2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
36 * activates the viewport using IDirect3DDevice7::SetViewport
38 *****************************************************************************/
39 void viewport_activate(IDirect3DViewportImpl
*This
, BOOL ignore_lights
)
45 IDirect3DLightImpl
*light
;
47 /* Activate all the lights associated with this context */
48 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, IDirect3DLightImpl
, entry
)
50 light_activate(light
);
54 /* And copy the values in the structure used by the device */
57 vp
.dwX
= This
->viewports
.vp2
.dwX
;
58 vp
.dwY
= This
->viewports
.vp2
.dwY
;
59 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
60 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
61 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
62 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
66 vp
.dwX
= This
->viewports
.vp1
.dwX
;
67 vp
.dwY
= This
->viewports
.vp1
.dwY
;
68 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
69 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
70 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
71 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
74 /* And also set the viewport */
75 IDirect3DDevice7_SetViewport((IDirect3DDevice7
*)This
->active_device
, &vp
);
78 /*****************************************************************************
79 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
81 * Writes viewport information to TRACE
83 *****************************************************************************/
84 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
86 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
87 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
88 TRACE(" - dwWidth = %d dwHeight = %d\n",
89 lpvp
->dwWidth
, lpvp
->dwHeight
);
90 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
91 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
92 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
93 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
94 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
95 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
98 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp
->dwWidth
, lpvp
->dwHeight
);
104 TRACE(" - dvClipX = %f dvClipY = %f\n",
105 lpvp
->dvClipX
, lpvp
->dvClipY
);
106 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
107 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
112 /*****************************************************************************
114 *****************************************************************************/
116 /*****************************************************************************
117 * IDirect3DViewport3::QueryInterface
119 * A normal QueryInterface. Can query all interface versions and the
120 * IUnknown interface. The VTables of the different versions
124 * refiid: Interface id queried for
125 * obj: Address to write the interface pointer to
129 * E_NOINTERFACE if the requested interface wasn't found
131 *****************************************************************************/
132 static HRESULT WINAPI
IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
134 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
136 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
137 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
138 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
139 || IsEqualGUID(&IID_IUnknown
, riid
))
141 IDirect3DViewport3_AddRef(iface
);
146 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
149 return E_NOINTERFACE
;
152 /*****************************************************************************
153 * IDirect3DViewport3::AddRef
155 * Increases the refcount.
160 *****************************************************************************/
162 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
164 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
165 ULONG ref
= InterlockedIncrement(&This
->ref
);
167 TRACE("%p increasing refcount to %u.\n", This
, ref
);
172 /*****************************************************************************
173 * IDirect3DViewport3::Release
175 * Reduces the refcount. If it falls to 0, the interface is released
180 *****************************************************************************/
182 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
184 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
185 ULONG ref
= InterlockedDecrement(&This
->ref
);
187 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
190 HeapFree(GetProcessHeap(), 0, This
);
196 /*****************************************************************************
197 * IDirect3DViewport Methods.
198 *****************************************************************************/
200 /*****************************************************************************
201 * IDirect3DViewport3::Initialize
203 * No-op initialization.
206 * Direct3D: The direct3D device this viewport is assigned to
209 * DDERR_ALREADYINITIALIZED
211 *****************************************************************************/
212 static HRESULT WINAPI
213 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
216 TRACE("iface %p, d3d %p.\n", iface
, Direct3D
);
218 return DDERR_ALREADYINITIALIZED
;
221 /*****************************************************************************
222 * IDirect3DViewport3::GetViewport
224 * Returns the viewport data assigned to this viewport interface
227 * Data: Address to store the data
231 * DDERR_INVALIDPARAMS if Data is NULL
233 *****************************************************************************/
234 static HRESULT WINAPI
235 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
238 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
241 TRACE("iface %p, data %p.\n", iface
, lpData
);
243 EnterCriticalSection(&ddraw_cs
);
244 dwSize
= lpData
->dwSize
;
245 memset(lpData
, 0, dwSize
);
247 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
250 vp1
.dwSize
= sizeof(vp1
);
251 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
252 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
253 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
254 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
259 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
260 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
261 memcpy(lpData
, &vp1
, dwSize
);
266 TRACE(" returning D3DVIEWPORT :\n");
267 _dump_D3DVIEWPORT(lpData
);
269 LeaveCriticalSection(&ddraw_cs
);
274 /*****************************************************************************
275 * IDirect3DViewport3::SetViewport
277 * Sets the viewport information for this interface
280 * lpData: Viewport to set
284 * DDERR_INVALIDPARAMS if Data is NULL
286 *****************************************************************************/
287 static HRESULT WINAPI
288 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
291 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
292 LPDIRECT3DVIEWPORT3 current_viewport
;
294 TRACE("iface %p, data %p.\n", iface
, lpData
);
298 TRACE(" getting D3DVIEWPORT :\n");
299 _dump_D3DVIEWPORT(lpData
);
302 EnterCriticalSection(&ddraw_cs
);
304 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
305 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
307 /* Tests on two games show that these values are never used properly so override
308 them with proper ones :-)
310 This
->viewports
.vp1
.dvMinZ
= 0.0;
311 This
->viewports
.vp1
.dvMaxZ
= 1.0;
313 if (This
->active_device
) {
314 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
315 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
316 if (current_viewport
)
318 if ((IDirect3DViewportImpl
*)current_viewport
== This
) viewport_activate(This
, FALSE
);
319 IDirect3DViewport3_Release(current_viewport
);
322 LeaveCriticalSection(&ddraw_cs
);
327 /*****************************************************************************
328 * IDirect3DViewport3::TransformVertices
330 * Transforms vertices by the transformation matrix.
332 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
333 * so it's tempting to forward it to there. However, there are some
334 * tiny differences. First, the lpOffscreen flag that is reported back,
335 * then there is the homogeneous vertex that is generated. Also there's a lack
336 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
337 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
338 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
342 * dwVertexCount: The number of vertices to be transformed
343 * lpData: Pointer to the vertex data
344 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
345 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
346 * vertex is transformed and clipping is on. 0 otherwise
350 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
351 * DDERR_INVALIDPARAMS if no clipping flag is specified
353 *****************************************************************************/
354 static HRESULT WINAPI
355 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
357 D3DTRANSFORMDATA
*lpData
,
361 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
362 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
367 D3DVIEWPORT vp
= This
->viewports
.vp1
;
370 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
371 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
373 /* Tests on windows show that Windows crashes when this occurs,
374 * so don't return the (intuitive) return value
375 if(!This->active_device)
377 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
378 return D3DERR_VIEWPORTHASNODEVICE;
382 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
384 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
385 return DDERR_INVALIDPARAMS
;
389 EnterCriticalSection(&ddraw_cs
);
390 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
391 D3DTRANSFORMSTATE_VIEW
, (WINED3DMATRIX
*)&view_mat
);
392 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
393 D3DTRANSFORMSTATE_PROJECTION
, (WINED3DMATRIX
*)&proj_mat
);
394 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
395 WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX
*)&world_mat
);
396 multiply_matrix(&mat
,&view_mat
,&world_mat
);
397 multiply_matrix(&mat
,&proj_mat
,&mat
);
401 outH
= lpData
->lpHOut
;
402 for(i
= 0; i
< dwVertexCount
; i
++)
404 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
405 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
406 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
407 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
409 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
411 /* If clipping is enabled, Windows assumes that outH is
414 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
417 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
418 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
419 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
420 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
421 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
422 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
423 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
424 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
426 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
428 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
432 /* Looks like native just drops the vertex, leaves whatever data
433 * it has in the output buffer and goes on with the next vertex.
434 * The exact scheme hasn't been figured out yet, but windows
435 * definitely writes something there.
441 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
442 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
448 x
*= w
; y
*= w
; z
*= w
;
450 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
451 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
454 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
455 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
458 /* According to the d3d test, the offscreen flag is set only
459 * if exactly one vertex is transformed. Its not documented,
460 * but the test shows that the lpOffscreen flag is set to the
461 * flag combination of clipping planes that clips the vertex.
463 * If clipping is requested, Windows assumes that the offscreen
464 * param is a valid pointer.
466 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
468 *lpOffScreen
= outH
[0].dwFlags
;
470 else if(*lpOffScreen
)
474 LeaveCriticalSection(&ddraw_cs
);
480 /*****************************************************************************
481 * IDirect3DViewport3::LightElements
483 * The DirectX 5.0 sdk says that it's not implemented
491 *****************************************************************************/
492 static HRESULT WINAPI
493 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
494 DWORD dwElementCount
,
495 LPD3DLIGHTDATA lpData
)
497 TRACE("iface %p, element_count %u, data %p.\n", iface
, dwElementCount
, lpData
);
499 return DDERR_UNSUPPORTED
;
502 /*****************************************************************************
503 * IDirect3DViewport3::SetBackground
505 * Sets tje background material
508 * hMat: Handle from a IDirect3DMaterial interface
513 *****************************************************************************/
514 static HRESULT WINAPI
515 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
516 D3DMATERIALHANDLE hMat
)
518 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
519 IDirect3DMaterialImpl
*m
;
521 TRACE("iface %p, material %#x.\n", iface
, hMat
);
523 EnterCriticalSection(&ddraw_cs
);
527 This
->background
= NULL
;
528 TRACE("Setting background to NULL\n");
529 LeaveCriticalSection(&ddraw_cs
);
533 m
= ddraw_get_object(&This
->ddraw
->d3ddevice
->handle_table
, hMat
- 1, DDRAW_HANDLE_MATERIAL
);
536 WARN("Invalid material handle.\n");
537 LeaveCriticalSection(&ddraw_cs
);
538 return DDERR_INVALIDPARAMS
;
541 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
542 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
543 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
544 This
->background
= m
;
546 LeaveCriticalSection(&ddraw_cs
);
550 /*****************************************************************************
551 * IDirect3DViewport3::GetBackground
553 * Returns the material handle assigned to the background of the viewport
556 * lphMat: Address to store the handle
557 * lpValid: is set to FALSE if no background is set, TRUE if one is set
562 *****************************************************************************/
563 static HRESULT WINAPI
564 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
565 D3DMATERIALHANDLE
*lphMat
,
568 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
570 TRACE("iface %p, material %p, valid %p.\n", iface
, lphMat
, lpValid
);
572 EnterCriticalSection(&ddraw_cs
);
575 *lpValid
= This
->background
!= NULL
;
581 *lphMat
= This
->background
->Handle
;
588 LeaveCriticalSection(&ddraw_cs
);
593 /*****************************************************************************
594 * IDirect3DViewport3::SetBackgroundDepth
596 * Sets a surface that represents the background depth. It's contents are
597 * used to set the depth buffer in IDirect3DViewport3::Clear
600 * lpDDSurface: Surface to set
602 * Returns: D3D_OK, because it's a stub
604 *****************************************************************************/
605 static HRESULT WINAPI
606 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
607 IDirectDrawSurface
*lpDDSurface
)
609 FIXME("iface %p, surface %p stub!\n", iface
, lpDDSurface
);
614 /*****************************************************************************
615 * IDirect3DViewport3::GetBackgroundDepth
617 * Returns the surface that represents the depth field
620 * lplpDDSurface: Address to store the interface pointer
621 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
624 * D3D_OK, because it's a stub
625 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
627 *****************************************************************************/
628 static HRESULT WINAPI
629 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
630 IDirectDrawSurface
**lplpDDSurface
,
633 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDSurface
, lpValid
);
638 /*****************************************************************************
639 * IDirect3DViewport3::Clear
641 * Clears the render target and / or the z buffer
644 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
646 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
647 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
651 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
652 * The return value of IDirect3DDevice7::Clear
654 *****************************************************************************/
655 static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
656 DWORD dwCount
, D3DRECT
*lpRects
, DWORD dwFlags
)
658 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
659 DWORD color
= 0x00000000;
661 LPDIRECT3DVIEWPORT3 current_viewport
;
662 IDirect3DDevice3
*d3d_device3
;
664 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, dwCount
, lpRects
, dwFlags
);
666 if (This
->active_device
== NULL
) {
667 ERR(" Trying to clear a viewport not attached to a device !\n");
668 return D3DERR_VIEWPORTHASNODEVICE
;
670 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
672 EnterCriticalSection(&ddraw_cs
);
673 if (dwFlags
& D3DCLEAR_TARGET
) {
674 if (This
->background
== NULL
) {
675 ERR(" Trying to clear the color buffer without background material !\n");
679 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
680 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
681 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
682 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
686 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
688 viewport_activate(This
, TRUE
);
690 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
, dwCount
, lpRects
,
691 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
693 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
694 if(current_viewport
) {
695 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)current_viewport
;
696 viewport_activate(vp
, TRUE
);
697 IDirect3DViewport3_Release(current_viewport
);
700 LeaveCriticalSection(&ddraw_cs
);
704 /*****************************************************************************
705 * IDirect3DViewport3::AddLight
707 * Adds an light to the viewport
710 * lpDirect3DLight: Interface of the light to add
714 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
715 * DDERR_INVALIDPARAMS if there are 8 lights or more
717 *****************************************************************************/
718 static HRESULT WINAPI
IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
719 IDirect3DLight
*lpDirect3DLight
)
721 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
722 IDirect3DLightImpl
*lpDirect3DLightImpl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
724 DWORD map
= This
->map_lights
;
726 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
728 EnterCriticalSection(&ddraw_cs
);
729 if (This
->num_lights
>= 8)
731 LeaveCriticalSection(&ddraw_cs
);
732 return DDERR_INVALIDPARAMS
;
735 /* Find a light number and update both light and viewports objects accordingly */
741 lpDirect3DLightImpl
->dwLightIndex
= i
;
743 This
->map_lights
|= 1<<i
;
745 /* Add the light in the 'linked' chain */
746 list_add_head(&This
->light_list
, &lpDirect3DLightImpl
->entry
);
747 IDirect3DLight_AddRef(lpDirect3DLight
);
749 /* Attach the light to the viewport */
750 lpDirect3DLightImpl
->active_viewport
= This
;
752 /* If active, activate the light */
753 if (This
->active_device
)
754 light_activate(lpDirect3DLightImpl
);
756 LeaveCriticalSection(&ddraw_cs
);
760 /*****************************************************************************
761 * IDirect3DViewport3::DeleteLight
763 * Deletes a light from the viewports' light list
766 * lpDirect3DLight: Light to delete
770 * DDERR_INVALIDPARAMS if the light wasn't found
772 *****************************************************************************/
773 static HRESULT WINAPI
IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
774 IDirect3DLight
*lpDirect3DLight
)
776 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
777 IDirect3DLightImpl
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
779 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
781 EnterCriticalSection(&ddraw_cs
);
783 if (l
->active_viewport
!= This
)
785 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
786 LeaveCriticalSection(&ddraw_cs
);
787 return DDERR_INVALIDPARAMS
;
791 list_remove(&l
->entry
);
792 l
->active_viewport
= NULL
;
793 IDirect3DLight_Release(lpDirect3DLight
);
795 This
->map_lights
&= ~(1 << l
->dwLightIndex
);
797 LeaveCriticalSection(&ddraw_cs
);
802 /*****************************************************************************
803 * IDirect3DViewport::NextLight
805 * Enumerates the lights associated with the viewport
808 * lpDirect3DLight: Light to start with
809 * lplpDirect3DLight: Address to store the successor to
812 * D3D_OK, because it's a stub
814 *****************************************************************************/
815 static HRESULT WINAPI
IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
816 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD dwFlags
)
818 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
819 IDirect3DLightImpl
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
823 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
824 iface
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
826 if (!lplpDirect3DLight
)
827 return DDERR_INVALIDPARAMS
;
829 EnterCriticalSection(&ddraw_cs
);
834 if (!l
|| l
->active_viewport
!= This
)
837 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
841 entry
= list_next(&This
->light_list
, &l
->entry
);
845 entry
= list_head(&This
->light_list
);
849 entry
= list_tail(&This
->light_list
);
854 WARN("Invalid flags %#x.\n", dwFlags
);
860 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, IDirect3DLightImpl
, entry
);
861 IDirect3DLight_AddRef(*lplpDirect3DLight
);
866 *lplpDirect3DLight
= NULL
;
867 hr
= DDERR_INVALIDPARAMS
;
870 LeaveCriticalSection(&ddraw_cs
);
875 /*****************************************************************************
876 * IDirect3DViewport2 Methods.
877 *****************************************************************************/
879 /*****************************************************************************
880 * IDirect3DViewport3::GetViewport2
882 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
883 * Similar to IDirect3DViewport3::GetViewport
886 * lpData: Pointer to the structure to fill
890 * DDERR_INVALIDPARAMS if the viewport was set with
891 * IDirect3DViewport3::SetViewport
892 * DDERR_INVALIDPARAMS if Data is NULL
894 *****************************************************************************/
895 static HRESULT WINAPI
896 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
897 D3DVIEWPORT2
*lpData
)
899 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
902 TRACE("iface %p, data %p.\n", iface
, lpData
);
904 EnterCriticalSection(&ddraw_cs
);
905 dwSize
= lpData
->dwSize
;
906 memset(lpData
, 0, dwSize
);
908 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
911 vp2
.dwSize
= sizeof(vp2
);
912 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
913 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
914 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
915 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
918 vp2
.dvClipWidth
= 0.0;
919 vp2
.dvClipHeight
= 0.0;
920 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
921 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
922 memcpy(lpData
, &vp2
, dwSize
);
927 TRACE(" returning D3DVIEWPORT2 :\n");
928 _dump_D3DVIEWPORT2(lpData
);
931 LeaveCriticalSection(&ddraw_cs
);
935 /*****************************************************************************
936 * IDirect3DViewport3::SetViewport2
938 * Sets the viewport from a D3DVIEWPORT2 structure
941 * lpData: Viewport to set
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
949 D3DVIEWPORT2
*lpData
)
951 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
952 LPDIRECT3DVIEWPORT3 current_viewport
;
954 TRACE("iface %p, data %p.\n", iface
, lpData
);
958 TRACE(" getting D3DVIEWPORT2 :\n");
959 _dump_D3DVIEWPORT2(lpData
);
962 EnterCriticalSection(&ddraw_cs
);
964 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
965 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
967 if (This
->active_device
) {
968 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
969 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
970 if (current_viewport
)
972 if ((IDirect3DViewportImpl
*)current_viewport
== This
) viewport_activate(This
, FALSE
);
973 IDirect3DViewport3_Release(current_viewport
);
976 LeaveCriticalSection(&ddraw_cs
);
981 /*****************************************************************************
982 * IDirect3DViewport3 Methods.
983 *****************************************************************************/
985 /*****************************************************************************
986 * IDirect3DViewport3::SetBackgroundDepth2
988 * Sets a IDirectDrawSurface4 surface as the background depth surface
991 * lpDDS: Surface to set
994 * D3D_OK, because it's stub
996 *****************************************************************************/
997 static HRESULT WINAPI
998 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
999 IDirectDrawSurface4
*lpDDS
)
1001 FIXME("iface %p, surface %p stub!\n", iface
, lpDDS
);
1006 /*****************************************************************************
1007 * IDirect3DViewport3::GetBackgroundDepth2
1009 * Returns the IDirect3DSurface4 interface to the background depth surface
1012 * lplpDDS: Address to store the interface pointer at
1013 * lpValid: Set to true if a surface is assigned
1016 * D3D_OK because it's a stub
1018 *****************************************************************************/
1019 static HRESULT WINAPI
1020 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1021 IDirectDrawSurface4
**lplpDDS
,
1024 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDS
, lpValid
);
1029 /*****************************************************************************
1030 * IDirect3DViewport3::Clear2
1032 * Another clearing method
1035 * Count: Number of rectangles to clear
1036 * Rects: Rectangle array to clear
1037 * Flags: Some flags :)
1038 * Color: Color to fill the render target with
1039 * Z: Value to fill the depth buffer with
1040 * Stencil: Value to fill the stencil bits with
1044 *****************************************************************************/
1045 static HRESULT WINAPI
1046 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
1054 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
1056 LPDIRECT3DVIEWPORT3 current_viewport
;
1057 IDirect3DDevice3
*d3d_device3
;
1059 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1060 iface
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1062 EnterCriticalSection(&ddraw_cs
);
1063 if (This
->active_device
== NULL
) {
1064 ERR(" Trying to clear a viewport not attached to a device !\n");
1065 LeaveCriticalSection(&ddraw_cs
);
1066 return D3DERR_VIEWPORTHASNODEVICE
;
1068 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
1069 /* Need to temporarily activate viewport to clear it. Previously active
1070 * one will be restored afterwards. */
1071 viewport_activate(This
, TRUE
);
1073 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
,
1074 dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1075 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
1076 if(current_viewport
) {
1077 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)current_viewport
;
1078 viewport_activate(vp
, TRUE
);
1079 IDirect3DViewport3_Release(current_viewport
);
1081 LeaveCriticalSection(&ddraw_cs
);
1085 /*****************************************************************************
1087 *****************************************************************************/
1089 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1091 /*** IUnknown Methods ***/
1092 IDirect3DViewportImpl_QueryInterface
,
1093 IDirect3DViewportImpl_AddRef
,
1094 IDirect3DViewportImpl_Release
,
1095 /*** IDirect3DViewport Methods */
1096 IDirect3DViewportImpl_Initialize
,
1097 IDirect3DViewportImpl_GetViewport
,
1098 IDirect3DViewportImpl_SetViewport
,
1099 IDirect3DViewportImpl_TransformVertices
,
1100 IDirect3DViewportImpl_LightElements
,
1101 IDirect3DViewportImpl_SetBackground
,
1102 IDirect3DViewportImpl_GetBackground
,
1103 IDirect3DViewportImpl_SetBackgroundDepth
,
1104 IDirect3DViewportImpl_GetBackgroundDepth
,
1105 IDirect3DViewportImpl_Clear
,
1106 IDirect3DViewportImpl_AddLight
,
1107 IDirect3DViewportImpl_DeleteLight
,
1108 IDirect3DViewportImpl_NextLight
,
1109 /*** IDirect3DViewport2 Methods ***/
1110 IDirect3DViewportImpl_GetViewport2
,
1111 IDirect3DViewportImpl_SetViewport2
,
1112 /*** IDirect3DViewport3 Methods ***/
1113 IDirect3DViewportImpl_SetBackgroundDepth2
,
1114 IDirect3DViewportImpl_GetBackgroundDepth2
,
1115 IDirect3DViewportImpl_Clear2
,
1118 void d3d_viewport_init(IDirect3DViewportImpl
*viewport
, IDirectDrawImpl
*ddraw
)
1120 viewport
->lpVtbl
= &d3d_viewport_vtbl
;
1122 viewport
->ddraw
= ddraw
;
1123 viewport
->use_vp2
= 0xff;
1124 list_init(&viewport
->light_list
);