2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
36 IDirect3DCubeTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
47 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
55 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
56 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
57 ULONG ref
= InterlockedDecrement(&This
->ref
);
59 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
62 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
64 EnterCriticalSection(&d3d9_cs
);
65 IWineD3DCubeTexture_Destroy(This
->wineD3DCubeTexture
, D3D9CB_DestroySurface
);
66 IDirect3DDevice9Ex_Release(This
->parentDevice
);
67 LeaveCriticalSection(&d3d9_cs
);
69 HeapFree(GetProcessHeap(), 0, This
);
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
76 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
77 IWineD3DDevice
*wined3d_device
;
79 TRACE("(%p) Relay\n" , This
);
81 EnterCriticalSection(&d3d9_cs
);
82 hr
= IWineD3DCubeTexture_GetDevice(This
->wineD3DCubeTexture
, &wined3d_device
);
85 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
86 IWineD3DDevice_Release(wined3d_device
);
88 LeaveCriticalSection(&d3d9_cs
);
92 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
93 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
95 TRACE("(%p) Relay\n", This
);
97 EnterCriticalSection(&d3d9_cs
);
98 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
99 LeaveCriticalSection(&d3d9_cs
);
103 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
104 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
108 EnterCriticalSection(&d3d9_cs
);
109 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
110 LeaveCriticalSection(&d3d9_cs
);
114 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
115 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
117 TRACE("(%p) Relay\n", This
);
119 EnterCriticalSection(&d3d9_cs
);
120 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
121 LeaveCriticalSection(&d3d9_cs
);
125 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
126 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 EnterCriticalSection(&d3d9_cs
);
131 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
132 LeaveCriticalSection(&d3d9_cs
);
136 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
137 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
139 TRACE("(%p) Relay\n", This
);
141 EnterCriticalSection(&d3d9_cs
);
142 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
143 LeaveCriticalSection(&d3d9_cs
);
147 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
148 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
149 TRACE("(%p) Relay\n", This
);
151 EnterCriticalSection(&d3d9_cs
);
152 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
153 LeaveCriticalSection(&d3d9_cs
);
156 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
157 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
159 TRACE("(%p) Relay\n", This
);
161 EnterCriticalSection(&d3d9_cs
);
162 ret
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
163 LeaveCriticalSection(&d3d9_cs
);
167 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
168 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
169 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
171 TRACE("(%p) Relay\n", This
);
173 EnterCriticalSection(&d3d9_cs
);
174 ret
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
175 LeaveCriticalSection(&d3d9_cs
);
179 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
180 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
182 TRACE("(%p) Relay\n", This
);
184 EnterCriticalSection(&d3d9_cs
);
185 ret
= IWineD3DCubeTexture_GetLOD(This
->wineD3DCubeTexture
);
186 LeaveCriticalSection(&d3d9_cs
);
190 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
191 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
193 TRACE("(%p) Relay\n", This
);
195 EnterCriticalSection(&d3d9_cs
);
196 ret
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
197 LeaveCriticalSection(&d3d9_cs
);
201 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
202 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
204 TRACE("(%p) Relay\n", This
);
206 EnterCriticalSection(&d3d9_cs
);
207 hr
= IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
208 LeaveCriticalSection(&d3d9_cs
);
212 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
213 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
214 D3DTEXTUREFILTERTYPE ret
;
215 TRACE("(%p) Relay\n", This
);
217 EnterCriticalSection(&d3d9_cs
);
218 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
219 LeaveCriticalSection(&d3d9_cs
);
223 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
224 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
225 TRACE("(%p) Relay\n", This
);
227 EnterCriticalSection(&d3d9_cs
);
228 IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
229 LeaveCriticalSection(&d3d9_cs
);
232 /* IDirect3DCubeTexture9 Interface follow: */
233 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
234 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
235 WINED3DSURFACE_DESC wined3ddesc
;
237 WINED3DFORMAT format
;
240 TRACE("(%p) Relay\n", This
);
242 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
243 wined3ddesc
.Format
= &format
;
244 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*) &pDesc
->Type
;
245 wined3ddesc
.Usage
= &pDesc
->Usage
;
246 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
247 wined3ddesc
.Size
= &tmpInt
;
248 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
249 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
250 wined3ddesc
.Width
= &pDesc
->Width
;
251 wined3ddesc
.Height
= &pDesc
->Height
;
253 EnterCriticalSection(&d3d9_cs
);
254 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
255 LeaveCriticalSection(&d3d9_cs
);
257 if (SUCCEEDED(hr
)) pDesc
->Format
= d3dformat_from_wined3dformat(format
);
262 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
263 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
264 HRESULT hrc
= D3D_OK
;
265 IWineD3DSurface
*mySurface
= NULL
;
267 TRACE("(%p) Relay\n", This
);
269 EnterCriticalSection(&d3d9_cs
);
270 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
271 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
272 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
273 IWineD3DCubeTexture_Release(mySurface
);
275 LeaveCriticalSection(&d3d9_cs
);
279 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
280 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
282 TRACE("(%p) Relay\n", This
);
284 EnterCriticalSection(&d3d9_cs
);
285 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
286 LeaveCriticalSection(&d3d9_cs
);
290 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
291 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
293 TRACE("(%p) Relay\n", This
);
295 EnterCriticalSection(&d3d9_cs
);
296 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
297 LeaveCriticalSection(&d3d9_cs
);
301 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
302 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
304 TRACE("(%p) Relay\n", This
);
306 EnterCriticalSection(&d3d9_cs
);
307 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
308 LeaveCriticalSection(&d3d9_cs
);
313 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
316 IDirect3DCubeTexture9Impl_QueryInterface
,
317 IDirect3DCubeTexture9Impl_AddRef
,
318 IDirect3DCubeTexture9Impl_Release
,
319 /* IDirect3DResource9 */
320 IDirect3DCubeTexture9Impl_GetDevice
,
321 IDirect3DCubeTexture9Impl_SetPrivateData
,
322 IDirect3DCubeTexture9Impl_GetPrivateData
,
323 IDirect3DCubeTexture9Impl_FreePrivateData
,
324 IDirect3DCubeTexture9Impl_SetPriority
,
325 IDirect3DCubeTexture9Impl_GetPriority
,
326 IDirect3DCubeTexture9Impl_PreLoad
,
327 IDirect3DCubeTexture9Impl_GetType
,
328 /* IDirect3DBaseTexture9 */
329 IDirect3DCubeTexture9Impl_SetLOD
,
330 IDirect3DCubeTexture9Impl_GetLOD
,
331 IDirect3DCubeTexture9Impl_GetLevelCount
,
332 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
333 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
334 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
335 IDirect3DCubeTexture9Impl_GetLevelDesc
,
336 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
337 IDirect3DCubeTexture9Impl_LockRect
,
338 IDirect3DCubeTexture9Impl_UnlockRect
,
339 IDirect3DCubeTexture9Impl_AddDirtyRect
345 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
346 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface
,
347 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
348 D3DFORMAT Format
, D3DPOOL Pool
,
349 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
351 IDirect3DCubeTexture9Impl
*object
;
352 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
355 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This
, EdgeLength
, Levels
, Usage
, Format
, Pool
, pSharedHandle
);
357 /* Allocate the storage for the device */
358 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
360 if (NULL
== object
) {
361 ERR("(%p) allocation of CubeTexture failed\n", This
);
362 return D3DERR_OUTOFVIDEOMEMORY
;
364 object
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
366 EnterCriticalSection(&d3d9_cs
);
367 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
,
368 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
,
369 pSharedHandle
, (IUnknown
*)object
);
370 LeaveCriticalSection(&d3d9_cs
);
375 WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
376 HeapFree(GetProcessHeap(), 0, object
);
378 IDirect3DDevice9Ex_AddRef(iface
);
379 object
->parentDevice
= iface
;
380 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE9
) object
;
381 TRACE("(%p) : Created cube texture %p\n", This
, object
);
384 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);