urlmon: Added partial CoInternetIsFeatureEnabledForUrl implementation.
[wine/multimedia.git] / dlls / winex11.drv / opengl.c
blobdec40e70f979997bfda78b4578c943af8bbbd6f8
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
47 #ifdef SONAME_LIBGL
49 #undef APIENTRY
50 #undef CALLBACK
51 #undef WINAPI
53 #ifdef HAVE_GL_GL_H
54 # include <GL/gl.h>
55 #endif
56 #ifdef HAVE_GL_GLX_H
57 # include <GL/glx.h>
58 #endif
60 #include "wine/wgl.h"
62 #undef APIENTRY
63 #undef CALLBACK
64 #undef WINAPI
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
75 const char *extName;
76 struct {
77 const char *funcName;
78 void *funcAddress;
79 } extEntryPoints[9];
80 } WineGLExtension;
82 struct WineGLInfo {
83 const char *glVersion;
84 char *glExtensions;
86 int glxVersion[2];
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
98 BOOL glxDirect;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
103 int iPixelFormat;
104 GLXFBConfig fbconfig;
105 int fmt_id;
106 int render_type;
107 BOOL offscreenOnly;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
109 } WineGLPixelFormat;
111 typedef struct wine_glcontext {
112 HDC hdc;
113 BOOL do_escape;
114 BOOL has_been_current;
115 BOOL sharing;
116 DWORD tid;
117 BOOL gl3_context;
118 XVisualInfo *vis;
119 WineGLPixelFormat *fmt;
120 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
122 GLXContext ctx;
123 HDC read_hdc;
124 Drawable drawables[2];
125 BOOL refresh_drawables;
126 struct wine_glcontext *next;
127 struct wine_glcontext *prev;
128 } Wine_GLContext;
130 typedef struct wine_glpbuffer {
131 Drawable drawable;
132 Display* display;
133 WineGLPixelFormat* fmt;
134 int width;
135 int height;
136 int* attribList;
137 HDC hdc;
139 int use_render_texture; /* This is also the internal texture format */
140 int texture_bind_target;
141 int texture_bpp;
142 GLint texture_format;
143 GLuint texture_target;
144 GLenum texture_type;
145 GLuint texture;
146 int texture_level;
147 } Wine_GLPBuffer;
149 static Wine_GLContext *context_list;
150 static struct WineGLInfo WineGLInfo = { 0 };
151 static int use_render_texture_emulation = 1;
152 static int use_render_texture_ati = 0;
153 static BOOL has_swap_control;
154 static int swap_interval = 1;
156 #define MAX_EXTENSIONS 16
157 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
158 static int WineGLExtensionListSize;
160 static void X11DRV_WineGL_LoadExtensions(void);
161 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
162 static BOOL glxRequireVersion(int requiredVersion);
163 static BOOL glxRequireExtension(const char *requiredExtension);
165 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
166 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
167 TRACE(" - dwFlags : ");
168 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
183 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
184 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
185 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
186 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
187 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
188 #undef TEST_AND_DUMP
189 TRACE("\n");
191 TRACE(" - iPixelType : ");
192 switch (ppfd->iPixelType) {
193 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
194 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
196 TRACE("\n");
198 TRACE(" - Color : %d\n", ppfd->cColorBits);
199 TRACE(" - Red : %d\n", ppfd->cRedBits);
200 TRACE(" - Green : %d\n", ppfd->cGreenBits);
201 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
202 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
203 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
204 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
205 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
206 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
208 TRACE(" - iLayerType : ");
209 switch (ppfd->iLayerType) {
210 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
211 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
212 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
214 TRACE("\n");
217 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
218 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
220 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
221 /* GLX 1.0 */
222 MAKE_FUNCPTR(glXChooseVisual)
223 MAKE_FUNCPTR(glXCopyContext)
224 MAKE_FUNCPTR(glXCreateContext)
225 MAKE_FUNCPTR(glXCreateGLXPixmap)
226 MAKE_FUNCPTR(glXGetCurrentContext)
227 MAKE_FUNCPTR(glXGetCurrentDrawable)
228 MAKE_FUNCPTR(glXDestroyContext)
229 MAKE_FUNCPTR(glXDestroyGLXPixmap)
230 MAKE_FUNCPTR(glXGetConfig)
231 MAKE_FUNCPTR(glXIsDirect)
232 MAKE_FUNCPTR(glXMakeCurrent)
233 MAKE_FUNCPTR(glXSwapBuffers)
234 MAKE_FUNCPTR(glXQueryExtension)
235 MAKE_FUNCPTR(glXQueryVersion)
236 MAKE_FUNCPTR(glXUseXFont)
238 /* GLX 1.1 */
239 MAKE_FUNCPTR(glXGetClientString)
240 MAKE_FUNCPTR(glXQueryExtensionsString)
241 MAKE_FUNCPTR(glXQueryServerString)
243 /* GLX 1.3 */
244 MAKE_FUNCPTR(glXGetFBConfigs)
245 MAKE_FUNCPTR(glXChooseFBConfig)
246 MAKE_FUNCPTR(glXCreatePbuffer)
247 MAKE_FUNCPTR(glXCreateNewContext)
248 MAKE_FUNCPTR(glXDestroyPbuffer)
249 MAKE_FUNCPTR(glXGetFBConfigAttrib)
250 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
251 MAKE_FUNCPTR(glXMakeContextCurrent)
252 MAKE_FUNCPTR(glXQueryDrawable)
253 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
255 /* GLX Extensions */
256 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
257 static void* (*pglXGetProcAddressARB)(const GLubyte *);
258 static int (*pglXSwapIntervalSGI)(int);
260 /* ATI GLX Extensions */
261 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
262 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
263 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
265 /* NV GLX Extension */
266 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
267 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
269 /* MESA GLX Extensions */
270 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
272 /* Standard OpenGL */
273 MAKE_FUNCPTR(glBindTexture)
274 MAKE_FUNCPTR(glBitmap)
275 MAKE_FUNCPTR(glCopyTexSubImage1D)
276 MAKE_FUNCPTR(glCopyTexImage2D)
277 MAKE_FUNCPTR(glCopyTexSubImage2D)
278 MAKE_FUNCPTR(glDrawBuffer)
279 MAKE_FUNCPTR(glEndList)
280 MAKE_FUNCPTR(glGetError)
281 MAKE_FUNCPTR(glGetIntegerv)
282 MAKE_FUNCPTR(glGetString)
283 MAKE_FUNCPTR(glNewList)
284 MAKE_FUNCPTR(glPixelStorei)
285 MAKE_FUNCPTR(glReadPixels)
286 MAKE_FUNCPTR(glTexImage2D)
287 MAKE_FUNCPTR(glFinish)
288 MAKE_FUNCPTR(glFlush)
289 #undef MAKE_FUNCPTR
291 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
293 /* In the future we might want to find the exact X or GLX error to report back to the app */
294 return 1;
297 static BOOL infoInitialized = FALSE;
298 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
300 int screen = DefaultScreen(gdi_display);
301 Window win = 0, root = 0;
302 const char* str;
303 XVisualInfo *vis;
304 GLXContext ctx = NULL;
305 XSetWindowAttributes attr;
306 BOOL ret = FALSE;
307 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
309 if (infoInitialized)
310 return TRUE;
311 infoInitialized = TRUE;
313 attr.override_redirect = True;
314 attr.colormap = None;
315 attr.border_pixel = 0;
317 wine_tsx11_lock();
319 vis = pglXChooseVisual(gdi_display, screen, attribList);
320 if (vis) {
321 #ifdef __i386__
322 WORD old_fs = wine_get_fs();
323 /* Create a GLX Context. Without one we can't query GL information */
324 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
325 if (wine_get_fs() != old_fs)
327 wine_set_fs( old_fs );
328 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
329 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
330 goto done;
332 #else
333 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
334 #endif
336 if (!ctx) goto done;
338 root = RootWindow( gdi_display, vis->screen );
339 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
340 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
341 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
342 vis->visual, CWBorderPixel | CWOverrideRedirect | CWColormap, &attr )))
343 XMapWindow( gdi_display, win );
344 else
345 win = root;
347 if(pglXMakeCurrent(gdi_display, win, ctx) == 0)
349 ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
350 goto done;
352 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
353 str = (const char *) pglGetString(GL_EXTENSIONS);
354 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
355 strcpy(WineGLInfo.glExtensions, str);
357 /* Get the common GLX version supported by GLX client and server ( major/minor) */
358 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
360 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
361 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
362 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
364 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
365 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
366 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
368 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
369 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
371 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
372 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
373 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
374 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
375 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
376 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
377 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
378 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
380 if(!WineGLInfo.glxDirect)
382 int fd = ConnectionNumber(gdi_display);
383 struct sockaddr_un uaddr;
384 unsigned int uaddrlen = sizeof(struct sockaddr_un);
386 /* In general indirect rendering on a local X11 server indicates a driver problem.
387 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
389 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
390 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
392 else
394 /* In general you would expect that if direct rendering is returned, that you receive hardware
395 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
396 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
397 * software rendering, it shows direct rendering.
399 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
400 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
401 * it shows 'Mesa X11'.
403 const char *gl_renderer = (const char *)pglGetString(GL_RENDERER);
404 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
405 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
407 ret = TRUE;
409 done:
410 if(vis) XFree(vis);
411 if(ctx) {
412 pglXMakeCurrent(gdi_display, None, NULL);
413 pglXDestroyContext(gdi_display, ctx);
415 if (win != root) XDestroyWindow( gdi_display, win );
416 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
417 wine_tsx11_unlock();
418 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
419 return ret;
422 void X11DRV_OpenGL_Cleanup(void)
424 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
425 infoInitialized = FALSE;
428 static BOOL has_opengl(void)
430 static int init_done;
431 static void *opengl_handle;
433 char buffer[200];
434 int error_base, event_base;
436 if (init_done) return (opengl_handle != NULL);
437 init_done = 1;
439 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
440 and include all dependencies */
441 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
442 if (opengl_handle == NULL)
444 ERR( "Failed to load libGL: %s\n", buffer );
445 ERR( "OpenGL support is disabled.\n");
446 return FALSE;
449 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
450 if (pglXGetProcAddressARB == NULL) {
451 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
452 goto failed;
455 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
457 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
458 goto failed; \
459 } while(0)
461 /* GLX 1.0 */
462 LOAD_FUNCPTR(glXChooseVisual);
463 LOAD_FUNCPTR(glXCopyContext);
464 LOAD_FUNCPTR(glXCreateContext);
465 LOAD_FUNCPTR(glXCreateGLXPixmap);
466 LOAD_FUNCPTR(glXGetCurrentContext);
467 LOAD_FUNCPTR(glXGetCurrentDrawable);
468 LOAD_FUNCPTR(glXDestroyContext);
469 LOAD_FUNCPTR(glXDestroyGLXPixmap);
470 LOAD_FUNCPTR(glXGetConfig);
471 LOAD_FUNCPTR(glXIsDirect);
472 LOAD_FUNCPTR(glXMakeCurrent);
473 LOAD_FUNCPTR(glXSwapBuffers);
474 LOAD_FUNCPTR(glXQueryExtension);
475 LOAD_FUNCPTR(glXQueryVersion);
476 LOAD_FUNCPTR(glXUseXFont);
478 /* GLX 1.1 */
479 LOAD_FUNCPTR(glXGetClientString);
480 LOAD_FUNCPTR(glXQueryExtensionsString);
481 LOAD_FUNCPTR(glXQueryServerString);
483 /* GLX 1.3 */
484 LOAD_FUNCPTR(glXCreatePbuffer);
485 LOAD_FUNCPTR(glXCreateNewContext);
486 LOAD_FUNCPTR(glXDestroyPbuffer);
487 LOAD_FUNCPTR(glXMakeContextCurrent);
488 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
489 LOAD_FUNCPTR(glXGetFBConfigs);
491 /* Standard OpenGL calls */
492 LOAD_FUNCPTR(glBindTexture);
493 LOAD_FUNCPTR(glBitmap);
494 LOAD_FUNCPTR(glCopyTexSubImage1D);
495 LOAD_FUNCPTR(glCopyTexImage2D);
496 LOAD_FUNCPTR(glCopyTexSubImage2D);
497 LOAD_FUNCPTR(glDrawBuffer);
498 LOAD_FUNCPTR(glEndList);
499 LOAD_FUNCPTR(glGetError);
500 LOAD_FUNCPTR(glGetIntegerv);
501 LOAD_FUNCPTR(glGetString);
502 LOAD_FUNCPTR(glNewList);
503 LOAD_FUNCPTR(glPixelStorei);
504 LOAD_FUNCPTR(glReadPixels);
505 LOAD_FUNCPTR(glTexImage2D);
506 LOAD_FUNCPTR(glFinish);
507 LOAD_FUNCPTR(glFlush);
508 #undef LOAD_FUNCPTR
510 /* It doesn't matter if these fail. They'll only be used if the driver reports
511 the associated extension is available (and if a driver reports the extension
512 is available but fails to provide the functions, it's quite broken) */
513 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
514 /* ARB GLX Extension */
515 LOAD_FUNCPTR(glXCreateContextAttribsARB);
516 /* SGI GLX Extension */
517 LOAD_FUNCPTR(glXSwapIntervalSGI);
518 /* NV GLX Extension */
519 LOAD_FUNCPTR(glXAllocateMemoryNV);
520 LOAD_FUNCPTR(glXFreeMemoryNV);
521 #undef LOAD_FUNCPTR
523 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
525 wine_tsx11_lock();
526 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
527 TRACE("GLX is up and running error_base = %d\n", error_base);
528 } else {
529 wine_tsx11_unlock();
530 ERR( "GLX extension is missing, disabling OpenGL.\n" );
531 goto failed;
534 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
535 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
536 * rendering is used.
538 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
539 * depends on the reported GLX client / server version and on the client / server extension list.
540 * Those don't have to be the same.
542 * In general the server GLX information lists the capabilities in case of indirect rendering.
543 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
544 * available and in that case the client GLX informat can be used.
545 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
546 * in the GLX version/extension list. When a program does this it works for certain for both
547 * direct and indirect rendering.
549 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
550 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
551 * extension list which causes this extension not to be listed. (Wine requires this extension).
552 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
553 * pbuffers is around.
555 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
556 * the ATI drivers and from then on use GLX client information for them.
559 if(glxRequireVersion(3)) {
560 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
561 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
562 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
563 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
564 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
565 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
566 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
567 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
569 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
570 * enable this function when the Xserver understand GLX 1.3 or newer
572 pglXQueryDrawable = NULL;
573 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
574 TRACE("Overriding ATI GLX capabilities!\n");
575 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
576 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
577 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
578 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
580 /* Use client GLX information in case of the ATI drivers. We override the
581 * capabilities over here and not somewhere else as ATI might better their
582 * life in the future. In case they release proper drivers this block of
583 * code won't be called. */
584 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
585 } else {
586 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
589 if(glxRequireExtension("GLX_ATI_render_texture")) {
590 use_render_texture_ati = 1;
591 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
592 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
593 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
596 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
597 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
600 X11DRV_WineGL_LoadExtensions();
602 wine_tsx11_unlock();
603 return TRUE;
605 failed:
606 wine_dlclose(opengl_handle, NULL, 0);
607 opengl_handle = NULL;
608 return FALSE;
611 static inline Wine_GLContext *alloc_context(void)
613 Wine_GLContext *ret;
615 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
617 ret->next = context_list;
618 if (context_list) context_list->prev = ret;
619 context_list = ret;
621 return ret;
624 static inline void free_context(Wine_GLContext *context)
626 if (context->next != NULL) context->next->prev = context->prev;
627 if (context->prev != NULL) context->prev->next = context->next;
628 else context_list = context->next;
630 if (context->vis) XFree(context->vis);
631 HeapFree(GetProcessHeap(), 0, context);
634 static inline BOOL is_valid_context( Wine_GLContext *ctx )
636 Wine_GLContext *ptr;
637 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
638 return (ptr != NULL);
641 static int describeContext(Wine_GLContext* ctx) {
642 int tmp;
643 int ctx_vis_id;
644 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
645 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
646 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
647 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
648 TRACE(" - VISUAL_ID 0x%x\n", tmp);
649 ctx_vis_id = tmp;
650 return ctx_vis_id;
653 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
654 int tmp;
655 WineGLPixelFormat *fmt;
656 int fmt_count = 0;
658 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
659 if(!fmt) return FALSE;
661 TRACE(" HDC %p has:\n", physDev->dev.hdc);
662 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
663 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
664 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
666 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
667 TRACE(" - VISUAL_ID 0x%x\n", tmp);
669 return TRUE;
672 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
673 int nAttribs = 0;
674 unsigned cur = 0;
675 int pop;
676 int drawattrib = 0;
677 int nvfloatattrib = GLX_DONT_CARE;
678 int pixelattrib = ~0;
680 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
681 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
682 while (iWGLAttr && 0 != iWGLAttr[cur]) {
683 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
685 switch (iWGLAttr[cur]) {
686 case WGL_AUX_BUFFERS_ARB:
687 pop = iWGLAttr[++cur];
688 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
689 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
690 break;
691 case WGL_COLOR_BITS_ARB:
692 pop = iWGLAttr[++cur];
693 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
694 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
695 break;
696 case WGL_BLUE_BITS_ARB:
697 pop = iWGLAttr[++cur];
698 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
699 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
700 break;
701 case WGL_RED_BITS_ARB:
702 pop = iWGLAttr[++cur];
703 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
704 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
705 break;
706 case WGL_GREEN_BITS_ARB:
707 pop = iWGLAttr[++cur];
708 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
709 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
710 break;
711 case WGL_ALPHA_BITS_ARB:
712 pop = iWGLAttr[++cur];
713 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
714 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
715 break;
716 case WGL_DEPTH_BITS_ARB:
717 pop = iWGLAttr[++cur];
718 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
719 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
720 break;
721 case WGL_STENCIL_BITS_ARB:
722 pop = iWGLAttr[++cur];
723 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
724 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
725 break;
726 case WGL_DOUBLE_BUFFER_ARB:
727 pop = iWGLAttr[++cur];
728 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
729 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
730 break;
731 case WGL_STEREO_ARB:
732 pop = iWGLAttr[++cur];
733 PUSH2(oGLXAttr, GLX_STEREO, pop);
734 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
735 break;
737 case WGL_PIXEL_TYPE_ARB:
738 pop = iWGLAttr[++cur];
739 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
740 switch (pop) {
741 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
742 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
743 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
744 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
745 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
746 default:
747 ERR("unexpected PixelType(%x)\n", pop);
748 pop = 0;
750 break;
752 case WGL_SUPPORT_GDI_ARB:
753 /* This flag is set in a WineGLPixelFormat */
754 pop = iWGLAttr[++cur];
755 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
756 break;
758 case WGL_DRAW_TO_BITMAP_ARB:
759 /* This flag is set in a WineGLPixelFormat */
760 pop = iWGLAttr[++cur];
761 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
762 break;
764 case WGL_DRAW_TO_WINDOW_ARB:
765 pop = iWGLAttr[++cur];
766 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
767 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
768 if (pop) {
769 drawattrib |= GLX_WINDOW_BIT;
771 break;
773 case WGL_DRAW_TO_PBUFFER_ARB:
774 pop = iWGLAttr[++cur];
775 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
776 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
777 if (pop) {
778 drawattrib |= GLX_PBUFFER_BIT;
780 break;
782 case WGL_ACCELERATION_ARB:
783 /* This flag is set in a WineGLPixelFormat */
784 pop = iWGLAttr[++cur];
785 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
786 break;
788 case WGL_SUPPORT_OPENGL_ARB:
789 pop = iWGLAttr[++cur];
790 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
791 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
792 break;
794 case WGL_SWAP_METHOD_ARB:
795 pop = iWGLAttr[++cur];
796 /* For now we ignore this and just return SWAP_EXCHANGE */
797 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
798 break;
800 case WGL_PBUFFER_LARGEST_ARB:
801 pop = iWGLAttr[++cur];
802 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
803 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
804 break;
806 case WGL_SAMPLE_BUFFERS_ARB:
807 pop = iWGLAttr[++cur];
808 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
809 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
810 break;
812 case WGL_SAMPLES_ARB:
813 pop = iWGLAttr[++cur];
814 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
815 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
816 break;
818 case WGL_TEXTURE_FORMAT_ARB:
819 case WGL_TEXTURE_TARGET_ARB:
820 case WGL_MIPMAP_TEXTURE_ARB:
821 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
822 pop = iWGLAttr[++cur];
823 if (NULL == pbuf) {
824 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
826 if (use_render_texture_ati) {
827 /** nothing to do here */
829 else if (!use_render_texture_emulation) {
830 if (WGL_NO_TEXTURE_ARB != pop) {
831 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
832 return -1; /** error: don't support it */
833 } else {
834 drawattrib |= GLX_PBUFFER_BIT;
837 break ;
838 case WGL_FLOAT_COMPONENTS_NV:
839 nvfloatattrib = iWGLAttr[++cur];
840 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
841 break ;
842 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
843 case WGL_BIND_TO_TEXTURE_RGB_ARB:
844 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
845 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
846 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
847 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
848 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
849 pop = iWGLAttr[++cur];
850 /** cannot be converted, see direct handling on
851 * - wglGetPixelFormatAttribivARB
852 * TODO: wglChoosePixelFormat
854 break ;
855 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
856 pop = iWGLAttr[++cur];
857 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
858 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
859 break ;
861 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
862 pop = iWGLAttr[++cur];
863 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
864 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
865 break ;
866 default:
867 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
868 break;
870 ++cur;
873 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
874 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
875 * formats appear as well. */
876 if(!drawattrib) drawattrib = ~0;
877 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
878 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
880 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
881 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
882 * it is overridden. */
883 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
884 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
886 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
887 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
888 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
889 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
892 return nAttribs;
895 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
897 int render_type=0, render_type_bit;
898 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
899 switch(render_type_bit)
901 case GLX_RGBA_BIT:
902 render_type = GLX_RGBA_TYPE;
903 break;
904 case GLX_COLOR_INDEX_BIT:
905 render_type = GLX_COLOR_INDEX_TYPE;
906 break;
907 case GLX_RGBA_FLOAT_BIT:
908 render_type = GLX_RGBA_FLOAT_TYPE;
909 break;
910 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
911 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
912 break;
913 default:
914 ERR("Unknown render_type: %x\n", render_type_bit);
916 return render_type;
919 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
920 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
922 int dbuf, value;
923 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
924 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
926 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
927 * the GLX_PIXMAP_BIT set. */
928 return !dbuf && (value & GLX_PIXMAP_BIT);
931 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
933 static WineGLPixelFormat *list;
934 static int size, onscreen_size;
936 int fmt_id, nCfgs, i, run, bmp_formats;
937 GLXFBConfig* cfgs;
938 XVisualInfo *visinfo;
940 wine_tsx11_lock();
941 if (list) goto done;
943 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
944 if (NULL == cfgs || 0 == nCfgs) {
945 if(cfgs != NULL) XFree(cfgs);
946 wine_tsx11_unlock();
947 ERR("glXChooseFBConfig returns NULL\n");
948 return NULL;
951 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
952 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
953 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
954 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
956 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
958 for(i=0, bmp_formats=0; i<nCfgs; i++)
960 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
961 bmp_formats++;
963 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
965 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
967 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
968 * Do this as GLX doesn't guarantee that the list is sorted */
969 for(run=0; run < 2; run++)
971 for(i=0; i<nCfgs; i++) {
972 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
973 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
975 /* The first run we only add onscreen formats (ones which have an associated X Visual).
976 * The second run we only set offscreen formats. */
977 if(!run && visinfo)
979 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
980 * The contents is copied to the destination using XCopyArea. For the copying to work
981 * the depth of the source and destination window should be the same. In general this should
982 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
983 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
984 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
985 * list formats with the same depth. */
986 if(visinfo->depth != screen_depth)
988 XFree(visinfo);
989 continue;
992 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
993 list[size].iPixelFormat = size+1; /* The index starts at 1 */
994 list[size].fbconfig = cfgs[i];
995 list[size].fmt_id = fmt_id;
996 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
997 list[size].offscreenOnly = FALSE;
998 list[size].dwFlags = 0;
999 size++;
1000 onscreen_size++;
1002 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
1003 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
1005 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1006 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1007 list[size].fbconfig = cfgs[i];
1008 list[size].fmt_id = fmt_id;
1009 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1010 list[size].offscreenOnly = FALSE;
1011 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1012 size++;
1013 onscreen_size++;
1015 } else if(run && !visinfo) {
1016 int window_drawable=0;
1017 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1019 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1020 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1021 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1022 * likely make our child window opengl rendering more complicated since likely you can't use
1023 * XCopyArea on a GLX Window.
1024 * For now ignore fbconfigs which are window drawable but lack a visual. */
1025 if(window_drawable & GLX_WINDOW_BIT)
1027 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1028 continue;
1031 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1032 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1033 list[size].fbconfig = cfgs[i];
1034 list[size].fmt_id = fmt_id;
1035 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1036 list[size].offscreenOnly = TRUE;
1037 list[size].dwFlags = 0;
1038 size++;
1041 if (visinfo) XFree(visinfo);
1045 XFree(cfgs);
1047 done:
1048 if (size_ret) *size_ret = size;
1049 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1050 wine_tsx11_unlock();
1051 return list;
1054 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1055 * In our WGL implementation we only support a subset of these formats namely the format of
1056 * Wine's main visual and offscreen formats (if they are available).
1057 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1058 * and it returns the number of supported WGL formats in fmt_count.
1060 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1062 WineGLPixelFormat *list, *res = NULL;
1063 int size, onscreen_size;
1065 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1067 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1068 * iPixelFormat in case of probing the number of pixelformats.
1070 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1071 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1072 res = &list[iPixelFormat-1];
1073 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1076 if(AllowOffscreen)
1077 *fmt_count = size;
1078 else
1079 *fmt_count = onscreen_size;
1081 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1083 return res;
1086 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1087 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1089 WineGLPixelFormat *list;
1090 int i, size;
1092 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1094 for(i=0; i<size; i++) {
1095 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1096 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1097 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1098 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1099 return &list[i];
1102 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1103 return NULL;
1106 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1108 WineGLPixelFormat *fmt;
1110 if (!fbconfig_id) return 0;
1112 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1113 if(fmt)
1114 return fmt->iPixelFormat;
1115 /* This will happen on hwnds without a pixel format set; it's ok */
1116 return 0;
1120 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1121 void mark_drawable_dirty(Drawable old, Drawable new)
1123 Wine_GLContext *ctx;
1124 for (ctx = context_list; ctx; ctx = ctx->next) {
1125 if (old == ctx->drawables[0]) {
1126 ctx->drawables[0] = new;
1127 ctx->refresh_drawables = TRUE;
1129 if (old == ctx->drawables[1]) {
1130 ctx->drawables[1] = new;
1131 ctx->refresh_drawables = TRUE;
1136 /* Given the current context, make sure its drawable is sync'd */
1137 static inline void sync_context(Wine_GLContext *context)
1139 if(context && context->refresh_drawables) {
1140 if (glxRequireVersion(3))
1141 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1142 context->drawables[1], context->ctx);
1143 else
1144 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1145 context->refresh_drawables = FALSE;
1150 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1152 GLXContext ctx;
1154 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1155 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1157 if(context->gl3_context)
1159 if(context->numAttribs)
1160 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1161 else
1162 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1164 else if(context->vis)
1165 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1166 else /* Create a GLX Context for a pbuffer */
1167 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1169 return ctx;
1173 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1175 return pglXCreateGLXPixmap(display, vis, parent);
1179 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1181 GLXPixmap ret = 0;
1182 XVisualInfo *vis;
1184 wine_tsx11_lock();
1186 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1187 if(vis) {
1188 if(vis->depth == physDev->bitmap->pixmap_depth)
1189 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1190 XFree(vis);
1192 wine_tsx11_unlock();
1193 TRACE("return %lx\n", ret);
1194 return ret;
1198 * X11DRV_ChoosePixelFormat
1200 * Equivalent to glXChooseVisual.
1202 int X11DRV_ChoosePixelFormat(PHYSDEV dev, const PIXELFORMATDESCRIPTOR *ppfd)
1204 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1205 WineGLPixelFormat *list;
1206 int onscreen_size;
1207 int ret = 0;
1208 int value = 0;
1209 int i = 0;
1210 int bestFormat = -1;
1211 int bestDBuffer = -1;
1212 int bestStereo = -1;
1213 int bestColor = -1;
1214 int bestAlpha = -1;
1215 int bestDepth = -1;
1216 int bestStencil = -1;
1217 int bestAux = -1;
1219 if (!has_opengl()) return 0;
1221 if (TRACE_ON(wgl)) {
1222 TRACE("(%p,%p)\n", physDev, ppfd);
1224 dump_PIXELFORMATDESCRIPTOR(ppfd);
1227 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1229 wine_tsx11_lock();
1230 for(i=0; i<onscreen_size; i++)
1232 int dwFlags = 0;
1233 int iPixelType = 0;
1234 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1235 WineGLPixelFormat *fmt = &list[i];
1237 /* Pixel type */
1238 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1239 if (value & GLX_RGBA_BIT)
1240 iPixelType = PFD_TYPE_RGBA;
1241 else
1242 iPixelType = PFD_TYPE_COLORINDEX;
1244 if (ppfd->iPixelType != iPixelType)
1246 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1247 continue;
1250 /* Only use bitmap capable for formats for bitmap rendering.
1251 * See get_formats for more info. */
1252 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1254 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1255 continue;
1258 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1259 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1260 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1261 if (value) dwFlags |= PFD_STEREO;
1262 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1263 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1264 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1265 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1266 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1268 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1269 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1270 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1271 * formats without the given flag set.
1272 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1273 * has indicated that a format without stereo is returned when stereo is unavailable.
1274 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1275 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1277 * To summarize the following is most likely the correct behavior:
1278 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1279 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1280 * stereo don't care -> it doesn't matter whether we get stereo or not
1282 * In Wine we will treat no-stereo the same way as don't care because it makes
1283 * format selection even more complicated and second drivers with Stereo advertise
1284 * each format twice anyway.
1287 /* Doublebuffer, see the comments above */
1288 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1289 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1290 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1292 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1293 bestStereo = dwFlags & PFD_STEREO;
1294 bestAlpha = alpha;
1295 bestColor = color;
1296 bestDepth = depth;
1297 bestStencil = stencil;
1298 bestAux = aux;
1299 bestFormat = i;
1300 continue;
1302 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1303 continue;
1306 /* Stereo, see the comments above. */
1307 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1308 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1309 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1311 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1312 bestStereo = dwFlags & PFD_STEREO;
1313 bestAlpha = alpha;
1314 bestColor = color;
1315 bestDepth = depth;
1316 bestStencil = stencil;
1317 bestAux = aux;
1318 bestFormat = i;
1319 continue;
1321 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1322 continue;
1325 /* Below we will do a number of checks to select the 'best' pixelformat.
1326 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1327 * The code works by trying to match the most important options as close as possible.
1328 * When a reasonable format is found, we will try to match more options.
1329 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1330 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1331 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1333 /* Color bits */
1334 if(ppfd->cColorBits) {
1335 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1336 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1338 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1339 bestStereo = dwFlags & PFD_STEREO;
1340 bestAlpha = alpha;
1341 bestColor = color;
1342 bestDepth = depth;
1343 bestStencil = stencil;
1344 bestAux = aux;
1345 bestFormat = i;
1346 continue;
1347 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1348 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1349 continue;
1353 /* Alpha bits */
1354 if(ppfd->cAlphaBits) {
1355 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1356 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1358 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1359 bestStereo = dwFlags & PFD_STEREO;
1360 bestAlpha = alpha;
1361 bestColor = color;
1362 bestDepth = depth;
1363 bestStencil = stencil;
1364 bestAux = aux;
1365 bestFormat = i;
1366 continue;
1367 } else if(bestAlpha != alpha) {
1368 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1369 continue;
1373 /* Depth bits */
1374 if(ppfd->cDepthBits) {
1375 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1376 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1378 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1379 bestStereo = dwFlags & PFD_STEREO;
1380 bestAlpha = alpha;
1381 bestColor = color;
1382 bestDepth = depth;
1383 bestStencil = stencil;
1384 bestAux = aux;
1385 bestFormat = i;
1386 continue;
1387 } else if(bestDepth != depth) {
1388 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1389 continue;
1393 /* Stencil bits */
1394 if(ppfd->cStencilBits) {
1395 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1396 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1398 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1399 bestStereo = dwFlags & PFD_STEREO;
1400 bestAlpha = alpha;
1401 bestColor = color;
1402 bestDepth = depth;
1403 bestStencil = stencil;
1404 bestAux = aux;
1405 bestFormat = i;
1406 continue;
1407 } else if(bestStencil != stencil) {
1408 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1409 continue;
1413 /* Aux buffers */
1414 if(ppfd->cAuxBuffers) {
1415 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1416 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1418 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1419 bestStereo = dwFlags & PFD_STEREO;
1420 bestAlpha = alpha;
1421 bestColor = color;
1422 bestDepth = depth;
1423 bestStencil = stencil;
1424 bestAux = aux;
1425 bestFormat = i;
1426 continue;
1427 } else if(bestAux != aux) {
1428 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1429 continue;
1434 if(bestFormat == -1) {
1435 TRACE("No matching mode was found returning 0\n");
1436 ret = 0;
1438 else {
1439 ret = bestFormat+1; /* the return value should be a 1-based index */
1440 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1443 wine_tsx11_unlock();
1445 return ret;
1448 * X11DRV_DescribePixelFormat
1450 * Get the pixel-format descriptor associated to the given id
1452 int X11DRV_DescribePixelFormat(PHYSDEV dev, int iPixelFormat,
1453 UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
1455 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1456 /*XVisualInfo *vis;*/
1457 int value;
1458 int rb,gb,bb,ab;
1459 WineGLPixelFormat *fmt;
1460 int ret = 0;
1461 int fmt_count = 0;
1463 if (!has_opengl()) return 0;
1465 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1467 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1468 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1469 if (ppfd == NULL) {
1470 /* The application is only querying the number of pixelformats */
1471 return fmt_count;
1472 } else if(fmt == NULL) {
1473 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1474 return 0;
1477 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1478 ERR("Wrong structure size !\n");
1479 /* Should set error */
1480 return 0;
1483 ret = fmt_count;
1485 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1486 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1487 ppfd->nVersion = 1;
1489 /* These flags are always the same... */
1490 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1491 /* Now the flags extracted from the Visual */
1493 wine_tsx11_lock();
1495 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1496 if(value & GLX_WINDOW_BIT)
1497 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1499 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1500 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1501 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1502 * offered the GDI bit either. */
1503 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1505 /* PFD_GENERIC_FORMAT - gdi software rendering
1506 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1507 * none set - full hardware accelerated by a ICD
1509 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1510 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1512 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1513 if (value) {
1514 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1515 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1517 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1519 /* Pixel type */
1520 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1521 if (value & GLX_RGBA_BIT)
1522 ppfd->iPixelType = PFD_TYPE_RGBA;
1523 else
1524 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1526 /* Color bits */
1527 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1528 ppfd->cColorBits = value;
1530 /* Red, green, blue and alpha bits / shifts */
1531 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1532 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1533 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1534 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1535 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1537 ppfd->cRedBits = rb;
1538 ppfd->cRedShift = gb + bb + ab;
1539 ppfd->cBlueBits = bb;
1540 ppfd->cBlueShift = ab;
1541 ppfd->cGreenBits = gb;
1542 ppfd->cGreenShift = bb + ab;
1543 ppfd->cAlphaBits = ab;
1544 ppfd->cAlphaShift = 0;
1545 } else {
1546 ppfd->cRedBits = 0;
1547 ppfd->cRedShift = 0;
1548 ppfd->cBlueBits = 0;
1549 ppfd->cBlueShift = 0;
1550 ppfd->cGreenBits = 0;
1551 ppfd->cGreenShift = 0;
1552 ppfd->cAlphaBits = 0;
1553 ppfd->cAlphaShift = 0;
1556 /* Accum RGBA bits */
1557 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1558 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1559 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1560 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1562 ppfd->cAccumBits = rb+gb+bb+ab;
1563 ppfd->cAccumRedBits = rb;
1564 ppfd->cAccumGreenBits = gb;
1565 ppfd->cAccumBlueBits = bb;
1566 ppfd->cAccumAlphaBits = ab;
1568 /* Aux bits */
1569 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1570 ppfd->cAuxBuffers = value;
1572 /* Depth bits */
1573 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1574 ppfd->cDepthBits = value;
1576 /* stencil bits */
1577 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1578 ppfd->cStencilBits = value;
1580 wine_tsx11_unlock();
1582 ppfd->iLayerType = PFD_MAIN_PLANE;
1584 if (TRACE_ON(wgl)) {
1585 dump_PIXELFORMATDESCRIPTOR(ppfd);
1588 return ret;
1592 * X11DRV_GetPixelFormat
1594 * Get the pixel-format id used by this DC
1596 int X11DRV_GetPixelFormat(PHYSDEV dev)
1598 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1599 WineGLPixelFormat *fmt;
1600 int tmp;
1601 TRACE("(%p)\n", physDev);
1603 if (!physDev->current_pf) return 0; /* not set yet */
1605 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1606 if(!fmt)
1608 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1609 return 0;
1611 else if(fmt->offscreenOnly)
1613 /* Offscreen formats can't be used with traditional WGL calls.
1614 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1615 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1616 return 1;
1619 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1620 return physDev->current_pf;
1623 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1624 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1625 * set the pixel format multiple times. */
1626 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1627 int iPixelFormat,
1628 const PIXELFORMATDESCRIPTOR *ppfd) {
1629 WineGLPixelFormat *fmt;
1630 int value;
1631 HWND hwnd;
1633 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1634 if(get_glxdrawable(physDev) == root_window)
1636 ERR("Invalid operation on root_window\n");
1637 return FALSE;
1640 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1641 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1642 if(!fmt) {
1643 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1644 return FALSE;
1647 wine_tsx11_lock();
1648 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1649 wine_tsx11_unlock();
1651 hwnd = WindowFromDC(physDev->dev.hdc);
1652 if(hwnd) {
1653 if(!(value&GLX_WINDOW_BIT)) {
1654 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1655 return FALSE;
1658 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1659 ERR("Couldn't set format of the window, returning failure\n");
1660 return FALSE;
1663 else if(physDev->bitmap) {
1664 if(!(value&GLX_PIXMAP_BIT)) {
1665 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1666 return FALSE;
1669 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1670 if(!physDev->bitmap->glxpixmap) {
1671 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1672 return FALSE;
1675 else {
1676 FIXME("called on a non-window, non-bitmap object?\n");
1679 physDev->current_pf = iPixelFormat;
1681 if (TRACE_ON(wgl)) {
1682 int gl_test = 0;
1684 wine_tsx11_lock();
1685 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1686 if (gl_test) {
1687 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1688 } else {
1689 TRACE(" FBConfig have :\n");
1690 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1691 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1692 TRACE(" - VISUAL_ID 0x%x\n", value);
1693 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1694 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1696 wine_tsx11_unlock();
1698 return TRUE;
1703 * X11DRV_SetPixelFormat
1705 * Set the pixel-format id used by this DC
1707 BOOL X11DRV_SetPixelFormat(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
1709 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1711 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1713 if (!has_opengl()) return FALSE;
1715 if(physDev->current_pf) /* cannot change it if already set */
1716 return (physDev->current_pf == iPixelFormat);
1718 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1722 * X11DRV_wglCopyContext
1724 * For OpenGL32 wglCopyContext.
1726 BOOL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
1728 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1729 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1731 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1733 wine_tsx11_lock();
1734 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1735 wine_tsx11_unlock();
1737 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1738 return TRUE;
1742 * X11DRV_wglCreateContext
1744 * For OpenGL32 wglCreateContext.
1746 HGLRC X11DRV_wglCreateContext(PHYSDEV dev)
1748 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1749 Wine_GLContext *ret;
1750 WineGLPixelFormat *fmt;
1751 int hdcPF = physDev->current_pf;
1752 int fmt_count = 0;
1753 HDC hdc = dev->hdc;
1755 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1757 if (!has_opengl()) return 0;
1759 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1760 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1761 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1762 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1763 * If this fails something is very wrong on the system. */
1764 if(!fmt) {
1765 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1766 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1767 return NULL;
1770 wine_tsx11_lock();
1771 ret = alloc_context();
1772 ret->hdc = hdc;
1773 ret->fmt = fmt;
1774 ret->has_been_current = FALSE;
1775 ret->sharing = FALSE;
1777 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1778 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1779 wine_tsx11_unlock();
1781 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1782 return (HGLRC) ret;
1786 * X11DRV_wglDeleteContext
1788 * For OpenGL32 wglDeleteContext.
1790 BOOL X11DRV_wglDeleteContext(HGLRC hglrc)
1792 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1794 TRACE("(%p)\n", hglrc);
1796 if (!has_opengl()) return 0;
1798 if (!is_valid_context(ctx))
1800 WARN("Error deleting context !\n");
1801 SetLastError(ERROR_INVALID_HANDLE);
1802 return FALSE;
1805 /* WGL doesn't allow deletion of a context which is current in another thread */
1806 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1808 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1809 SetLastError(ERROR_BUSY);
1810 return FALSE;
1813 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1814 if (ctx == NtCurrentTeb()->glContext)
1815 wglMakeCurrent(ctx->hdc, NULL);
1817 if (ctx->ctx)
1819 wine_tsx11_lock();
1820 pglXDestroyContext(gdi_display, ctx->ctx);
1821 wine_tsx11_unlock();
1824 free_context(ctx);
1825 return TRUE;
1829 * X11DRV_wglGetCurrentReadDCARB
1831 * For OpenGL32 wglGetCurrentReadDCARB.
1833 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1835 HDC ret = 0;
1836 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1838 if (ctx) ret = ctx->read_hdc;
1840 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1841 return ret;
1845 * X11DRV_wglGetProcAddress
1847 * For OpenGL32 wglGetProcAddress.
1849 PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1851 int i, j;
1852 const WineGLExtension *ext;
1854 int padding = 32 - strlen(lpszProc);
1855 if (padding < 0)
1856 padding = 0;
1858 if (!has_opengl()) return NULL;
1860 /* Check the table of WGL extensions to see if we need to return a WGL extension
1861 * or a function pointer to a native OpenGL function. */
1862 if(strncmp(lpszProc, "wgl", 3) != 0) {
1863 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1864 } else {
1865 TRACE("('%s'):%*s", lpszProc, padding, " ");
1866 for (i = 0; i < WineGLExtensionListSize; ++i) {
1867 ext = WineGLExtensionList[i];
1868 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1869 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1870 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1871 return ext->extEntryPoints[j].funcAddress;
1877 WARN("(%s) - not found\n", lpszProc);
1878 return NULL;
1882 * X11DRV_wglMakeCurrent
1884 * For OpenGL32 wglMakeCurrent.
1886 BOOL X11DRV_wglMakeCurrent(PHYSDEV dev, HGLRC hglrc)
1888 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1889 BOOL ret;
1890 HDC hdc = dev->hdc;
1891 DWORD type = GetObjectType(hdc);
1892 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1894 TRACE("(%p,%p)\n", hdc, hglrc);
1896 if (!has_opengl()) return FALSE;
1898 wine_tsx11_lock();
1899 if (hglrc == NULL)
1901 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1902 if (prev_ctx) prev_ctx->tid = 0;
1904 ret = pglXMakeCurrent(gdi_display, None, NULL);
1905 NtCurrentTeb()->glContext = NULL;
1907 else if (!physDev->current_pf)
1909 WARN("Trying to use an invalid drawable\n");
1910 SetLastError(ERROR_INVALID_HANDLE);
1911 ret = FALSE;
1913 else if (ctx->fmt->iPixelFormat != physDev->current_pf)
1915 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1916 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1917 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1918 ret = FALSE;
1920 else
1922 Drawable drawable = get_glxdrawable(physDev);
1923 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1925 /* The describe lines below are for debugging purposes only */
1926 if (TRACE_ON(wgl)) {
1927 describeDrawable(physDev);
1928 describeContext(ctx);
1931 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1932 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1934 if (ret)
1936 if (prev_ctx) prev_ctx->tid = 0;
1937 NtCurrentTeb()->glContext = ctx;
1939 ctx->has_been_current = TRUE;
1940 ctx->tid = GetCurrentThreadId();
1941 ctx->hdc = hdc;
1942 ctx->read_hdc = hdc;
1943 ctx->drawables[0] = drawable;
1944 ctx->drawables[1] = drawable;
1945 ctx->refresh_drawables = FALSE;
1947 if (type == OBJ_MEMDC)
1949 ctx->do_escape = TRUE;
1950 pglDrawBuffer(GL_FRONT_LEFT);
1953 else
1954 SetLastError(ERROR_INVALID_HANDLE);
1956 wine_tsx11_unlock();
1957 TRACE(" returning %s\n", (ret ? "True" : "False"));
1958 return ret;
1962 * X11DRV_wglMakeContextCurrentARB
1964 * For OpenGL32 wglMakeContextCurrentARB
1966 BOOL X11DRV_wglMakeContextCurrentARB( PHYSDEV draw_dev, PHYSDEV read_dev, HGLRC hglrc )
1968 X11DRV_PDEVICE *pDrawDev = get_x11drv_dev( draw_dev );
1969 X11DRV_PDEVICE *pReadDev = get_x11drv_dev( read_dev );
1970 BOOL ret;
1972 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1974 if (!has_opengl()) return 0;
1976 wine_tsx11_lock();
1977 if (hglrc == NULL)
1979 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1980 if (prev_ctx) prev_ctx->tid = 0;
1982 ret = pglXMakeCurrent(gdi_display, None, NULL);
1983 NtCurrentTeb()->glContext = NULL;
1985 else if (!pDrawDev->current_pf)
1987 WARN("Trying to use an invalid drawable\n");
1988 SetLastError(ERROR_INVALID_HANDLE);
1989 ret = FALSE;
1991 else
1993 if (NULL == pglXMakeContextCurrent) {
1994 ret = FALSE;
1995 } else {
1996 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1997 Drawable d_draw = get_glxdrawable(pDrawDev);
1998 Drawable d_read = get_glxdrawable(pReadDev);
2000 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
2001 if (ret)
2003 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
2004 if (prev_ctx) prev_ctx->tid = 0;
2006 ctx->has_been_current = TRUE;
2007 ctx->tid = GetCurrentThreadId();
2008 ctx->hdc = draw_dev->hdc;
2009 ctx->read_hdc = read_dev->hdc;
2010 ctx->drawables[0] = d_draw;
2011 ctx->drawables[1] = d_read;
2012 ctx->refresh_drawables = FALSE;
2013 NtCurrentTeb()->glContext = ctx;
2015 else
2016 SetLastError(ERROR_INVALID_HANDLE);
2019 wine_tsx11_unlock();
2021 TRACE(" returning %s\n", (ret ? "True" : "False"));
2022 return ret;
2026 * X11DRV_wglShareLists
2028 * For OpenGL32 wglShareLists.
2030 BOOL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
2032 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
2033 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
2035 TRACE("(%p, %p)\n", org, dest);
2037 if (!has_opengl()) return FALSE;
2039 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2040 * at context creation time but in case of WGL it is done using wglShareLists.
2041 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2042 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2043 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2044 * so there delaying context creation doesn't work.
2046 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2047 * and when a program requests sharing we recreate the destination context if it hasn't been made
2048 * current or when it hasn't shared display lists before.
2051 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
2053 ERR("Could not share display lists, one of the contexts has been current already !\n");
2054 return FALSE;
2056 else if(dest->sharing)
2058 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2059 return FALSE;
2061 else
2063 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
2065 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2068 wine_tsx11_lock();
2069 describeContext(org);
2070 describeContext(dest);
2072 /* Re-create the GLX context and share display lists */
2073 pglXDestroyContext(gdi_display, dest->ctx);
2074 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2075 wine_tsx11_unlock();
2076 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2078 org->sharing = TRUE;
2079 dest->sharing = TRUE;
2080 return TRUE;
2082 return FALSE;
2085 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2087 /* We are running using client-side rendering fonts... */
2088 GLYPHMETRICS gm;
2089 unsigned int glyph, size = 0;
2090 void *bitmap = NULL, *gl_bitmap = NULL;
2091 int org_alignment;
2093 wine_tsx11_lock();
2094 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2095 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2096 wine_tsx11_unlock();
2098 for (glyph = first; glyph < first + count; glyph++) {
2099 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2100 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2101 unsigned int height, width_int;
2103 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2104 if (needed_size == GDI_ERROR) {
2105 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2106 goto error;
2107 } else {
2108 TRACE(" - needed size : %d\n", needed_size);
2111 if (needed_size > size) {
2112 size = needed_size;
2113 HeapFree(GetProcessHeap(), 0, bitmap);
2114 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2115 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2116 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2118 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2119 goto error;
2120 if (TRACE_ON(wgl)) {
2121 unsigned int height, width, bitmask;
2122 unsigned char *bitmap_ = bitmap;
2124 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2125 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2126 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2127 if (needed_size != 0) {
2128 TRACE(" - bitmap :\n");
2129 for (height = 0; height < gm.gmBlackBoxY; height++) {
2130 TRACE(" ");
2131 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2132 if (bitmask == 0) {
2133 bitmap_ += 1;
2134 bitmask = 0x80;
2136 if (*bitmap_ & bitmask)
2137 TRACE("*");
2138 else
2139 TRACE(" ");
2141 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2142 TRACE("\n");
2147 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2148 * glyph for it to be drawn properly.
2150 if (needed_size != 0) {
2151 width_int = (gm.gmBlackBoxX + 31) / 32;
2152 for (height = 0; height < gm.gmBlackBoxY; height++) {
2153 unsigned int width;
2154 for (width = 0; width < width_int; width++) {
2155 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2156 ((int *) bitmap)[height * width_int + width];
2161 wine_tsx11_lock();
2162 pglNewList(listBase++, GL_COMPILE);
2163 if (needed_size != 0) {
2164 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2165 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2166 gm.gmCellIncX, gm.gmCellIncY,
2167 gl_bitmap);
2168 } else {
2169 /* This is the case of 'empty' glyphs like the space character */
2170 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2172 pglEndList();
2173 wine_tsx11_unlock();
2176 wine_tsx11_lock();
2177 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2178 wine_tsx11_unlock();
2180 HeapFree(GetProcessHeap(), 0, bitmap);
2181 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2182 return TRUE;
2184 error:
2185 wine_tsx11_lock();
2186 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2187 wine_tsx11_unlock();
2189 HeapFree(GetProcessHeap(), 0, bitmap);
2190 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2191 return FALSE;
2195 * X11DRV_wglUseFontBitmapsA
2197 * For OpenGL32 wglUseFontBitmapsA.
2199 BOOL X11DRV_wglUseFontBitmapsA(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
2201 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2202 Font fid = physDev->font;
2204 TRACE("(%p, %d, %d, %d) using font %ld\n", dev->hdc, first, count, listBase, fid);
2206 if (!has_opengl()) return FALSE;
2208 if (fid == 0) {
2209 return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineA);
2212 wine_tsx11_lock();
2213 /* I assume that the glyphs are at the same position for X and for Windows */
2214 pglXUseXFont(fid, first, count, listBase);
2215 wine_tsx11_unlock();
2216 return TRUE;
2220 * X11DRV_wglUseFontBitmapsW
2222 * For OpenGL32 wglUseFontBitmapsW.
2224 BOOL X11DRV_wglUseFontBitmapsW(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
2226 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2227 Font fid = physDev->font;
2229 TRACE("(%p, %d, %d, %d) using font %ld\n", dev->hdc, first, count, listBase, fid);
2231 if (!has_opengl()) return FALSE;
2233 if (fid == 0) {
2234 return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineW);
2237 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2239 wine_tsx11_lock();
2240 /* I assume that the glyphs are at the same position for X and for Windows */
2241 pglXUseXFont(fid, first, count, listBase);
2242 wine_tsx11_unlock();
2243 return TRUE;
2246 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2247 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2249 wine_tsx11_lock();
2250 switch(pname)
2252 case GL_DEPTH_BITS:
2254 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2256 pglGetIntegerv(pname, params);
2258 * if we cannot find a Wine Context
2259 * we only have the default wine desktop context,
2260 * so if we have only a 24 depth say we have 32
2262 if (!ctx && *params == 24) {
2263 *params = 32;
2265 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2266 break;
2268 case GL_ALPHA_BITS:
2270 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2272 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2273 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2274 break;
2276 default:
2277 pglGetIntegerv(pname, params);
2278 break;
2280 wine_tsx11_unlock();
2283 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2285 int w, h;
2287 if (!physDev->gl_copy || !physDev->current_pf)
2288 return;
2290 w = physDev->dc_rect.right - physDev->dc_rect.left;
2291 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2293 if(w > 0 && h > 0) {
2294 Drawable src = physDev->pixmap;
2295 if(!src) src = physDev->gl_drawable;
2297 /* The GL drawable may be lagged behind if we don't flush first, so
2298 * flush the display make sure we copy up-to-date data */
2299 wine_tsx11_lock();
2300 XFlush(gdi_display);
2301 XSetFunction(gdi_display, physDev->gc, GXcopy);
2302 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2303 physDev->dc_rect.left, physDev->dc_rect.top);
2304 wine_tsx11_unlock();
2309 static void WINAPI X11DRV_wglFinish(void)
2311 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2312 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2314 wine_tsx11_lock();
2315 sync_context(ctx);
2316 pglFinish();
2317 wine_tsx11_unlock();
2318 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2321 static void WINAPI X11DRV_wglFlush(void)
2323 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2324 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2326 wine_tsx11_lock();
2327 sync_context(ctx);
2328 pglFlush();
2329 wine_tsx11_unlock();
2330 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2334 * X11DRV_wglCreateContextAttribsARB
2336 * WGL_ARB_create_context: wglCreateContextAttribsARB
2338 HGLRC X11DRV_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const int* attribList)
2340 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2341 Wine_GLContext *ret;
2342 WineGLPixelFormat *fmt;
2343 int hdcPF = physDev->current_pf;
2344 int fmt_count = 0;
2346 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2348 if (!has_opengl()) return 0;
2350 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2351 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2352 * If this fails something is very wrong on the system. */
2353 if(!fmt)
2355 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2356 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2357 return NULL;
2360 wine_tsx11_lock();
2361 ret = alloc_context();
2362 wine_tsx11_unlock();
2363 ret->hdc = dev->hdc;
2364 ret->fmt = fmt;
2365 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2366 ret->gl3_context = TRUE;
2368 ret->numAttribs = 0;
2369 if(attribList)
2371 int *pAttribList = (int*)attribList;
2372 int *pContextAttribList = &ret->attribList[0];
2373 /* attribList consists of pairs {token, value] terminated with 0 */
2374 while(pAttribList[0] != 0)
2376 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2377 switch(pAttribList[0])
2379 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2380 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2381 pContextAttribList[1] = pAttribList[1];
2382 break;
2383 case WGL_CONTEXT_MINOR_VERSION_ARB:
2384 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2385 pContextAttribList[1] = pAttribList[1];
2386 break;
2387 case WGL_CONTEXT_LAYER_PLANE_ARB:
2388 break;
2389 case WGL_CONTEXT_FLAGS_ARB:
2390 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2391 pContextAttribList[1] = pAttribList[1];
2392 break;
2393 case WGL_CONTEXT_PROFILE_MASK_ARB:
2394 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2395 pContextAttribList[1] = pAttribList[1];
2396 break;
2397 default:
2398 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2401 ret->numAttribs++;
2402 pAttribList += 2;
2403 pContextAttribList += 2;
2407 wine_tsx11_lock();
2408 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2409 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2411 XSync(gdi_display, False);
2412 if(X11DRV_check_error() || !ret->ctx)
2414 /* In the future we should convert the GLX error to a win32 one here if needed */
2415 ERR("Context creation failed\n");
2416 free_context(ret);
2417 wine_tsx11_unlock();
2418 return NULL;
2421 wine_tsx11_unlock();
2422 TRACE(" creating context %p\n", ret);
2423 return (HGLRC) ret;
2427 * X11DRV_wglGetExtensionsStringARB
2429 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2431 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2432 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2433 return WineGLInfo.wglExtensions;
2437 * X11DRV_wglCreatePbufferARB
2439 * WGL_ARB_pbuffer: wglCreatePbufferARB
2441 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2443 Wine_GLPBuffer* object = NULL;
2444 WineGLPixelFormat *fmt = NULL;
2445 int nCfgs = 0;
2446 int attribs[256];
2447 int nAttribs = 0;
2449 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2451 if (0 >= iPixelFormat) {
2452 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2453 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2454 return NULL; /* unexpected error */
2457 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2458 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2459 if(!fmt) {
2460 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2461 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2462 goto create_failed; /* unexpected error */
2465 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2466 if (NULL == object) {
2467 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2468 goto create_failed; /* unexpected error */
2470 object->hdc = hdc;
2471 object->display = gdi_display;
2472 object->width = iWidth;
2473 object->height = iHeight;
2474 object->fmt = fmt;
2476 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2477 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2478 while (piAttribList && 0 != *piAttribList) {
2479 int attr_v;
2480 switch (*piAttribList) {
2481 case WGL_PBUFFER_LARGEST_ARB: {
2482 ++piAttribList;
2483 attr_v = *piAttribList;
2484 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2485 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2486 break;
2489 case WGL_TEXTURE_FORMAT_ARB: {
2490 ++piAttribList;
2491 attr_v = *piAttribList;
2492 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2493 if (use_render_texture_ati) {
2494 int type = 0;
2495 switch (attr_v) {
2496 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2497 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2498 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2499 default:
2500 SetLastError(ERROR_INVALID_DATA);
2501 goto create_failed;
2503 object->use_render_texture = 1;
2504 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2505 } else {
2506 if (WGL_NO_TEXTURE_ARB == attr_v) {
2507 object->use_render_texture = 0;
2508 } else {
2509 if (!use_render_texture_emulation) {
2510 SetLastError(ERROR_INVALID_DATA);
2511 goto create_failed;
2513 switch (attr_v) {
2514 case WGL_TEXTURE_RGB_ARB:
2515 object->use_render_texture = GL_RGB;
2516 object->texture_bpp = 3;
2517 object->texture_format = GL_RGB;
2518 object->texture_type = GL_UNSIGNED_BYTE;
2519 break;
2520 case WGL_TEXTURE_RGBA_ARB:
2521 object->use_render_texture = GL_RGBA;
2522 object->texture_bpp = 4;
2523 object->texture_format = GL_RGBA;
2524 object->texture_type = GL_UNSIGNED_BYTE;
2525 break;
2527 /* WGL_FLOAT_COMPONENTS_NV */
2528 case WGL_TEXTURE_FLOAT_R_NV:
2529 object->use_render_texture = GL_FLOAT_R_NV;
2530 object->texture_bpp = 4;
2531 object->texture_format = GL_RED;
2532 object->texture_type = GL_FLOAT;
2533 break;
2534 case WGL_TEXTURE_FLOAT_RG_NV:
2535 object->use_render_texture = GL_FLOAT_RG_NV;
2536 object->texture_bpp = 8;
2537 object->texture_format = GL_LUMINANCE_ALPHA;
2538 object->texture_type = GL_FLOAT;
2539 break;
2540 case WGL_TEXTURE_FLOAT_RGB_NV:
2541 object->use_render_texture = GL_FLOAT_RGB_NV;
2542 object->texture_bpp = 12;
2543 object->texture_format = GL_RGB;
2544 object->texture_type = GL_FLOAT;
2545 break;
2546 case WGL_TEXTURE_FLOAT_RGBA_NV:
2547 object->use_render_texture = GL_FLOAT_RGBA_NV;
2548 object->texture_bpp = 16;
2549 object->texture_format = GL_RGBA;
2550 object->texture_type = GL_FLOAT;
2551 break;
2552 default:
2553 ERR("Unknown texture format: %x\n", attr_v);
2554 SetLastError(ERROR_INVALID_DATA);
2555 goto create_failed;
2559 break;
2562 case WGL_TEXTURE_TARGET_ARB: {
2563 ++piAttribList;
2564 attr_v = *piAttribList;
2565 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2566 if (use_render_texture_ati) {
2567 int type = 0;
2568 switch (attr_v) {
2569 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2570 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2571 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2572 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2573 default:
2574 SetLastError(ERROR_INVALID_DATA);
2575 goto create_failed;
2577 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2578 } else {
2579 if (WGL_NO_TEXTURE_ARB == attr_v) {
2580 object->texture_target = 0;
2581 } else {
2582 if (!use_render_texture_emulation) {
2583 SetLastError(ERROR_INVALID_DATA);
2584 goto create_failed;
2586 switch (attr_v) {
2587 case WGL_TEXTURE_CUBE_MAP_ARB: {
2588 if (iWidth != iHeight) {
2589 SetLastError(ERROR_INVALID_DATA);
2590 goto create_failed;
2592 object->texture_target = GL_TEXTURE_CUBE_MAP;
2593 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2594 break;
2596 case WGL_TEXTURE_1D_ARB: {
2597 if (1 != iHeight) {
2598 SetLastError(ERROR_INVALID_DATA);
2599 goto create_failed;
2601 object->texture_target = GL_TEXTURE_1D;
2602 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2603 break;
2605 case WGL_TEXTURE_2D_ARB: {
2606 object->texture_target = GL_TEXTURE_2D;
2607 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2608 break;
2610 case WGL_TEXTURE_RECTANGLE_NV: {
2611 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2612 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2613 break;
2615 default:
2616 ERR("Unknown texture target: %x\n", attr_v);
2617 SetLastError(ERROR_INVALID_DATA);
2618 goto create_failed;
2622 break;
2625 case WGL_MIPMAP_TEXTURE_ARB: {
2626 ++piAttribList;
2627 attr_v = *piAttribList;
2628 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2629 if (use_render_texture_ati) {
2630 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2631 } else {
2632 if (!use_render_texture_emulation) {
2633 SetLastError(ERROR_INVALID_DATA);
2634 goto create_failed;
2637 break;
2640 ++piAttribList;
2643 PUSH1(attribs, None);
2644 wine_tsx11_lock();
2645 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2646 wine_tsx11_unlock();
2647 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2648 if (!object->drawable) {
2649 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2650 goto create_failed; /* unexpected error */
2652 TRACE("->(%p)\n", object);
2653 return object;
2655 create_failed:
2656 HeapFree(GetProcessHeap(), 0, object);
2657 TRACE("->(FAILED)\n");
2658 return NULL;
2662 * X11DRV_wglDestroyPbufferARB
2664 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2666 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2668 Wine_GLPBuffer* object = hPbuffer;
2669 TRACE("(%p)\n", hPbuffer);
2670 if (NULL == object) {
2671 SetLastError(ERROR_INVALID_HANDLE);
2672 return GL_FALSE;
2674 wine_tsx11_lock();
2675 pglXDestroyPbuffer(object->display, object->drawable);
2676 wine_tsx11_unlock();
2677 HeapFree(GetProcessHeap(), 0, object);
2678 return GL_TRUE;
2682 * X11DRV_wglGetPbufferDCARB
2684 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2685 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2686 * Gdi32 implements the part of this function which creates a device context.
2687 * This part associates the physDev with the X drawable of the pbuffer.
2689 HDC X11DRV_wglGetPbufferDCARB(PHYSDEV dev, HPBUFFERARB hPbuffer)
2691 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2692 Wine_GLPBuffer* object = hPbuffer;
2694 if (NULL == object) {
2695 SetLastError(ERROR_INVALID_HANDLE);
2696 return NULL;
2699 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2700 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2701 physDev->current_pf = object->fmt->iPixelFormat;
2702 physDev->drawable = object->drawable;
2703 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2704 physDev->dc_rect = physDev->drawable_rect;
2706 TRACE("(%p)->(%p)\n", hPbuffer, dev->hdc);
2707 return dev->hdc;
2711 * X11DRV_wglQueryPbufferARB
2713 * WGL_ARB_pbuffer: wglQueryPbufferARB
2715 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2717 Wine_GLPBuffer* object = hPbuffer;
2718 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2719 if (NULL == object) {
2720 SetLastError(ERROR_INVALID_HANDLE);
2721 return GL_FALSE;
2723 switch (iAttribute) {
2724 case WGL_PBUFFER_WIDTH_ARB:
2725 wine_tsx11_lock();
2726 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2727 wine_tsx11_unlock();
2728 break;
2729 case WGL_PBUFFER_HEIGHT_ARB:
2730 wine_tsx11_lock();
2731 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2732 wine_tsx11_unlock();
2733 break;
2735 case WGL_PBUFFER_LOST_ARB:
2736 /* GLX Pbuffers cannot be lost by default. We can support this by
2737 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2738 * to receive pixel buffer clobber events, however that may or may
2739 * not give any benefit */
2740 *piValue = GL_FALSE;
2741 break;
2743 case WGL_TEXTURE_FORMAT_ARB:
2744 if (use_render_texture_ati) {
2745 unsigned int tmp;
2746 int type = WGL_NO_TEXTURE_ARB;
2747 wine_tsx11_lock();
2748 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2749 wine_tsx11_unlock();
2750 switch (tmp) {
2751 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2752 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2753 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2755 *piValue = type;
2756 } else {
2757 if (!object->use_render_texture) {
2758 *piValue = WGL_NO_TEXTURE_ARB;
2759 } else {
2760 if (!use_render_texture_emulation) {
2761 SetLastError(ERROR_INVALID_HANDLE);
2762 return GL_FALSE;
2764 switch(object->use_render_texture) {
2765 case GL_RGB:
2766 *piValue = WGL_TEXTURE_RGB_ARB;
2767 break;
2768 case GL_RGBA:
2769 *piValue = WGL_TEXTURE_RGBA_ARB;
2770 break;
2771 /* WGL_FLOAT_COMPONENTS_NV */
2772 case GL_FLOAT_R_NV:
2773 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2774 break;
2775 case GL_FLOAT_RG_NV:
2776 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2777 break;
2778 case GL_FLOAT_RGB_NV:
2779 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2780 break;
2781 case GL_FLOAT_RGBA_NV:
2782 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2783 break;
2784 default:
2785 ERR("Unknown texture format: %x\n", object->use_render_texture);
2789 break;
2791 case WGL_TEXTURE_TARGET_ARB:
2792 if (use_render_texture_ati) {
2793 unsigned int tmp;
2794 int type = WGL_NO_TEXTURE_ARB;
2795 wine_tsx11_lock();
2796 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2797 wine_tsx11_unlock();
2798 switch (tmp) {
2799 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2800 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2801 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2802 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2804 *piValue = type;
2805 } else {
2806 if (!object->texture_target) {
2807 *piValue = WGL_NO_TEXTURE_ARB;
2808 } else {
2809 if (!use_render_texture_emulation) {
2810 SetLastError(ERROR_INVALID_DATA);
2811 return GL_FALSE;
2813 switch (object->texture_target) {
2814 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2815 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2816 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2817 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2821 break;
2823 case WGL_MIPMAP_TEXTURE_ARB:
2824 if (use_render_texture_ati) {
2825 wine_tsx11_lock();
2826 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2827 wine_tsx11_unlock();
2828 } else {
2829 *piValue = GL_FALSE; /** don't support that */
2830 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2832 break;
2834 default:
2835 FIXME("unexpected attribute %x\n", iAttribute);
2836 break;
2839 return GL_TRUE;
2843 * X11DRV_wglReleasePbufferDCARB
2845 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2847 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2849 TRACE("(%p, %p)\n", hPbuffer, hdc);
2850 return DeleteDC(hdc);
2854 * X11DRV_wglSetPbufferAttribARB
2856 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2858 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2860 Wine_GLPBuffer* object = hPbuffer;
2861 GLboolean ret = GL_FALSE;
2863 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2864 if (NULL == object) {
2865 SetLastError(ERROR_INVALID_HANDLE);
2866 return GL_FALSE;
2868 if (!object->use_render_texture) {
2869 SetLastError(ERROR_INVALID_HANDLE);
2870 return GL_FALSE;
2872 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2873 return GL_TRUE;
2875 if (NULL != pglXDrawableAttribATI) {
2876 if (use_render_texture_ati) {
2877 FIXME("Need conversion for GLX_ATI_render_texture\n");
2879 wine_tsx11_lock();
2880 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2881 wine_tsx11_unlock();
2883 return ret;
2887 * X11DRV_wglChoosePixelFormatARB
2889 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2891 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2893 int gl_test = 0;
2894 int attribs[256];
2895 int nAttribs = 0;
2896 GLXFBConfig* cfgs = NULL;
2897 int nCfgs = 0;
2898 int it;
2899 int fmt_id;
2900 WineGLPixelFormat *fmt;
2901 UINT pfmt_it = 0;
2902 int run;
2903 int i;
2904 DWORD dwFlags = 0;
2906 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2907 if (NULL != pfAttribFList) {
2908 FIXME("unused pfAttribFList\n");
2911 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2912 if (-1 == nAttribs) {
2913 WARN("Cannot convert WGL to GLX attributes\n");
2914 return GL_FALSE;
2916 PUSH1(attribs, None);
2918 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2919 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2920 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2921 for(i=0; piAttribIList[i] != 0; i+=2)
2923 switch(piAttribIList[i])
2925 case WGL_DRAW_TO_BITMAP_ARB:
2926 if(piAttribIList[i+1])
2927 dwFlags |= PFD_DRAW_TO_BITMAP;
2928 break;
2929 case WGL_ACCELERATION_ARB:
2930 switch(piAttribIList[i+1])
2932 case WGL_NO_ACCELERATION_ARB:
2933 dwFlags |= PFD_GENERIC_FORMAT;
2934 break;
2935 case WGL_GENERIC_ACCELERATION_ARB:
2936 dwFlags |= PFD_GENERIC_ACCELERATED;
2937 break;
2938 case WGL_FULL_ACCELERATION_ARB:
2939 /* Nothing to do */
2940 break;
2942 break;
2943 case WGL_SUPPORT_GDI_ARB:
2944 if(piAttribIList[i+1])
2945 dwFlags |= PFD_SUPPORT_GDI;
2946 break;
2950 /* Search for FB configurations matching the requirements in attribs */
2951 wine_tsx11_lock();
2952 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2953 if (NULL == cfgs) {
2954 wine_tsx11_unlock();
2955 WARN("Compatible Pixel Format not found\n");
2956 return GL_FALSE;
2959 /* Loop through all matching formats and check if they are suitable.
2960 * Note that this function should at max return nMaxFormats different formats */
2961 for(run=0; run < 2; run++)
2963 for (it = 0; it < nCfgs; ++it) {
2964 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2965 if (gl_test) {
2966 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2967 continue;
2970 /* Search for the format in our list of compatible formats */
2971 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2972 if(!fmt)
2973 continue;
2975 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2976 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2977 continue;
2979 if(pfmt_it < nMaxFormats) {
2980 piFormats[pfmt_it] = fmt->iPixelFormat;
2981 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2983 pfmt_it++;
2987 *nNumFormats = pfmt_it;
2988 /** free list */
2989 XFree(cfgs);
2990 wine_tsx11_unlock();
2991 return GL_TRUE;
2995 * X11DRV_wglGetPixelFormatAttribivARB
2997 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2999 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
3001 UINT i;
3002 WineGLPixelFormat *fmt = NULL;
3003 int hTest;
3004 int tmp;
3005 int curGLXAttr = 0;
3006 int nWGLFormats = 0;
3008 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
3010 if (0 < iLayerPlane) {
3011 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
3012 return GL_FALSE;
3015 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
3016 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
3017 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
3018 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
3019 if(!fmt) {
3020 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
3023 wine_tsx11_lock();
3024 for (i = 0; i < nAttributes; ++i) {
3025 const int curWGLAttr = piAttributes[i];
3026 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
3028 switch (curWGLAttr) {
3029 case WGL_NUMBER_PIXEL_FORMATS_ARB:
3030 piValues[i] = nWGLFormats;
3031 continue;
3033 case WGL_SUPPORT_OPENGL_ARB:
3034 piValues[i] = GL_TRUE;
3035 continue;
3037 case WGL_ACCELERATION_ARB:
3038 curGLXAttr = GLX_CONFIG_CAVEAT;
3039 if (!fmt) goto pix_error;
3040 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
3041 piValues[i] = WGL_NO_ACCELERATION_ARB;
3042 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
3043 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
3044 else
3045 piValues[i] = WGL_FULL_ACCELERATION_ARB;
3046 continue;
3048 case WGL_TRANSPARENT_ARB:
3049 curGLXAttr = GLX_TRANSPARENT_TYPE;
3050 if (!fmt) goto pix_error;
3051 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3052 if (hTest) goto get_error;
3053 piValues[i] = GL_FALSE;
3054 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
3055 continue;
3057 case WGL_PIXEL_TYPE_ARB:
3058 curGLXAttr = GLX_RENDER_TYPE;
3059 if (!fmt) goto pix_error;
3060 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3061 if (hTest) goto get_error;
3062 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
3063 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
3064 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
3065 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3066 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3067 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
3068 else {
3069 ERR("unexpected RenderType(%x)\n", tmp);
3070 piValues[i] = WGL_TYPE_RGBA_ARB;
3072 continue;
3074 case WGL_COLOR_BITS_ARB:
3075 curGLXAttr = GLX_BUFFER_SIZE;
3076 break;
3078 case WGL_BIND_TO_TEXTURE_RGB_ARB:
3079 if (use_render_texture_ati) {
3080 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
3081 break;
3083 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
3084 if (use_render_texture_ati) {
3085 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3086 break;
3088 if (!use_render_texture_emulation) {
3089 piValues[i] = GL_FALSE;
3090 continue;
3092 curGLXAttr = GLX_RENDER_TYPE;
3093 if (!fmt) goto pix_error;
3094 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3095 if (hTest) goto get_error;
3096 if (GLX_COLOR_INDEX_BIT == tmp) {
3097 piValues[i] = GL_FALSE;
3098 continue;
3100 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3101 if (hTest) goto get_error;
3102 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3103 continue;
3105 case WGL_BLUE_BITS_ARB:
3106 curGLXAttr = GLX_BLUE_SIZE;
3107 break;
3108 case WGL_RED_BITS_ARB:
3109 curGLXAttr = GLX_RED_SIZE;
3110 break;
3111 case WGL_GREEN_BITS_ARB:
3112 curGLXAttr = GLX_GREEN_SIZE;
3113 break;
3114 case WGL_ALPHA_BITS_ARB:
3115 curGLXAttr = GLX_ALPHA_SIZE;
3116 break;
3117 case WGL_DEPTH_BITS_ARB:
3118 curGLXAttr = GLX_DEPTH_SIZE;
3119 break;
3120 case WGL_STENCIL_BITS_ARB:
3121 curGLXAttr = GLX_STENCIL_SIZE;
3122 break;
3123 case WGL_DOUBLE_BUFFER_ARB:
3124 curGLXAttr = GLX_DOUBLEBUFFER;
3125 break;
3126 case WGL_STEREO_ARB:
3127 curGLXAttr = GLX_STEREO;
3128 break;
3129 case WGL_AUX_BUFFERS_ARB:
3130 curGLXAttr = GLX_AUX_BUFFERS;
3131 break;
3133 case WGL_SUPPORT_GDI_ARB:
3134 if (!fmt) goto pix_error;
3135 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3136 continue;
3138 case WGL_DRAW_TO_BITMAP_ARB:
3139 if (!fmt) goto pix_error;
3140 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3141 continue;
3143 case WGL_DRAW_TO_WINDOW_ARB:
3144 case WGL_DRAW_TO_PBUFFER_ARB:
3145 if (!fmt) goto pix_error;
3146 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3147 if (hTest) goto get_error;
3148 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3149 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3150 piValues[i] = GL_TRUE;
3151 else
3152 piValues[i] = GL_FALSE;
3153 continue;
3155 case WGL_SWAP_METHOD_ARB:
3156 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3157 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3158 * point only ATI offers this.
3160 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3161 break;
3163 case WGL_PBUFFER_LARGEST_ARB:
3164 curGLXAttr = GLX_LARGEST_PBUFFER;
3165 break;
3167 case WGL_SAMPLE_BUFFERS_ARB:
3168 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3169 break;
3171 case WGL_SAMPLES_ARB:
3172 curGLXAttr = GLX_SAMPLES_ARB;
3173 break;
3175 case WGL_FLOAT_COMPONENTS_NV:
3176 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3177 break;
3179 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3180 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3181 break;
3183 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3184 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3185 break;
3187 case WGL_ACCUM_RED_BITS_ARB:
3188 curGLXAttr = GLX_ACCUM_RED_SIZE;
3189 break;
3190 case WGL_ACCUM_GREEN_BITS_ARB:
3191 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3192 break;
3193 case WGL_ACCUM_BLUE_BITS_ARB:
3194 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3195 break;
3196 case WGL_ACCUM_ALPHA_BITS_ARB:
3197 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3198 break;
3199 case WGL_ACCUM_BITS_ARB:
3200 if (!fmt) goto pix_error;
3201 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3202 if (hTest) goto get_error;
3203 piValues[i] = tmp;
3204 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3205 if (hTest) goto get_error;
3206 piValues[i] += tmp;
3207 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3208 if (hTest) goto get_error;
3209 piValues[i] += tmp;
3210 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3211 if (hTest) goto get_error;
3212 piValues[i] += tmp;
3213 continue;
3215 default:
3216 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3219 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3220 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3221 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3223 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3224 * and check which options can work using iPixelFormat=0 and which not.
3225 * A problem would be that this function is an extension. This would
3226 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3228 if (0 != curGLXAttr && iPixelFormat != 0) {
3229 if (!fmt) goto pix_error;
3230 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3231 if (hTest) goto get_error;
3232 curGLXAttr = 0;
3233 } else {
3234 piValues[i] = GL_FALSE;
3237 wine_tsx11_unlock();
3238 return GL_TRUE;
3240 get_error:
3241 wine_tsx11_unlock();
3242 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3243 return GL_FALSE;
3245 pix_error:
3246 wine_tsx11_unlock();
3247 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3248 return GL_FALSE;
3252 * X11DRV_wglGetPixelFormatAttribfvARB
3254 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3256 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3258 int *attr;
3259 int ret;
3260 UINT i;
3262 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3264 /* Allocate a temporary array to store integer values */
3265 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3266 if (!attr) {
3267 ERR("couldn't allocate %d array\n", nAttributes);
3268 return GL_FALSE;
3271 /* Piggy-back on wglGetPixelFormatAttribivARB */
3272 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3273 if (ret) {
3274 /* Convert integer values to float. Should also check for attributes
3275 that can give decimal values here */
3276 for (i=0; i<nAttributes;i++) {
3277 pfValues[i] = attr[i];
3281 HeapFree(GetProcessHeap(), 0, attr);
3282 return ret;
3286 * X11DRV_wglBindTexImageARB
3288 * WGL_ARB_render_texture: wglBindTexImageARB
3290 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3292 Wine_GLPBuffer* object = hPbuffer;
3293 GLboolean ret = GL_FALSE;
3295 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3296 if (NULL == object) {
3297 SetLastError(ERROR_INVALID_HANDLE);
3298 return GL_FALSE;
3300 if (!object->use_render_texture) {
3301 SetLastError(ERROR_INVALID_HANDLE);
3302 return GL_FALSE;
3305 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3306 static int init = 0;
3307 int prev_binded_texture = 0;
3308 GLXContext prev_context;
3309 Drawable prev_drawable;
3310 GLXContext tmp_context;
3312 wine_tsx11_lock();
3313 prev_context = pglXGetCurrentContext();
3314 prev_drawable = pglXGetCurrentDrawable();
3316 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3317 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3318 isn't ideal performance wise but I wasn't able to get other ways working.
3320 if(!init) {
3321 init = 1; /* Only show the FIXME once for performance reasons */
3322 FIXME("partial stub!\n");
3325 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3326 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3328 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3330 /* Switch to our pbuffer */
3331 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3333 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3334 * After that upload the pbuffer texture data. */
3335 pglBindTexture(object->texture_target, prev_binded_texture);
3336 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3338 /* Switch back to the original drawable and upload the pbuffer-texture */
3339 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3340 pglXDestroyContext(gdi_display, tmp_context);
3341 wine_tsx11_unlock();
3342 return GL_TRUE;
3345 if (NULL != pglXBindTexImageATI) {
3346 int buffer;
3348 switch(iBuffer)
3350 case WGL_FRONT_LEFT_ARB:
3351 buffer = GLX_FRONT_LEFT_ATI;
3352 break;
3353 case WGL_FRONT_RIGHT_ARB:
3354 buffer = GLX_FRONT_RIGHT_ATI;
3355 break;
3356 case WGL_BACK_LEFT_ARB:
3357 buffer = GLX_BACK_LEFT_ATI;
3358 break;
3359 case WGL_BACK_RIGHT_ARB:
3360 buffer = GLX_BACK_RIGHT_ATI;
3361 break;
3362 default:
3363 ERR("Unknown iBuffer=%#x\n", iBuffer);
3364 return FALSE;
3367 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3368 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3369 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3370 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3371 * works fine using our pbuffer emulation path.
3373 wine_tsx11_lock();
3374 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3375 wine_tsx11_unlock();
3377 return ret;
3381 * X11DRV_wglReleaseTexImageARB
3383 * WGL_ARB_render_texture: wglReleaseTexImageARB
3385 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3387 Wine_GLPBuffer* object = hPbuffer;
3388 GLboolean ret = GL_FALSE;
3390 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3391 if (NULL == object) {
3392 SetLastError(ERROR_INVALID_HANDLE);
3393 return GL_FALSE;
3395 if (!object->use_render_texture) {
3396 SetLastError(ERROR_INVALID_HANDLE);
3397 return GL_FALSE;
3399 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3400 return GL_TRUE;
3402 if (NULL != pglXReleaseTexImageATI) {
3403 int buffer;
3405 switch(iBuffer)
3407 case WGL_FRONT_LEFT_ARB:
3408 buffer = GLX_FRONT_LEFT_ATI;
3409 break;
3410 case WGL_FRONT_RIGHT_ARB:
3411 buffer = GLX_FRONT_RIGHT_ATI;
3412 break;
3413 case WGL_BACK_LEFT_ARB:
3414 buffer = GLX_BACK_LEFT_ATI;
3415 break;
3416 case WGL_BACK_RIGHT_ARB:
3417 buffer = GLX_BACK_RIGHT_ATI;
3418 break;
3419 default:
3420 ERR("Unknown iBuffer=%#x\n", iBuffer);
3421 return FALSE;
3423 wine_tsx11_lock();
3424 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3425 wine_tsx11_unlock();
3427 return ret;
3431 * X11DRV_wglGetExtensionsStringEXT
3433 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3435 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3436 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3437 return WineGLInfo.wglExtensions;
3441 * X11DRV_wglGetSwapIntervalEXT
3443 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3445 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3446 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3447 * interval, so the swap interval has to be tracked. */
3448 TRACE("()\n");
3449 return swap_interval;
3453 * X11DRV_wglSwapIntervalEXT
3455 * WGL_EXT_swap_control: wglSwapIntervalEXT
3457 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3458 BOOL ret = TRUE;
3460 TRACE("(%d)\n", interval);
3462 if (interval < 0)
3464 SetLastError(ERROR_INVALID_DATA);
3465 return FALSE;
3467 else if (!has_swap_control && interval == 0)
3469 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3470 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3471 * value to be an error. Just silently ignore the request for now. */
3472 WARN("Request to disable vertical sync is not handled\n");
3473 swap_interval = 0;
3475 else
3477 if (pglXSwapIntervalSGI)
3479 wine_tsx11_lock();
3480 ret = !pglXSwapIntervalSGI(interval);
3481 wine_tsx11_unlock();
3483 else
3484 WARN("GLX_SGI_swap_control extension is not available\n");
3486 if (ret)
3487 swap_interval = interval;
3488 else
3489 SetLastError(ERROR_DC_NOT_FOUND);
3492 return ret;
3496 * X11DRV_wglAllocateMemoryNV
3498 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3500 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3501 void *ret = NULL;
3502 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3504 if (pglXAllocateMemoryNV)
3506 wine_tsx11_lock();
3507 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3508 wine_tsx11_unlock();
3510 return ret;
3514 * X11DRV_wglFreeMemoryNV
3516 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3518 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3519 TRACE("(%p)\n", pointer);
3520 if (pglXFreeMemoryNV == NULL)
3521 return;
3523 wine_tsx11_lock();
3524 pglXFreeMemoryNV(pointer);
3525 wine_tsx11_unlock();
3529 * X11DRV_wglSetPixelFormatWINE
3531 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3532 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3534 BOOL X11DRV_wglSetPixelFormatWINE(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3536 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
3538 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3540 if (!has_opengl()) return FALSE;
3542 if (physDev->current_pf == iPixelFormat) return TRUE;
3544 /* Relay to the core SetPixelFormat */
3545 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3546 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3550 * glxRequireVersion (internal)
3552 * Check if the supported GLX version matches requiredVersion.
3554 static BOOL glxRequireVersion(int requiredVersion)
3556 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3557 if(requiredVersion <= WineGLInfo.glxVersion[1])
3558 return TRUE;
3560 return FALSE;
3563 static BOOL glxRequireExtension(const char *requiredExtension)
3565 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3566 return FALSE;
3569 return TRUE;
3572 static void register_extension_string(const char *ext)
3574 if (WineGLInfo.wglExtensions[0])
3575 strcat(WineGLInfo.wglExtensions, " ");
3576 strcat(WineGLInfo.wglExtensions, ext);
3578 TRACE("'%s'\n", ext);
3581 static BOOL register_extension(const WineGLExtension * ext)
3583 int i;
3585 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3586 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3588 register_extension_string(ext->extName);
3590 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3591 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3593 return TRUE;
3596 static const WineGLExtension WGL_internal_functions =
3600 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3601 { "wglFinish", X11DRV_wglFinish },
3602 { "wglFlush", X11DRV_wglFlush },
3607 static const WineGLExtension WGL_ARB_create_context =
3609 "WGL_ARB_create_context",
3611 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3615 static const WineGLExtension WGL_ARB_extensions_string =
3617 "WGL_ARB_extensions_string",
3619 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3623 static const WineGLExtension WGL_ARB_make_current_read =
3625 "WGL_ARB_make_current_read",
3627 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3628 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3632 static const WineGLExtension WGL_ARB_multisample =
3634 "WGL_ARB_multisample",
3637 static const WineGLExtension WGL_ARB_pbuffer =
3639 "WGL_ARB_pbuffer",
3641 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3642 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3643 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3644 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3645 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3646 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3650 static const WineGLExtension WGL_ARB_pixel_format =
3652 "WGL_ARB_pixel_format",
3654 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3655 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3656 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3660 static const WineGLExtension WGL_ARB_render_texture =
3662 "WGL_ARB_render_texture",
3664 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3665 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3669 static const WineGLExtension WGL_EXT_extensions_string =
3671 "WGL_EXT_extensions_string",
3673 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3677 static const WineGLExtension WGL_EXT_swap_control =
3679 "WGL_EXT_swap_control",
3681 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3682 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3686 static const WineGLExtension WGL_NV_vertex_array_range =
3688 "WGL_NV_vertex_array_range",
3690 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3691 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3695 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3697 "WGL_WINE_pixel_format_passthrough",
3699 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3704 * X11DRV_WineGL_LoadExtensions
3706 static void X11DRV_WineGL_LoadExtensions(void)
3708 WineGLInfo.wglExtensions[0] = 0;
3710 /* Load Wine internal functions */
3711 register_extension(&WGL_internal_functions);
3713 /* ARB Extensions */
3715 if(glxRequireExtension("GLX_ARB_create_context"))
3717 register_extension(&WGL_ARB_create_context);
3719 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3720 register_extension_string("WGL_ARB_create_context_profile");
3723 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3725 register_extension_string("WGL_ARB_pixel_format_float");
3726 register_extension_string("WGL_ATI_pixel_format_float");
3729 register_extension(&WGL_ARB_extensions_string);
3731 if (glxRequireVersion(3))
3732 register_extension(&WGL_ARB_make_current_read);
3734 if (glxRequireExtension("GLX_ARB_multisample"))
3735 register_extension(&WGL_ARB_multisample);
3737 /* In general pbuffer functionality requires support in the X-server. The functionality is
3738 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3739 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3740 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3742 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3743 * without support in the X-server (which other Mesa based drivers require).
3745 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3746 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3747 * is available pbuffers must be available too. */
3748 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3749 register_extension(&WGL_ARB_pbuffer);
3751 register_extension(&WGL_ARB_pixel_format);
3753 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3754 if (glxRequireExtension("GLX_ATI_render_texture") ||
3755 glxRequireExtension("GLX_ARB_render_texture") ||
3756 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3758 register_extension(&WGL_ARB_render_texture);
3760 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3761 if(glxRequireExtension("GLX_NV_float_buffer"))
3762 register_extension_string("WGL_NV_float_buffer");
3764 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3765 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3766 register_extension_string("WGL_NV_texture_rectangle");
3769 /* EXT Extensions */
3771 register_extension(&WGL_EXT_extensions_string);
3773 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3774 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3775 register_extension(&WGL_EXT_swap_control);
3777 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3778 register_extension_string("WGL_EXT_framebuffer_sRGB");
3780 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3781 register_extension_string("WGL_EXT_pixel_format_packed_float");
3783 if (glxRequireExtension("GLX_EXT_swap_control"))
3784 has_swap_control = TRUE;
3786 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3787 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3788 register_extension(&WGL_NV_vertex_array_range);
3790 /* WINE-specific WGL Extensions */
3792 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3793 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3795 register_extension(&WGL_WINE_pixel_format_passthrough);
3799 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3801 Drawable ret;
3803 if(physDev->bitmap)
3805 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3806 ret = physDev->drawable; /* PBuffer */
3807 else
3808 ret = physDev->bitmap->glxpixmap;
3810 else if(physDev->gl_drawable)
3811 ret = physDev->gl_drawable;
3812 else
3813 ret = physDev->drawable;
3814 return ret;
3817 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3819 wine_tsx11_lock();
3820 pglXDestroyGLXPixmap(display, glxpixmap);
3821 wine_tsx11_unlock();
3822 return TRUE;
3826 * X11DRV_SwapBuffers
3828 * Swap the buffers of this DC
3830 BOOL X11DRV_SwapBuffers(PHYSDEV dev)
3832 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
3833 GLXDrawable drawable;
3834 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3836 if (!has_opengl()) return FALSE;
3838 TRACE("(%p)\n", physDev);
3840 if (!ctx)
3842 WARN("Using a NULL context, skipping\n");
3843 SetLastError(ERROR_INVALID_HANDLE);
3844 return FALSE;
3847 if (!physDev->current_pf)
3849 WARN("Using an invalid drawable, skipping\n");
3850 SetLastError(ERROR_INVALID_HANDLE);
3851 return FALSE;
3854 drawable = get_glxdrawable(physDev);
3856 wine_tsx11_lock();
3857 sync_context(ctx);
3858 if(physDev->pixmap) {
3859 if(pglXCopySubBufferMESA) {
3860 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3861 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3863 /* (glX)SwapBuffers has an implicit glFlush effect, however
3864 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3865 * copying */
3866 pglFlush();
3867 if(w > 0 && h > 0)
3868 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3870 else
3871 pglXSwapBuffers(gdi_display, drawable);
3873 else
3874 pglXSwapBuffers(gdi_display, drawable);
3876 flush_gl_drawable(physDev);
3877 wine_tsx11_unlock();
3879 /* FPS support */
3880 if (TRACE_ON(fps))
3882 static long prev_time, start_time;
3883 static unsigned long frames, frames_total;
3885 DWORD time = GetTickCount();
3886 frames++;
3887 frames_total++;
3888 /* every 1.5 seconds */
3889 if (time - prev_time > 1500) {
3890 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3891 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3892 prev_time = time;
3893 frames = 0;
3894 if(start_time == 0) start_time = time;
3898 return TRUE;
3901 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3903 WineGLPixelFormat *fmt;
3904 XVisualInfo *ret;
3906 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3907 if(fmt == NULL)
3908 return NULL;
3910 wine_tsx11_lock();
3911 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3912 wine_tsx11_unlock();
3913 return ret;
3916 #else /* no OpenGL includes */
3918 void X11DRV_OpenGL_Cleanup(void)
3922 static inline void opengl_error(void)
3924 static int warned;
3925 if (!warned++) ERR("No OpenGL support compiled in.\n");
3928 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3930 return 0;
3933 void mark_drawable_dirty(Drawable old, Drawable new)
3937 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3941 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3943 return 0;
3946 /***********************************************************************
3947 * ChoosePixelFormat (X11DRV.@)
3949 int X11DRV_ChoosePixelFormat(PHYSDEV dev, const PIXELFORMATDESCRIPTOR *ppfd)
3951 opengl_error();
3952 return 0;
3955 /***********************************************************************
3956 * DescribePixelFormat (X11DRV.@)
3958 int X11DRV_DescribePixelFormat(PHYSDEV dev, int iPixelFormat, UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
3960 opengl_error();
3961 return 0;
3964 /***********************************************************************
3965 * GetPixelFormat (X11DRV.@)
3967 int X11DRV_GetPixelFormat(PHYSDEV dev)
3969 opengl_error();
3970 return 0;
3973 /***********************************************************************
3974 * SetPixelFormat (X11DRV.@)
3976 BOOL X11DRV_SetPixelFormat(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3978 opengl_error();
3979 return FALSE;
3982 /***********************************************************************
3983 * SwapBuffers (X11DRV.@)
3985 BOOL X11DRV_SwapBuffers(PHYSDEV dev)
3987 opengl_error();
3988 return FALSE;
3992 * X11DRV_wglCopyContext
3994 * For OpenGL32 wglCopyContext.
3996 BOOL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
3998 opengl_error();
3999 return FALSE;
4003 * X11DRV_wglCreateContext
4005 * For OpenGL32 wglCreateContext.
4007 HGLRC X11DRV_wglCreateContext(PHYSDEV dev)
4009 opengl_error();
4010 return NULL;
4014 * X11DRV_wglCreateContextAttribsARB
4016 * WGL_ARB_create_context: wglCreateContextAttribsARB
4018 HGLRC X11DRV_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const int* attribList)
4020 opengl_error();
4021 return NULL;
4025 * X11DRV_wglDeleteContext
4027 * For OpenGL32 wglDeleteContext.
4029 BOOL X11DRV_wglDeleteContext(HGLRC hglrc)
4031 opengl_error();
4032 return FALSE;
4036 * X11DRV_wglGetProcAddress
4038 * For OpenGL32 wglGetProcAddress.
4040 PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc)
4042 opengl_error();
4043 return NULL;
4046 HDC X11DRV_wglGetPbufferDCARB(PHYSDEV dev, void *hPbuffer)
4048 opengl_error();
4049 return NULL;
4052 BOOL X11DRV_wglMakeContextCurrentARB(PHYSDEV draw_dev, PHYSDEV read_dev, HGLRC hglrc)
4054 opengl_error();
4055 return FALSE;
4059 * X11DRV_wglMakeCurrent
4061 * For OpenGL32 wglMakeCurrent.
4063 BOOL X11DRV_wglMakeCurrent(PHYSDEV dev, HGLRC hglrc)
4065 opengl_error();
4066 return FALSE;
4070 * X11DRV_wglShareLists
4072 * For OpenGL32 wglShareLists.
4074 BOOL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
4076 opengl_error();
4077 return FALSE;
4081 * X11DRV_wglUseFontBitmapsA
4083 * For OpenGL32 wglUseFontBitmapsA.
4085 BOOL X11DRV_wglUseFontBitmapsA(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
4087 opengl_error();
4088 return FALSE;
4092 * X11DRV_wglUseFontBitmapsW
4094 * For OpenGL32 wglUseFontBitmapsW.
4096 BOOL X11DRV_wglUseFontBitmapsW(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
4098 opengl_error();
4099 return FALSE;
4103 * X11DRV_wglSetPixelFormatWINE
4105 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4106 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4108 BOOL X11DRV_wglSetPixelFormatWINE(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
4110 opengl_error();
4111 return FALSE;
4114 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
4116 return 0;
4119 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4121 return FALSE;
4124 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4126 return NULL;
4129 #endif /* defined(SONAME_LIBGL) */