include: Move the DDE_xxx macros to dde.rh.
[wine/multimedia.git] / include / d3d10_1shader.h
blob6eda20c1c5a85e2fae2da54875bd157cf06083c4
1 /*
2 * Copyright 2010 Rico Schüller
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3D10_1SHADER_H__
20 #define __D3D10_1SHADER_H__
22 #include "d3d10shader.h"
24 DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
26 #define INTERFACE ID3D10ShaderReflection1
27 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
29 /* IUnknown methods */
30 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
31 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
32 STDMETHOD_(ULONG, Release)(THIS) PURE;
33 /* ID3D10ShaderReflection1 methods */
34 STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
35 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
36 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
37 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
38 STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
39 STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
40 STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
41 STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
42 STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
43 STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
44 STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
45 STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
46 STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
47 STDMETHOD(IsLevel9Shader)(THIS_ BOOL *level9shader) PURE;
48 STDMETHOD(IsSampleFrequencyShader)(THIS_ BOOL *samplefrequency) PURE;
50 #undef INTERFACE
52 #endif