3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "wine/debug.h"
25 #include "d3d8_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
30 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
32 HRESULT WINAPI
ValidatePixelShader(void)
34 FIXME("(void): stub\n");
38 HRESULT WINAPI
ValidateVertexShader(void)
40 FIXME("(void): stub\n");
44 HRESULT WINAPI
D3D8GetSWInfo(void)
46 FIXME("(void): stub\n");
50 HRESULT WINAPI
DebugSetMute(void)
52 FIXME("(void): stub\n");
56 IDirect3D8
* WINAPI
Direct3DCreate8(UINT SDKVersion
)
59 IDirect3D8Impl
*object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3D8Impl
));
61 object
->lpVtbl
= &Direct3D8_Vtbl
;
64 TRACE("SDKVersion = %x, Created Direct3D object at %p\n", SDKVersion
, object
);
66 /* Dump out the gl supported features
67 TRACE("GL_Extensions reported: %s\n", glGetString(GL_EXTENSIONS)); */
69 return (IDirect3D8
*)object
;
72 /* At process attach */
73 BOOL WINAPI
D3D8_DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
75 TRACE("fdwReason=%ld\n", fdwReason
);
76 if (fdwReason
== DLL_PROCESS_ATTACH
)
78 HMODULE mod
= GetModuleHandleA( "x11drv.dll" );
81 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
82 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );