d3drm: Remove an unused assignment (PVS-Studio).
[wine/multimedia.git] / dlls / d3drm / meshbuilder.c
blobb3c5dbf63592df20d948f1ea53bb9f69c348bf46
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #define NONAMELESSUNION
24 #define COBJMACROS
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "dxfile.h"
31 #include "rmxfguid.h"
33 #include "d3drm_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
37 struct mesh_group
39 unsigned nb_vertices;
40 D3DRMVERTEX* vertices;
41 unsigned nb_faces;
42 unsigned vertex_per_face;
43 DWORD face_data_size;
44 unsigned* face_data;
45 D3DCOLOR color;
46 IDirect3DRMMaterial2* material;
47 IDirect3DRMTexture3* texture;
50 struct d3drm_mesh
52 IDirect3DRMMesh IDirect3DRMMesh_iface;
53 LONG ref;
54 DWORD groups_capacity;
55 DWORD nb_groups;
56 struct mesh_group *groups;
59 struct coords_2d
61 D3DVALUE u;
62 D3DVALUE v;
65 struct mesh_material
67 D3DCOLOR color;
68 IDirect3DRMMaterial2 *material;
69 IDirect3DRMTexture3 *texture;
72 struct d3drm_mesh_builder
74 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
75 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
76 LONG ref;
77 char* name;
78 DWORD nb_vertices;
79 D3DVECTOR* pVertices;
80 DWORD nb_normals;
81 D3DVECTOR* pNormals;
82 DWORD nb_faces;
83 DWORD face_data_size;
84 void *pFaceData;
85 DWORD nb_coords2d;
86 struct coords_2d *pCoords2d;
87 D3DCOLOR color;
88 IDirect3DRMMaterial2 *material;
89 IDirect3DRMTexture3 *texture;
90 DWORD nb_materials;
91 struct mesh_material *materials;
92 DWORD *material_indices;
95 char templates[] = {
96 "xof 0302txt 0064"
97 "template Header"
98 "{"
99 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
100 "WORD major;"
101 "WORD minor;"
102 "DWORD flags;"
104 "template Vector"
106 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
107 "FLOAT x;"
108 "FLOAT y;"
109 "FLOAT z;"
111 "template Coords2d"
113 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
114 "FLOAT u;"
115 "FLOAT v;"
117 "template Matrix4x4"
119 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
120 "array FLOAT matrix[16];"
122 "template ColorRGBA"
124 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
125 "FLOAT red;"
126 "FLOAT green;"
127 "FLOAT blue;"
128 "FLOAT alpha;"
130 "template ColorRGB"
132 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
133 "FLOAT red;"
134 "FLOAT green;"
135 "FLOAT blue;"
137 "template IndexedColor"
139 "<1630B820-7842-11CF-8F52-0040333594A3>"
140 "DWORD index;"
141 "ColorRGBA indexColor;"
143 "template Boolean"
145 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
146 "DWORD truefalse;"
148 "template Boolean2d"
150 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
151 "Boolean u;"
152 "Boolean v;"
154 "template MaterialWrap"
156 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
157 "Boolean u;"
158 "Boolean v;"
160 "template TextureFilename"
162 "<A42790E1-7810-11CF-8F52-0040333594A3>"
163 "STRING filename;"
165 "template Material"
167 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
168 "ColorRGBA faceColor;"
169 "FLOAT power;"
170 "ColorRGB specularColor;"
171 "ColorRGB emissiveColor;"
172 "[...]"
174 "template MeshFace"
176 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
177 "DWORD nFaceVertexIndices;"
178 "array DWORD faceVertexIndices[nFaceVertexIndices];"
180 "template MeshFaceWraps"
182 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
183 "DWORD nFaceWrapValues;"
184 "array Boolean2d faceWrapValues[nFaceWrapValues];"
186 "template MeshTextureCoords"
188 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
189 "DWORD nTextureCoords;"
190 "array Coords2d textureCoords[nTextureCoords];"
192 "template MeshMaterialList"
194 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
195 "DWORD nMaterials;"
196 "DWORD nFaceIndexes;"
197 "array DWORD faceIndexes[nFaceIndexes];"
198 "[Material]"
200 "template MeshNormals"
202 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
203 "DWORD nNormals;"
204 "array Vector normals[nNormals];"
205 "DWORD nFaceNormals;"
206 "array MeshFace faceNormals[nFaceNormals];"
208 "template MeshVertexColors"
210 "<1630B821-7842-11CF-8F52-0040333594A3>"
211 "DWORD nVertexColors;"
212 "array IndexedColor vertexColors[nVertexColors];"
214 "template Mesh"
216 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
217 "DWORD nVertices;"
218 "array Vector vertices[nVertices];"
219 "DWORD nFaces;"
220 "array MeshFace faces[nFaces];"
221 "[...]"
223 "template FrameTransformMatrix"
225 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
226 "Matrix4x4 frameMatrix;"
228 "template Frame"
230 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
231 "[...]"
233 "template FloatKeys"
235 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
236 "DWORD nValues;"
237 "array FLOAT values[nValues];"
239 "template TimedFloatKeys"
241 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
242 "DWORD time;"
243 "FloatKeys tfkeys;"
245 "template AnimationKey"
247 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
248 "DWORD keyType;"
249 "DWORD nKeys;"
250 "array TimedFloatKeys keys[nKeys];"
252 "template AnimationOptions"
254 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
255 "DWORD openclosed;"
256 "DWORD positionquality;"
258 "template Animation"
260 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
261 "[...]"
263 "template AnimationSet"
265 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
266 "[Animation]"
268 "template InlineData"
270 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
271 "[BINARY]"
273 "template Url"
275 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
276 "DWORD nUrls;"
277 "array STRING urls[nUrls];"
279 "template ProgressiveMesh"
281 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
282 "[Url,InlineData]"
284 "template Guid"
286 "<A42790E0-7810-11CF-8F52-0040333594A3>"
287 "DWORD data1;"
288 "WORD data2;"
289 "WORD data3;"
290 "array UCHAR data4[8];"
292 "template StringProperty"
294 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
295 "STRING key;"
296 "STRING value;"
298 "template PropertyBag"
300 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
301 "[StringProperty]"
303 "template ExternalVisual"
305 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
306 "Guid guidExternalVisual;"
307 "[...]"
309 "template RightHanded"
311 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
312 "DWORD bRightHanded;"
316 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
318 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
321 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
323 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
326 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
328 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
331 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
333 DWORD i;
335 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
336 mesh_builder->name = NULL;
337 HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices);
338 mesh_builder->pVertices = NULL;
339 mesh_builder->nb_vertices = 0;
340 HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals);
341 mesh_builder->pNormals = NULL;
342 mesh_builder->nb_normals = 0;
343 HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
344 mesh_builder->pFaceData = NULL;
345 mesh_builder->face_data_size = 0;
346 mesh_builder->nb_faces = 0;
347 HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
348 mesh_builder->pCoords2d = NULL;
349 mesh_builder->nb_coords2d = 0;
350 for (i = 0; i < mesh_builder->nb_materials; i++)
352 if (mesh_builder->materials[i].material)
353 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
354 if (mesh_builder->materials[i].texture)
355 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
357 mesh_builder->nb_materials = 0;
358 HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
359 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
362 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
364 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
366 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
368 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
369 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
370 || IsEqualGUID(riid, &IID_IUnknown))
372 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
374 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
376 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
378 else
380 *out = NULL;
381 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
382 return E_NOINTERFACE;
385 IUnknown_AddRef((IUnknown *)*out);
386 return S_OK;
389 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
391 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
392 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
394 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
396 return refcount;
399 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
401 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
402 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
404 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
406 if (!refcount)
408 clean_mesh_builder_data(mesh_builder);
409 if (mesh_builder->material)
410 IDirect3DRMMaterial2_Release(mesh_builder->material);
411 if (mesh_builder->texture)
412 IDirect3DRMTexture3_Release(mesh_builder->texture);
413 HeapFree(GetProcessHeap(), 0, mesh_builder);
416 return refcount;
419 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
420 IUnknown *outer, REFIID iid, void **out)
422 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
424 return E_NOTIMPL;
427 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
428 D3DRMOBJECTCALLBACK cb, void *ctx)
430 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
432 return E_NOTIMPL;
435 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
436 D3DRMOBJECTCALLBACK cb, void *ctx)
438 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
440 return E_NOTIMPL;
443 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
445 FIXME("iface %p, data %#x stub!\n", iface, data);
447 return E_NOTIMPL;
450 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
452 FIXME("iface %p stub!\n", iface);
454 return 0;
457 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
459 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
461 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
463 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
466 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
468 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
470 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
472 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
475 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
477 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
479 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
481 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
484 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
485 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
487 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
489 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
490 iface, filename, name, flags, cb, ctx);
492 if (cb)
493 FIXME("Texture callback is not yet supported\n");
495 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
496 filename, name, flags, NULL, ctx);
499 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
500 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
502 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
503 iface, debugstr_a(filename), format, flags);
505 return E_NOTIMPL;
508 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
509 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
511 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
513 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
515 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
518 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
519 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
521 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
523 return E_NOTIMPL;
526 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
528 FIXME("iface %p, source %#x stub!\n", iface, source);
530 return E_NOTIMPL;
533 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
535 FIXME("iface %p, box %p stub!\n", iface, box);
537 return E_NOTIMPL;
540 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
542 FIXME("iface %p stub!\n", iface);
544 return E_NOTIMPL;
547 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
549 FIXME("iface %p stub!\n", iface);
551 return E_NOTIMPL;
554 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
556 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
558 return E_NOTIMPL;
561 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
562 IDirect3DRMMeshBuilder *mesh_builder)
564 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
566 return E_NOTIMPL;
569 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
571 FIXME("iface %p, frame %p stub!\n", iface, frame);
573 return E_NOTIMPL;
576 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
578 FIXME("iface %p, face %p stub!\n", iface, face);
580 return E_NOTIMPL;
583 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
584 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
585 DWORD *face_data, IDirect3DRMFaceArray **array)
587 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
588 iface, vertex_count, vertices, normal_count, normals, face_data, array);
590 return E_NOTIMPL;
593 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
594 DWORD vertex_count, DWORD normal_count, DWORD face_count)
596 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
597 iface, vertex_count, normal_count, face_count);
599 return E_NOTIMPL;
602 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
603 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
605 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
607 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
609 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
612 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
614 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
616 TRACE("iface %p, color 0x%08x.\n", iface, color);
618 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
621 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
622 IDirect3DRMTexture *texture)
624 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
625 IDirect3DRMTexture3 *texture3 = NULL;
626 HRESULT hr = D3DRM_OK;
628 TRACE("iface %p, texture %p.\n", iface, texture);
630 if (texture)
631 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
632 if (SUCCEEDED(hr))
633 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
634 if (texture3)
635 IDirect3DRMTexture3_Release(texture3);
637 return hr;
640 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
641 IDirect3DRMMaterial *material)
643 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
645 TRACE("iface %p, material %p.\n", iface, material);
647 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
648 (IDirect3DRMMaterial2 *)material);
651 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
652 BOOL wrap_u, BOOL wrap_v)
654 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
656 return E_NOTIMPL;
659 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
660 D3DRMRENDERQUALITY quality)
662 FIXME("iface %p, quality %#x stub!\n", iface, quality);
664 return E_NOTIMPL;
667 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
669 FIXME("iface %p, enable %#x stub!\n", iface, enable);
671 return E_NOTIMPL;
674 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
675 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
677 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
679 return E_NOTIMPL;
682 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
683 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
685 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
687 return E_NOTIMPL;
690 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
691 DWORD index, D3DVALUE u, D3DVALUE v)
693 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
695 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
697 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
698 index, u, v);
701 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
702 DWORD index, D3DCOLOR color)
704 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
706 return E_NOTIMPL;
709 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
710 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
712 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
713 iface, index, red, green, blue);
715 return E_NOTIMPL;
718 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
719 IDirect3DRMFaceArray **array)
721 FIXME("iface %p, array %p stub!\n", iface, array);
723 return E_NOTIMPL;
726 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
727 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
728 DWORD *face_data_size, DWORD *face_data)
730 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
732 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
733 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
735 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
736 return D3DRMERR_BADVALUE;
737 if (vertex_count)
738 *vertex_count = mesh_builder->nb_vertices;
739 if (vertices && mesh_builder->nb_vertices)
740 memcpy(vertices, mesh_builder->pVertices, mesh_builder->nb_vertices * sizeof(*vertices));
742 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
743 return D3DRMERR_BADVALUE;
744 if (normal_count)
745 *normal_count = mesh_builder->nb_normals;
746 if (normals && mesh_builder->nb_normals)
747 memcpy(normals, mesh_builder->pNormals, mesh_builder->nb_normals * sizeof(*normals));
749 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
750 return D3DRMERR_BADVALUE;
751 if (face_data_size)
752 *face_data_size = mesh_builder->face_data_size;
753 if (face_data && mesh_builder->face_data_size)
754 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
756 return D3DRM_OK;
759 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
760 DWORD index, D3DVALUE *u, D3DVALUE *v)
762 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
764 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
766 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
767 index, u, v);
770 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
771 D3DVALUE x, D3DVALUE y, D3DVALUE z)
773 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
775 return 0;
778 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
779 D3DVALUE x, D3DVALUE y, D3DVALUE z)
781 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
783 return 0;
786 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
788 TRACE("iface %p, face %p.\n", iface, face);
790 return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face);
793 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
795 FIXME("iface %p stub!\n", iface);
797 return 0;
800 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
802 FIXME("iface %p stub!\n", iface);
804 return FALSE;
807 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
809 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
811 TRACE("iface %p.\n", iface);
813 return mesh_builder->nb_faces;
816 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
818 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
820 TRACE("iface %p.\n", iface);
822 return mesh_builder->nb_vertices;
825 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
827 FIXME("iface %p, index %u stub!\n", iface, index);
829 return 0;
832 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
834 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
836 TRACE("iface %p, mesh %p.\n", iface, mesh);
838 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
841 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
842 D3DVALUE crease, DWORD flags)
844 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
846 return E_NOTIMPL;
849 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
850 DWORD index, IDirect3DRMFace **face)
852 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
854 return E_NOTIMPL;
857 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
859 d3drm_mesh_builder2_QueryInterface,
860 d3drm_mesh_builder2_AddRef,
861 d3drm_mesh_builder2_Release,
862 d3drm_mesh_builder2_Clone,
863 d3drm_mesh_builder2_AddDestroyCallback,
864 d3drm_mesh_builder2_DeleteDestroyCallback,
865 d3drm_mesh_builder2_SetAppData,
866 d3drm_mesh_builder2_GetAppData,
867 d3drm_mesh_builder2_SetName,
868 d3drm_mesh_builder2_GetName,
869 d3drm_mesh_builder2_GetClassName,
870 d3drm_mesh_builder2_Load,
871 d3drm_mesh_builder2_Save,
872 d3drm_mesh_builder2_Scale,
873 d3drm_mesh_builder2_Translate,
874 d3drm_mesh_builder2_SetColorSource,
875 d3drm_mesh_builder2_GetBox,
876 d3drm_mesh_builder2_GenerateNormals,
877 d3drm_mesh_builder2_GetColorSource,
878 d3drm_mesh_builder2_AddMesh,
879 d3drm_mesh_builder2_AddMeshBuilder,
880 d3drm_mesh_builder2_AddFrame,
881 d3drm_mesh_builder2_AddFace,
882 d3drm_mesh_builder2_AddFaces,
883 d3drm_mesh_builder2_ReserveSpace,
884 d3drm_mesh_builder2_SetColorRGB,
885 d3drm_mesh_builder2_SetColor,
886 d3drm_mesh_builder2_SetTexture,
887 d3drm_mesh_builder2_SetMaterial,
888 d3drm_mesh_builder2_SetTextureTopology,
889 d3drm_mesh_builder2_SetQuality,
890 d3drm_mesh_builder2_SetPerspective,
891 d3drm_mesh_builder2_SetVertex,
892 d3drm_mesh_builder2_SetNormal,
893 d3drm_mesh_builder2_SetTextureCoordinates,
894 d3drm_mesh_builder2_SetVertexColor,
895 d3drm_mesh_builder2_SetVertexColorRGB,
896 d3drm_mesh_builder2_GetFaces,
897 d3drm_mesh_builder2_GetVertices,
898 d3drm_mesh_builder2_GetTextureCoordinates,
899 d3drm_mesh_builder2_AddVertex,
900 d3drm_mesh_builder2_AddNormal,
901 d3drm_mesh_builder2_CreateFace,
902 d3drm_mesh_builder2_GetQuality,
903 d3drm_mesh_builder2_GetPerspective,
904 d3drm_mesh_builder2_GetFaceCount,
905 d3drm_mesh_builder2_GetVertexCount,
906 d3drm_mesh_builder2_GetVertexColor,
907 d3drm_mesh_builder2_CreateMesh,
908 d3drm_mesh_builder2_GenerateNormals2,
909 d3drm_mesh_builder2_GetFace,
912 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
914 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
916 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
918 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
921 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
923 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
925 TRACE("iface %p.\n", iface);
927 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
930 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
932 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
934 TRACE("iface %p.\n", iface);
936 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
939 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
940 IUnknown *outer, REFIID iid, void **out)
942 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
944 return E_NOTIMPL;
947 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
948 D3DRMOBJECTCALLBACK cb, void *ctx)
950 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
952 return E_NOTIMPL;
955 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
956 D3DRMOBJECTCALLBACK cb, void *ctx)
958 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
960 return E_NOTIMPL;
963 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
965 FIXME("iface %p, data %#x stub!\n", iface, data);
967 return E_NOTIMPL;
970 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
972 FIXME("iface %p stub!\n", iface);
974 return 0;
977 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
979 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
980 char *string = NULL;
982 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
984 if (name)
986 string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1);
987 if (!string) return E_OUTOFMEMORY;
988 strcpy(string, name);
990 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
991 mesh_builder->name = string;
993 return D3DRM_OK;
996 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
997 DWORD *size, char *name)
999 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1001 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1003 if (!size)
1004 return E_POINTER;
1006 if (!mesh_builder->name)
1008 *size = 0;
1009 return D3DRM_OK;
1012 if (*size < (strlen(mesh_builder->name) + 1))
1013 return E_INVALIDARG;
1015 strcpy(name, mesh_builder->name);
1016 *size = strlen(mesh_builder->name) + 1;
1018 return D3DRM_OK;
1021 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1022 DWORD *size, char *name)
1024 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1026 if (!size || *size < strlen("Builder") || !name)
1027 return E_INVALIDARG;
1029 strcpy(name, "Builder");
1030 *size = sizeof("Builder");
1032 return D3DRM_OK;
1035 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1036 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1038 struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface);
1039 IDirectXFileData *pData2 = NULL;
1040 const GUID* guid;
1041 DWORD size;
1042 BYTE *ptr;
1043 HRESULT hr;
1044 HRESULT ret = D3DRMERR_BADOBJECT;
1045 DWORD* faces_vertex_idx_data = NULL;
1046 DWORD* faces_vertex_idx_ptr;
1047 DWORD faces_vertex_idx_size;
1048 DWORD* faces_normal_idx_data = NULL;
1049 DWORD* faces_normal_idx_ptr = NULL;
1050 DWORD* faces_data_ptr;
1051 DWORD faces_data_size = 0;
1052 DWORD i;
1054 TRACE("(%p)->(%p)\n", This, pData);
1056 hr = IDirectXFileData_GetName(pData, NULL, &size);
1057 if (hr != DXFILE_OK)
1058 return hr;
1059 if (size)
1061 This->name = HeapAlloc(GetProcessHeap(), 0, size);
1062 if (!This->name)
1063 return E_OUTOFMEMORY;
1065 hr = IDirectXFileData_GetName(pData, This->name, &size);
1066 if (hr != DXFILE_OK)
1067 return hr;
1070 TRACE("Mesh name is '%s'\n", This->name ? This->name : "");
1072 This->nb_normals = 0;
1074 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1075 if (hr != DXFILE_OK)
1076 goto end;
1078 This->nb_vertices = *(DWORD*)ptr;
1079 This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR));
1080 faces_vertex_idx_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1082 TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This->nb_vertices, This->nb_faces, faces_vertex_idx_size);
1084 This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR));
1085 memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR));
1087 faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
1088 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size);
1090 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1091 This->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
1092 faces_data_ptr = (DWORD*)This->pFaceData;
1094 while (1)
1096 IDirectXFileObject *object;
1098 hr = IDirectXFileData_GetNextObject(pData, &object);
1099 if (hr == DXFILEERR_NOMOREOBJECTS)
1101 TRACE("No more object\n");
1102 break;
1104 if (hr != DXFILE_OK)
1105 goto end;
1107 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1108 IDirectXFileObject_Release(object);
1109 if (hr != DXFILE_OK)
1110 goto end;
1112 hr = IDirectXFileData_GetType(pData2, &guid);
1113 if (hr != DXFILE_OK)
1114 goto end;
1116 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1118 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1120 DWORD nb_faces_normals;
1121 DWORD faces_normal_idx_size;
1123 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1124 if (hr != DXFILE_OK)
1125 goto end;
1127 This->nb_normals = *(DWORD*)ptr;
1128 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
1130 TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This->nb_normals, nb_faces_normals);
1131 if (nb_faces_normals != This->nb_faces)
1132 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, This->nb_normals);
1134 This->pNormals = HeapAlloc(GetProcessHeap(), 0, This->nb_normals * sizeof(D3DVECTOR));
1135 memcpy(This->pNormals, ptr + sizeof(DWORD), This->nb_normals * sizeof(D3DVECTOR));
1137 faces_normal_idx_size = size - (2 * sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
1138 faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
1139 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
1141 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1143 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1144 if (hr != DXFILE_OK)
1145 goto end;
1147 This->nb_coords2d = *(DWORD*)ptr;
1149 TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d);
1151 This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
1152 memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(*This->pCoords2d));
1155 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1157 DWORD nb_materials;
1158 DWORD nb_face_indices;
1159 DWORD data_size;
1160 IDirectXFileObject *child;
1161 DWORD i = 0;
1162 float* values;
1164 TRACE("Process MeshMaterialList\n");
1166 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1167 if (hr != DXFILE_OK)
1168 goto end;
1170 nb_materials = *(DWORD*)ptr;
1171 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1172 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1174 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1176 if (size != data_size)
1177 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1179 This->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->material_indices) * nb_face_indices);
1180 if (!This->material_indices)
1181 goto end;
1182 memcpy(This->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*This->material_indices) * nb_face_indices),
1184 This->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->materials) * nb_materials);
1185 if (!This->materials)
1187 HeapFree(GetProcessHeap(), 0, This->material_indices);
1188 goto end;
1190 This->nb_materials = nb_materials;
1192 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1194 IDirectXFileData *data;
1195 IDirectXFileDataReference *reference;
1196 IDirectXFileObject *material_child;
1198 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1199 if (FAILED(hr))
1201 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1202 IDirectXFileObject_Release(child);
1203 if (FAILED(hr))
1204 goto end;
1206 hr = IDirectXFileDataReference_Resolve(reference, &data);
1207 IDirectXFileDataReference_Release(reference);
1208 if (FAILED(hr))
1209 goto end;
1211 else
1213 IDirectXFileObject_Release(child);
1216 hr = Direct3DRMMaterial_create(&This->materials[i].material);
1217 if (FAILED(hr))
1219 IDirectXFileData_Release(data);
1220 goto end;
1223 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1224 if (hr != DXFILE_OK)
1226 IDirectXFileData_Release(data);
1227 goto end;
1230 if (size != 44)
1231 WARN("Material size %u does not match expected one %u\n", size, 44);
1233 values = (float*)ptr;
1235 This->materials[i].color = RGBA_MAKE((BYTE)(values[0] * 255.0f), (BYTE)(values[1] * 255.0f),
1236 (BYTE)(values[2] * 255.0f), (BYTE)(values[3] * 255.0f));
1238 IDirect3DRMMaterial2_SetAmbient(This->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1239 IDirect3DRMMaterial2_SetPower(This->materials[i].material, values[4]);
1240 IDirect3DRMMaterial2_SetSpecular(This->materials[i].material, values[5], values[6], values[7]);
1241 IDirect3DRMMaterial2_SetEmissive(This->materials[i].material, values[8], values[9], values[10]);
1243 This->materials[i].texture = NULL;
1245 hr = IDirectXFileData_GetNextObject(data, &material_child);
1246 if (hr == S_OK)
1248 IDirectXFileData *data;
1249 char **filename;
1251 hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileData, (void **)&data);
1252 if (FAILED(hr))
1254 IDirectXFileDataReference *reference;
1256 hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileDataReference, (void **)&reference);
1257 if (FAILED(hr))
1258 goto end;
1260 hr = IDirectXFileDataReference_Resolve(reference, &data);
1261 IDirectXFileDataReference_Release(reference);
1262 if (FAILED(hr))
1263 goto end;
1266 hr = IDirectXFileData_GetType(data, &guid);
1267 if (hr != DXFILE_OK)
1268 goto end;
1269 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1271 WARN("Not a texture filename\n");
1272 goto end;
1275 size = 4;
1276 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1277 if (SUCCEEDED(hr))
1279 if (load_texture_proc)
1281 IDirect3DRMTexture *texture;
1283 hr = load_texture_proc(*filename, arg, &texture);
1284 if (SUCCEEDED(hr))
1286 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void**)&This->materials[i].texture);
1287 IDirect3DTexture_Release(texture);
1290 else
1292 HANDLE file;
1294 /* If the texture file is not found, no texture is associated with the material */
1295 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1296 if (file != INVALID_HANDLE_VALUE)
1298 CloseHandle(file);
1300 hr = Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown**)&This->materials[i].texture);
1301 if (FAILED(hr))
1303 IDirectXFileData_Release(data);
1304 goto end;
1310 else if (hr != DXFILEERR_NOMOREOBJECTS)
1312 goto end;
1314 hr = S_OK;
1316 IDirectXFileData_Release(data);
1317 i++;
1319 if (hr == S_OK)
1321 IDirectXFileObject_Release(child);
1322 WARN("Found more sub-objects than expected\n");
1324 else if (hr != DXFILEERR_NOMOREOBJECTS)
1326 goto end;
1328 hr = S_OK;
1330 else
1332 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1335 IDirectXFileData_Release(pData2);
1336 pData2 = NULL;
1339 if (!This->nb_normals)
1341 /* Allocate normals, one per vertex */
1342 This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR));
1343 if (!This->pNormals)
1344 goto end;
1347 for (i = 0; i < This->nb_faces; i++)
1349 DWORD j;
1350 DWORD nb_face_indexes;
1351 D3DVECTOR face_normal;
1353 if (faces_vertex_idx_size < sizeof(DWORD))
1354 WARN("Not enough data to read number of indices of face %d\n", i);
1356 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1357 faces_vertex_idx_size--;
1358 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1359 WARN("Faces indices number mismatch\n");
1361 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1362 WARN("Not enough data to read all indices of face %d\n", i);
1364 if (!This->nb_normals)
1366 /* Compute face normal */
1367 if (nb_face_indexes > 2)
1369 D3DVECTOR a, b;
1371 D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]);
1372 D3DRMVectorSubtract(&b, &This->pVertices[faces_vertex_idx_ptr[0]], &This->pVertices[faces_vertex_idx_ptr[1]]);
1373 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1374 D3DRMVectorNormalize(&face_normal);
1376 else
1378 face_normal.u1.x = 0.0f;
1379 face_normal.u2.y = 0.0f;
1380 face_normal.u3.z = 0.0f;
1384 for (j = 0; j < nb_face_indexes; j++)
1386 /* Copy vertex index */
1387 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1388 /* Copy normal index */
1389 if (This->nb_normals)
1391 /* Read from x file */
1392 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1394 else
1396 DWORD vertex_idx = *faces_vertex_idx_ptr;
1397 if (vertex_idx >= This->nb_vertices)
1399 WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx, This->nb_vertices);
1400 vertex_idx = 0;
1402 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1403 /* Add face normal to vertex normal */
1404 D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal);
1406 faces_vertex_idx_ptr++;
1408 faces_vertex_idx_size -= nb_face_indexes;
1411 /* Last DWORD must be 0 */
1412 *(faces_data_ptr + faces_data_size++) = 0;
1414 /* Set size (in number of DWORD) of all faces data */
1415 This->face_data_size = faces_data_size;
1417 if (!This->nb_normals)
1419 /* Normalize all normals */
1420 for (i = 0; i < This->nb_vertices; i++)
1422 D3DRMVectorNormalize(&This->pNormals[i]);
1424 This->nb_normals = This->nb_vertices;
1427 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1428 if (!This->pCoords2d)
1430 This->nb_coords2d = This->nb_vertices;
1431 This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
1432 for (i = 0; i < This->nb_coords2d; i++)
1434 This->pCoords2d[i].u = 0.0f;
1435 This->pCoords2d[i].v = 0.0f;
1439 TRACE("Mesh data loaded successfully\n");
1441 ret = D3DRM_OK;
1443 end:
1445 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
1446 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
1448 return ret;
1451 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1452 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1454 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1455 DXFILELOADOPTIONS load_options;
1456 IDirectXFile *dxfile = NULL;
1457 IDirectXFileEnumObject *enum_object = NULL;
1458 IDirectXFileData *data = NULL;
1459 const GUID* guid;
1460 DWORD size;
1461 struct d3drm_file_header *header;
1462 HRESULT hr;
1463 HRESULT ret = D3DRMERR_BADOBJECT;
1465 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1466 iface, filename, name, loadflags, cb, arg);
1468 clean_mesh_builder_data(mesh_builder);
1470 if (loadflags == D3DRMLOAD_FROMMEMORY)
1472 load_options = DXFILELOAD_FROMMEMORY;
1474 else if (loadflags == D3DRMLOAD_FROMFILE)
1476 load_options = DXFILELOAD_FROMFILE;
1477 TRACE("Loading from file %s\n", debugstr_a(filename));
1479 else
1481 FIXME("Load options %d not supported yet\n", loadflags);
1482 return E_NOTIMPL;
1485 hr = DirectXFileCreate(&dxfile);
1486 if (hr != DXFILE_OK)
1487 goto end;
1489 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1490 if (hr != DXFILE_OK)
1491 goto end;
1493 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1494 if (hr != DXFILE_OK)
1495 goto end;
1497 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1498 if (hr != DXFILE_OK)
1499 goto end;
1501 hr = IDirectXFileData_GetType(data, &guid);
1502 if (hr != DXFILE_OK)
1503 goto end;
1505 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1507 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1509 ret = D3DRMERR_BADFILE;
1510 goto end;
1513 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1514 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1515 goto end;
1517 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1519 /* Version must be 1.0.x */
1520 if ((header->major != 1) || (header->minor != 0))
1522 ret = D3DRMERR_BADFILE;
1523 goto end;
1526 IDirectXFileData_Release(data);
1527 data = NULL;
1529 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1530 if (hr != DXFILE_OK)
1532 ret = D3DRMERR_NOTFOUND;
1533 goto end;
1536 hr = IDirectXFileData_GetType(data, &guid);
1537 if (hr != DXFILE_OK)
1538 goto end;
1540 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1542 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1544 ret = D3DRMERR_NOTFOUND;
1545 goto end;
1548 /* We don't care about the texture interface version since we rely on QueryInterface */
1549 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1550 if (hr == S_OK)
1551 ret = D3DRM_OK;
1553 end:
1555 if (data)
1556 IDirectXFileData_Release(data);
1557 if (enum_object)
1558 IDirectXFileEnumObject_Release(enum_object);
1559 if (dxfile)
1560 IDirectXFile_Release(dxfile);
1562 if (ret != D3DRM_OK)
1563 clean_mesh_builder_data(mesh_builder);
1565 return ret;
1568 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1569 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1571 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1572 iface, debugstr_a(filename), format, flags);
1574 return E_NOTIMPL;
1577 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1578 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1580 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1581 DWORD i;
1583 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1585 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1587 mesh_builder->pVertices[i].u1.x *= sx;
1588 mesh_builder->pVertices[i].u2.y *= sy;
1589 mesh_builder->pVertices[i].u3.z *= sz;
1592 /* Normals are not affected by Scale */
1594 return D3DRM_OK;
1597 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1598 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1600 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1602 return E_NOTIMPL;
1605 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1606 D3DRMCOLORSOURCE source)
1608 FIXME("iface %p, source %#x stub!\n", iface, source);
1610 return E_NOTIMPL;
1613 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1615 FIXME("iface %p, box %p stub!\n", iface, box);
1617 return E_NOTIMPL;
1620 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1621 D3DVALUE crease, DWORD flags)
1623 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1625 return E_NOTIMPL;
1628 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1630 FIXME("iface %p stub!\n", iface);
1632 return E_NOTIMPL;
1635 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1637 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1639 return E_NOTIMPL;
1642 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1643 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1645 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1647 return E_NOTIMPL;
1650 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1652 FIXME("iface %p, frame %p stub!\n", iface, frame);
1654 return E_NOTIMPL;
1657 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1659 FIXME("iface %p, face %p stub!\n", iface, face);
1661 return E_NOTIMPL;
1664 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1665 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1666 DWORD *face_data, IDirect3DRMFaceArray **array)
1668 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1669 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1671 return E_NOTIMPL;
1674 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1675 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1677 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1678 iface, vertex_count, normal_count, face_count);
1680 return E_NOTIMPL;
1683 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1684 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1686 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1688 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1690 mesh_builder->color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
1692 return D3DRM_OK;
1695 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1697 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1699 TRACE("iface %p, color 0x%08x.\n", iface, color);
1701 mesh_builder->color = color;
1703 return D3DRM_OK;
1706 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1707 IDirect3DRMTexture3 *texture)
1709 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1711 TRACE("iface %p, texture %p.\n", iface, texture);
1713 if (texture)
1714 IDirect3DRMTexture3_AddRef(texture);
1715 if (mesh_builder->texture)
1716 IDirect3DRMTexture3_Release(mesh_builder->texture);
1717 mesh_builder->texture = texture;
1719 return D3DRM_OK;
1722 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1723 IDirect3DRMMaterial2 *material)
1725 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1727 TRACE("iface %p, material %p.\n", iface, material);
1729 if (material)
1730 IDirect3DRMTexture2_AddRef(material);
1731 if (mesh_builder->material)
1732 IDirect3DRMTexture2_Release(mesh_builder->material);
1733 mesh_builder->material = material;
1735 return D3DRM_OK;
1738 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1739 BOOL wrap_u, BOOL wrap_v)
1741 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1743 return E_NOTIMPL;
1746 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1747 D3DRMRENDERQUALITY quality)
1749 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1751 return E_NOTIMPL;
1754 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1755 BOOL enable)
1757 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1759 return E_NOTIMPL;
1762 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1763 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1765 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1767 return E_NOTIMPL;
1770 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1771 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1773 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1775 return E_NOTIMPL;
1778 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1779 DWORD index, D3DVALUE u, D3DVALUE v)
1781 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1783 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1785 if (index >= mesh_builder->nb_coords2d)
1786 return D3DRMERR_BADVALUE;
1788 mesh_builder->pCoords2d[index].u = u;
1789 mesh_builder->pCoords2d[index].v = v;
1791 return D3DRM_OK;
1794 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1795 DWORD index, D3DCOLOR color)
1797 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1799 return E_NOTIMPL;
1802 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1803 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1805 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1806 iface, index, red, green, blue);
1808 return E_NOTIMPL;
1811 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1812 IDirect3DRMFaceArray **array)
1814 FIXME("iface %p, array %p stub!\n", iface, array);
1816 return E_NOTIMPL;
1819 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1820 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1821 DWORD *face_data_size, DWORD *face_data)
1823 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1824 "face_data_size %p, face_data %p stub!\n",
1825 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1827 return E_NOTIMPL;
1830 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1831 DWORD index, D3DVALUE *u, D3DVALUE *v)
1833 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1835 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1837 if (index >= mesh_builder->nb_coords2d)
1838 return D3DRMERR_BADVALUE;
1840 *u = mesh_builder->pCoords2d[index].u;
1841 *v = mesh_builder->pCoords2d[index].v;
1843 return D3DRM_OK;
1846 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1847 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1849 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
1851 return 0;
1854 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1855 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1857 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
1859 return 0;
1862 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1864 TRACE("iface %p, face %p.\n", iface, face);
1866 return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face);
1869 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1871 FIXME("iface %p stub!\n", iface);
1873 return 0;
1876 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1878 FIXME("iface %p stub!\n", iface);
1880 return FALSE;
1883 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1885 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1887 TRACE("iface %p.\n", iface);
1889 return mesh_builder->nb_faces;
1892 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1894 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1896 TRACE("iface %p.\n", iface);
1898 return mesh_builder->nb_vertices;
1901 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1902 DWORD index)
1904 FIXME("iface %p, index %u stub!\n", iface, index);
1906 return 0;
1909 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1911 struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface);
1912 HRESULT hr;
1913 D3DRMGROUPINDEX group;
1915 TRACE("iface %p, mesh %p.\n", iface, mesh);
1917 if (!mesh)
1918 return E_POINTER;
1920 hr = Direct3DRMMesh_create(mesh);
1921 if (FAILED(hr))
1922 return hr;
1924 /* If there is mesh data, create a group and put data inside */
1925 if (This->nb_vertices)
1927 DWORD i, j;
1928 int k;
1929 D3DRMVERTEX* vertices;
1931 vertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DRMVERTEX));
1932 if (!vertices)
1934 IDirect3DRMMesh_Release(*mesh);
1935 return E_OUTOFMEMORY;
1937 for (i = 0; i < This->nb_vertices; i++)
1938 vertices[i].position = This->pVertices[i];
1939 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, This->nb_vertices, vertices);
1940 HeapFree(GetProcessHeap(), 0, vertices);
1942 /* Groups are in reverse order compared to materials list in X file */
1943 for (k = This->nb_materials - 1; k >= 0; k--)
1945 unsigned* face_data;
1946 unsigned* out_ptr;
1947 DWORD* in_ptr = This->pFaceData;
1948 ULONG vertex_per_face = 0;
1949 BOOL* used_vertices;
1950 unsigned nb_vertices = 0;
1951 unsigned nb_faces = 0;
1953 used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->face_data_size * sizeof(*used_vertices));
1954 if (!used_vertices)
1956 IDirect3DRMMesh_Release(*mesh);
1957 return E_OUTOFMEMORY;
1960 face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data));
1961 if (!face_data)
1963 HeapFree(GetProcessHeap(), 0, used_vertices);
1964 IDirect3DRMMesh_Release(*mesh);
1965 return E_OUTOFMEMORY;
1967 out_ptr = face_data;
1969 /* If all faces have the same number of vertex, set vertex_per_face */
1970 for (i = 0; i < This->nb_faces; i++)
1972 /* Process only faces belonging to the group */
1973 if (This->material_indices[i] == k)
1975 if (vertex_per_face && (vertex_per_face != *in_ptr))
1976 break;
1977 vertex_per_face = *in_ptr;
1979 in_ptr += 1 + *in_ptr * 2;
1981 if (i != This->nb_faces)
1982 vertex_per_face = 0;
1984 /* Put only vertex indices */
1985 in_ptr = This->pFaceData;
1986 for (i = 0; i < This->nb_faces; i++)
1988 DWORD nb_indices = *in_ptr++;
1990 /* Skip faces not belonging to the group */
1991 if (This->material_indices[i] != k)
1993 in_ptr += 2 * nb_indices;
1994 continue;
1997 /* Don't put nb indices when vertex_per_face is set */
1998 if (vertex_per_face)
1999 *out_ptr++ = nb_indices;
2001 for (j = 0; j < nb_indices; j++)
2003 *out_ptr = *in_ptr++;
2004 used_vertices[*out_ptr++] = TRUE;
2005 /* Skip normal index */
2006 in_ptr++;
2009 nb_faces++;
2012 for (i = 0; i < This->nb_vertices; i++)
2013 if (used_vertices[i])
2014 nb_vertices++;
2016 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2017 HeapFree(GetProcessHeap(), 0, used_vertices);
2018 HeapFree(GetProcessHeap(), 0, face_data);
2019 if (SUCCEEDED(hr))
2020 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, This->materials[k].color);
2021 if (SUCCEEDED(hr))
2022 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2023 (IDirect3DRMMaterial *)This->materials[k].material);
2024 if (SUCCEEDED(hr) && This->materials[k].texture)
2026 IDirect3DRMTexture *texture;
2028 IDirect3DRMTexture3_QueryInterface(This->materials[k].texture,
2029 &IID_IDirect3DRMTexture, (void **)&texture);
2030 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2031 IDirect3DRMTexture_Release(texture);
2033 if (FAILED(hr))
2035 IDirect3DRMMesh_Release(*mesh);
2036 return hr;
2041 return D3DRM_OK;
2044 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2045 DWORD index, IDirect3DRMFace2 **face)
2047 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2049 return E_NOTIMPL;
2052 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2053 DWORD index, D3DVECTOR *vector)
2055 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2057 return E_NOTIMPL;
2060 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2061 DWORD index, D3DVECTOR *vector)
2063 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2065 return E_NOTIMPL;
2068 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2069 DWORD start_idx, DWORD count)
2071 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2073 return E_NOTIMPL;
2076 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2077 DWORD start_idx, DWORD count)
2079 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2081 return E_NOTIMPL;
2084 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2086 FIXME("iface %p, face %p stub!\n", iface, face);
2088 return E_NOTIMPL;
2091 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2093 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2095 return E_NOTIMPL;
2098 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2100 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2102 return E_NOTIMPL;
2105 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2106 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2108 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2109 iface, flags, indices, start_idx, count);
2111 return E_NOTIMPL;
2114 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2116 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2118 return E_NOTIMPL;
2121 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2122 DWORD flags, IUnknown **parent)
2124 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2126 return E_NOTIMPL;
2129 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2130 DWORD *count, IUnknown **meshes)
2132 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2134 return E_NOTIMPL;
2137 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2139 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2141 return E_NOTIMPL;
2144 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2146 FIXME("iface %p, index %u stub!\n", iface, index);
2148 return E_NOTIMPL;
2151 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2153 FIXME("iface %p, indices %p stub!\n", iface, indices);
2155 return E_NOTIMPL;
2158 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2159 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2161 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2162 iface, flags, format, vertex_count, data);
2164 return E_NOTIMPL;
2167 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2168 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2170 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2172 return E_NOTIMPL;
2175 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2176 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2178 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2179 DWORD count = mesh_builder->nb_vertices - start_idx;
2181 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2182 iface, start_idx, vertex_count, vertices);
2184 if (vertex_count)
2185 *vertex_count = count;
2186 if (vertices && mesh_builder->nb_vertices)
2187 memcpy(vertices, mesh_builder->pVertices + start_idx, count * sizeof(*vertices));
2189 return D3DRM_OK;
2192 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2193 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2195 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2196 iface, start_idx, count, vector);
2198 return E_NOTIMPL;
2201 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2202 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2204 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2205 DWORD count = mesh_builder->nb_normals - start_idx;
2207 TRACE("iface %p, start_idx %u, normal_count %p, normals %p stub!\n",
2208 iface, start_idx, normal_count, normals);
2210 if (normal_count)
2211 *normal_count = count;
2212 if (normals && mesh_builder->nb_normals)
2213 memcpy(normals, mesh_builder->pNormals + start_idx, count * sizeof(*normals));
2215 return D3DRM_OK;
2218 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2220 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2222 TRACE("iface %p.\n", iface);
2224 return mesh_builder->nb_normals;
2227 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2229 d3drm_mesh_builder3_QueryInterface,
2230 d3drm_mesh_builder3_AddRef,
2231 d3drm_mesh_builder3_Release,
2232 d3drm_mesh_builder3_Clone,
2233 d3drm_mesh_builder3_AddDestroyCallback,
2234 d3drm_mesh_builder3_DeleteDestroyCallback,
2235 d3drm_mesh_builder3_SetAppData,
2236 d3drm_mesh_builder3_GetAppData,
2237 d3drm_mesh_builder3_SetName,
2238 d3drm_mesh_builder3_GetName,
2239 d3drm_mesh_builder3_GetClassName,
2240 d3drm_mesh_builder3_Load,
2241 d3drm_mesh_builder3_Save,
2242 d3drm_mesh_builder3_Scale,
2243 d3drm_mesh_builder3_Translate,
2244 d3drm_mesh_builder3_SetColorSource,
2245 d3drm_mesh_builder3_GetBox,
2246 d3drm_mesh_builder3_GenerateNormals,
2247 d3drm_mesh_builder3_GetColorSource,
2248 d3drm_mesh_builder3_AddMesh,
2249 d3drm_mesh_builder3_AddMeshBuilder,
2250 d3drm_mesh_builder3_AddFrame,
2251 d3drm_mesh_builder3_AddFace,
2252 d3drm_mesh_builder3_AddFaces,
2253 d3drm_mesh_builder3_ReserveSpace,
2254 d3drm_mesh_builder3_SetColorRGB,
2255 d3drm_mesh_builder3_SetColor,
2256 d3drm_mesh_builder3_SetTexture,
2257 d3drm_mesh_builder3_SetMaterial,
2258 d3drm_mesh_builder3_SetTextureTopology,
2259 d3drm_mesh_builder3_SetQuality,
2260 d3drm_mesh_builder3_SetPerspective,
2261 d3drm_mesh_builder3_SetVertex,
2262 d3drm_mesh_builder3_SetNormal,
2263 d3drm_mesh_builder3_SetTextureCoordinates,
2264 d3drm_mesh_builder3_SetVertexColor,
2265 d3drm_mesh_builder3_SetVertexColorRGB,
2266 d3drm_mesh_builder3_GetFaces,
2267 d3drm_mesh_builder3_GetGeometry,
2268 d3drm_mesh_builder3_GetTextureCoordinates,
2269 d3drm_mesh_builder3_AddVertex,
2270 d3drm_mesh_builder3_AddNormal,
2271 d3drm_mesh_builder3_CreateFace,
2272 d3drm_mesh_builder3_GetQuality,
2273 d3drm_mesh_builder3_GetPerspective,
2274 d3drm_mesh_builder3_GetFaceCount,
2275 d3drm_mesh_builder3_GetVertexCount,
2276 d3drm_mesh_builder3_GetVertexColor,
2277 d3drm_mesh_builder3_CreateMesh,
2278 d3drm_mesh_builder3_GetFace,
2279 d3drm_mesh_builder3_GetVertex,
2280 d3drm_mesh_builder3_GetNormal,
2281 d3drm_mesh_builder3_DeleteVertices,
2282 d3drm_mesh_builder3_DeleteNormals,
2283 d3drm_mesh_builder3_DeleteFace,
2284 d3drm_mesh_builder3_Empty,
2285 d3drm_mesh_builder3_Optimize,
2286 d3drm_mesh_builder3_AddFacesIndexed,
2287 d3drm_mesh_builder3_CreateSubMesh,
2288 d3drm_mesh_builder3_GetParentMesh,
2289 d3drm_mesh_builder3_GetSubMeshes,
2290 d3drm_mesh_builder3_DeleteSubMesh,
2291 d3drm_mesh_builder3_Enable,
2292 d3drm_mesh_builder3_GetEnable,
2293 d3drm_mesh_builder3_AddTriangles,
2294 d3drm_mesh_builder3_SetVertices,
2295 d3drm_mesh_builder3_GetVertices,
2296 d3drm_mesh_builder3_SetNormals,
2297 d3drm_mesh_builder3_GetNormals,
2298 d3drm_mesh_builder3_GetNormalCount,
2301 HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown **out)
2303 struct d3drm_mesh_builder *object;
2305 TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
2307 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2308 return E_OUTOFMEMORY;
2310 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2311 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2312 object->ref = 1;
2314 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
2315 *out = (IUnknown *)&object->IDirect3DRMMeshBuilder3_iface;
2316 else
2317 *out = (IUnknown *)&object->IDirect3DRMMeshBuilder2_iface;
2319 return S_OK;
2322 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2324 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2326 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2327 || IsEqualGUID(riid, &IID_IUnknown))
2329 IDirect3DRMMesh_AddRef(iface);
2330 *out = iface;
2331 return S_OK;
2334 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2336 *out = NULL;
2337 return E_NOINTERFACE;
2340 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2342 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2343 ULONG refcount = InterlockedIncrement(&mesh->ref);
2345 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2347 return refcount;
2350 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2352 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2353 ULONG refcount = InterlockedDecrement(&mesh->ref);
2355 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2357 if (!refcount)
2359 DWORD i;
2361 for (i = 0; i < mesh->nb_groups; ++i)
2363 HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
2364 HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
2365 if (mesh->groups[i].material)
2366 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2367 if (mesh->groups[i].texture)
2368 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2370 HeapFree(GetProcessHeap(), 0, mesh->groups);
2371 HeapFree(GetProcessHeap(), 0, mesh);
2374 return refcount;
2377 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2378 IUnknown *outer, REFIID iid, void **out)
2380 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2382 return E_NOTIMPL;
2385 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2386 D3DRMOBJECTCALLBACK cb, void *ctx)
2388 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2390 return E_NOTIMPL;
2393 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2394 D3DRMOBJECTCALLBACK cb, void *ctx)
2396 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2398 return E_NOTIMPL;
2401 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2403 FIXME("iface %p, data %#x stub!\n", iface, data);
2405 return E_NOTIMPL;
2408 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2410 FIXME("iface %p stub!\n", iface);
2412 return 0;
2415 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2417 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
2419 return E_NOTIMPL;
2422 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2424 FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
2426 return E_NOTIMPL;
2429 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2431 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2433 if (!size || *size < strlen("Mesh") || !name)
2434 return E_INVALIDARG;
2436 strcpy(name, "Mesh");
2437 *size = sizeof("Mesh");
2439 return D3DRM_OK;
2442 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2443 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2445 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2447 return E_NOTIMPL;
2450 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2451 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2453 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2455 return E_NOTIMPL;
2458 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2460 FIXME("iface %p, box %p stub!\n", iface, box);
2462 return E_NOTIMPL;
2465 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2466 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2468 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2469 struct mesh_group *group;
2471 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2472 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2474 if (!face_data || !id)
2475 return E_POINTER;
2477 if ((mesh->nb_groups + 1) > mesh->groups_capacity)
2479 struct mesh_group *groups;
2480 ULONG new_capacity;
2482 if (!mesh->groups_capacity)
2484 new_capacity = 16;
2485 groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups));
2487 else
2489 new_capacity = mesh->groups_capacity * 2;
2490 groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups));
2493 if (!groups)
2494 return E_OUTOFMEMORY;
2496 mesh->groups_capacity = new_capacity;
2497 mesh->groups = groups;
2500 group = mesh->groups + mesh->nb_groups;
2502 group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
2503 if (!group->vertices)
2504 return E_OUTOFMEMORY;
2505 group->nb_vertices = vertex_count;
2506 group->nb_faces = face_count;
2507 group->vertex_per_face = vertex_per_face;
2509 if (vertex_per_face)
2511 group->face_data_size = face_count * vertex_per_face;
2513 else
2515 unsigned i;
2516 unsigned nb_indices;
2517 unsigned* face_data_ptr = face_data;
2518 group->face_data_size = 0;
2520 for (i = 0; i < face_count; i++)
2522 nb_indices = *face_data_ptr;
2523 group->face_data_size += nb_indices + 1;
2524 face_data_ptr += nb_indices;
2528 group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
2529 if (!group->face_data)
2531 HeapFree(GetProcessHeap(), 0 , group->vertices);
2532 return E_OUTOFMEMORY;
2535 memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
2537 group->material = NULL;
2538 group->texture = NULL;
2540 *id = mesh->nb_groups++;
2542 return D3DRM_OK;
2545 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2546 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2548 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2550 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2551 iface, group_id, start_idx, count, values);
2553 if (group_id >= mesh->nb_groups)
2554 return D3DRMERR_BADVALUE;
2556 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2557 return D3DRMERR_BADVALUE;
2559 if (!values)
2560 return E_POINTER;
2562 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2564 return D3DRM_OK;
2567 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2569 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2571 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2573 if (id >= mesh->nb_groups)
2574 return D3DRMERR_BADVALUE;
2576 mesh->groups[id].color = color;
2578 return D3DRM_OK;
2581 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2582 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2584 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2586 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2588 if (id >= mesh->nb_groups)
2589 return D3DRMERR_BADVALUE;
2591 mesh->groups[id].color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
2593 return D3DRM_OK;
2596 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2598 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2600 return E_NOTIMPL;
2603 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2605 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2607 return E_NOTIMPL;
2610 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2611 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2613 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2615 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2617 if (id >= mesh->nb_groups)
2618 return D3DRMERR_BADVALUE;
2620 if (mesh->groups[id].material)
2621 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2623 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2625 if (material)
2626 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2628 return D3DRM_OK;
2631 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2632 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2634 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2636 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2638 if (id >= mesh->nb_groups)
2639 return D3DRMERR_BADVALUE;
2641 if (mesh->groups[id].texture)
2642 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2644 if (!texture)
2646 mesh->groups[id].texture = NULL;
2647 return D3DRM_OK;
2650 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2653 static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2655 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2657 TRACE("iface %p.\n", iface);
2659 return mesh->nb_groups;
2662 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2663 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2665 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2667 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2668 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2670 if (id >= mesh->nb_groups)
2671 return D3DRMERR_BADVALUE;
2673 if (vertex_count)
2674 *vertex_count = mesh->groups[id].nb_vertices;
2675 if (face_count)
2676 *face_count = mesh->groups[id].nb_faces;
2677 if (vertex_per_face)
2678 *vertex_per_face = mesh->groups[id].vertex_per_face;
2679 if (face_data_size)
2680 *face_data_size = mesh->groups[id].face_data_size;
2681 if (face_data)
2682 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2684 return D3DRM_OK;
2687 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2688 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2690 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2692 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2693 iface, group_id, start_idx, count, vertices);
2695 if (group_id >= mesh->nb_groups)
2696 return D3DRMERR_BADVALUE;
2698 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2699 return D3DRMERR_BADVALUE;
2701 if (!vertices)
2702 return E_POINTER;
2704 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2706 return D3DRM_OK;
2709 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2711 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2713 TRACE("iface %p, id %#x.\n", iface, id);
2715 return mesh->groups[id].color;
2718 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2720 FIXME("iface %p, id %#x stub!\n", iface, id);
2722 return 0;
2724 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2726 FIXME("iface %p, id %#x stub!\n", iface, id);
2728 return 0;
2731 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2732 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2734 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2736 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2738 if (id >= mesh->nb_groups)
2739 return D3DRMERR_BADVALUE;
2741 if (!material)
2742 return E_POINTER;
2744 if (mesh->groups[id].material)
2745 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2746 else
2747 *material = NULL;
2749 return D3DRM_OK;
2752 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2753 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2755 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2757 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2759 if (id >= mesh->nb_groups)
2760 return D3DRMERR_BADVALUE;
2762 if (!texture)
2763 return E_POINTER;
2765 if (mesh->groups[id].texture)
2766 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2767 else
2768 *texture = NULL;
2770 return D3DRM_OK;
2773 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2775 d3drm_mesh_QueryInterface,
2776 d3drm_mesh_AddRef,
2777 d3drm_mesh_Release,
2778 d3drm_mesh_Clone,
2779 d3drm_mesh_AddDestroyCallback,
2780 d3drm_mesh_DeleteDestroyCallback,
2781 d3drm_mesh_SetAppData,
2782 d3drm_mesh_GetAppData,
2783 d3drm_mesh_SetName,
2784 d3drm_mesh_GetName,
2785 d3drm_mesh_GetClassName,
2786 d3drm_mesh_Scale,
2787 d3drm_mesh_Translate,
2788 d3drm_mesh_GetBox,
2789 d3drm_mesh_AddGroup,
2790 d3drm_mesh_SetVertices,
2791 d3drm_mesh_SetGroupColor,
2792 d3drm_mesh_SetGroupColorRGB,
2793 d3drm_mesh_SetGroupMapping,
2794 d3drm_mesh_SetGroupQuality,
2795 d3drm_mesh_SetGroupMaterial,
2796 d3drm_mesh_SetGroupTexture,
2797 d3drm_mesh_GetGroupCount,
2798 d3drm_mesh_GetGroup,
2799 d3drm_mesh_GetVertices,
2800 d3drm_mesh_GetGroupColor,
2801 d3drm_mesh_GetGroupMapping,
2802 d3drm_mesh_GetGroupQuality,
2803 d3drm_mesh_GetGroupMaterial,
2804 d3drm_mesh_GetGroupTexture,
2807 HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh)
2809 struct d3drm_mesh *object;
2811 TRACE("mesh %p.\n", mesh);
2813 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2814 return E_OUTOFMEMORY;
2816 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2817 object->ref = 1;
2819 *mesh = &object->IDirect3DRMMesh_iface;
2821 return S_OK;