ddraw: User memory surfaces should be in the system memory pool.
[wine/multimedia.git] / dlls / d2d1 / d2d1.spec
blobb1bfe9b146fb6c1900936dcbef03dbc4d5411f21
1 @ stdcall D2D1CreateFactory(long ptr ptr ptr)
2 @ stub D2D1MakeRotateMatrix
3 @ stub D2D1MakeSkewMatrix
4 @ stub D2D1IsMatrixInvertible
5 @ stub D2D1InvertMatrix
6 @ stub D2D1ConvertColorSpace
7 @ stub D2D1CreateDevice
8 @ stub D2D1CreateDeviceContext
9 @ stub D2D1SinCos
10 @ stub D2D1Tan
11 @ stub D2D1Vec3Length