2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D10CORE_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
39 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
40 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
41 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
42 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
43 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
44 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
45 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 struct d3d10_shader_info
49 const DWORD
*shader_code
;
50 struct wined3d_shader_signature
*output_signature
;
53 /* TRACE helper functions */
54 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
55 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
57 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
58 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
60 static inline void read_dword(const char **ptr
, DWORD
*d
)
62 memcpy(d
, *ptr
, sizeof(*d
));
66 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
68 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
69 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
71 /* IDirect3D10Device */
74 IUnknown IUnknown_inner
;
75 ID3D10Device ID3D10Device_iface
;
76 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
80 struct wined3d_device_parent device_parent
;
81 struct wined3d_device
*wined3d_device
;
84 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
87 struct d3d10_texture2d
89 ID3D10Texture2D ID3D10Texture2D_iface
;
92 IUnknown
*dxgi_surface
;
93 struct wined3d_texture
*wined3d_texture
;
94 D3D10_TEXTURE2D_DESC desc
;
97 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
98 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
100 /* ID3D10Texture3D */
101 struct d3d10_texture3d
103 ID3D10Texture3D ID3D10Texture3D_iface
;
106 struct wined3d_texture
*wined3d_texture
;
107 D3D10_TEXTURE3D_DESC desc
;
110 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
111 const D3D10_TEXTURE3D_DESC
*desc
) DECLSPEC_HIDDEN
;
116 ID3D10Buffer ID3D10Buffer_iface
;
119 struct wined3d_buffer
*wined3d_buffer
;
122 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
123 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
124 struct d3d10_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
126 /* ID3D10DepthStencilView */
127 struct d3d10_depthstencil_view
129 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
133 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
) DECLSPEC_HIDDEN
;
135 /* ID3D10RenderTargetView */
136 struct d3d10_rendertarget_view
138 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
141 struct wined3d_rendertarget_view
*wined3d_view
;
142 D3D10_RENDER_TARGET_VIEW_DESC desc
;
145 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
,
146 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
147 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
149 /* ID3D10ShaderResourceView */
150 struct d3d10_shader_resource_view
152 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
156 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
158 /* ID3D10InputLayout */
159 struct d3d10_input_layout
161 ID3D10InputLayout ID3D10InputLayout_iface
;
164 struct wined3d_vertex_declaration
*wined3d_decl
;
167 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
168 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
169 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
170 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
172 /* ID3D10VertexShader */
173 struct d3d10_vertex_shader
175 ID3D10VertexShader ID3D10VertexShader_iface
;
178 struct wined3d_shader
*wined3d_shader
;
179 struct wined3d_shader_signature output_signature
;
182 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
183 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
184 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
186 /* ID3D10GeometryShader */
187 struct d3d10_geometry_shader
189 ID3D10GeometryShader ID3D10GeometryShader_iface
;
192 struct wined3d_shader
*wined3d_shader
;
193 struct wined3d_shader_signature output_signature
;
196 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
197 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
199 /* ID3D10PixelShader */
200 struct d3d10_pixel_shader
202 ID3D10PixelShader ID3D10PixelShader_iface
;
205 struct wined3d_shader
*wined3d_shader
;
206 struct wined3d_shader_signature output_signature
;
209 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
210 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
211 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
213 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
214 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
216 /* ID3D10BlendState */
217 struct d3d10_blend_state
219 ID3D10BlendState ID3D10BlendState_iface
;
223 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
) DECLSPEC_HIDDEN
;
225 /* ID3D10DepthStencilState */
226 struct d3d10_depthstencil_state
228 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
232 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
) DECLSPEC_HIDDEN
;
234 /* ID3D10RasterizerState */
235 struct d3d10_rasterizer_state
237 ID3D10RasterizerState ID3D10RasterizerState_iface
;
241 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
) DECLSPEC_HIDDEN
;
243 /* ID3D10SamplerState */
244 struct d3d10_sampler_state
246 ID3D10SamplerState ID3D10SamplerState_iface
;
250 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
) DECLSPEC_HIDDEN
;
255 ID3D10Query ID3D10Query_iface
;
259 HRESULT
d3d10_query_init(struct d3d10_query
*query
) DECLSPEC_HIDDEN
;
262 enum dxgi_device_layer_id
264 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
265 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
266 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
267 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
268 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
271 struct layer_get_size_args
277 IDXGIAdapter
*adapter
;
278 WORD interface_major
;
279 WORD interface_minor
;
281 WORD version_revision
;
284 struct dxgi_device_layer
286 enum dxgi_device_layer_id id
;
287 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
288 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
289 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
290 void *device_object
, REFIID riid
, void **device_layer
);
293 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
294 UINT flags
, void *unknown0
, void **device
);
295 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
297 #endif /* __WINE_D3D10CORE_PRIVATE_H */