1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr
)(void);
53 extern void (*wine_tsx11_unlock_ptr
)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL
;
61 typedef struct render_state
{
62 /* This is used for the device mode */
64 /* This is used for textures */
67 /* This is needed for the Alpha stuff */
70 BOOLEAN alpha_blend_enable
;
72 /* This is needed for the stencil stuff */
76 BOOLEAN stencil_enable
;
77 GLenum stencil_fail
, stencil_zfail
, stencil_pass
;
79 /* This is needed for proper lighting */
80 BOOLEAN lighting_enable
, specular_enable
;
81 D3DMATERIALCOLORSOURCE color_diffuse
, color_specular
, color_ambient
, color_emissive
;
83 /* This is needed to re-enable fogging when XYZRHW and XYZ primitives are mixed */
87 /* Common functions defined in d3dcommon.c */
88 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType
,
89 DWORD dwRenderState
, RenderState
*rs
) ;
91 typedef struct IDirect3DGLImpl
93 struct IDirect3DImpl parent
;
95 void (*light_released
)(IDirect3DImpl
*, GLenum light_num
);
98 typedef struct IDirect3DLightGLImpl
100 struct IDirect3DLightImpl parent
;
102 } IDirect3DLightGLImpl
;
104 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
105 typedef struct IDirect3DTextureGLImpl
108 BOOLEAN loaded
; /* For the moment, this is here.. Should be part of surface management though */
109 BOOLEAN first_unlock
;
110 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
111 void (*final_release
)(struct IDirectDrawSurfaceImpl
*This
);
112 void (*lock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
, DWORD dwFlags
);
113 void (*unlock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
);
114 void (*set_palette
)(IDirectDrawSurfaceImpl
* This
, IDirectDrawPaletteImpl
* pal
);
115 } IDirect3DTextureGLImpl
;
117 typedef struct IDirect3DDeviceGLImpl
119 struct IDirect3DDeviceImpl parent
;
121 GLXContext gl_context
;
123 /* The current render state */
124 RenderState render_state
;
126 /* The last type of vertex drawn */
127 BOOLEAN last_vertices_transformed
;
128 BOOLEAN last_vertices_lit
;
132 } IDirect3DDeviceGLImpl
;
134 /* All non-static functions 'exported' by various sub-objects */
135 extern HRESULT
direct3d_create(IDirect3DImpl
**obj
, IDirectDrawImpl
*ddraw
);
136 extern HRESULT
d3dtexture_create(IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surf
, BOOLEAN at_creation
, IDirectDrawSurfaceImpl
*main_surf
);
137 extern HRESULT
d3dlight_create(IDirect3DLightImpl
**obj
, IDirect3DImpl
*d3d
, GLenum light_num
);
138 extern HRESULT
d3dexecutebuffer_create(IDirect3DExecuteBufferImpl
**obj
, IDirect3DImpl
*d3d
, IDirect3DDeviceImpl
*d3ddev
, LPD3DEXECUTEBUFFERDESC lpDesc
);
139 extern HRESULT
d3dmaterial_create(IDirect3DMaterialImpl
**obj
, IDirect3DImpl
*d3d
);
140 extern HRESULT
d3dviewport_create(IDirect3DViewportImpl
**obj
, IDirect3DImpl
*d3d
);
141 extern HRESULT
d3dvertexbuffer_create(IDirect3DVertexBufferImpl
**obj
, IDirect3DImpl
*d3d
, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc
, DWORD dwFlags
);
142 extern HRESULT
d3ddevice_create(IDirect3DDeviceImpl
**obj
, IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surface
);
144 /* Used for Direct3D to request the device to enumerate itself */
145 extern HRESULT
d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb
, LPVOID context
) ;
146 extern HRESULT
d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb
, LPVOID context
) ;
147 extern HRESULT
d3ddevice_find(IDirect3DImpl
*d3d
, LPD3DFINDDEVICESEARCH lpD3DDFS
, LPD3DFINDDEVICERESULT lplpD3DDevice
);
149 /* Some helper functions.. Would need to put them in a better place */
150 extern void dump_flexible_vertex(DWORD d3dvtVertexType
);
151 extern DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
, DWORD
*elements
);
153 /* Matrix copy WITH transposition */
154 #define conv_mat2(mat,gl_mat) \
156 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
157 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
158 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
159 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
160 (gl_mat)->_11 = (mat)->_11; \
161 (gl_mat)->_12 = (mat)->_21; \
162 (gl_mat)->_13 = (mat)->_31; \
163 (gl_mat)->_14 = (mat)->_41; \
164 (gl_mat)->_21 = (mat)->_12; \
165 (gl_mat)->_22 = (mat)->_22; \
166 (gl_mat)->_23 = (mat)->_32; \
167 (gl_mat)->_24 = (mat)->_42; \
168 (gl_mat)->_31 = (mat)->_13; \
169 (gl_mat)->_32 = (mat)->_23; \
170 (gl_mat)->_33 = (mat)->_33; \
171 (gl_mat)->_34 = (mat)->_43; \
172 (gl_mat)->_41 = (mat)->_14; \
173 (gl_mat)->_42 = (mat)->_24; \
174 (gl_mat)->_43 = (mat)->_34; \
175 (gl_mat)->_44 = (mat)->_44; \
178 /* Matrix copy WITHOUT transposition */
179 #define conv_mat(mat,gl_mat) \
181 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
182 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
183 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
184 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
185 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
188 #define _dump_colorvalue(s,v) \
189 DPRINTF(" - " s); dump_D3DCOLORVALUE(&v); DPRINTF("\n");
191 /* This structure contains all the function pointers to OpenGL extensions
192 that are used by Wine */
194 void (*ptr_ColorTableEXT
) (GLenum target
, GLenum internalformat
,
195 GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*table
);
196 } Mesa_DeviceCapabilities
;
198 #endif /* HAVE_OPENGL */
200 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */