dnsapi: Remove a bunch of unused functions that cause naming conflicts.
[wine/multimedia.git] / dlls / d3d9 / texture.c
blob2ec31803a0d6580585b3add692758b4d0465cdee
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36 IUnknown_AddRef(iface);
37 *ppobj = This;
38 return D3D_OK;
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42 return E_NOINTERFACE;
45 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
46 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 return ref;
54 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
55 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 if (ref == 0) {
61 IWineD3DTexture_Release(This->wineD3DTexture);
62 IUnknown_Release(This->parentDevice);
63 HeapFree(GetProcessHeap(), 0, This);
65 return ref;
68 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
71 TRACE("(%p) Relay\n", This);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
75 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
77 TRACE("(%p) Relay\n", This);
78 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
81 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
83 TRACE("(%p) Relay\n", This);
84 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
87 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
88 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
89 TRACE("(%p) Relay\n", This);
90 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
93 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
94 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
95 TRACE("(%p) Relay\n", This);
96 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
99 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
100 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
101 TRACE("(%p) Relay\n", This);
102 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
105 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
106 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
107 TRACE("(%p) Relay\n", This);
108 return IWineD3DTexture_PreLoad(This->wineD3DTexture);
111 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
112 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
113 TRACE("(%p) Relay\n", This);
114 return IWineD3DTexture_GetType(This->wineD3DTexture);
117 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
118 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
119 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
120 TRACE("(%p) Relay\n", This);
121 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
124 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
125 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126 TRACE("(%p) Relay\n", This);
127 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
130 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
131 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
132 TRACE("(%p) Relay\n", This);
133 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
136 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
137 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
138 TRACE("(%p) Relay\n", This);
139 return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
142 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
143 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
144 TRACE("(%p) Relay\n", This);
145 return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
148 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
149 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
150 TRACE("(%p) Relay\n", This);
151 return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
154 /* IDirect3DTexture9 Interface follow: */
155 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
156 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
158 WINED3DSURFACE_DESC wined3ddesc;
159 UINT tmpInt = -1;
160 TRACE("(%p) Relay\n", This);
162 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
163 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
164 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
165 wined3ddesc.Usage = &pDesc->Usage;
166 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
167 wined3ddesc.Size = &tmpInt; /* required for d3d8 */
168 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
169 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
170 wined3ddesc.Width = &pDesc->Width;
171 wined3ddesc.Height = &pDesc->Height;
173 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
176 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
177 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
178 HRESULT hrc = D3D_OK;
179 IWineD3DSurface *mySurface = NULL;
181 TRACE("(%p) Relay\n", This);
182 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
183 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
184 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
185 IWineD3DSurface_Release(mySurface);
187 return hrc;
190 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
191 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
192 TRACE("(%p) Relay\n", This);
193 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
196 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
197 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
198 TRACE("(%p) Relay\n", This);
199 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
202 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
203 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
204 TRACE("(%p) Relay\n", This);
205 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
208 const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
210 /* IUnknown */
211 IDirect3DTexture9Impl_QueryInterface,
212 IDirect3DTexture9Impl_AddRef,
213 IDirect3DTexture9Impl_Release,
214 /* IDirect3DResource9 */
215 IDirect3DTexture9Impl_GetDevice,
216 IDirect3DTexture9Impl_SetPrivateData,
217 IDirect3DTexture9Impl_GetPrivateData,
218 IDirect3DTexture9Impl_FreePrivateData,
219 IDirect3DTexture9Impl_SetPriority,
220 IDirect3DTexture9Impl_GetPriority,
221 IDirect3DTexture9Impl_PreLoad,
222 IDirect3DTexture9Impl_GetType,
223 /* IDirect3dBaseTexture9 */
224 IDirect3DTexture9Impl_SetLOD,
225 IDirect3DTexture9Impl_GetLOD,
226 IDirect3DTexture9Impl_GetLevelCount,
227 IDirect3DTexture9Impl_SetAutoGenFilterType,
228 IDirect3DTexture9Impl_GetAutoGenFilterType,
229 IDirect3DTexture9Impl_GenerateMipSubLevels,
230 /* IDirect3DTexture9 */
231 IDirect3DTexture9Impl_GetLevelDesc,
232 IDirect3DTexture9Impl_GetSurfaceLevel,
233 IDirect3DTexture9Impl_LockRect,
234 IDirect3DTexture9Impl_UnlockRect,
235 IDirect3DTexture9Impl_AddDirtyRect
239 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
240 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
241 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
242 IDirect3DTexture9Impl *object;
243 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244 HRESULT hrc = D3D_OK;
246 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
248 /* Allocate the storage for the device */
249 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
251 if (NULL == object) {
252 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
253 return D3DERR_OUTOFVIDEOMEMORY;
256 object->lpVtbl = &Direct3DTexture9_Vtbl;
257 object->ref = 1;
258 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
259 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
261 if (FAILED(hrc)) {
263 /* free up object */
264 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
265 HeapFree(GetProcessHeap(), 0, object);
266 } else {
267 IUnknown_AddRef(iface);
268 object->parentDevice = iface;
269 *ppTexture= (LPDIRECT3DTEXTURE9) object;
270 TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
273 return hrc;