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HEAD
wined3d: Do not change the texture unit when binding surfaces.
[wine/multimedia.git]
/
dlls
/
ctapi32
/
ctapi32.spec
blob
a874e7cbb467ed17888873aad8e5430962229239
1
@ stdcall CT_close
(
long
)
WIN_CT_close
2
@ stdcall CT_data
(
long ptr ptr long ptr ptr ptr
)
WIN_CT_data
3
@ stdcall CT_init
(
long long
)
WIN_CT_init