wined3d: Use separate structures for ddraw style strided data and wined3d's internal...
[wine/multimedia.git] / dlls / d3d9 / device.c
bloba917884763d3e756f7eaf503d581918caf2b8a88
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
39 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
42 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
56 case WINED3DFMT_P8: return D3DFMT_P8;
57 case WINED3DFMT_L8: return D3DFMT_L8;
58 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
59 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
62 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32: return D3DFMT_D32;
68 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
69 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
70 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
71 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16: return D3DFMT_L16;
74 case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89 return D3DFMT_UNKNOWN;
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
106 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
110 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
121 case D3DFMT_P8: return WINED3DFMT_P8;
122 case D3DFMT_L8: return WINED3DFMT_L8;
123 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
124 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32;
133 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
134 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
135 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
136 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
140 case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187 IDirect3D9 *d3d;
188 IDirect3D9Impl *d3dimpl;
190 if (IsEqualGUID(riid, &IID_IUnknown)
191 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
192 IDirect3DDevice9Ex_AddRef(iface);
193 *ppobj = This;
194 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
195 return S_OK;
196 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
197 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
198 * It doesn't matter with which function the device was created.
200 IDirect3DDevice9_GetDirect3D(iface, &d3d);
201 d3dimpl = (IDirect3D9Impl *) d3d;
203 if(d3dimpl->extended) {
204 *ppobj = iface;
205 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
206 IDirect3D9_Release(d3d);
207 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
208 return S_OK;
209 } else {
210 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
211 IDirect3D9_Release(d3d);
212 *ppobj = NULL;
213 return E_NOINTERFACE;
217 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
219 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
220 *ppobj = &This->device_parent_vtbl;
221 return S_OK;
224 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
225 *ppobj = NULL;
226 return E_NOINTERFACE;
229 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
230 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231 ULONG ref = InterlockedIncrement(&This->ref);
233 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
235 return ref;
238 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240 ULONG ref;
242 if (This->inDestruction) return 0;
243 ref = InterlockedDecrement(&This->ref);
245 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
247 if (ref == 0) {
248 unsigned i;
249 This->inDestruction = TRUE;
251 EnterCriticalSection(&d3d9_cs);
252 for(i = 0; i < This->numConvertedDecls; i++) {
253 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
254 * device
256 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
258 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
260 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
261 IWineD3DDevice_Release(This->WineD3DDevice);
262 LeaveCriticalSection(&d3d9_cs);
263 HeapFree(GetProcessHeap(), 0, This);
265 return ref;
268 /* IDirect3DDevice Interface follow: */
269 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271 HRESULT hr;
272 TRACE("(%p)\n", This);
274 EnterCriticalSection(&d3d9_cs);
275 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
276 LeaveCriticalSection(&d3d9_cs);
277 if(hr == WINED3D_OK && This->notreset) {
278 TRACE("D3D9 Device is marked not reset\n");
279 hr = D3DERR_DEVICENOTRESET;
282 return hr;
285 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
286 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287 HRESULT hr;
288 TRACE("(%p) Relay\n", This);
290 EnterCriticalSection(&d3d9_cs);
291 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
292 LeaveCriticalSection(&d3d9_cs);
293 return hr;
296 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
297 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
298 HRESULT hr;
299 TRACE("(%p) : Relay\n", This);
301 EnterCriticalSection(&d3d9_cs);
302 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
303 LeaveCriticalSection(&d3d9_cs);
304 return hr;
307 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
308 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
309 HRESULT hr = D3D_OK;
310 IWineD3D* pWineD3D;
312 TRACE("(%p) Relay\n", This);
314 if (NULL == ppD3D9) {
315 return D3DERR_INVALIDCALL;
318 EnterCriticalSection(&d3d9_cs);
319 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
320 if (hr == D3D_OK && pWineD3D != NULL)
322 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
323 IWineD3D_Release(pWineD3D);
324 } else {
325 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
326 *ppD3D9 = NULL;
328 TRACE("(%p) returning %p\n", This, *ppD3D9);
329 LeaveCriticalSection(&d3d9_cs);
330 return hr;
333 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 HRESULT hrc = D3D_OK;
336 WINED3DCAPS *pWineCaps;
338 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
348 EnterCriticalSection(&d3d9_cs);
349 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
350 LeaveCriticalSection(&d3d9_cs);
351 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352 HeapFree(GetProcessHeap(), 0, pWineCaps);
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
357 filter_caps(pCaps);
359 TRACE("Returning %p %p\n", This, pCaps);
360 return hrc;
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
364 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
365 HRESULT hr;
366 TRACE("(%p) Relay\n", This);
368 EnterCriticalSection(&d3d9_cs);
369 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
370 LeaveCriticalSection(&d3d9_cs);
372 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
374 return hr;
377 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
378 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379 HRESULT hr;
380 TRACE("(%p) Relay\n", This);
382 EnterCriticalSection(&d3d9_cs);
383 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
384 LeaveCriticalSection(&d3d9_cs);
385 return hr;
388 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
389 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
390 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
391 HRESULT hr;
393 TRACE("(%p) Relay\n", This);
394 if(!pCursorBitmap) {
395 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
396 return WINED3DERR_INVALIDCALL;
399 EnterCriticalSection(&d3d9_cs);
400 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
401 LeaveCriticalSection(&d3d9_cs);
402 return hr;
405 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
406 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407 TRACE("(%p) Relay\n", This);
409 EnterCriticalSection(&d3d9_cs);
410 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
411 LeaveCriticalSection(&d3d9_cs);
414 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416 BOOL ret;
417 TRACE("(%p) Relay\n", This);
419 EnterCriticalSection(&d3d9_cs);
420 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
421 LeaveCriticalSection(&d3d9_cs);
422 return ret;
425 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
426 BOOL *resources_ok = data;
427 WINED3DRESOURCETYPE type;
428 HRESULT ret = S_OK;
429 WINED3DSURFACE_DESC surface_desc;
430 WINED3DVOLUME_DESC volume_desc;
431 WINED3DINDEXBUFFER_DESC index_desc;
432 WINED3DVERTEXBUFFER_DESC vertex_desc;
433 WINED3DFORMAT dummy_format;
434 WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
435 DWORD dummy_dword;
436 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
437 IUnknown *parent;
439 type = IWineD3DResource_GetType(resource);
440 switch(type) {
441 case WINED3DRTYPE_SURFACE:
442 surface_desc.Format = &dummy_format;
443 surface_desc.Type = &type;
444 surface_desc.Usage = &dummy_dword;
445 surface_desc.Pool = &pool;
446 surface_desc.Size = &dummy_dword;
447 surface_desc.MultiSampleType = &dummy_multisampletype;
448 surface_desc.MultiSampleQuality = &dummy_dword;
449 surface_desc.Width = &dummy_dword;
450 surface_desc.Height = &dummy_dword;
452 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
453 break;
455 case WINED3DRTYPE_VOLUME:
456 volume_desc.Format = &dummy_format;
457 volume_desc.Type = &type;
458 volume_desc.Usage = &dummy_dword;
459 volume_desc.Pool = &pool;
460 volume_desc.Size = &dummy_dword;
461 volume_desc.Width = &dummy_dword;
462 volume_desc.Height = &dummy_dword;
463 volume_desc.Depth = &dummy_dword;
464 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
465 break;
467 case WINED3DRTYPE_INDEXBUFFER:
468 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
469 pool = index_desc.Pool;
470 break;
472 case WINED3DRTYPE_VERTEXBUFFER:
473 IWineD3DBuffer_GetDesc((IWineD3DBuffer *)resource, &vertex_desc);
474 pool = vertex_desc.Pool;
475 break;
477 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
478 * is a D3DPOOL_DEFAULT surface or volume as well
480 default:
481 break;
484 if(pool == WINED3DPOOL_DEFAULT) {
485 IWineD3DResource_GetParent(resource, &parent);
486 if(IUnknown_Release(parent) == 0) {
487 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
488 } else {
489 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
490 ret = S_FALSE;
491 *resources_ok = FALSE;
494 IWineD3DResource_Release(resource);
496 return ret;
499 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
500 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
501 WINED3DPRESENT_PARAMETERS localParameters;
502 HRESULT hr;
503 BOOL resources_ok = TRUE;
504 UINT i;
506 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
508 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
509 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
510 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
511 * make use of the hidden reference and destroys the objects.
513 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
514 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
516 EnterCriticalSection(&d3d9_cs);
518 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
519 for(i = 0; i < 16; i++) {
520 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
522 for(i = 0; i < 16; i++) {
523 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
526 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
527 if(!resources_ok) {
528 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
529 This->notreset = TRUE;
530 LeaveCriticalSection(&d3d9_cs);
531 return WINED3DERR_INVALIDCALL;
534 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
535 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
536 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
537 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
538 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
539 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
540 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
541 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
542 localParameters.Windowed = pPresentationParameters->Windowed;
543 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
544 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
545 localParameters.Flags = pPresentationParameters->Flags;
546 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
547 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
548 localParameters.AutoRestoreDisplayMode = TRUE;
550 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
551 if(FAILED(hr)) {
552 This->notreset = TRUE;
554 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
555 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
556 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
557 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
558 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
559 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
560 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
561 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
562 pPresentationParameters->Windowed = localParameters.Windowed;
563 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
564 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
565 pPresentationParameters->Flags = localParameters.Flags;
566 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
567 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
568 } else {
569 This->notreset = FALSE;
572 LeaveCriticalSection(&d3d9_cs);
574 return hr;
577 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
578 pDirtyRegion) {
579 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580 HRESULT hr;
581 TRACE("(%p) Relay\n", This);
583 EnterCriticalSection(&d3d9_cs);
584 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
585 LeaveCriticalSection(&d3d9_cs);
586 return hr;
589 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591 IWineD3DSurface *retSurface = NULL;
592 HRESULT rc = D3D_OK;
594 TRACE("(%p) Relay\n", This);
596 EnterCriticalSection(&d3d9_cs);
597 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
598 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
599 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
600 IWineD3DSurface_Release(retSurface);
602 LeaveCriticalSection(&d3d9_cs);
603 return rc;
605 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
606 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
607 HRESULT hr;
608 TRACE("(%p) Relay\n", This);
610 EnterCriticalSection(&d3d9_cs);
611 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
612 LeaveCriticalSection(&d3d9_cs);
613 return hr;
616 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
617 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
618 HRESULT hr;
619 TRACE("(%p) Relay\n", This);
621 EnterCriticalSection(&d3d9_cs);
622 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
623 LeaveCriticalSection(&d3d9_cs);
624 return hr;
627 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
629 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
630 TRACE("(%p) Relay\n", This);
632 EnterCriticalSection(&d3d9_cs);
633 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
634 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
635 LeaveCriticalSection(&d3d9_cs);
638 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
639 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
640 TRACE("(%p) Relay\n", This);
642 EnterCriticalSection(&d3d9_cs);
643 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
644 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
645 LeaveCriticalSection(&d3d9_cs);
649 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
650 HRESULT hrc;
651 IDirect3DSurface9Impl *object;
652 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
653 TRACE("(%p) Relay\n", This);
655 if(MultisampleQuality > 0){
656 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
658 MultisampleQuality
659 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
662 MultisampleQuality=0;
664 /*FIXME: Check MAX bounds of MultisampleQuality*/
666 /* Allocate the storage for the device */
667 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
668 if (NULL == object) {
669 FIXME("Allocation of memory failed\n");
670 return D3DERR_OUTOFVIDEOMEMORY;
673 object->lpVtbl = &Direct3DSurface9_Vtbl;
674 object->ref = 1;
676 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
678 EnterCriticalSection(&d3d9_cs);
679 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
680 Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
681 MultiSample, MultisampleQuality, pSharedHandle, SURFACE_OPENGL, (IUnknown *)object);
682 LeaveCriticalSection(&d3d9_cs);
684 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
686 /* free up object */
687 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
688 HeapFree(GetProcessHeap(), 0, object);
689 } else {
690 IDirect3DDevice9Ex_AddRef(iface);
691 object->parentDevice = iface;
692 TRACE("(%p) : Created surface %p\n", This, object);
693 *ppSurface = (LPDIRECT3DSURFACE9) object;
695 return hrc;
700 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
701 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
702 DWORD MultisampleQuality, BOOL Lockable,
703 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
704 HRESULT hr;
705 TRACE("Relay\n");
707 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
708 return hr;
711 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
712 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
713 DWORD MultisampleQuality, BOOL Discard,
714 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
715 HRESULT hr;
716 TRACE("Relay\n");
718 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
719 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
720 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
721 return hr;
725 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
726 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
727 HRESULT hr;
728 TRACE("(%p) Relay\n" , This);
730 EnterCriticalSection(&d3d9_cs);
731 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
732 LeaveCriticalSection(&d3d9_cs);
733 return hr;
736 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
737 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
738 HRESULT hr;
739 TRACE("(%p) Relay\n" , This);
741 EnterCriticalSection(&d3d9_cs);
742 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
743 LeaveCriticalSection(&d3d9_cs);
744 return hr;
747 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
748 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
749 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
750 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
751 HRESULT hr;
752 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
754 EnterCriticalSection(&d3d9_cs);
755 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
756 LeaveCriticalSection(&d3d9_cs);
757 return hr;
760 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
763 HRESULT hr;
764 TRACE("(%p) Relay\n" , This);
766 EnterCriticalSection(&d3d9_cs);
767 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
768 LeaveCriticalSection(&d3d9_cs);
769 return hr;
772 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
774 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
775 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
776 HRESULT hr;
778 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
779 EnterCriticalSection(&d3d9_cs);
780 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
781 LeaveCriticalSection(&d3d9_cs);
782 return hr;
785 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
786 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
787 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
788 WINED3DPOOL pool;
789 WINED3DRESOURCETYPE restype;
790 DWORD usage;
791 WINED3DSURFACE_DESC desc;
792 HRESULT hr;
793 TRACE("(%p) Relay\n" , This);
795 memset(&desc, 0, sizeof(desc));
796 desc.Usage = &usage;
797 desc.Pool = &pool;
798 desc.Type = &restype;
800 EnterCriticalSection(&d3d9_cs);
801 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
803 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
804 * in D3DPOOL_DEFAULT
806 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
807 LeaveCriticalSection(&d3d9_cs);
808 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
809 return D3DERR_INVALIDCALL;
812 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
813 /* Note: D3DRECT is compatible with WINED3DRECT */
814 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
815 LeaveCriticalSection(&d3d9_cs);
816 return hr;
819 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
820 HRESULT hr;
821 TRACE("Relay\n");
822 if(Pool == D3DPOOL_MANAGED ){
823 FIXME("Attempting to create a managed offscreen plain surface\n");
824 return D3DERR_INVALIDCALL;
827 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
828 but then...
829 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
830 Why, their always lockable?
831 should I change the usage to dynamic?
833 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
835 return hr;
838 /* TODO: move to wineD3D */
839 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
840 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
841 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
842 HRESULT hr;
843 TRACE("(%p) Relay\n" , This);
845 EnterCriticalSection(&d3d9_cs);
846 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
847 LeaveCriticalSection(&d3d9_cs);
848 return hr;
851 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
852 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
853 HRESULT hr = D3D_OK;
854 IWineD3DSurface *pRenderTarget;
856 TRACE("(%p) Relay\n" , This);
858 if (ppRenderTarget == NULL) {
859 return D3DERR_INVALIDCALL;
862 EnterCriticalSection(&d3d9_cs);
863 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
865 if (hr == D3D_OK && pRenderTarget != NULL) {
866 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
867 IWineD3DSurface_Release(pRenderTarget);
868 } else {
869 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
870 *ppRenderTarget = NULL;
872 LeaveCriticalSection(&d3d9_cs);
874 return hr;
877 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
878 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
879 IDirect3DSurface9Impl *pSurface;
880 HRESULT hr;
881 TRACE("(%p) Relay\n" , This);
883 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
884 EnterCriticalSection(&d3d9_cs);
885 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
886 LeaveCriticalSection(&d3d9_cs);
887 return hr;
890 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
891 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
892 HRESULT hr = D3D_OK;
893 IWineD3DSurface *pZStencilSurface;
895 TRACE("(%p) Relay\n" , This);
896 if(ppZStencilSurface == NULL){
897 return D3DERR_INVALIDCALL;
900 EnterCriticalSection(&d3d9_cs);
901 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
902 if (hr == WINED3D_OK) {
903 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
904 IWineD3DSurface_Release(pZStencilSurface);
905 } else {
906 if (hr != WINED3DERR_NOTFOUND)
907 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
908 *ppZStencilSurface = NULL;
910 LeaveCriticalSection(&d3d9_cs);
911 return hr;
914 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
915 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
916 HRESULT hr;
917 TRACE("(%p) Relay\n" , This);
919 EnterCriticalSection(&d3d9_cs);
920 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
921 LeaveCriticalSection(&d3d9_cs);
922 return hr;
925 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
926 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
927 HRESULT hr;
928 TRACE("(%p) Relay\n" , This);
930 EnterCriticalSection(&d3d9_cs);
931 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
932 LeaveCriticalSection(&d3d9_cs);
933 return hr;
936 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
937 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
938 HRESULT hr;
939 TRACE("(%p) Relay\n" , This);
941 /* Note: D3DRECT is compatible with WINED3DRECT */
942 EnterCriticalSection(&d3d9_cs);
943 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
944 LeaveCriticalSection(&d3d9_cs);
945 return hr;
948 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
949 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
950 HRESULT hr;
951 TRACE("(%p) Relay\n" , This);
953 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
954 EnterCriticalSection(&d3d9_cs);
955 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
956 LeaveCriticalSection(&d3d9_cs);
957 return hr;
960 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
961 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
962 HRESULT hr;
964 TRACE("(%p) Relay\n" , This);
966 EnterCriticalSection(&d3d9_cs);
967 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
968 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
969 LeaveCriticalSection(&d3d9_cs);
971 return hr;
974 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
975 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
976 HRESULT hr;
977 TRACE("(%p) Relay\n" , This);
979 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
980 EnterCriticalSection(&d3d9_cs);
981 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
982 LeaveCriticalSection(&d3d9_cs);
983 return hr;
986 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
987 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
988 HRESULT hr;
989 TRACE("(%p) Relay\n" , This);
991 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
992 EnterCriticalSection(&d3d9_cs);
993 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
994 LeaveCriticalSection(&d3d9_cs);
995 return hr;
998 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
999 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1000 HRESULT hr;
1001 TRACE("(%p) Relay\n" , This);
1003 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1004 EnterCriticalSection(&d3d9_cs);
1005 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1006 LeaveCriticalSection(&d3d9_cs);
1007 return hr;
1010 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1011 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1012 HRESULT hr;
1013 TRACE("(%p) Relay\n" , This);
1015 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1016 EnterCriticalSection(&d3d9_cs);
1017 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1018 LeaveCriticalSection(&d3d9_cs);
1019 return hr;
1022 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1023 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1024 HRESULT hr;
1025 TRACE("(%p) Relay\n" , This);
1027 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1028 EnterCriticalSection(&d3d9_cs);
1029 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1030 LeaveCriticalSection(&d3d9_cs);
1031 return hr;
1034 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1035 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1036 HRESULT hr;
1037 TRACE("(%p) Relay\n" , This);
1039 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1040 EnterCriticalSection(&d3d9_cs);
1041 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1042 LeaveCriticalSection(&d3d9_cs);
1043 return hr;
1046 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1047 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1048 HRESULT hr;
1049 TRACE("(%p) Relay\n" , This);
1051 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1052 EnterCriticalSection(&d3d9_cs);
1053 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1054 LeaveCriticalSection(&d3d9_cs);
1055 return hr;
1058 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1059 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1060 HRESULT hr;
1061 TRACE("(%p) Relay\n" , This);
1063 EnterCriticalSection(&d3d9_cs);
1064 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1065 LeaveCriticalSection(&d3d9_cs);
1066 return hr;
1069 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1070 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1071 HRESULT hr;
1072 TRACE("(%p) Relay\n" , This);
1074 EnterCriticalSection(&d3d9_cs);
1075 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1076 LeaveCriticalSection(&d3d9_cs);
1077 return hr;
1080 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1081 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1082 HRESULT hr;
1083 TRACE("(%p) Relay\n" , This);
1085 EnterCriticalSection(&d3d9_cs);
1086 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1087 LeaveCriticalSection(&d3d9_cs);
1088 return hr;
1091 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1092 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1093 HRESULT hr;
1094 TRACE("(%p) Relay\n" , This);
1096 EnterCriticalSection(&d3d9_cs);
1097 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1098 LeaveCriticalSection(&d3d9_cs);
1099 return hr;
1102 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1103 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1104 HRESULT hr;
1105 TRACE("(%p) Relay\n" , This);
1107 EnterCriticalSection(&d3d9_cs);
1108 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1109 LeaveCriticalSection(&d3d9_cs);
1110 return hr;
1113 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1114 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1115 HRESULT hr;
1116 TRACE("(%p) Relay\n" , This);
1118 EnterCriticalSection(&d3d9_cs);
1119 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1120 LeaveCriticalSection(&d3d9_cs);
1121 return hr;
1124 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1125 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1126 HRESULT hr;
1127 TRACE("(%p) Relay\n" , This);
1129 EnterCriticalSection(&d3d9_cs);
1130 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1131 LeaveCriticalSection(&d3d9_cs);
1132 return hr;
1135 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1136 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1137 HRESULT hr;
1138 TRACE("(%p) Relay\n" , This);
1140 EnterCriticalSection(&d3d9_cs);
1141 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1142 LeaveCriticalSection(&d3d9_cs);
1143 return hr;
1146 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1147 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1148 IWineD3DBaseTexture *retTexture = NULL;
1149 HRESULT rc = D3D_OK;
1151 TRACE("(%p) Relay\n" , This);
1153 if(ppTexture == NULL){
1154 return D3DERR_INVALIDCALL;
1157 EnterCriticalSection(&d3d9_cs);
1158 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1159 if (SUCCEEDED(rc) && NULL != retTexture) {
1160 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1161 IWineD3DBaseTexture_Release(retTexture);
1162 } else {
1163 if(FAILED(rc)) {
1164 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1166 *ppTexture = NULL;
1168 LeaveCriticalSection(&d3d9_cs);
1170 return rc;
1173 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1174 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175 HRESULT hr;
1176 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1178 EnterCriticalSection(&d3d9_cs);
1179 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1180 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1181 LeaveCriticalSection(&d3d9_cs);
1182 return hr;
1185 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1187 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1188 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1189 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1190 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1191 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1192 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1193 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1194 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1195 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1196 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1197 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1198 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1199 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1200 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1201 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1202 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1203 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1204 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1205 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1206 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1207 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1208 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1209 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1210 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1211 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1212 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1213 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1214 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1215 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1216 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1217 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1218 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1219 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1222 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1223 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224 HRESULT hr;
1225 TRACE("(%p) Relay\n" , This);
1227 EnterCriticalSection(&d3d9_cs);
1228 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1229 LeaveCriticalSection(&d3d9_cs);
1230 return hr;
1233 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1234 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1235 HRESULT hr;
1236 TRACE("(%p) Relay\n" , This);
1238 EnterCriticalSection(&d3d9_cs);
1239 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1240 LeaveCriticalSection(&d3d9_cs);
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1245 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1246 HRESULT hr;
1247 TRACE("(%p) Relay\n" , This);
1249 EnterCriticalSection(&d3d9_cs);
1250 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1251 LeaveCriticalSection(&d3d9_cs);
1252 return hr;
1255 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1256 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1257 HRESULT hr;
1258 TRACE("(%p) Relay\n" , This);
1260 EnterCriticalSection(&d3d9_cs);
1261 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1262 LeaveCriticalSection(&d3d9_cs);
1263 return hr;
1266 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1267 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1268 HRESULT hr;
1269 TRACE("(%p) Relay\n" , This);
1271 EnterCriticalSection(&d3d9_cs);
1272 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1273 LeaveCriticalSection(&d3d9_cs);
1274 return hr;
1277 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1278 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1279 HRESULT hr;
1280 TRACE("(%p) Relay\n" , This);
1282 EnterCriticalSection(&d3d9_cs);
1283 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1284 LeaveCriticalSection(&d3d9_cs);
1285 return hr;
1288 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1289 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1290 HRESULT hr;
1291 TRACE("(%p) Relay\n" , This);
1293 EnterCriticalSection(&d3d9_cs);
1294 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1295 LeaveCriticalSection(&d3d9_cs);
1296 return hr;
1299 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1300 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1301 HRESULT hr;
1302 TRACE("(%p) Relay\n" , This);
1304 EnterCriticalSection(&d3d9_cs);
1305 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1306 LeaveCriticalSection(&d3d9_cs);
1307 return hr;
1310 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1311 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1312 HRESULT hr;
1313 TRACE("(%p) Relay\n" , This);
1315 EnterCriticalSection(&d3d9_cs);
1316 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1317 LeaveCriticalSection(&d3d9_cs);
1318 return hr;
1321 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1322 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1323 HRESULT hr;
1324 TRACE("(%p) Relay\n" , This);
1326 EnterCriticalSection(&d3d9_cs);
1327 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1328 LeaveCriticalSection(&d3d9_cs);
1329 return hr;
1332 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1334 HRESULT hr;
1335 TRACE("(%p) Relay\n" , This);
1337 EnterCriticalSection(&d3d9_cs);
1338 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1339 LeaveCriticalSection(&d3d9_cs);
1340 return hr;
1343 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1344 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1345 HRESULT hr;
1346 TRACE("(%p) Relay\n" , This);
1348 EnterCriticalSection(&d3d9_cs);
1349 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1350 LeaveCriticalSection(&d3d9_cs);
1351 return hr;
1354 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1355 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1356 BOOL ret;
1357 TRACE("(%p) Relay\n" , This);
1359 EnterCriticalSection(&d3d9_cs);
1360 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1361 LeaveCriticalSection(&d3d9_cs);
1362 return ret;
1365 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1366 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1367 HRESULT hr;
1368 TRACE("(%p) Relay\n" , This);
1370 EnterCriticalSection(&d3d9_cs);
1371 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1372 LeaveCriticalSection(&d3d9_cs);
1373 return hr;
1376 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1377 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1378 float ret;
1379 TRACE("(%p) Relay\n" , This);
1381 EnterCriticalSection(&d3d9_cs);
1382 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1383 LeaveCriticalSection(&d3d9_cs);
1384 return ret;
1387 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1388 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1389 HRESULT hr;
1390 TRACE("(%p) Relay\n" , This);
1392 EnterCriticalSection(&d3d9_cs);
1393 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1394 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1395 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1396 LeaveCriticalSection(&d3d9_cs);
1397 return hr;
1400 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1401 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1402 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1403 HRESULT hr;
1404 TRACE("(%p) Relay\n" , This);
1406 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1407 EnterCriticalSection(&d3d9_cs);
1408 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1409 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1410 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1411 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1412 LeaveCriticalSection(&d3d9_cs);
1413 return hr;
1416 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1417 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418 HRESULT hr;
1419 TRACE("(%p) Relay\n" , This);
1421 EnterCriticalSection(&d3d9_cs);
1422 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1423 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1424 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1425 pVertexStreamZeroData, VertexStreamZeroStride);
1426 LeaveCriticalSection(&d3d9_cs);
1427 return hr;
1430 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1431 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1432 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1433 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1434 HRESULT hr;
1435 TRACE("(%p) Relay\n" , This);
1437 EnterCriticalSection(&d3d9_cs);
1438 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1439 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1440 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1441 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1442 LeaveCriticalSection(&d3d9_cs);
1443 return hr;
1446 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1448 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1449 HRESULT hr;
1450 TRACE("(%p) Relay\n" , This);
1452 EnterCriticalSection(&d3d9_cs);
1453 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1454 LeaveCriticalSection(&d3d9_cs);
1455 return hr;
1458 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1459 HRESULT hr;
1460 D3DVERTEXELEMENT9* elements = NULL;
1461 IDirect3DVertexDeclaration9* pDecl = NULL;
1462 int p, low, high; /* deliberately signed */
1463 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1465 TRACE("Searching for declaration for fvf %08x... ", fvf);
1467 low = 0;
1468 high = This->numConvertedDecls - 1;
1469 while(low <= high) {
1470 p = (low + high) >> 1;
1471 TRACE("%d ", p);
1472 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1473 TRACE("found %p\n", convertedDecls[p]);
1474 return convertedDecls[p];
1475 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1476 low = p + 1;
1477 } else {
1478 high = p - 1;
1481 TRACE("not found. Creating and inserting at position %d.\n", low);
1483 hr = vdecl_convert_fvf(fvf, &elements);
1484 if (hr != S_OK) return NULL;
1486 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1487 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1488 if (hr != S_OK) return NULL;
1490 if(This->declArraySize == This->numConvertedDecls) {
1491 int grow = max(This->declArraySize / 2, 8);
1492 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1493 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1494 if(!convertedDecls) {
1495 /* This will destroy it */
1496 IDirect3DVertexDeclaration9_Release(pDecl);
1497 return NULL;
1499 This->convertedDecls = convertedDecls;
1500 This->declArraySize += grow;
1503 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1504 convertedDecls[low] = pDecl;
1505 This->numConvertedDecls++;
1507 /* Will prevent the decl from being destroyed */
1508 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1509 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1511 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1512 return pDecl;
1515 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1516 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1517 IDirect3DVertexDeclaration9 *decl;
1518 HRESULT hr;
1520 TRACE("(%p) Relay\n" , This);
1522 if (!FVF)
1524 WARN("%#x is not a valid FVF\n", FVF);
1525 return D3D_OK;
1528 EnterCriticalSection(&d3d9_cs);
1529 decl = getConvertedDecl(This, FVF);
1530 LeaveCriticalSection(&d3d9_cs);
1532 if (!decl)
1534 /* Any situation when this should happen, except out of memory? */
1535 ERR("Failed to create a converted vertex declaration\n");
1536 return D3DERR_DRIVERINTERNALERROR;
1539 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1540 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1542 return hr;
1545 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1546 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1547 IDirect3DVertexDeclaration9 *decl;
1548 HRESULT hr;
1549 TRACE("(%p) Relay\n" , This);
1551 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1552 if (FAILED(hr))
1554 WARN("Failed to get vertex declaration, %#x\n", hr);
1555 *pFVF = 0;
1556 return hr;
1559 if (decl)
1561 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1562 IDirect3DVertexDeclaration9_Release(decl);
1564 else
1566 *pFVF = 0;
1569 TRACE("Returning FVF %#x\n", *pFVF);
1571 return hr;
1574 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1575 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1576 HRESULT hr;
1577 TRACE("(%p) Relay\n" , This);
1579 EnterCriticalSection(&d3d9_cs);
1580 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1581 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1582 OffsetInBytes, Stride);
1583 LeaveCriticalSection(&d3d9_cs);
1584 return hr;
1587 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1588 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1589 IWineD3DBuffer *retStream = NULL;
1590 HRESULT rc = D3D_OK;
1592 TRACE("(%p) Relay\n" , This);
1594 if(pStream == NULL){
1595 return D3DERR_INVALIDCALL;
1598 EnterCriticalSection(&d3d9_cs);
1599 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1600 if (rc == D3D_OK && NULL != retStream) {
1601 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1602 IWineD3DBuffer_Release(retStream);
1603 }else{
1604 if (rc != D3D_OK){
1605 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1607 *pStream = NULL;
1609 LeaveCriticalSection(&d3d9_cs);
1611 return rc;
1614 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1615 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1616 HRESULT hr;
1617 TRACE("(%p) Relay\n" , This);
1619 EnterCriticalSection(&d3d9_cs);
1620 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1621 LeaveCriticalSection(&d3d9_cs);
1622 return hr;
1625 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1627 HRESULT hr;
1628 TRACE("(%p) Relay\n" , This);
1630 EnterCriticalSection(&d3d9_cs);
1631 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1632 LeaveCriticalSection(&d3d9_cs);
1633 return hr;
1636 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1637 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1638 HRESULT hr;
1639 TRACE("(%p) Relay\n", This);
1641 EnterCriticalSection(&d3d9_cs);
1642 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1643 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1644 LeaveCriticalSection(&d3d9_cs);
1645 return hr;
1648 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1649 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1650 IWineD3DIndexBuffer *retIndexData = NULL;
1651 HRESULT rc = D3D_OK;
1653 TRACE("(%p) Relay\n", This);
1655 if(ppIndexData == NULL){
1656 return D3DERR_INVALIDCALL;
1659 EnterCriticalSection(&d3d9_cs);
1660 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1661 if (SUCCEEDED(rc) && retIndexData) {
1662 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1663 IWineD3DIndexBuffer_Release(retIndexData);
1664 } else {
1665 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1666 *ppIndexData = NULL;
1668 LeaveCriticalSection(&d3d9_cs);
1669 return rc;
1672 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1673 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1674 HRESULT hr;
1675 TRACE("(%p) Relay\n", This);
1677 EnterCriticalSection(&d3d9_cs);
1678 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1679 LeaveCriticalSection(&d3d9_cs);
1680 return hr;
1683 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1685 HRESULT hr;
1686 TRACE("(%p) Relay\n", This);
1688 EnterCriticalSection(&d3d9_cs);
1689 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1690 LeaveCriticalSection(&d3d9_cs);
1691 return hr;
1694 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1695 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1696 HRESULT hr;
1697 TRACE("(%p) Relay\n", This);
1699 EnterCriticalSection(&d3d9_cs);
1700 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1701 LeaveCriticalSection(&d3d9_cs);
1702 return hr;
1705 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1706 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1707 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1708 return WINED3DERR_INVALIDCALL;
1711 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1712 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1713 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1714 return WINED3DERR_INVALIDCALL;
1717 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1718 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1719 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1720 return WINED3DERR_INVALIDCALL;
1723 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1724 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1725 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1726 return WINED3DERR_INVALIDCALL;
1729 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1730 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1731 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1732 return WINED3DERR_INVALIDCALL;
1735 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1736 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1737 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1738 return WINED3DERR_INVALIDCALL;
1741 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1742 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1743 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1744 return WINED3DERR_INVALIDCALL;
1747 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1748 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1749 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1750 return WINED3DERR_INVALIDCALL;
1753 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1754 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1755 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1756 *pMaxLatency = 2;
1757 return WINED3DERR_INVALIDCALL;
1760 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1762 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1763 return WINED3DERR_INVALIDCALL;
1766 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1767 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1768 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1769 return WINED3DERR_INVALIDCALL;
1772 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1774 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1775 return WINED3DERR_INVALIDCALL;
1778 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1779 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1780 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1781 return WINED3DERR_INVALIDCALL;
1784 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1785 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1786 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1787 return WINED3DERR_INVALIDCALL;
1790 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1791 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1792 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1793 return WINED3DERR_INVALIDCALL;
1796 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1798 /* IUnknown */
1799 IDirect3DDevice9Impl_QueryInterface,
1800 IDirect3DDevice9Impl_AddRef,
1801 IDirect3DDevice9Impl_Release,
1802 /* IDirect3DDevice9 */
1803 IDirect3DDevice9Impl_TestCooperativeLevel,
1804 IDirect3DDevice9Impl_GetAvailableTextureMem,
1805 IDirect3DDevice9Impl_EvictManagedResources,
1806 IDirect3DDevice9Impl_GetDirect3D,
1807 IDirect3DDevice9Impl_GetDeviceCaps,
1808 IDirect3DDevice9Impl_GetDisplayMode,
1809 IDirect3DDevice9Impl_GetCreationParameters,
1810 IDirect3DDevice9Impl_SetCursorProperties,
1811 IDirect3DDevice9Impl_SetCursorPosition,
1812 IDirect3DDevice9Impl_ShowCursor,
1813 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1814 IDirect3DDevice9Impl_GetSwapChain,
1815 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1816 IDirect3DDevice9Impl_Reset,
1817 IDirect3DDevice9Impl_Present,
1818 IDirect3DDevice9Impl_GetBackBuffer,
1819 IDirect3DDevice9Impl_GetRasterStatus,
1820 IDirect3DDevice9Impl_SetDialogBoxMode,
1821 IDirect3DDevice9Impl_SetGammaRamp,
1822 IDirect3DDevice9Impl_GetGammaRamp,
1823 IDirect3DDevice9Impl_CreateTexture,
1824 IDirect3DDevice9Impl_CreateVolumeTexture,
1825 IDirect3DDevice9Impl_CreateCubeTexture,
1826 IDirect3DDevice9Impl_CreateVertexBuffer,
1827 IDirect3DDevice9Impl_CreateIndexBuffer,
1828 IDirect3DDevice9Impl_CreateRenderTarget,
1829 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1830 IDirect3DDevice9Impl_UpdateSurface,
1831 IDirect3DDevice9Impl_UpdateTexture,
1832 IDirect3DDevice9Impl_GetRenderTargetData,
1833 IDirect3DDevice9Impl_GetFrontBufferData,
1834 IDirect3DDevice9Impl_StretchRect,
1835 IDirect3DDevice9Impl_ColorFill,
1836 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1837 IDirect3DDevice9Impl_SetRenderTarget,
1838 IDirect3DDevice9Impl_GetRenderTarget,
1839 IDirect3DDevice9Impl_SetDepthStencilSurface,
1840 IDirect3DDevice9Impl_GetDepthStencilSurface,
1841 IDirect3DDevice9Impl_BeginScene,
1842 IDirect3DDevice9Impl_EndScene,
1843 IDirect3DDevice9Impl_Clear,
1844 IDirect3DDevice9Impl_SetTransform,
1845 IDirect3DDevice9Impl_GetTransform,
1846 IDirect3DDevice9Impl_MultiplyTransform,
1847 IDirect3DDevice9Impl_SetViewport,
1848 IDirect3DDevice9Impl_GetViewport,
1849 IDirect3DDevice9Impl_SetMaterial,
1850 IDirect3DDevice9Impl_GetMaterial,
1851 IDirect3DDevice9Impl_SetLight,
1852 IDirect3DDevice9Impl_GetLight,
1853 IDirect3DDevice9Impl_LightEnable,
1854 IDirect3DDevice9Impl_GetLightEnable,
1855 IDirect3DDevice9Impl_SetClipPlane,
1856 IDirect3DDevice9Impl_GetClipPlane,
1857 IDirect3DDevice9Impl_SetRenderState,
1858 IDirect3DDevice9Impl_GetRenderState,
1859 IDirect3DDevice9Impl_CreateStateBlock,
1860 IDirect3DDevice9Impl_BeginStateBlock,
1861 IDirect3DDevice9Impl_EndStateBlock,
1862 IDirect3DDevice9Impl_SetClipStatus,
1863 IDirect3DDevice9Impl_GetClipStatus,
1864 IDirect3DDevice9Impl_GetTexture,
1865 IDirect3DDevice9Impl_SetTexture,
1866 IDirect3DDevice9Impl_GetTextureStageState,
1867 IDirect3DDevice9Impl_SetTextureStageState,
1868 IDirect3DDevice9Impl_GetSamplerState,
1869 IDirect3DDevice9Impl_SetSamplerState,
1870 IDirect3DDevice9Impl_ValidateDevice,
1871 IDirect3DDevice9Impl_SetPaletteEntries,
1872 IDirect3DDevice9Impl_GetPaletteEntries,
1873 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1874 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1875 IDirect3DDevice9Impl_SetScissorRect,
1876 IDirect3DDevice9Impl_GetScissorRect,
1877 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1878 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1879 IDirect3DDevice9Impl_SetNPatchMode,
1880 IDirect3DDevice9Impl_GetNPatchMode,
1881 IDirect3DDevice9Impl_DrawPrimitive,
1882 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1883 IDirect3DDevice9Impl_DrawPrimitiveUP,
1884 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1885 IDirect3DDevice9Impl_ProcessVertices,
1886 IDirect3DDevice9Impl_CreateVertexDeclaration,
1887 IDirect3DDevice9Impl_SetVertexDeclaration,
1888 IDirect3DDevice9Impl_GetVertexDeclaration,
1889 IDirect3DDevice9Impl_SetFVF,
1890 IDirect3DDevice9Impl_GetFVF,
1891 IDirect3DDevice9Impl_CreateVertexShader,
1892 IDirect3DDevice9Impl_SetVertexShader,
1893 IDirect3DDevice9Impl_GetVertexShader,
1894 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1895 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1896 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1897 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1898 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1899 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1900 IDirect3DDevice9Impl_SetStreamSource,
1901 IDirect3DDevice9Impl_GetStreamSource,
1902 IDirect3DDevice9Impl_SetStreamSourceFreq,
1903 IDirect3DDevice9Impl_GetStreamSourceFreq,
1904 IDirect3DDevice9Impl_SetIndices,
1905 IDirect3DDevice9Impl_GetIndices,
1906 IDirect3DDevice9Impl_CreatePixelShader,
1907 IDirect3DDevice9Impl_SetPixelShader,
1908 IDirect3DDevice9Impl_GetPixelShader,
1909 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1910 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1911 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1912 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1913 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1914 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1915 IDirect3DDevice9Impl_DrawRectPatch,
1916 IDirect3DDevice9Impl_DrawTriPatch,
1917 IDirect3DDevice9Impl_DeletePatch,
1918 IDirect3DDevice9Impl_CreateQuery,
1919 /* IDirect3DDevice9Ex */
1920 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1921 IDirect3DDevice9ExImpl_ComposeRects,
1922 IDirect3DDevice9ExImpl_PresentEx,
1923 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1924 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1925 IDirect3DDevice9ExImpl_WaitForVBlank,
1926 IDirect3DDevice9ExImpl_CheckresourceResidency,
1927 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1928 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1929 IDirect3DDevice9ExImpl_CheckdeviceState,
1930 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1931 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1932 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1933 IDirect3DDevice9ExImpl_ResetEx,
1934 IDirect3DDevice9ExImpl_GetDisplayModeEx
1937 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1938 IDirect3DSurface9Impl* surfaceParent;
1939 TRACE("(%p) call back\n", pSurface);
1941 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1942 /* GetParent's AddRef was forwarded to an object in destruction.
1943 * Releasing it here again would cause an endless recursion. */
1944 surfaceParent->forwardReference = NULL;
1945 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1948 /* IWineD3DDeviceParent IUnknown methods */
1950 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1952 return (struct IDirect3DDevice9Impl *)((char*)iface
1953 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1956 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1958 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1959 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1962 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1964 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1965 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1968 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1970 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1971 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1974 /* IWineD3DDeviceParent methods */
1976 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1978 TRACE("iface %p, device %p\n", iface, device);
1981 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1982 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1983 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1985 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1986 IDirect3DSurface9Impl *d3d_surface;
1987 BOOL lockable = TRUE;
1988 HRESULT hr;
1990 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1991 "\tpool %#x, level %u, face %u, surface %p\n",
1992 iface, superior, width, height, format, usage, pool, level, face, surface);
1994 if (pool == D3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE;
1996 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
1997 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
1998 (IDirect3DSurface9 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
1999 D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
2000 if (FAILED(hr))
2002 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2003 return hr;
2006 *surface = d3d_surface->wineD3DSurface;
2007 d3d_surface->container = superior;
2008 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2009 d3d_surface->parentDevice = NULL;
2010 d3d_surface->forwardReference = superior;
2012 return hr;
2015 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2016 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2017 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2019 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2020 IDirect3DSurface9Impl *d3d_surface;
2021 HRESULT hr;
2023 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2024 "\tmultisample_quality %u, lockable %u, surface %p\n",
2025 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2027 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2028 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2029 (IDirect3DSurface9 **)&d3d_surface, NULL);
2030 if (FAILED(hr))
2032 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2033 return hr;
2036 *surface = d3d_surface->wineD3DSurface;
2037 d3d_surface->container = superior;
2038 d3d_surface->isImplicit = TRUE;
2039 /* Implicit surfaces are created with an refcount of 0 */
2040 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2042 return hr;
2045 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2046 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2047 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2049 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2050 IDirect3DSurface9Impl *d3d_surface;
2051 HRESULT hr;
2053 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2054 "\tmultisample_quality %u, discard %u, surface %p\n",
2055 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2057 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2058 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2059 (IDirect3DSurface9 **)&d3d_surface, NULL);
2060 if (FAILED(hr))
2062 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2063 return hr;
2066 *surface = d3d_surface->wineD3DSurface;
2067 d3d_surface->container = (IUnknown *)This;
2068 d3d_surface->isImplicit = TRUE;
2069 /* Implicit surfaces are created with an refcount of 0 */
2070 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2072 return hr;
2075 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2076 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2077 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2079 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2080 IDirect3DVolume9Impl *object;
2081 HRESULT hr;
2083 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2084 iface, superior, width, height, depth, format, pool, usage, volume);
2086 /* Allocate the storage for the device */
2087 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2088 if (!object)
2090 FIXME("Allocation of memory failed\n");
2091 *volume = NULL;
2092 return D3DERR_OUTOFVIDEOMEMORY;
2095 object->lpVtbl = &Direct3DVolume9_Vtbl;
2096 object->ref = 1;
2097 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
2098 format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
2099 if (FAILED(hr))
2101 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2102 HeapFree(GetProcessHeap(), 0, object);
2103 *volume = NULL;
2104 return hr;
2107 *volume = object->wineD3DVolume;
2108 object->container = superior;
2109 object->forwardReference = superior;
2111 TRACE("(%p) Created volume %p\n", iface, *volume);
2113 return hr;
2116 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2117 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2119 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2120 IDirect3DSwapChain9Impl *d3d_swapchain;
2121 D3DPRESENT_PARAMETERS local_parameters;
2122 HRESULT hr;
2124 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2126 /* Copy the presentation parameters */
2127 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2128 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2129 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2130 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2131 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2132 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2133 local_parameters.SwapEffect = present_parameters->SwapEffect;
2134 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2135 local_parameters.Windowed = present_parameters->Windowed;
2136 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2137 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2138 local_parameters.Flags = present_parameters->Flags;
2139 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2140 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2142 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2143 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2144 if (FAILED(hr))
2146 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2147 *swapchain = NULL;
2148 return hr;
2151 *swapchain = d3d_swapchain->wineD3DSwapChain;
2152 d3d_swapchain->isImplicit = TRUE;
2153 /* Implicit swap chains are created with an refcount of 0 */
2154 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2156 /* Copy back the presentation parameters */
2157 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2158 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2159 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2160 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2161 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2162 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2163 present_parameters->SwapEffect = local_parameters.SwapEffect;
2164 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2165 present_parameters->Windowed = local_parameters.Windowed;
2166 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2167 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2168 present_parameters->Flags = local_parameters.Flags;
2169 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2170 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2172 return hr;
2175 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2177 /* IUnknown methods */
2178 device_parent_QueryInterface,
2179 device_parent_AddRef,
2180 device_parent_Release,
2181 /* IWineD3DDeviceParent methods */
2182 device_parent_WineD3DDeviceCreated,
2183 device_parent_CreateSurface,
2184 device_parent_CreateRenderTarget,
2185 device_parent_CreateDepthStencilSurface,
2186 device_parent_CreateVolume,
2187 device_parent_CreateSwapChain,