2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
29 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
31 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
36 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
38 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
40 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
43 HeapFree(GetProcessHeap(), 0, view
);
48 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
50 TRACE("view %p.\n", view
);
55 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
57 TRACE("view %p.\n", view
);
59 return view
->resource
;
62 static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
63 struct wined3d_resource
*resource
, void *parent
)
66 view
->resource
= resource
;
67 view
->parent
= parent
;
70 HRESULT CDECL
wined3d_rendertarget_view_create(struct wined3d_resource
*resource
,
71 void *parent
, struct wined3d_rendertarget_view
**rendertarget_view
)
73 struct wined3d_rendertarget_view
*object
;
75 TRACE("resource %p, parent %p, rendertarget_view %p.\n",
76 resource
, parent
, rendertarget_view
);
78 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
81 ERR("Failed to allocate memory\n");
85 wined3d_rendertarget_view_init(object
, resource
, parent
);
87 TRACE("Created render target view %p.\n", object
);
88 *rendertarget_view
= object
;