wined3d: Rename WineD3DContext to struct wined3d_context.
[wine/multimedia.git] / dlls / wined3d / query.c
blob6627b09b03a2668681ea827bbe3e71cf355c7c34
1 /*
2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wined3d_private.h"
27 * Occlusion Queries:
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
40 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
41 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IWineD3DBase)
44 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
45 IUnknown_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
49 *ppobj = NULL;
50 return E_NOINTERFACE;
53 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
54 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
55 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
56 return InterlockedIncrement(&This->ref);
59 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
60 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
61 ULONG ref;
62 TRACE("(%p) : Releasing from %d\n", This, This->ref);
63 ref = InterlockedDecrement(&This->ref);
64 if (ref == 0) {
65 /* Queries are specific to the GL context that created them. Not
66 * deleting the query will obviously leak it, but that's still better
67 * than potentially deleting a different query with the same id in this
68 * context, and (still) leaking the actual query. */
69 if (This->type == WINED3DQUERYTYPE_EVENT)
71 struct wined3d_event_query *query = This->extendedData;
73 if (query->context) context_free_event_query(query);
75 else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
77 struct wined3d_occlusion_query *query = This->extendedData;
79 if (query->context) context_free_occlusion_query(query);
82 HeapFree(GetProcessHeap(), 0, This->extendedData);
83 HeapFree(GetProcessHeap(), 0, This);
85 return ref;
88 /* *******************************************
89 IWineD3DQuery IWineD3DQuery parts follow
90 ******************************************* */
91 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
92 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
94 *parent= (IUnknown*) parent;
95 IUnknown_AddRef(*parent);
96 TRACE("(%p) : returning %p\n", This, *parent);
97 return WINED3D_OK;
100 static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
101 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
102 IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
103 *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
104 TRACE("(%p) returning %p\n", This, *pDevice);
105 return WINED3D_OK;
109 static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
110 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
111 HRESULT res = S_OK;
113 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
115 switch (This->type){
117 case WINED3DQUERYTYPE_VCACHE:
120 WINED3DDEVINFO_VCACHE *data = pData;
121 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
122 if(pData == NULL || dwSize == 0) break;
123 data->Pattern = WINEMAKEFOURCC('C','A','C','H');
124 data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
125 data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
126 data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
129 break;
130 case WINED3DQUERYTYPE_RESOURCEMANAGER:
132 WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
133 int i;
134 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
135 if(pData == NULL || dwSize == 0) break;
136 for(i = 0; i < WINED3DRTYPECOUNT; i++){
137 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
138 /* isTextureResident could be used to get some of this information */
139 data->stats[i].bThrashing = FALSE;
140 data->stats[i].ApproxBytesDownloaded = 1;
141 data->stats[i].NumEvicts = 1;
142 data->stats[i].NumVidCreates = 1;
143 data->stats[i].LastPri = 1;
144 data->stats[i].NumUsed = 1;
145 data->stats[i].NumUsedInVidMem = 1;
146 data->stats[i].WorkingSet = 1;
147 data->stats[i].WorkingSetBytes = 1;
148 data->stats[i].TotalManaged = 1;
149 data->stats[i].TotalBytes = 1;
153 break;
154 case WINED3DQUERYTYPE_VERTEXSTATS:
156 WINED3DDEVINFO_VERTEXSTATS *data = pData;
157 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
158 if(pData == NULL || dwSize == 0) break;
159 data->NumRenderedTriangles = 1;
160 data->NumExtraClippingTriangles = 1;
163 break;
164 case WINED3DQUERYTYPE_TIMESTAMP:
166 UINT64* data = pData;
167 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
168 if(pData == NULL || dwSize == 0) break;
169 *data = 1; /*Don't know what this is supposed to be*/
171 break;
172 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
174 BOOL* data = pData;
175 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
176 if(pData == NULL || dwSize == 0) break;
177 *data = FALSE; /*Don't know what this is supposed to be*/
179 break;
180 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
182 UINT64* data = pData;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
184 if(pData == NULL || dwSize == 0) break;
185 *data = 1; /*Don't know what this is supposed to be*/
187 break;
188 case WINED3DQUERYTYPE_PIPELINETIMINGS:
190 WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
191 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
192 if(pData == NULL || dwSize == 0) break;
194 data->VertexProcessingTimePercent = 1.0f;
195 data->PixelProcessingTimePercent = 1.0f;
196 data->OtherGPUProcessingTimePercent = 97.0f;
197 data->GPUIdleTimePercent = 1.0f;
199 break;
200 case WINED3DQUERYTYPE_INTERFACETIMINGS:
202 WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
203 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
205 if(pData == NULL || dwSize == 0) break;
206 data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
207 data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
208 data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
209 data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
210 data->WaitingForGPUOtherTimePercent = 96.0f;
213 break;
214 case WINED3DQUERYTYPE_VERTEXTIMINGS:
216 WINED3DDEVINFO_STAGETIMINGS *data = pData;
217 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
219 if(pData == NULL || dwSize == 0) break;
220 data->MemoryProcessingPercent = 50.0f;
221 data->ComputationProcessingPercent = 50.0f;
224 break;
225 case WINED3DQUERYTYPE_PIXELTIMINGS:
227 WINED3DDEVINFO_STAGETIMINGS *data = pData;
228 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
230 if(pData == NULL || dwSize == 0) break;
231 data->MemoryProcessingPercent = 50.0f;
232 data->ComputationProcessingPercent = 50.0f;
234 break;
235 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
237 WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
238 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
240 if(pData == NULL || dwSize == 0) break;
241 data->MaxBandwidthUtilized = 1.0f;
242 data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
243 data->VertexRateUtilizedPercent = 1.0f;
244 data->TriangleSetupRateUtilizedPercent = 1.0f;
245 data->FillRateUtilizedPercent = 97.0f;
247 break;
248 case WINED3DQUERYTYPE_CACHEUTILIZATION:
250 WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
251 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
253 if(pData == NULL || dwSize == 0) break;
254 data->TextureCacheHitRate = 1.0f;
255 data->PostTransformVertexCacheHitRate = 1.0f;
259 break;
260 default:
261 FIXME("(%p) Unhandled query type %d\n",This , This->type);
265 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
266 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
268 return res; /* S_OK if the query data is available*/
271 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
272 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
273 struct wined3d_occlusion_query *query = This->extendedData;
274 DWORD* data = pData;
275 GLuint available;
276 GLuint samples;
277 HRESULT res;
279 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
281 if (!query->context) This->state = QUERY_CREATED;
283 if (This->state == QUERY_CREATED)
285 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
286 TRACE("Query wasn't yet started, returning S_OK\n");
287 if(data) *data = 0;
288 return S_OK;
291 if (This->state == QUERY_BUILDING)
293 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
294 TRACE("Query is building, returning S_FALSE\n");
295 return S_FALSE;
298 if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
300 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
301 *data = 1;
302 return S_OK;
305 if (query->context->tid != GetCurrentThreadId())
307 FIXME("%p Wrong thread, returning 1.\n", This);
308 *data = 1;
309 return S_OK;
312 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
314 ENTER_GL();
316 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
317 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
318 TRACE("(%p) : available %d.\n", This, available);
320 if (available)
322 if (data)
324 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
325 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
326 TRACE("(%p) : Returning %d samples.\n", This, samples);
327 *data = samples;
329 res = S_OK;
331 else
333 res = S_FALSE;
336 LEAVE_GL();
338 return res;
341 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
342 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
343 struct wined3d_event_query *query = This->extendedData;
344 BOOL* data = pData;
346 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
348 if (!pData || !dwSize) return S_OK;
350 if (query->context->tid != GetCurrentThreadId())
352 /* See comment in IWineD3DQuery::Issue, event query codeblock */
353 FIXME("Wrong thread, reporting GPU idle.\n");
354 *data = TRUE;
356 return S_OK;
359 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
361 ENTER_GL();
363 if (GL_SUPPORT(APPLE_FENCE))
365 *data = GL_EXTCALL(glTestFenceAPPLE(query->id));
366 checkGLcall("glTestFenceAPPLE");
368 else if (GL_SUPPORT(NV_FENCE))
370 *data = GL_EXTCALL(glTestFenceNV(query->id));
371 checkGLcall("glTestFenceNV");
373 else
375 WARN("(%p): reporting GPU idle\n", This);
376 *data = TRUE;
379 LEAVE_GL();
381 return S_OK;
384 static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
385 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
386 int dataSize = 0;
387 TRACE("(%p) : type %#x\n", This, This->type);
388 switch(This->type){
389 case WINED3DQUERYTYPE_VCACHE:
390 dataSize = sizeof(WINED3DDEVINFO_VCACHE);
391 break;
392 case WINED3DQUERYTYPE_RESOURCEMANAGER:
393 dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
394 break;
395 case WINED3DQUERYTYPE_VERTEXSTATS:
396 dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
397 break;
398 case WINED3DQUERYTYPE_EVENT:
399 dataSize = sizeof(BOOL);
400 break;
401 case WINED3DQUERYTYPE_TIMESTAMP:
402 dataSize = sizeof(UINT64);
403 break;
404 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
405 dataSize = sizeof(BOOL);
406 break;
407 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
408 dataSize = sizeof(UINT64);
409 break;
410 case WINED3DQUERYTYPE_PIPELINETIMINGS:
411 dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
412 break;
413 case WINED3DQUERYTYPE_INTERFACETIMINGS:
414 dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
415 break;
416 case WINED3DQUERYTYPE_VERTEXTIMINGS:
417 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
418 break;
419 case WINED3DQUERYTYPE_PIXELTIMINGS:
420 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
421 break;
422 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
423 dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
424 break;
425 case WINED3DQUERYTYPE_CACHEUTILIZATION:
426 dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
427 break;
428 default:
429 FIXME("(%p) Unhandled query type %d\n",This , This->type);
430 dataSize = 0;
432 return dataSize;
435 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
436 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
438 return sizeof(BOOL);
441 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
442 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
444 return sizeof(DWORD);
447 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
448 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
449 return This->type;
453 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
454 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
456 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
457 if (dwIssueFlags & WINED3DISSUE_END)
459 struct wined3d_event_query *query = This->extendedData;
460 struct wined3d_context *context;
462 if (query->context)
464 if (query->context->tid != GetCurrentThreadId())
466 context_free_event_query(query);
467 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
468 context_alloc_event_query(context, query);
470 else
472 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
475 else
477 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
478 context_alloc_event_query(context, query);
481 ENTER_GL();
483 if (GL_SUPPORT(APPLE_FENCE))
485 GL_EXTCALL(glSetFenceAPPLE(query->id));
486 checkGLcall("glSetFenceAPPLE");
488 else if (GL_SUPPORT(NV_FENCE))
490 GL_EXTCALL(glSetFenceNV(query->id, GL_ALL_COMPLETED_NV));
491 checkGLcall("glSetFenceNV");
494 LEAVE_GL();
496 else if(dwIssueFlags & WINED3DISSUE_BEGIN)
498 /* Started implicitly at device creation */
499 ERR("Event query issued with START flag - what to do?\n");
502 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
503 This->state = QUERY_BUILDING;
504 } else {
505 This->state = QUERY_SIGNALLED;
508 return WINED3D_OK;
511 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
512 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
514 if (GL_SUPPORT(ARB_OCCLUSION_QUERY))
516 struct wined3d_occlusion_query *query = This->extendedData;
517 struct wined3d_context *context;
519 /* This is allowed according to msdn and our tests. Reset the query and restart */
520 if (dwIssueFlags & WINED3DISSUE_BEGIN)
522 if (This->state == QUERY_BUILDING)
524 if (query->context->tid != GetCurrentThreadId())
526 FIXME("Wrong thread, can't restart query.\n");
528 context_free_occlusion_query(query);
529 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
530 context_alloc_occlusion_query(context, query);
532 else
534 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
536 ENTER_GL();
537 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
538 checkGLcall("glEndQuery()");
539 LEAVE_GL();
542 else
544 if (query->context) context_free_occlusion_query(query);
545 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
546 context_alloc_occlusion_query(context, query);
549 ENTER_GL();
550 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
551 checkGLcall("glBeginQuery()");
552 LEAVE_GL();
554 if (dwIssueFlags & WINED3DISSUE_END) {
555 /* Msdn says _END on a non-building occlusion query returns an error, but
556 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
557 * generating an error
559 if (This->state == QUERY_BUILDING)
561 if (query->context->tid != GetCurrentThreadId())
563 FIXME("Wrong thread, can't end query.\n");
565 else
567 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
569 ENTER_GL();
570 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
571 checkGLcall("glEndQuery()");
572 LEAVE_GL();
576 } else {
577 FIXME("(%p) : Occlusion queries not supported\n", This);
580 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
581 This->state = QUERY_BUILDING;
582 } else {
583 This->state = QUERY_SIGNALLED;
585 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
588 static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
589 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
591 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
593 /* The fixme is printed when the app asks for the resulting data */
594 WARN("(%p) : Unhandled query type %#x\n", This, This->type);
596 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
597 This->state = QUERY_BUILDING;
598 } else {
599 This->state = QUERY_SIGNALLED;
602 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
606 /**********************************************************
607 * IWineD3DQuery VTbl follows
608 **********************************************************/
610 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
612 /*** IUnknown methods ***/
613 IWineD3DQueryImpl_QueryInterface,
614 IWineD3DQueryImpl_AddRef,
615 IWineD3DQueryImpl_Release,
616 /*** IWineD3Dquery methods ***/
617 IWineD3DQueryImpl_GetParent,
618 IWineD3DQueryImpl_GetDevice,
619 IWineD3DQueryImpl_GetData,
620 IWineD3DQueryImpl_GetDataSize,
621 IWineD3DQueryImpl_GetType,
622 IWineD3DQueryImpl_Issue
625 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
627 /*** IUnknown methods ***/
628 IWineD3DQueryImpl_QueryInterface,
629 IWineD3DQueryImpl_AddRef,
630 IWineD3DQueryImpl_Release,
631 /*** IWineD3Dquery methods ***/
632 IWineD3DQueryImpl_GetParent,
633 IWineD3DQueryImpl_GetDevice,
634 IWineD3DEventQueryImpl_GetData,
635 IWineD3DEventQueryImpl_GetDataSize,
636 IWineD3DQueryImpl_GetType,
637 IWineD3DEventQueryImpl_Issue
640 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
642 /*** IUnknown methods ***/
643 IWineD3DQueryImpl_QueryInterface,
644 IWineD3DQueryImpl_AddRef,
645 IWineD3DQueryImpl_Release,
646 /*** IWineD3Dquery methods ***/
647 IWineD3DQueryImpl_GetParent,
648 IWineD3DQueryImpl_GetDevice,
649 IWineD3DOcclusionQueryImpl_GetData,
650 IWineD3DOcclusionQueryImpl_GetDataSize,
651 IWineD3DQueryImpl_GetType,
652 IWineD3DOcclusionQueryImpl_Issue