2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO
,
50 DRIVER_NVIDIA_GEFORCE2MX
,
51 DRIVER_NVIDIA_GEFORCEFX
,
52 DRIVER_NVIDIA_GEFORCE6
,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string
;
81 enum wined3d_gl_extension extension
;
85 static const struct wined3d_extension_map gl_extension_map
[] =
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
, 0 },
89 {"GL_APPLE_fence", APPLE_FENCE
, 0 },
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
, 0 },
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
, 0 },
92 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
, 0 },
93 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
, 0 },
96 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
, 0 },
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
, 0 },
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
, 0 },
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
, 0 },
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
, 0 },
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
, 0 },
102 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
, 0 },
103 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
, 0 },
104 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
, 0 },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
, 0 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
, 0 },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
, 0 },
108 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
, 0 },
109 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
, 0 },
110 {"GL_ARB_multisample", ARB_MULTISAMPLE
, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
111 {"GL_ARB_multitexture", ARB_MULTITEXTURE
, 0 },
112 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
, 0 },
113 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
, 0 },
114 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
, 0 },
115 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
, 0 },
116 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
, 0 },
117 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
, 0 },
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
, 0 },
119 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
, 0 },
120 {"GL_ARB_shadow", ARB_SHADOW
, 0 },
121 {"GL_ARB_sync", ARB_SYNC
, 0 },
122 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
, 0 },
123 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
, 0 },
124 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
, 0 },
125 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
, 0 },
126 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
, 0 },
127 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
, 0 },
128 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
, 0 },
129 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
, 0 },
130 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
, 0 },
131 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0) },
132 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
, 0 },
133 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
, 0 },
134 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
, 0 },
135 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
, 0 },
136 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
, 0 },
137 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
, 0 },
138 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
, 0 },
141 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
, 0 },
142 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
, 0 },
143 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
, 0 },
144 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
, 0 },
145 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
, 0 },
148 {"GL_EXT_blend_color", EXT_BLEND_COLOR
, 0 },
149 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
, 0 },
150 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
, 0 },
151 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
, 0 },
152 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
, 0 },
153 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
, 0 },
154 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
, 0 },
155 {"GL_EXT_fog_coord", EXT_FOG_COORD
, 0 },
156 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
, 0 },
157 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
, 0 },
158 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
, 0 },
159 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
, 0 },
160 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
, 0 },
161 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
, 0 },
162 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
, 0 },
163 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
, 0 },
164 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
, 0 },
165 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
, 0 },
166 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
, 0 },
167 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
, 0 },
168 {"GL_EXT_texture3D", EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2) },
169 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
, 0 },
170 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
, 0 },
171 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
, 0 },
172 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
, 0 },
173 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
, 0 },
174 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
, 0 },
175 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
, 0 },
176 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
, 0 },
177 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
, 0 },
178 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
, 0 },
181 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
, 0 },
182 {"GL_NV_fence", NV_FENCE
, 0 },
183 {"GL_NV_fog_distance", NV_FOG_DISTANCE
, 0 },
184 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
, 0 },
185 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
, 0 },
186 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
, 0 },
187 {"GL_NV_half_float", NV_HALF_FLOAT
, 0 },
188 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
, 0 },
189 {"GL_NV_point_sprite", NV_POINT_SPRITE
, 0 },
190 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
, 0 },
191 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
, 0 },
192 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
, 0 },
193 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
, 0 },
194 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
, 0 },
195 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
, 0 },
196 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
, 0 },
197 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
, 0 },
198 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
, 0 },
199 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
, 0 },
200 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
, 0 },
203 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
, 0 },
206 static const struct wined3d_extension_map wgl_extension_map
[] =
208 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
, 0 },
209 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
, 0 },
210 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
, 0 },
213 /**********************************************************
214 * Utility functions follow
215 **********************************************************/
217 const struct min_lookup minMipLookup
[] =
219 /* NONE POINT LINEAR */
220 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
221 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
222 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
225 const struct min_lookup minMipLookup_noFilter
[] =
227 /* NONE POINT LINEAR */
228 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
229 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
233 const struct min_lookup minMipLookup_noMip
[] =
235 /* NONE POINT LINEAR */
236 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
237 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
238 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
241 const GLenum magLookup
[] =
243 /* NONE POINT LINEAR */
244 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
247 const GLenum magLookup_noFilter
[] =
249 /* NONE POINT LINEAR */
250 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
255 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
256 glAttribFunc specular_func_3ubv
;
257 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
258 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
259 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
262 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263 * i.e., there is no GL Context - Get a default rendering context to enable the
264 * function query some info from GL.
267 struct wined3d_fake_gl_ctx
273 HGLRC restore_gl_ctx
;
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
278 TRACE_(d3d_caps
)("Destroying fake GL context.\n");
280 if (!pwglMakeCurrent(NULL
, NULL
))
282 ERR_(d3d_caps
)("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx
->gl_ctx
))
287 DWORD err
= GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
291 ReleaseDC(ctx
->wnd
, ctx
->dc
);
292 DestroyWindow(ctx
->wnd
);
294 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
296 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
300 /* Do not call while under the GL lock. */
301 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
303 PIXELFORMATDESCRIPTOR pfd
;
306 TRACE("getting context...\n");
308 ctx
->restore_dc
= pwglGetCurrentDC();
309 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
311 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
312 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
313 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
316 ERR_(d3d_caps
)("Failed to create a window.\n");
320 ctx
->dc
= GetDC(ctx
->wnd
);
323 ERR_(d3d_caps
)("Failed to get a DC.\n");
327 /* PixelFormat selection */
328 ZeroMemory(&pfd
, sizeof(pfd
));
329 pfd
.nSize
= sizeof(pfd
);
331 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
332 pfd
.iPixelType
= PFD_TYPE_RGBA
;
334 pfd
.iLayerType
= PFD_MAIN_PLANE
;
336 iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
);
339 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
340 ERR_(d3d_caps
)("Can't find a suitable iPixelFormat.\n");
343 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
344 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
346 /* Create a GL context. */
347 ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
);
350 WARN_(d3d_caps
)("Error creating default context for capabilities initialization.\n");
354 /* Make it the current GL context. */
355 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
357 ERR_(d3d_caps
)("Failed to make fake GL context current.\n");
364 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
366 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
368 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
370 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
372 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
378 /* Adjust the amount of used texture memory */
379 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
381 adapter
->UsedTextureRam
+= amount
;
382 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
383 return adapter
->UsedTextureRam
;
386 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
388 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
389 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
392 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
394 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
396 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
401 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
403 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
405 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
411 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
413 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
415 HeapFree(GetProcessHeap(), 0, wined3d
);
421 /* GL locking is done by the caller */
422 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
426 const char *testcode
=
428 "PARAM C[66] = { program.env[0..65] };\n"
430 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
431 "ARL A0.x, zero.x;\n"
432 "MOV result.position, C[A0.x + 65];\n"
436 GL_EXTCALL(glGenProgramsARB(1, &prog
));
438 ERR("Failed to create an ARB offset limit test program\n");
440 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
441 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
442 strlen(testcode
), testcode
));
445 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
446 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
448 } else TRACE("OpenGL implementation allows offsets > 63\n");
450 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
451 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
452 checkGLcall("ARB vp offset limit test cleanup");
457 static DWORD
ver_for_ext(enum wined3d_gl_extension ext
)
461 for (i
= 0; i
< (sizeof(gl_extension_map
) / sizeof(*gl_extension_map
)); ++i
)
463 if (gl_extension_map
[i
].extension
== ext
)
464 return gl_extension_map
[i
].version
;
469 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
470 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
472 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
473 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
474 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
475 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
479 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
480 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
482 if (card_vendor
== HW_VENDOR_NVIDIA
)
484 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
485 device
== CARD_NVIDIA_GEFORCEFX_5600
||
486 device
== CARD_NVIDIA_GEFORCEFX_5800
)
494 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
495 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
497 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
498 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
499 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
501 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
502 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
503 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
504 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
505 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
506 * the chance that other implementations support them is rather small since Win32 QuickTime uses
507 * DirectDraw, not OpenGL.
509 * This test has been moved into wined3d_guess_gl_vendor()
511 if (gl_vendor
== GL_VENDOR_APPLE
)
518 /* Context activation is done by the caller. */
519 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
521 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
522 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
523 * all the texture. This function detects this bug by its symptom and disables PBOs
526 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
527 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
528 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
529 * read back is compared to the original. If they are equal PBOs are assumed to work,
530 * otherwise the PBO extension is disabled. */
532 static const unsigned int pattern
[] =
534 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
535 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
536 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
537 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
539 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
541 /* No PBO -> No point in testing them. */
542 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
546 while (glGetError());
547 glGenTextures(1, &texture
);
548 glBindTexture(GL_TEXTURE_2D
, texture
);
550 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
551 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
552 checkGLcall("Specifying the PBO test texture");
554 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
555 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
556 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
557 checkGLcall("Specifying the PBO test pbo");
559 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
560 checkGLcall("Loading the PBO test texture");
562 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
565 wglFinish(); /* just to be sure */
567 memset(check
, 0, sizeof(check
));
569 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
570 checkGLcall("Reading back the PBO test texture");
572 glDeleteTextures(1, &texture
);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
574 checkGLcall("PBO test cleanup");
578 if (memcmp(check
, pattern
, sizeof(check
)))
580 WARN_(d3d_caps
)("PBO test failed, read back data doesn't match original.\n");
581 WARN_(d3d_caps
)("Disabling PBOs. This may result in slower performance.\n");
582 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
586 TRACE_(d3d_caps
)("PBO test successful.\n");
590 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
591 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
593 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
596 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
597 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
599 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
600 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
601 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
605 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
606 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
608 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
609 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
610 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
611 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
614 * dx10 cards usually have 64 varyings */
615 return gl_info
->limits
.glsl_varyings
> 44;
618 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
619 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
621 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
624 /* A GL context is provided by the caller */
625 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
626 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
631 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
]) return FALSE
;
635 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
636 error
= glGetError();
639 if(error
== GL_NO_ERROR
)
641 TRACE("GL Implementation accepts 4 component specular color pointers\n");
646 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
647 debug_glerror(error
));
652 /* A GL context is provided by the caller */
653 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
654 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
659 const char *testcode
=
661 "OPTION NV_vertex_program2;\n"
662 "MOV result.clip[0], 0.0;\n"
663 "MOV result.position, 0.0;\n"
666 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
671 GL_EXTCALL(glGenProgramsARB(1, &prog
));
674 ERR("Failed to create the NVvp clip test program\n");
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
679 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
680 strlen(testcode
), testcode
));
681 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
684 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
685 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
689 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
691 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
692 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
693 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
699 /* Context activation is done by the caller. */
700 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
701 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
703 char data
[4 * 4 * 4];
707 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
709 memset(data
, 0xcc, sizeof(data
));
713 glGenTextures(1, &tex
);
714 glBindTexture(GL_TEXTURE_2D
, tex
);
715 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
716 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
717 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
718 checkGLcall("glTexImage2D");
720 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
721 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
722 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
723 checkGLcall("glFramebufferTexture2D");
725 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
726 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
727 checkGLcall("glCheckFramebufferStatus");
729 memset(data
, 0x11, sizeof(data
));
730 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
731 checkGLcall("glTexSubImage2D");
733 glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
734 glClear(GL_COLOR_BUFFER_BIT
);
735 checkGLcall("glClear");
737 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
738 checkGLcall("glGetTexImage");
740 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
741 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
742 glBindTexture(GL_TEXTURE_2D
, 0);
743 checkGLcall("glBindTexture");
745 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
746 glDeleteTextures(1, &tex
);
747 checkGLcall("glDeleteTextures");
751 return *(DWORD
*)data
== 0x11111111;
754 /* Context activation is done by the caller. */
755 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
756 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
765 glGenTextures(1, &tex
);
766 glBindTexture(GL_TEXTURE_2D
, tex
);
767 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
768 checkGLcall("glTexImage2D");
770 glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
771 checkGLcall("glGetTexLevelParameteriv");
772 TRACE("Real color depth is %d\n", size
);
774 glBindTexture(GL_TEXTURE_2D
, 0);
775 checkGLcall("glBindTexture");
776 glDeleteTextures(1, &tex
);
777 checkGLcall("glDeleteTextures");
784 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
785 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
787 return gl_vendor
== GL_VENDOR_FGLRX
;
790 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
792 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
793 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
794 * allow 48 different offsets or other helper immediate values. */
795 TRACE_(d3d_caps
)("Reserving 12 GLSL constants for compiler private use.\n");
796 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
799 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
801 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
802 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
803 * If real NP2 textures are used, the driver falls back to software. We could just remove the
804 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
805 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
806 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
807 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
809 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
810 * has this extension promoted to core. The extension loading code sets this extension supported
811 * due to that, so this code works on fglrx as well. */
812 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
814 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
815 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
816 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
820 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
822 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
823 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
824 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
825 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
826 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
827 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
829 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
830 * triggering the software fallback. There is not much we can do here apart from disabling the
831 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
832 * in wined3d_adapter_init_gl_caps).
833 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
834 * post-processing effects in the game "Max Payne 2").
835 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
836 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
837 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
838 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
841 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
843 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
844 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
845 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
846 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
847 * according to the spec.
849 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
850 * makes the shader slower and eats instruction slots which should be available to the d3d app.
852 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
853 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
854 * this workaround is activated on cards that do not need it, it won't break things, just affect
855 * performance negatively. */
856 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
857 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
860 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
862 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
865 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
867 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
870 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
872 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
875 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
877 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
880 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
882 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
885 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
887 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
890 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
892 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
893 selected texture formats. They are apparently the only DX9 class GPUs
895 Also, DX9-era GPUs are somewhat limited with float textures
896 filtering and blending. */
897 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
902 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
903 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
904 void (*apply
)(struct wined3d_gl_info
*gl_info
);
905 const char *description
;
908 static const struct driver_quirk quirk_table
[] =
911 match_amd_r300_to_500
,
913 "AMD normalized texrect quirk"
917 quirk_apple_glsl_constants
,
918 "Apple GLSL uniform override"
923 "Geforce 5 NP2 disable"
928 "Init texcoord .w for Apple Intel GPU driver"
931 match_apple_nonr500ati
,
933 "Init texcoord .w for Apple ATI >= r600 GPU driver"
938 "Reserved varying for gl_ClipPos"
941 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
942 * GL implementations accept it. The Mac GL is the only implementation known to
945 * If we can pass 4 component specular colors, do it, because (a) we don't have
946 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
947 * passes specular alpha to the pixel shader if any is used. Otherwise the
948 * specular alpha is used to pass the fog coordinate, which we pass to opengl
949 * via GL_EXT_fog_coord.
951 match_allows_spec_alpha
,
952 quirk_allows_specular_alpha
,
953 "Allow specular alpha quirk"
956 match_broken_nv_clip
,
957 quirk_disable_nvvp_clip
,
958 "Apple NV_vertex_program clip bug quirk"
961 match_fbo_tex_update
,
962 quirk_fbo_tex_update
,
963 "FBO rebind for attachment updates"
968 "True RGBA16 is not available"
973 "Not printing GLSL infolog"
976 match_not_dx10_capable
,
977 quirk_limited_tex_filtering
,
978 "Texture filtering, blending and VTF support is limited"
982 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
983 * reporting a driver version is moot because we are not the Windows driver, and we have different
984 * bugs, features, etc.
986 * The driver version has the form "x.y.z.w".
988 * "x" is the Windows version the driver is meant for:
995 * "y" is the maximum Direct3D version the driver supports.
996 * y -> d3d version mapping:
1005 * "z" is the subversion number.
1007 * "w" is the vendor specific driver build number.
1010 struct driver_version_information
1012 enum wined3d_display_driver driver
;
1013 enum wined3d_driver_model driver_model
;
1014 const char *driver_name
; /* name of Windows driver */
1015 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1016 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1017 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1020 /* The driver version table contains driver information for different devices on several OS versions. */
1021 static const struct driver_version_information driver_version_table
[] =
1024 * - Radeon HD2x00 (R600) and up supported by current drivers.
1025 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1026 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1027 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1028 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1029 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1030 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1031 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1032 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1033 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1036 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1037 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1038 * igxprd32.dll but the GMA800 driver was never updated. */
1039 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1040 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1041 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1042 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1043 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1044 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1047 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1048 * - GeforceFX support is up to 173.x on <= XP
1049 * - Geforce2MX/3/4 up to 96.x on <= XP
1050 * - TNT/Geforce1/2 up to 71.x on <= XP
1051 * All version numbers used below are from the Linux nvidia drivers. */
1052 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1053 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1054 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1055 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1056 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1059 struct gpu_description
1061 WORD vendor
; /* reported PCI card vendor ID */
1062 WORD card
; /* reported PCI card device ID */
1063 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1064 enum wined3d_display_driver driver
;
1065 unsigned int vidmem
;
1068 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1069 * found on a board containing a specific GPU. */
1070 static const struct gpu_description gpu_description_table
[] =
1073 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1074 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1075 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1130 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1131 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1134 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1135 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1136 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1140 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1141 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1142 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1143 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1144 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1145 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1146 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1147 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1148 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1149 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1150 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1151 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1152 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1153 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1154 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1155 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1156 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1157 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1158 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1159 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1160 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1161 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1163 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1164 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1165 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1166 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1167 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1168 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1169 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1170 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1171 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1172 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1173 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1174 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1175 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1176 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1177 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1178 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1179 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1180 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1181 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1182 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1183 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1184 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1185 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1186 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1187 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1188 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1189 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1190 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1191 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1192 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1193 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1194 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1195 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1196 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1199 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1200 enum wined3d_driver_model driver_model
)
1204 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1205 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1207 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1209 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1211 TRACE_(d3d_caps
)("Found driver '%s' version=%d subversion=%d build=%d\n",
1212 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1220 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1221 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1223 OSVERSIONINFOW os_version
;
1224 WORD driver_os_version
;
1226 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1227 enum wined3d_driver_model driver_model
;
1228 const struct driver_version_information
*version_info
;
1230 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1232 TRACE_(d3d_caps
)("Overriding PCI vendor ID with: %04x\n", wined3d_settings
.pci_vendor_id
);
1233 vendor
= wined3d_settings
.pci_vendor_id
;
1235 driver_info
->vendor
= vendor
;
1237 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1239 TRACE_(d3d_caps
)("Overriding PCI device ID with: %04x\n", wined3d_settings
.pci_device_id
);
1240 device
= wined3d_settings
.pci_device_id
;
1242 driver_info
->device
= device
;
1244 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1245 * overrides the pci ids to a card which is not in our database. */
1246 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1248 memset(&os_version
, 0, sizeof(os_version
));
1249 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1250 if (!GetVersionExW(&os_version
))
1252 ERR("Failed to get OS version, reporting 2000/XP.\n");
1253 driver_os_version
= 6;
1254 driver_model
= DRIVER_MODEL_NT5X
;
1258 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1259 switch (os_version
.dwMajorVersion
)
1262 /* If needed we could distinguish between 9x and NT4, but this code won't make
1263 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1265 driver_os_version
= 4;
1266 driver_model
= DRIVER_MODEL_WIN9X
;
1270 driver_os_version
= 6;
1271 driver_model
= DRIVER_MODEL_NT5X
;
1275 if (os_version
.dwMinorVersion
== 0)
1277 driver_os_version
= 7;
1278 driver_model
= DRIVER_MODEL_NT6X
;
1282 if (os_version
.dwMinorVersion
> 1)
1284 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1285 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1287 driver_os_version
= 8;
1288 driver_model
= DRIVER_MODEL_NT6X
;
1293 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1294 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1295 driver_os_version
= 6;
1296 driver_model
= DRIVER_MODEL_NT5X
;
1301 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1302 * This means that unless the ids are overridden, we will always find a GPU description. */
1303 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1305 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1307 TRACE_(d3d_caps
)("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1309 driver_info
->description
= gpu_description_table
[i
].description
;
1310 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1311 driver
= gpu_description_table
[i
].driver
;
1316 if (wined3d_settings
.emulated_textureram
)
1318 TRACE_(d3d_caps
)("Overriding amount of video memory with: %d byte\n", wined3d_settings
.emulated_textureram
);
1319 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1322 /* Try to obtain driver version information for the current Windows version. This fails in
1324 * - the gpu is not available on the currently selected OS version:
1325 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1326 * version information for the current Windows version is returned instead of faked info.
1327 * We do the same and assume the default Windows version to emulate is WinXP.
1329 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1330 * For now return the XP driver info. Perhaps later on we should return VESA.
1332 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1333 * This could be an indication that our database is not up to date, so this should be fixed.
1335 version_info
= get_driver_version_info(driver
, driver_model
);
1338 driver_info
->name
= version_info
->driver_name
;
1339 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1340 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1344 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1347 driver_info
->name
= version_info
->driver_name
;
1348 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1349 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1353 driver_info
->description
= "Direct3D HAL";
1354 driver_info
->name
= "Display";
1355 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1356 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1358 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1359 vendor
, device
, driver_model
);
1363 TRACE_(d3d_caps
)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1364 driver_info
->version_high
, driver_info
->version_low
);
1367 /* Context activation is done by the caller. */
1368 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1369 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1373 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1375 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1376 TRACE_(d3d_caps
)("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1377 quirk_table
[i
].apply(gl_info
);
1380 /* Find out if PBOs work as they are supposed to. */
1381 test_pbo_functionality(gl_info
);
1384 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1386 const char *ptr
= gl_version
;
1390 if (major
<= 0) ERR_(d3d_caps
)("Invalid opengl major version: %d.\n", major
);
1392 while (isdigit(*ptr
)) ++ptr
;
1393 if (*ptr
++ != '.') ERR_(d3d_caps
)("Invalid opengl version string: %s.\n", debugstr_a(gl_version
));
1397 TRACE_(d3d_caps
)("Found OpenGL version: %d.%d.\n", major
, minor
);
1399 return MAKEDWORD_VERSION(major
, minor
);
1402 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1403 const char *gl_vendor_string
, const char *gl_renderer
)
1406 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1407 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1408 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1410 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1411 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1412 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1413 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1414 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1415 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1416 * DirectDraw, not OpenGL. */
1417 if (gl_info
->supported
[APPLE_FENCE
]
1418 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1419 && gl_info
->supported
[APPLE_FLUSH_RENDER
]
1420 && gl_info
->supported
[APPLE_YCBCR_422
])
1421 return GL_VENDOR_APPLE
;
1423 if (strstr(gl_vendor_string
, "NVIDIA"))
1424 return GL_VENDOR_NVIDIA
;
1426 if (strstr(gl_vendor_string
, "ATI"))
1427 return GL_VENDOR_FGLRX
;
1429 if (strstr(gl_vendor_string
, "Intel(R)")
1430 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1431 || strstr(gl_renderer
, "Intel")
1432 || strstr(gl_vendor_string
, "Intel Inc."))
1433 return GL_VENDOR_INTEL
;
1435 if (strstr(gl_vendor_string
, "Mesa")
1436 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1437 || strstr(gl_vendor_string
, "DRI R300 Project")
1438 || strstr(gl_vendor_string
, "X.Org R300 Project")
1439 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1440 || strstr(gl_vendor_string
, "VMware, Inc.")
1441 || strstr(gl_renderer
, "Mesa")
1442 || strstr(gl_renderer
, "Gallium"))
1443 return GL_VENDOR_MESA
;
1445 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1446 debugstr_a(gl_vendor_string
));
1448 return GL_VENDOR_UNKNOWN
;
1451 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1453 if (strstr(gl_vendor_string
, "NVIDIA")
1454 || strstr(gl_vendor_string
, "Nouveau")
1455 || strstr(gl_vendor_string
, "nouveau"))
1456 return HW_VENDOR_NVIDIA
;
1458 if (strstr(gl_vendor_string
, "ATI")
1459 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1460 || strstr(gl_vendor_string
, "X.Org R300 Project")
1461 || strstr(gl_renderer
, "AMD")
1462 || strstr(gl_renderer
, "R100")
1463 || strstr(gl_renderer
, "R200")
1464 || strstr(gl_renderer
, "R300")
1465 || strstr(gl_renderer
, "R600")
1466 || strstr(gl_renderer
, "R700"))
1467 return HW_VENDOR_AMD
;
1469 if (strstr(gl_vendor_string
, "Intel(R)")
1470 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1471 || strstr(gl_renderer
, "Intel")
1472 || strstr(gl_renderer
, "i915")
1473 || strstr(gl_vendor_string
, "Intel Inc."))
1474 return HW_VENDOR_INTEL
;
1476 if (strstr(gl_vendor_string
, "Mesa")
1477 || strstr(gl_vendor_string
, "Brian Paul")
1478 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1479 || strstr(gl_vendor_string
, "VMware, Inc."))
1480 return HW_VENDOR_SOFTWARE
;
1482 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1484 return HW_VENDOR_NVIDIA
;
1487 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1491 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1493 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1494 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1495 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1497 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1498 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1500 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1501 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1503 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1509 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1510 const char *gl_renderer
)
1512 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1515 if (d3d_level
>= 10)
1519 const char *renderer
;
1520 enum wined3d_pci_device id
;
1524 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1525 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1526 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1527 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1528 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1529 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1530 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1531 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1532 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1533 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1534 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1535 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1536 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1537 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1538 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1539 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1540 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1541 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1542 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1543 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1544 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1545 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1546 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1547 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1548 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1549 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1550 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1551 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1552 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1553 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1554 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1555 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1556 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1557 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1558 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1559 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1560 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1561 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1562 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1563 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1564 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1565 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1566 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1567 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1568 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1569 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1570 {"9300", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1571 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1572 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1573 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1574 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1575 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1576 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1577 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1578 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1579 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1580 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1581 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1582 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1583 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1584 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1587 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1589 if (strstr(gl_renderer
, cards
[i
].renderer
))
1593 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1594 return CARD_NVIDIA_GEFORCE_8300GS
;
1597 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1598 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1600 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1604 const char *renderer
;
1605 enum wined3d_pci_device id
;
1609 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1610 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1611 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1612 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1613 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1614 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1615 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1616 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1617 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1618 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1619 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1620 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1621 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1624 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1626 if (strstr(gl_renderer
, cards
[i
].renderer
))
1630 /* Geforce 6/7 - lowend */
1631 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1636 /* GeforceFX - highend */
1637 if (strstr(gl_renderer
, "5800")
1638 || strstr(gl_renderer
, "5900")
1639 || strstr(gl_renderer
, "5950")
1640 || strstr(gl_renderer
, "Quadro FX"))
1642 return CARD_NVIDIA_GEFORCEFX_5800
;
1645 /* GeforceFX - midend */
1646 if (strstr(gl_renderer
, "5600")
1647 || strstr(gl_renderer
, "5650")
1648 || strstr(gl_renderer
, "5700")
1649 || strstr(gl_renderer
, "5750"))
1651 return CARD_NVIDIA_GEFORCEFX_5600
;
1654 /* GeforceFX - lowend */
1655 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1660 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1662 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1665 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1670 if (strstr(gl_renderer
, "GeForce4 MX"))
1672 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1675 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1677 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1680 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1682 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1685 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1688 if (strstr(gl_renderer
, "TNT2"))
1690 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1693 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1696 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1697 const char *gl_renderer
)
1699 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1701 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1703 * Beware: renderer string do not match exact card model,
1704 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1705 if (d3d_level
>= 10)
1711 const char *renderer
;
1712 enum wined3d_pci_device id
;
1716 /* Northern Islands */
1717 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1718 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1719 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1720 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1721 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1722 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1723 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1724 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1725 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1726 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1727 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1728 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1730 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1731 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1732 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1733 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1734 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1735 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1736 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1737 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1738 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1739 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1741 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1742 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1743 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1744 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1745 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1746 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1747 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1748 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1749 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1750 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1751 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1752 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1753 /* R600/R700 integrated */
1754 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1755 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1756 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1758 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1759 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1760 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1761 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1762 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1763 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1764 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1765 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1768 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1769 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1770 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1773 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1775 if (strstr(gl_renderer
, cards
[i
].renderer
))
1779 /* Default for when no GPU has been found */
1780 return CARD_AMD_RADEON_HD3200
;
1786 if (strstr(gl_renderer
, "X1600")
1787 || strstr(gl_renderer
, "X1650")
1788 || strstr(gl_renderer
, "X1800")
1789 || strstr(gl_renderer
, "X1900")
1790 || strstr(gl_renderer
, "X1950"))
1792 return CARD_AMD_RADEON_X1600
;
1795 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1796 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1797 if (strstr(gl_renderer
, "X700")
1798 || strstr(gl_renderer
, "X800")
1799 || strstr(gl_renderer
, "X850")
1800 || strstr(gl_renderer
, "X1300")
1801 || strstr(gl_renderer
, "X1400")
1802 || strstr(gl_renderer
, "X1450")
1803 || strstr(gl_renderer
, "X1550")
1804 || strstr(gl_renderer
, "X2300")
1805 || strstr(gl_renderer
, "X2500")
1806 || strstr(gl_renderer
, "HD 2300")
1809 return CARD_AMD_RADEON_X700
;
1812 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1813 if (strstr(gl_renderer
, "Radeon Xpress"))
1815 return CARD_AMD_RADEON_XPRESS_200M
;
1819 return CARD_AMD_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1823 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1826 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1828 return CARD_AMD_RAGE_128PRO
;
1831 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1832 const char *gl_renderer
)
1838 const char *renderer
;
1839 enum wined3d_pci_device id
;
1844 {"Ivybridge Server", CARD_INTEL_IVBS
},
1845 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1846 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1848 {"Sandybridge Server", CARD_INTEL_SNBS
},
1849 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1850 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1852 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1853 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1855 {"B43", CARD_INTEL_B43
},
1856 {"G41", CARD_INTEL_G41
},
1857 {"G45", CARD_INTEL_G45
},
1858 {"Q45", CARD_INTEL_Q45
},
1859 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1860 {"GM45", CARD_INTEL_GM45
},
1862 {"965GME", CARD_INTEL_965GME
},
1863 {"965GM", CARD_INTEL_965GM
},
1864 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1865 {"946GZ", CARD_INTEL_946GZ
},
1866 {"965G", CARD_INTEL_965G
},
1867 {"965Q", CARD_INTEL_965Q
},
1869 {"Pineview M", CARD_INTEL_PNVM
},
1870 {"Pineview G", CARD_INTEL_PNVG
},
1871 {"IGD", CARD_INTEL_PNVG
},
1872 {"Q33", CARD_INTEL_Q33
},
1873 {"G33", CARD_INTEL_G33
},
1874 {"Q35", CARD_INTEL_Q35
},
1875 {"945GME", CARD_INTEL_945GME
},
1876 {"945GM", CARD_INTEL_945GM
},
1877 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1878 {"945G", CARD_INTEL_945G
},
1880 {"915GM", CARD_INTEL_915GM
},
1881 {"E7221G", CARD_INTEL_E7221G
},
1882 {"915G", CARD_INTEL_915G
},
1884 {"865G", CARD_INTEL_865G
},
1885 {"845G", CARD_INTEL_845G
},
1886 {"855GM", CARD_INTEL_855GM
},
1887 {"830M", CARD_INTEL_830M
},
1890 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1892 if (strstr(gl_renderer
, cards
[i
].renderer
))
1896 return CARD_INTEL_915G
;
1899 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1900 const char *gl_renderer
)
1905 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1907 * Beware: renderer string do not match exact card model,
1908 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1909 if (strstr(gl_renderer
, "Gallium"))
1911 /* 20101109 - These are never returned by current Gallium radeon
1912 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1914 * These are returned but not handled: RC410, RV380. */
1917 const char *renderer
;
1918 enum wined3d_pci_device id
;
1922 /* Northern Islands */
1923 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1924 {"BARTS", CARD_AMD_RADEON_HD6800
},
1925 {"TURKS", CARD_AMD_RADEON_HD6600
},
1926 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1927 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1928 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1929 {"PALM", CARD_AMD_RADEON_HD6300
},
1931 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1932 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1933 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1934 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1935 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1937 {"R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1938 {"RV790", CARD_AMD_RADEON_HD4800
},
1939 {"RV770", CARD_AMD_RADEON_HD4800
},
1940 {"RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1941 {"RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1942 {"RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1943 /* R600/R700 integrated */
1944 {"RS880", CARD_AMD_RADEON_HD3200
},
1945 {"RS780", CARD_AMD_RADEON_HD3200
},
1947 {"R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1948 {"R600", CARD_AMD_RADEON_HD2900
},
1949 {"RV670", CARD_AMD_RADEON_HD2900
},
1950 {"RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951 {"RV630", CARD_AMD_RADEON_HD2600
},
1952 {"RV620", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1953 {"RV610", CARD_AMD_RADEON_HD2350
},
1955 {"R580", CARD_AMD_RADEON_X1600
},
1956 {"R520", CARD_AMD_RADEON_X1600
},
1957 {"RV570", CARD_AMD_RADEON_X1600
},
1958 {"RV560", CARD_AMD_RADEON_X1600
},
1959 {"RV535", CARD_AMD_RADEON_X1600
},
1960 {"RV530", CARD_AMD_RADEON_X1600
},
1961 {"RV516", CARD_AMD_RADEON_X700
}, /* X700 is actually R400. */
1962 {"RV515", CARD_AMD_RADEON_X700
},
1964 {"R481", CARD_AMD_RADEON_X700
},
1965 {"R480", CARD_AMD_RADEON_X700
},
1966 {"R430", CARD_AMD_RADEON_X700
},
1967 {"R423", CARD_AMD_RADEON_X700
},
1968 {"R420", CARD_AMD_RADEON_X700
},
1969 {"R410", CARD_AMD_RADEON_X700
},
1970 {"RV410", CARD_AMD_RADEON_X700
},
1971 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1973 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1974 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1975 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1976 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1977 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1978 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1980 {"R360", CARD_AMD_RADEON_9500
},
1981 {"R350", CARD_AMD_RADEON_9500
},
1982 {"R300", CARD_AMD_RADEON_9500
},
1983 {"RV370", CARD_AMD_RADEON_9500
},
1984 {"RV360", CARD_AMD_RADEON_9500
},
1985 {"RV351", CARD_AMD_RADEON_9500
},
1986 {"RV350", CARD_AMD_RADEON_9500
},
1989 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1991 if (strstr(gl_renderer
, cards
[i
].renderer
))
1996 d3d_level
= d3d_level_from_gl_info(gl_info
);
1997 if (d3d_level
>= 10)
1998 return CARD_AMD_RADEON_HD2600
;
2004 const char *renderer
;
2005 enum wined3d_pci_device id
;
2010 {"(R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
2011 {"(RV790", CARD_AMD_RADEON_HD4800
},
2012 {"(RV770", CARD_AMD_RADEON_HD4800
},
2013 {"(RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
2014 {"(RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
2015 {"(RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
2016 /* R600/R700 integrated */
2017 {"RS880", CARD_AMD_RADEON_HD3200
},
2018 {"RS780", CARD_AMD_RADEON_HD3200
},
2020 {"(R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2021 {"(R600", CARD_AMD_RADEON_HD2900
},
2022 {"(RV670", CARD_AMD_RADEON_HD2900
},
2023 {"(RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024 {"(RV630", CARD_AMD_RADEON_HD2600
},
2025 {"(RV620", CARD_AMD_RADEON_HD2350
}, /* HD2300/HD2400/HD3400 - lowend */
2026 {"(RV610", CARD_AMD_RADEON_HD2350
},
2029 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2031 if (strstr(gl_renderer
, cards
[i
].renderer
))
2035 return CARD_AMD_RADEON_9500
;
2039 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
2042 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
2044 return CARD_AMD_RAGE_128PRO
;
2047 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2048 const char *gl_renderer
)
2055 const char *renderer
;
2056 enum wined3d_pci_device id
;
2061 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2063 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2064 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2065 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2066 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2067 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2068 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2071 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2072 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2073 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2074 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2075 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2076 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2077 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2078 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2079 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2080 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2081 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2082 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2083 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2084 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2086 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2087 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2088 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2089 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2090 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2091 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2092 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2093 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2094 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2095 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2096 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2097 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2098 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2099 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2100 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2101 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2103 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2104 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2105 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2106 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2107 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2108 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2110 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2111 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2112 {"nv20", CARD_NVIDIA_GEFORCE3
},
2114 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2115 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2116 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2117 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2118 {"nv16", CARD_NVIDIA_GEFORCE2
},
2119 {"nv15", CARD_NVIDIA_GEFORCE2
},
2120 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2121 {"nv10", CARD_NVIDIA_GEFORCE
},
2123 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2124 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2125 {"nv03", CARD_NVIDIA_RIVA_128
},
2128 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2130 if (strstr(gl_renderer
, cards
[i
].renderer
))
2134 FIXME_(d3d_caps
)("Unknown renderer %s.\n", debugstr_a(gl_renderer
));
2136 d3d_level
= d3d_level_from_gl_info(gl_info
);
2137 if (d3d_level
>= 10)
2138 return CARD_NVIDIA_GEFORCE_8800GTX
;
2140 return CARD_NVIDIA_GEFORCEFX_5800
;
2142 return CARD_NVIDIA_GEFORCE3
;
2144 return CARD_NVIDIA_GEFORCE
;
2146 return CARD_NVIDIA_RIVA_TNT
;
2147 return CARD_NVIDIA_RIVA_128
;
2151 struct vendor_card_selection
2153 enum wined3d_gl_vendor gl_vendor
;
2154 enum wined3d_pci_vendor card_vendor
;
2155 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2156 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2159 static const struct vendor_card_selection vendor_card_select_table
[] =
2161 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2162 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2163 {GL_VENDOR_APPLE
, HW_VENDOR_AMD
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2164 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel
},
2165 {GL_VENDOR_FGLRX
, HW_VENDOR_AMD
, "AMD/ATI binary driver", select_card_amd_binary
},
2166 {GL_VENDOR_MESA
, HW_VENDOR_AMD
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2167 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2168 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2169 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
}
2173 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2174 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2178 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179 * different GPUs with roughly the same features. In most cases GPUs from a
2180 * certain family differ in clockspeeds, the amount of video memory and the
2181 * number of shader pipelines.
2183 * A Direct3D device object contains the PCI id (vendor + device) of the
2184 * videocard which is used for rendering. Various applications use this
2185 * information to get a rough estimation of the features of the card and
2186 * some might use it for enabling 3d effects only on certain types of
2187 * videocards. In some cases games might even use it to work around bugs
2188 * which happen on certain videocards/driver combinations. The problem is
2189 * that OpenGL only exposes a rendering string containing the name of the
2190 * videocard and not the PCI id.
2192 * Various games depend on the PCI id, so somehow we need to provide one.
2193 * A simple option is to parse the renderer string and translate this to
2194 * the right PCI id. This is a lot of work because there are more than 200
2195 * GPUs just for Nvidia. Various cards share the same renderer string, so
2196 * the amount of code might be 'small' but there are quite a number of
2197 * exceptions which would make this a pain to maintain. Another way would
2198 * be to query the PCI id from the operating system (assuming this is the
2199 * videocard which is used for rendering which is not always the case).
2200 * This would work but it is not very portable. Second it would not work
2201 * well in, let's say, a remote X situation in which the amount of 3d
2202 * features which can be used is limited.
2204 * As said most games only use the PCI id to get an indication of the
2205 * capabilities of the card. It doesn't really matter if the given id is
2206 * the correct one if we return the id of a card with similar 3d features.
2208 * The code below checks the OpenGL capabilities of a videocard and matches
2209 * that to a certain level of Direct3D functionality. Once a card passes
2210 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211 * least a GeforceFX. To give a better estimate we do a basic check on the
2212 * renderer string but if that won't pass we return a default card. This
2213 * way is better than maintaining a full card database as even without a
2214 * full database we can return a card with similar features. Second the
2215 * size of the database can be made quite small because when you know what
2216 * type of 3d functionality a card has, you know to which GPU family the
2217 * GPU must belong. Because of this you only have to check a small part of
2218 * the renderer string to distinguishes between different models from that
2221 * The code also selects a default amount of video memory which we will
2222 * use for an estimation of the amount of free texture memory. In case of
2223 * real D3D the amount of texture memory includes video memory and system
2224 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225 * HyperMemory). We don't know how much system memory can be addressed by
2226 * the system but we can make a reasonable estimation about the amount of
2227 * video memory. If the value is slightly wrong it doesn't matter as we
2228 * didn't include AGP-like memory which makes the amount of addressable
2229 * memory higher and second OpenGL isn't that critical it moves to system
2230 * memory behind our backs if really needed. Note that the amount of video
2231 * memory can be overruled using a registry setting. */
2235 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2237 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2238 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2240 TRACE_(d3d_caps
)("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2241 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
);
2244 FIXME_(d3d_caps
)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245 *gl_vendor
, *card_vendor
, debugstr_a(gl_renderer
));
2247 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249 * them a good generic choice. */
2250 *card_vendor
= HW_VENDOR_NVIDIA
;
2251 d3d_level
= d3d_level_from_gl_info(gl_info
);
2253 return CARD_NVIDIA_GEFORCEFX_5600
;
2255 return CARD_NVIDIA_GEFORCE3
;
2257 return CARD_NVIDIA_GEFORCE
;
2259 return CARD_NVIDIA_RIVA_TNT
;
2260 return CARD_NVIDIA_RIVA_128
;
2263 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
)
2265 int vs_selected_mode
, ps_selected_mode
;
2267 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2268 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2269 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2270 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2271 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2272 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2273 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2274 else return &ffp_fragment_pipeline
;
2277 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2279 int vs_selected_mode
, ps_selected_mode
;
2281 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2282 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2283 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2284 return &none_shader_backend
;
2287 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
)
2289 int vs_selected_mode
, ps_selected_mode
;
2291 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2292 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2293 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2294 else return &ffp_blit
;
2297 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2298 const struct wined3d_extension_map
*map
, UINT entry_count
)
2306 while (isspace(*extensions
))
2309 while (!isspace(*extensions
) && *extensions
)
2312 len
= extensions
- start
;
2316 TRACE_(d3d_caps
)("- %s\n", debugstr_an(start
, len
));
2318 for (i
= 0; i
< entry_count
; ++i
)
2320 if (len
== strlen(map
[i
].extension_string
)
2321 && !memcmp(start
, map
[i
].extension_string
, len
))
2323 TRACE_(d3d_caps
)(" FOUND: %s support.\n", map
[i
].extension_string
);
2324 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2331 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
, DWORD gl_version
)
2335 #define USE_GL_FUNC(type, pfn, ext, replace) \
2336 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2337 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2338 else gl_info->pfn = NULL;
2343 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2348 /* Context activation is done by the caller. */
2349 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2351 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2352 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2353 const char *GL_Extensions
= NULL
;
2354 const char *WGL_Extensions
= NULL
;
2355 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2356 struct fragment_caps fragment_caps
;
2357 enum wined3d_gl_vendor gl_vendor
;
2358 enum wined3d_pci_vendor card_vendor
;
2359 enum wined3d_pci_device device
;
2361 GLfloat gl_floatv
[2];
2366 TRACE_(d3d_caps
)("(%p)\n", gl_info
);
2370 gl_renderer_str
= (const char *)glGetString(GL_RENDERER
);
2371 TRACE_(d3d_caps
)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2372 if (!gl_renderer_str
)
2375 ERR_(d3d_caps
)("Received a NULL GL_RENDERER.\n");
2379 gl_vendor_str
= (const char *)glGetString(GL_VENDOR
);
2380 TRACE_(d3d_caps
)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2384 ERR_(d3d_caps
)("Received a NULL GL_VENDOR.\n");
2388 /* Parse the GL_VERSION field into major and minor information */
2389 gl_version_str
= (const char *)glGetString(GL_VERSION
);
2390 TRACE_(d3d_caps
)("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2391 if (!gl_version_str
)
2394 ERR_(d3d_caps
)("Received a NULL GL_VERSION.\n");
2397 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2400 * Initialize openGL extension related variables
2401 * with Default values
2403 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2404 gl_info
->limits
.blends
= 1;
2405 gl_info
->limits
.buffers
= 1;
2406 gl_info
->limits
.textures
= 1;
2407 gl_info
->limits
.texture_coords
= 1;
2408 gl_info
->limits
.fragment_samplers
= 1;
2409 gl_info
->limits
.vertex_samplers
= 0;
2410 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2411 gl_info
->limits
.sampler_stages
= 1;
2412 gl_info
->limits
.vertex_attribs
= 16;
2413 gl_info
->limits
.glsl_vs_float_constants
= 0;
2414 gl_info
->limits
.glsl_ps_float_constants
= 0;
2415 gl_info
->limits
.arb_vs_float_constants
= 0;
2416 gl_info
->limits
.arb_vs_native_constants
= 0;
2417 gl_info
->limits
.arb_vs_instructions
= 0;
2418 gl_info
->limits
.arb_vs_temps
= 0;
2419 gl_info
->limits
.arb_ps_float_constants
= 0;
2420 gl_info
->limits
.arb_ps_local_constants
= 0;
2421 gl_info
->limits
.arb_ps_instructions
= 0;
2422 gl_info
->limits
.arb_ps_temps
= 0;
2424 /* Retrieve opengl defaults */
2425 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2426 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2427 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
2429 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2430 gl_info
->limits
.lights
= gl_max
;
2431 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
2433 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2434 gl_info
->limits
.texture_size
= gl_max
;
2435 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
2437 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2438 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2439 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2440 TRACE_(d3d_caps
)("Maximum point size support - max point size=%f\n", gl_floatv
[1]);
2442 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2443 GL_Extensions
= (const char *)glGetString(GL_EXTENSIONS
);
2447 ERR_(d3d_caps
)("Received a NULL GL_EXTENSIONS.\n");
2453 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
2455 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2457 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2458 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2460 /* Now work out what GL support this card really has */
2461 load_gl_funcs( gl_info
, gl_version
);
2463 hdc
= pwglGetCurrentDC();
2464 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2465 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2466 WGL_Extensions
= GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2467 if (!WGL_Extensions
)
2468 WARN_(d3d_caps
)("WGL extensions not supported.\n");
2470 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2471 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2475 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2476 * loading the functions, otherwise the code above will load the extension entry points instead of the
2477 * core functions, which may not work. */
2478 for (i
= 0; i
< (sizeof(gl_extension_map
) / sizeof(*gl_extension_map
)); ++i
)
2480 if (!gl_info
->supported
[gl_extension_map
[i
].extension
]
2481 && gl_extension_map
[i
].version
<= gl_version
&& gl_extension_map
[i
].version
)
2483 TRACE_(d3d_caps
)(" GL CORE: %s support.\n", gl_extension_map
[i
].extension_string
);
2484 gl_info
->supported
[gl_extension_map
[i
].extension
] = TRUE
;
2488 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2490 if (gl_info
->supported
[APPLE_FENCE
])
2492 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2493 * The apple extension interacts with some other apple exts. Disable the NV
2494 * extension if the apple one is support to prevent confusion in other parts
2496 gl_info
->supported
[NV_FENCE
] = FALSE
;
2498 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2500 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2502 * The enums are the same:
2503 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2504 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2505 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2506 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2507 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2509 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2511 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2512 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2514 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2516 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2517 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2520 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2522 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2523 * functionality. Prefer the ARB extension */
2524 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2526 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2528 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2529 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2531 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2533 TRACE_(d3d_caps
)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2534 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2536 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2538 TRACE_(d3d_caps
)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2539 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2541 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2543 TRACE_(d3d_caps
)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2544 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2546 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2548 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2550 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2551 * are supported. The nv extensions provide the same functionality as the
2552 * ATI one, and a bit more(signed pixelformats). */
2553 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2557 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2559 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2560 TRACE_(d3d_caps
)("Minimum buffer map alignment: %d.\n", gl_max
);
2564 WARN_(d3d_caps
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2566 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2568 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2569 gl_info
->limits
.general_combiners
= gl_max
;
2570 TRACE_(d3d_caps
)("Max general combiners: %d.\n", gl_max
);
2572 if (gl_info
->supported
[ARB_DRAW_BUFFERS
])
2574 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2575 gl_info
->limits
.buffers
= gl_max
;
2576 TRACE_(d3d_caps
)("Max draw buffers: %u.\n", gl_max
);
2578 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2580 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2581 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2582 TRACE_(d3d_caps
)("Max textures: %d.\n", gl_info
->limits
.textures
);
2584 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2587 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2588 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2589 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2590 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2594 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2595 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2597 TRACE_(d3d_caps
)("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2598 TRACE_(d3d_caps
)("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2600 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2603 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2604 gl_info
->limits
.vertex_samplers
= tmp
;
2605 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2606 gl_info
->limits
.combined_samplers
= tmp
;
2607 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2608 gl_info
->limits
.vertex_attribs
= tmp
;
2610 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2611 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2612 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2613 * shader is used with fixed function vertex processing we're fine too because fixed function
2614 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2615 * used we have to make sure that all vertex sampler setups are valid together with all
2616 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2617 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2618 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2619 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2620 * a fixed function pipeline anymore.
2622 * So this is just a check to check that our assumption holds true. If not, write a warning
2623 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2624 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2625 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2627 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2628 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2629 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2630 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2631 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2633 gl_info
->limits
.vertex_samplers
= 0;
2638 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2640 TRACE_(d3d_caps
)("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2641 TRACE_(d3d_caps
)("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2643 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2645 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2646 gl_info
->limits
.blends
= gl_max
;
2647 TRACE_(d3d_caps
)("Max blends: %u.\n", gl_info
->limits
.blends
);
2649 if (gl_info
->supported
[EXT_TEXTURE3D
])
2651 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2652 gl_info
->limits
.texture3d_size
= gl_max
;
2653 TRACE_(d3d_caps
)("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2655 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2657 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2658 gl_info
->limits
.anisotropy
= gl_max
;
2659 TRACE_(d3d_caps
)("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2661 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2663 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2664 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2665 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2666 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2667 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2668 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2669 gl_info
->limits
.arb_ps_native_constants
);
2670 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2671 gl_info
->limits
.arb_ps_temps
= gl_max
;
2672 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2673 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2674 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2675 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2676 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2677 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2678 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2680 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2682 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2683 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2684 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2685 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2686 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2687 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2688 gl_info
->limits
.arb_vs_native_constants
);
2689 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2690 gl_info
->limits
.arb_vs_temps
= gl_max
;
2691 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2692 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2693 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2694 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2696 if (test_arb_vs_offset_limit(gl_info
)) gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2698 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2700 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2701 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2702 TRACE_(d3d_caps
)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2704 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2706 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2707 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2708 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2709 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2710 gl_info
->limits
.glsl_varyings
= gl_max
;
2711 TRACE_(d3d_caps
)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2713 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2715 const char *str
= (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2716 unsigned int major
, minor
;
2718 TRACE_(d3d_caps
)("GLSL version string: %s.\n", debugstr_a(str
));
2720 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2721 sscanf(str
, "%u.%u", &major
, &minor
);
2722 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2724 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2726 glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2730 gl_info
->limits
.shininess
= 128.0f
;
2732 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2734 /* If we have full NP2 texture support, disable
2735 * GL_ARB_texture_rectangle because we will never use it.
2736 * This saves a few redundant glDisable calls. */
2737 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2739 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2741 /* Disable NV_register_combiners and fragment shader if this is supported.
2742 * generally the NV extensions are preferred over the ATI ones, and this
2743 * extension is disabled if register_combiners and texture_shader2 are both
2744 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2745 * fragment processing support. */
2746 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2747 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2748 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2749 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2751 if (gl_info
->supported
[NV_HALF_FLOAT
])
2753 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2754 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2756 checkGLcall("extension detection");
2760 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
);
2761 adapter
->shader_backend
= select_shader_backend(gl_info
);
2762 adapter
->blitter
= select_blit_implementation(gl_info
);
2764 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2765 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2766 TRACE_(d3d_caps
)("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2768 /* In some cases the number of texture stages can be larger than the number
2769 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2770 * shaders), but 8 texture stages (register combiners). */
2771 gl_info
->limits
.sampler_stages
= max(gl_info
->limits
.fragment_samplers
, gl_info
->limits
.texture_stages
);
2773 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2775 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbuffer
;
2776 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbuffer
;
2777 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffers
;
2778 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffers
;
2779 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorage
;
2780 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisample
;
2781 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameteriv
;
2782 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebuffer
;
2783 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebuffer
;
2784 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffers
;
2785 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffers
;
2786 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatus
;
2787 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1D
;
2788 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2D
;
2789 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3D
;
2790 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbuffer
;
2791 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameteriv
;
2792 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebuffer
;
2793 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmap
;
2794 if (wined3d_settings
.allow_multisampling
)
2796 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2797 gl_info
->limits
.samples
= gl_max
;
2802 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2804 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbufferEXT
;
2805 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbufferEXT
;
2806 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffersEXT
;
2807 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffersEXT
;
2808 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorageEXT
;
2809 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameterivEXT
;
2810 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebufferEXT
;
2811 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebufferEXT
;
2812 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffersEXT
;
2813 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffersEXT
;
2814 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatusEXT
;
2815 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1DEXT
;
2816 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2DEXT
;
2817 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3DEXT
;
2818 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbufferEXT
;
2819 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameterivEXT
;
2820 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmapEXT
;
2822 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2824 WARN_(d3d_caps
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2825 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2827 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2829 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebufferEXT
;
2831 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2833 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisampleEXT
;
2834 if (wined3d_settings
.allow_multisampling
)
2836 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2837 gl_info
->limits
.samples
= gl_max
;
2842 /* MRTs are currently only supported when FBOs are used. */
2843 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
2845 gl_info
->limits
.buffers
= 1;
2848 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2849 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2850 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2852 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2853 TRACE_(d3d_caps
)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor
, device
);
2855 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2856 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2857 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2858 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2859 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2860 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2861 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2862 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2864 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2865 init_driver_info(driver_info
, card_vendor
, device
);
2866 add_gl_compat_wrappers(gl_info
);
2871 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2873 TRACE_(d3d_caps
)("wined3d %p, reporting %u adapters.\n",
2874 wined3d
, wined3d
->adapter_count
);
2876 return wined3d
->adapter_count
;
2879 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2881 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2886 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2888 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2890 if (adapter_idx
>= wined3d
->adapter_count
)
2893 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2896 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2897 of the same bpp but different resolutions */
2899 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2900 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2901 enum wined3d_format_id format_id
)
2903 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s.\n", wined3d
, adapter_idx
, debug_d3dformat(format_id
));
2905 if (adapter_idx
>= wined3d
->adapter_count
)
2908 /* TODO: Store modes per adapter and read it from the adapter structure */
2911 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2912 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2917 memset(&mode
, 0, sizeof(mode
));
2918 mode
.dmSize
= sizeof(mode
);
2920 while (EnumDisplaySettingsExW(NULL
, j
, &mode
, 0))
2924 if (format_id
== WINED3DFMT_UNKNOWN
)
2926 /* This is for D3D8, do not enumerate P8 here */
2927 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2929 else if (mode
.dmBitsPerPel
== format_bits
)
2935 TRACE_(d3d_caps
)("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2941 FIXME_(d3d_caps
)("Adapter not primary display.\n");
2947 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2948 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2949 enum wined3d_format_id format_id
, UINT mode_idx
, struct wined3d_display_mode
*mode
)
2951 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2952 wined3d
, adapter_idx
, debug_d3dformat(format_id
), mode_idx
, mode
);
2954 /* Validate the parameters as much as possible */
2955 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
2956 || mode_idx
>= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, format_id
))
2958 return WINED3DERR_INVALIDCALL
;
2961 /* TODO: Store modes per adapter and read it from the adapter structure */
2964 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2965 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2971 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2972 DevModeW
.dmSize
= sizeof(DevModeW
);
2974 /* If we are filtering to a specific format (D3D9), then need to skip
2975 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2976 just count through the ones with valid bit depths */
2977 while (i
<= mode_idx
&& EnumDisplaySettingsExW(NULL
, j
++, &DevModeW
, 0))
2979 if (format_id
== WINED3DFMT_UNKNOWN
)
2981 /* This is for D3D8, do not enumerate P8 here */
2982 if (DevModeW
.dmBitsPerPel
== 32 || DevModeW
.dmBitsPerPel
== 16) ++i
;
2984 else if (DevModeW
.dmBitsPerPel
== format_bits
)
2992 TRACE_(d3d_caps
)("No modes found for format (%x - %s)\n", format_id
, debug_d3dformat(format_id
));
2993 return WINED3DERR_INVALIDCALL
;
2997 /* Now get the display mode via the calculated index */
2998 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
3000 mode
->width
= DevModeW
.dmPelsWidth
;
3001 mode
->height
= DevModeW
.dmPelsHeight
;
3002 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3003 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
3004 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
3006 if (format_id
== WINED3DFMT_UNKNOWN
)
3007 mode
->format_id
= pixelformat_for_depth(DevModeW
.dmBitsPerPel
);
3009 mode
->format_id
= format_id
;
3013 TRACE_(d3d_caps
)("Requested mode %u out of range.\n", mode_idx
);
3014 return WINED3DERR_INVALIDCALL
;
3017 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3018 mode
->width
, mode
->height
, mode
->refresh_rate
, mode
->format_id
,
3019 debug_d3dformat(mode
->format_id
), DevModeW
.dmBitsPerPel
);
3023 FIXME_(d3d_caps
)("Adapter not primary display\n");
3029 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3030 struct wined3d_display_mode
*mode
)
3032 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d
, adapter_idx
, mode
);
3034 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3035 return WINED3DERR_INVALIDCALL
;
3042 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
3043 DevModeW
.dmSize
= sizeof(DevModeW
);
3045 EnumDisplaySettingsExW(NULL
, ENUM_CURRENT_SETTINGS
, &DevModeW
, 0);
3046 mode
->width
= DevModeW
.dmPelsWidth
;
3047 mode
->height
= DevModeW
.dmPelsHeight
;
3048 bpp
= DevModeW
.dmBitsPerPel
;
3049 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3050 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
3051 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
3052 mode
->format_id
= pixelformat_for_depth(bpp
);
3056 FIXME_(d3d_caps
)("Adapter not primary display\n");
3059 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode
->width
,
3060 mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
3064 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3065 and fields being inserted in the middle, a new structure is used in place */
3066 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3067 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3069 const struct wined3d_adapter
*adapter
;
3072 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3073 wined3d
, adapter_idx
, flags
, identifier
);
3075 if (adapter_idx
>= wined3d
->adapter_count
)
3076 return WINED3DERR_INVALIDCALL
;
3078 adapter
= &wined3d
->adapters
[adapter_idx
];
3080 /* Return the information requested */
3081 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
3083 if (identifier
->driver_size
)
3085 const char *name
= adapter
->driver_info
.name
;
3086 len
= min(strlen(name
), identifier
->driver_size
- 1);
3087 memcpy(identifier
->driver
, name
, len
);
3088 identifier
->driver
[len
] = '\0';
3091 if (identifier
->description_size
)
3093 const char *description
= adapter
->driver_info
.description
;
3094 len
= min(strlen(description
), identifier
->description_size
- 1);
3095 memcpy(identifier
->description
, description
, len
);
3096 identifier
->description
[len
] = '\0';
3099 /* Note that d3d8 doesn't supply a device name. */
3100 if (identifier
->device_name_size
)
3102 static const char *device_name
= "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3104 len
= strlen(device_name
);
3105 if (len
>= identifier
->device_name_size
)
3107 ERR("Device name size too small.\n");
3108 return WINED3DERR_INVALIDCALL
;
3111 memcpy(identifier
->device_name
, device_name
, len
);
3112 identifier
->device_name
[len
] = '\0';
3115 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3116 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3117 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3118 identifier
->device_id
= adapter
->driver_info
.device
;
3119 identifier
->subsystem_id
= 0;
3120 identifier
->revision
= 0;
3121 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3122 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3123 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3124 identifier
->video_memory
= adapter
->TextureRam
;
3129 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3130 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3132 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3134 /* Float formats need FBOs. If FBOs are used this function isn't called */
3135 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3137 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3138 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3140 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3144 if(cfg
->redSize
< redSize
)
3147 if(cfg
->greenSize
< greenSize
)
3150 if(cfg
->blueSize
< blueSize
)
3153 if(cfg
->alphaSize
< alphaSize
)
3159 /* Probably a RGBA_float or color index mode */
3163 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3164 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3166 BYTE depthSize
, stencilSize
;
3167 BOOL lockable
= FALSE
;
3169 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3171 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3175 /* Float formats need FBOs. If FBOs are used this function isn't called */
3176 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3178 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3181 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3182 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3183 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3184 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3187 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3188 * allow more stencil bits than requested. */
3189 if(cfg
->stencilSize
< stencilSize
)
3195 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3196 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3197 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3199 const struct wined3d_format
*rt_format
;
3200 const struct wined3d_format
*ds_format
;
3201 const struct wined3d_adapter
*adapter
;
3203 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s,\n"
3204 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3205 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3206 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3208 if (adapter_idx
>= wined3d
->adapter_count
)
3209 return WINED3DERR_INVALIDCALL
;
3211 adapter
= &wined3d
->adapters
[adapter_idx
];
3212 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3213 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3214 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3216 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3217 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3219 TRACE_(d3d_caps
)("Formats match.\n");
3225 const struct wined3d_pixel_format
*cfgs
;
3226 unsigned int cfg_count
;
3229 cfgs
= adapter
->cfgs
;
3230 cfg_count
= adapter
->cfg_count
;
3231 for (i
= 0; i
< cfg_count
; ++i
)
3233 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3234 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3236 TRACE_(d3d_caps
)("Formats match.\n");
3242 TRACE_(d3d_caps
)("Unsupported format pair: %s and %s.\n",
3243 debug_d3dformat(render_target_format_id
),
3244 debug_d3dformat(depth_stencil_format_id
));
3246 return WINED3DERR_NOTAVAILABLE
;
3249 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3250 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3251 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3253 const struct wined3d_gl_info
*gl_info
;
3255 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3256 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3257 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3258 windowed
, multisample_type
, quality_levels
);
3260 if (adapter_idx
>= wined3d
->adapter_count
)
3261 return WINED3DERR_INVALIDCALL
;
3263 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3265 if (multisample_type
> gl_info
->limits
.samples
)
3267 TRACE("Returning not supported.\n");
3269 *quality_levels
= 0;
3271 return WINED3DERR_NOTAVAILABLE
;
3276 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3277 /* FIXME: This is probably wrong. */
3278 *quality_levels
= gl_info
->limits
.samples
;
3280 *quality_levels
= 1;
3286 /* Check if we support bumpmapping for a format */
3287 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3289 /* Ask the fixed function pipeline implementation if it can deal
3290 * with the conversion. If we've got a GL extension giving native
3291 * support this will be an identity conversion. */
3292 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3293 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3296 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3297 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3298 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3300 /* Only allow depth/stencil formats */
3301 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3303 /* Blacklist formats not supported on Windows */
3304 switch (ds_format
->id
)
3306 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3307 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3308 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3315 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3317 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3318 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3324 /* Walk through all WGL pixel formats to find a match */
3325 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3327 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3328 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3329 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3337 static BOOL
CheckFilterCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3339 /* The flags entry of a format contains the filtering capability */
3340 if ((format
->flags
& WINED3DFMT_FLAG_FILTERING
)
3341 || !(adapter
->gl_info
.quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3347 /* Check the render target capabilities of a format */
3348 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3349 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3351 /* Filter out non-RT formats */
3352 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3353 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3355 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3356 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3357 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3360 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3361 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3363 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3364 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3365 if(!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
))) {
3366 TRACE_(d3d_caps
)("[FAILED]\n");
3370 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3371 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3372 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3374 if (cfgs
[i
].windowDrawable
3375 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3377 TRACE_(d3d_caps
)("Pixel format %d is compatible with format %s.\n",
3378 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3383 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3385 /* For now return TRUE for FBOs until we have some proper checks.
3386 * Note that this function will only be called when the format is around for texturing. */
3392 static BOOL
CheckSrgbReadCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3394 return format
->flags
& WINED3DFMT_FLAG_SRGB_READ
;
3397 static BOOL
CheckSrgbWriteCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3399 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3400 * doing the color fixup in shaders.
3401 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3402 if (format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3404 int vs_selected_mode
;
3405 int ps_selected_mode
;
3406 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3408 if((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
)) {
3409 TRACE_(d3d_caps
)("[OK]\n");
3414 TRACE_(d3d_caps
)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format
->id
));
3418 /* Check if a format support blending in combination with pixel shaders */
3419 static BOOL
CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter
*adapter
,
3420 const struct wined3d_format
*format
)
3422 /* The flags entry of a format contains the post pixel shader blending capability */
3423 if (format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3428 static BOOL
CheckWrapAndMipCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3430 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3431 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3432 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3433 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3434 * capability anyway.
3436 * For now lets report this on all formats, but in the future we may want to
3437 * restrict it to some should games need that
3442 /* Check if a texture format is supported on the given adapter */
3443 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3445 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3450 * supported: RGB(A) formats
3452 case WINED3DFMT_B8G8R8_UNORM
:
3453 TRACE_(d3d_caps
)("[FAILED] - Not enumerated on Windows\n");
3455 case WINED3DFMT_B8G8R8A8_UNORM
:
3456 case WINED3DFMT_B8G8R8X8_UNORM
:
3457 case WINED3DFMT_B5G6R5_UNORM
:
3458 case WINED3DFMT_B5G5R5X1_UNORM
:
3459 case WINED3DFMT_B5G5R5A1_UNORM
:
3460 case WINED3DFMT_B4G4R4A4_UNORM
:
3461 case WINED3DFMT_A8_UNORM
:
3462 case WINED3DFMT_B4G4R4X4_UNORM
:
3463 case WINED3DFMT_R8G8B8A8_UNORM
:
3464 case WINED3DFMT_R8G8B8X8_UNORM
:
3465 case WINED3DFMT_B10G10R10A2_UNORM
:
3466 case WINED3DFMT_R10G10B10A2_UNORM
:
3467 case WINED3DFMT_R16G16_UNORM
:
3468 TRACE_(d3d_caps
)("[OK]\n");
3471 case WINED3DFMT_B2G3R3_UNORM
:
3472 TRACE_(d3d_caps
)("[FAILED] - Not supported on Windows\n");
3476 * Not supported: Palettized
3477 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3478 * Since it is not widely available, don't offer it. Further no Windows driver offers
3479 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3481 case WINED3DFMT_P8_UINT
:
3482 case WINED3DFMT_P8_UINT_A8_UNORM
:
3486 * Supported: (Alpha)-Luminance
3488 case WINED3DFMT_L8_UNORM
:
3489 case WINED3DFMT_L8A8_UNORM
:
3490 case WINED3DFMT_L16_UNORM
:
3491 TRACE_(d3d_caps
)("[OK]\n");
3494 /* Not supported on Windows, thus disabled */
3495 case WINED3DFMT_L4A4_UNORM
:
3496 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3500 * Supported: Depth/Stencil formats
3502 case WINED3DFMT_D16_LOCKABLE
:
3503 case WINED3DFMT_D16_UNORM
:
3504 case WINED3DFMT_X8D24_UNORM
:
3505 case WINED3DFMT_D24_UNORM_S8_UINT
:
3506 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3507 case WINED3DFMT_D32_UNORM
:
3508 case WINED3DFMT_D32_FLOAT
:
3511 case WINED3DFMT_INTZ
:
3512 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3513 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3517 /* Not supported on Windows */
3518 case WINED3DFMT_S1_UINT_D15_UNORM
:
3519 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3520 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3524 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3525 * GL_NV_texture_shader). Emulated by shaders
3527 case WINED3DFMT_R8G8_SNORM
:
3528 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3529 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3530 case WINED3DFMT_R8G8B8A8_SNORM
:
3531 case WINED3DFMT_R16G16_SNORM
:
3532 /* Ask the shader backend if it can deal with the conversion. If
3533 * we've got a GL extension giving native support this will be an
3534 * identity conversion. */
3535 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3537 TRACE_(d3d_caps
)("[OK]\n");
3540 TRACE_(d3d_caps
)("[FAILED]\n");
3543 case WINED3DFMT_DXT1
:
3544 case WINED3DFMT_DXT2
:
3545 case WINED3DFMT_DXT3
:
3546 case WINED3DFMT_DXT4
:
3547 case WINED3DFMT_DXT5
:
3548 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3550 TRACE_(d3d_caps
)("[OK]\n");
3553 TRACE_(d3d_caps
)("[FAILED]\n");
3558 * Odd formats - not supported
3560 case WINED3DFMT_VERTEXDATA
:
3561 case WINED3DFMT_R16_UINT
:
3562 case WINED3DFMT_R32_UINT
:
3563 case WINED3DFMT_R16G16B16A16_SNORM
:
3564 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3565 case WINED3DFMT_R10G11B11_SNORM
:
3566 case WINED3DFMT_R16
:
3567 case WINED3DFMT_AL16
:
3568 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3572 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3574 case WINED3DFMT_R8G8_SNORM_Cx
:
3575 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3579 case WINED3DFMT_UYVY
:
3580 case WINED3DFMT_YUY2
:
3581 if (gl_info
->supported
[APPLE_YCBCR_422
])
3583 TRACE_(d3d_caps
)("[OK]\n");
3586 TRACE_(d3d_caps
)("[FAILED]\n");
3588 case WINED3DFMT_YV12
:
3589 TRACE_(d3d_caps
)("[FAILED]\n");
3592 case WINED3DFMT_R16G16B16A16_UNORM
:
3593 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3595 TRACE_(d3d_caps
)("[FAILED]\n");
3598 TRACE_(d3d_caps
)("[OK]\n");
3602 case WINED3DFMT_B2G3R3A8_UNORM
:
3603 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3606 /* Floating point formats */
3607 case WINED3DFMT_R16_FLOAT
:
3608 case WINED3DFMT_R16G16_FLOAT
:
3609 case WINED3DFMT_R16G16B16A16_FLOAT
:
3610 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3612 TRACE_(d3d_caps
)("[OK]\n");
3615 TRACE_(d3d_caps
)("[FAILED]\n");
3618 case WINED3DFMT_R32_FLOAT
:
3619 case WINED3DFMT_R32G32_FLOAT
:
3620 case WINED3DFMT_R32G32B32A32_FLOAT
:
3621 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3623 TRACE_(d3d_caps
)("[OK]\n");
3626 TRACE_(d3d_caps
)("[FAILED]\n");
3629 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3630 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3631 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3632 * We can do instancing with all shader versions, but we need vertex shaders.
3634 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3635 * to enable instancing. WineD3D doesn't need that and just ignores it.
3637 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3639 case WINED3DFMT_INST
:
3640 TRACE("ATI Instancing check hack\n");
3641 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3643 TRACE_(d3d_caps
)("[OK]\n");
3646 TRACE_(d3d_caps
)("[FAILED]\n");
3649 /* Some weird FOURCC formats */
3650 case WINED3DFMT_R8G8_B8G8
:
3651 case WINED3DFMT_G8R8_G8B8
:
3652 case WINED3DFMT_MULTI2_ARGB8
:
3653 TRACE_(d3d_caps
)("[FAILED]\n");
3656 /* Vendor specific formats */
3657 case WINED3DFMT_ATI2N
:
3658 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3659 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3661 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3662 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3664 TRACE_(d3d_caps
)("[OK]\n");
3668 TRACE_(d3d_caps
)("[OK]\n");
3671 TRACE_(d3d_caps
)("[FAILED]\n");
3674 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3675 * format MAKEFOURCC('N','V','D','B') is used.
3676 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3677 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3680 case WINED3DFMT_NVDB
:
3681 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3683 TRACE_(d3d_caps
)("[OK]\n");
3686 TRACE_(d3d_caps
)("[FAILED]\n");
3689 case WINED3DFMT_NVHU
:
3690 case WINED3DFMT_NVHS
:
3691 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3692 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3693 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3694 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3695 * Applications have to deal with not having NVHS and NVHU.
3697 TRACE_(d3d_caps
)("[FAILED]\n");
3700 case WINED3DFMT_NULL
:
3701 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3705 case WINED3DFMT_UNKNOWN
:
3709 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3715 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3716 const struct wined3d_format
*adapter_format
,
3717 const struct wined3d_format
*check_format
,
3718 enum wined3d_surface_type surface_type
)
3720 if (surface_type
== WINED3D_SURFACE_TYPE_GDI
)
3722 switch (check_format
->id
)
3724 case WINED3DFMT_B8G8R8_UNORM
:
3725 TRACE_(d3d_caps
)("[FAILED] - Not enumerated on Windows\n");
3727 case WINED3DFMT_B8G8R8A8_UNORM
:
3728 case WINED3DFMT_B8G8R8X8_UNORM
:
3729 case WINED3DFMT_B5G6R5_UNORM
:
3730 case WINED3DFMT_B5G5R5X1_UNORM
:
3731 case WINED3DFMT_B5G5R5A1_UNORM
:
3732 case WINED3DFMT_B4G4R4A4_UNORM
:
3733 case WINED3DFMT_B2G3R3_UNORM
:
3734 case WINED3DFMT_A8_UNORM
:
3735 case WINED3DFMT_B2G3R3A8_UNORM
:
3736 case WINED3DFMT_B4G4R4X4_UNORM
:
3737 case WINED3DFMT_R10G10B10A2_UNORM
:
3738 case WINED3DFMT_R8G8B8A8_UNORM
:
3739 case WINED3DFMT_R8G8B8X8_UNORM
:
3740 case WINED3DFMT_R16G16_UNORM
:
3741 case WINED3DFMT_B10G10R10A2_UNORM
:
3742 case WINED3DFMT_R16G16B16A16_UNORM
:
3743 case WINED3DFMT_P8_UINT
:
3744 TRACE_(d3d_caps
)("[OK]\n");
3747 TRACE_(d3d_caps
)("[FAILED] - not available on GDI surfaces\n");
3752 /* All format that are supported for textures are supported for surfaces as well */
3753 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3754 /* All depth stencil formats are supported on surfaces */
3755 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3757 /* If opengl can't process the format natively, the blitter may be able to convert it */
3758 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3759 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3760 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3762 TRACE_(d3d_caps
)("[OK]\n");
3766 /* Reject other formats */
3767 TRACE_(d3d_caps
)("[FAILED]\n");
3771 static BOOL
CheckVertexTextureCapability(const struct wined3d_adapter
*adapter
,
3772 const struct wined3d_format
*format
)
3774 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3776 if (!gl_info
->limits
.vertex_samplers
|| !(format
->flags
& WINED3DFMT_FLAG_VTF
))
3781 case WINED3DFMT_R32G32B32A32_FLOAT
:
3782 case WINED3DFMT_R32_FLOAT
:
3785 return !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
);
3789 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3790 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3791 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
,
3792 enum wined3d_surface_type surface_type
)
3794 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3795 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3796 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3797 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3798 DWORD usage_caps
= 0;
3800 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3801 "resource_type %s, check_format %s, surface_type %#x.\n",
3802 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3803 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3804 debug_d3dformat(check_format_id
), surface_type
);
3806 if (adapter_idx
>= wined3d
->adapter_count
)
3807 return WINED3DERR_INVALIDCALL
;
3809 switch (resource_type
)
3811 case WINED3D_RTYPE_CUBE_TEXTURE
:
3812 /* Cubetexture allows:
3813 * - WINED3DUSAGE_AUTOGENMIPMAP
3814 * - WINED3DUSAGE_DEPTHSTENCIL
3815 * - WINED3DUSAGE_DYNAMIC
3816 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3817 * - WINED3DUSAGE_RENDERTARGET
3818 * - WINED3DUSAGE_SOFTWAREPROCESSING
3819 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3821 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
3823 TRACE_(d3d_caps
)("[FAILED]\n");
3824 return WINED3DERR_NOTAVAILABLE
;
3827 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3829 TRACE_(d3d_caps
)("[FAILED] - No cube texture support\n");
3830 return WINED3DERR_NOTAVAILABLE
;
3833 if (!CheckTextureCapability(adapter
, format
))
3835 TRACE_(d3d_caps
)("[FAILED] - Cube texture format not supported\n");
3836 return WINED3DERR_NOTAVAILABLE
;
3839 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3841 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3842 /* When autogenmipmap isn't around continue and return
3843 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3844 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3846 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3849 /* Always report dynamic locking. */
3850 if (usage
& WINED3DUSAGE_DYNAMIC
)
3851 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3853 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3855 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3857 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3858 return WINED3DERR_NOTAVAILABLE
;
3860 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3863 /* Always report software processing. */
3864 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3865 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3867 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3869 if (!CheckFilterCapability(adapter
, format
))
3871 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3872 return WINED3DERR_NOTAVAILABLE
;
3874 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3877 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3879 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3881 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3882 return WINED3DERR_NOTAVAILABLE
;
3884 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3887 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3889 if (!CheckSrgbReadCapability(adapter
, format
))
3891 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3892 return WINED3DERR_NOTAVAILABLE
;
3894 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3897 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3899 if (!CheckSrgbWriteCapability(adapter
, format
))
3901 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
3902 return WINED3DERR_NOTAVAILABLE
;
3904 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3907 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3909 if (!CheckVertexTextureCapability(adapter
, format
))
3911 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
3912 return WINED3DERR_NOTAVAILABLE
;
3914 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3917 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3919 if (!CheckWrapAndMipCapability(adapter
, format
))
3921 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
3922 return WINED3DERR_NOTAVAILABLE
;
3924 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3928 case WINED3D_RTYPE_SURFACE
:
3930 * - WINED3DUSAGE_DEPTHSTENCIL
3931 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3932 * - WINED3DUSAGE_RENDERTARGET
3934 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, surface_type
))
3936 TRACE_(d3d_caps
)("[FAILED] - Not supported for plain surfaces\n");
3937 return WINED3DERR_NOTAVAILABLE
;
3940 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3942 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3944 TRACE_(d3d_caps
)("[FAILED] - No depthstencil support\n");
3945 return WINED3DERR_NOTAVAILABLE
;
3947 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3950 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3952 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3954 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3955 return WINED3DERR_NOTAVAILABLE
;
3957 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3960 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3962 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3964 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3965 return WINED3DERR_NOTAVAILABLE
;
3967 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3971 case WINED3D_RTYPE_TEXTURE
:
3973 * - WINED3DUSAGE_AUTOGENMIPMAP
3974 * - WINED3DUSAGE_DEPTHSTENCIL
3975 * - WINED3DUSAGE_DMAP
3976 * - WINED3DUSAGE_DYNAMIC
3977 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3978 * - WINED3DUSAGE_RENDERTARGET
3979 * - WINED3DUSAGE_SOFTWAREPROCESSING
3980 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3981 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3983 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
3985 TRACE_(d3d_caps
)("[FAILED]\n");
3986 return WINED3DERR_NOTAVAILABLE
;
3989 if (!CheckTextureCapability(adapter
, format
))
3991 TRACE_(d3d_caps
)("[FAILED] - Texture format not supported\n");
3992 return WINED3DERR_NOTAVAILABLE
;
3995 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3997 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3998 /* When autogenmipmap isn't around continue and return
3999 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4000 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
4002 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
4005 /* Always report dynamic locking. */
4006 if (usage
& WINED3DUSAGE_DYNAMIC
)
4007 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4009 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4011 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4013 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
4014 return WINED3DERR_NOTAVAILABLE
;
4016 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4019 /* Always report software processing. */
4020 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4021 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4023 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4025 if (!CheckFilterCapability(adapter
, format
))
4027 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
4028 return WINED3DERR_NOTAVAILABLE
;
4030 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4033 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4035 if (!CheckBumpMapCapability(adapter
, format
))
4037 TRACE_(d3d_caps
)("[FAILED] - No legacy bumpmap support\n");
4038 return WINED3DERR_NOTAVAILABLE
;
4040 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
4043 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4045 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4047 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4048 return WINED3DERR_NOTAVAILABLE
;
4050 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4053 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4055 if (!CheckSrgbReadCapability(adapter
, format
))
4057 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4058 return WINED3DERR_NOTAVAILABLE
;
4060 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4063 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4065 if (!CheckSrgbWriteCapability(adapter
, format
))
4067 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4068 return WINED3DERR_NOTAVAILABLE
;
4070 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4073 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4075 if (!CheckVertexTextureCapability(adapter
, format
))
4077 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4078 return WINED3DERR_NOTAVAILABLE
;
4080 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4083 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4085 if (!CheckWrapAndMipCapability(adapter
, format
))
4087 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4088 return WINED3DERR_NOTAVAILABLE
;
4090 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4093 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4095 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4097 TRACE_(d3d_caps
)("[FAILED] - No depth stencil support\n");
4098 return WINED3DERR_NOTAVAILABLE
;
4100 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4102 TRACE_(d3d_caps
)("[FAILED] - No shadow sampler support.\n");
4103 return WINED3DERR_NOTAVAILABLE
;
4105 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4109 case WINED3D_RTYPE_VOLUME_TEXTURE
:
4110 case WINED3D_RTYPE_VOLUME
:
4111 /* Volume is to VolumeTexture what Surface is to Texture, but its
4112 * usage caps are not documented. Most driver seem to offer
4113 * (nearly) the same on Volume and VolumeTexture, so do that too.
4115 * Volumetexture allows:
4116 * - D3DUSAGE_DYNAMIC
4117 * - D3DUSAGE_NONSECURE (d3d9ex)
4118 * - D3DUSAGE_SOFTWAREPROCESSING
4119 * - D3DUSAGE_QUERY_WRAPANDMIP
4121 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
4123 TRACE_(d3d_caps
)("[FAILED]\n");
4124 return WINED3DERR_NOTAVAILABLE
;
4127 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4129 TRACE_(d3d_caps
)("[FAILED] - No volume texture support\n");
4130 return WINED3DERR_NOTAVAILABLE
;
4133 if (!CheckTextureCapability(adapter
, format
))
4135 TRACE_(d3d_caps
)("[FAILED] - Format not supported\n");
4136 return WINED3DERR_NOTAVAILABLE
;
4139 /* Filter formats that need conversion; For one part, this
4140 * conversion is unimplemented, and volume textures are huge, so
4141 * it would be a big performance hit. Unless we hit an application
4142 * needing one of those formats, don't advertize them to avoid
4143 * leading applications into temptation. The windows drivers don't
4144 * support most of those formats on volumes anyway, except for
4145 * WINED3DFMT_R32_FLOAT. */
4146 switch (check_format_id
)
4148 case WINED3DFMT_P8_UINT
:
4149 case WINED3DFMT_L4A4_UNORM
:
4150 case WINED3DFMT_R32_FLOAT
:
4151 case WINED3DFMT_R16_FLOAT
:
4152 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4153 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4154 case WINED3DFMT_R16G16_UNORM
:
4155 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4156 return WINED3DERR_NOTAVAILABLE
;
4158 case WINED3DFMT_R8G8B8A8_SNORM
:
4159 case WINED3DFMT_R16G16_SNORM
:
4160 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4162 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4163 return WINED3DERR_NOTAVAILABLE
;
4167 case WINED3DFMT_R8G8_SNORM
:
4168 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4170 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4171 return WINED3DERR_NOTAVAILABLE
;
4175 case WINED3DFMT_DXT1
:
4176 case WINED3DFMT_DXT2
:
4177 case WINED3DFMT_DXT3
:
4178 case WINED3DFMT_DXT4
:
4179 case WINED3DFMT_DXT5
:
4180 /* The GL_EXT_texture_compression_s3tc spec requires that
4181 * loading an s3tc compressed texture results in an error.
4182 * While the D3D refrast does support s3tc volumes, at
4183 * least the nvidia windows driver does not, so we're free
4184 * not to support this format. */
4185 TRACE_(d3d_caps
)("[FAILED] - DXTn does not support 3D textures\n");
4186 return WINED3DERR_NOTAVAILABLE
;
4189 /* Do nothing, continue with checking the format below */
4193 /* Always report dynamic locking. */
4194 if (usage
& WINED3DUSAGE_DYNAMIC
)
4195 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4197 /* Always report software processing. */
4198 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4199 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4201 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4203 if (!CheckFilterCapability(adapter
, format
))
4205 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
4206 return WINED3DERR_NOTAVAILABLE
;
4208 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4211 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4213 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4215 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4216 return WINED3DERR_NOTAVAILABLE
;
4218 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4221 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4223 if (!CheckSrgbReadCapability(adapter
, format
))
4225 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4226 return WINED3DERR_NOTAVAILABLE
;
4228 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4231 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4233 if (!CheckSrgbWriteCapability(adapter
, format
))
4235 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4236 return WINED3DERR_NOTAVAILABLE
;
4238 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4241 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4243 if (!CheckVertexTextureCapability(adapter
, format
))
4245 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4246 return WINED3DERR_NOTAVAILABLE
;
4248 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4251 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4253 if (!CheckWrapAndMipCapability(adapter
, format
))
4255 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4256 return WINED3DERR_NOTAVAILABLE
;
4258 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4263 FIXME_(d3d_caps
)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4264 return WINED3DERR_NOTAVAILABLE
;
4267 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4268 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4269 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4270 if (usage_caps
== usage
)
4272 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4273 return WINED3DOK_NOAUTOGEN
;
4275 TRACE_(d3d_caps
)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4276 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4278 return WINED3DERR_NOTAVAILABLE
;
4281 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4282 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4284 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4285 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4286 debug_d3dformat(dst_format
));
4291 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4292 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4293 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4298 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4299 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4300 debug_d3dformat(backbuffer_format
), windowed
);
4302 if (adapter_idx
>= wined3d
->adapter_count
)
4303 return WINED3DERR_INVALIDCALL
;
4305 /* The task of this function is to check whether a certain display / backbuffer format
4306 * combination is available on the given adapter. In fullscreen mode microsoft specified
4307 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4308 * and display format should match exactly.
4309 * In windowed mode format conversion can occur and this depends on the driver. When format
4310 * conversion is done, this function should nevertheless fail and applications need to use
4311 * CheckDeviceFormatConversion.
4312 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4314 /* There are only 4 display formats. */
4315 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4316 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4317 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4318 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4320 TRACE_(d3d_caps
)("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4321 return WINED3DERR_NOTAVAILABLE
;
4324 /* If the requested display format is not available, don't continue. */
4325 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, display_format
);
4328 TRACE_(d3d_caps
)("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4329 return WINED3DERR_NOTAVAILABLE
;
4332 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4333 * it means 'reuse' the display format for the backbuffer. */
4334 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4336 TRACE_(d3d_caps
)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4337 return WINED3DERR_NOTAVAILABLE
;
4340 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4341 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4342 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4344 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4345 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4346 return WINED3DERR_NOTAVAILABLE
;
4349 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4350 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4351 * WINED3DFMT_B5G5R5A1_UNORM. */
4352 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4353 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4355 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4356 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4357 return WINED3DERR_NOTAVAILABLE
;
4360 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4361 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4362 * WINED3DFMT_B8G8R8A8_UNORM. */
4363 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4364 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4366 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4367 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4368 return WINED3DERR_NOTAVAILABLE
;
4371 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4372 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4373 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4374 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4376 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4377 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4378 return WINED3DERR_NOTAVAILABLE
;
4381 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4382 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4383 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
, WINED3D_SURFACE_TYPE_OPENGL
);
4385 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4386 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4391 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4392 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4394 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4395 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4396 int vs_selected_mode
;
4397 int ps_selected_mode
;
4398 struct shader_caps shader_caps
;
4399 struct fragment_caps fragment_caps
;
4400 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4402 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4403 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4405 if (adapter_idx
>= wined3d
->adapter_count
)
4406 return WINED3DERR_INVALIDCALL
;
4408 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4410 /* ------------------------------------------------
4411 The following fields apply to both d3d8 and d3d9
4412 ------------------------------------------------ */
4413 /* Not quite true, but use h/w supported by opengl I suppose */
4414 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4415 caps
->AdapterOrdinal
= adapter_idx
;
4418 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4419 WINED3DCAPS2_FULLSCREENGAMMA
|
4420 WINED3DCAPS2_DYNAMICTEXTURES
;
4421 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4422 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4424 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4425 WINED3DCAPS3_COPY_TO_VIDMEM
|
4426 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4428 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4429 WINED3DPRESENT_INTERVAL_ONE
;
4431 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4432 WINED3DCURSORCAPS_LOWRES
;
4434 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4435 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4436 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4437 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4438 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4439 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4440 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4441 WINED3DDEVCAPS_PUREDEVICE
|
4442 WINED3DDEVCAPS_HWRASTERIZATION
|
4443 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4444 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4445 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4446 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4447 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4448 WINED3DDEVCAPS_RTPATCHES
;
4450 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4451 WINED3DPMISCCAPS_CULLCCW
|
4452 WINED3DPMISCCAPS_CULLCW
|
4453 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4454 WINED3DPMISCCAPS_CLIPTLVERTS
|
4455 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4456 WINED3DPMISCCAPS_MASKZ
|
4457 WINED3DPMISCCAPS_BLENDOP
|
4458 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4460 WINED3DPMISCCAPS_NULLREFERENCE
4461 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4462 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4463 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4465 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4466 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4467 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4468 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4470 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4471 WINED3DPRASTERCAPS_PAT
|
4472 WINED3DPRASTERCAPS_WFOG
|
4473 WINED3DPRASTERCAPS_ZFOG
|
4474 WINED3DPRASTERCAPS_FOGVERTEX
|
4475 WINED3DPRASTERCAPS_FOGTABLE
|
4476 WINED3DPRASTERCAPS_STIPPLE
|
4477 WINED3DPRASTERCAPS_SUBPIXEL
|
4478 WINED3DPRASTERCAPS_ZTEST
|
4479 WINED3DPRASTERCAPS_SCISSORTEST
|
4480 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4481 WINED3DPRASTERCAPS_DEPTHBIAS
;
4483 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4485 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4486 WINED3DPRASTERCAPS_ZBIAS
|
4487 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4489 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4491 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4494 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4495 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4496 WINED3DPRASTERCAPS_ANTIALIASEDGES
4497 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4498 WINED3DPRASTERCAPS_WBUFFER */
4500 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4501 WINED3DPCMPCAPS_EQUAL
|
4502 WINED3DPCMPCAPS_GREATER
|
4503 WINED3DPCMPCAPS_GREATEREQUAL
|
4504 WINED3DPCMPCAPS_LESS
|
4505 WINED3DPCMPCAPS_LESSEQUAL
|
4506 WINED3DPCMPCAPS_NEVER
|
4507 WINED3DPCMPCAPS_NOTEQUAL
;
4509 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4510 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4511 WINED3DPBLENDCAPS_DESTALPHA
|
4512 WINED3DPBLENDCAPS_DESTCOLOR
|
4513 WINED3DPBLENDCAPS_INVDESTALPHA
|
4514 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4515 WINED3DPBLENDCAPS_INVSRCALPHA
|
4516 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4517 WINED3DPBLENDCAPS_ONE
|
4518 WINED3DPBLENDCAPS_SRCALPHA
|
4519 WINED3DPBLENDCAPS_SRCALPHASAT
|
4520 WINED3DPBLENDCAPS_SRCCOLOR
|
4521 WINED3DPBLENDCAPS_ZERO
;
4523 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4524 WINED3DPBLENDCAPS_DESTCOLOR
|
4525 WINED3DPBLENDCAPS_INVDESTALPHA
|
4526 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4527 WINED3DPBLENDCAPS_INVSRCALPHA
|
4528 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4529 WINED3DPBLENDCAPS_ONE
|
4530 WINED3DPBLENDCAPS_SRCALPHA
|
4531 WINED3DPBLENDCAPS_SRCCOLOR
|
4532 WINED3DPBLENDCAPS_ZERO
;
4533 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4534 * according to the glBlendFunc manpage
4536 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4537 * legacy settings for srcblend only
4540 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4542 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4543 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4547 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4548 WINED3DPCMPCAPS_EQUAL
|
4549 WINED3DPCMPCAPS_GREATER
|
4550 WINED3DPCMPCAPS_GREATEREQUAL
|
4551 WINED3DPCMPCAPS_LESS
|
4552 WINED3DPCMPCAPS_LESSEQUAL
|
4553 WINED3DPCMPCAPS_NEVER
|
4554 WINED3DPCMPCAPS_NOTEQUAL
;
4556 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4557 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4558 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4559 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4560 WINED3DPSHADECAPS_COLORFLATRGB
|
4561 WINED3DPSHADECAPS_FOGFLAT
|
4562 WINED3DPSHADECAPS_FOGGOURAUD
|
4563 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4565 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4566 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4567 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4568 WINED3DPTEXTURECAPS_BORDER
|
4569 WINED3DPTEXTURECAPS_MIPMAP
|
4570 WINED3DPTEXTURECAPS_PROJECTED
|
4571 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4573 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4575 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4576 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4579 if (gl_info
->supported
[EXT_TEXTURE3D
])
4581 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4582 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4583 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4585 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4589 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4591 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4592 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4593 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4595 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4599 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4600 WINED3DPTFILTERCAPS_MAGFPOINT
|
4601 WINED3DPTFILTERCAPS_MINFLINEAR
|
4602 WINED3DPTFILTERCAPS_MINFPOINT
|
4603 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4604 WINED3DPTFILTERCAPS_MIPFPOINT
|
4605 WINED3DPTFILTERCAPS_LINEAR
|
4606 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4607 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4608 WINED3DPTFILTERCAPS_MIPLINEAR
|
4609 WINED3DPTFILTERCAPS_MIPNEAREST
|
4610 WINED3DPTFILTERCAPS_NEAREST
;
4612 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4614 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4615 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4618 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4620 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4621 WINED3DPTFILTERCAPS_MAGFPOINT
|
4622 WINED3DPTFILTERCAPS_MINFLINEAR
|
4623 WINED3DPTFILTERCAPS_MINFPOINT
|
4624 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4625 WINED3DPTFILTERCAPS_MIPFPOINT
|
4626 WINED3DPTFILTERCAPS_LINEAR
|
4627 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4628 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4629 WINED3DPTFILTERCAPS_MIPLINEAR
|
4630 WINED3DPTFILTERCAPS_MIPNEAREST
|
4631 WINED3DPTFILTERCAPS_NEAREST
;
4633 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4635 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4636 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4641 caps
->CubeTextureFilterCaps
= 0;
4644 if (gl_info
->supported
[EXT_TEXTURE3D
])
4646 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4647 WINED3DPTFILTERCAPS_MAGFPOINT
|
4648 WINED3DPTFILTERCAPS_MINFLINEAR
|
4649 WINED3DPTFILTERCAPS_MINFPOINT
|
4650 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4651 WINED3DPTFILTERCAPS_MIPFPOINT
|
4652 WINED3DPTFILTERCAPS_LINEAR
|
4653 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4654 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4655 WINED3DPTFILTERCAPS_MIPLINEAR
|
4656 WINED3DPTFILTERCAPS_MIPNEAREST
|
4657 WINED3DPTFILTERCAPS_NEAREST
;
4661 caps
->VolumeTextureFilterCaps
= 0;
4664 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4665 WINED3DPTADDRESSCAPS_CLAMP
|
4666 WINED3DPTADDRESSCAPS_WRAP
;
4668 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4670 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4672 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4674 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4676 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4678 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4681 if (gl_info
->supported
[EXT_TEXTURE3D
])
4683 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4684 WINED3DPTADDRESSCAPS_CLAMP
|
4685 WINED3DPTADDRESSCAPS_WRAP
;
4686 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4688 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4690 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4692 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4694 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4696 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4701 caps
->VolumeTextureAddressCaps
= 0;
4704 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4705 WINED3DLINECAPS_ZTEST
|
4706 WINED3DLINECAPS_BLEND
|
4707 WINED3DLINECAPS_ALPHACMP
|
4708 WINED3DLINECAPS_FOG
;
4709 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4710 * idea how generating the smoothing alpha values works; the result is different
4713 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4714 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4716 if (gl_info
->supported
[EXT_TEXTURE3D
])
4717 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4719 caps
->MaxVolumeExtent
= 0;
4721 caps
->MaxTextureRepeat
= 32768;
4722 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4723 caps
->MaxVertexW
= 1.0f
;
4725 caps
->GuardBandLeft
= 0.0f
;
4726 caps
->GuardBandTop
= 0.0f
;
4727 caps
->GuardBandRight
= 0.0f
;
4728 caps
->GuardBandBottom
= 0.0f
;
4730 caps
->ExtentsAdjust
= 0.0f
;
4732 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4733 WINED3DSTENCILCAPS_INCRSAT
|
4734 WINED3DSTENCILCAPS_INVERT
|
4735 WINED3DSTENCILCAPS_KEEP
|
4736 WINED3DSTENCILCAPS_REPLACE
|
4737 WINED3DSTENCILCAPS_ZERO
;
4738 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4740 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4741 WINED3DSTENCILCAPS_INCR
;
4743 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4745 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4748 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4750 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4751 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4753 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4754 caps
->MaxVertexBlendMatrixIndex
= 0;
4756 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4757 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4760 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4761 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4762 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4763 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4764 WINED3DVTXPCAPS_LOCALVIEWER
|
4765 WINED3DVTXPCAPS_VERTEXFOG
|
4766 WINED3DVTXPCAPS_TEXGEN
;
4768 caps
->MaxPrimitiveCount
= 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4769 caps
->MaxVertexIndex
= 0xFFFFF;
4770 caps
->MaxStreams
= MAX_STREAMS
;
4771 caps
->MaxStreamStride
= 1024;
4773 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4774 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4775 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4776 caps
->MaxNpatchTessellationLevel
= 0;
4777 caps
->MasterAdapterOrdinal
= 0;
4778 caps
->AdapterOrdinalInGroup
= 0;
4779 caps
->NumberOfAdaptersInGroup
= 1;
4781 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4783 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4784 WINED3DPTFILTERCAPS_MAGFPOINT
|
4785 WINED3DPTFILTERCAPS_MINFLINEAR
|
4786 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4787 caps
->VertexTextureFilterCaps
= 0;
4789 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4790 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4792 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4793 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4795 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4796 * Ignore shader model capabilities if disabled in config
4798 if (vs_selected_mode
== SHADER_NONE
)
4800 TRACE_(d3d_caps
)("Vertex shader disabled in config, reporting version 0.0\n");
4801 caps
->VertexShaderVersion
= 0;
4802 caps
->MaxVertexShaderConst
= 0;
4806 caps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4807 caps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4810 if (ps_selected_mode
== SHADER_NONE
)
4812 TRACE_(d3d_caps
)("Pixel shader disabled in config, reporting version 0.0\n");
4813 caps
->PixelShaderVersion
= 0;
4814 caps
->PixelShader1xMaxValue
= 0.0f
;
4816 caps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4817 caps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4820 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4821 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4822 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4824 /* The following caps are shader specific, but they are things we cannot detect, or which
4825 * are the same among all shader models. So to avoid code duplication set the shader version
4826 * specific, but otherwise constant caps here
4828 if (caps
->VertexShaderVersion
>= 3)
4830 /* Where possible set the caps based on OpenGL extensions and if they
4831 * aren't set (in case of software rendering) use the VS 3.0 from
4832 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4834 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4835 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4836 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4837 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4838 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4839 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4841 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4842 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4844 else if (caps
->VertexShaderVersion
== 2)
4846 caps
->VS20Caps
.caps
= 0;
4847 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4848 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4849 caps
->VS20Caps
.static_flow_control_depth
= 1;
4851 caps
->MaxVShaderInstructionsExecuted
= 65535;
4852 caps
->MaxVertexShader30InstructionSlots
= 0;
4856 caps
->VS20Caps
.caps
= 0;
4857 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4858 caps
->VS20Caps
.temp_count
= 0;
4859 caps
->VS20Caps
.static_flow_control_depth
= 0;
4861 caps
->MaxVShaderInstructionsExecuted
= 0;
4862 caps
->MaxVertexShader30InstructionSlots
= 0;
4865 if (caps
->PixelShaderVersion
>= 3)
4867 /* Where possible set the caps based on OpenGL extensions and if they
4868 * aren't set (in case of software rendering) use the PS 3.0 from
4869 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4872 /* Caps is more or less undocumented on MSDN but it appears to be
4873 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4874 * cards from Windows */
4875 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4876 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4877 WINED3DPS20CAPS_PREDICATION
|
4878 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4879 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4880 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4881 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4882 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4883 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4884 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4885 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4886 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4888 caps
->MaxPShaderInstructionsExecuted
= 65535;
4889 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4890 adapter
->gl_info
.limits
.arb_ps_instructions
);
4892 else if(caps
->PixelShaderVersion
== 2)
4894 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4895 caps
->PS20Caps
.caps
= 0;
4896 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4897 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4898 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4899 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4900 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4902 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4903 caps
->MaxPixelShader30InstructionSlots
= 0;
4907 caps
->PS20Caps
.caps
= 0;
4908 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4909 caps
->PS20Caps
.temp_count
= 0;
4910 caps
->PS20Caps
.static_flow_control_depth
= 0;
4911 caps
->PS20Caps
.instruction_slot_count
= 0;
4913 caps
->MaxPShaderInstructionsExecuted
= 0;
4914 caps
->MaxPixelShader30InstructionSlots
= 0;
4917 if (caps
->VertexShaderVersion
>= 2)
4919 /* OpenGL supports all the formats below, perhaps not always
4920 * without conversion, but it supports them.
4921 * Further GLSL doesn't seem to have an official unsigned type so
4922 * don't advertise it yet as I'm not sure how we handle it.
4923 * We might need to add some clamping in the shader engine to
4925 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4926 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4927 WINED3DDTCAPS_UBYTE4N
|
4928 WINED3DDTCAPS_SHORT2N
|
4929 WINED3DDTCAPS_SHORT4N
;
4930 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4932 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4933 WINED3DDTCAPS_FLOAT16_4
;
4938 caps
->DeclTypes
= 0;
4941 /* Set DirectDraw helper Caps */
4942 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4943 WINEDDCKEYCAPS_SRCBLT
;
4944 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4945 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4946 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4947 WINEDDFXCAPS_BLTROTATION90
|
4948 WINEDDFXCAPS_BLTSHRINKX
|
4949 WINEDDFXCAPS_BLTSHRINKXN
|
4950 WINEDDFXCAPS_BLTSHRINKY
|
4951 WINEDDFXCAPS_BLTSHRINKXN
|
4952 WINEDDFXCAPS_BLTSTRETCHX
|
4953 WINEDDFXCAPS_BLTSTRETCHXN
|
4954 WINEDDFXCAPS_BLTSTRETCHY
|
4955 WINEDDFXCAPS_BLTSTRETCHYN
;
4956 blit_caps
= WINEDDCAPS_BLT
|
4957 WINEDDCAPS_BLTCOLORFILL
|
4958 WINEDDCAPS_BLTDEPTHFILL
|
4959 WINEDDCAPS_BLTSTRETCH
|
4960 WINEDDCAPS_CANBLTSYSMEM
|
4961 WINEDDCAPS_CANCLIP
|
4962 WINEDDCAPS_CANCLIPSTRETCHED
|
4963 WINEDDCAPS_COLORKEY
|
4964 WINEDDCAPS_COLORKEYHWASSIST
|
4965 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4966 pal_caps
= WINEDDPCAPS_8BIT
|
4967 WINEDDPCAPS_PRIMARYSURFACE
;
4969 /* Fill the ddraw caps structure */
4970 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4971 WINEDDCAPS_PALETTE
|
4973 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4974 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4975 WINEDDCAPS2_PRIMARYGAMMA
|
4976 WINEDDCAPS2_WIDESURFACES
|
4977 WINEDDCAPS2_CANRENDERWINDOWED
;
4978 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4979 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4980 caps
->ddraw_caps
.pal_caps
= pal_caps
;
4981 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4982 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4983 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4984 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4985 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4986 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4987 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4988 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4989 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4991 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4992 WINEDDSCAPS_BACKBUFFER
|
4994 WINEDDSCAPS_FRONTBUFFER
|
4995 WINEDDSCAPS_OFFSCREENPLAIN
|
4996 WINEDDSCAPS_PALETTE
|
4997 WINEDDSCAPS_PRIMARYSURFACE
|
4998 WINEDDSCAPS_SYSTEMMEMORY
|
4999 WINEDDSCAPS_VIDEOMEMORY
|
5000 WINEDDSCAPS_VISIBLE
;
5001 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
5003 /* Set D3D caps if OpenGL is available. */
5004 if (adapter
->opengl
)
5006 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5007 WINEDDSCAPS_MIPMAP
|
5008 WINEDDSCAPS_TEXTURE
|
5009 WINEDDSCAPS_ZBUFFER
;
5010 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5016 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5017 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5018 struct wined3d_device
**device
)
5020 struct wined3d_device
*object
;
5023 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5024 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
5026 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5027 * number and create a device without a 3D adapter for 2D only operation. */
5028 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5029 return WINED3DERR_INVALIDCALL
;
5031 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5034 ERR("Failed to allocate device memory.\n");
5035 return E_OUTOFMEMORY
;
5038 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5039 focus_window
, flags
, surface_alignment
, device_parent
);
5042 WARN("Failed to initialize device, hr %#x.\n", hr
);
5043 HeapFree(GetProcessHeap(), 0, object
);
5047 TRACE("Created device %p.\n", object
);
5050 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5055 static void WINE_GLAPI
invalid_func(const void *data
)
5057 ERR("Invalid vertex attribute function called\n");
5061 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5063 ERR("Invalid texcoord function called\n");
5067 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5068 * the extension detection and are used in drawStridedSlow
5070 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5072 DWORD pos
= *((const DWORD
*)data
);
5074 FIXME("Add a test for fixed function position from d3dcolor type\n");
5075 glVertex4s(D3DCOLOR_B_R(pos
),
5081 static void WINE_GLAPI
position_float4(const void *data
)
5083 const GLfloat
*pos
= data
;
5085 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5087 float w
= 1.0f
/ pos
[3];
5089 glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5097 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5099 DWORD diffuseColor
= *((const DWORD
*)data
);
5101 glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5102 D3DCOLOR_B_G(diffuseColor
),
5103 D3DCOLOR_B_B(diffuseColor
),
5104 D3DCOLOR_B_A(diffuseColor
));
5107 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5109 DWORD specularColor
= *((const DWORD
*)data
);
5110 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5111 D3DCOLOR_B_G(specularColor
),
5112 D3DCOLOR_B_B(specularColor
)};
5114 specular_func_3ubv(d
);
5117 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5119 WARN("GL_EXT_secondary_color not supported\n");
5122 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5124 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5125 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5126 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glVertex3fv
;
5127 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5128 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5129 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5130 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5131 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)glVertex2sv
;
5132 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5133 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5134 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5135 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5136 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5137 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5138 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5139 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5140 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5142 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5143 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5144 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glColor3fv
;
5145 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glColor4fv
;
5146 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5147 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5148 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5149 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5150 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)glColor4ubv
;
5151 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5152 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)glColor4sv
;
5153 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5154 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)glColor4usv
;
5155 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5156 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5157 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5158 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5160 /* No 4 component entry points here */
5161 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5162 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5163 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5165 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5169 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5171 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5172 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5174 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5175 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5179 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5181 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5182 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5183 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5184 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5185 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5186 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5187 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5188 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5189 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5190 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5191 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5192 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5194 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5195 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5197 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5198 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5199 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glNormal3fv
;
5200 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glNormal3fv
; /* Just ignore the 4th value */
5201 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5202 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5203 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5204 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5205 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5206 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5207 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5208 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5209 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5210 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5211 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5212 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5213 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5215 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5216 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5217 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5218 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5219 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5220 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5221 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5222 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5223 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5224 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5225 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5226 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5227 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5228 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5229 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5230 if (gl_info
->supported
[NV_HALF_FLOAT
])
5232 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5233 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5234 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5236 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5237 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5241 /* Do not call while under the GL lock. */
5242 static BOOL
InitAdapters(struct wined3d
*wined3d
)
5244 static HMODULE mod_gl
;
5246 int ps_selected_mode
, vs_selected_mode
;
5248 /* No need to hold any lock. The calling library makes sure only one thread calls
5249 * wined3d simultaneously
5252 TRACE("Initializing adapters\n");
5255 #ifdef USE_WIN32_OPENGL
5256 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5257 mod_gl
= LoadLibraryA("opengl32.dll");
5259 ERR("Can't load opengl32.dll!\n");
5263 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5264 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5265 mod_gl
= GetModuleHandleA("gdi32.dll");
5269 /* Load WGL core functions from opengl32.dll */
5270 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5274 if(!pwglGetProcAddress
) {
5275 ERR("Unable to load wglGetProcAddress!\n");
5279 /* Dynamically load all GL core functions */
5283 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5284 * otherwise because we have to use winex11.drv's override
5286 #ifdef USE_WIN32_OPENGL
5287 wglFinish
= (void*)GetProcAddress(mod_gl
, "glFinish");
5288 wglFlush
= (void*)GetProcAddress(mod_gl
, "glFlush");
5290 wglFinish
= (void*)pwglGetProcAddress("wglFinish");
5291 wglFlush
= (void*)pwglGetProcAddress("wglFlush");
5294 glEnableWINE
= glEnable
;
5295 glDisableWINE
= glDisable
;
5297 /* For now only one default adapter */
5299 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[0];
5300 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5301 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5302 struct wined3d_pixel_format
*cfgs
;
5305 DISPLAY_DEVICEW DisplayDevice
;
5308 TRACE("Initializing default adapter\n");
5309 adapter
->ordinal
= 0;
5310 adapter
->monitorPoint
.x
= -1;
5311 adapter
->monitorPoint
.y
= -1;
5313 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5315 DWORD err
= GetLastError();
5316 ERR("Failed to set adapter LUID (%#x).\n", err
);
5319 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5320 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5322 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5324 ERR("Failed to get a gl context for default adapter\n");
5328 ret
= wined3d_adapter_init_gl_caps(adapter
);
5330 ERR("Failed to initialize gl caps for default adapter\n");
5331 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5334 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5336 ERR("Failed to init gl formats\n");
5337 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5341 hdc
= fake_gl_ctx
.dc
;
5343 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5344 adapter
->UsedTextureRam
= 0;
5345 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5347 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5348 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5349 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5350 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5351 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5353 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5361 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5362 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &cfg_count
));
5363 adapter
->cfg_count
= cfg_count
;
5365 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->cfg_count
* sizeof(*adapter
->cfgs
));
5366 cfgs
= adapter
->cfgs
;
5367 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5368 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5369 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5370 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5371 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5372 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5373 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5374 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5375 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5376 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5377 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5379 for (iPixelFormat
=1; iPixelFormat
<= adapter
->cfg_count
; ++iPixelFormat
)
5381 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5386 /* Cache the pixel format */
5387 cfgs
->iPixelFormat
= iPixelFormat
;
5388 cfgs
->redSize
= values
[0];
5389 cfgs
->greenSize
= values
[1];
5390 cfgs
->blueSize
= values
[2];
5391 cfgs
->alphaSize
= values
[3];
5392 cfgs
->colorSize
= values
[4];
5393 cfgs
->depthSize
= values
[5];
5394 cfgs
->stencilSize
= values
[6];
5395 cfgs
->windowDrawable
= values
[7];
5396 cfgs
->iPixelType
= values
[8];
5397 cfgs
->doubleBuffer
= values
[9];
5398 cfgs
->auxBuffers
= values
[10];
5400 cfgs
->numSamples
= 0;
5401 /* Check multisample support */
5402 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5404 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5406 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5407 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5408 * value[1] = number of multi sample buffers*/
5410 cfgs
->numSamples
= value
[1];
5414 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5415 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5416 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5417 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5418 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5424 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5425 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
* sizeof(*adapter
->cfgs
));
5426 adapter
->cfg_count
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5428 cfgs
= adapter
->cfgs
;
5429 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5431 PIXELFORMATDESCRIPTOR ppfd
;
5433 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5437 /* We only want HW acceleration using an OpenGL ICD driver.
5438 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5439 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5441 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5443 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5447 cfgs
->iPixelFormat
= iPixelFormat
;
5448 cfgs
->redSize
= ppfd
.cRedBits
;
5449 cfgs
->greenSize
= ppfd
.cGreenBits
;
5450 cfgs
->blueSize
= ppfd
.cBlueBits
;
5451 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5452 cfgs
->colorSize
= ppfd
.cColorBits
;
5453 cfgs
->depthSize
= ppfd
.cDepthBits
;
5454 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5455 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5456 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5457 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5458 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5459 cfgs
->numSamples
= 0;
5461 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5462 "depth=%d, stencil=%d, windowDrawable=%d\n",
5463 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5464 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5465 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5467 adapter
->cfg_count
++;
5470 /* We haven't found any suitable formats. This should only happen
5471 * in case of GDI software rendering, which is pretty useless
5473 if (!adapter
->cfg_count
)
5475 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5477 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5478 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5483 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5485 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5486 fillGLAttribFuncs(&adapter
->gl_info
);
5487 adapter
->opengl
= TRUE
;
5489 wined3d
->adapter_count
= 1;
5490 TRACE("%u adapters successfully initialized.\n", wined3d
->adapter_count
);
5495 /* Initialize an adapter for ddraw-only memory counting */
5496 memset(wined3d
->adapters
, 0, sizeof(wined3d
->adapters
));
5497 wined3d
->adapters
[0].ordinal
= 0;
5498 wined3d
->adapters
[0].opengl
= FALSE
;
5499 wined3d
->adapters
[0].monitorPoint
.x
= -1;
5500 wined3d
->adapters
[0].monitorPoint
.y
= -1;
5502 wined3d
->adapters
[0].driver_info
.name
= "Display";
5503 wined3d
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5504 if (wined3d_settings
.emulated_textureram
)
5505 wined3d
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5507 wined3d
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5509 initPixelFormatsNoGL(&wined3d
->adapters
[0].gl_info
);
5511 wined3d
->adapter_count
= 1;
5515 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5517 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5519 wined3d_null_wined3d_object_destroyed
,
5522 /* Do not call while under the GL lock. */
5523 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5525 wined3d
->dxVersion
= version
;
5527 wined3d
->flags
= flags
;
5529 if (!InitAdapters(wined3d
))
5531 WARN("Failed to initialize adapters.\n");
5534 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);