wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
[wine/multimedia.git] / dlls / wined3d / wined3d_main.c
blobf49e5bcdd00d068a5968bacb1c57d41891240303
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include "initguid.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
34 struct wined3d_wndproc
36 HWND window;
37 BOOL unicode;
38 WNDPROC proc;
39 struct wined3d_device *device;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc *entries;
45 unsigned int count;
46 unsigned int size;
49 static struct wined3d_wndproc_table wndproc_table;
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
54 0, 0, &wined3d_cs,
55 {&wined3d_cs_debug.ProcessLocksList,
56 &wined3d_cs_debug.ProcessLocksList},
57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
64 0, 0, &wined3d_wndproc_cs,
65 {&wined3d_wndproc_cs_debug.ProcessLocksList,
66 &wined3d_wndproc_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings =
75 TRUE, /* Use of GLSL enabled by default */
76 ORM_FBO, /* Use FBOs to do offscreen rendering */
77 RTL_READTEX, /* Default render target locking method */
78 PCI_VENDOR_NONE,/* PCI Vendor ID */
79 PCI_DEVICE_NONE,/* PCI Device ID */
80 0, /* The default of memory is set in init_driver_info */
81 NULL, /* No wine logo by default */
82 TRUE, /* Multisampling enabled by default. */
83 FALSE, /* No strict draw ordering. */
84 TRUE, /* Don't try to render onscreen by default. */
85 ~0U, /* No VS shader model limit by default. */
86 ~0U, /* No GS shader model limit by default. */
87 ~0U, /* No PS shader model limit by default. */
90 /* Do not call while under the GL lock. */
91 struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
93 struct wined3d *object;
94 HRESULT hr;
96 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
97 if (!object)
99 ERR("Failed to allocate wined3d object memory.\n");
100 return NULL;
103 hr = wined3d_init(object, version, flags);
104 if (FAILED(hr))
106 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
107 HeapFree(GetProcessHeap(), 0, object);
108 return NULL;
111 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
113 return object;
116 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
118 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
119 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
120 return ERROR_FILE_NOT_FOUND;
123 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
125 DWORD type;
126 DWORD size = sizeof(DWORD);
127 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
128 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
129 return ERROR_FILE_NOT_FOUND;
132 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
134 DWORD wined3d_context_tls_idx;
135 char buffer[MAX_PATH+10];
136 DWORD size = sizeof(buffer);
137 HKEY hkey = 0;
138 HKEY appkey = 0;
139 DWORD len, tmpvalue;
140 WNDCLASSA wc;
142 wined3d_context_tls_idx = TlsAlloc();
143 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
145 DWORD err = GetLastError();
146 ERR("Failed to allocate context TLS index, err %#x.\n", err);
147 return FALSE;
149 context_set_tls_idx(wined3d_context_tls_idx);
151 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
152 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
153 * Various articles/posts about OpenGL problems on Windows recommend this. */
154 wc.style = CS_HREDRAW | CS_VREDRAW;
155 wc.lpfnWndProc = DefWindowProcA;
156 wc.cbClsExtra = 0;
157 wc.cbWndExtra = 0;
158 wc.hInstance = hInstDLL;
159 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
160 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
161 wc.hbrBackground = NULL;
162 wc.lpszMenuName = NULL;
163 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
165 if (!RegisterClassA(&wc))
167 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
168 if (!TlsFree(wined3d_context_tls_idx))
170 DWORD err = GetLastError();
171 ERR("Failed to free context TLS index, err %#x.\n", err);
173 return FALSE;
176 DisableThreadLibraryCalls(hInstDLL);
178 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
179 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
181 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
182 if (len && len < MAX_PATH)
184 HKEY tmpkey;
185 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
186 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
188 char *p, *appname = buffer;
189 if ((p = strrchr( appname, '/' ))) appname = p + 1;
190 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
191 strcat( appname, "\\Direct3D" );
192 TRACE("appname = [%s]\n", appname);
193 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
194 RegCloseKey( tmpkey );
198 if (hkey || appkey)
200 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
202 if (!strcmp(buffer,"disabled"))
204 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
205 TRACE("Use of GL Shading Language disabled\n");
206 wined3d_settings.glslRequested = FALSE;
209 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
211 if (!strcmp(buffer,"backbuffer"))
213 TRACE("Using the backbuffer for offscreen rendering\n");
214 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
216 else if (!strcmp(buffer,"fbo"))
218 TRACE("Using FBOs for offscreen rendering\n");
219 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
222 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
224 if (!strcmp(buffer,"readdraw"))
226 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
227 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
229 else if (!strcmp(buffer,"readtex"))
231 TRACE("Using glReadPixels for render target reading and textures for writing\n");
232 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
235 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
237 int pci_device_id = tmpvalue;
239 /* A pci device id is 16-bit */
240 if(pci_device_id > 0xffff)
242 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
244 else
246 TRACE("Using PCI Device ID %04x\n", pci_device_id);
247 wined3d_settings.pci_device_id = pci_device_id;
250 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
252 int pci_vendor_id = tmpvalue;
254 /* A pci device id is 16-bit */
255 if(pci_vendor_id > 0xffff)
257 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
259 else
261 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
262 wined3d_settings.pci_vendor_id = pci_vendor_id;
265 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
267 int TmpVideoMemorySize = atoi(buffer);
268 if(TmpVideoMemorySize > 0)
270 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
271 TRACE("Use %iMB = %d byte for emulated_textureram\n",
272 TmpVideoMemorySize,
273 wined3d_settings.emulated_textureram);
275 else
276 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
278 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
280 size_t len = strlen(buffer) + 1;
282 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
283 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
284 else memcpy(wined3d_settings.logo, buffer, len);
286 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
288 if (!strcmp(buffer, "disabled"))
290 TRACE("Multisampling disabled.\n");
291 wined3d_settings.allow_multisampling = FALSE;
294 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
295 && !strcmp(buffer,"enabled"))
297 TRACE("Enforcing strict draw ordering.\n");
298 wined3d_settings.strict_draw_ordering = TRUE;
300 if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
301 && !strcmp(buffer,"disabled"))
303 TRACE("Not always rendering backbuffers offscreen.\n");
304 wined3d_settings.always_offscreen = FALSE;
306 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
307 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
308 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
309 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
310 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
311 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
314 if (appkey) RegCloseKey( appkey );
315 if (hkey) RegCloseKey( hkey );
317 return TRUE;
320 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
322 DWORD wined3d_context_tls_idx = context_get_tls_idx();
323 unsigned int i;
325 if (!TlsFree(wined3d_context_tls_idx))
327 DWORD err = GetLastError();
328 ERR("Failed to free context TLS index, err %#x.\n", err);
331 for (i = 0; i < wndproc_table.count; ++i)
333 /* Trying to unregister these would be futile. These entries can only
334 * exist if either we skipped them in wined3d_unregister_window() due
335 * to the application replacing the wndproc after the entry was
336 * registered, or if the application still has an active wined3d
337 * device. In the latter case the application has bigger problems than
338 * these entries. */
339 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
341 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
343 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
344 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
346 DeleteCriticalSection(&wined3d_wndproc_cs);
347 DeleteCriticalSection(&wined3d_cs);
348 return TRUE;
351 void WINAPI wined3d_mutex_lock(void)
353 EnterCriticalSection(&wined3d_cs);
356 void WINAPI wined3d_mutex_unlock(void)
358 LeaveCriticalSection(&wined3d_cs);
361 static void wined3d_wndproc_mutex_lock(void)
363 EnterCriticalSection(&wined3d_wndproc_cs);
366 static void wined3d_wndproc_mutex_unlock(void)
368 LeaveCriticalSection(&wined3d_wndproc_cs);
371 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
373 unsigned int i;
375 for (i = 0; i < wndproc_table.count; ++i)
377 if (wndproc_table.entries[i].window == window)
379 return &wndproc_table.entries[i];
383 return NULL;
386 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
388 struct wined3d_wndproc *entry;
389 struct wined3d_device *device;
390 BOOL unicode;
391 WNDPROC proc;
393 wined3d_wndproc_mutex_lock();
394 entry = wined3d_find_wndproc(window);
396 if (!entry)
398 wined3d_wndproc_mutex_unlock();
399 ERR("Window %p is not registered with wined3d.\n", window);
400 return DefWindowProcW(window, message, wparam, lparam);
403 device = entry->device;
404 unicode = entry->unicode;
405 proc = entry->proc;
406 wined3d_wndproc_mutex_unlock();
408 if (device)
409 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
410 if (unicode)
411 return CallWindowProcW(proc, window, message, wparam, lparam);
412 return CallWindowProcA(proc, window, message, wparam, lparam);
415 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
417 struct wined3d_wndproc *entry;
419 wined3d_wndproc_mutex_lock();
421 if (wined3d_find_wndproc(window))
423 wined3d_wndproc_mutex_unlock();
424 WARN("Window %p is already registered with wined3d.\n", window);
425 return TRUE;
428 if (wndproc_table.size == wndproc_table.count)
430 unsigned int new_size = max(1, wndproc_table.size * 2);
431 struct wined3d_wndproc *new_entries;
433 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
434 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
436 if (!new_entries)
438 wined3d_wndproc_mutex_unlock();
439 ERR("Failed to grow table.\n");
440 return FALSE;
443 wndproc_table.entries = new_entries;
444 wndproc_table.size = new_size;
447 entry = &wndproc_table.entries[wndproc_table.count++];
448 entry->window = window;
449 entry->unicode = IsWindowUnicode(window);
450 /* Set a window proc that matches the window. Some applications (e.g. NoX)
451 * replace the window proc after we've set ours, and expect to be able to
452 * call the previous one (ours) directly, without using CallWindowProc(). */
453 if (entry->unicode)
454 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
455 else
456 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
457 entry->device = device;
459 wined3d_wndproc_mutex_unlock();
461 return TRUE;
464 void wined3d_unregister_window(HWND window)
466 struct wined3d_wndproc *entry, *last;
467 LONG_PTR proc;
469 wined3d_wndproc_mutex_lock();
471 if (!(entry = wined3d_find_wndproc(window)))
473 wined3d_wndproc_mutex_unlock();
474 ERR("Window %p is not registered with wined3d.\n", window);
475 return;
478 if (entry->unicode)
480 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
481 if (proc != (LONG_PTR)wined3d_wndproc)
483 entry->device = NULL;
484 wined3d_wndproc_mutex_unlock();
485 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
486 window, proc, wined3d_wndproc);
487 return;
490 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
492 else
494 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
495 if (proc != (LONG_PTR)wined3d_wndproc)
497 entry->device = NULL;
498 wined3d_wndproc_mutex_unlock();
499 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
500 window, proc, wined3d_wndproc);
501 return;
504 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
507 last = &wndproc_table.entries[--wndproc_table.count];
508 if (entry != last) *entry = *last;
510 wined3d_wndproc_mutex_unlock();
513 /* At process attach */
514 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
516 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
518 switch (fdwReason)
520 case DLL_PROCESS_ATTACH:
521 return wined3d_dll_init(hInstDLL);
523 case DLL_PROCESS_DETACH:
524 return wined3d_dll_destroy(hInstDLL);
526 case DLL_THREAD_DETACH:
528 if (!context_set_current(NULL))
530 ERR("Failed to clear current context.\n");
532 return TRUE;
535 default:
536 return TRUE;