2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static inline IDirect3DTexture8Impl
*impl_from_IDirect3DTexture8(IDirect3DTexture8
*iface
)
29 return CONTAINING_RECORD(iface
, IDirect3DTexture8Impl
, IDirect3DTexture8_iface
);
32 static HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8
*iface
, REFIID riid
,
35 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
37 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
39 if (IsEqualGUID(riid
, &IID_IUnknown
)
40 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
41 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
43 IUnknown_AddRef(iface
);
48 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
53 static ULONG WINAPI
IDirect3DTexture8Impl_AddRef(IDirect3DTexture8
*iface
)
55 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
56 ULONG ref
= InterlockedIncrement(&This
->ref
);
58 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
62 IDirect3DDevice8_AddRef(This
->parentDevice
);
64 wined3d_texture_incref(This
->wined3d_texture
);
65 wined3d_mutex_unlock();
71 static ULONG WINAPI
IDirect3DTexture8Impl_Release(IDirect3DTexture8
*iface
)
73 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
74 ULONG ref
= InterlockedDecrement(&This
->ref
);
76 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
79 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
82 wined3d_texture_decref(This
->wined3d_texture
);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice8_Release(parentDevice
);
91 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
92 static HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8
*iface
,
93 IDirect3DDevice8
**device
)
95 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
97 TRACE("iface %p, device %p.\n", iface
, device
);
99 *device
= (IDirect3DDevice8
*)This
->parentDevice
;
100 IDirect3DDevice8_AddRef(*device
);
102 TRACE("Returning device %p.\n", *device
);
107 static HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8
*iface
,
108 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
)
110 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
116 wined3d_mutex_lock();
117 hr
= wined3d_texture_set_private_data(This
->wined3d_texture
, refguid
, pData
, SizeOfData
, Flags
);
118 wined3d_mutex_unlock();
123 static HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8
*iface
,
124 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
126 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
132 wined3d_mutex_lock();
133 hr
= wined3d_texture_get_private_data(This
->wined3d_texture
, refguid
, pData
, pSizeOfData
);
134 wined3d_mutex_unlock();
139 static HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8
*iface
,
142 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
145 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
147 wined3d_mutex_lock();
148 hr
= wined3d_texture_free_private_data(This
->wined3d_texture
, refguid
);
149 wined3d_mutex_unlock();
154 static DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8
*iface
, DWORD PriorityNew
)
156 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
159 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
161 wined3d_mutex_lock();
162 ret
= wined3d_texture_set_priority(This
->wined3d_texture
, PriorityNew
);
163 wined3d_mutex_unlock();
168 static DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8
*iface
)
170 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
173 TRACE("iface %p.\n", iface
);
175 wined3d_mutex_lock();
176 ret
= wined3d_texture_get_priority(This
->wined3d_texture
);
177 wined3d_mutex_unlock();
182 static void WINAPI
IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8
*iface
)
184 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
186 TRACE("iface %p.\n", iface
);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This
->wined3d_texture
);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(IDirect3DTexture8
*iface
)
195 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
196 D3DRESOURCETYPE type
;
198 TRACE("iface %p.\n", iface
);
200 wined3d_mutex_lock();
201 type
= wined3d_texture_get_type(This
->wined3d_texture
);
202 wined3d_mutex_unlock();
207 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
208 static DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8
*iface
, DWORD LODNew
)
210 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
213 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
215 wined3d_mutex_lock();
216 ret
= wined3d_texture_set_lod(This
->wined3d_texture
, LODNew
);
217 wined3d_mutex_unlock();
222 static DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8
*iface
)
224 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
227 TRACE("iface %p.\n", iface
);
229 wined3d_mutex_lock();
230 ret
= wined3d_texture_get_lod(This
->wined3d_texture
);
231 wined3d_mutex_unlock();
236 static DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8
*iface
)
238 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
241 TRACE("iface %p.\n", iface
);
243 wined3d_mutex_lock();
244 ret
= wined3d_texture_get_level_count(This
->wined3d_texture
);
245 wined3d_mutex_unlock();
250 static HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8
*iface
,
251 UINT level
, D3DSURFACE_DESC
*desc
)
253 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
254 struct wined3d_resource
*sub_resource
;
257 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
259 wined3d_mutex_lock();
260 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
261 hr
= D3DERR_INVALIDCALL
;
264 struct wined3d_resource_desc wined3d_desc
;
266 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
267 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
268 desc
->Type
= wined3d_desc
.resource_type
;
269 desc
->Usage
= wined3d_desc
.usage
;
270 desc
->Pool
= wined3d_desc
.pool
;
271 desc
->Size
= wined3d_desc
.size
;
272 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
273 desc
->Width
= wined3d_desc
.width
;
274 desc
->Height
= wined3d_desc
.height
;
276 wined3d_mutex_unlock();
281 static HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8
*iface
,
282 UINT level
, IDirect3DSurface8
**surface
)
284 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
285 struct wined3d_resource
*sub_resource
;
287 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
289 wined3d_mutex_lock();
290 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
292 wined3d_mutex_unlock();
293 return D3DERR_INVALIDCALL
;
296 *surface
= wined3d_resource_get_parent(sub_resource
);
297 IDirect3DSurface8_AddRef(*surface
);
298 wined3d_mutex_unlock();
303 static HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(IDirect3DTexture8
*iface
, UINT level
,
304 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
306 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
307 struct wined3d_resource
*sub_resource
;
310 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
311 iface
, level
, locked_rect
, rect
, flags
);
313 wined3d_mutex_lock();
314 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
315 hr
= D3DERR_INVALIDCALL
;
317 hr
= IDirect3DSurface8_LockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
),
318 locked_rect
, rect
, flags
);
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8
*iface
, UINT level
)
326 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
327 struct wined3d_resource
*sub_resource
;
330 TRACE("iface %p, level %u.\n", iface
, level
);
332 wined3d_mutex_lock();
333 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
334 hr
= D3DERR_INVALIDCALL
;
336 hr
= IDirect3DSurface8_UnlockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
));
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8
*iface
, const RECT
*dirty_rect
)
344 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
347 TRACE("iface %p, dirty_rect %s.\n",
348 iface
, wine_dbgstr_rect(dirty_rect
));
350 wined3d_mutex_lock();
352 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
355 WINED3DBOX dirty_region
;
357 dirty_region
.Left
= dirty_rect
->left
;
358 dirty_region
.Top
= dirty_rect
->top
;
359 dirty_region
.Right
= dirty_rect
->right
;
360 dirty_region
.Bottom
= dirty_rect
->bottom
;
361 dirty_region
.Front
= 0;
362 dirty_region
.Back
= 1;
363 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
365 wined3d_mutex_unlock();
370 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
373 IDirect3DTexture8Impl_QueryInterface
,
374 IDirect3DTexture8Impl_AddRef
,
375 IDirect3DTexture8Impl_Release
,
376 /* IDirect3DResource8 */
377 IDirect3DTexture8Impl_GetDevice
,
378 IDirect3DTexture8Impl_SetPrivateData
,
379 IDirect3DTexture8Impl_GetPrivateData
,
380 IDirect3DTexture8Impl_FreePrivateData
,
381 IDirect3DTexture8Impl_SetPriority
,
382 IDirect3DTexture8Impl_GetPriority
,
383 IDirect3DTexture8Impl_PreLoad
,
384 IDirect3DTexture8Impl_GetType
,
385 /* IDirect3dBaseTexture8 */
386 IDirect3DTexture8Impl_SetLOD
,
387 IDirect3DTexture8Impl_GetLOD
,
388 IDirect3DTexture8Impl_GetLevelCount
,
389 /* IDirect3DTexture8 */
390 IDirect3DTexture8Impl_GetLevelDesc
,
391 IDirect3DTexture8Impl_GetSurfaceLevel
,
392 IDirect3DTexture8Impl_LockRect
,
393 IDirect3DTexture8Impl_UnlockRect
,
394 IDirect3DTexture8Impl_AddDirtyRect
397 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
399 HeapFree(GetProcessHeap(), 0, parent
);
402 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
404 d3d8_texture_wined3d_object_destroyed
,
407 HRESULT
texture_init(IDirect3DTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
408 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
412 texture
->IDirect3DTexture8_iface
.lpVtbl
= &Direct3DTexture8_Vtbl
;
415 wined3d_mutex_lock();
416 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
417 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
418 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
419 wined3d_mutex_unlock();
422 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
426 texture
->parentDevice
= &device
->IDirect3DDevice8_iface
;
427 IDirect3DDevice8_AddRef(texture
->parentDevice
);