ntdll: Stub NtMakeTemporaryObject.
[wine/multimedia.git] / dlls / d3d9 / volumetexture.c
blob3069771f7fd0e9c8fe5e137e86ebddf92c863710
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35 IDirect3DVolumeTexture9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
46 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
55 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60 if (ref == 0) {
61 IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
62 IDirect3DDevice9Ex_Release(This->parentDevice);
63 HeapFree(GetProcessHeap(), 0, This);
65 return ref;
68 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
69 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
71 TRACE("(%p) Relay\n", This);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
75 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
77 TRACE("(%p) Relay\n", This);
78 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
81 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
83 TRACE("(%p) Relay\n", This);
84 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
87 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
88 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
89 TRACE("(%p) Relay\n", This);
90 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
93 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
94 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
95 TRACE("(%p) Relay\n", This);
96 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
99 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
100 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
101 TRACE("(%p) Relay\n", This);
102 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
105 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
106 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
107 TRACE("(%p) Relay\n", This);
108 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
111 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
112 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
113 TRACE("(%p) Relay\n", This);
114 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
117 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
118 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
119 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
120 TRACE("(%p) Relay\n", This);
121 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
124 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
125 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
126 TRACE("(%p) Relay\n", This);
127 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
130 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
131 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
132 TRACE("(%p) Relay\n", This);
133 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
136 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
137 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
138 TRACE("(%p) Relay\n", This);
139 return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
142 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
143 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
144 TRACE("(%p) Relay\n", This);
145 return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
148 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
149 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
150 TRACE("(%p) Relay\n", This);
151 IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
154 /* IDirect3DVolumeTexture9 Interface follow: */
155 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
156 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
157 WINED3DVOLUME_DESC wined3ddesc;
158 UINT tmpInt = -1;
160 TRACE("(%p) Relay\n", This);
162 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
163 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
164 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
165 wined3ddesc.Usage = &pDesc->Usage;
166 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
167 wined3ddesc.Size = &tmpInt;
168 wined3ddesc.Width = &pDesc->Width;
169 wined3ddesc.Height = &pDesc->Height;
170 wined3ddesc.Depth = &pDesc->Depth;
172 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
175 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
176 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
177 HRESULT hrc = D3D_OK;
178 IWineD3DVolume *myVolume = NULL;
180 TRACE("(%p) Relay\n", This);
182 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
183 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
184 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
185 IWineD3DVolumeTexture_Release(myVolume);
187 return hrc;
190 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
191 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
192 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
193 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags);
196 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
197 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
198 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
199 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
202 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
203 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
204 TRACE("(%p) Relay\n", This);
205 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
209 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
211 /* IUnknown */
212 IDirect3DVolumeTexture9Impl_QueryInterface,
213 IDirect3DVolumeTexture9Impl_AddRef,
214 IDirect3DVolumeTexture9Impl_Release,
215 /* IDirect3DResource9 */
216 IDirect3DVolumeTexture9Impl_GetDevice,
217 IDirect3DVolumeTexture9Impl_SetPrivateData,
218 IDirect3DVolumeTexture9Impl_GetPrivateData,
219 IDirect3DVolumeTexture9Impl_FreePrivateData,
220 IDirect3DVolumeTexture9Impl_SetPriority,
221 IDirect3DVolumeTexture9Impl_GetPriority,
222 IDirect3DVolumeTexture9Impl_PreLoad,
223 IDirect3DVolumeTexture9Impl_GetType,
224 /* IDirect3DBaseTexture9 */
225 IDirect3DVolumeTexture9Impl_SetLOD,
226 IDirect3DVolumeTexture9Impl_GetLOD,
227 IDirect3DVolumeTexture9Impl_GetLevelCount,
228 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
229 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
230 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
231 /* IDirect3DVolumeTexture9 */
232 IDirect3DVolumeTexture9Impl_GetLevelDesc,
233 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
234 IDirect3DVolumeTexture9Impl_LockBox,
235 IDirect3DVolumeTexture9Impl_UnlockBox,
236 IDirect3DVolumeTexture9Impl_AddDirtyBox
240 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
241 HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
242 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
243 D3DFORMAT Format, D3DPOOL Pool,
244 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
246 IDirect3DVolumeTexture9Impl *object;
247 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
248 HRESULT hrc = D3D_OK;
250 TRACE("(%p) Relay\n", This);
252 /* Allocate the storage for the device */
253 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
254 if (NULL == object) {
255 FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
256 return D3DERR_OUTOFVIDEOMEMORY;
259 object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
260 object->ref = 1;
261 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
262 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle,
263 (IUnknown *)object, D3D9CB_CreateVolume);
266 if (hrc != D3D_OK) {
268 /* free up object */
269 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
270 HeapFree(GetProcessHeap(), 0, object);
271 } else {
272 IDirect3DDevice9Ex_AddRef(iface);
273 object->parentDevice = iface;
274 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
275 TRACE("(%p) : Created volume texture %p\n", This, object);
277 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
278 return hrc;