TRACE("(%p) Relay\n", This
);
102 return IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
105 static void WINAPI
IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface
) {
106 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
107 TRACE("(%p) Relay\n", This
);
108 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
111 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
112 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
113 TRACE("(%p) Relay\n", This
);
114 return IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
117 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
118 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD LODNew
) {
119 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
120 TRACE("(%p) Relay\n", This
);
121 return IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
124 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
) {
125 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
127 return IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
130 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface
) {
131 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
132 TRACE("(%p) Relay\n", This
);
133 return IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
136 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
137 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
138 TRACE("(%p) Relay\n", This
);
139 return IWineD3DVolumeTexture_SetAutoGenFilterType(This
->wineD3DVolumeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
142 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
143 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
144 TRACE("(%p) Relay\n", This
);
145 return (D3DTEXTUREFILTERTYPE
) IWineD3DVolumeTexture_GetAutoGenFilterType(This
->wineD3DVolumeTexture
);
148 static void WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface
) {
149 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
150 TRACE("(%p) Relay\n", This
);
151 IWineD3DVolumeTexture_GenerateMipSubLevels(This
->wineD3DVolumeTexture
);
154 /* IDirect3DVolumeTexture9 Interface follow: */
155 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
156 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
157 WINED3DVOLUME_DESC wined3ddesc
;
160 TRACE("(%p) Relay\n", This
);
162 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
163 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
164 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
165 wined3ddesc
.Usage
= &pDesc
->Usage
;
166 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
167 wined3ddesc
.Size
= &tmpInt
;
168 wined3ddesc
.Width
= &pDesc
->Width
;
169 wined3ddesc
.Height
= &pDesc
->Height
;
170 wined3ddesc
.Depth
= &pDesc
->Depth
;
172 return IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
175 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, IDirect3DVolume9
** ppVolumeLevel
) {
176 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
177 HRESULT hrc
= D3D_OK
;
178 IWineD3DVolume
*myVolume
= NULL
;
180 TRACE("(%p) Relay\n", This
);
182 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
183 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
184 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
185 IWineD3DVolumeTexture_Release(myVolume
);
190 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
191 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
192 TRACE("(%p) Relay %p %p %p %d\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
193 return IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*)pLockedVolume
, (CONST WINED3DBOX
*)pBox
, Flags
);
196 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
) {
197 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
198 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
199 return IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
202 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface
, CONST D3DBOX
* pDirtyBox
) {
203 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
204 TRACE("(%p) Relay\n", This
);
205 return IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*)pDirtyBox
);
209 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl
=
212 IDirect3DVolumeTexture9Impl_QueryInterface
,
213 IDirect3DVolumeTexture9Impl_AddRef
,
214 IDirect3DVolumeTexture9Impl_Release
,
215 /* IDirect3DResource9 */
216 IDirect3DVolumeTexture9Impl_GetDevice
,
217 IDirect3DVolumeTexture9Impl_SetPrivateData
,
218 IDirect3DVolumeTexture9Impl_GetPrivateData
,
219 IDirect3DVolumeTexture9Impl_FreePrivateData
,
220 IDirect3DVolumeTexture9Impl_SetPriority
,
221 IDirect3DVolumeTexture9Impl_GetPriority
,
222 IDirect3DVolumeTexture9Impl_PreLoad
,
223 IDirect3DVolumeTexture9Impl_GetType
,
224 /* IDirect3DBaseTexture9 */
225 IDirect3DVolumeTexture9Impl_SetLOD
,
226 IDirect3DVolumeTexture9Impl_GetLOD
,
227 IDirect3DVolumeTexture9Impl_GetLevelCount
,
228 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
,
229 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
,
230 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
,
231 /* IDirect3DVolumeTexture9 */
232 IDirect3DVolumeTexture9Impl_GetLevelDesc
,
233 IDirect3DVolumeTexture9Impl_GetVolumeLevel
,
234 IDirect3DVolumeTexture9Impl_LockBox
,
235 IDirect3DVolumeTexture9Impl_UnlockBox
,
236 IDirect3DVolumeTexture9Impl_AddDirtyBox
240 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
241 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface
,
242 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
243 D3DFORMAT Format
, D3DPOOL Pool
,
244 IDirect3DVolumeTexture9
** ppVolumeTexture
, HANDLE
* pSharedHandle
) {
246 IDirect3DVolumeTexture9Impl
*object
;
247 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
248 HRESULT hrc
= D3D_OK
;
250 TRACE("(%p) Relay\n", This
);
252 /* Allocate the storage for the device */
253 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture9Impl
));
254 if (NULL
== object
) {
255 FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This
);
256 return D3DERR_OUTOFVIDEOMEMORY
;
259 object
->lpVtbl
= &Direct3DVolumeTexture9_Vtbl
;
261 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
& WINED3DUSAGE_MASK
,
262 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DVolumeTexture
, pSharedHandle
,
263 (IUnknown
*)object
, D3D9CB_CreateVolume
);
269 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
270 HeapFree(GetProcessHeap(), 0, object
);
272 IDirect3DDevice9Ex_AddRef(iface
);
273 object
->parentDevice
= iface
;
274 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE9
) object
;
275 TRACE("(%p) : Created volume texture %p\n", This
, object
);
277 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);