2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO
,
50 DRIVER_NVIDIA_GEFORCE2MX
,
51 DRIVER_NVIDIA_GEFORCEFX
,
52 DRIVER_NVIDIA_GEFORCE6
,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string
;
81 enum wined3d_gl_extension extension
;
84 static const struct wined3d_extension_map gl_extension_map
[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
88 {"GL_APPLE_fence", APPLE_FENCE
},
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
111 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
122 {"GL_ARB_shadow", ARB_SHADOW
},
123 {"GL_ARB_sync", ARB_SYNC
},
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
157 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
},
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
170 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
184 {"GL_NV_fence", NV_FENCE
},
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
189 {"GL_NV_half_float", NV_HALF_FLOAT
},
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
191 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
208 static const struct wined3d_extension_map wgl_extension_map
[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup
[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
223 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
224 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter
[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
231 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
232 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip
[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
239 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
240 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
243 const GLenum magLookup
[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
249 const GLenum magLookup_noFilter
[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
257 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
258 glAttribFunc specular_func_3ubv
;
259 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
260 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
261 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx
;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL
, NULL
))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx
->gl_ctx
))
287 DWORD err
= GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
291 ReleaseDC(ctx
->wnd
, ctx
->dc
);
292 DestroyWindow(ctx
->wnd
);
294 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
301 PIXELFORMATDESCRIPTOR pfd
;
304 TRACE("getting context...\n");
306 ctx
->restore_dc
= wglGetCurrentDC();
307 ctx
->restore_gl_ctx
= wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
314 ERR("Failed to create a window.\n");
318 ctx
->dc
= GetDC(ctx
->wnd
);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd
, sizeof(pfd
));
327 pfd
.nSize
= sizeof(pfd
);
329 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
330 pfd
.iPixelType
= PFD_TYPE_RGBA
;
332 pfd
.iLayerType
= PFD_MAIN_PLANE
;
334 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
341 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
343 /* Create a GL context. */
344 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
362 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
364 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
366 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
375 adapter
->UsedTextureRam
+= amount
;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
377 return adapter
->UsedTextureRam
;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
382 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
383 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
386 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
388 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
390 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
395 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
397 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
399 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
405 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
407 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
409 HeapFree(GetProcessHeap(), 0, wined3d
);
415 /* Context activation is done by the caller. */
416 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
420 const char *testcode
=
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
429 while (gl_info
->gl_ops
.gl
.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog
));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
436 strlen(testcode
), testcode
));
437 if (gl_info
->gl_ops
.gl
.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
452 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
454 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
455 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
456 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
457 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
461 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
462 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
464 if (card_vendor
== HW_VENDOR_NVIDIA
)
466 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
467 device
== CARD_NVIDIA_GEFORCEFX_5600
||
468 device
== CARD_NVIDIA_GEFORCEFX_5800
)
476 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
477 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor
== GL_VENDOR_APPLE
)
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
514 static const unsigned int pattern
[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
526 while (gl_info
->gl_ops
.gl
.p_glGetError());
527 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
528 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
530 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
531 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
544 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
546 memset(check
, 0, sizeof(check
));
547 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check
, pattern
, sizeof(check
)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
562 TRACE("PBO test successful.\n");
566 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
567 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
569 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
572 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
573 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
575 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
576 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
577 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
581 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
582 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
590 * dx10 cards usually have 64 varyings */
591 return gl_info
->limits
.glsl_varyings
> 44;
594 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
595 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
597 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
600 /* A GL context is provided by the caller */
601 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
602 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
607 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
610 while (gl_info
->gl_ops
.gl
.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
612 error
= gl_info
->gl_ops
.gl
.p_glGetError();
614 if (error
== GL_NO_ERROR
)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error
));
627 /* A GL context is provided by the caller */
628 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
629 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
634 const char *testcode
=
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
641 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
643 while (gl_info
->gl_ops
.gl
.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog
));
648 ERR("Failed to create the NVvp clip test program\n");
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
653 strlen(testcode
), testcode
));
654 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
660 while (gl_info
->gl_ops
.gl
.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
671 /* Context activation is done by the caller. */
672 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
673 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
675 char data
[4 * 4 * 4];
679 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
681 memset(data
, 0xcc, sizeof(data
));
683 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
684 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
685 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
686 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
687 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
688 checkGLcall("glTexImage2D");
690 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
691 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
692 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
696 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data
, 0x11, sizeof(data
));
700 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
701 checkGLcall("glTexSubImage2D");
703 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
704 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
705 checkGLcall("glClear");
707 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
708 checkGLcall("glGetTexImage");
710 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
711 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
712 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
713 checkGLcall("glBindTexture");
715 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
716 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD
*)data
== 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
724 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
731 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
732 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
733 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
734 checkGLcall("glTexImage2D");
736 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size
);
740 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
741 checkGLcall("glBindTexture");
742 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
743 checkGLcall("glDeleteTextures");
748 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
749 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
751 return gl_vendor
== GL_VENDOR_FGLRX
;
754 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
756 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
757 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
758 * allow 48 different offsets or other helper immediate values. */
759 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
760 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
763 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
765 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
766 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
767 * If real NP2 textures are used, the driver falls back to software. We could just remove the
768 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
769 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
770 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
771 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
773 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
774 * has this extension promoted to core. The extension loading code sets this extension supported
775 * due to that, so this code works on fglrx as well. */
776 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
778 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
779 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
780 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
784 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
786 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
787 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
788 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
789 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
790 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
791 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
793 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
794 * triggering the software fallback. There is not much we can do here apart from disabling the
795 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
796 * in wined3d_adapter_init_gl_caps).
797 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
798 * post-processing effects in the game "Max Payne 2").
799 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
800 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
801 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
802 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
805 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
807 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
808 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
809 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
810 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
811 * according to the spec.
813 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
814 * makes the shader slower and eats instruction slots which should be available to the d3d app.
816 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
817 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
818 * this workaround is activated on cards that do not need it, it won't break things, just affect
819 * performance negatively. */
820 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
821 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
824 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
826 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
829 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
831 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
834 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
836 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
839 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
841 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
844 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
846 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
849 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
851 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
854 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
856 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
857 selected texture formats. They are apparently the only DX9 class GPUs
859 Also, DX9-era GPUs are somewhat limited with float textures
860 filtering and blending. */
861 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
866 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
867 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
868 void (*apply
)(struct wined3d_gl_info
*gl_info
);
869 const char *description
;
872 static const struct driver_quirk quirk_table
[] =
875 match_amd_r300_to_500
,
877 "AMD normalized texrect quirk"
881 quirk_apple_glsl_constants
,
882 "Apple GLSL uniform override"
887 "Geforce 5 NP2 disable"
892 "Init texcoord .w for Apple Intel GPU driver"
895 match_apple_nonr500ati
,
897 "Init texcoord .w for Apple ATI >= r600 GPU driver"
902 "Reserved varying for gl_ClipPos"
905 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
906 * GL implementations accept it. The Mac GL is the only implementation known to
909 * If we can pass 4 component specular colors, do it, because (a) we don't have
910 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
911 * passes specular alpha to the pixel shader if any is used. Otherwise the
912 * specular alpha is used to pass the fog coordinate, which we pass to opengl
913 * via GL_EXT_fog_coord.
915 match_allows_spec_alpha
,
916 quirk_allows_specular_alpha
,
917 "Allow specular alpha quirk"
920 match_broken_nv_clip
,
921 quirk_disable_nvvp_clip
,
922 "Apple NV_vertex_program clip bug quirk"
925 match_fbo_tex_update
,
926 quirk_fbo_tex_update
,
927 "FBO rebind for attachment updates"
932 "True RGBA16 is not available"
937 "Not printing GLSL infolog"
940 match_not_dx10_capable
,
941 quirk_limited_tex_filtering
,
942 "Texture filtering, blending and VTF support is limited"
946 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
947 * reporting a driver version is moot because we are not the Windows driver, and we have different
948 * bugs, features, etc.
950 * The driver version has the form "x.y.z.w".
952 * "x" is the Windows version the driver is meant for:
959 * "y" is the maximum Direct3D version the driver supports.
960 * y -> d3d version mapping:
969 * "z" is the subversion number.
971 * "w" is the vendor specific driver build number.
974 struct driver_version_information
976 enum wined3d_display_driver driver
;
977 enum wined3d_driver_model driver_model
;
978 const char *driver_name
; /* name of Windows driver */
979 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
980 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
981 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
984 /* The driver version table contains driver information for different devices on several OS versions. */
985 static const struct driver_version_information driver_version_table
[] =
988 * - Radeon HD2x00 (R600) and up supported by current drivers.
989 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
990 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
991 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
992 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
993 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
994 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
995 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
996 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
997 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1000 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1001 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1002 * igxprd32.dll but the GMA800 driver was never updated. */
1003 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1004 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1005 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1006 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1007 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1008 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1011 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1012 * - GeforceFX support is up to 173.x on <= XP
1013 * - Geforce2MX/3/4 up to 96.x on <= XP
1014 * - TNT/Geforce1/2 up to 71.x on <= XP
1015 * All version numbers used below are from the Linux nvidia drivers. */
1016 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1017 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1018 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1019 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1020 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1023 struct gpu_description
1025 WORD vendor
; /* reported PCI card vendor ID */
1026 WORD card
; /* reported PCI card device ID */
1027 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1028 enum wined3d_display_driver driver
;
1029 unsigned int vidmem
;
1032 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1033 * found on a board containing a specific GPU. */
1034 static const struct gpu_description gpu_description_table
[] =
1037 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1038 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1039 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1040 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1041 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1042 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1043 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1044 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1045 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1046 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1047 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1048 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1049 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1050 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1051 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1052 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1053 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1054 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1055 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1056 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1057 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1058 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1059 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1060 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1061 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1062 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1063 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1064 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1065 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1066 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1067 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1068 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1069 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1070 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1071 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1072 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1073 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1074 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1075 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1108 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1109 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1110 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1111 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1112 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1113 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1114 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1115 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1116 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1117 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1118 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1119 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1120 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1121 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1122 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1123 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1124 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1125 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1126 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1127 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1128 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1129 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1130 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1131 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1132 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1133 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1134 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1135 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1136 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1141 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1142 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1143 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1144 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1145 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1146 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1147 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1148 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1149 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1150 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1151 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1152 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1153 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1154 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1155 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1156 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1157 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1158 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1159 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1160 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1161 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1162 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1163 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1164 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1165 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1166 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1167 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1168 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1169 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1170 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1171 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1172 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1173 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1174 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1177 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1178 enum wined3d_driver_model driver_model
)
1182 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1183 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1185 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1187 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1189 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1190 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1197 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1198 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1200 OSVERSIONINFOW os_version
;
1201 WORD driver_os_version
;
1203 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1204 enum wined3d_driver_model driver_model
;
1205 const struct driver_version_information
*version_info
;
1207 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1209 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1210 vendor
= wined3d_settings
.pci_vendor_id
;
1212 driver_info
->vendor
= vendor
;
1214 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1216 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1217 device
= wined3d_settings
.pci_device_id
;
1219 driver_info
->device
= device
;
1221 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1222 * overrides the pci ids to a card which is not in our database. */
1223 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1225 memset(&os_version
, 0, sizeof(os_version
));
1226 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1227 if (!GetVersionExW(&os_version
))
1229 ERR("Failed to get OS version, reporting 2000/XP.\n");
1230 driver_os_version
= 6;
1231 driver_model
= DRIVER_MODEL_NT5X
;
1235 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1236 switch (os_version
.dwMajorVersion
)
1239 /* If needed we could distinguish between 9x and NT4, but this code won't make
1240 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1242 driver_os_version
= 4;
1243 driver_model
= DRIVER_MODEL_WIN9X
;
1247 driver_os_version
= 6;
1248 driver_model
= DRIVER_MODEL_NT5X
;
1252 if (os_version
.dwMinorVersion
== 0)
1254 driver_os_version
= 7;
1255 driver_model
= DRIVER_MODEL_NT6X
;
1259 if (os_version
.dwMinorVersion
> 1)
1261 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1262 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1264 driver_os_version
= 8;
1265 driver_model
= DRIVER_MODEL_NT6X
;
1270 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1271 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1272 driver_os_version
= 6;
1273 driver_model
= DRIVER_MODEL_NT5X
;
1278 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1279 * This means that unless the ids are overridden, we will always find a GPU description. */
1280 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1282 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1284 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1286 driver_info
->description
= gpu_description_table
[i
].description
;
1287 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1288 driver
= gpu_description_table
[i
].driver
;
1293 if (wined3d_settings
.emulated_textureram
)
1295 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1296 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1299 /* Try to obtain driver version information for the current Windows version. This fails in
1301 * - the gpu is not available on the currently selected OS version:
1302 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1303 * version information for the current Windows version is returned instead of faked info.
1304 * We do the same and assume the default Windows version to emulate is WinXP.
1306 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1307 * For now return the XP driver info. Perhaps later on we should return VESA.
1309 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1310 * This could be an indication that our database is not up to date, so this should be fixed.
1312 version_info
= get_driver_version_info(driver
, driver_model
);
1315 driver_info
->name
= version_info
->driver_name
;
1316 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1317 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1321 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1324 driver_info
->name
= version_info
->driver_name
;
1325 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1326 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1330 driver_info
->description
= "Direct3D HAL";
1331 driver_info
->name
= "Display";
1332 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1333 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1335 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1336 vendor
, device
, driver_model
);
1340 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1341 driver_info
->version_high
, driver_info
->version_low
);
1344 /* Context activation is done by the caller. */
1345 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1346 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1350 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1352 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1353 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1354 quirk_table
[i
].apply(gl_info
);
1357 /* Find out if PBOs work as they are supposed to. */
1358 test_pbo_functionality(gl_info
);
1361 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1363 const char *ptr
= gl_version
;
1368 ERR("Invalid OpenGL major version %d.\n", major
);
1370 while (isdigit(*ptr
)) ++ptr
;
1372 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1376 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1378 return MAKEDWORD_VERSION(major
, minor
);
1381 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1382 const char *gl_vendor_string
, const char *gl_renderer
)
1385 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1386 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1387 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1389 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1390 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1391 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1392 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1393 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1394 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1395 * DirectDraw, not OpenGL. */
1396 if (gl_info
->supported
[APPLE_FENCE
]
1397 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1398 && gl_info
->supported
[APPLE_YCBCR_422
])
1399 return GL_VENDOR_APPLE
;
1401 if (strstr(gl_vendor_string
, "NVIDIA"))
1402 return GL_VENDOR_NVIDIA
;
1404 if (strstr(gl_vendor_string
, "ATI"))
1405 return GL_VENDOR_FGLRX
;
1407 if (strstr(gl_vendor_string
, "Intel(R)")
1408 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1409 || strstr(gl_renderer
, "Intel")
1410 || strstr(gl_vendor_string
, "Intel Inc."))
1411 return GL_VENDOR_INTEL
;
1413 if (strstr(gl_vendor_string
, "Mesa")
1414 || strstr(gl_vendor_string
, "X.Org")
1415 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1416 || strstr(gl_vendor_string
, "DRI R300 Project")
1417 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1418 || strstr(gl_vendor_string
, "VMware, Inc.")
1419 || strstr(gl_renderer
, "Mesa")
1420 || strstr(gl_renderer
, "Gallium"))
1421 return GL_VENDOR_MESA
;
1423 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1424 debugstr_a(gl_vendor_string
));
1426 return GL_VENDOR_UNKNOWN
;
1429 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1431 if (strstr(gl_vendor_string
, "NVIDIA")
1432 || strstr(gl_vendor_string
, "Nouveau")
1433 || strstr(gl_vendor_string
, "nouveau"))
1434 return HW_VENDOR_NVIDIA
;
1436 if (strstr(gl_vendor_string
, "ATI")
1437 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1438 || strstr(gl_vendor_string
, "X.Org R300 Project")
1439 || strstr(gl_renderer
, "AMD")
1440 || strstr(gl_renderer
, "R100")
1441 || strstr(gl_renderer
, "R200")
1442 || strstr(gl_renderer
, "R300")
1443 || strstr(gl_renderer
, "R600")
1444 || strstr(gl_renderer
, "R700"))
1445 return HW_VENDOR_AMD
;
1447 if (strstr(gl_vendor_string
, "Intel(R)")
1448 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1449 || strstr(gl_renderer
, "Intel")
1450 || strstr(gl_renderer
, "i915")
1451 || strstr(gl_vendor_string
, "Intel Inc."))
1452 return HW_VENDOR_INTEL
;
1454 if (strstr(gl_vendor_string
, "Mesa")
1455 || strstr(gl_vendor_string
, "Brian Paul")
1456 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1457 || strstr(gl_vendor_string
, "VMware, Inc."))
1458 return HW_VENDOR_SOFTWARE
;
1460 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1462 return HW_VENDOR_NVIDIA
;
1465 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1469 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1471 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1472 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1473 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1475 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1476 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1478 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1479 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1481 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1487 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1488 const char *gl_renderer
)
1490 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1493 if (d3d_level
>= 10)
1497 const char *renderer
;
1498 enum wined3d_pci_device id
;
1502 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1503 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1504 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1505 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1506 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1507 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1508 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1509 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1510 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1511 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1512 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1513 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1514 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1515 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1516 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1517 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1518 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1519 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1520 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1521 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1522 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1523 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1524 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1525 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1526 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1527 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1528 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1529 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1530 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1531 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1532 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1533 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1534 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1535 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1536 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1537 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1538 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1539 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1540 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1541 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1542 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1543 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1544 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1545 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1546 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1547 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1548 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1549 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1550 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1551 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1552 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1553 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1554 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1555 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1556 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1557 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1558 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1559 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1560 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1561 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1562 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1563 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1564 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1565 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1566 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1567 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1568 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1569 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1570 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1571 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1574 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1576 if (strstr(gl_renderer
, cards
[i
].renderer
))
1579 return PCI_DEVICE_NONE
;
1582 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1583 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1585 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1589 const char *renderer
;
1590 enum wined3d_pci_device id
;
1594 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1595 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1596 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1597 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1598 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1599 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1600 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1601 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1602 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1603 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1604 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1605 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1606 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1609 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1611 if (strstr(gl_renderer
, cards
[i
].renderer
))
1614 return PCI_DEVICE_NONE
;
1619 /* GeforceFX - highend */
1620 if (strstr(gl_renderer
, "5800")
1621 || strstr(gl_renderer
, "5900")
1622 || strstr(gl_renderer
, "5950")
1623 || strstr(gl_renderer
, "Quadro FX"))
1625 return CARD_NVIDIA_GEFORCEFX_5800
;
1628 /* GeforceFX - midend */
1629 if (strstr(gl_renderer
, "5600")
1630 || strstr(gl_renderer
, "5650")
1631 || strstr(gl_renderer
, "5700")
1632 || strstr(gl_renderer
, "5750"))
1634 return CARD_NVIDIA_GEFORCEFX_5600
;
1637 /* GeforceFX - lowend */
1638 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1643 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1645 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1648 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1653 if (strstr(gl_renderer
, "GeForce4 MX"))
1655 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1658 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1660 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1663 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1665 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1668 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1671 if (strstr(gl_renderer
, "TNT2"))
1673 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1676 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1679 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1680 const char *gl_renderer
)
1682 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1684 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1686 * Beware: renderer string do not match exact card model,
1687 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1688 if (d3d_level
>= 10)
1694 const char *renderer
;
1695 enum wined3d_pci_device id
;
1699 /* Southern Islands */
1700 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1701 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1702 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1703 /* Northern Islands */
1704 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1705 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1706 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1707 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1708 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1709 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1710 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1711 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1712 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1713 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1714 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1715 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1716 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1717 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1718 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1719 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1721 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1722 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1723 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1724 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1725 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1726 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1727 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1728 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1729 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1730 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1731 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1733 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1734 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1735 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1736 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1737 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1738 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1739 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1740 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1741 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1742 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1743 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1744 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1745 /* R600/R700 integrated */
1746 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1747 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1748 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1750 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1751 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1752 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1753 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1754 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1755 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1756 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1757 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1758 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1759 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1765 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1767 if (strstr(gl_renderer
, cards
[i
].renderer
))
1770 return PCI_DEVICE_NONE
;
1776 if (strstr(gl_renderer
, "X1600")
1777 || strstr(gl_renderer
, "X1650")
1778 || strstr(gl_renderer
, "X1800")
1779 || strstr(gl_renderer
, "X1900")
1780 || strstr(gl_renderer
, "X1950"))
1782 return CARD_AMD_RADEON_X1600
;
1785 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1786 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1787 if (strstr(gl_renderer
, "X700")
1788 || strstr(gl_renderer
, "X800")
1789 || strstr(gl_renderer
, "X850")
1790 || strstr(gl_renderer
, "X1300")
1791 || strstr(gl_renderer
, "X1400")
1792 || strstr(gl_renderer
, "X1450")
1793 || strstr(gl_renderer
, "X1550")
1794 || strstr(gl_renderer
, "X2300")
1795 || strstr(gl_renderer
, "X2500")
1796 || strstr(gl_renderer
, "HD 2300")
1799 return CARD_AMD_RADEON_X700
;
1802 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1803 if (strstr(gl_renderer
, "Radeon Xpress"))
1805 return CARD_AMD_RADEON_XPRESS_200M
;
1808 return PCI_DEVICE_NONE
;
1811 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1812 const char *gl_renderer
)
1818 const char *renderer
;
1819 enum wined3d_pci_device id
;
1824 {"Ivybridge Server", CARD_INTEL_IVBS
},
1825 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1826 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1828 {"Sandybridge Server", CARD_INTEL_SNBS
},
1829 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1830 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1832 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1833 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1835 {"B43", CARD_INTEL_B43
},
1836 {"G41", CARD_INTEL_G41
},
1837 {"G45", CARD_INTEL_G45
},
1838 {"Q45", CARD_INTEL_Q45
},
1839 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1840 {"GM45", CARD_INTEL_GM45
},
1842 {"965GME", CARD_INTEL_965GME
},
1843 {"965GM", CARD_INTEL_965GM
},
1844 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1845 {"946GZ", CARD_INTEL_946GZ
},
1846 {"965G", CARD_INTEL_965G
},
1847 {"965Q", CARD_INTEL_965Q
},
1849 {"Pineview M", CARD_INTEL_PNVM
},
1850 {"Pineview G", CARD_INTEL_PNVG
},
1851 {"IGD", CARD_INTEL_PNVG
},
1852 {"Q33", CARD_INTEL_Q33
},
1853 {"G33", CARD_INTEL_G33
},
1854 {"Q35", CARD_INTEL_Q35
},
1855 {"945GME", CARD_INTEL_945GME
},
1856 {"945GM", CARD_INTEL_945GM
},
1857 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1858 {"945G", CARD_INTEL_945G
},
1860 {"915GM", CARD_INTEL_915GM
},
1861 {"E7221G", CARD_INTEL_E7221G
},
1862 {"915G", CARD_INTEL_915G
},
1864 {"865G", CARD_INTEL_865G
},
1865 {"845G", CARD_INTEL_845G
},
1866 {"855GM", CARD_INTEL_855GM
},
1867 {"830M", CARD_INTEL_830M
},
1870 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1872 if (strstr(gl_renderer
, cards
[i
].renderer
))
1876 return PCI_DEVICE_NONE
;
1879 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1880 const char *gl_renderer
)
1884 /* 20101109 - These are never returned by current Gallium radeon
1885 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1887 * These are returned but not handled: RC410, RV380. */
1890 const char *renderer
;
1891 enum wined3d_pci_device id
;
1895 /* Southern Islands */
1896 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1897 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1898 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1899 /* Northern Islands */
1900 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1901 {"BARTS", CARD_AMD_RADEON_HD6800
},
1902 {"TURKS", CARD_AMD_RADEON_HD6600
},
1903 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1904 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1905 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1906 {"PALM", CARD_AMD_RADEON_HD6300
},
1908 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1909 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1910 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1911 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1912 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1914 {"R700", CARD_AMD_RADEON_HD4800
},
1915 {"RV790", CARD_AMD_RADEON_HD4800
},
1916 {"RV770", CARD_AMD_RADEON_HD4800
},
1917 {"RV740", CARD_AMD_RADEON_HD4700
},
1918 {"RV730", CARD_AMD_RADEON_HD4600
},
1919 {"RV710", CARD_AMD_RADEON_HD4350
},
1920 /* R600/R700 integrated */
1921 {"RS880", CARD_AMD_RADEON_HD3200
},
1922 {"RS780", CARD_AMD_RADEON_HD3200
},
1924 {"R680", CARD_AMD_RADEON_HD2900
},
1925 {"R600", CARD_AMD_RADEON_HD2900
},
1926 {"RV670", CARD_AMD_RADEON_HD2900
},
1927 {"RV635", CARD_AMD_RADEON_HD2600
},
1928 {"RV630", CARD_AMD_RADEON_HD2600
},
1929 {"RV620", CARD_AMD_RADEON_HD2350
},
1930 {"RV610", CARD_AMD_RADEON_HD2350
},
1932 {"R580", CARD_AMD_RADEON_X1600
},
1933 {"R520", CARD_AMD_RADEON_X1600
},
1934 {"RV570", CARD_AMD_RADEON_X1600
},
1935 {"RV560", CARD_AMD_RADEON_X1600
},
1936 {"RV535", CARD_AMD_RADEON_X1600
},
1937 {"RV530", CARD_AMD_RADEON_X1600
},
1938 {"RV516", CARD_AMD_RADEON_X700
},
1939 {"RV515", CARD_AMD_RADEON_X700
},
1941 {"R481", CARD_AMD_RADEON_X700
},
1942 {"R480", CARD_AMD_RADEON_X700
},
1943 {"R430", CARD_AMD_RADEON_X700
},
1944 {"R423", CARD_AMD_RADEON_X700
},
1945 {"R420", CARD_AMD_RADEON_X700
},
1946 {"R410", CARD_AMD_RADEON_X700
},
1947 {"RV410", CARD_AMD_RADEON_X700
},
1948 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1949 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1950 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1951 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1952 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1953 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1954 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1955 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1957 {"R360", CARD_AMD_RADEON_9500
},
1958 {"R350", CARD_AMD_RADEON_9500
},
1959 {"R300", CARD_AMD_RADEON_9500
},
1960 {"RV370", CARD_AMD_RADEON_9500
},
1961 {"RV360", CARD_AMD_RADEON_9500
},
1962 {"RV351", CARD_AMD_RADEON_9500
},
1963 {"RV350", CARD_AMD_RADEON_9500
},
1966 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1968 if (strstr(gl_renderer
, cards
[i
].renderer
))
1972 return PCI_DEVICE_NONE
;
1975 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
1976 const char *gl_renderer
)
1982 const char *renderer
;
1983 enum wined3d_pci_device id
;
1988 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
1990 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
1991 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
1992 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
1993 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
1994 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
1995 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
1996 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
1997 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
1999 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2000 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2001 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2002 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2003 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2004 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2005 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2006 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2007 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2008 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2009 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2010 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2011 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2012 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2014 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2015 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2016 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2017 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2018 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2019 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2020 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2021 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2022 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2023 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2024 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2025 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2026 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2027 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2028 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2029 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2031 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2032 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2033 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2034 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2035 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2036 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2038 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2039 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2040 {"nv20", CARD_NVIDIA_GEFORCE3
},
2042 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2043 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2044 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2045 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2046 {"nv16", CARD_NVIDIA_GEFORCE2
},
2047 {"nv15", CARD_NVIDIA_GEFORCE2
},
2048 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2049 {"nv10", CARD_NVIDIA_GEFORCE
},
2051 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2052 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2053 {"nv03", CARD_NVIDIA_RIVA_128
},
2056 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2058 if (strstr(gl_renderer
, cards
[i
].renderer
))
2061 return PCI_DEVICE_NONE
;
2064 static const struct gl_vendor_selection
2066 enum wined3d_gl_vendor gl_vendor
;
2067 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2068 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2070 nvidia_gl_vendor_table
[] =
2072 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2073 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2074 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2076 amd_gl_vendor_table
[] =
2078 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2079 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2080 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2082 intel_gl_vendor_table
[] =
2084 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2085 {GL_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2086 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2089 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2091 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2092 if (d3d_level
>= 10)
2093 return CARD_NVIDIA_GEFORCE_8800GTX
;
2094 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2095 return CARD_NVIDIA_GEFORCE_6800
;
2097 return CARD_NVIDIA_GEFORCEFX_5800
;
2099 return CARD_NVIDIA_GEFORCE3
;
2101 return CARD_NVIDIA_GEFORCE
;
2103 return CARD_NVIDIA_RIVA_TNT
;
2104 return CARD_NVIDIA_RIVA_128
;
2107 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2109 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2110 if (d3d_level
>= 10)
2111 return CARD_AMD_RADEON_HD2900
;
2113 return CARD_AMD_RADEON_9500
;
2115 return CARD_AMD_RADEON_8500
;
2117 return CARD_AMD_RADEON_7200
;
2118 return CARD_AMD_RAGE_128PRO
;
2121 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2123 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2124 if (d3d_level
>= 10)
2125 return CARD_INTEL_G45
;
2126 return CARD_INTEL_915G
;
2129 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2130 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
,
2131 const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2135 for (i
= 0; i
< table_size
; ++i
)
2137 if (table
[i
].gl_vendor
!= gl_vendor
)
2140 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2141 return table
[i
].select_card(gl_info
, gl_renderer
);
2143 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2144 gl_vendor
, debugstr_a(gl_renderer
));
2146 return PCI_DEVICE_NONE
;
2151 enum wined3d_pci_vendor card_vendor
;
2152 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2153 const struct gl_vendor_selection
*gl_vendor_selection
;
2154 unsigned int gl_vendor_count
;
2155 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2157 card_vendor_table
[] =
2159 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2160 sizeof(nvidia_gl_vendor_table
) / sizeof(nvidia_gl_vendor_table
[0]),
2161 select_card_fallback_nvidia
},
2162 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2163 sizeof(amd_gl_vendor_table
) / sizeof(amd_gl_vendor_table
[0]),
2164 select_card_fallback_amd
},
2165 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2166 sizeof(intel_gl_vendor_table
) / sizeof(intel_gl_vendor_table
[0]),
2167 select_card_fallback_intel
},
2171 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2172 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2174 /* A Direct3D device object contains the PCI id (vendor + device) of the
2175 * videocard which is used for rendering. Various applications use this
2176 * information to get a rough estimation of the features of the card and
2177 * some might use it for enabling 3d effects only on certain types of
2178 * videocards. In some cases games might even use it to work around bugs
2179 * which happen on certain videocards/driver combinations. The problem is
2180 * that OpenGL only exposes a rendering string containing the name of the
2181 * videocard and not the PCI id.
2183 * Various games depend on the PCI id, so somehow we need to provide one.
2184 * A simple option is to parse the renderer string and translate this to
2185 * the right PCI id. This is a lot of work because there are more than 200
2186 * GPUs just for Nvidia. Various cards share the same renderer string, so
2187 * the amount of code might be 'small' but there are quite a number of
2188 * exceptions which would make this a pain to maintain. Another way would
2189 * be to query the PCI id from the operating system (assuming this is the
2190 * videocard which is used for rendering which is not always the case).
2191 * This would work but it is not very portable. Second it would not work
2192 * well in, let's say, a remote X situation in which the amount of 3d
2193 * features which can be used is limited.
2195 * As said most games only use the PCI id to get an indication of the
2196 * capabilities of the card. It doesn't really matter if the given id is
2197 * the correct one if we return the id of a card with similar 3d features.
2199 * The code below checks the OpenGL capabilities of a videocard and matches
2200 * that to a certain level of Direct3D functionality. Once a card passes
2201 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2202 * least a GeforceFX. To give a better estimate we do a basic check on the
2203 * renderer string but if that won't pass we return a default card. This
2204 * way is better than maintaining a full card database as even without a
2205 * full database we can return a card with similar features. Second the
2206 * size of the database can be made quite small because when you know what
2207 * type of 3d functionality a card has, you know to which GPU family the
2208 * GPU must belong. Because of this you only have to check a small part of
2209 * the renderer string to distinguishes between different models from that
2212 * The code also selects a default amount of video memory which we will
2213 * use for an estimation of the amount of free texture memory. In case of
2214 * real D3D the amount of texture memory includes video memory and system
2215 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2216 * HyperMemory). We don't know how much system memory can be addressed by
2217 * the system but we can make a reasonable estimation about the amount of
2218 * video memory. If the value is slightly wrong it doesn't matter as we
2219 * didn't include AGP-like memory which makes the amount of addressable
2220 * memory higher and second OpenGL isn't that critical it moves to system
2221 * memory behind our backs if really needed. Note that the amount of video
2222 * memory can be overruled using a registry setting. */
2225 enum wined3d_pci_device device
;
2227 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2229 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2232 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2233 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2234 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_info
, gl_renderer
);
2235 if (device
!= PCI_DEVICE_NONE
)
2238 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2239 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2242 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2243 *card_vendor
, debugstr_a(gl_renderer
));
2245 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2246 *card_vendor
= HW_VENDOR_NVIDIA
;
2247 return select_card_fallback_nvidia(gl_info
);
2250 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2251 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2253 if (shader_backend_ops
== &glsl_shader_backend
)
2254 return &glsl_fragment_pipe
;
2255 if (shader_backend_ops
== &arb_program_shader_backend
)
2256 return &arbfp_fragment_pipeline
;
2257 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2258 return &atifs_fragment_pipeline
;
2259 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2260 return &nvts_fragment_pipeline
;
2261 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2262 return &nvrc_fragment_pipeline
;
2263 return &ffp_fragment_pipeline
;
2266 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2268 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2270 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2271 return &glsl_shader_backend
;
2272 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2274 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2275 * its reported GLSL caps are wrong. This combined with the fact that
2276 * GLSL won't offer more features or performance, use ARB shaders only
2278 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2279 return &arb_program_shader_backend
;
2280 return &glsl_shader_backend
;
2282 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2283 return &arb_program_shader_backend
;
2284 return &none_shader_backend
;
2287 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2288 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2290 if ((shader_backend_ops
== &glsl_shader_backend
2291 || shader_backend_ops
== &arb_program_shader_backend
)
2292 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2297 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2298 const struct wined3d_extension_map
*map
, UINT entry_count
)
2306 while (isspace(*extensions
))
2309 while (!isspace(*extensions
) && *extensions
)
2312 len
= extensions
- start
;
2316 TRACE("- %s.\n", debugstr_an(start
, len
));
2318 for (i
= 0; i
< entry_count
; ++i
)
2320 if (len
== strlen(map
[i
].extension_string
)
2321 && !memcmp(start
, map
[i
].extension_string
, len
))
2323 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2324 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2331 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2333 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2337 #ifndef USE_WIN32_OPENGL
2338 /* hack: use the functions directly from the TEB table to bypass the thunks */
2339 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2340 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2344 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2346 GLfloat gl_floatv
[2];
2349 gl_info
->limits
.blends
= 1;
2350 gl_info
->limits
.buffers
= 1;
2351 gl_info
->limits
.textures
= 1;
2352 gl_info
->limits
.texture_coords
= 1;
2353 gl_info
->limits
.fragment_samplers
= 1;
2354 gl_info
->limits
.vertex_samplers
= 0;
2355 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2356 gl_info
->limits
.vertex_attribs
= 16;
2357 gl_info
->limits
.glsl_vs_float_constants
= 0;
2358 gl_info
->limits
.glsl_ps_float_constants
= 0;
2359 gl_info
->limits
.arb_vs_float_constants
= 0;
2360 gl_info
->limits
.arb_vs_native_constants
= 0;
2361 gl_info
->limits
.arb_vs_instructions
= 0;
2362 gl_info
->limits
.arb_vs_temps
= 0;
2363 gl_info
->limits
.arb_ps_float_constants
= 0;
2364 gl_info
->limits
.arb_ps_local_constants
= 0;
2365 gl_info
->limits
.arb_ps_instructions
= 0;
2366 gl_info
->limits
.arb_ps_temps
= 0;
2368 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2369 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2370 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2372 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2373 gl_info
->limits
.lights
= gl_max
;
2374 TRACE("Light support - max lights %d.\n", gl_max
);
2376 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2377 gl_info
->limits
.texture_size
= gl_max
;
2378 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2380 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2381 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2382 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2383 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2385 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2387 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2388 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2392 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2394 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2396 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2397 gl_info
->limits
.general_combiners
= gl_max
;
2398 TRACE("Max general combiners: %d.\n", gl_max
);
2400 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2402 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2403 gl_info
->limits
.buffers
= gl_max
;
2404 TRACE("Max draw buffers: %u.\n", gl_max
);
2406 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2408 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2409 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2410 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2412 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2415 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2416 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2417 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2418 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2422 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2423 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2425 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2426 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2428 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2431 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2432 gl_info
->limits
.vertex_samplers
= tmp
;
2433 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2434 gl_info
->limits
.combined_samplers
= tmp
;
2435 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2436 gl_info
->limits
.vertex_attribs
= tmp
;
2438 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2439 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2440 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2441 * shader is used with fixed function vertex processing we're fine too because fixed function
2442 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2443 * used we have to make sure that all vertex sampler setups are valid together with all
2444 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2445 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2446 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2447 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2448 * a fixed function pipeline anymore.
2450 * So this is just a check to check that our assumption holds true. If not, write a warning
2451 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2452 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2453 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2455 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2456 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2457 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2458 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2459 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2461 gl_info
->limits
.vertex_samplers
= 0;
2466 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2468 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2469 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2471 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2473 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2474 gl_info
->limits
.blends
= gl_max
;
2475 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2477 if (gl_info
->supported
[EXT_TEXTURE3D
])
2479 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2480 gl_info
->limits
.texture3d_size
= gl_max
;
2481 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2483 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2485 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2486 gl_info
->limits
.anisotropy
= gl_max
;
2487 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2489 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2491 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2492 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2493 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2494 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2495 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2496 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2497 gl_info
->limits
.arb_ps_native_constants
);
2498 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2499 gl_info
->limits
.arb_ps_temps
= gl_max
;
2500 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2501 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2502 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2503 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2504 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2505 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2506 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2508 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2510 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2511 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2512 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2513 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2514 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2515 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2516 gl_info
->limits
.arb_vs_native_constants
);
2517 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2518 gl_info
->limits
.arb_vs_temps
= gl_max
;
2519 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2520 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2521 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2522 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2524 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2526 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2527 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2528 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2530 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2532 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2533 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2534 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2535 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2536 gl_info
->limits
.glsl_varyings
= gl_max
;
2537 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2540 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2541 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2543 gl_info
->limits
.shininess
= 128.0f
;
2545 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2546 && wined3d_settings
.allow_multisampling
)
2548 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2549 gl_info
->limits
.samples
= gl_max
;
2553 /* Context activation is done by the caller. */
2554 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2556 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2557 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2558 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2559 enum wined3d_pci_vendor card_vendor
;
2560 struct fragment_caps fragment_caps
;
2561 const char *WGL_Extensions
= NULL
;
2562 const char *GL_Extensions
= NULL
;
2563 enum wined3d_gl_vendor gl_vendor
;
2564 enum wined3d_pci_device device
;
2568 TRACE("adapter %p.\n", adapter
);
2570 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2571 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2572 if (!gl_renderer_str
)
2574 ERR("Received a NULL GL_RENDERER.\n");
2578 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2579 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2582 ERR("Received a NULL GL_VENDOR.\n");
2586 /* Parse the GL_VERSION field into major and minor information */
2587 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2588 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2589 if (!gl_version_str
)
2591 ERR("Received a NULL GL_VERSION.\n");
2594 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2596 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2597 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2600 ERR("Received a NULL GL_EXTENSIONS.\n");
2604 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2605 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2607 TRACE("GL extensions reported:\n");
2608 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2609 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2611 /* Now work out what GL support this card really has. */
2612 load_gl_funcs( gl_info
);
2614 hdc
= wglGetCurrentDC();
2615 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2616 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2617 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2618 if (!WGL_Extensions
)
2619 WARN("WGL extensions not supported.\n");
2621 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2622 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2624 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2626 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2627 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2628 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2629 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2632 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2634 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2635 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2636 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2637 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2640 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2642 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2643 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2646 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2648 if (gl_info
->supported
[APPLE_FENCE
])
2650 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2651 * The apple extension interacts with some other apple exts. Disable the NV
2652 * extension if the apple one is support to prevent confusion in other parts
2654 gl_info
->supported
[NV_FENCE
] = FALSE
;
2656 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2658 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2660 * The enums are the same:
2661 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2662 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2663 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2664 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2665 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2667 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2669 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2670 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2672 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2674 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2675 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2678 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2680 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2681 * functionality. Prefer the ARB extension */
2682 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2684 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2686 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2687 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2689 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2691 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2692 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2694 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2696 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2697 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2699 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2701 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2702 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2704 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2706 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2708 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2709 * are supported. The nv extensions provide the same functionality as the
2710 * ATI one, and a bit more(signed pixelformats). */
2711 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2714 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2716 /* If we have full NP2 texture support, disable
2717 * GL_ARB_texture_rectangle because we will never use it.
2718 * This saves a few redundant glDisable calls. */
2719 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2721 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2723 /* Disable NV_register_combiners and fragment shader if this is supported.
2724 * generally the NV extensions are preferred over the ATI ones, and this
2725 * extension is disabled if register_combiners and texture_shader2 are both
2726 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2727 * fragment processing support. */
2728 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2729 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2730 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2731 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2733 if (gl_info
->supported
[NV_HALF_FLOAT
])
2735 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2736 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2738 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2740 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2741 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2742 * we never render to sRGB surfaces). */
2743 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2746 wined3d_adapter_init_limits(gl_info
);
2748 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2749 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2751 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2753 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2754 unsigned int major
, minor
;
2756 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2758 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2759 sscanf(str
, "%u.%u", &major
, &minor
);
2760 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2763 checkGLcall("extension detection");
2765 adapter
->shader_backend
= select_shader_backend(gl_info
);
2766 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2767 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2769 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2770 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2771 TRACE("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2773 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2775 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2776 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2777 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2778 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2779 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2780 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2781 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2782 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2783 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2784 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2785 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2786 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2787 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2788 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2789 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2790 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2791 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2792 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2793 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2794 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2798 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2800 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2801 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2802 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2803 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2804 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
2805 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
2806 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
2807 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
2808 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
2809 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
2810 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
2811 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
2812 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
2813 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
2814 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
2815 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2816 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
2817 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
2819 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2821 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2822 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2824 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2826 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
2828 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2830 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
2831 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
2835 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2836 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2837 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2839 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2840 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
2842 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2843 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2844 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2845 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2846 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2847 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2848 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2849 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2851 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2852 init_driver_info(driver_info
, card_vendor
, device
);
2853 add_gl_compat_wrappers(gl_info
);
2858 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2860 TRACE("wined3d %p, reporting %u adapters.\n",
2861 wined3d
, wined3d
->adapter_count
);
2863 return wined3d
->adapter_count
;
2866 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2868 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2873 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2875 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2877 if (adapter_idx
>= wined3d
->adapter_count
)
2880 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2883 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2884 of the same bpp but different resolutions */
2886 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2887 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2888 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
2890 const struct wined3d_adapter
*adapter
;
2891 const struct wined3d_format
*format
;
2897 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2898 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
2900 if (adapter_idx
>= wined3d
->adapter_count
)
2903 adapter
= &wined3d
->adapters
[adapter_idx
];
2904 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2905 format_bits
= format
->byte_count
* CHAR_BIT
;
2907 memset(&mode
, 0, sizeof(mode
));
2908 mode
.dmSize
= sizeof(mode
);
2910 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
2912 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
2914 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2915 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2918 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
2919 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2923 if (format_id
== WINED3DFMT_UNKNOWN
)
2925 /* This is for d3d8, do not enumerate P8 here. */
2926 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2928 else if (mode
.dmBitsPerPel
== format_bits
)
2934 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2941 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
2942 UINT mode_idx
, struct wined3d_display_mode
*mode
)
2944 const struct wined3d_adapter
*adapter
;
2945 const struct wined3d_format
*format
;
2951 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2952 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
2954 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2955 return WINED3DERR_INVALIDCALL
;
2957 adapter
= &wined3d
->adapters
[adapter_idx
];
2958 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2959 format_bits
= format
->byte_count
* CHAR_BIT
;
2961 memset(&m
, 0, sizeof(m
));
2962 m
.dmSize
= sizeof(m
);
2964 while (i
<= mode_idx
)
2966 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
2968 WARN("Invalid mode_idx %u.\n", mode_idx
);
2969 return WINED3DERR_INVALIDCALL
;
2972 if (m
.dmFields
& DM_DISPLAYFLAGS
)
2974 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2975 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2978 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
2979 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2983 if (format_id
== WINED3DFMT_UNKNOWN
)
2985 /* This is for d3d8, do not enumerate P8 here. */
2986 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
2988 else if (m
.dmBitsPerPel
== format_bits
)
2994 mode
->width
= m
.dmPelsWidth
;
2995 mode
->height
= m
.dmPelsHeight
;
2996 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
2997 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
2998 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3000 if (format_id
== WINED3DFMT_UNKNOWN
)
3001 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3003 mode
->format_id
= format_id
;
3005 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3006 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3007 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3008 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3010 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3012 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3013 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3018 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3019 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3021 const struct wined3d_adapter
*adapter
;
3024 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3025 wined3d
, adapter_idx
, mode
, rotation
);
3027 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3028 return WINED3DERR_INVALIDCALL
;
3030 adapter
= &wined3d
->adapters
[adapter_idx
];
3032 memset(&m
, 0, sizeof(m
));
3033 m
.dmSize
= sizeof(m
);
3035 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3036 mode
->width
= m
.dmPelsWidth
;
3037 mode
->height
= m
.dmPelsHeight
;
3038 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3039 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3040 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3041 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3043 /* Lie about the format. X11 can't change the color depth, and some apps
3044 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3045 * that GetDisplayMode still returns 24 bpp. This should probably be
3046 * handled in winex11 instead. */
3047 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3049 WARN("Overriding format %s with stored format %s.\n",
3050 debug_d3dformat(mode
->format_id
),
3051 debug_d3dformat(adapter
->screen_format
));
3052 mode
->format_id
= adapter
->screen_format
;
3055 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3056 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3057 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3058 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3060 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3064 switch (m
.u1
.s2
.dmDisplayOrientation
)
3067 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3070 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3073 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3076 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3079 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3080 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3085 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3086 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3087 mode
->scanline_ordering
);
3091 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3092 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3094 struct wined3d_display_mode current_mode
;
3095 const struct wined3d_format
*format
;
3096 struct wined3d_adapter
*adapter
;
3102 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3103 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3104 mode
->scanline_ordering
);
3106 if (adapter_idx
>= wined3d
->adapter_count
)
3107 return WINED3DERR_INVALIDCALL
;
3109 adapter
= &wined3d
->adapters
[adapter_idx
];
3110 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3112 memset(&devmode
, 0, sizeof(devmode
));
3113 devmode
.dmSize
= sizeof(devmode
);
3114 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3115 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3116 devmode
.dmPelsWidth
= mode
->width
;
3117 devmode
.dmPelsHeight
= mode
->height
;
3119 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3120 if (mode
->refresh_rate
)
3121 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3123 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3125 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3126 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3127 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3130 /* Only change the mode if necessary. */
3131 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3133 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3135 else if (current_mode
.width
== mode
->width
3136 && current_mode
.height
== mode
->height
3137 && current_mode
.format_id
== mode
->format_id
3138 && (current_mode
.refresh_rate
== mode
->refresh_rate
3139 || !mode
->refresh_rate
)
3140 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3141 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3143 TRACE("Skipping redundant mode setting call.\n");
3147 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3148 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3150 if (devmode
.dmDisplayFrequency
)
3152 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3153 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3154 devmode
.dmDisplayFrequency
= 0;
3155 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3157 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3158 return WINED3DERR_NOTAVAILABLE
;
3161 /* Store the new values. */
3162 adapter
->screen_format
= mode
->format_id
;
3164 /* And finally clip mouse to our screen. */
3165 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3166 ClipCursor(&clip_rc
);
3171 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3172 and fields being inserted in the middle, a new structure is used in place */
3173 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3174 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3176 const struct wined3d_adapter
*adapter
;
3179 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3180 wined3d
, adapter_idx
, flags
, identifier
);
3182 if (adapter_idx
>= wined3d
->adapter_count
)
3183 return WINED3DERR_INVALIDCALL
;
3185 adapter
= &wined3d
->adapters
[adapter_idx
];
3187 if (identifier
->driver_size
)
3189 const char *name
= adapter
->driver_info
.name
;
3190 len
= min(strlen(name
), identifier
->driver_size
- 1);
3191 memcpy(identifier
->driver
, name
, len
);
3192 identifier
->driver
[len
] = '\0';
3195 if (identifier
->description_size
)
3197 const char *description
= adapter
->driver_info
.description
;
3198 len
= min(strlen(description
), identifier
->description_size
- 1);
3199 memcpy(identifier
->description
, description
, len
);
3200 identifier
->description
[len
] = '\0';
3203 /* Note that d3d8 doesn't supply a device name. */
3204 if (identifier
->device_name_size
)
3206 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3207 identifier
->device_name_size
, NULL
, NULL
))
3209 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3210 return WINED3DERR_INVALIDCALL
;
3214 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3215 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3216 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3217 identifier
->device_id
= adapter
->driver_info
.device
;
3218 identifier
->subsystem_id
= 0;
3219 identifier
->revision
= 0;
3220 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3221 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3222 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3223 identifier
->video_memory
= adapter
->TextureRam
;
3228 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3229 struct wined3d_raster_status
*raster_status
)
3231 LONGLONG freq_per_frame
, freq_per_line
;
3232 LARGE_INTEGER counter
, freq_per_sec
;
3233 struct wined3d_display_mode mode
;
3237 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3238 wined3d
, adapter_idx
, raster_status
);
3240 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3241 wined3d
, adapter_idx
, raster_status
);
3243 /* Obtaining the raster status is a widely implemented but optional
3244 * feature. When this method returns OK StarCraft 2 expects the
3245 * raster_status->InVBlank value to actually change over time.
3246 * And Endless Alice Crysis doesn't care even if this method fails.
3247 * Thus this method returns OK and fakes raster_status by
3248 * QueryPerformanceCounter. */
3250 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3251 return WINED3DERR_INVALIDCALL
;
3252 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3253 return WINED3DERR_INVALIDCALL
;
3254 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3255 mode
.refresh_rate
= 60;
3257 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3258 /* Assume 20 scan lines in the vertical blank. */
3259 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3260 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3261 if (raster_status
->scan_line
< mode
.height
)
3262 raster_status
->in_vblank
= FALSE
;
3265 raster_status
->scan_line
= 0;
3266 raster_status
->in_vblank
= TRUE
;
3269 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3270 raster_status
->in_vblank
, raster_status
->scan_line
);
3275 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3276 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3278 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3280 /* Float formats need FBOs. If FBOs are used this function isn't called */
3281 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3283 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3284 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3286 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3290 if(cfg
->redSize
< redSize
)
3293 if(cfg
->greenSize
< greenSize
)
3296 if(cfg
->blueSize
< blueSize
)
3299 if(cfg
->alphaSize
< alphaSize
)
3305 /* Probably a RGBA_float or color index mode */
3309 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3310 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3312 BYTE depthSize
, stencilSize
;
3313 BOOL lockable
= FALSE
;
3315 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3317 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3321 /* Float formats need FBOs. If FBOs are used this function isn't called */
3322 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3324 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3327 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3328 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3329 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3330 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3333 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3334 * allow more stencil bits than requested. */
3335 if(cfg
->stencilSize
< stencilSize
)
3341 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3342 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3343 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3345 const struct wined3d_format
*rt_format
;
3346 const struct wined3d_format
*ds_format
;
3347 const struct wined3d_adapter
*adapter
;
3349 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3350 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3351 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3352 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3354 if (adapter_idx
>= wined3d
->adapter_count
)
3355 return WINED3DERR_INVALIDCALL
;
3357 adapter
= &wined3d
->adapters
[adapter_idx
];
3358 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3359 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3360 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3362 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3363 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3365 TRACE("Formats match.\n");
3371 const struct wined3d_pixel_format
*cfgs
;
3372 unsigned int cfg_count
;
3375 cfgs
= adapter
->cfgs
;
3376 cfg_count
= adapter
->cfg_count
;
3377 for (i
= 0; i
< cfg_count
; ++i
)
3379 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3380 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3382 TRACE("Formats match.\n");
3388 TRACE("Unsupported format pair: %s and %s.\n",
3389 debug_d3dformat(render_target_format_id
),
3390 debug_d3dformat(depth_stencil_format_id
));
3392 return WINED3DERR_NOTAVAILABLE
;
3395 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3396 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3397 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3399 const struct wined3d_gl_info
*gl_info
;
3401 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3402 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3403 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3404 windowed
, multisample_type
, quality_levels
);
3406 if (adapter_idx
>= wined3d
->adapter_count
)
3407 return WINED3DERR_INVALIDCALL
;
3409 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3411 if (multisample_type
> gl_info
->limits
.samples
)
3413 TRACE("Returning not supported.\n");
3415 *quality_levels
= 0;
3417 return WINED3DERR_NOTAVAILABLE
;
3422 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3423 /* FIXME: This is probably wrong. */
3424 *quality_levels
= gl_info
->limits
.samples
;
3426 *quality_levels
= 1;
3432 /* Check if we support bumpmapping for a format */
3433 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3435 /* Ask the fixed function pipeline implementation if it can deal
3436 * with the conversion. If we've got a GL extension giving native
3437 * support this will be an identity conversion. */
3438 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3439 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3442 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3443 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3444 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3446 /* Only allow depth/stencil formats */
3447 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3449 /* Blacklist formats not supported on Windows */
3450 switch (ds_format
->id
)
3452 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3453 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3454 TRACE("[FAILED] - not supported on windows.\n");
3461 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3463 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3464 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3470 /* Walk through all WGL pixel formats to find a match */
3471 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3473 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3474 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3475 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3483 /* Check the render target capabilities of a format */
3484 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3485 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3487 /* Filter out non-RT formats */
3488 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3489 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3491 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3492 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3493 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3496 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3497 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3499 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3500 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3501 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3503 TRACE("[FAILED]\n");
3507 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3508 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3509 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3511 if (cfgs
[i
].windowDrawable
3512 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3514 TRACE("Pixel format %d is compatible with format %s.\n",
3515 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3520 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3522 /* For now return TRUE for FBOs until we have some proper checks.
3523 * Note that this function will only be called when the format is around for texturing. */
3529 /* Check if a texture format is supported on the given adapter */
3530 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3532 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3537 * supported: RGB(A) formats
3539 case WINED3DFMT_B8G8R8_UNORM
:
3540 TRACE("[FAILED] - Not enumerated on Windows.\n");
3542 case WINED3DFMT_B8G8R8A8_UNORM
:
3543 case WINED3DFMT_B8G8R8X8_UNORM
:
3544 case WINED3DFMT_B5G6R5_UNORM
:
3545 case WINED3DFMT_B5G5R5X1_UNORM
:
3546 case WINED3DFMT_B5G5R5A1_UNORM
:
3547 case WINED3DFMT_B4G4R4A4_UNORM
:
3548 case WINED3DFMT_A8_UNORM
:
3549 case WINED3DFMT_B4G4R4X4_UNORM
:
3550 case WINED3DFMT_R8G8B8A8_UNORM
:
3551 case WINED3DFMT_R8G8B8X8_UNORM
:
3552 case WINED3DFMT_B10G10R10A2_UNORM
:
3553 case WINED3DFMT_R10G10B10A2_UNORM
:
3554 case WINED3DFMT_R16G16_UNORM
:
3558 case WINED3DFMT_B2G3R3_UNORM
:
3559 TRACE("[FAILED] - Not supported on Windows.\n");
3563 * Not supported: Palettized
3564 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3565 * Since it is not widely available, don't offer it. Further no Windows driver offers
3566 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3568 case WINED3DFMT_P8_UINT
:
3569 case WINED3DFMT_P8_UINT_A8_UNORM
:
3573 * Supported: (Alpha)-Luminance
3575 case WINED3DFMT_L8_UNORM
:
3576 case WINED3DFMT_L8A8_UNORM
:
3577 case WINED3DFMT_L16_UNORM
:
3581 /* Not supported on Windows, thus disabled */
3582 case WINED3DFMT_L4A4_UNORM
:
3583 TRACE("[FAILED] - not supported on windows\n");
3587 * Supported: Depth/Stencil formats
3589 case WINED3DFMT_D16_LOCKABLE
:
3590 case WINED3DFMT_D16_UNORM
:
3591 case WINED3DFMT_X8D24_UNORM
:
3592 case WINED3DFMT_D24_UNORM_S8_UINT
:
3593 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3594 case WINED3DFMT_D32_UNORM
:
3595 case WINED3DFMT_D32_FLOAT
:
3598 case WINED3DFMT_INTZ
:
3599 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3600 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3604 /* Not supported on Windows */
3605 case WINED3DFMT_S1_UINT_D15_UNORM
:
3606 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3607 TRACE("[FAILED] - not supported on windows\n");
3611 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3612 * GL_NV_texture_shader). Emulated by shaders
3614 case WINED3DFMT_R8G8_SNORM
:
3615 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3616 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3617 case WINED3DFMT_R8G8B8A8_SNORM
:
3618 case WINED3DFMT_R16G16_SNORM
:
3619 /* Ask the shader backend if it can deal with the conversion. If
3620 * we've got a GL extension giving native support this will be an
3621 * identity conversion. */
3622 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3627 TRACE("[FAILED]\n");
3630 case WINED3DFMT_DXT1
:
3631 case WINED3DFMT_DXT2
:
3632 case WINED3DFMT_DXT3
:
3633 case WINED3DFMT_DXT4
:
3634 case WINED3DFMT_DXT5
:
3635 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3640 TRACE("[FAILED]\n");
3645 * Odd formats - not supported
3647 case WINED3DFMT_VERTEXDATA
:
3648 case WINED3DFMT_R16_UINT
:
3649 case WINED3DFMT_R32_UINT
:
3650 case WINED3DFMT_R16G16B16A16_SNORM
:
3651 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3652 case WINED3DFMT_R10G11B11_SNORM
:
3653 case WINED3DFMT_R16
:
3654 case WINED3DFMT_AL16
:
3655 TRACE("[FAILED]\n"); /* Enable when implemented */
3659 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3661 case WINED3DFMT_R8G8_SNORM_Cx
:
3662 TRACE("[FAILED]\n"); /* Enable when implemented */
3666 case WINED3DFMT_UYVY
:
3667 case WINED3DFMT_YUY2
:
3668 if (gl_info
->supported
[APPLE_YCBCR_422
])
3673 TRACE("[FAILED]\n");
3675 case WINED3DFMT_YV12
:
3676 TRACE("[FAILED]\n");
3679 case WINED3DFMT_R16G16B16A16_UNORM
:
3680 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3682 TRACE("[FAILED]\n");
3689 case WINED3DFMT_B2G3R3A8_UNORM
:
3690 TRACE("[FAILED]\n"); /* Enable when implemented */
3693 /* Floating point formats */
3694 case WINED3DFMT_R16_FLOAT
:
3695 case WINED3DFMT_R16G16_FLOAT
:
3696 case WINED3DFMT_R16G16B16A16_FLOAT
:
3697 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3702 TRACE("[FAILED]\n");
3705 case WINED3DFMT_R32_FLOAT
:
3706 case WINED3DFMT_R32G32_FLOAT
:
3707 case WINED3DFMT_R32G32B32A32_FLOAT
:
3708 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3713 TRACE("[FAILED]\n");
3716 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3717 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3718 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3719 * We can do instancing with all shader versions, but we need vertex shaders.
3721 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3722 * to enable instancing. WineD3D doesn't need that and just ignores it.
3724 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3726 case WINED3DFMT_INST
:
3727 TRACE("ATI Instancing check hack\n");
3728 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3733 TRACE("[FAILED]\n");
3736 /* Some weird FOURCC formats */
3737 case WINED3DFMT_R8G8_B8G8
:
3738 case WINED3DFMT_G8R8_G8B8
:
3739 case WINED3DFMT_MULTI2_ARGB8
:
3740 TRACE("[FAILED]\n");
3743 /* Vendor specific formats */
3744 case WINED3DFMT_ATI2N
:
3745 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3746 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3748 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3749 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3755 TRACE("[FAILED]\n");
3758 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3759 * format MAKEFOURCC('N','V','D','B') is used.
3760 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3761 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3764 case WINED3DFMT_NVDB
:
3765 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3770 TRACE("[FAILED]\n");
3773 case WINED3DFMT_NVHU
:
3774 case WINED3DFMT_NVHS
:
3775 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3776 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3777 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3778 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3779 * Applications have to deal with not having NVHS and NVHU.
3781 TRACE("[FAILED]\n");
3784 case WINED3DFMT_NULL
:
3785 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3789 case WINED3DFMT_UNKNOWN
:
3793 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3799 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3800 const struct wined3d_format
*adapter_format
,
3801 const struct wined3d_format
*check_format
, BOOL no3d
)
3805 switch (check_format
->id
)
3807 case WINED3DFMT_B8G8R8_UNORM
:
3808 TRACE("[FAILED] - Not enumerated on Windows.\n");
3810 case WINED3DFMT_B8G8R8A8_UNORM
:
3811 case WINED3DFMT_B8G8R8X8_UNORM
:
3812 case WINED3DFMT_B5G6R5_UNORM
:
3813 case WINED3DFMT_B5G5R5X1_UNORM
:
3814 case WINED3DFMT_B5G5R5A1_UNORM
:
3815 case WINED3DFMT_B4G4R4A4_UNORM
:
3816 case WINED3DFMT_B2G3R3_UNORM
:
3817 case WINED3DFMT_A8_UNORM
:
3818 case WINED3DFMT_B2G3R3A8_UNORM
:
3819 case WINED3DFMT_B4G4R4X4_UNORM
:
3820 case WINED3DFMT_R10G10B10A2_UNORM
:
3821 case WINED3DFMT_R8G8B8A8_UNORM
:
3822 case WINED3DFMT_R8G8B8X8_UNORM
:
3823 case WINED3DFMT_R16G16_UNORM
:
3824 case WINED3DFMT_B10G10R10A2_UNORM
:
3825 case WINED3DFMT_R16G16B16A16_UNORM
:
3826 case WINED3DFMT_P8_UINT
:
3830 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3835 /* All format that are supported for textures are supported for surfaces as well */
3836 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3837 /* All depth stencil formats are supported on surfaces */
3838 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3840 /* If opengl can't process the format natively, the blitter may be able to convert it */
3841 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3842 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3843 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3849 /* Reject other formats */
3850 TRACE("[FAILED]\n");
3854 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3855 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3856 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3858 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3859 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3860 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3861 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3862 DWORD usage_caps
= 0;
3864 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3865 "resource_type %s, check_format %s.\n",
3866 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3867 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3868 debug_d3dformat(check_format_id
));
3870 if (adapter_idx
>= wined3d
->adapter_count
)
3871 return WINED3DERR_INVALIDCALL
;
3873 switch (resource_type
)
3875 case WINED3D_RTYPE_CUBE_TEXTURE
:
3876 /* Cubetexture allows:
3877 * - WINED3DUSAGE_AUTOGENMIPMAP
3878 * - WINED3DUSAGE_DEPTHSTENCIL
3879 * - WINED3DUSAGE_DYNAMIC
3880 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3881 * - WINED3DUSAGE_RENDERTARGET
3882 * - WINED3DUSAGE_SOFTWAREPROCESSING
3883 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3885 if (wined3d
->flags
& WINED3D_NO3D
)
3887 TRACE("[FAILED]\n");
3888 return WINED3DERR_NOTAVAILABLE
;
3891 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3893 TRACE("[FAILED] - No cube texture support.\n");
3894 return WINED3DERR_NOTAVAILABLE
;
3897 if (!CheckTextureCapability(adapter
, format
))
3899 TRACE("[FAILED] - Cube texture format not supported.\n");
3900 return WINED3DERR_NOTAVAILABLE
;
3903 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3905 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3906 /* When autogenmipmap isn't around continue and return
3907 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3908 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3910 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3913 /* Always report dynamic locking. */
3914 if (usage
& WINED3DUSAGE_DYNAMIC
)
3915 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3917 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3919 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3921 TRACE("[FAILED] - No render target support.\n");
3922 return WINED3DERR_NOTAVAILABLE
;
3924 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3927 /* Always report software processing. */
3928 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3929 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3931 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3933 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
3935 TRACE("[FAILED] - No filter support.\n");
3936 return WINED3DERR_NOTAVAILABLE
;
3938 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3941 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3943 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3945 TRACE("[FAILED] - No post pixelshader blending support.\n");
3946 return WINED3DERR_NOTAVAILABLE
;
3948 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3951 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3953 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
3955 TRACE("[FAILED] - No sRGB read support.\n");
3956 return WINED3DERR_NOTAVAILABLE
;
3958 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3961 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3963 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
3965 TRACE("[FAILED] - No sRGB write support.\n");
3966 return WINED3DERR_NOTAVAILABLE
;
3968 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3971 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3973 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
3975 TRACE("[FAILED] - No vertex texture support.\n");
3976 return WINED3DERR_NOTAVAILABLE
;
3978 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3981 /* OpenGL supports mipmapping on all formats. Wrapping is
3982 * unsupported, but we have to report mipmapping so we cannot
3983 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3984 * unfilterable surfaces as well, apparently to show that wrapping
3985 * is supported. The lack of filtering will sort out the
3986 * mipmapping capability anyway.
3988 * For now lets report this on all formats, but in the future we
3989 * may want to restrict it to some should applications need that. */
3990 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3991 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3995 case WINED3D_RTYPE_SURFACE
:
3997 * - WINED3DUSAGE_DEPTHSTENCIL
3998 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3999 * - WINED3DUSAGE_RENDERTARGET
4001 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
4003 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4004 return WINED3DERR_NOTAVAILABLE
;
4007 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4009 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4011 TRACE("[FAILED] - No depth/stencil support.\n");
4012 return WINED3DERR_NOTAVAILABLE
;
4014 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4017 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4019 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4021 TRACE("[FAILED] - No render target support.\n");
4022 return WINED3DERR_NOTAVAILABLE
;
4024 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4027 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4029 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
4031 TRACE("[FAILED] - No post pixelshader blending support.\n");
4032 return WINED3DERR_NOTAVAILABLE
;
4034 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4038 case WINED3D_RTYPE_TEXTURE
:
4040 * - WINED3DUSAGE_AUTOGENMIPMAP
4041 * - WINED3DUSAGE_DEPTHSTENCIL
4042 * - WINED3DUSAGE_DMAP
4043 * - WINED3DUSAGE_DYNAMIC
4044 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4045 * - WINED3DUSAGE_RENDERTARGET
4046 * - WINED3DUSAGE_SOFTWAREPROCESSING
4047 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4048 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4050 if (wined3d
->flags
& WINED3D_NO3D
)
4052 TRACE("[FAILED]\n");
4053 return WINED3DERR_NOTAVAILABLE
;
4056 if (!CheckTextureCapability(adapter
, format
))
4058 TRACE("[FAILED] - Texture format not supported.\n");
4059 return WINED3DERR_NOTAVAILABLE
;
4062 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
4064 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4065 /* When autogenmipmap isn't around continue and return
4066 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4067 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4069 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
4072 /* Always report dynamic locking. */
4073 if (usage
& WINED3DUSAGE_DYNAMIC
)
4074 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4076 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4078 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4080 TRACE("[FAILED] - No render target support.\n");
4081 return WINED3DERR_NOTAVAILABLE
;
4083 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4086 /* Always report software processing. */
4087 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4088 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4090 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4092 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
4094 TRACE("[FAILED] - No filter support.\n");
4095 return WINED3DERR_NOTAVAILABLE
;
4097 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4100 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4102 if (!CheckBumpMapCapability(adapter
, format
))
4104 TRACE("[FAILED] - No legacy bumpmap support.\n");
4105 return WINED3DERR_NOTAVAILABLE
;
4107 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
4110 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4112 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
4114 TRACE("[FAILED] - No post pixelshader blending support.\n");
4115 return WINED3DERR_NOTAVAILABLE
;
4117 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4120 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4122 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
4124 TRACE("[FAILED] - No sRGB read support.\n");
4125 return WINED3DERR_NOTAVAILABLE
;
4127 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4130 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4132 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
4134 TRACE("[FAILED] - No sRGB write support.\n");
4135 return WINED3DERR_NOTAVAILABLE
;
4137 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4140 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4142 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
4144 TRACE("[FAILED] - No vertex texture support.\n");
4145 return WINED3DERR_NOTAVAILABLE
;
4147 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4150 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4151 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4153 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4155 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4157 TRACE("[FAILED] - No depth/stencil support.\n");
4158 return WINED3DERR_NOTAVAILABLE
;
4160 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4162 TRACE("[FAILED] - No shadow sampler support.\n");
4163 return WINED3DERR_NOTAVAILABLE
;
4165 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4169 case WINED3D_RTYPE_VOLUME_TEXTURE
:
4170 case WINED3D_RTYPE_VOLUME
:
4171 /* Volume is to VolumeTexture what Surface is to Texture, but its
4172 * usage caps are not documented. Most driver seem to offer
4173 * (nearly) the same on Volume and VolumeTexture, so do that too.
4175 * Volumetexture allows:
4176 * - D3DUSAGE_DYNAMIC
4177 * - D3DUSAGE_NONSECURE (d3d9ex)
4178 * - D3DUSAGE_SOFTWAREPROCESSING
4179 * - D3DUSAGE_QUERY_WRAPANDMIP
4181 if (wined3d
->flags
& WINED3D_NO3D
)
4183 TRACE("[FAILED]\n");
4184 return WINED3DERR_NOTAVAILABLE
;
4187 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4189 TRACE("[FAILED] - No volume texture support.\n");
4190 return WINED3DERR_NOTAVAILABLE
;
4193 if (!CheckTextureCapability(adapter
, format
))
4195 TRACE("[FAILED] - Format not supported.\n");
4196 return WINED3DERR_NOTAVAILABLE
;
4199 /* Filter formats that need conversion; For one part, this
4200 * conversion is unimplemented, and volume textures are huge, so
4201 * it would be a big performance hit. Unless we hit an application
4202 * needing one of those formats, don't advertize them to avoid
4203 * leading applications into temptation. The windows drivers don't
4204 * support most of those formats on volumes anyway, except for
4205 * WINED3DFMT_R32_FLOAT. */
4206 switch (check_format_id
)
4208 case WINED3DFMT_P8_UINT
:
4209 case WINED3DFMT_L4A4_UNORM
:
4210 case WINED3DFMT_R32_FLOAT
:
4211 case WINED3DFMT_R16_FLOAT
:
4212 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4213 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4214 case WINED3DFMT_R16G16_UNORM
:
4215 TRACE("[FAILED] - No converted formats on volumes.\n");
4216 return WINED3DERR_NOTAVAILABLE
;
4218 case WINED3DFMT_R8G8B8A8_SNORM
:
4219 case WINED3DFMT_R16G16_SNORM
:
4220 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4222 TRACE("[FAILED] - No converted formats on volumes.\n");
4223 return WINED3DERR_NOTAVAILABLE
;
4227 case WINED3DFMT_R8G8_SNORM
:
4228 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4230 TRACE("[FAILED] - No converted formats on volumes.\n");
4231 return WINED3DERR_NOTAVAILABLE
;
4235 case WINED3DFMT_DXT1
:
4236 case WINED3DFMT_DXT2
:
4237 case WINED3DFMT_DXT3
:
4238 case WINED3DFMT_DXT4
:
4239 case WINED3DFMT_DXT5
:
4240 /* The GL_EXT_texture_compression_s3tc spec requires that
4241 * loading an s3tc compressed texture results in an error.
4242 * While the D3D refrast does support s3tc volumes, at
4243 * least the nvidia windows driver does not, so we're free
4244 * not to support this format. */
4245 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4246 return WINED3DERR_NOTAVAILABLE
;
4249 /* Do nothing, continue with checking the format below */
4253 /* Always report dynamic locking. */
4254 if (usage
& WINED3DUSAGE_DYNAMIC
)
4255 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4257 /* Always report software processing. */
4258 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4259 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4261 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4263 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
4265 TRACE("[FAILED] - No filter support.\n");
4266 return WINED3DERR_NOTAVAILABLE
;
4268 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4271 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4273 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
4275 TRACE("[FAILED] - No post pixelshader blending support.\n");
4276 return WINED3DERR_NOTAVAILABLE
;
4278 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4281 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4283 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
4285 TRACE("[FAILED] - No sRGB read support.\n");
4286 return WINED3DERR_NOTAVAILABLE
;
4288 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4291 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4293 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
4295 TRACE("[FAILED] - No sRGB write support.\n");
4296 return WINED3DERR_NOTAVAILABLE
;
4298 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4301 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4303 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
4305 TRACE("[FAILED] - No vertex texture support.\n");
4306 return WINED3DERR_NOTAVAILABLE
;
4308 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4311 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4312 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4317 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4318 return WINED3DERR_NOTAVAILABLE
;
4321 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4322 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4323 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4324 if (usage_caps
== usage
)
4326 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4327 return WINED3DOK_NOAUTOGEN
;
4329 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4330 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4332 return WINED3DERR_NOTAVAILABLE
;
4335 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4336 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4338 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4339 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4340 debug_d3dformat(dst_format
));
4345 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4346 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4347 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4352 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4353 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4354 debug_d3dformat(backbuffer_format
), windowed
);
4356 if (adapter_idx
>= wined3d
->adapter_count
)
4357 return WINED3DERR_INVALIDCALL
;
4359 /* The task of this function is to check whether a certain display / backbuffer format
4360 * combination is available on the given adapter. In fullscreen mode microsoft specified
4361 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4362 * and display format should match exactly.
4363 * In windowed mode format conversion can occur and this depends on the driver. When format
4364 * conversion is done, this function should nevertheless fail and applications need to use
4365 * CheckDeviceFormatConversion.
4366 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4368 /* There are only 4 display formats. */
4369 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4370 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4371 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4372 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4374 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4375 return WINED3DERR_NOTAVAILABLE
;
4378 /* If the requested display format is not available, don't continue. */
4379 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4380 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
4383 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4384 return WINED3DERR_NOTAVAILABLE
;
4387 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4388 * it means 'reuse' the display format for the backbuffer. */
4389 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4391 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4392 return WINED3DERR_NOTAVAILABLE
;
4395 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4396 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4397 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4399 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4400 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4401 return WINED3DERR_NOTAVAILABLE
;
4404 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4405 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4406 * WINED3DFMT_B5G5R5A1_UNORM. */
4407 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4408 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4410 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4411 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4412 return WINED3DERR_NOTAVAILABLE
;
4415 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4416 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4417 * WINED3DFMT_B8G8R8A8_UNORM. */
4418 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4419 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4421 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4422 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4423 return WINED3DERR_NOTAVAILABLE
;
4426 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4427 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4428 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4429 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4431 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4432 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4433 return WINED3DERR_NOTAVAILABLE
;
4436 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4437 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4438 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
);
4440 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4441 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4446 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4447 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4449 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4450 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4451 struct shader_caps shader_caps
;
4452 struct fragment_caps fragment_caps
;
4453 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4455 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4456 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4458 if (adapter_idx
>= wined3d
->adapter_count
)
4459 return WINED3DERR_INVALIDCALL
;
4461 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4462 caps
->AdapterOrdinal
= adapter_idx
;
4465 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4466 WINED3DCAPS2_FULLSCREENGAMMA
|
4467 WINED3DCAPS2_DYNAMICTEXTURES
;
4468 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4469 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4471 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4472 WINED3DCAPS3_COPY_TO_VIDMEM
|
4473 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4475 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4476 WINED3DPRESENT_INTERVAL_ONE
;
4478 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4479 WINED3DCURSORCAPS_LOWRES
;
4481 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4482 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4483 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4484 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4485 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4486 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4487 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4488 WINED3DDEVCAPS_PUREDEVICE
|
4489 WINED3DDEVCAPS_HWRASTERIZATION
|
4490 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4491 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4492 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4493 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4494 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4495 WINED3DDEVCAPS_RTPATCHES
;
4497 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4498 WINED3DPMISCCAPS_CULLCCW
|
4499 WINED3DPMISCCAPS_CULLCW
|
4500 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4501 WINED3DPMISCCAPS_CLIPTLVERTS
|
4502 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4503 WINED3DPMISCCAPS_MASKZ
|
4504 WINED3DPMISCCAPS_BLENDOP
|
4505 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4507 WINED3DPMISCCAPS_NULLREFERENCE
4508 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4509 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4510 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4512 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4513 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4514 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4515 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4516 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4517 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4519 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4520 WINED3DPRASTERCAPS_PAT
|
4521 WINED3DPRASTERCAPS_WFOG
|
4522 WINED3DPRASTERCAPS_ZFOG
|
4523 WINED3DPRASTERCAPS_FOGVERTEX
|
4524 WINED3DPRASTERCAPS_FOGTABLE
|
4525 WINED3DPRASTERCAPS_STIPPLE
|
4526 WINED3DPRASTERCAPS_SUBPIXEL
|
4527 WINED3DPRASTERCAPS_ZTEST
|
4528 WINED3DPRASTERCAPS_SCISSORTEST
|
4529 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4530 WINED3DPRASTERCAPS_DEPTHBIAS
;
4532 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4534 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4535 WINED3DPRASTERCAPS_ZBIAS
|
4536 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4538 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4540 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4543 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4544 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4545 WINED3DPRASTERCAPS_ANTIALIASEDGES
4546 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4547 WINED3DPRASTERCAPS_WBUFFER */
4549 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4550 WINED3DPCMPCAPS_EQUAL
|
4551 WINED3DPCMPCAPS_GREATER
|
4552 WINED3DPCMPCAPS_GREATEREQUAL
|
4553 WINED3DPCMPCAPS_LESS
|
4554 WINED3DPCMPCAPS_LESSEQUAL
|
4555 WINED3DPCMPCAPS_NEVER
|
4556 WINED3DPCMPCAPS_NOTEQUAL
;
4558 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4559 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4560 WINED3DPBLENDCAPS_DESTALPHA
|
4561 WINED3DPBLENDCAPS_DESTCOLOR
|
4562 WINED3DPBLENDCAPS_INVDESTALPHA
|
4563 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4564 WINED3DPBLENDCAPS_INVSRCALPHA
|
4565 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4566 WINED3DPBLENDCAPS_ONE
|
4567 WINED3DPBLENDCAPS_SRCALPHA
|
4568 WINED3DPBLENDCAPS_SRCALPHASAT
|
4569 WINED3DPBLENDCAPS_SRCCOLOR
|
4570 WINED3DPBLENDCAPS_ZERO
;
4572 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4573 WINED3DPBLENDCAPS_DESTCOLOR
|
4574 WINED3DPBLENDCAPS_INVDESTALPHA
|
4575 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4576 WINED3DPBLENDCAPS_INVSRCALPHA
|
4577 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4578 WINED3DPBLENDCAPS_ONE
|
4579 WINED3DPBLENDCAPS_SRCALPHA
|
4580 WINED3DPBLENDCAPS_SRCCOLOR
|
4581 WINED3DPBLENDCAPS_ZERO
;
4582 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4583 * according to the glBlendFunc manpage
4585 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4586 * legacy settings for srcblend only
4589 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4591 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4592 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4596 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4597 WINED3DPCMPCAPS_EQUAL
|
4598 WINED3DPCMPCAPS_GREATER
|
4599 WINED3DPCMPCAPS_GREATEREQUAL
|
4600 WINED3DPCMPCAPS_LESS
|
4601 WINED3DPCMPCAPS_LESSEQUAL
|
4602 WINED3DPCMPCAPS_NEVER
|
4603 WINED3DPCMPCAPS_NOTEQUAL
;
4605 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4606 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4607 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4608 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4609 WINED3DPSHADECAPS_COLORFLATRGB
|
4610 WINED3DPSHADECAPS_FOGFLAT
|
4611 WINED3DPSHADECAPS_FOGGOURAUD
|
4612 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4614 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4615 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4616 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4617 WINED3DPTEXTURECAPS_BORDER
|
4618 WINED3DPTEXTURECAPS_MIPMAP
|
4619 WINED3DPTEXTURECAPS_PROJECTED
|
4620 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4622 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4624 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4625 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4628 if (gl_info
->supported
[EXT_TEXTURE3D
])
4630 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4631 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4632 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4634 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4638 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4640 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4641 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4642 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4644 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4648 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4649 WINED3DPTFILTERCAPS_MAGFPOINT
|
4650 WINED3DPTFILTERCAPS_MINFLINEAR
|
4651 WINED3DPTFILTERCAPS_MINFPOINT
|
4652 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4653 WINED3DPTFILTERCAPS_MIPFPOINT
|
4654 WINED3DPTFILTERCAPS_LINEAR
|
4655 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4656 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4657 WINED3DPTFILTERCAPS_MIPLINEAR
|
4658 WINED3DPTFILTERCAPS_MIPNEAREST
|
4659 WINED3DPTFILTERCAPS_NEAREST
;
4661 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4663 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4664 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4667 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4669 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4670 WINED3DPTFILTERCAPS_MAGFPOINT
|
4671 WINED3DPTFILTERCAPS_MINFLINEAR
|
4672 WINED3DPTFILTERCAPS_MINFPOINT
|
4673 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4674 WINED3DPTFILTERCAPS_MIPFPOINT
|
4675 WINED3DPTFILTERCAPS_LINEAR
|
4676 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4677 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4678 WINED3DPTFILTERCAPS_MIPLINEAR
|
4679 WINED3DPTFILTERCAPS_MIPNEAREST
|
4680 WINED3DPTFILTERCAPS_NEAREST
;
4682 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4684 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4685 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4690 caps
->CubeTextureFilterCaps
= 0;
4693 if (gl_info
->supported
[EXT_TEXTURE3D
])
4695 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4696 WINED3DPTFILTERCAPS_MAGFPOINT
|
4697 WINED3DPTFILTERCAPS_MINFLINEAR
|
4698 WINED3DPTFILTERCAPS_MINFPOINT
|
4699 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4700 WINED3DPTFILTERCAPS_MIPFPOINT
|
4701 WINED3DPTFILTERCAPS_LINEAR
|
4702 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4703 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4704 WINED3DPTFILTERCAPS_MIPLINEAR
|
4705 WINED3DPTFILTERCAPS_MIPNEAREST
|
4706 WINED3DPTFILTERCAPS_NEAREST
;
4710 caps
->VolumeTextureFilterCaps
= 0;
4713 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4714 WINED3DPTADDRESSCAPS_CLAMP
|
4715 WINED3DPTADDRESSCAPS_WRAP
;
4717 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4719 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4721 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4723 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4725 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4727 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4730 if (gl_info
->supported
[EXT_TEXTURE3D
])
4732 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4733 WINED3DPTADDRESSCAPS_CLAMP
|
4734 WINED3DPTADDRESSCAPS_WRAP
;
4735 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4737 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4739 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4741 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4743 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4745 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4750 caps
->VolumeTextureAddressCaps
= 0;
4753 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4754 WINED3DLINECAPS_ZTEST
|
4755 WINED3DLINECAPS_BLEND
|
4756 WINED3DLINECAPS_ALPHACMP
|
4757 WINED3DLINECAPS_FOG
;
4758 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4759 * idea how generating the smoothing alpha values works; the result is different
4762 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4763 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4765 if (gl_info
->supported
[EXT_TEXTURE3D
])
4766 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4768 caps
->MaxVolumeExtent
= 0;
4770 caps
->MaxTextureRepeat
= 32768;
4771 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4772 caps
->MaxVertexW
= 1.0f
;
4774 caps
->GuardBandLeft
= 0.0f
;
4775 caps
->GuardBandTop
= 0.0f
;
4776 caps
->GuardBandRight
= 0.0f
;
4777 caps
->GuardBandBottom
= 0.0f
;
4779 caps
->ExtentsAdjust
= 0.0f
;
4781 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4782 WINED3DSTENCILCAPS_INCRSAT
|
4783 WINED3DSTENCILCAPS_INVERT
|
4784 WINED3DSTENCILCAPS_KEEP
|
4785 WINED3DSTENCILCAPS_REPLACE
|
4786 WINED3DSTENCILCAPS_ZERO
;
4787 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4789 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4790 WINED3DSTENCILCAPS_INCR
;
4792 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4794 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4797 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4799 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4800 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4802 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4803 caps
->MaxVertexBlendMatrixIndex
= 0;
4805 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4806 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4809 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4810 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4811 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4812 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4813 WINED3DVTXPCAPS_LOCALVIEWER
|
4814 WINED3DVTXPCAPS_VERTEXFOG
|
4815 WINED3DVTXPCAPS_TEXGEN
;
4817 caps
->MaxPrimitiveCount
= 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4818 caps
->MaxVertexIndex
= 0xfffff;
4819 caps
->MaxStreams
= MAX_STREAMS
;
4820 caps
->MaxStreamStride
= 1024;
4822 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4823 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4824 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4825 caps
->MaxNpatchTessellationLevel
= 0;
4826 caps
->MasterAdapterOrdinal
= 0;
4827 caps
->AdapterOrdinalInGroup
= 0;
4828 caps
->NumberOfAdaptersInGroup
= 1;
4830 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4832 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4833 WINED3DPTFILTERCAPS_MAGFPOINT
|
4834 WINED3DPTFILTERCAPS_MINFLINEAR
|
4835 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4836 caps
->VertexTextureFilterCaps
= 0;
4838 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4839 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4841 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4842 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4844 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4845 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4847 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4848 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4850 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4851 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4852 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4854 /* The following caps are shader specific, but they are things we cannot detect, or which
4855 * are the same among all shader models. So to avoid code duplication set the shader version
4856 * specific, but otherwise constant caps here
4858 if (caps
->VertexShaderVersion
>= 3)
4860 /* Where possible set the caps based on OpenGL extensions and if they
4861 * aren't set (in case of software rendering) use the VS 3.0 from
4862 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4864 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4865 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4866 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4867 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4868 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4869 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4871 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4872 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4874 else if (caps
->VertexShaderVersion
== 2)
4876 caps
->VS20Caps
.caps
= 0;
4877 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4878 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4879 caps
->VS20Caps
.static_flow_control_depth
= 1;
4881 caps
->MaxVShaderInstructionsExecuted
= 65535;
4882 caps
->MaxVertexShader30InstructionSlots
= 0;
4886 caps
->VS20Caps
.caps
= 0;
4887 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4888 caps
->VS20Caps
.temp_count
= 0;
4889 caps
->VS20Caps
.static_flow_control_depth
= 0;
4891 caps
->MaxVShaderInstructionsExecuted
= 0;
4892 caps
->MaxVertexShader30InstructionSlots
= 0;
4895 if (caps
->PixelShaderVersion
>= 3)
4897 /* Where possible set the caps based on OpenGL extensions and if they
4898 * aren't set (in case of software rendering) use the PS 3.0 from
4899 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4902 /* Caps is more or less undocumented on MSDN but it appears to be
4903 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4904 * cards from Windows */
4905 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4906 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4907 WINED3DPS20CAPS_PREDICATION
|
4908 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4909 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4910 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4911 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4912 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4913 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4914 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4915 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4916 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4918 caps
->MaxPShaderInstructionsExecuted
= 65535;
4919 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4920 adapter
->gl_info
.limits
.arb_ps_instructions
);
4922 else if(caps
->PixelShaderVersion
== 2)
4924 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4925 caps
->PS20Caps
.caps
= 0;
4926 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4927 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4928 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4929 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4930 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4932 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4933 caps
->MaxPixelShader30InstructionSlots
= 0;
4937 caps
->PS20Caps
.caps
= 0;
4938 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4939 caps
->PS20Caps
.temp_count
= 0;
4940 caps
->PS20Caps
.static_flow_control_depth
= 0;
4941 caps
->PS20Caps
.instruction_slot_count
= 0;
4943 caps
->MaxPShaderInstructionsExecuted
= 0;
4944 caps
->MaxPixelShader30InstructionSlots
= 0;
4947 if (caps
->VertexShaderVersion
>= 2)
4949 /* OpenGL supports all the formats below, perhaps not always
4950 * without conversion, but it supports them.
4951 * Further GLSL doesn't seem to have an official unsigned type so
4952 * don't advertise it yet as I'm not sure how we handle it.
4953 * We might need to add some clamping in the shader engine to
4955 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4956 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4957 WINED3DDTCAPS_UBYTE4N
|
4958 WINED3DDTCAPS_SHORT2N
|
4959 WINED3DDTCAPS_SHORT4N
;
4960 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4962 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4963 WINED3DDTCAPS_FLOAT16_4
;
4968 caps
->DeclTypes
= 0;
4971 /* Set DirectDraw helper Caps */
4972 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4973 WINEDDCKEYCAPS_SRCBLT
;
4974 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4975 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4976 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4977 WINEDDFXCAPS_BLTROTATION90
|
4978 WINEDDFXCAPS_BLTSHRINKX
|
4979 WINEDDFXCAPS_BLTSHRINKXN
|
4980 WINEDDFXCAPS_BLTSHRINKY
|
4981 WINEDDFXCAPS_BLTSHRINKXN
|
4982 WINEDDFXCAPS_BLTSTRETCHX
|
4983 WINEDDFXCAPS_BLTSTRETCHXN
|
4984 WINEDDFXCAPS_BLTSTRETCHY
|
4985 WINEDDFXCAPS_BLTSTRETCHYN
;
4986 blit_caps
= WINEDDCAPS_BLT
|
4987 WINEDDCAPS_BLTCOLORFILL
|
4988 WINEDDCAPS_BLTDEPTHFILL
|
4989 WINEDDCAPS_BLTSTRETCH
|
4990 WINEDDCAPS_CANBLTSYSMEM
|
4991 WINEDDCAPS_CANCLIP
|
4992 WINEDDCAPS_CANCLIPSTRETCHED
|
4993 WINEDDCAPS_COLORKEY
|
4994 WINEDDCAPS_COLORKEYHWASSIST
|
4995 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4996 pal_caps
= WINEDDPCAPS_8BIT
|
4997 WINEDDPCAPS_PRIMARYSURFACE
;
4999 /* Fill the ddraw caps structure */
5000 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5001 WINEDDCAPS_PALETTE
|
5003 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5004 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5005 WINEDDCAPS2_PRIMARYGAMMA
|
5006 WINEDDCAPS2_WIDESURFACES
|
5007 WINEDDCAPS2_CANRENDERWINDOWED
;
5008 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5009 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5010 caps
->ddraw_caps
.pal_caps
= pal_caps
;
5011 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5012 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5013 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5014 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5015 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5016 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5017 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5018 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5019 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5021 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5022 WINEDDSCAPS_BACKBUFFER
|
5024 WINEDDSCAPS_FRONTBUFFER
|
5025 WINEDDSCAPS_OFFSCREENPLAIN
|
5026 WINEDDSCAPS_PALETTE
|
5027 WINEDDSCAPS_PRIMARYSURFACE
|
5028 WINEDDSCAPS_SYSTEMMEMORY
|
5029 WINEDDSCAPS_VIDEOMEMORY
|
5030 WINEDDSCAPS_VISIBLE
;
5031 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
5033 if (!(wined3d
->flags
& WINED3D_NO3D
))
5035 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5036 WINEDDSCAPS_MIPMAP
|
5037 WINEDDSCAPS_TEXTURE
|
5038 WINEDDSCAPS_ZBUFFER
;
5039 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5045 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5046 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5047 struct wined3d_device
**device
)
5049 struct wined3d_device
*object
;
5052 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5053 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
5055 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5056 * number and create a device without a 3D adapter for 2D only operation. */
5057 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5058 return WINED3DERR_INVALIDCALL
;
5060 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5063 ERR("Failed to allocate device memory.\n");
5064 return E_OUTOFMEMORY
;
5067 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5068 focus_window
, flags
, surface_alignment
, device_parent
);
5071 WARN("Failed to initialize device, hr %#x.\n", hr
);
5072 HeapFree(GetProcessHeap(), 0, object
);
5076 TRACE("Created device %p.\n", object
);
5079 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5084 static void WINE_GLAPI
invalid_func(const void *data
)
5086 ERR("Invalid vertex attribute function called\n");
5090 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5092 ERR("Invalid texcoord function called\n");
5096 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5097 * the extension detection and are used in drawStridedSlow
5099 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5101 DWORD pos
= *((const DWORD
*)data
);
5103 FIXME("Add a test for fixed function position from d3dcolor type\n");
5104 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
5110 static void WINE_GLAPI
position_float4(const void *data
)
5112 const GLfloat
*pos
= data
;
5114 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5116 float w
= 1.0f
/ pos
[3];
5118 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5122 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
5126 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5128 DWORD diffuseColor
= *((const DWORD
*)data
);
5130 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5131 D3DCOLOR_B_G(diffuseColor
),
5132 D3DCOLOR_B_B(diffuseColor
),
5133 D3DCOLOR_B_A(diffuseColor
));
5136 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5138 DWORD specularColor
= *((const DWORD
*)data
);
5139 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5140 D3DCOLOR_B_G(specularColor
),
5141 D3DCOLOR_B_B(specularColor
)};
5143 specular_func_3ubv(d
);
5146 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5148 WARN("GL_EXT_secondary_color not supported\n");
5151 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5153 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5154 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5155 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
5156 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5157 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5158 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5159 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5160 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
5161 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5162 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5163 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5164 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5165 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5166 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5167 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5168 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5169 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5171 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5172 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5173 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
5174 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
5175 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5176 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5177 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5178 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5179 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
5180 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5181 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
5182 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5183 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
5184 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5185 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5186 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5187 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5189 /* No 4 component entry points here */
5190 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5191 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5192 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5194 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5198 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5200 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5201 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5203 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5204 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5208 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5210 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5211 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5212 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5213 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5214 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5215 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5216 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5217 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5218 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5219 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5220 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5221 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5223 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5224 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5226 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5227 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5228 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5229 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
; /* Just ignore the 4th value */
5230 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5231 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5232 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5233 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5234 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5235 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5236 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5237 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5238 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5239 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5240 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5241 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5242 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5244 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5245 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5246 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5247 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5248 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5249 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5250 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5251 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5252 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5253 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5254 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5255 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5256 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5257 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5258 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5259 if (gl_info
->supported
[NV_HALF_FLOAT
])
5261 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5262 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5263 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5265 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5266 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5270 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
5272 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5275 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5277 UINT attrib_count
= 0;
5283 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5284 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5286 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5287 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5288 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5289 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5290 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5291 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5292 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5293 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5294 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5295 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5296 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5297 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5299 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5301 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5302 int format_id
= i
+ 1;
5304 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5307 cfg
->iPixelFormat
= format_id
;
5308 cfg
->redSize
= values
[0];
5309 cfg
->greenSize
= values
[1];
5310 cfg
->blueSize
= values
[2];
5311 cfg
->alphaSize
= values
[3];
5312 cfg
->colorSize
= values
[4];
5313 cfg
->depthSize
= values
[5];
5314 cfg
->stencilSize
= values
[6];
5315 cfg
->windowDrawable
= values
[7];
5316 cfg
->iPixelType
= values
[8];
5317 cfg
->doubleBuffer
= values
[9];
5318 cfg
->auxBuffers
= values
[10];
5320 cfg
->numSamples
= 0;
5321 /* Check multisample support. */
5322 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5324 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5327 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5329 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5330 * multisampling is supported. values[1] = number of
5331 * multisample buffers. */
5333 cfg
->numSamples
= values
[1];
5337 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5338 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5339 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5340 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5341 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5343 ++adapter
->cfg_count
;
5350 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5351 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5353 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5355 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5356 PIXELFORMATDESCRIPTOR pfd
;
5357 int format_id
= i
+ 1;
5359 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5362 /* We only want HW acceleration using an OpenGL ICD driver.
5363 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5364 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5365 * driver (e.g. 3dfx minigl). */
5366 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5368 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5372 cfg
->iPixelFormat
= format_id
;
5373 cfg
->redSize
= pfd
.cRedBits
;
5374 cfg
->greenSize
= pfd
.cGreenBits
;
5375 cfg
->blueSize
= pfd
.cBlueBits
;
5376 cfg
->alphaSize
= pfd
.cAlphaBits
;
5377 cfg
->colorSize
= pfd
.cColorBits
;
5378 cfg
->depthSize
= pfd
.cDepthBits
;
5379 cfg
->stencilSize
= pfd
.cStencilBits
;
5380 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5381 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5382 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5383 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5384 cfg
->numSamples
= 0;
5386 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5387 "depth=%d, stencil=%d, windowDrawable=%d\n",
5388 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5389 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5390 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5392 ++adapter
->cfg_count
;
5397 /* Do not call while under the GL lock. */
5398 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5400 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5401 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5402 DISPLAY_DEVICEW display_device
;
5404 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5406 adapter
->ordinal
= ordinal
;
5407 adapter
->monitorPoint
.x
= -1;
5408 adapter
->monitorPoint
.y
= -1;
5410 /* Dynamically load all GL core functions */
5411 #ifdef USE_WIN32_OPENGL
5413 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5414 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5417 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5420 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5422 HDC hdc
= GetDC( 0 );
5423 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5424 ReleaseDC( 0, hdc
);
5425 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5426 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5427 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5431 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5432 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5434 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5436 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5439 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5440 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5442 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5444 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5448 if (!wined3d_adapter_init_gl_caps(adapter
))
5450 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5451 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5455 wined3d_adapter_init_fb_cfgs(adapter
, fake_gl_ctx
.dc
);
5456 /* We haven't found any suitable formats. This should only happen in
5457 * case of GDI software rendering, which is pretty useless anyway. */
5458 if (!adapter
->cfg_count
)
5460 WARN("No suitable pixel formats found.\n");
5461 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5462 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5466 if (!wined3d_adapter_init_format_info(adapter
))
5468 ERR("Failed to initialize GL format info.\n");
5469 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5470 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5474 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5475 adapter
->UsedTextureRam
= 0;
5476 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5478 display_device
.cb
= sizeof(display_device
);
5479 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5480 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5481 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5483 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5485 fillGLAttribFuncs(&adapter
->gl_info
);
5490 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5492 memset(adapter
, 0, sizeof(*adapter
));
5493 adapter
->ordinal
= ordinal
;
5494 adapter
->monitorPoint
.x
= -1;
5495 adapter
->monitorPoint
.y
= -1;
5497 adapter
->driver_info
.name
= "Display";
5498 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5499 if (wined3d_settings
.emulated_textureram
)
5500 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5502 adapter
->TextureRam
= 128 * 1024 * 1024;
5504 initPixelFormatsNoGL(&adapter
->gl_info
);
5506 adapter
->fragment_pipe
= &none_fragment_pipe
;
5507 adapter
->shader_backend
= &none_shader_backend
;
5508 adapter
->blitter
= &cpu_blit
;
5511 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5513 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5515 wined3d_null_wined3d_object_destroyed
,
5518 /* Do not call while under the GL lock. */
5519 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5521 wined3d
->dxVersion
= version
;
5523 wined3d
->flags
= flags
;
5525 TRACE("Initializing adapters.\n");
5527 if (flags
& WINED3D_NO3D
)
5529 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5530 wined3d
->adapter_count
= 1;
5534 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5536 WARN("Failed to initialize adapter.\n");
5539 wined3d
->adapter_count
= 1;