wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobb70a44f2e018204bb9b44b36c2967ba45f84eef6
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93 /* ARB */
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
122 {"GL_ARB_shadow", ARB_SHADOW },
123 {"GL_ARB_sync", ARB_SYNC },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
142 /* ATI */
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
149 /* EXT */
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
182 /* NV */
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
184 {"GL_NV_fence", NV_FENCE },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
189 {"GL_NV_half_float", NV_HALF_FLOAT },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
204 /* SGI */
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
271 HDC dc;
272 HWND wnd;
273 HGLRC gl_ctx;
274 HDC restore_dc;
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
302 int iPixelFormat;
304 TRACE("getting context...\n");
306 ctx->restore_dc = wglGetCurrentDC();
307 ctx->restore_gl_ctx = wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312 if (!ctx->wnd)
314 ERR("Failed to create a window.\n");
315 goto fail;
318 ctx->dc = GetDC(ctx->wnd);
319 if (!ctx->dc)
321 ERR("Failed to get a DC.\n");
322 goto fail;
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
328 pfd.nVersion = 1;
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
331 pfd.cColorBits = 32;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
347 goto fail;
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
354 goto fail;
357 return TRUE;
359 fail:
360 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361 ctx->gl_ctx = NULL;
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 ctx->dc = NULL;
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 ctx->wnd = NULL;
366 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
369 return FALSE;
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
392 return refcount;
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
401 if (!refcount)
403 unsigned int i;
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
412 return refcount;
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
418 GLuint prog;
419 BOOL ret = FALSE;
420 const char *testcode =
421 "!!ARBvp1.0\n"
422 "PARAM C[66] = { program.env[0..65] };\n"
423 "ADDRESS A0;"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
427 "END\n";
429 while (gl_info->gl_ops.gl.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 if(!prog) {
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (gl_info->gl_ops.gl.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 ret = TRUE;
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
448 return ret;
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
454 if (card_vendor != HW_VENDOR_AMD) return FALSE;
455 if (device == CARD_AMD_RADEON_9500) return TRUE;
456 if (device == CARD_AMD_RADEON_X700) return TRUE;
457 if (device == CARD_AMD_RADEON_X1600) return TRUE;
458 return FALSE;
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor == HW_VENDOR_NVIDIA)
466 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467 device == CARD_NVIDIA_GEFORCEFX_5600 ||
468 device == CARD_NVIDIA_GEFORCEFX_5800)
470 return TRUE;
473 return FALSE;
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor == GL_VENDOR_APPLE)
495 return TRUE;
497 return FALSE;
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
506 * if the test fails.
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
513 GLuint texture, pbo;
514 static const unsigned int pattern[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
526 while (gl_info->gl_ops.gl.p_glGetError());
527 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
530 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
544 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546 memset(check, 0, sizeof(check));
547 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check, pattern, sizeof(check)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
560 else
562 TRACE("PBO test successful.\n");
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
569 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576 if (card_vendor != HW_VENDOR_AMD) return FALSE;
577 if (device == CARD_AMD_RADEON_X1600) return FALSE;
578 return TRUE;
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588 * hardcoded
590 * dx10 cards usually have 64 varyings */
591 return gl_info->limits.glsl_varyings > 44;
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
604 GLenum error;
605 DWORD data[16];
607 if (!gl_info->supported[EXT_SECONDARY_COLOR])
608 return FALSE;
610 while (gl_info->gl_ops.gl.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612 error = gl_info->gl_ops.gl.p_glGetError();
614 if (error == GL_NO_ERROR)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
617 return TRUE;
619 else
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error));
623 return FALSE;
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 GLuint prog;
632 BOOL ret = FALSE;
633 GLint pos;
634 const char *testcode =
635 "!!ARBvp1.0\n"
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
639 "END\n";
641 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
643 while (gl_info->gl_ops.gl.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog));
646 if(!prog)
648 ERR("Failed to create the NVvp clip test program\n");
649 return FALSE;
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653 strlen(testcode), testcode));
654 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655 if(pos != -1)
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659 ret = TRUE;
660 while (gl_info->gl_ops.gl.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
668 return ret;
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
675 char data[4 * 4 * 4];
676 GLuint tex, fbo;
677 GLenum status;
679 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
681 memset(data, 0xcc, sizeof(data));
683 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688 checkGLcall("glTexImage2D");
690 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data, 0x11, sizeof(data));
700 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701 checkGLcall("glTexSubImage2D");
703 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705 checkGLcall("glClear");
707 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708 checkGLcall("glGetTexImage");
710 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713 checkGLcall("glBindTexture");
715 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD *)data == 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728 GLuint tex;
729 GLint size;
731 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734 checkGLcall("glTexImage2D");
736 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size);
740 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741 checkGLcall("glBindTexture");
742 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743 checkGLcall("glDeleteTextures");
745 return size < 16;
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 return gl_vendor == GL_VENDOR_FGLRX;
754 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
756 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
757 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
758 * allow 48 different offsets or other helper immediate values. */
759 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
760 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
763 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
765 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
766 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
767 * If real NP2 textures are used, the driver falls back to software. We could just remove the
768 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
769 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
770 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
771 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
773 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
774 * has this extension promoted to core. The extension loading code sets this extension supported
775 * due to that, so this code works on fglrx as well. */
776 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
778 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
779 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
780 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
784 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
786 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
787 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
788 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
789 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
790 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
791 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
793 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
794 * triggering the software fallback. There is not much we can do here apart from disabling the
795 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
796 * in wined3d_adapter_init_gl_caps).
797 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
798 * post-processing effects in the game "Max Payne 2").
799 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
800 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
801 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
802 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
805 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
807 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
808 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
809 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
810 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
811 * according to the spec.
813 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
814 * makes the shader slower and eats instruction slots which should be available to the d3d app.
816 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
817 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
818 * this workaround is activated on cards that do not need it, it won't break things, just affect
819 * performance negatively. */
820 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
821 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
824 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
826 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
829 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
831 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
834 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
836 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
839 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
841 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
844 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
846 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
849 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
851 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
854 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
856 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
857 selected texture formats. They are apparently the only DX9 class GPUs
858 supporting VTF.
859 Also, DX9-era GPUs are somewhat limited with float textures
860 filtering and blending. */
861 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
864 struct driver_quirk
866 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
867 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
868 void (*apply)(struct wined3d_gl_info *gl_info);
869 const char *description;
872 static const struct driver_quirk quirk_table[] =
875 match_amd_r300_to_500,
876 quirk_amd_dx9,
877 "AMD normalized texrect quirk"
880 match_apple,
881 quirk_apple_glsl_constants,
882 "Apple GLSL uniform override"
885 match_geforce5,
886 quirk_no_np2,
887 "Geforce 5 NP2 disable"
890 match_apple_intel,
891 quirk_texcoord_w,
892 "Init texcoord .w for Apple Intel GPU driver"
895 match_apple_nonr500ati,
896 quirk_texcoord_w,
897 "Init texcoord .w for Apple ATI >= r600 GPU driver"
900 match_dx10_capable,
901 quirk_clip_varying,
902 "Reserved varying for gl_ClipPos"
905 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
906 * GL implementations accept it. The Mac GL is the only implementation known to
907 * reject it.
909 * If we can pass 4 component specular colors, do it, because (a) we don't have
910 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
911 * passes specular alpha to the pixel shader if any is used. Otherwise the
912 * specular alpha is used to pass the fog coordinate, which we pass to opengl
913 * via GL_EXT_fog_coord.
915 match_allows_spec_alpha,
916 quirk_allows_specular_alpha,
917 "Allow specular alpha quirk"
920 match_broken_nv_clip,
921 quirk_disable_nvvp_clip,
922 "Apple NV_vertex_program clip bug quirk"
925 match_fbo_tex_update,
926 quirk_fbo_tex_update,
927 "FBO rebind for attachment updates"
930 match_broken_rgba16,
931 quirk_broken_rgba16,
932 "True RGBA16 is not available"
935 match_fglrx,
936 quirk_infolog_spam,
937 "Not printing GLSL infolog"
940 match_not_dx10_capable,
941 quirk_limited_tex_filtering,
942 "Texture filtering, blending and VTF support is limited"
946 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
947 * reporting a driver version is moot because we are not the Windows driver, and we have different
948 * bugs, features, etc.
950 * The driver version has the form "x.y.z.w".
952 * "x" is the Windows version the driver is meant for:
953 * 4 -> 95/98/NT4
954 * 5 -> 2000
955 * 6 -> 2000/XP
956 * 7 -> Vista
957 * 8 -> Win 7
959 * "y" is the maximum Direct3D version the driver supports.
960 * y -> d3d version mapping:
961 * 11 -> d3d6
962 * 12 -> d3d7
963 * 13 -> d3d8
964 * 14 -> d3d9
965 * 15 -> d3d10
966 * 16 -> d3d10.1
967 * 17 -> d3d11
969 * "z" is the subversion number.
971 * "w" is the vendor specific driver build number.
974 struct driver_version_information
976 enum wined3d_display_driver driver;
977 enum wined3d_driver_model driver_model;
978 const char *driver_name; /* name of Windows driver */
979 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
980 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
981 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
984 /* The driver version table contains driver information for different devices on several OS versions. */
985 static const struct driver_version_information driver_version_table[] =
987 /* AMD
988 * - Radeon HD2x00 (R600) and up supported by current drivers.
989 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
990 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
991 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
992 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
993 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
994 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
995 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
996 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
997 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
999 /* Intel
1000 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1001 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1002 * igxprd32.dll but the GMA800 driver was never updated. */
1003 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1004 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1005 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1006 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1007 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1008 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1010 /* Nvidia
1011 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1012 * - GeforceFX support is up to 173.x on <= XP
1013 * - Geforce2MX/3/4 up to 96.x on <= XP
1014 * - TNT/Geforce1/2 up to 71.x on <= XP
1015 * All version numbers used below are from the Linux nvidia drivers. */
1016 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1017 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1018 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1019 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1020 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1023 struct gpu_description
1025 WORD vendor; /* reported PCI card vendor ID */
1026 WORD card; /* reported PCI card device ID */
1027 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1028 enum wined3d_display_driver driver;
1029 unsigned int vidmem;
1032 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1033 * found on a board containing a specific GPU. */
1034 static const struct gpu_description gpu_description_table[] =
1036 /* Nvidia cards */
1037 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1038 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1039 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1040 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1041 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1042 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1043 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1044 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1045 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1046 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1047 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1048 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1049 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1050 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1051 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1052 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1107 /* AMD cards */
1108 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1109 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1110 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1111 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1112 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1113 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1114 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1115 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1116 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1117 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1118 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1119 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1120 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1121 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1122 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1123 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1124 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1125 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1140 /* Intel cards */
1141 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1142 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1143 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1144 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1145 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1146 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1147 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1148 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1149 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1150 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1151 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1152 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1153 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1154 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1157 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1158 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1159 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1160 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1161 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1162 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1163 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1164 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1165 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1166 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1167 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1168 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1169 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1170 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1171 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1172 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1173 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1174 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1177 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1178 enum wined3d_driver_model driver_model)
1180 unsigned int i;
1182 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1183 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1185 const struct driver_version_information *entry = &driver_version_table[i];
1187 if (entry->driver == driver && entry->driver_model == driver_model)
1189 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1190 entry->driver_name, entry->version, entry->subversion, entry->build);
1191 return entry;
1194 return NULL;
1197 static void init_driver_info(struct wined3d_driver_info *driver_info,
1198 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1200 OSVERSIONINFOW os_version;
1201 WORD driver_os_version;
1202 unsigned int i;
1203 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1204 enum wined3d_driver_model driver_model;
1205 const struct driver_version_information *version_info;
1207 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1209 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1210 vendor = wined3d_settings.pci_vendor_id;
1212 driver_info->vendor = vendor;
1214 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1216 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1217 device = wined3d_settings.pci_device_id;
1219 driver_info->device = device;
1221 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1222 * overrides the pci ids to a card which is not in our database. */
1223 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1225 memset(&os_version, 0, sizeof(os_version));
1226 os_version.dwOSVersionInfoSize = sizeof(os_version);
1227 if (!GetVersionExW(&os_version))
1229 ERR("Failed to get OS version, reporting 2000/XP.\n");
1230 driver_os_version = 6;
1231 driver_model = DRIVER_MODEL_NT5X;
1233 else
1235 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1236 switch (os_version.dwMajorVersion)
1238 case 4:
1239 /* If needed we could distinguish between 9x and NT4, but this code won't make
1240 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1242 driver_os_version = 4;
1243 driver_model = DRIVER_MODEL_WIN9X;
1244 break;
1246 case 5:
1247 driver_os_version = 6;
1248 driver_model = DRIVER_MODEL_NT5X;
1249 break;
1251 case 6:
1252 if (os_version.dwMinorVersion == 0)
1254 driver_os_version = 7;
1255 driver_model = DRIVER_MODEL_NT6X;
1257 else
1259 if (os_version.dwMinorVersion > 1)
1261 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1262 os_version.dwMajorVersion, os_version.dwMinorVersion);
1264 driver_os_version = 8;
1265 driver_model = DRIVER_MODEL_NT6X;
1267 break;
1269 default:
1270 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1271 os_version.dwMajorVersion, os_version.dwMinorVersion);
1272 driver_os_version = 6;
1273 driver_model = DRIVER_MODEL_NT5X;
1274 break;
1278 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1279 * This means that unless the ids are overridden, we will always find a GPU description. */
1280 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1282 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1284 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1286 driver_info->description = gpu_description_table[i].description;
1287 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1288 driver = gpu_description_table[i].driver;
1289 break;
1293 if (wined3d_settings.emulated_textureram)
1295 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1296 driver_info->vidmem = wined3d_settings.emulated_textureram;
1299 /* Try to obtain driver version information for the current Windows version. This fails in
1300 * some cases:
1301 * - the gpu is not available on the currently selected OS version:
1302 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1303 * version information for the current Windows version is returned instead of faked info.
1304 * We do the same and assume the default Windows version to emulate is WinXP.
1306 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1307 * For now return the XP driver info. Perhaps later on we should return VESA.
1309 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1310 * This could be an indication that our database is not up to date, so this should be fixed.
1312 version_info = get_driver_version_info(driver, driver_model);
1313 if (version_info)
1315 driver_info->name = version_info->driver_name;
1316 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1317 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1319 else
1321 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1322 if (version_info)
1324 driver_info->name = version_info->driver_name;
1325 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1326 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1328 else
1330 driver_info->description = "Direct3D HAL";
1331 driver_info->name = "Display";
1332 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1333 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1335 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1336 vendor, device, driver_model);
1340 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1341 driver_info->version_high, driver_info->version_low);
1344 /* Context activation is done by the caller. */
1345 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1346 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1348 unsigned int i;
1350 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1352 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1353 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1354 quirk_table[i].apply(gl_info);
1357 /* Find out if PBOs work as they are supposed to. */
1358 test_pbo_functionality(gl_info);
1361 static DWORD wined3d_parse_gl_version(const char *gl_version)
1363 const char *ptr = gl_version;
1364 int major, minor;
1366 major = atoi(ptr);
1367 if (major <= 0)
1368 ERR("Invalid OpenGL major version %d.\n", major);
1370 while (isdigit(*ptr)) ++ptr;
1371 if (*ptr++ != '.')
1372 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1374 minor = atoi(ptr);
1376 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1378 return MAKEDWORD_VERSION(major, minor);
1381 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1382 const char *gl_vendor_string, const char *gl_renderer)
1385 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1386 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1387 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1389 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1390 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1391 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1392 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1393 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1394 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1395 * DirectDraw, not OpenGL. */
1396 if (gl_info->supported[APPLE_FENCE]
1397 && gl_info->supported[APPLE_CLIENT_STORAGE]
1398 && gl_info->supported[APPLE_YCBCR_422])
1399 return GL_VENDOR_APPLE;
1401 if (strstr(gl_vendor_string, "NVIDIA"))
1402 return GL_VENDOR_NVIDIA;
1404 if (strstr(gl_vendor_string, "ATI"))
1405 return GL_VENDOR_FGLRX;
1407 if (strstr(gl_vendor_string, "Intel(R)")
1408 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1409 || strstr(gl_renderer, "Intel")
1410 || strstr(gl_vendor_string, "Intel Inc."))
1411 return GL_VENDOR_INTEL;
1413 if (strstr(gl_vendor_string, "Mesa")
1414 || strstr(gl_vendor_string, "X.Org")
1415 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1416 || strstr(gl_vendor_string, "DRI R300 Project")
1417 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1418 || strstr(gl_vendor_string, "VMware, Inc.")
1419 || strstr(gl_renderer, "Mesa")
1420 || strstr(gl_renderer, "Gallium"))
1421 return GL_VENDOR_MESA;
1423 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1424 debugstr_a(gl_vendor_string));
1426 return GL_VENDOR_UNKNOWN;
1429 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1431 if (strstr(gl_vendor_string, "NVIDIA")
1432 || strstr(gl_vendor_string, "Nouveau")
1433 || strstr(gl_vendor_string, "nouveau"))
1434 return HW_VENDOR_NVIDIA;
1436 if (strstr(gl_vendor_string, "ATI")
1437 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1438 || strstr(gl_vendor_string, "X.Org R300 Project")
1439 || strstr(gl_renderer, "AMD")
1440 || strstr(gl_renderer, "R100")
1441 || strstr(gl_renderer, "R200")
1442 || strstr(gl_renderer, "R300")
1443 || strstr(gl_renderer, "R600")
1444 || strstr(gl_renderer, "R700"))
1445 return HW_VENDOR_AMD;
1447 if (strstr(gl_vendor_string, "Intel(R)")
1448 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1449 || strstr(gl_renderer, "Intel")
1450 || strstr(gl_renderer, "i915")
1451 || strstr(gl_vendor_string, "Intel Inc."))
1452 return HW_VENDOR_INTEL;
1454 if (strstr(gl_vendor_string, "Mesa")
1455 || strstr(gl_vendor_string, "Brian Paul")
1456 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1457 || strstr(gl_vendor_string, "VMware, Inc."))
1458 return HW_VENDOR_SOFTWARE;
1460 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1462 return HW_VENDOR_NVIDIA;
1465 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1467 UINT level = 0;
1469 if (gl_info->supported[ARB_MULTITEXTURE])
1470 level = 6;
1471 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1472 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1473 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1474 level = 7;
1475 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1476 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1477 level = 8;
1478 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1479 && gl_info->supported[ARB_VERTEX_SHADER])
1480 level = 9;
1481 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1482 level = 10;
1484 return level;
1487 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1488 const char *gl_renderer)
1490 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1491 unsigned int i;
1493 if (d3d_level >= 10)
1495 static const struct
1497 const char *renderer;
1498 enum wined3d_pci_device id;
1500 cards[] =
1502 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1503 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1504 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1505 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1506 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1507 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1508 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1509 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1510 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1511 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1512 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1513 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1514 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1515 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1516 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1517 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1518 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1519 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1520 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1521 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1522 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1523 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1524 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1525 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1526 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1527 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1528 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1529 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1530 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1531 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1532 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1533 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1534 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1535 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1536 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1537 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1538 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1539 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1540 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1541 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1542 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1543 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1544 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1545 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1546 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1547 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1548 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1549 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1550 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1551 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1552 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1553 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1554 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1555 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1556 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1557 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1558 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1559 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1560 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1561 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1562 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1563 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1564 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1565 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1566 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1567 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1568 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1569 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1570 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1571 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1574 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1576 if (strstr(gl_renderer, cards[i].renderer))
1577 return cards[i].id;
1579 return PCI_DEVICE_NONE;
1582 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1583 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1585 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1587 static const struct
1589 const char *renderer;
1590 enum wined3d_pci_device id;
1592 cards[] =
1594 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1595 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1596 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1597 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1598 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1599 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1600 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1601 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1602 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1603 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1604 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1605 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1606 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1609 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1611 if (strstr(gl_renderer, cards[i].renderer))
1612 return cards[i].id;
1614 return PCI_DEVICE_NONE;
1617 if (d3d_level >= 9)
1619 /* GeforceFX - highend */
1620 if (strstr(gl_renderer, "5800")
1621 || strstr(gl_renderer, "5900")
1622 || strstr(gl_renderer, "5950")
1623 || strstr(gl_renderer, "Quadro FX"))
1625 return CARD_NVIDIA_GEFORCEFX_5800;
1628 /* GeforceFX - midend */
1629 if (strstr(gl_renderer, "5600")
1630 || strstr(gl_renderer, "5650")
1631 || strstr(gl_renderer, "5700")
1632 || strstr(gl_renderer, "5750"))
1634 return CARD_NVIDIA_GEFORCEFX_5600;
1637 /* GeforceFX - lowend */
1638 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1641 if (d3d_level >= 8)
1643 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1645 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1648 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1651 if (d3d_level >= 7)
1653 if (strstr(gl_renderer, "GeForce4 MX"))
1655 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1658 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1660 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1663 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1665 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1668 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1671 if (strstr(gl_renderer, "TNT2"))
1673 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1676 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1679 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1680 const char *gl_renderer)
1682 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1684 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1686 * Beware: renderer string do not match exact card model,
1687 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1688 if (d3d_level >= 10)
1690 unsigned int i;
1692 static const struct
1694 const char *renderer;
1695 enum wined3d_pci_device id;
1697 cards[] =
1699 /* Southern Islands */
1700 {"HD 7900", CARD_AMD_RADEON_HD7900},
1701 {"HD 7800", CARD_AMD_RADEON_HD7800},
1702 {"HD 7700", CARD_AMD_RADEON_HD7700},
1703 /* Northern Islands */
1704 {"HD 6970", CARD_AMD_RADEON_HD6900},
1705 {"HD 6900", CARD_AMD_RADEON_HD6900},
1706 {"HD 6800", CARD_AMD_RADEON_HD6800},
1707 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1708 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1709 {"HD 6700", CARD_AMD_RADEON_HD6700},
1710 {"HD 6670", CARD_AMD_RADEON_HD6600},
1711 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1712 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1713 {"HD 6600", CARD_AMD_RADEON_HD6600},
1714 {"HD 6570", CARD_AMD_RADEON_HD6600},
1715 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6500", CARD_AMD_RADEON_HD6600},
1717 {"HD 6400", CARD_AMD_RADEON_HD6400},
1718 {"HD 6300", CARD_AMD_RADEON_HD6300},
1719 {"HD 6200", CARD_AMD_RADEON_HD6300},
1720 /* Evergreen */
1721 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1722 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1723 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1724 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1725 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1726 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1727 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1728 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1729 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1730 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1731 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1732 /* R700 */
1733 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1734 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1735 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1736 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1737 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1738 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1739 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1740 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1741 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1742 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1743 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1744 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1745 /* R600/R700 integrated */
1746 {"HD 3300", CARD_AMD_RADEON_HD3200},
1747 {"HD 3200", CARD_AMD_RADEON_HD3200},
1748 {"HD 3100", CARD_AMD_RADEON_HD3200},
1749 /* R600 */
1750 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1751 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1752 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1753 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1754 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1755 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1756 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1757 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1758 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1759 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1767 if (strstr(gl_renderer, cards[i].renderer))
1768 return cards[i].id;
1770 return PCI_DEVICE_NONE;
1773 if (d3d_level >= 9)
1775 /* Radeon R5xx */
1776 if (strstr(gl_renderer, "X1600")
1777 || strstr(gl_renderer, "X1650")
1778 || strstr(gl_renderer, "X1800")
1779 || strstr(gl_renderer, "X1900")
1780 || strstr(gl_renderer, "X1950"))
1782 return CARD_AMD_RADEON_X1600;
1785 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1786 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1787 if (strstr(gl_renderer, "X700")
1788 || strstr(gl_renderer, "X800")
1789 || strstr(gl_renderer, "X850")
1790 || strstr(gl_renderer, "X1300")
1791 || strstr(gl_renderer, "X1400")
1792 || strstr(gl_renderer, "X1450")
1793 || strstr(gl_renderer, "X1550")
1794 || strstr(gl_renderer, "X2300")
1795 || strstr(gl_renderer, "X2500")
1796 || strstr(gl_renderer, "HD 2300")
1799 return CARD_AMD_RADEON_X700;
1802 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1803 if (strstr(gl_renderer, "Radeon Xpress"))
1805 return CARD_AMD_RADEON_XPRESS_200M;
1808 return PCI_DEVICE_NONE;
1811 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1812 const char *gl_renderer)
1814 unsigned int i;
1816 static const struct
1818 const char *renderer;
1819 enum wined3d_pci_device id;
1821 cards[] =
1823 /* Ivybridge */
1824 {"Ivybridge Server", CARD_INTEL_IVBS},
1825 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1826 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1827 /* Sandybridge */
1828 {"Sandybridge Server", CARD_INTEL_SNBS},
1829 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1830 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1831 /* Ironlake */
1832 {"Ironlake Mobile", CARD_INTEL_ILKM},
1833 {"Ironlake Desktop", CARD_INTEL_ILKD},
1834 /* G4x */
1835 {"B43", CARD_INTEL_B43},
1836 {"G41", CARD_INTEL_G41},
1837 {"G45", CARD_INTEL_G45},
1838 {"Q45", CARD_INTEL_Q45},
1839 {"Integrated Graphics Device", CARD_INTEL_IGD},
1840 {"GM45", CARD_INTEL_GM45},
1841 /* i965 */
1842 {"965GME", CARD_INTEL_965GME},
1843 {"965GM", CARD_INTEL_965GM},
1844 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1845 {"946GZ", CARD_INTEL_946GZ},
1846 {"965G", CARD_INTEL_965G},
1847 {"965Q", CARD_INTEL_965Q},
1848 /* i945 */
1849 {"Pineview M", CARD_INTEL_PNVM},
1850 {"Pineview G", CARD_INTEL_PNVG},
1851 {"IGD", CARD_INTEL_PNVG},
1852 {"Q33", CARD_INTEL_Q33},
1853 {"G33", CARD_INTEL_G33},
1854 {"Q35", CARD_INTEL_Q35},
1855 {"945GME", CARD_INTEL_945GME},
1856 {"945GM", CARD_INTEL_945GM},
1857 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1858 {"945G", CARD_INTEL_945G},
1859 /* i915 */
1860 {"915GM", CARD_INTEL_915GM},
1861 {"E7221G", CARD_INTEL_E7221G},
1862 {"915G", CARD_INTEL_915G},
1863 /* i8xx */
1864 {"865G", CARD_INTEL_865G},
1865 {"845G", CARD_INTEL_845G},
1866 {"855GM", CARD_INTEL_855GM},
1867 {"830M", CARD_INTEL_830M},
1870 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1872 if (strstr(gl_renderer, cards[i].renderer))
1873 return cards[i].id;
1876 return PCI_DEVICE_NONE;
1879 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1880 const char *gl_renderer)
1882 unsigned int i;
1884 /* 20101109 - These are never returned by current Gallium radeon
1885 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1887 * These are returned but not handled: RC410, RV380. */
1888 static const struct
1890 const char *renderer;
1891 enum wined3d_pci_device id;
1893 cards[] =
1895 /* Southern Islands */
1896 {"TAHITI", CARD_AMD_RADEON_HD7900},
1897 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1898 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1899 /* Northern Islands */
1900 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1901 {"BARTS", CARD_AMD_RADEON_HD6800},
1902 {"TURKS", CARD_AMD_RADEON_HD6600},
1903 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1904 {"SUMO", CARD_AMD_RADEON_HD6550D},
1905 {"CAICOS", CARD_AMD_RADEON_HD6400},
1906 {"PALM", CARD_AMD_RADEON_HD6300},
1907 /* Evergreen */
1908 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1909 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1910 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1911 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1912 {"CEDAR", CARD_AMD_RADEON_HD5400},
1913 /* R700 */
1914 {"R700", CARD_AMD_RADEON_HD4800},
1915 {"RV790", CARD_AMD_RADEON_HD4800},
1916 {"RV770", CARD_AMD_RADEON_HD4800},
1917 {"RV740", CARD_AMD_RADEON_HD4700},
1918 {"RV730", CARD_AMD_RADEON_HD4600},
1919 {"RV710", CARD_AMD_RADEON_HD4350},
1920 /* R600/R700 integrated */
1921 {"RS880", CARD_AMD_RADEON_HD3200},
1922 {"RS780", CARD_AMD_RADEON_HD3200},
1923 /* R600 */
1924 {"R680", CARD_AMD_RADEON_HD2900},
1925 {"R600", CARD_AMD_RADEON_HD2900},
1926 {"RV670", CARD_AMD_RADEON_HD2900},
1927 {"RV635", CARD_AMD_RADEON_HD2600},
1928 {"RV630", CARD_AMD_RADEON_HD2600},
1929 {"RV620", CARD_AMD_RADEON_HD2350},
1930 {"RV610", CARD_AMD_RADEON_HD2350},
1931 /* R500 */
1932 {"R580", CARD_AMD_RADEON_X1600},
1933 {"R520", CARD_AMD_RADEON_X1600},
1934 {"RV570", CARD_AMD_RADEON_X1600},
1935 {"RV560", CARD_AMD_RADEON_X1600},
1936 {"RV535", CARD_AMD_RADEON_X1600},
1937 {"RV530", CARD_AMD_RADEON_X1600},
1938 {"RV516", CARD_AMD_RADEON_X700},
1939 {"RV515", CARD_AMD_RADEON_X700},
1940 /* R400 */
1941 {"R481", CARD_AMD_RADEON_X700},
1942 {"R480", CARD_AMD_RADEON_X700},
1943 {"R430", CARD_AMD_RADEON_X700},
1944 {"R423", CARD_AMD_RADEON_X700},
1945 {"R420", CARD_AMD_RADEON_X700},
1946 {"R410", CARD_AMD_RADEON_X700},
1947 {"RV410", CARD_AMD_RADEON_X700},
1948 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1949 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1950 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1951 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1952 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1953 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1954 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1955 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1956 /* R300 */
1957 {"R360", CARD_AMD_RADEON_9500},
1958 {"R350", CARD_AMD_RADEON_9500},
1959 {"R300", CARD_AMD_RADEON_9500},
1960 {"RV370", CARD_AMD_RADEON_9500},
1961 {"RV360", CARD_AMD_RADEON_9500},
1962 {"RV351", CARD_AMD_RADEON_9500},
1963 {"RV350", CARD_AMD_RADEON_9500},
1966 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1968 if (strstr(gl_renderer, cards[i].renderer))
1969 return cards[i].id;
1972 return PCI_DEVICE_NONE;
1975 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1976 const char *gl_renderer)
1978 unsigned int i;
1980 static const struct
1982 const char *renderer;
1983 enum wined3d_pci_device id;
1985 cards[] =
1987 /* Kepler */
1988 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
1989 /* Fermi */
1990 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
1991 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
1992 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
1993 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1994 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1995 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1996 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
1997 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1998 /* Tesla */
1999 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2000 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2001 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2002 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2003 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2004 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2005 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2006 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2007 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2008 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2009 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2010 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2011 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2012 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2013 /* Curie */
2014 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2015 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2016 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2017 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2018 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2019 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2020 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2021 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2022 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2023 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2024 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2025 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2026 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2027 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2028 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2029 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2030 /* Rankine */
2031 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2032 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2033 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2034 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2035 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2036 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2037 /* Kelvin */
2038 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2039 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2040 {"nv20", CARD_NVIDIA_GEFORCE3},
2041 /* Celsius */
2042 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2043 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2044 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2045 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2046 {"nv16", CARD_NVIDIA_GEFORCE2},
2047 {"nv15", CARD_NVIDIA_GEFORCE2},
2048 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2049 {"nv10", CARD_NVIDIA_GEFORCE},
2050 /* Fahrenheit */
2051 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2052 {"nv04", CARD_NVIDIA_RIVA_TNT},
2053 {"nv03", CARD_NVIDIA_RIVA_128},
2056 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2058 if (strstr(gl_renderer, cards[i].renderer))
2059 return cards[i].id;
2061 return PCI_DEVICE_NONE;
2064 static const struct gl_vendor_selection
2066 enum wined3d_gl_vendor gl_vendor;
2067 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2068 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2070 nvidia_gl_vendor_table[] =
2072 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2073 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2074 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2076 amd_gl_vendor_table[] =
2078 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2079 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2080 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2082 intel_gl_vendor_table[] =
2084 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2085 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2086 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2089 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2091 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2092 if (d3d_level >= 10)
2093 return CARD_NVIDIA_GEFORCE_8800GTX;
2094 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2095 return CARD_NVIDIA_GEFORCE_6800;
2096 if (d3d_level >= 9)
2097 return CARD_NVIDIA_GEFORCEFX_5800;
2098 if (d3d_level >= 8)
2099 return CARD_NVIDIA_GEFORCE3;
2100 if (d3d_level >= 7)
2101 return CARD_NVIDIA_GEFORCE;
2102 if (d3d_level >= 6)
2103 return CARD_NVIDIA_RIVA_TNT;
2104 return CARD_NVIDIA_RIVA_128;
2107 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2109 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2110 if (d3d_level >= 10)
2111 return CARD_AMD_RADEON_HD2900;
2112 if (d3d_level >= 9)
2113 return CARD_AMD_RADEON_9500;
2114 if (d3d_level >= 8)
2115 return CARD_AMD_RADEON_8500;
2116 if (d3d_level >= 7)
2117 return CARD_AMD_RADEON_7200;
2118 return CARD_AMD_RAGE_128PRO;
2121 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2123 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2124 if (d3d_level >= 10)
2125 return CARD_INTEL_G45;
2126 return CARD_INTEL_915G;
2129 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2130 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2131 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2133 unsigned int i;
2135 for (i = 0; i < table_size; ++i)
2137 if (table[i].gl_vendor != gl_vendor)
2138 continue;
2140 TRACE("Applying card selector \"%s\".\n", table[i].description);
2141 return table[i].select_card(gl_info, gl_renderer);
2143 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2144 gl_vendor, debugstr_a(gl_renderer));
2146 return PCI_DEVICE_NONE;
2149 static const struct
2151 enum wined3d_pci_vendor card_vendor;
2152 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2153 const struct gl_vendor_selection *gl_vendor_selection;
2154 unsigned int gl_vendor_count;
2155 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2157 card_vendor_table[] =
2159 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2160 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2161 select_card_fallback_nvidia},
2162 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2163 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2164 select_card_fallback_amd},
2165 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2166 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2167 select_card_fallback_intel},
2171 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2172 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2174 /* A Direct3D device object contains the PCI id (vendor + device) of the
2175 * videocard which is used for rendering. Various applications use this
2176 * information to get a rough estimation of the features of the card and
2177 * some might use it for enabling 3d effects only on certain types of
2178 * videocards. In some cases games might even use it to work around bugs
2179 * which happen on certain videocards/driver combinations. The problem is
2180 * that OpenGL only exposes a rendering string containing the name of the
2181 * videocard and not the PCI id.
2183 * Various games depend on the PCI id, so somehow we need to provide one.
2184 * A simple option is to parse the renderer string and translate this to
2185 * the right PCI id. This is a lot of work because there are more than 200
2186 * GPUs just for Nvidia. Various cards share the same renderer string, so
2187 * the amount of code might be 'small' but there are quite a number of
2188 * exceptions which would make this a pain to maintain. Another way would
2189 * be to query the PCI id from the operating system (assuming this is the
2190 * videocard which is used for rendering which is not always the case).
2191 * This would work but it is not very portable. Second it would not work
2192 * well in, let's say, a remote X situation in which the amount of 3d
2193 * features which can be used is limited.
2195 * As said most games only use the PCI id to get an indication of the
2196 * capabilities of the card. It doesn't really matter if the given id is
2197 * the correct one if we return the id of a card with similar 3d features.
2199 * The code below checks the OpenGL capabilities of a videocard and matches
2200 * that to a certain level of Direct3D functionality. Once a card passes
2201 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2202 * least a GeforceFX. To give a better estimate we do a basic check on the
2203 * renderer string but if that won't pass we return a default card. This
2204 * way is better than maintaining a full card database as even without a
2205 * full database we can return a card with similar features. Second the
2206 * size of the database can be made quite small because when you know what
2207 * type of 3d functionality a card has, you know to which GPU family the
2208 * GPU must belong. Because of this you only have to check a small part of
2209 * the renderer string to distinguishes between different models from that
2210 * family.
2212 * The code also selects a default amount of video memory which we will
2213 * use for an estimation of the amount of free texture memory. In case of
2214 * real D3D the amount of texture memory includes video memory and system
2215 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2216 * HyperMemory). We don't know how much system memory can be addressed by
2217 * the system but we can make a reasonable estimation about the amount of
2218 * video memory. If the value is slightly wrong it doesn't matter as we
2219 * didn't include AGP-like memory which makes the amount of addressable
2220 * memory higher and second OpenGL isn't that critical it moves to system
2221 * memory behind our backs if really needed. Note that the amount of video
2222 * memory can be overruled using a registry setting. */
2224 int i;
2225 enum wined3d_pci_device device;
2227 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2229 if (card_vendor_table[i].card_vendor != *card_vendor)
2230 continue;
2232 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2233 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2234 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2235 if (device != PCI_DEVICE_NONE)
2236 return device;
2238 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2239 return card_vendor_table[i].select_card_fallback(gl_info);
2242 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2243 *card_vendor, debugstr_a(gl_renderer));
2245 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2246 *card_vendor = HW_VENDOR_NVIDIA;
2247 return select_card_fallback_nvidia(gl_info);
2250 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2251 const struct wined3d_shader_backend_ops *shader_backend_ops)
2253 if (shader_backend_ops == &glsl_shader_backend)
2254 return &glsl_fragment_pipe;
2255 if (shader_backend_ops == &arb_program_shader_backend)
2256 return &arbfp_fragment_pipeline;
2257 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2258 return &atifs_fragment_pipeline;
2259 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2260 return &nvts_fragment_pipeline;
2261 if (gl_info->supported[NV_REGISTER_COMBINERS])
2262 return &nvrc_fragment_pipeline;
2263 return &ffp_fragment_pipeline;
2266 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2268 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2270 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2271 return &glsl_shader_backend;
2272 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2274 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2275 * its reported GLSL caps are wrong. This combined with the fact that
2276 * GLSL won't offer more features or performance, use ARB shaders only
2277 * on this card. */
2278 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2279 return &arb_program_shader_backend;
2280 return &glsl_shader_backend;
2282 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2283 return &arb_program_shader_backend;
2284 return &none_shader_backend;
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2288 const struct wined3d_shader_backend_ops *shader_backend_ops)
2290 if ((shader_backend_ops == &glsl_shader_backend
2291 || shader_backend_ops == &arb_program_shader_backend)
2292 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2293 return &arbfp_blit;
2294 return &ffp_blit;
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298 const struct wined3d_extension_map *map, UINT entry_count)
2300 while (*extensions)
2302 const char *start;
2303 size_t len;
2304 UINT i;
2306 while (isspace(*extensions))
2307 ++extensions;
2308 start = extensions;
2309 while (!isspace(*extensions) && *extensions)
2310 ++extensions;
2312 len = extensions - start;
2313 if (!len)
2314 continue;
2316 TRACE("- %s.\n", debugstr_an(start, len));
2318 for (i = 0; i < entry_count; ++i)
2320 if (len == strlen(map[i].extension_string)
2321 && !memcmp(start, map[i].extension_string, len))
2323 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2324 gl_info->supported[map[i].extension] = TRUE;
2325 break;
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2333 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2334 GL_EXT_FUNCS_GEN;
2335 #undef USE_GL_FUNC
2337 #ifndef USE_WIN32_OPENGL
2338 /* hack: use the functions directly from the TEB table to bypass the thunks */
2339 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2340 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2341 #endif
2344 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2346 GLfloat gl_floatv[2];
2347 GLint gl_max;
2349 gl_info->limits.blends = 1;
2350 gl_info->limits.buffers = 1;
2351 gl_info->limits.textures = 1;
2352 gl_info->limits.texture_coords = 1;
2353 gl_info->limits.fragment_samplers = 1;
2354 gl_info->limits.vertex_samplers = 0;
2355 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2356 gl_info->limits.vertex_attribs = 16;
2357 gl_info->limits.glsl_vs_float_constants = 0;
2358 gl_info->limits.glsl_ps_float_constants = 0;
2359 gl_info->limits.arb_vs_float_constants = 0;
2360 gl_info->limits.arb_vs_native_constants = 0;
2361 gl_info->limits.arb_vs_instructions = 0;
2362 gl_info->limits.arb_vs_temps = 0;
2363 gl_info->limits.arb_ps_float_constants = 0;
2364 gl_info->limits.arb_ps_local_constants = 0;
2365 gl_info->limits.arb_ps_instructions = 0;
2366 gl_info->limits.arb_ps_temps = 0;
2368 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2369 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2370 TRACE("Clip plane support - max planes %d.\n", gl_max);
2372 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2373 gl_info->limits.lights = gl_max;
2374 TRACE("Light support - max lights %d.\n", gl_max);
2376 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2377 gl_info->limits.texture_size = gl_max;
2378 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2380 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2381 gl_info->limits.pointsize_min = gl_floatv[0];
2382 gl_info->limits.pointsize_max = gl_floatv[1];
2383 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2385 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2387 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2388 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2390 else
2392 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2394 if (gl_info->supported[NV_REGISTER_COMBINERS])
2396 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2397 gl_info->limits.general_combiners = gl_max;
2398 TRACE("Max general combiners: %d.\n", gl_max);
2400 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2402 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2403 gl_info->limits.buffers = gl_max;
2404 TRACE("Max draw buffers: %u.\n", gl_max);
2406 if (gl_info->supported[ARB_MULTITEXTURE])
2408 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2409 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2410 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2412 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2414 GLint tmp;
2415 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2416 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2417 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2418 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2420 else
2422 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2423 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2425 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2426 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2428 if (gl_info->supported[ARB_VERTEX_SHADER])
2430 GLint tmp;
2431 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2432 gl_info->limits.vertex_samplers = tmp;
2433 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2434 gl_info->limits.combined_samplers = tmp;
2435 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2436 gl_info->limits.vertex_attribs = tmp;
2438 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2439 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2440 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2441 * shader is used with fixed function vertex processing we're fine too because fixed function
2442 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2443 * used we have to make sure that all vertex sampler setups are valid together with all
2444 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2445 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2446 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2447 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2448 * a fixed function pipeline anymore.
2450 * So this is just a check to check that our assumption holds true. If not, write a warning
2451 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2452 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2453 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2455 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2456 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2457 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2458 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2459 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2460 else
2461 gl_info->limits.vertex_samplers = 0;
2464 else
2466 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2468 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2469 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2471 if (gl_info->supported[ARB_VERTEX_BLEND])
2473 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2474 gl_info->limits.blends = gl_max;
2475 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2477 if (gl_info->supported[EXT_TEXTURE3D])
2479 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2480 gl_info->limits.texture3d_size = gl_max;
2481 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2483 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2485 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2486 gl_info->limits.anisotropy = gl_max;
2487 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2489 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2491 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2492 gl_info->limits.arb_ps_float_constants = gl_max;
2493 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2494 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2495 gl_info->limits.arb_ps_native_constants = gl_max;
2496 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2497 gl_info->limits.arb_ps_native_constants);
2498 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2499 gl_info->limits.arb_ps_temps = gl_max;
2500 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2501 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2502 gl_info->limits.arb_ps_instructions = gl_max;
2503 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2504 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2505 gl_info->limits.arb_ps_local_constants = gl_max;
2506 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2508 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2510 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2511 gl_info->limits.arb_vs_float_constants = gl_max;
2512 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2513 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2514 gl_info->limits.arb_vs_native_constants = gl_max;
2515 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2516 gl_info->limits.arb_vs_native_constants);
2517 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2518 gl_info->limits.arb_vs_temps = gl_max;
2519 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2520 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2521 gl_info->limits.arb_vs_instructions = gl_max;
2522 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2524 if (gl_info->supported[ARB_VERTEX_SHADER])
2526 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2527 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2528 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2530 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2532 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2533 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2534 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2535 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2536 gl_info->limits.glsl_varyings = gl_max;
2537 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2540 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2541 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2542 else
2543 gl_info->limits.shininess = 128.0f;
2545 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2546 && wined3d_settings.allow_multisampling)
2548 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2549 gl_info->limits.samples = gl_max;
2553 /* Context activation is done by the caller. */
2554 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2556 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2557 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2558 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2559 enum wined3d_pci_vendor card_vendor;
2560 struct fragment_caps fragment_caps;
2561 const char *WGL_Extensions = NULL;
2562 const char *GL_Extensions = NULL;
2563 enum wined3d_gl_vendor gl_vendor;
2564 enum wined3d_pci_device device;
2565 DWORD gl_version;
2566 HDC hdc;
2568 TRACE("adapter %p.\n", adapter);
2570 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2571 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2572 if (!gl_renderer_str)
2574 ERR("Received a NULL GL_RENDERER.\n");
2575 return FALSE;
2578 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2579 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2580 if (!gl_vendor_str)
2582 ERR("Received a NULL GL_VENDOR.\n");
2583 return FALSE;
2586 /* Parse the GL_VERSION field into major and minor information */
2587 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2588 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2589 if (!gl_version_str)
2591 ERR("Received a NULL GL_VERSION.\n");
2592 return FALSE;
2594 gl_version = wined3d_parse_gl_version(gl_version_str);
2596 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2597 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2598 if (!GL_Extensions)
2600 ERR("Received a NULL GL_EXTENSIONS.\n");
2601 return FALSE;
2604 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2605 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2607 TRACE("GL extensions reported:\n");
2608 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2609 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2611 /* Now work out what GL support this card really has. */
2612 load_gl_funcs( gl_info );
2614 hdc = wglGetCurrentDC();
2615 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2616 if (GL_EXTCALL(wglGetExtensionsStringARB))
2617 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2618 if (!WGL_Extensions)
2619 WARN("WGL extensions not supported.\n");
2620 else
2621 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2622 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2624 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2626 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2627 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2628 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2629 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2632 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2634 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2635 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2636 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2637 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2640 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2642 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2643 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2646 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2648 if (gl_info->supported[APPLE_FENCE])
2650 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2651 * The apple extension interacts with some other apple exts. Disable the NV
2652 * extension if the apple one is support to prevent confusion in other parts
2653 * of the code. */
2654 gl_info->supported[NV_FENCE] = FALSE;
2656 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2658 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2660 * The enums are the same:
2661 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2662 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2663 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2664 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2665 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2667 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2669 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2670 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2672 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2674 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2675 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2678 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2680 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2681 * functionality. Prefer the ARB extension */
2682 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2684 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2686 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2687 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2689 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2691 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2692 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2694 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2696 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2697 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2699 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2701 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2702 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2704 if (gl_info->supported[NV_TEXTURE_SHADER2])
2706 if (gl_info->supported[NV_REGISTER_COMBINERS])
2708 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2709 * are supported. The nv extensions provide the same functionality as the
2710 * ATI one, and a bit more(signed pixelformats). */
2711 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2714 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2716 /* If we have full NP2 texture support, disable
2717 * GL_ARB_texture_rectangle because we will never use it.
2718 * This saves a few redundant glDisable calls. */
2719 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2721 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2723 /* Disable NV_register_combiners and fragment shader if this is supported.
2724 * generally the NV extensions are preferred over the ATI ones, and this
2725 * extension is disabled if register_combiners and texture_shader2 are both
2726 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2727 * fragment processing support. */
2728 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2729 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2730 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2731 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2733 if (gl_info->supported[NV_HALF_FLOAT])
2735 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2736 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2738 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2740 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2741 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2742 * we never render to sRGB surfaces). */
2743 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2746 wined3d_adapter_init_limits(gl_info);
2748 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2749 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2751 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2753 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2754 unsigned int major, minor;
2756 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2758 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2759 sscanf(str, "%u.%u", &major, &minor);
2760 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2763 checkGLcall("extension detection");
2765 adapter->shader_backend = select_shader_backend(gl_info);
2766 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2767 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2769 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2770 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2771 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2773 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2775 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2776 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2777 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2778 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2779 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2780 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2781 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2782 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2783 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2784 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2785 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2786 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2787 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2788 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2789 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2790 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2791 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2792 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2793 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2794 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2796 else
2798 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2800 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2801 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2802 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2803 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2804 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2805 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2806 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2807 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2808 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2809 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2810 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2811 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2812 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2813 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2814 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2815 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2816 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2817 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2819 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2821 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2822 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2824 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2826 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2828 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2830 gl_info->fbo_ops.glRenderbufferStorageMultisample
2831 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2835 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2836 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2837 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2839 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2840 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2842 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2843 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2844 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2845 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2846 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2847 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2848 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2849 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2851 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2852 init_driver_info(driver_info, card_vendor, device);
2853 add_gl_compat_wrappers(gl_info);
2855 return TRUE;
2858 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2860 TRACE("wined3d %p, reporting %u adapters.\n",
2861 wined3d, wined3d->adapter_count);
2863 return wined3d->adapter_count;
2866 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2868 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2870 return WINED3D_OK;
2873 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2875 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2877 if (adapter_idx >= wined3d->adapter_count)
2878 return NULL;
2880 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2883 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2884 of the same bpp but different resolutions */
2886 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2887 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2888 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2890 const struct wined3d_adapter *adapter;
2891 const struct wined3d_format *format;
2892 unsigned int i = 0;
2893 unsigned int j = 0;
2894 UINT format_bits;
2895 DEVMODEW mode;
2897 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2898 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2900 if (adapter_idx >= wined3d->adapter_count)
2901 return 0;
2903 adapter = &wined3d->adapters[adapter_idx];
2904 format = wined3d_get_format(&adapter->gl_info, format_id);
2905 format_bits = format->byte_count * CHAR_BIT;
2907 memset(&mode, 0, sizeof(mode));
2908 mode.dmSize = sizeof(mode);
2910 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2912 if (mode.dmFields & DM_DISPLAYFLAGS)
2914 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2915 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2916 continue;
2918 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2919 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2920 continue;
2923 if (format_id == WINED3DFMT_UNKNOWN)
2925 /* This is for d3d8, do not enumerate P8 here. */
2926 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2928 else if (mode.dmBitsPerPel == format_bits)
2930 ++i;
2934 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2936 return i;
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2941 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2942 UINT mode_idx, struct wined3d_display_mode *mode)
2944 const struct wined3d_adapter *adapter;
2945 const struct wined3d_format *format;
2946 UINT format_bits;
2947 DEVMODEW m;
2948 UINT i = 0;
2949 int j = 0;
2951 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2952 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2954 if (!mode || adapter_idx >= wined3d->adapter_count)
2955 return WINED3DERR_INVALIDCALL;
2957 adapter = &wined3d->adapters[adapter_idx];
2958 format = wined3d_get_format(&adapter->gl_info, format_id);
2959 format_bits = format->byte_count * CHAR_BIT;
2961 memset(&m, 0, sizeof(m));
2962 m.dmSize = sizeof(m);
2964 while (i <= mode_idx)
2966 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2968 WARN("Invalid mode_idx %u.\n", mode_idx);
2969 return WINED3DERR_INVALIDCALL;
2972 if (m.dmFields & DM_DISPLAYFLAGS)
2974 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2975 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2976 continue;
2978 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2979 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2980 continue;
2983 if (format_id == WINED3DFMT_UNKNOWN)
2985 /* This is for d3d8, do not enumerate P8 here. */
2986 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2988 else if (m.dmBitsPerPel == format_bits)
2990 ++i;
2994 mode->width = m.dmPelsWidth;
2995 mode->height = m.dmPelsHeight;
2996 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2997 if (m.dmFields & DM_DISPLAYFREQUENCY)
2998 mode->refresh_rate = m.dmDisplayFrequency;
3000 if (format_id == WINED3DFMT_UNKNOWN)
3001 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3002 else
3003 mode->format_id = format_id;
3005 if (!(m.dmFields & DM_DISPLAYFLAGS))
3006 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3007 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3008 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3009 else
3010 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3012 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3013 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3015 return WINED3D_OK;
3018 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3019 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3021 const struct wined3d_adapter *adapter;
3022 DEVMODEW m;
3024 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3025 wined3d, adapter_idx, mode, rotation);
3027 if (!mode || adapter_idx >= wined3d->adapter_count)
3028 return WINED3DERR_INVALIDCALL;
3030 adapter = &wined3d->adapters[adapter_idx];
3032 memset(&m, 0, sizeof(m));
3033 m.dmSize = sizeof(m);
3035 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3036 mode->width = m.dmPelsWidth;
3037 mode->height = m.dmPelsHeight;
3038 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3039 if (m.dmFields & DM_DISPLAYFREQUENCY)
3040 mode->refresh_rate = m.dmDisplayFrequency;
3041 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3043 /* Lie about the format. X11 can't change the color depth, and some apps
3044 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3045 * that GetDisplayMode still returns 24 bpp. This should probably be
3046 * handled in winex11 instead. */
3047 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3049 WARN("Overriding format %s with stored format %s.\n",
3050 debug_d3dformat(mode->format_id),
3051 debug_d3dformat(adapter->screen_format));
3052 mode->format_id = adapter->screen_format;
3055 if (!(m.dmFields & DM_DISPLAYFLAGS))
3056 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3057 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3058 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3059 else
3060 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3062 if (rotation)
3064 switch (m.u1.s2.dmDisplayOrientation)
3066 case DMDO_DEFAULT:
3067 *rotation = WINED3D_DISPLAY_ROTATION_0;
3068 break;
3069 case DMDO_90:
3070 *rotation = WINED3D_DISPLAY_ROTATION_90;
3071 break;
3072 case DMDO_180:
3073 *rotation = WINED3D_DISPLAY_ROTATION_180;
3074 break;
3075 case DMDO_270:
3076 *rotation = WINED3D_DISPLAY_ROTATION_270;
3077 break;
3078 default:
3079 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3080 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3081 break;
3085 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3086 mode->refresh_rate, debug_d3dformat(mode->format_id),
3087 mode->scanline_ordering);
3088 return WINED3D_OK;
3091 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3092 UINT adapter_idx, const struct wined3d_display_mode *mode)
3094 struct wined3d_display_mode current_mode;
3095 const struct wined3d_format *format;
3096 struct wined3d_adapter *adapter;
3097 DEVMODEW devmode;
3098 RECT clip_rc;
3099 HRESULT hr;
3100 LONG ret;
3102 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3103 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3104 mode->scanline_ordering);
3106 if (adapter_idx >= wined3d->adapter_count)
3107 return WINED3DERR_INVALIDCALL;
3109 adapter = &wined3d->adapters[adapter_idx];
3110 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3112 memset(&devmode, 0, sizeof(devmode));
3113 devmode.dmSize = sizeof(devmode);
3114 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3115 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3116 devmode.dmPelsWidth = mode->width;
3117 devmode.dmPelsHeight = mode->height;
3119 devmode.dmDisplayFrequency = mode->refresh_rate;
3120 if (mode->refresh_rate)
3121 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3123 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3125 devmode.dmFields |= DM_DISPLAYFLAGS;
3126 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3127 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3130 /* Only change the mode if necessary. */
3131 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3133 ERR("Failed to get current display mode, hr %#x.\n", hr);
3135 else if (current_mode.width == mode->width
3136 && current_mode.height == mode->height
3137 && current_mode.format_id == mode->format_id
3138 && (current_mode.refresh_rate == mode->refresh_rate
3139 || !mode->refresh_rate)
3140 && (current_mode.scanline_ordering == mode->scanline_ordering
3141 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3143 TRACE("Skipping redundant mode setting call.\n");
3144 return WINED3D_OK;
3147 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3148 if (ret != DISP_CHANGE_SUCCESSFUL)
3150 if (devmode.dmDisplayFrequency)
3152 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3153 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3154 devmode.dmDisplayFrequency = 0;
3155 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3157 if (ret != DISP_CHANGE_SUCCESSFUL)
3158 return WINED3DERR_NOTAVAILABLE;
3161 /* Store the new values. */
3162 adapter->screen_format = mode->format_id;
3164 /* And finally clip mouse to our screen. */
3165 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3166 ClipCursor(&clip_rc);
3168 return WINED3D_OK;
3171 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3172 and fields being inserted in the middle, a new structure is used in place */
3173 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3174 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3176 const struct wined3d_adapter *adapter;
3177 size_t len;
3179 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3180 wined3d, adapter_idx, flags, identifier);
3182 if (adapter_idx >= wined3d->adapter_count)
3183 return WINED3DERR_INVALIDCALL;
3185 adapter = &wined3d->adapters[adapter_idx];
3187 if (identifier->driver_size)
3189 const char *name = adapter->driver_info.name;
3190 len = min(strlen(name), identifier->driver_size - 1);
3191 memcpy(identifier->driver, name, len);
3192 identifier->driver[len] = '\0';
3195 if (identifier->description_size)
3197 const char *description = adapter->driver_info.description;
3198 len = min(strlen(description), identifier->description_size - 1);
3199 memcpy(identifier->description, description, len);
3200 identifier->description[len] = '\0';
3203 /* Note that d3d8 doesn't supply a device name. */
3204 if (identifier->device_name_size)
3206 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3207 identifier->device_name_size, NULL, NULL))
3209 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3210 return WINED3DERR_INVALIDCALL;
3214 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3215 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3216 identifier->vendor_id = adapter->driver_info.vendor;
3217 identifier->device_id = adapter->driver_info.device;
3218 identifier->subsystem_id = 0;
3219 identifier->revision = 0;
3220 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3221 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3222 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3223 identifier->video_memory = adapter->TextureRam;
3225 return WINED3D_OK;
3228 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3229 struct wined3d_raster_status *raster_status)
3231 LONGLONG freq_per_frame, freq_per_line;
3232 LARGE_INTEGER counter, freq_per_sec;
3233 struct wined3d_display_mode mode;
3234 static UINT once;
3236 if (!once++)
3237 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3238 wined3d, adapter_idx, raster_status);
3239 else
3240 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3241 wined3d, adapter_idx, raster_status);
3243 /* Obtaining the raster status is a widely implemented but optional
3244 * feature. When this method returns OK StarCraft 2 expects the
3245 * raster_status->InVBlank value to actually change over time.
3246 * And Endless Alice Crysis doesn't care even if this method fails.
3247 * Thus this method returns OK and fakes raster_status by
3248 * QueryPerformanceCounter. */
3250 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3251 return WINED3DERR_INVALIDCALL;
3252 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3253 return WINED3DERR_INVALIDCALL;
3254 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3255 mode.refresh_rate = 60;
3257 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3258 /* Assume 20 scan lines in the vertical blank. */
3259 freq_per_line = freq_per_frame / (mode.height + 20);
3260 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3261 if (raster_status->scan_line < mode.height)
3262 raster_status->in_vblank = FALSE;
3263 else
3265 raster_status->scan_line = 0;
3266 raster_status->in_vblank = TRUE;
3269 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3270 raster_status->in_vblank, raster_status->scan_line);
3272 return WINED3D_OK;
3275 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3276 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3278 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3280 /* Float formats need FBOs. If FBOs are used this function isn't called */
3281 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3283 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3284 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3286 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3287 return FALSE;
3290 if(cfg->redSize < redSize)
3291 return FALSE;
3293 if(cfg->greenSize < greenSize)
3294 return FALSE;
3296 if(cfg->blueSize < blueSize)
3297 return FALSE;
3299 if(cfg->alphaSize < alphaSize)
3300 return FALSE;
3302 return TRUE;
3305 /* Probably a RGBA_float or color index mode */
3306 return FALSE;
3309 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3310 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3312 BYTE depthSize, stencilSize;
3313 BOOL lockable = FALSE;
3315 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3317 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3318 return FALSE;
3321 /* Float formats need FBOs. If FBOs are used this function isn't called */
3322 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3324 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3325 lockable = TRUE;
3327 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3328 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3329 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3330 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3331 return FALSE;
3333 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3334 * allow more stencil bits than requested. */
3335 if(cfg->stencilSize < stencilSize)
3336 return FALSE;
3338 return TRUE;
3341 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3342 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3343 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3345 const struct wined3d_format *rt_format;
3346 const struct wined3d_format *ds_format;
3347 const struct wined3d_adapter *adapter;
3349 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3350 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3351 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3352 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3354 if (adapter_idx >= wined3d->adapter_count)
3355 return WINED3DERR_INVALIDCALL;
3357 adapter = &wined3d->adapters[adapter_idx];
3358 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3359 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3360 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3362 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3363 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3365 TRACE("Formats match.\n");
3366 return WINED3D_OK;
3369 else
3371 const struct wined3d_pixel_format *cfgs;
3372 unsigned int cfg_count;
3373 unsigned int i;
3375 cfgs = adapter->cfgs;
3376 cfg_count = adapter->cfg_count;
3377 for (i = 0; i < cfg_count; ++i)
3379 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3380 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3382 TRACE("Formats match.\n");
3383 return WINED3D_OK;
3388 TRACE("Unsupported format pair: %s and %s.\n",
3389 debug_d3dformat(render_target_format_id),
3390 debug_d3dformat(depth_stencil_format_id));
3392 return WINED3DERR_NOTAVAILABLE;
3395 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3396 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3397 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3399 const struct wined3d_gl_info *gl_info;
3401 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3402 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3403 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3404 windowed, multisample_type, quality_levels);
3406 if (adapter_idx >= wined3d->adapter_count)
3407 return WINED3DERR_INVALIDCALL;
3409 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3411 if (multisample_type > gl_info->limits.samples)
3413 TRACE("Returning not supported.\n");
3414 if (quality_levels)
3415 *quality_levels = 0;
3417 return WINED3DERR_NOTAVAILABLE;
3420 if (quality_levels)
3422 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3423 /* FIXME: This is probably wrong. */
3424 *quality_levels = gl_info->limits.samples;
3425 else
3426 *quality_levels = 1;
3429 return WINED3D_OK;
3432 /* Check if we support bumpmapping for a format */
3433 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3435 /* Ask the fixed function pipeline implementation if it can deal
3436 * with the conversion. If we've got a GL extension giving native
3437 * support this will be an identity conversion. */
3438 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3439 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3442 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3443 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3444 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3446 /* Only allow depth/stencil formats */
3447 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3449 /* Blacklist formats not supported on Windows */
3450 switch (ds_format->id)
3452 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3453 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3454 TRACE("[FAILED] - not supported on windows.\n");
3455 return FALSE;
3457 default:
3458 break;
3461 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3463 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3464 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3466 else
3468 unsigned int i;
3470 /* Walk through all WGL pixel formats to find a match */
3471 for (i = 0; i < adapter->cfg_count; ++i)
3473 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3474 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3475 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3476 return TRUE;
3480 return FALSE;
3483 /* Check the render target capabilities of a format */
3484 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3485 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3487 /* Filter out non-RT formats */
3488 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3489 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3491 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3492 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3493 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3494 unsigned int i;
3496 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3497 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3499 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3500 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3501 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3503 TRACE("[FAILED]\n");
3504 return FALSE;
3507 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3508 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3509 for (i = 0; i < adapter->cfg_count; ++i)
3511 if (cfgs[i].windowDrawable
3512 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3514 TRACE("Pixel format %d is compatible with format %s.\n",
3515 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3516 return TRUE;
3520 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3522 /* For now return TRUE for FBOs until we have some proper checks.
3523 * Note that this function will only be called when the format is around for texturing. */
3524 return TRUE;
3526 return FALSE;
3529 /* Check if a texture format is supported on the given adapter */
3530 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3532 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3534 switch (format->id)
3536 /*****
3537 * supported: RGB(A) formats
3539 case WINED3DFMT_B8G8R8_UNORM:
3540 TRACE("[FAILED] - Not enumerated on Windows.\n");
3541 return FALSE;
3542 case WINED3DFMT_B8G8R8A8_UNORM:
3543 case WINED3DFMT_B8G8R8X8_UNORM:
3544 case WINED3DFMT_B5G6R5_UNORM:
3545 case WINED3DFMT_B5G5R5X1_UNORM:
3546 case WINED3DFMT_B5G5R5A1_UNORM:
3547 case WINED3DFMT_B4G4R4A4_UNORM:
3548 case WINED3DFMT_A8_UNORM:
3549 case WINED3DFMT_B4G4R4X4_UNORM:
3550 case WINED3DFMT_R8G8B8A8_UNORM:
3551 case WINED3DFMT_R8G8B8X8_UNORM:
3552 case WINED3DFMT_B10G10R10A2_UNORM:
3553 case WINED3DFMT_R10G10B10A2_UNORM:
3554 case WINED3DFMT_R16G16_UNORM:
3555 TRACE("[OK]\n");
3556 return TRUE;
3558 case WINED3DFMT_B2G3R3_UNORM:
3559 TRACE("[FAILED] - Not supported on Windows.\n");
3560 return FALSE;
3562 /*****
3563 * Not supported: Palettized
3564 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3565 * Since it is not widely available, don't offer it. Further no Windows driver offers
3566 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3568 case WINED3DFMT_P8_UINT:
3569 case WINED3DFMT_P8_UINT_A8_UNORM:
3570 return FALSE;
3572 /*****
3573 * Supported: (Alpha)-Luminance
3575 case WINED3DFMT_L8_UNORM:
3576 case WINED3DFMT_L8A8_UNORM:
3577 case WINED3DFMT_L16_UNORM:
3578 TRACE("[OK]\n");
3579 return TRUE;
3581 /* Not supported on Windows, thus disabled */
3582 case WINED3DFMT_L4A4_UNORM:
3583 TRACE("[FAILED] - not supported on windows\n");
3584 return FALSE;
3586 /*****
3587 * Supported: Depth/Stencil formats
3589 case WINED3DFMT_D16_LOCKABLE:
3590 case WINED3DFMT_D16_UNORM:
3591 case WINED3DFMT_X8D24_UNORM:
3592 case WINED3DFMT_D24_UNORM_S8_UINT:
3593 case WINED3DFMT_S8_UINT_D24_FLOAT:
3594 case WINED3DFMT_D32_UNORM:
3595 case WINED3DFMT_D32_FLOAT:
3596 return TRUE;
3598 case WINED3DFMT_INTZ:
3599 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3600 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3601 return TRUE;
3602 return FALSE;
3604 /* Not supported on Windows */
3605 case WINED3DFMT_S1_UINT_D15_UNORM:
3606 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3607 TRACE("[FAILED] - not supported on windows\n");
3608 return FALSE;
3610 /*****
3611 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3612 * GL_NV_texture_shader). Emulated by shaders
3614 case WINED3DFMT_R8G8_SNORM:
3615 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3616 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3617 case WINED3DFMT_R8G8B8A8_SNORM:
3618 case WINED3DFMT_R16G16_SNORM:
3619 /* Ask the shader backend if it can deal with the conversion. If
3620 * we've got a GL extension giving native support this will be an
3621 * identity conversion. */
3622 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3624 TRACE("[OK]\n");
3625 return TRUE;
3627 TRACE("[FAILED]\n");
3628 return FALSE;
3630 case WINED3DFMT_DXT1:
3631 case WINED3DFMT_DXT2:
3632 case WINED3DFMT_DXT3:
3633 case WINED3DFMT_DXT4:
3634 case WINED3DFMT_DXT5:
3635 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3637 TRACE("[OK]\n");
3638 return TRUE;
3640 TRACE("[FAILED]\n");
3641 return FALSE;
3644 /*****
3645 * Odd formats - not supported
3647 case WINED3DFMT_VERTEXDATA:
3648 case WINED3DFMT_R16_UINT:
3649 case WINED3DFMT_R32_UINT:
3650 case WINED3DFMT_R16G16B16A16_SNORM:
3651 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3652 case WINED3DFMT_R10G11B11_SNORM:
3653 case WINED3DFMT_R16:
3654 case WINED3DFMT_AL16:
3655 TRACE("[FAILED]\n"); /* Enable when implemented */
3656 return FALSE;
3658 /*****
3659 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3661 case WINED3DFMT_R8G8_SNORM_Cx:
3662 TRACE("[FAILED]\n"); /* Enable when implemented */
3663 return FALSE;
3665 /* YUV formats */
3666 case WINED3DFMT_UYVY:
3667 case WINED3DFMT_YUY2:
3668 if (gl_info->supported[APPLE_YCBCR_422])
3670 TRACE("[OK]\n");
3671 return TRUE;
3673 TRACE("[FAILED]\n");
3674 return FALSE;
3675 case WINED3DFMT_YV12:
3676 TRACE("[FAILED]\n");
3677 return FALSE;
3679 case WINED3DFMT_R16G16B16A16_UNORM:
3680 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3682 TRACE("[FAILED]\n");
3683 return FALSE;
3685 TRACE("[OK]\n");
3686 return TRUE;
3688 /* Not supported */
3689 case WINED3DFMT_B2G3R3A8_UNORM:
3690 TRACE("[FAILED]\n"); /* Enable when implemented */
3691 return FALSE;
3693 /* Floating point formats */
3694 case WINED3DFMT_R16_FLOAT:
3695 case WINED3DFMT_R16G16_FLOAT:
3696 case WINED3DFMT_R16G16B16A16_FLOAT:
3697 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3699 TRACE("[OK]\n");
3700 return TRUE;
3702 TRACE("[FAILED]\n");
3703 return FALSE;
3705 case WINED3DFMT_R32_FLOAT:
3706 case WINED3DFMT_R32G32_FLOAT:
3707 case WINED3DFMT_R32G32B32A32_FLOAT:
3708 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3710 TRACE("[OK]\n");
3711 return TRUE;
3713 TRACE("[FAILED]\n");
3714 return FALSE;
3716 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3717 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3718 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3719 * We can do instancing with all shader versions, but we need vertex shaders.
3721 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3722 * to enable instancing. WineD3D doesn't need that and just ignores it.
3724 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3726 case WINED3DFMT_INST:
3727 TRACE("ATI Instancing check hack\n");
3728 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3730 TRACE("[OK]\n");
3731 return TRUE;
3733 TRACE("[FAILED]\n");
3734 return FALSE;
3736 /* Some weird FOURCC formats */
3737 case WINED3DFMT_R8G8_B8G8:
3738 case WINED3DFMT_G8R8_G8B8:
3739 case WINED3DFMT_MULTI2_ARGB8:
3740 TRACE("[FAILED]\n");
3741 return FALSE;
3743 /* Vendor specific formats */
3744 case WINED3DFMT_ATI2N:
3745 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3746 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3748 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3749 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3751 TRACE("[OK]\n");
3752 return TRUE;
3755 TRACE("[FAILED]\n");
3756 return FALSE;
3758 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3759 * format MAKEFOURCC('N','V','D','B') is used.
3760 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3761 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3762 * to test value.
3764 case WINED3DFMT_NVDB:
3765 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3767 TRACE("[OK]\n");
3768 return TRUE;
3770 TRACE("[FAILED]\n");
3771 return FALSE;
3773 case WINED3DFMT_NVHU:
3774 case WINED3DFMT_NVHS:
3775 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3776 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3777 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3778 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3779 * Applications have to deal with not having NVHS and NVHU.
3781 TRACE("[FAILED]\n");
3782 return FALSE;
3784 case WINED3DFMT_NULL:
3785 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3786 return TRUE;
3787 return FALSE;
3789 case WINED3DFMT_UNKNOWN:
3790 return FALSE;
3792 default:
3793 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3794 break;
3796 return FALSE;
3799 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3800 const struct wined3d_format *adapter_format,
3801 const struct wined3d_format *check_format, BOOL no3d)
3803 if (no3d)
3805 switch (check_format->id)
3807 case WINED3DFMT_B8G8R8_UNORM:
3808 TRACE("[FAILED] - Not enumerated on Windows.\n");
3809 return FALSE;
3810 case WINED3DFMT_B8G8R8A8_UNORM:
3811 case WINED3DFMT_B8G8R8X8_UNORM:
3812 case WINED3DFMT_B5G6R5_UNORM:
3813 case WINED3DFMT_B5G5R5X1_UNORM:
3814 case WINED3DFMT_B5G5R5A1_UNORM:
3815 case WINED3DFMT_B4G4R4A4_UNORM:
3816 case WINED3DFMT_B2G3R3_UNORM:
3817 case WINED3DFMT_A8_UNORM:
3818 case WINED3DFMT_B2G3R3A8_UNORM:
3819 case WINED3DFMT_B4G4R4X4_UNORM:
3820 case WINED3DFMT_R10G10B10A2_UNORM:
3821 case WINED3DFMT_R8G8B8A8_UNORM:
3822 case WINED3DFMT_R8G8B8X8_UNORM:
3823 case WINED3DFMT_R16G16_UNORM:
3824 case WINED3DFMT_B10G10R10A2_UNORM:
3825 case WINED3DFMT_R16G16B16A16_UNORM:
3826 case WINED3DFMT_P8_UINT:
3827 TRACE("[OK]\n");
3828 return TRUE;
3829 default:
3830 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3831 return FALSE;
3835 /* All format that are supported for textures are supported for surfaces as well */
3836 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3837 /* All depth stencil formats are supported on surfaces */
3838 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3840 /* If opengl can't process the format natively, the blitter may be able to convert it */
3841 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3842 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3843 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3845 TRACE("[OK]\n");
3846 return TRUE;
3849 /* Reject other formats */
3850 TRACE("[FAILED]\n");
3851 return FALSE;
3854 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3855 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3856 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3858 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3859 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3860 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3861 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3862 DWORD usage_caps = 0;
3864 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3865 "resource_type %s, check_format %s.\n",
3866 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3867 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3868 debug_d3dformat(check_format_id));
3870 if (adapter_idx >= wined3d->adapter_count)
3871 return WINED3DERR_INVALIDCALL;
3873 switch (resource_type)
3875 case WINED3D_RTYPE_CUBE_TEXTURE:
3876 /* Cubetexture allows:
3877 * - WINED3DUSAGE_AUTOGENMIPMAP
3878 * - WINED3DUSAGE_DEPTHSTENCIL
3879 * - WINED3DUSAGE_DYNAMIC
3880 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3881 * - WINED3DUSAGE_RENDERTARGET
3882 * - WINED3DUSAGE_SOFTWAREPROCESSING
3883 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3885 if (wined3d->flags & WINED3D_NO3D)
3887 TRACE("[FAILED]\n");
3888 return WINED3DERR_NOTAVAILABLE;
3891 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3893 TRACE("[FAILED] - No cube texture support.\n");
3894 return WINED3DERR_NOTAVAILABLE;
3897 if (!CheckTextureCapability(adapter, format))
3899 TRACE("[FAILED] - Cube texture format not supported.\n");
3900 return WINED3DERR_NOTAVAILABLE;
3903 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3905 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3906 /* When autogenmipmap isn't around continue and return
3907 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3908 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3909 else
3910 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3913 /* Always report dynamic locking. */
3914 if (usage & WINED3DUSAGE_DYNAMIC)
3915 usage_caps |= WINED3DUSAGE_DYNAMIC;
3917 if (usage & WINED3DUSAGE_RENDERTARGET)
3919 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3921 TRACE("[FAILED] - No render target support.\n");
3922 return WINED3DERR_NOTAVAILABLE;
3924 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3927 /* Always report software processing. */
3928 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3929 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3931 if (usage & WINED3DUSAGE_QUERY_FILTER)
3933 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3935 TRACE("[FAILED] - No filter support.\n");
3936 return WINED3DERR_NOTAVAILABLE;
3938 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3941 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3943 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3945 TRACE("[FAILED] - No post pixelshader blending support.\n");
3946 return WINED3DERR_NOTAVAILABLE;
3948 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3951 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3953 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3955 TRACE("[FAILED] - No sRGB read support.\n");
3956 return WINED3DERR_NOTAVAILABLE;
3958 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3961 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3963 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3965 TRACE("[FAILED] - No sRGB write support.\n");
3966 return WINED3DERR_NOTAVAILABLE;
3968 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3971 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3973 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3975 TRACE("[FAILED] - No vertex texture support.\n");
3976 return WINED3DERR_NOTAVAILABLE;
3978 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3981 /* OpenGL supports mipmapping on all formats. Wrapping is
3982 * unsupported, but we have to report mipmapping so we cannot
3983 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3984 * unfilterable surfaces as well, apparently to show that wrapping
3985 * is supported. The lack of filtering will sort out the
3986 * mipmapping capability anyway.
3988 * For now lets report this on all formats, but in the future we
3989 * may want to restrict it to some should applications need that. */
3990 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3991 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3993 break;
3995 case WINED3D_RTYPE_SURFACE:
3996 /* Surface allows:
3997 * - WINED3DUSAGE_DEPTHSTENCIL
3998 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3999 * - WINED3DUSAGE_RENDERTARGET
4001 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4003 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4004 return WINED3DERR_NOTAVAILABLE;
4007 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4009 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4011 TRACE("[FAILED] - No depth/stencil support.\n");
4012 return WINED3DERR_NOTAVAILABLE;
4014 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4017 if (usage & WINED3DUSAGE_RENDERTARGET)
4019 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4021 TRACE("[FAILED] - No render target support.\n");
4022 return WINED3DERR_NOTAVAILABLE;
4024 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4027 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4029 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4031 TRACE("[FAILED] - No post pixelshader blending support.\n");
4032 return WINED3DERR_NOTAVAILABLE;
4034 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4036 break;
4038 case WINED3D_RTYPE_TEXTURE:
4039 /* Texture allows:
4040 * - WINED3DUSAGE_AUTOGENMIPMAP
4041 * - WINED3DUSAGE_DEPTHSTENCIL
4042 * - WINED3DUSAGE_DMAP
4043 * - WINED3DUSAGE_DYNAMIC
4044 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4045 * - WINED3DUSAGE_RENDERTARGET
4046 * - WINED3DUSAGE_SOFTWAREPROCESSING
4047 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4048 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4050 if (wined3d->flags & WINED3D_NO3D)
4052 TRACE("[FAILED]\n");
4053 return WINED3DERR_NOTAVAILABLE;
4056 if (!CheckTextureCapability(adapter, format))
4058 TRACE("[FAILED] - Texture format not supported.\n");
4059 return WINED3DERR_NOTAVAILABLE;
4062 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4064 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4065 /* When autogenmipmap isn't around continue and return
4066 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4067 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4068 else
4069 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4072 /* Always report dynamic locking. */
4073 if (usage & WINED3DUSAGE_DYNAMIC)
4074 usage_caps |= WINED3DUSAGE_DYNAMIC;
4076 if (usage & WINED3DUSAGE_RENDERTARGET)
4078 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4080 TRACE("[FAILED] - No render target support.\n");
4081 return WINED3DERR_NOTAVAILABLE;
4083 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4086 /* Always report software processing. */
4087 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4088 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4090 if (usage & WINED3DUSAGE_QUERY_FILTER)
4092 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
4094 TRACE("[FAILED] - No filter support.\n");
4095 return WINED3DERR_NOTAVAILABLE;
4097 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4100 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4102 if (!CheckBumpMapCapability(adapter, format))
4104 TRACE("[FAILED] - No legacy bumpmap support.\n");
4105 return WINED3DERR_NOTAVAILABLE;
4107 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4110 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4112 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4114 TRACE("[FAILED] - No post pixelshader blending support.\n");
4115 return WINED3DERR_NOTAVAILABLE;
4117 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4120 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4122 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
4124 TRACE("[FAILED] - No sRGB read support.\n");
4125 return WINED3DERR_NOTAVAILABLE;
4127 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4130 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4132 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
4134 TRACE("[FAILED] - No sRGB write support.\n");
4135 return WINED3DERR_NOTAVAILABLE;
4137 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4140 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4142 if (!(format->flags & WINED3DFMT_FLAG_VTF))
4144 TRACE("[FAILED] - No vertex texture support.\n");
4145 return WINED3DERR_NOTAVAILABLE;
4147 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4150 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4151 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4153 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4155 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4157 TRACE("[FAILED] - No depth/stencil support.\n");
4158 return WINED3DERR_NOTAVAILABLE;
4160 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4162 TRACE("[FAILED] - No shadow sampler support.\n");
4163 return WINED3DERR_NOTAVAILABLE;
4165 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4167 break;
4169 case WINED3D_RTYPE_VOLUME_TEXTURE:
4170 case WINED3D_RTYPE_VOLUME:
4171 /* Volume is to VolumeTexture what Surface is to Texture, but its
4172 * usage caps are not documented. Most driver seem to offer
4173 * (nearly) the same on Volume and VolumeTexture, so do that too.
4175 * Volumetexture allows:
4176 * - D3DUSAGE_DYNAMIC
4177 * - D3DUSAGE_NONSECURE (d3d9ex)
4178 * - D3DUSAGE_SOFTWAREPROCESSING
4179 * - D3DUSAGE_QUERY_WRAPANDMIP
4181 if (wined3d->flags & WINED3D_NO3D)
4183 TRACE("[FAILED]\n");
4184 return WINED3DERR_NOTAVAILABLE;
4187 if (!gl_info->supported[EXT_TEXTURE3D])
4189 TRACE("[FAILED] - No volume texture support.\n");
4190 return WINED3DERR_NOTAVAILABLE;
4193 if (!CheckTextureCapability(adapter, format))
4195 TRACE("[FAILED] - Format not supported.\n");
4196 return WINED3DERR_NOTAVAILABLE;
4199 /* Filter formats that need conversion; For one part, this
4200 * conversion is unimplemented, and volume textures are huge, so
4201 * it would be a big performance hit. Unless we hit an application
4202 * needing one of those formats, don't advertize them to avoid
4203 * leading applications into temptation. The windows drivers don't
4204 * support most of those formats on volumes anyway, except for
4205 * WINED3DFMT_R32_FLOAT. */
4206 switch (check_format_id)
4208 case WINED3DFMT_P8_UINT:
4209 case WINED3DFMT_L4A4_UNORM:
4210 case WINED3DFMT_R32_FLOAT:
4211 case WINED3DFMT_R16_FLOAT:
4212 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4213 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4214 case WINED3DFMT_R16G16_UNORM:
4215 TRACE("[FAILED] - No converted formats on volumes.\n");
4216 return WINED3DERR_NOTAVAILABLE;
4218 case WINED3DFMT_R8G8B8A8_SNORM:
4219 case WINED3DFMT_R16G16_SNORM:
4220 if (!gl_info->supported[NV_TEXTURE_SHADER])
4222 TRACE("[FAILED] - No converted formats on volumes.\n");
4223 return WINED3DERR_NOTAVAILABLE;
4225 break;
4227 case WINED3DFMT_R8G8_SNORM:
4228 if (!gl_info->supported[NV_TEXTURE_SHADER])
4230 TRACE("[FAILED] - No converted formats on volumes.\n");
4231 return WINED3DERR_NOTAVAILABLE;
4233 break;
4235 case WINED3DFMT_DXT1:
4236 case WINED3DFMT_DXT2:
4237 case WINED3DFMT_DXT3:
4238 case WINED3DFMT_DXT4:
4239 case WINED3DFMT_DXT5:
4240 /* The GL_EXT_texture_compression_s3tc spec requires that
4241 * loading an s3tc compressed texture results in an error.
4242 * While the D3D refrast does support s3tc volumes, at
4243 * least the nvidia windows driver does not, so we're free
4244 * not to support this format. */
4245 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4246 return WINED3DERR_NOTAVAILABLE;
4248 default:
4249 /* Do nothing, continue with checking the format below */
4250 break;
4253 /* Always report dynamic locking. */
4254 if (usage & WINED3DUSAGE_DYNAMIC)
4255 usage_caps |= WINED3DUSAGE_DYNAMIC;
4257 /* Always report software processing. */
4258 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4259 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4261 if (usage & WINED3DUSAGE_QUERY_FILTER)
4263 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
4265 TRACE("[FAILED] - No filter support.\n");
4266 return WINED3DERR_NOTAVAILABLE;
4268 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4271 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4273 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4275 TRACE("[FAILED] - No post pixelshader blending support.\n");
4276 return WINED3DERR_NOTAVAILABLE;
4278 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4281 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4283 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
4285 TRACE("[FAILED] - No sRGB read support.\n");
4286 return WINED3DERR_NOTAVAILABLE;
4288 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4291 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4293 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
4295 TRACE("[FAILED] - No sRGB write support.\n");
4296 return WINED3DERR_NOTAVAILABLE;
4298 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4301 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4303 if (!(format->flags & WINED3DFMT_FLAG_VTF))
4305 TRACE("[FAILED] - No vertex texture support.\n");
4306 return WINED3DERR_NOTAVAILABLE;
4308 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4311 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4312 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4314 break;
4316 default:
4317 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4318 return WINED3DERR_NOTAVAILABLE;
4321 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4322 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4323 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4324 if (usage_caps == usage)
4325 return WINED3D_OK;
4326 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4327 return WINED3DOK_NOAUTOGEN;
4329 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4330 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4332 return WINED3DERR_NOTAVAILABLE;
4335 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4336 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4338 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4339 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4340 debug_d3dformat(dst_format));
4342 return WINED3D_OK;
4345 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4346 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4347 enum wined3d_format_id backbuffer_format, BOOL windowed)
4349 UINT mode_count;
4350 HRESULT hr;
4352 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4353 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4354 debug_d3dformat(backbuffer_format), windowed);
4356 if (adapter_idx >= wined3d->adapter_count)
4357 return WINED3DERR_INVALIDCALL;
4359 /* The task of this function is to check whether a certain display / backbuffer format
4360 * combination is available on the given adapter. In fullscreen mode microsoft specified
4361 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4362 * and display format should match exactly.
4363 * In windowed mode format conversion can occur and this depends on the driver. When format
4364 * conversion is done, this function should nevertheless fail and applications need to use
4365 * CheckDeviceFormatConversion.
4366 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4368 /* There are only 4 display formats. */
4369 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4370 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4371 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4372 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4374 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4375 return WINED3DERR_NOTAVAILABLE;
4378 /* If the requested display format is not available, don't continue. */
4379 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4380 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4381 if (!mode_count)
4383 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4384 return WINED3DERR_NOTAVAILABLE;
4387 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4388 * it means 'reuse' the display format for the backbuffer. */
4389 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4391 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4392 return WINED3DERR_NOTAVAILABLE;
4395 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4396 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4397 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4399 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4400 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4401 return WINED3DERR_NOTAVAILABLE;
4404 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4405 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4406 * WINED3DFMT_B5G5R5A1_UNORM. */
4407 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4408 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4410 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4411 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4412 return WINED3DERR_NOTAVAILABLE;
4415 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4416 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4417 * WINED3DFMT_B8G8R8A8_UNORM. */
4418 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4419 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4421 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4422 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4423 return WINED3DERR_NOTAVAILABLE;
4426 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4427 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4428 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4429 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4431 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4432 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4433 return WINED3DERR_NOTAVAILABLE;
4436 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4437 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4438 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4439 if (FAILED(hr))
4440 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4441 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4443 return hr;
4446 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4447 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4449 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4450 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4451 struct shader_caps shader_caps;
4452 struct fragment_caps fragment_caps;
4453 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4455 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4456 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4458 if (adapter_idx >= wined3d->adapter_count)
4459 return WINED3DERR_INVALIDCALL;
4461 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4462 caps->AdapterOrdinal = adapter_idx;
4464 caps->Caps = 0;
4465 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4466 WINED3DCAPS2_FULLSCREENGAMMA |
4467 WINED3DCAPS2_DYNAMICTEXTURES;
4468 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4469 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4471 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4472 WINED3DCAPS3_COPY_TO_VIDMEM |
4473 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4475 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4476 WINED3DPRESENT_INTERVAL_ONE;
4478 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4479 WINED3DCURSORCAPS_LOWRES;
4481 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4482 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4483 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4484 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4485 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4486 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4487 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4488 WINED3DDEVCAPS_PUREDEVICE |
4489 WINED3DDEVCAPS_HWRASTERIZATION |
4490 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4491 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4492 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4493 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4494 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4495 WINED3DDEVCAPS_RTPATCHES;
4497 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4498 WINED3DPMISCCAPS_CULLCCW |
4499 WINED3DPMISCCAPS_CULLCW |
4500 WINED3DPMISCCAPS_COLORWRITEENABLE |
4501 WINED3DPMISCCAPS_CLIPTLVERTS |
4502 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4503 WINED3DPMISCCAPS_MASKZ |
4504 WINED3DPMISCCAPS_BLENDOP |
4505 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4506 /* TODO:
4507 WINED3DPMISCCAPS_NULLREFERENCE
4508 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4509 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4510 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4512 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4513 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4514 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4515 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4516 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4517 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4519 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4520 WINED3DPRASTERCAPS_PAT |
4521 WINED3DPRASTERCAPS_WFOG |
4522 WINED3DPRASTERCAPS_ZFOG |
4523 WINED3DPRASTERCAPS_FOGVERTEX |
4524 WINED3DPRASTERCAPS_FOGTABLE |
4525 WINED3DPRASTERCAPS_STIPPLE |
4526 WINED3DPRASTERCAPS_SUBPIXEL |
4527 WINED3DPRASTERCAPS_ZTEST |
4528 WINED3DPRASTERCAPS_SCISSORTEST |
4529 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4530 WINED3DPRASTERCAPS_DEPTHBIAS;
4532 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4534 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4535 WINED3DPRASTERCAPS_ZBIAS |
4536 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4538 if (gl_info->supported[NV_FOG_DISTANCE])
4540 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4542 /* FIXME Add:
4543 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4544 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4545 WINED3DPRASTERCAPS_ANTIALIASEDGES
4546 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4547 WINED3DPRASTERCAPS_WBUFFER */
4549 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4550 WINED3DPCMPCAPS_EQUAL |
4551 WINED3DPCMPCAPS_GREATER |
4552 WINED3DPCMPCAPS_GREATEREQUAL |
4553 WINED3DPCMPCAPS_LESS |
4554 WINED3DPCMPCAPS_LESSEQUAL |
4555 WINED3DPCMPCAPS_NEVER |
4556 WINED3DPCMPCAPS_NOTEQUAL;
4558 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4559 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4560 WINED3DPBLENDCAPS_DESTALPHA |
4561 WINED3DPBLENDCAPS_DESTCOLOR |
4562 WINED3DPBLENDCAPS_INVDESTALPHA |
4563 WINED3DPBLENDCAPS_INVDESTCOLOR |
4564 WINED3DPBLENDCAPS_INVSRCALPHA |
4565 WINED3DPBLENDCAPS_INVSRCCOLOR |
4566 WINED3DPBLENDCAPS_ONE |
4567 WINED3DPBLENDCAPS_SRCALPHA |
4568 WINED3DPBLENDCAPS_SRCALPHASAT |
4569 WINED3DPBLENDCAPS_SRCCOLOR |
4570 WINED3DPBLENDCAPS_ZERO;
4572 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4573 WINED3DPBLENDCAPS_DESTCOLOR |
4574 WINED3DPBLENDCAPS_INVDESTALPHA |
4575 WINED3DPBLENDCAPS_INVDESTCOLOR |
4576 WINED3DPBLENDCAPS_INVSRCALPHA |
4577 WINED3DPBLENDCAPS_INVSRCCOLOR |
4578 WINED3DPBLENDCAPS_ONE |
4579 WINED3DPBLENDCAPS_SRCALPHA |
4580 WINED3DPBLENDCAPS_SRCCOLOR |
4581 WINED3DPBLENDCAPS_ZERO;
4582 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4583 * according to the glBlendFunc manpage
4585 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4586 * legacy settings for srcblend only
4589 if (gl_info->supported[EXT_BLEND_COLOR])
4591 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4592 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4596 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4597 WINED3DPCMPCAPS_EQUAL |
4598 WINED3DPCMPCAPS_GREATER |
4599 WINED3DPCMPCAPS_GREATEREQUAL |
4600 WINED3DPCMPCAPS_LESS |
4601 WINED3DPCMPCAPS_LESSEQUAL |
4602 WINED3DPCMPCAPS_NEVER |
4603 WINED3DPCMPCAPS_NOTEQUAL;
4605 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4606 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4607 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4608 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4609 WINED3DPSHADECAPS_COLORFLATRGB |
4610 WINED3DPSHADECAPS_FOGFLAT |
4611 WINED3DPSHADECAPS_FOGGOURAUD |
4612 WINED3DPSHADECAPS_SPECULARFLATRGB;
4614 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4615 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4616 WINED3DPTEXTURECAPS_TRANSPARENCY |
4617 WINED3DPTEXTURECAPS_BORDER |
4618 WINED3DPTEXTURECAPS_MIPMAP |
4619 WINED3DPTEXTURECAPS_PROJECTED |
4620 WINED3DPTEXTURECAPS_PERSPECTIVE;
4622 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4624 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4625 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4628 if (gl_info->supported[EXT_TEXTURE3D])
4630 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4631 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4632 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4634 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4638 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4640 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4641 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4642 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4644 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4648 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4649 WINED3DPTFILTERCAPS_MAGFPOINT |
4650 WINED3DPTFILTERCAPS_MINFLINEAR |
4651 WINED3DPTFILTERCAPS_MINFPOINT |
4652 WINED3DPTFILTERCAPS_MIPFLINEAR |
4653 WINED3DPTFILTERCAPS_MIPFPOINT |
4654 WINED3DPTFILTERCAPS_LINEAR |
4655 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4656 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4657 WINED3DPTFILTERCAPS_MIPLINEAR |
4658 WINED3DPTFILTERCAPS_MIPNEAREST |
4659 WINED3DPTFILTERCAPS_NEAREST;
4661 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4663 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4664 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4667 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4669 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4670 WINED3DPTFILTERCAPS_MAGFPOINT |
4671 WINED3DPTFILTERCAPS_MINFLINEAR |
4672 WINED3DPTFILTERCAPS_MINFPOINT |
4673 WINED3DPTFILTERCAPS_MIPFLINEAR |
4674 WINED3DPTFILTERCAPS_MIPFPOINT |
4675 WINED3DPTFILTERCAPS_LINEAR |
4676 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4677 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4678 WINED3DPTFILTERCAPS_MIPLINEAR |
4679 WINED3DPTFILTERCAPS_MIPNEAREST |
4680 WINED3DPTFILTERCAPS_NEAREST;
4682 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4684 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4685 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4688 else
4690 caps->CubeTextureFilterCaps = 0;
4693 if (gl_info->supported[EXT_TEXTURE3D])
4695 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4696 WINED3DPTFILTERCAPS_MAGFPOINT |
4697 WINED3DPTFILTERCAPS_MINFLINEAR |
4698 WINED3DPTFILTERCAPS_MINFPOINT |
4699 WINED3DPTFILTERCAPS_MIPFLINEAR |
4700 WINED3DPTFILTERCAPS_MIPFPOINT |
4701 WINED3DPTFILTERCAPS_LINEAR |
4702 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4703 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4704 WINED3DPTFILTERCAPS_MIPLINEAR |
4705 WINED3DPTFILTERCAPS_MIPNEAREST |
4706 WINED3DPTFILTERCAPS_NEAREST;
4708 else
4710 caps->VolumeTextureFilterCaps = 0;
4713 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4714 WINED3DPTADDRESSCAPS_CLAMP |
4715 WINED3DPTADDRESSCAPS_WRAP;
4717 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4719 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4721 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4723 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4725 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4727 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4730 if (gl_info->supported[EXT_TEXTURE3D])
4732 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4733 WINED3DPTADDRESSCAPS_CLAMP |
4734 WINED3DPTADDRESSCAPS_WRAP;
4735 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4737 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4739 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4741 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4743 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4745 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4748 else
4750 caps->VolumeTextureAddressCaps = 0;
4753 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4754 WINED3DLINECAPS_ZTEST |
4755 WINED3DLINECAPS_BLEND |
4756 WINED3DLINECAPS_ALPHACMP |
4757 WINED3DLINECAPS_FOG;
4758 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4759 * idea how generating the smoothing alpha values works; the result is different
4762 caps->MaxTextureWidth = gl_info->limits.texture_size;
4763 caps->MaxTextureHeight = gl_info->limits.texture_size;
4765 if (gl_info->supported[EXT_TEXTURE3D])
4766 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4767 else
4768 caps->MaxVolumeExtent = 0;
4770 caps->MaxTextureRepeat = 32768;
4771 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4772 caps->MaxVertexW = 1.0f;
4774 caps->GuardBandLeft = 0.0f;
4775 caps->GuardBandTop = 0.0f;
4776 caps->GuardBandRight = 0.0f;
4777 caps->GuardBandBottom = 0.0f;
4779 caps->ExtentsAdjust = 0.0f;
4781 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4782 WINED3DSTENCILCAPS_INCRSAT |
4783 WINED3DSTENCILCAPS_INVERT |
4784 WINED3DSTENCILCAPS_KEEP |
4785 WINED3DSTENCILCAPS_REPLACE |
4786 WINED3DSTENCILCAPS_ZERO;
4787 if (gl_info->supported[EXT_STENCIL_WRAP])
4789 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4790 WINED3DSTENCILCAPS_INCR;
4792 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4794 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4797 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4799 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4800 caps->MaxActiveLights = gl_info->limits.lights;
4802 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4803 caps->MaxVertexBlendMatrixIndex = 0;
4805 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4806 caps->MaxPointSize = gl_info->limits.pointsize_max;
4809 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4810 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4811 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4812 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4813 WINED3DVTXPCAPS_LOCALVIEWER |
4814 WINED3DVTXPCAPS_VERTEXFOG |
4815 WINED3DVTXPCAPS_TEXGEN;
4817 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4818 caps->MaxVertexIndex = 0xfffff;
4819 caps->MaxStreams = MAX_STREAMS;
4820 caps->MaxStreamStride = 1024;
4822 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4823 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4824 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4825 caps->MaxNpatchTessellationLevel = 0;
4826 caps->MasterAdapterOrdinal = 0;
4827 caps->AdapterOrdinalInGroup = 0;
4828 caps->NumberOfAdaptersInGroup = 1;
4830 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4832 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4833 WINED3DPTFILTERCAPS_MAGFPOINT |
4834 WINED3DPTFILTERCAPS_MINFLINEAR |
4835 WINED3DPTFILTERCAPS_MAGFLINEAR;
4836 caps->VertexTextureFilterCaps = 0;
4838 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4839 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4841 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4842 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4844 caps->VertexShaderVersion = shader_caps.vs_version;
4845 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4847 caps->PixelShaderVersion = shader_caps.ps_version;
4848 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4850 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4851 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4852 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4854 /* The following caps are shader specific, but they are things we cannot detect, or which
4855 * are the same among all shader models. So to avoid code duplication set the shader version
4856 * specific, but otherwise constant caps here
4858 if (caps->VertexShaderVersion >= 3)
4860 /* Where possible set the caps based on OpenGL extensions and if they
4861 * aren't set (in case of software rendering) use the VS 3.0 from
4862 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4863 * VS3.0 value. */
4864 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4865 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4866 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4867 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4868 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4869 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4871 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4872 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4874 else if (caps->VertexShaderVersion == 2)
4876 caps->VS20Caps.caps = 0;
4877 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4878 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4879 caps->VS20Caps.static_flow_control_depth = 1;
4881 caps->MaxVShaderInstructionsExecuted = 65535;
4882 caps->MaxVertexShader30InstructionSlots = 0;
4884 else
4885 { /* VS 1.x */
4886 caps->VS20Caps.caps = 0;
4887 caps->VS20Caps.dynamic_flow_control_depth = 0;
4888 caps->VS20Caps.temp_count = 0;
4889 caps->VS20Caps.static_flow_control_depth = 0;
4891 caps->MaxVShaderInstructionsExecuted = 0;
4892 caps->MaxVertexShader30InstructionSlots = 0;
4895 if (caps->PixelShaderVersion >= 3)
4897 /* Where possible set the caps based on OpenGL extensions and if they
4898 * aren't set (in case of software rendering) use the PS 3.0 from
4899 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4900 * PS 3.0 value. */
4902 /* Caps is more or less undocumented on MSDN but it appears to be
4903 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4904 * cards from Windows */
4905 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4906 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4907 WINED3DPS20CAPS_PREDICATION |
4908 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4909 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4910 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4911 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4912 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4913 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4914 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4915 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4916 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4918 caps->MaxPShaderInstructionsExecuted = 65535;
4919 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4920 adapter->gl_info.limits.arb_ps_instructions);
4922 else if(caps->PixelShaderVersion == 2)
4924 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4925 caps->PS20Caps.caps = 0;
4926 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4927 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4928 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4929 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4930 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4932 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4933 caps->MaxPixelShader30InstructionSlots = 0;
4935 else /* PS 1.x */
4937 caps->PS20Caps.caps = 0;
4938 caps->PS20Caps.dynamic_flow_control_depth = 0;
4939 caps->PS20Caps.temp_count = 0;
4940 caps->PS20Caps.static_flow_control_depth = 0;
4941 caps->PS20Caps.instruction_slot_count = 0;
4943 caps->MaxPShaderInstructionsExecuted = 0;
4944 caps->MaxPixelShader30InstructionSlots = 0;
4947 if (caps->VertexShaderVersion >= 2)
4949 /* OpenGL supports all the formats below, perhaps not always
4950 * without conversion, but it supports them.
4951 * Further GLSL doesn't seem to have an official unsigned type so
4952 * don't advertise it yet as I'm not sure how we handle it.
4953 * We might need to add some clamping in the shader engine to
4954 * support it.
4955 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4956 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4957 WINED3DDTCAPS_UBYTE4N |
4958 WINED3DDTCAPS_SHORT2N |
4959 WINED3DDTCAPS_SHORT4N;
4960 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4962 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4963 WINED3DDTCAPS_FLOAT16_4;
4966 else
4968 caps->DeclTypes = 0;
4971 /* Set DirectDraw helper Caps */
4972 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4973 WINEDDCKEYCAPS_SRCBLT;
4974 fx_caps = WINEDDFXCAPS_BLTALPHA |
4975 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4976 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4977 WINEDDFXCAPS_BLTROTATION90 |
4978 WINEDDFXCAPS_BLTSHRINKX |
4979 WINEDDFXCAPS_BLTSHRINKXN |
4980 WINEDDFXCAPS_BLTSHRINKY |
4981 WINEDDFXCAPS_BLTSHRINKXN |
4982 WINEDDFXCAPS_BLTSTRETCHX |
4983 WINEDDFXCAPS_BLTSTRETCHXN |
4984 WINEDDFXCAPS_BLTSTRETCHY |
4985 WINEDDFXCAPS_BLTSTRETCHYN;
4986 blit_caps = WINEDDCAPS_BLT |
4987 WINEDDCAPS_BLTCOLORFILL |
4988 WINEDDCAPS_BLTDEPTHFILL |
4989 WINEDDCAPS_BLTSTRETCH |
4990 WINEDDCAPS_CANBLTSYSMEM |
4991 WINEDDCAPS_CANCLIP |
4992 WINEDDCAPS_CANCLIPSTRETCHED |
4993 WINEDDCAPS_COLORKEY |
4994 WINEDDCAPS_COLORKEYHWASSIST |
4995 WINEDDCAPS_ALIGNBOUNDARYSRC;
4996 pal_caps = WINEDDPCAPS_8BIT |
4997 WINEDDPCAPS_PRIMARYSURFACE;
4999 /* Fill the ddraw caps structure */
5000 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5001 WINEDDCAPS_PALETTE |
5002 blit_caps;
5003 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5004 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5005 WINEDDCAPS2_PRIMARYGAMMA |
5006 WINEDDCAPS2_WIDESURFACES |
5007 WINEDDCAPS2_CANRENDERWINDOWED;
5008 caps->ddraw_caps.color_key_caps = ckey_caps;
5009 caps->ddraw_caps.fx_caps = fx_caps;
5010 caps->ddraw_caps.pal_caps = pal_caps;
5011 caps->ddraw_caps.svb_caps = blit_caps;
5012 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5013 caps->ddraw_caps.svb_fx_caps = fx_caps;
5014 caps->ddraw_caps.vsb_caps = blit_caps;
5015 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5016 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5017 caps->ddraw_caps.ssb_caps = blit_caps;
5018 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5019 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5021 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5022 WINEDDSCAPS_BACKBUFFER |
5023 WINEDDSCAPS_FLIP |
5024 WINEDDSCAPS_FRONTBUFFER |
5025 WINEDDSCAPS_OFFSCREENPLAIN |
5026 WINEDDSCAPS_PALETTE |
5027 WINEDDSCAPS_PRIMARYSURFACE |
5028 WINEDDSCAPS_SYSTEMMEMORY |
5029 WINEDDSCAPS_VIDEOMEMORY |
5030 WINEDDSCAPS_VISIBLE;
5031 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5033 if (!(wined3d->flags & WINED3D_NO3D))
5035 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5036 WINEDDSCAPS_MIPMAP |
5037 WINEDDSCAPS_TEXTURE |
5038 WINEDDSCAPS_ZBUFFER;
5039 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5042 return WINED3D_OK;
5045 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5046 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5047 struct wined3d_device **device)
5049 struct wined3d_device *object;
5050 HRESULT hr;
5052 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5053 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5055 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5056 * number and create a device without a 3D adapter for 2D only operation. */
5057 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5058 return WINED3DERR_INVALIDCALL;
5060 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5061 if (!object)
5063 ERR("Failed to allocate device memory.\n");
5064 return E_OUTOFMEMORY;
5067 hr = device_init(object, wined3d, adapter_idx, device_type,
5068 focus_window, flags, surface_alignment, device_parent);
5069 if (FAILED(hr))
5071 WARN("Failed to initialize device, hr %#x.\n", hr);
5072 HeapFree(GetProcessHeap(), 0, object);
5073 return hr;
5076 TRACE("Created device %p.\n", object);
5077 *device = object;
5079 device_parent->ops->wined3d_device_created(device_parent, *device);
5081 return WINED3D_OK;
5084 static void WINE_GLAPI invalid_func(const void *data)
5086 ERR("Invalid vertex attribute function called\n");
5087 DebugBreak();
5090 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5092 ERR("Invalid texcoord function called\n");
5093 DebugBreak();
5096 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5097 * the extension detection and are used in drawStridedSlow
5099 static void WINE_GLAPI position_d3dcolor(const void *data)
5101 DWORD pos = *((const DWORD *)data);
5103 FIXME("Add a test for fixed function position from d3dcolor type\n");
5104 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5105 D3DCOLOR_B_G(pos),
5106 D3DCOLOR_B_B(pos),
5107 D3DCOLOR_B_A(pos));
5110 static void WINE_GLAPI position_float4(const void *data)
5112 const GLfloat *pos = data;
5114 if (pos[3] != 0.0f && pos[3] != 1.0f)
5116 float w = 1.0f / pos[3];
5118 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5120 else
5122 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5126 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5128 DWORD diffuseColor = *((const DWORD *)data);
5130 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5131 D3DCOLOR_B_G(diffuseColor),
5132 D3DCOLOR_B_B(diffuseColor),
5133 D3DCOLOR_B_A(diffuseColor));
5136 static void WINE_GLAPI specular_d3dcolor(const void *data)
5138 DWORD specularColor = *((const DWORD *)data);
5139 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5140 D3DCOLOR_B_G(specularColor),
5141 D3DCOLOR_B_B(specularColor)};
5143 specular_func_3ubv(d);
5146 static void WINE_GLAPI warn_no_specular_func(const void *data)
5148 WARN("GL_EXT_secondary_color not supported\n");
5151 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5153 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5154 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5155 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5156 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5157 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5158 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5159 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5160 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5161 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5162 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5163 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5164 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5165 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5166 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5167 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5168 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5169 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5171 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5172 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5173 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5174 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5175 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5176 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5177 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5178 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5179 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5180 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5181 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5182 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5183 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5184 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5185 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5186 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5187 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5189 /* No 4 component entry points here */
5190 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5191 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5192 if (gl_info->supported[EXT_SECONDARY_COLOR])
5194 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5196 else
5198 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5200 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5201 if (gl_info->supported[EXT_SECONDARY_COLOR])
5203 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5204 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5206 else
5208 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5210 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5211 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5212 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5213 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5214 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5215 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5216 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5217 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5218 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5219 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5220 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5221 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5223 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5224 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5226 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5227 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5228 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5229 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5230 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5231 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5232 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5233 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5234 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5235 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5236 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5237 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5238 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5239 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5240 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5241 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5242 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5244 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5245 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5246 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5247 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5248 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5249 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5250 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5251 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5252 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5253 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5254 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5255 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5256 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5257 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5258 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5259 if (gl_info->supported[NV_HALF_FLOAT])
5261 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5262 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5263 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5264 } else {
5265 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5266 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5270 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5272 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5273 unsigned int i;
5275 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5277 UINT attrib_count = 0;
5278 GLint cfg_count;
5279 int attribs[11];
5280 int values[11];
5281 int attribute;
5283 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5284 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5286 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5287 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5288 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5289 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5290 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5291 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5292 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5293 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5294 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5295 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5296 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5297 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5299 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5301 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5302 int format_id = i + 1;
5304 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5305 continue;
5307 cfg->iPixelFormat = format_id;
5308 cfg->redSize = values[0];
5309 cfg->greenSize = values[1];
5310 cfg->blueSize = values[2];
5311 cfg->alphaSize = values[3];
5312 cfg->colorSize = values[4];
5313 cfg->depthSize = values[5];
5314 cfg->stencilSize = values[6];
5315 cfg->windowDrawable = values[7];
5316 cfg->iPixelType = values[8];
5317 cfg->doubleBuffer = values[9];
5318 cfg->auxBuffers = values[10];
5320 cfg->numSamples = 0;
5321 /* Check multisample support. */
5322 if (gl_info->supported[ARB_MULTISAMPLE])
5324 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5325 int values[2];
5327 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5329 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5330 * multisampling is supported. values[1] = number of
5331 * multisample buffers. */
5332 if (values[0])
5333 cfg->numSamples = values[1];
5337 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5338 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5339 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5340 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5341 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5343 ++adapter->cfg_count;
5346 else
5348 int cfg_count;
5350 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5351 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5353 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5355 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5356 PIXELFORMATDESCRIPTOR pfd;
5357 int format_id = i + 1;
5359 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5360 continue;
5362 /* We only want HW acceleration using an OpenGL ICD driver.
5363 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5364 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5365 * driver (e.g. 3dfx minigl). */
5366 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5368 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5369 continue;
5372 cfg->iPixelFormat = format_id;
5373 cfg->redSize = pfd.cRedBits;
5374 cfg->greenSize = pfd.cGreenBits;
5375 cfg->blueSize = pfd.cBlueBits;
5376 cfg->alphaSize = pfd.cAlphaBits;
5377 cfg->colorSize = pfd.cColorBits;
5378 cfg->depthSize = pfd.cDepthBits;
5379 cfg->stencilSize = pfd.cStencilBits;
5380 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5381 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5382 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5383 cfg->auxBuffers = pfd.cAuxBuffers;
5384 cfg->numSamples = 0;
5386 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5387 "depth=%d, stencil=%d, windowDrawable=%d\n",
5388 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5389 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5390 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5392 ++adapter->cfg_count;
5397 /* Do not call while under the GL lock. */
5398 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5400 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5401 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5402 DISPLAY_DEVICEW display_device;
5404 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5406 adapter->ordinal = ordinal;
5407 adapter->monitorPoint.x = -1;
5408 adapter->monitorPoint.y = -1;
5410 /* Dynamically load all GL core functions */
5411 #ifdef USE_WIN32_OPENGL
5413 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5414 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5415 ALL_WGL_FUNCS
5416 #undef USE_GL_FUNC
5417 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5419 #else
5420 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5422 HDC hdc = GetDC( 0 );
5423 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5424 ReleaseDC( 0, hdc );
5425 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5426 gl_info->gl_ops.wgl = wgl_driver->wgl;
5427 gl_info->gl_ops.gl = wgl_driver->gl;
5429 #endif
5431 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5432 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5434 if (!AllocateLocallyUniqueId(&adapter->luid))
5436 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5437 return FALSE;
5439 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5440 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5442 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5444 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5445 return FALSE;
5448 if (!wined3d_adapter_init_gl_caps(adapter))
5450 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5451 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5452 return FALSE;
5455 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5456 /* We haven't found any suitable formats. This should only happen in
5457 * case of GDI software rendering, which is pretty useless anyway. */
5458 if (!adapter->cfg_count)
5460 WARN("No suitable pixel formats found.\n");
5461 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5462 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5463 return FALSE;
5466 if (!wined3d_adapter_init_format_info(adapter))
5468 ERR("Failed to initialize GL format info.\n");
5469 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5470 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5471 return FALSE;
5474 adapter->TextureRam = adapter->driver_info.vidmem;
5475 adapter->UsedTextureRam = 0;
5476 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5478 display_device.cb = sizeof(display_device);
5479 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5480 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5481 strcpyW(adapter->DeviceName, display_device.DeviceName);
5483 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5485 fillGLAttribFuncs(&adapter->gl_info);
5487 return TRUE;
5490 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5492 memset(adapter, 0, sizeof(*adapter));
5493 adapter->ordinal = ordinal;
5494 adapter->monitorPoint.x = -1;
5495 adapter->monitorPoint.y = -1;
5497 adapter->driver_info.name = "Display";
5498 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5499 if (wined3d_settings.emulated_textureram)
5500 adapter->TextureRam = wined3d_settings.emulated_textureram;
5501 else
5502 adapter->TextureRam = 128 * 1024 * 1024;
5504 initPixelFormatsNoGL(&adapter->gl_info);
5506 adapter->fragment_pipe = &none_fragment_pipe;
5507 adapter->shader_backend = &none_shader_backend;
5508 adapter->blitter = &cpu_blit;
5511 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5513 const struct wined3d_parent_ops wined3d_null_parent_ops =
5515 wined3d_null_wined3d_object_destroyed,
5518 /* Do not call while under the GL lock. */
5519 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5521 wined3d->dxVersion = version;
5522 wined3d->ref = 1;
5523 wined3d->flags = flags;
5525 TRACE("Initializing adapters.\n");
5527 if (flags & WINED3D_NO3D)
5529 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5530 wined3d->adapter_count = 1;
5531 return WINED3D_OK;
5534 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5536 WARN("Failed to initialize adapter.\n");
5537 return E_FAIL;
5539 wined3d->adapter_count = 1;
5541 return WINED3D_OK;