ws2_32: Make WS2_AcceptEx() and WS2_GetAcceptExSockaddrs() static.
[wine/multimedia.git] / dlls / d3dx9_36 / shader.c
blob8c4580a244258a66ff5ab42a1909f1baacdee4dd
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #include "wine/debug.h"
23 #include "wine/unicode.h"
24 #include "windef.h"
25 #include "wingdi.h"
26 #include "objbase.h"
27 #include "d3dcommon.h"
28 #include "d3dcompiler.h"
29 #include "d3dx9_36_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
33 /* This function is not declared in the SDK headers yet */
34 HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
35 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
36 UINT flags,
37 ID3DBlob **shader, ID3DBlob **error_messages);
39 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
41 D3DCAPS9 caps;
43 TRACE("device %p\n", device);
45 if (!device) return NULL;
47 IDirect3DDevice9_GetDeviceCaps(device,&caps);
49 switch (caps.PixelShaderVersion)
51 case D3DPS_VERSION(1, 1):
52 return "ps_1_1";
54 case D3DPS_VERSION(1, 2):
55 return "ps_1_2";
57 case D3DPS_VERSION(1, 3):
58 return "ps_1_3";
60 case D3DPS_VERSION(1, 4):
61 return "ps_1_4";
63 case D3DPS_VERSION(2, 0):
64 if ((caps.PS20Caps.NumTemps>=22) &&
65 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
67 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
68 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
69 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
71 return "ps_2_a";
73 if ((caps.PS20Caps.NumTemps>=32) &&
74 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
76 return "ps_2_b";
78 return "ps_2_0";
80 case D3DPS_VERSION(3, 0):
81 return "ps_3_0";
84 return NULL;
87 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
89 const DWORD *ptr = byte_code;
91 TRACE("byte_code %p\n", byte_code);
93 if (!ptr) return 0;
95 /* Look for the END token, skipping the VERSION token */
96 while (*++ptr != D3DSIO_END)
98 /* Skip comments */
99 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
101 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
104 ++ptr;
106 /* Return the shader size in bytes */
107 return (ptr - byte_code) * sizeof(*ptr);
110 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
112 TRACE("byte_code %p\n", byte_code);
114 return byte_code ? *byte_code : 0;
117 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
119 D3DCAPS9 caps;
121 TRACE("device %p\n", device);
123 if (!device) return NULL;
125 IDirect3DDevice9_GetDeviceCaps(device,&caps);
127 switch (caps.VertexShaderVersion)
129 case D3DVS_VERSION(1, 1):
130 return "vs_1_1";
131 case D3DVS_VERSION(2, 0):
132 if ((caps.VS20Caps.NumTemps>=13) &&
133 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
134 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
136 return "vs_2_a";
138 return "vs_2_0";
139 case D3DVS_VERSION(3, 0):
140 return "vs_3_0";
143 return NULL;
146 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
148 CONST DWORD *ptr = byte_code;
150 TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
152 if (!byte_code)
153 return D3DERR_INVALIDCALL;
155 while (*++ptr != D3DSIO_END)
157 /* Check if it is a comment */
158 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
160 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
162 /* Check if this is the comment we are looking for */
163 if (*(ptr + 1) == fourcc)
165 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
166 LPCVOID ctab_data = ptr + 2;
167 if (size)
168 *size = ctab_size;
169 if (data)
170 *data = ctab_data;
171 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
172 return D3D_OK;
174 ptr += comment_size;
178 return S_FALSE;
181 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
182 UINT data_len,
183 CONST D3DXMACRO* defines,
184 LPD3DXINCLUDE include,
185 DWORD flags,
186 LPD3DXBUFFER* shader,
187 LPD3DXBUFFER* error_messages)
189 /* Forward to d3dcompiler: the parameter types aren't really different,
190 the actual data types are equivalent */
191 HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
192 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
193 (ID3DBlob **)error_messages);
195 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
196 return hr;
199 /* D3DXInclude private implementation, used to implement
200 D3DXAssembleShaderFromFile from D3DXAssembleShader */
201 /* To be able to correctly resolve include search paths we have to store
202 the pathname of each include file. We store the pathname pointer right
203 before the file data. */
204 static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
205 D3DXINCLUDE_TYPE include_type,
206 LPCSTR filename, LPCVOID parent_data,
207 LPCVOID *data, UINT *bytes) {
208 const char *p, *parent_name = "";
209 char *pathname = NULL;
210 char **buffer = NULL;
211 HANDLE file;
212 UINT size;
214 if(parent_data != NULL)
215 parent_name = *((const char **)parent_data - 1);
217 TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
219 if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
220 else p = parent_name;
221 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
222 if(!pathname)
223 return HRESULT_FROM_WIN32(GetLastError());
225 memcpy(pathname, parent_name, p - parent_name);
226 strcpy(pathname + (p - parent_name), filename);
228 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
229 if(file == INVALID_HANDLE_VALUE)
230 goto error;
232 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
234 size = GetFileSize(file, NULL);
235 if(size == INVALID_FILE_SIZE)
236 goto error;
238 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
239 if(!buffer)
240 goto error;
241 *buffer = pathname;
242 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
243 goto error;
245 *data = buffer + 1;
247 CloseHandle(file);
248 return S_OK;
250 error:
251 CloseHandle(file);
252 HeapFree(GetProcessHeap(), 0, pathname);
253 HeapFree(GetProcessHeap(), 0, buffer);
254 return HRESULT_FROM_WIN32(GetLastError());
257 static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
258 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
259 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
260 return S_OK;
263 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
264 d3dincludefromfile_open,
265 d3dincludefromfile_close
268 struct D3DXIncludeImpl {
269 const ID3DXIncludeVtbl *lpVtbl;
272 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
273 CONST D3DXMACRO* defines,
274 LPD3DXINCLUDE include,
275 DWORD flags,
276 LPD3DXBUFFER* shader,
277 LPD3DXBUFFER* error_messages)
279 LPWSTR filename_w = NULL;
280 DWORD len;
281 HRESULT ret;
283 if (!filename) return D3DXERR_INVALIDDATA;
285 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
286 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
287 if (!filename_w) return E_OUTOFMEMORY;
288 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
290 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
292 HeapFree(GetProcessHeap(), 0, filename_w);
293 return ret;
296 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
297 CONST D3DXMACRO* defines,
298 LPD3DXINCLUDE include,
299 DWORD flags,
300 LPD3DXBUFFER* shader,
301 LPD3DXBUFFER* error_messages)
303 void *buffer;
304 DWORD len;
305 HRESULT hr;
306 struct D3DXIncludeImpl includefromfile;
308 if(FAILED(map_view_of_file(filename, &buffer, &len)))
309 return D3DXERR_INVALIDDATA;
311 if(!include)
313 includefromfile.lpVtbl = &D3DXInclude_Vtbl;
314 include = (LPD3DXINCLUDE)&includefromfile;
317 hr = D3DXAssembleShader(buffer, len, defines, include, flags,
318 shader, error_messages);
320 UnmapViewOfFile(buffer);
321 return hr;
324 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
325 LPCSTR resource,
326 CONST D3DXMACRO* defines,
327 LPD3DXINCLUDE include,
328 DWORD flags,
329 LPD3DXBUFFER* shader,
330 LPD3DXBUFFER* error_messages)
332 HRSRC res;
333 LPCSTR buffer;
334 DWORD len;
336 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
337 return D3DXERR_INVALIDDATA;
338 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
339 return D3DXERR_INVALIDDATA;
340 return D3DXAssembleShader(buffer, len, defines, include, flags,
341 shader, error_messages);
344 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
345 LPCWSTR resource,
346 CONST D3DXMACRO* defines,
347 LPD3DXINCLUDE include,
348 DWORD flags,
349 LPD3DXBUFFER* shader,
350 LPD3DXBUFFER* error_messages)
352 HRSRC res;
353 LPCSTR buffer;
354 DWORD len;
356 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
357 return D3DXERR_INVALIDDATA;
358 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
359 return D3DXERR_INVALIDDATA;
360 return D3DXAssembleShader(buffer, len, defines, include, flags,
361 shader, error_messages);
364 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
365 UINT srcDataLen,
366 CONST D3DXMACRO* pDefines,
367 LPD3DXINCLUDE pInclude,
368 LPCSTR pFunctionName,
369 LPCSTR pProfile,
370 DWORD Flags,
371 LPD3DXBUFFER* ppShader,
372 LPD3DXBUFFER* ppErrorMsgs,
373 LPD3DXCONSTANTTABLE * ppConstantTable)
375 HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
376 (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
377 pFunctionName, pProfile, Flags, 0,
378 (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
380 if(SUCCEEDED(hr) && ppConstantTable)
381 return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
382 ppConstantTable);
383 return hr;
386 HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
387 CONST D3DXMACRO* defines,
388 LPD3DXINCLUDE include,
389 LPCSTR entrypoint,
390 LPCSTR profile,
391 DWORD flags,
392 LPD3DXBUFFER* shader,
393 LPD3DXBUFFER* error_messages,
394 LPD3DXCONSTANTTABLE* constant_table)
396 LPWSTR filename_w = NULL;
397 DWORD len;
398 HRESULT ret;
400 if (!filename) return D3DXERR_INVALIDDATA;
402 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
403 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
404 if (!filename_w) return E_OUTOFMEMORY;
405 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
407 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
408 entrypoint, profile, flags,
409 shader, error_messages, constant_table);
411 HeapFree(GetProcessHeap(), 0, filename_w);
412 return ret;
415 HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
416 CONST D3DXMACRO* defines,
417 LPD3DXINCLUDE include,
418 LPCSTR entrypoint,
419 LPCSTR profile,
420 DWORD flags,
421 LPD3DXBUFFER* shader,
422 LPD3DXBUFFER* error_messages,
423 LPD3DXCONSTANTTABLE* constant_table)
425 void *buffer;
426 DWORD len, filename_len;
427 HRESULT hr;
428 struct D3DXIncludeImpl includefromfile;
429 char *filename_a;
431 if (FAILED(map_view_of_file(filename, &buffer, &len)))
432 return D3DXERR_INVALIDDATA;
434 if (!include)
436 includefromfile.lpVtbl = &D3DXInclude_Vtbl;
437 include = (LPD3DXINCLUDE)&includefromfile;
440 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
441 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
442 if (!filename_a)
444 UnmapViewOfFile(buffer);
445 return E_OUTOFMEMORY;
447 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
449 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
450 (ID3DInclude *)include, entrypoint, profile, flags, 0,
451 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
453 if (SUCCEEDED(hr) && constant_table)
454 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
455 constant_table);
457 HeapFree(GetProcessHeap(), 0, filename_a);
458 UnmapViewOfFile(buffer);
459 return hr;
462 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
463 LPCSTR resource,
464 CONST D3DXMACRO* defines,
465 LPD3DXINCLUDE include,
466 LPCSTR entrypoint,
467 LPCSTR profile,
468 DWORD flags,
469 LPD3DXBUFFER* shader,
470 LPD3DXBUFFER* error_messages,
471 LPD3DXCONSTANTTABLE* constant_table)
473 HRSRC res;
474 LPCSTR buffer;
475 DWORD len;
477 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
478 return D3DXERR_INVALIDDATA;
479 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
480 return D3DXERR_INVALIDDATA;
481 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
482 flags, shader, error_messages, constant_table);
485 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
486 LPCWSTR resource,
487 CONST D3DXMACRO* defines,
488 LPD3DXINCLUDE include,
489 LPCSTR entrypoint,
490 LPCSTR profile,
491 DWORD flags,
492 LPD3DXBUFFER* shader,
493 LPD3DXBUFFER* error_messages,
494 LPD3DXCONSTANTTABLE* constant_table)
496 HRSRC res;
497 LPCSTR buffer;
498 DWORD len;
500 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
501 return D3DXERR_INVALIDDATA;
502 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
503 return D3DXERR_INVALIDDATA;
504 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
505 flags, shader, error_messages, constant_table);
508 HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
509 UINT data_len,
510 CONST D3DXMACRO* defines,
511 LPD3DXINCLUDE include,
512 LPD3DXBUFFER* shader,
513 LPD3DXBUFFER* error_messages)
515 TRACE("Forward to D3DPreprocess\n");
516 return D3DPreprocess(data, data_len, NULL,
517 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
518 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
521 HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
522 CONST D3DXMACRO* defines,
523 LPD3DXINCLUDE include,
524 LPD3DXBUFFER* shader,
525 LPD3DXBUFFER* error_messages)
527 WCHAR *filename_w = NULL;
528 DWORD len;
529 HRESULT ret;
531 if (!filename) return D3DXERR_INVALIDDATA;
533 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
534 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
535 if (!filename_w) return E_OUTOFMEMORY;
536 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
538 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
540 HeapFree(GetProcessHeap(), 0, filename_w);
541 return ret;
544 HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
545 CONST D3DXMACRO* defines,
546 LPD3DXINCLUDE include,
547 LPD3DXBUFFER* shader,
548 LPD3DXBUFFER* error_messages)
550 void *buffer;
551 DWORD len;
552 HRESULT hr;
553 struct D3DXIncludeImpl includefromfile;
555 if (FAILED(map_view_of_file(filename, &buffer, &len)))
556 return D3DXERR_INVALIDDATA;
558 if (!include)
560 includefromfile.lpVtbl = &D3DXInclude_Vtbl;
561 include = (LPD3DXINCLUDE)&includefromfile;
564 hr = D3DPreprocess(buffer, len, NULL,
565 (const D3D_SHADER_MACRO *)defines,
566 (ID3DInclude *) include,
567 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
569 UnmapViewOfFile(buffer);
570 return hr;
573 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
574 LPCSTR resource,
575 CONST D3DXMACRO* defines,
576 LPD3DXINCLUDE include,
577 LPD3DXBUFFER* shader,
578 LPD3DXBUFFER* error_messages)
580 HRSRC res;
581 const char *buffer;
582 DWORD len;
584 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
585 return D3DXERR_INVALIDDATA;
586 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
587 return D3DXERR_INVALIDDATA;
588 return D3DXPreprocessShader(buffer, len, defines, include,
589 shader, error_messages);
592 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
593 LPCWSTR resource,
594 CONST D3DXMACRO* defines,
595 LPD3DXINCLUDE include,
596 LPD3DXBUFFER* shader,
597 LPD3DXBUFFER* error_messages)
599 HRSRC res;
600 const char *buffer;
601 DWORD len;
603 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
604 return D3DXERR_INVALIDDATA;
605 if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
606 return D3DXERR_INVALIDDATA;
607 return D3DXPreprocessShader(buffer, len, defines, include,
608 shader, error_messages);
612 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
614 typedef struct ID3DXConstantTableImpl {
615 const ID3DXConstantTableVtbl *lpVtbl;
616 LONG ref;
617 LPVOID ctab;
618 DWORD size;
619 D3DXCONSTANTTABLE_DESC desc;
620 } ID3DXConstantTableImpl;
622 /*** IUnknown methods ***/
623 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
625 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
627 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
629 if (IsEqualGUID(riid, &IID_IUnknown) ||
630 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
631 IsEqualGUID(riid, &IID_ID3DXConstantTable))
633 ID3DXConstantTable_AddRef(iface);
634 *ppvObject = This;
635 return S_OK;
638 WARN("Interface %s not found.\n", debugstr_guid(riid));
640 return E_NOINTERFACE;
643 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
645 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
647 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
649 return InterlockedIncrement(&This->ref);
652 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
654 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
655 ULONG ref = InterlockedDecrement(&This->ref);
657 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
659 if (!ref)
661 HeapFree(GetProcessHeap(), 0, This->ctab);
662 HeapFree(GetProcessHeap(), 0, This);
665 return ref;
668 /*** ID3DXBuffer methods ***/
669 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
671 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
673 TRACE("(%p)->()\n", This);
675 return This->ctab;
678 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
680 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
682 TRACE("(%p)->()\n", This);
684 return This->size;
687 /*** ID3DXConstantTable methods ***/
688 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
690 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
692 TRACE("(%p)->(%p)\n", This, desc);
694 if (!desc)
695 return D3DERR_INVALIDCALL;
697 memcpy(desc, &This->desc, sizeof(This->desc));
699 return D3D_OK;
702 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
703 D3DXCONSTANT_DESC *desc, UINT *count)
705 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
707 FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
709 return E_NOTIMPL;
712 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
714 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
716 FIXME("(%p)->(%p): stub\n", This, constant);
718 return (UINT)-1;
721 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
723 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
725 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
727 return NULL;
730 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
732 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
734 FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
736 return NULL;
739 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
741 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
743 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
745 return NULL;
748 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
750 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
752 FIXME("(%p)->(%p): stub\n", This, device);
754 return E_NOTIMPL;
757 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
758 D3DXHANDLE constant, LPCVOID data, UINT bytes)
760 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
762 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
764 return E_NOTIMPL;
767 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
768 D3DXHANDLE constant, BOOL b)
770 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
772 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
774 return E_NOTIMPL;
777 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
778 D3DXHANDLE constant, CONST BOOL* b, UINT count)
780 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
782 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
784 return E_NOTIMPL;
787 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
789 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
791 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
793 return E_NOTIMPL;
796 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
797 D3DXHANDLE constant, CONST INT* n, UINT count)
799 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
801 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
803 return E_NOTIMPL;
806 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
807 D3DXHANDLE constant, FLOAT f)
809 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
811 FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
813 return E_NOTIMPL;
816 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
817 D3DXHANDLE constant, CONST FLOAT* f, UINT count)
819 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
821 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
823 return E_NOTIMPL;
826 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
827 D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
829 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
831 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
833 return E_NOTIMPL;
836 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
837 D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
839 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
841 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
843 return E_NOTIMPL;
846 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
847 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
849 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
851 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
853 return E_NOTIMPL;
856 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
857 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
859 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
861 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
863 return E_NOTIMPL;
866 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
867 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
869 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
871 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
873 return E_NOTIMPL;
876 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
877 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
879 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
881 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
883 return E_NOTIMPL;
886 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
887 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
889 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
891 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
893 return E_NOTIMPL;
896 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
897 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
899 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
901 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
903 return E_NOTIMPL;
906 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
908 /*** IUnknown methods ***/
909 ID3DXConstantTableImpl_QueryInterface,
910 ID3DXConstantTableImpl_AddRef,
911 ID3DXConstantTableImpl_Release,
912 /*** ID3DXBuffer methods ***/
913 ID3DXConstantTableImpl_GetBufferPointer,
914 ID3DXConstantTableImpl_GetBufferSize,
915 /*** ID3DXConstantTable methods ***/
916 ID3DXConstantTableImpl_GetDesc,
917 ID3DXConstantTableImpl_GetConstantDesc,
918 ID3DXConstantTableImpl_GetSamplerIndex,
919 ID3DXConstantTableImpl_GetConstant,
920 ID3DXConstantTableImpl_GetConstantByName,
921 ID3DXConstantTableImpl_GetConstantElement,
922 ID3DXConstantTableImpl_SetDefaults,
923 ID3DXConstantTableImpl_SetValue,
924 ID3DXConstantTableImpl_SetBool,
925 ID3DXConstantTableImpl_SetBoolArray,
926 ID3DXConstantTableImpl_SetInt,
927 ID3DXConstantTableImpl_SetIntArray,
928 ID3DXConstantTableImpl_SetFloat,
929 ID3DXConstantTableImpl_SetFloatArray,
930 ID3DXConstantTableImpl_SetVector,
931 ID3DXConstantTableImpl_SetVectorArray,
932 ID3DXConstantTableImpl_SetMatrix,
933 ID3DXConstantTableImpl_SetMatrixArray,
934 ID3DXConstantTableImpl_SetMatrixPointerArray,
935 ID3DXConstantTableImpl_SetMatrixTranspose,
936 ID3DXConstantTableImpl_SetMatrixTransposeArray,
937 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
940 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
941 DWORD flags,
942 LPD3DXCONSTANTTABLE* constant_table)
944 ID3DXConstantTableImpl* object = NULL;
945 HRESULT hr;
946 LPCVOID data;
947 UINT size;
948 const D3DXSHADER_CONSTANTTABLE* ctab_header;
950 FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
952 if (!byte_code || !constant_table)
953 return D3DERR_INVALIDCALL;
955 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
956 if (hr != D3D_OK)
957 return D3DXERR_INVALIDDATA;
959 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
960 if (!object)
962 ERR("Out of memory\n");
963 return E_OUTOFMEMORY;
966 object->lpVtbl = &ID3DXConstantTable_Vtbl;
967 object->ref = 1;
969 if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
970 goto error;
972 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
973 if (!object->ctab)
975 HeapFree(GetProcessHeap(), 0, object);
976 ERR("Out of memory\n");
977 return E_OUTOFMEMORY;
979 object->size = size;
980 memcpy(object->ctab, data, object->size);
982 ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
983 if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
984 goto error;
985 object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
986 object->desc.Version = ctab_header->Version;
987 object->desc.Constants = ctab_header->Constants;
989 *constant_table = (LPD3DXCONSTANTTABLE)object;
991 return D3D_OK;
993 error:
995 HeapFree(GetProcessHeap(), 0, object->ctab);
996 HeapFree(GetProcessHeap(), 0, object);
998 return D3DXERR_INVALIDDATA;
1001 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
1002 LPD3DXCONSTANTTABLE* constant_table)
1004 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
1006 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);