2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
34 struct wined3d_wndproc
39 struct wined3d_device
*device
;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc
*entries
;
49 static struct wined3d_wndproc_table wndproc_table
;
51 static CRITICAL_SECTION wined3d_cs
;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
55 {&wined3d_cs_debug
.ProcessLocksList
,
56 &wined3d_cs_debug
.ProcessLocksList
},
57 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs
;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug
=
64 0, 0, &wined3d_wndproc_cs
,
65 {&wined3d_wndproc_cs_debug
.ProcessLocksList
,
66 &wined3d_wndproc_cs_debug
.ProcessLocksList
},
67 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs
= {&wined3d_wndproc_cs_debug
, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings
=
75 TRUE
, /* Use of GLSL enabled by default */
76 ORM_FBO
, /* Use FBOs to do offscreen rendering */
77 RTL_READTEX
, /* Default render target locking method */
78 PCI_VENDOR_NONE
,/* PCI Vendor ID */
79 PCI_DEVICE_NONE
,/* PCI Device ID */
80 0, /* The default of memory is set in init_driver_info */
81 NULL
, /* No wine logo by default */
82 TRUE
, /* Multisampling enabled by default. */
83 FALSE
, /* No strict draw ordering. */
84 TRUE
, /* Don't try to render onscreen by default. */
85 ~0U, /* No VS shader model limit by default. */
86 ~0U, /* No GS shader model limit by default. */
87 ~0U, /* No PS shader model limit by default. */
90 /* Do not call while under the GL lock. */
91 struct wined3d
* CDECL
wined3d_create(UINT version
, DWORD flags
)
93 struct wined3d
*object
;
96 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, FIELD_OFFSET(struct wined3d
, adapters
[1]));
99 ERR("Failed to allocate wined3d object memory.\n");
103 hr
= wined3d_init(object
, version
, flags
);
106 WARN("Failed to initialize wined3d object, hr %#x.\n", hr
);
107 HeapFree(GetProcessHeap(), 0, object
);
111 TRACE("Created wined3d object %p for d3d%d support.\n", object
, version
);
116 static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char *name
, char *buffer
, DWORD size
)
118 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
119 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
120 return ERROR_FILE_NOT_FOUND
;
123 static DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char *name
, DWORD
*data
)
126 DWORD size
= sizeof(DWORD
);
127 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
128 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
129 return ERROR_FILE_NOT_FOUND
;
132 static BOOL
wined3d_dll_init(HINSTANCE hInstDLL
)
134 DWORD wined3d_context_tls_idx
;
135 char buffer
[MAX_PATH
+10];
136 DWORD size
= sizeof(buffer
);
142 wined3d_context_tls_idx
= TlsAlloc();
143 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
145 DWORD err
= GetLastError();
146 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
149 context_set_tls_idx(wined3d_context_tls_idx
);
151 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
152 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
153 * Various articles/posts about OpenGL problems on Windows recommend this. */
154 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
155 wc
.lpfnWndProc
= DefWindowProcA
;
158 wc
.hInstance
= hInstDLL
;
159 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
160 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
161 wc
.hbrBackground
= NULL
;
162 wc
.lpszMenuName
= NULL
;
163 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
165 if (!RegisterClassA(&wc
))
167 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
168 if (!TlsFree(wined3d_context_tls_idx
))
170 DWORD err
= GetLastError();
171 ERR("Failed to free context TLS index, err %#x.\n", err
);
176 DisableThreadLibraryCalls(hInstDLL
);
178 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
179 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
181 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
182 if (len
&& len
< MAX_PATH
)
185 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
186 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
188 char *p
, *appname
= buffer
;
189 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
190 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
191 strcat( appname
, "\\Direct3D" );
192 TRACE("appname = [%s]\n", appname
);
193 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
194 RegCloseKey( tmpkey
);
200 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
202 if (!strcmp(buffer
,"disabled"))
204 ERR_(winediag
)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
205 TRACE("Use of GL Shading Language disabled\n");
206 wined3d_settings
.glslRequested
= FALSE
;
209 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
211 if (!strcmp(buffer
,"backbuffer"))
213 TRACE("Using the backbuffer for offscreen rendering\n");
214 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
216 else if (!strcmp(buffer
,"fbo"))
218 TRACE("Using FBOs for offscreen rendering\n");
219 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
222 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
224 if (!strcmp(buffer
,"readdraw"))
226 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
227 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
229 else if (!strcmp(buffer
,"readtex"))
231 TRACE("Using glReadPixels for render target reading and textures for writing\n");
232 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
235 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
237 int pci_device_id
= tmpvalue
;
239 /* A pci device id is 16-bit */
240 if(pci_device_id
> 0xffff)
242 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
246 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
247 wined3d_settings
.pci_device_id
= pci_device_id
;
250 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
252 int pci_vendor_id
= tmpvalue
;
254 /* A pci device id is 16-bit */
255 if(pci_vendor_id
> 0xffff)
257 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
261 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
262 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
265 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
267 int TmpVideoMemorySize
= atoi(buffer
);
268 if(TmpVideoMemorySize
> 0)
270 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
271 TRACE("Use %iMB = %d byte for emulated_textureram\n",
273 wined3d_settings
.emulated_textureram
);
276 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
278 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
280 size_t len
= strlen(buffer
) + 1;
282 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, len
);
283 if (!wined3d_settings
.logo
) ERR("Failed to allocate logo path memory.\n");
284 else memcpy(wined3d_settings
.logo
, buffer
, len
);
286 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
288 if (!strcmp(buffer
, "disabled"))
290 TRACE("Multisampling disabled.\n");
291 wined3d_settings
.allow_multisampling
= FALSE
;
294 if (!get_config_key(hkey
, appkey
, "StrictDrawOrdering", buffer
, size
)
295 && !strcmp(buffer
,"enabled"))
297 TRACE("Enforcing strict draw ordering.\n");
298 wined3d_settings
.strict_draw_ordering
= TRUE
;
300 if (!get_config_key(hkey
, appkey
, "AlwaysOffscreen", buffer
, size
)
301 && !strcmp(buffer
,"disabled"))
303 TRACE("Not always rendering backbuffers offscreen.\n");
304 wined3d_settings
.always_offscreen
= FALSE
;
306 if (!get_config_key_dword(hkey
, appkey
, "MaxShaderModelVS", &wined3d_settings
.max_sm_vs
))
307 TRACE("Limiting VS shader model to %u.\n", wined3d_settings
.max_sm_vs
);
308 if (!get_config_key_dword(hkey
, appkey
, "MaxShaderModelGS", &wined3d_settings
.max_sm_gs
))
309 TRACE("Limiting GS shader model to %u.\n", wined3d_settings
.max_sm_gs
);
310 if (!get_config_key_dword(hkey
, appkey
, "MaxShaderModelPS", &wined3d_settings
.max_sm_ps
))
311 TRACE("Limiting PS shader model to %u.\n", wined3d_settings
.max_sm_ps
);
314 if (appkey
) RegCloseKey( appkey
);
315 if (hkey
) RegCloseKey( hkey
);
320 static BOOL
wined3d_dll_destroy(HINSTANCE hInstDLL
)
322 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
325 if (!TlsFree(wined3d_context_tls_idx
))
327 DWORD err
= GetLastError();
328 ERR("Failed to free context TLS index, err %#x.\n", err
);
331 for (i
= 0; i
< wndproc_table
.count
; ++i
)
333 /* Trying to unregister these would be futile. These entries can only
334 * exist if either we skipped them in wined3d_unregister_window() due
335 * to the application replacing the wndproc after the entry was
336 * registered, or if the application still has an active wined3d
337 * device. In the latter case the application has bigger problems than
339 WARN("Leftover wndproc table entry %p.\n", &wndproc_table
.entries
[i
]);
341 HeapFree(GetProcessHeap(), 0, wndproc_table
.entries
);
343 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
344 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
346 DeleteCriticalSection(&wined3d_wndproc_cs
);
347 DeleteCriticalSection(&wined3d_cs
);
351 void WINAPI
wined3d_mutex_lock(void)
353 EnterCriticalSection(&wined3d_cs
);
356 void WINAPI
wined3d_mutex_unlock(void)
358 LeaveCriticalSection(&wined3d_cs
);
361 static void wined3d_wndproc_mutex_lock(void)
363 EnterCriticalSection(&wined3d_wndproc_cs
);
366 static void wined3d_wndproc_mutex_unlock(void)
368 LeaveCriticalSection(&wined3d_wndproc_cs
);
371 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
)
375 for (i
= 0; i
< wndproc_table
.count
; ++i
)
377 if (wndproc_table
.entries
[i
].window
== window
)
379 return &wndproc_table
.entries
[i
];
386 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
388 struct wined3d_wndproc
*entry
;
389 struct wined3d_device
*device
;
393 wined3d_wndproc_mutex_lock();
394 entry
= wined3d_find_wndproc(window
);
398 wined3d_wndproc_mutex_unlock();
399 ERR("Window %p is not registered with wined3d.\n", window
);
400 return DefWindowProcW(window
, message
, wparam
, lparam
);
403 device
= entry
->device
;
404 unicode
= entry
->unicode
;
406 wined3d_wndproc_mutex_unlock();
409 return device_process_message(device
, window
, unicode
, message
, wparam
, lparam
, proc
);
411 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
412 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);
415 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
)
417 struct wined3d_wndproc
*entry
;
419 wined3d_wndproc_mutex_lock();
421 if (wined3d_find_wndproc(window
))
423 wined3d_wndproc_mutex_unlock();
424 WARN("Window %p is already registered with wined3d.\n", window
);
428 if (wndproc_table
.size
== wndproc_table
.count
)
430 unsigned int new_size
= max(1, wndproc_table
.size
* 2);
431 struct wined3d_wndproc
*new_entries
;
433 if (!wndproc_table
.entries
) new_entries
= HeapAlloc(GetProcessHeap(), 0, new_size
* sizeof(*new_entries
));
434 else new_entries
= HeapReAlloc(GetProcessHeap(), 0, wndproc_table
.entries
, new_size
* sizeof(*new_entries
));
438 wined3d_wndproc_mutex_unlock();
439 ERR("Failed to grow table.\n");
443 wndproc_table
.entries
= new_entries
;
444 wndproc_table
.size
= new_size
;
447 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
448 entry
->window
= window
;
449 entry
->unicode
= IsWindowUnicode(window
);
450 /* Set a window proc that matches the window. Some applications (e.g. NoX)
451 * replace the window proc after we've set ours, and expect to be able to
452 * call the previous one (ours) directly, without using CallWindowProc(). */
454 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
456 entry
->proc
= (WNDPROC
)SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
457 entry
->device
= device
;
459 wined3d_wndproc_mutex_unlock();
464 void wined3d_unregister_window(HWND window
)
466 struct wined3d_wndproc
*entry
, *last
;
469 wined3d_wndproc_mutex_lock();
471 if (!(entry
= wined3d_find_wndproc(window
)))
473 wined3d_wndproc_mutex_unlock();
474 ERR("Window %p is not registered with wined3d.\n", window
);
480 proc
= GetWindowLongPtrW(window
, GWLP_WNDPROC
);
481 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
483 entry
->device
= NULL
;
484 wined3d_wndproc_mutex_unlock();
485 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
486 window
, proc
, wined3d_wndproc
);
490 SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
494 proc
= GetWindowLongPtrA(window
, GWLP_WNDPROC
);
495 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
497 entry
->device
= NULL
;
498 wined3d_wndproc_mutex_unlock();
499 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
500 window
, proc
, wined3d_wndproc
);
504 SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
507 last
= &wndproc_table
.entries
[--wndproc_table
.count
];
508 if (entry
!= last
) *entry
= *last
;
510 wined3d_wndproc_mutex_unlock();
513 /* At process attach */
514 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
516 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
520 case DLL_PROCESS_ATTACH
:
521 return wined3d_dll_init(hInstDLL
);
523 case DLL_PROCESS_DETACH
:
524 return wined3d_dll_destroy(hInstDLL
);
526 case DLL_THREAD_DETACH
:
528 if (!context_set_current(NULL
))
530 ERR("Failed to clear current context.\n");