wined3d: Do not change the texture unit when binding surfaces.
[wine/multimedia.git] / dlls / ctapi32 / ctapi32.spec
bloba874e7cbb467ed17888873aad8e5430962229239
1 @ stdcall CT_close (long) WIN_CT_close
2 @ stdcall CT_data (long ptr ptr long ptr ptr ptr) WIN_CT_data
3 @ stdcall CT_init (long long) WIN_CT_init