wbemprox: Return 64-bit property values as strings.
[wine/multimedia.git] / dlls / d3d8 / swapchain.c
blob44719d5769f38e68c3f0c9089c790a45c2093e6d
1 /*
2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
28 return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
31 static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
36 || IsEqualGUID(riid, &IID_IUnknown))
38 IUnknown_AddRef(iface);
39 *out = iface;
40 return S_OK;
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45 *out = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
51 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
52 ULONG ref = InterlockedIncrement(&swapchain->refcount);
54 TRACE("%p increasing refcount to %u.\n", iface, ref);
56 if (ref == 1)
58 if (swapchain->parent_device)
59 IDirect3DDevice8_AddRef(swapchain->parent_device);
60 wined3d_mutex_lock();
61 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
62 wined3d_mutex_unlock();
65 return ref;
68 static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
70 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
71 ULONG ref = InterlockedDecrement(&swapchain->refcount);
73 TRACE("%p decreasing refcount to %u.\n", iface, ref);
75 if (!ref)
77 IDirect3DDevice8 *parent_device = swapchain->parent_device;
79 wined3d_mutex_lock();
80 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
81 wined3d_mutex_unlock();
83 if (parent_device)
84 IDirect3DDevice8_Release(parent_device);
86 return ref;
89 static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
90 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
91 const RGNDATA *dirty_region)
93 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
94 HRESULT hr;
96 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
97 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
99 wined3d_mutex_lock();
100 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
101 dst_rect, dst_window_override, dirty_region, 0);
102 wined3d_mutex_unlock();
104 return hr;
107 static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
108 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
110 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
111 struct wined3d_surface *wined3d_surface = NULL;
112 struct d3d8_surface *surface_impl;
113 HRESULT hr;
115 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116 iface, backbuffer_idx, backbuffer_type, backbuffer);
118 wined3d_mutex_lock();
119 hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
120 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
121 if (SUCCEEDED(hr) && wined3d_surface)
123 surface_impl = wined3d_surface_get_parent(wined3d_surface);
124 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
125 IDirect3DSurface8_AddRef(*backbuffer);
126 wined3d_surface_decref(wined3d_surface);
128 wined3d_mutex_unlock();
130 return hr;
133 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
135 d3d8_swapchain_QueryInterface,
136 d3d8_swapchain_AddRef,
137 d3d8_swapchain_Release,
138 d3d8_swapchain_Present,
139 d3d8_swapchain_GetBackBuffer
142 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
144 HeapFree(GetProcessHeap(), 0, parent);
147 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
149 d3d8_swapchain_wined3d_object_released,
152 HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
153 D3DPRESENT_PARAMETERS *present_parameters)
155 struct wined3d_swapchain_desc desc;
156 HRESULT hr;
158 swapchain->refcount = 1;
159 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
161 desc.backbuffer_width = present_parameters->BackBufferWidth;
162 desc.backbuffer_height = present_parameters->BackBufferHeight;
163 desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
164 desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
165 desc.multisample_type = present_parameters->MultiSampleType;
166 desc.multisample_quality = 0; /* d3d9 only */
167 desc.swap_effect = present_parameters->SwapEffect;
168 desc.device_window = present_parameters->hDeviceWindow;
169 desc.windowed = present_parameters->Windowed;
170 desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
171 desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
172 desc.flags = present_parameters->Flags;
173 desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
174 desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
175 desc.auto_restore_display_mode = TRUE;
177 wined3d_mutex_lock();
178 hr = wined3d_swapchain_create(device->wined3d_device, &desc,
179 WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
180 &swapchain->wined3d_swapchain);
181 wined3d_mutex_unlock();
183 present_parameters->BackBufferWidth = desc.backbuffer_width;
184 present_parameters->BackBufferHeight = desc.backbuffer_height;
185 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
186 present_parameters->BackBufferCount = desc.backbuffer_count;
187 present_parameters->MultiSampleType = desc.multisample_type;
188 present_parameters->SwapEffect = desc.swap_effect;
189 present_parameters->hDeviceWindow = desc.device_window;
190 present_parameters->Windowed = desc.windowed;
191 present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
192 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
193 present_parameters->Flags = desc.flags;
194 present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
195 present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
197 if (FAILED(hr))
199 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
200 return hr;
203 swapchain->parent_device = &device->IDirect3DDevice8_iface;
204 IDirect3DDevice8_AddRef(swapchain->parent_device);
206 return D3D_OK;