2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)) {
35 IDirect3DVolumeTexture9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface
) {
46 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface
) {
55 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 EnterCriticalSection(&d3d9_cs
);
62 IWineD3DVolumeTexture_Destroy(This
->wineD3DVolumeTexture
, D3D9CB_DestroyVolume
);
63 LeaveCriticalSection(&d3d9_cs
);
64 IDirect3DDevice9Ex_Release(This
->parentDevice
);
65 HeapFree(GetProcessHeap(), 0, This
);
70 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
72 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
73 IWineD3DDevice
*wined3d_device
;
76 TRACE("(%p) Relay\n", This
);
78 EnterCriticalSection(&d3d9_cs
);
79 hr
= IWineD3DStateBlock_GetDevice(This
->wineD3DVolumeTexture
, &wined3d_device
);
82 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
83 IWineD3DDevice_Release(wined3d_device
);
85 LeaveCriticalSection(&d3d9_cs
);
90 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
91 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
94 TRACE("(%p) Relay\n", This
);
96 EnterCriticalSection(&d3d9_cs
);
98 hr
= IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
100 LeaveCriticalSection(&d3d9_cs
);
105 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
106 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
109 TRACE("(%p) Relay\n", This
);
111 EnterCriticalSection(&d3d9_cs
);
113 hr
= IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
115 LeaveCriticalSection(&d3d9_cs
);
120 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
) {
121 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
124 TRACE("(%p) Relay\n", This
);
126 EnterCriticalSection(&d3d9_cs
);
128 hr
= IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
130 LeaveCriticalSection(&d3d9_cs
);
135 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD PriorityNew
) {
136 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
139 TRACE("(%p) Relay\n", This
);
141 EnterCriticalSection(&d3d9_cs
);
143 priority
= IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
145 LeaveCriticalSection(&d3d9_cs
);
150 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
) {
151 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
154 TRACE("(%p) Relay\n", This
);
156 EnterCriticalSection(&d3d9_cs
);
158 priority
= IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
160 LeaveCriticalSection(&d3d9_cs
);
165 static void WINAPI
IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface
) {
166 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
168 TRACE("(%p) Relay\n", This
);
170 EnterCriticalSection(&d3d9_cs
);
172 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
174 LeaveCriticalSection(&d3d9_cs
);
177 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
178 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
179 D3DRESOURCETYPE type
;
181 TRACE("(%p) Relay\n", This
);
183 EnterCriticalSection(&d3d9_cs
);
185 type
= IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
187 LeaveCriticalSection(&d3d9_cs
);
192 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
193 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD LODNew
) {
194 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
197 TRACE("(%p) Relay\n", This
);
199 EnterCriticalSection(&d3d9_cs
);
201 lod
= IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
203 LeaveCriticalSection(&d3d9_cs
);
208 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
) {
209 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
212 TRACE("(%p) Relay\n", This
);
214 EnterCriticalSection(&d3d9_cs
);
216 lod
= IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
218 LeaveCriticalSection(&d3d9_cs
);
223 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface
) {
224 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
227 TRACE("(%p) Relay\n", This
);
229 EnterCriticalSection(&d3d9_cs
);
231 level_count
= IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
233 LeaveCriticalSection(&d3d9_cs
);
238 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
239 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
242 TRACE("(%p) Relay\n", This
);
244 EnterCriticalSection(&d3d9_cs
);
246 hr
= IWineD3DVolumeTexture_SetAutoGenFilterType(This
->wineD3DVolumeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
248 LeaveCriticalSection(&d3d9_cs
);
253 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
254 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
255 D3DTEXTUREFILTERTYPE filter_type
;
257 TRACE("(%p) Relay\n", This
);
259 EnterCriticalSection(&d3d9_cs
);
261 filter_type
= (D3DTEXTUREFILTERTYPE
)IWineD3DVolumeTexture_GetAutoGenFilterType(This
->wineD3DVolumeTexture
);
263 LeaveCriticalSection(&d3d9_cs
);
268 static void WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface
) {
269 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
271 TRACE("(%p) Relay\n", This
);
273 EnterCriticalSection(&d3d9_cs
);
275 IWineD3DVolumeTexture_GenerateMipSubLevels(This
->wineD3DVolumeTexture
);
277 LeaveCriticalSection(&d3d9_cs
);
280 /* IDirect3DVolumeTexture9 Interface follow: */
281 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
282 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
283 WINED3DVOLUME_DESC wined3ddesc
;
285 WINED3DFORMAT format
;
288 TRACE("(%p) Relay\n", This
);
290 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
291 wined3ddesc
.Format
= &format
;
292 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
293 wined3ddesc
.Usage
= &pDesc
->Usage
;
294 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
295 wined3ddesc
.Size
= &tmpInt
;
296 wined3ddesc
.Width
= &pDesc
->Width
;
297 wined3ddesc
.Height
= &pDesc
->Height
;
298 wined3ddesc
.Depth
= &pDesc
->Depth
;
300 EnterCriticalSection(&d3d9_cs
);
302 hr
= IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
304 LeaveCriticalSection(&d3d9_cs
);
306 if (SUCCEEDED(hr
)) pDesc
->Format
= d3dformat_from_wined3dformat(format
);
311 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, IDirect3DVolume9
** ppVolumeLevel
) {
312 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
313 HRESULT hrc
= D3D_OK
;
314 IWineD3DVolume
*myVolume
= NULL
;
316 TRACE("(%p) Relay\n", This
);
318 EnterCriticalSection(&d3d9_cs
);
320 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
321 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
322 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
323 IWineD3DVolumeTexture_Release(myVolume
);
326 LeaveCriticalSection(&d3d9_cs
);
331 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
332 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
335 TRACE("(%p) Relay %p %p %p %d\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
337 EnterCriticalSection(&d3d9_cs
);
339 hr
= IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*)pLockedVolume
,
340 (const WINED3DBOX
*)pBox
, Flags
);
342 LeaveCriticalSection(&d3d9_cs
);
347 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
) {
348 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
351 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
353 EnterCriticalSection(&d3d9_cs
);
355 hr
= IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
357 LeaveCriticalSection(&d3d9_cs
);
362 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface
, CONST D3DBOX
* pDirtyBox
) {
363 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
366 TRACE("(%p) Relay\n", This
);
368 EnterCriticalSection(&d3d9_cs
);
370 hr
= IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*)pDirtyBox
);
372 LeaveCriticalSection(&d3d9_cs
);
378 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl
=
381 IDirect3DVolumeTexture9Impl_QueryInterface
,
382 IDirect3DVolumeTexture9Impl_AddRef
,
383 IDirect3DVolumeTexture9Impl_Release
,
384 /* IDirect3DResource9 */
385 IDirect3DVolumeTexture9Impl_GetDevice
,
386 IDirect3DVolumeTexture9Impl_SetPrivateData
,
387 IDirect3DVolumeTexture9Impl_GetPrivateData
,
388 IDirect3DVolumeTexture9Impl_FreePrivateData
,
389 IDirect3DVolumeTexture9Impl_SetPriority
,
390 IDirect3DVolumeTexture9Impl_GetPriority
,
391 IDirect3DVolumeTexture9Impl_PreLoad
,
392 IDirect3DVolumeTexture9Impl_GetType
,
393 /* IDirect3DBaseTexture9 */
394 IDirect3DVolumeTexture9Impl_SetLOD
,
395 IDirect3DVolumeTexture9Impl_GetLOD
,
396 IDirect3DVolumeTexture9Impl_GetLevelCount
,
397 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
,
398 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
,
399 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
,
400 /* IDirect3DVolumeTexture9 */
401 IDirect3DVolumeTexture9Impl_GetLevelDesc
,
402 IDirect3DVolumeTexture9Impl_GetVolumeLevel
,
403 IDirect3DVolumeTexture9Impl_LockBox
,
404 IDirect3DVolumeTexture9Impl_UnlockBox
,
405 IDirect3DVolumeTexture9Impl_AddDirtyBox
409 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
410 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface
,
411 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
412 D3DFORMAT Format
, D3DPOOL Pool
,
413 IDirect3DVolumeTexture9
** ppVolumeTexture
, HANDLE
* pSharedHandle
) {
415 IDirect3DVolumeTexture9Impl
*object
;
416 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
417 HRESULT hrc
= D3D_OK
;
419 TRACE("(%p) Relay\n", This
);
421 /* Allocate the storage for the device */
422 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture9Impl
));
423 if (NULL
== object
) {
424 ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This
);
425 return D3DERR_OUTOFVIDEOMEMORY
;
428 object
->lpVtbl
= &Direct3DVolumeTexture9_Vtbl
;
431 EnterCriticalSection(&d3d9_cs
);
433 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
434 Usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(Format
), Pool
,
435 &object
->wineD3DVolumeTexture
, pSharedHandle
, (IUnknown
*)object
);
437 LeaveCriticalSection(&d3d9_cs
);
442 WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
443 HeapFree(GetProcessHeap(), 0, object
);
445 IDirect3DDevice9Ex_AddRef(iface
);
446 object
->parentDevice
= iface
;
447 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE9
) object
;
448 TRACE("(%p) : Created volume texture %p\n", This
, object
);
450 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);