Fix definition of LookupPrivilegeNameW and declare it.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blobaa90e6aeb66e99ea4f7cea2106d8c26b80694afb
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __WINE_D3D9_PRIVATE_H
23 #define __WINE_D3D9_PRIVATE_H
25 #ifndef __WINE_CONFIG_H
26 # error You must include config.h to use this header
27 #endif
29 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H
32 #include <GL/gl.h>
33 #include <GL/glx.h>
34 #ifdef HAVE_GL_GLEXT_H
35 # include <GL/glext.h>
36 #endif
37 #undef XMD_H
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
49 /* X11 locking */
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
54 /* As GLX relies on X, this is needed */
55 #define ENTER_GL() wine_tsx11_lock_ptr()
56 #define LEAVE_GL() wine_tsx11_unlock_ptr()
58 #include <stdarg.h>
60 #include "windef.h"
61 #include "winbase.h"
62 #include "d3d9.h"
64 /* Device caps */
65 #define MAX_PALETTES 256
66 #define MAX_STREAMS 16
67 #define MAX_ACTIVE_LIGHTS 8
68 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
69 #define MAX_LEVELS 256
71 /* Other useful values */
72 #define HIGHEST_RENDER_STATE 174
73 #define HIGHEST_TEXTURE_STATE 29
74 #define HIGHEST_TRANSFORMSTATE 512
75 #define D3DSBT_RECORDED 0xfffffffe
77 #define D3D_VSHADER_MAX_CONSTANTS 96
78 #define D3D_PSHADER_MAX_CONSTANTS 32
80 /* Direct3D9 Interfaces: */
81 typedef struct IDirect3D9Impl IDirect3D9Impl;
82 typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl;
83 typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl;
84 typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl;
85 typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl;
86 typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl;
87 typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl;
88 typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl;
89 typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl;
90 typedef struct IDirect3DSwapChain9Impl IDirect3DSwapChain9Impl;
91 typedef struct IDirect3DResource9Impl IDirect3DResource9Impl;
92 typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl;
93 typedef struct IDirect3DStateBlock9Impl IDirect3DStateBlock9Impl;
94 typedef struct IDirect3DVertexShader9Impl IDirect3DVertexShader9Impl;
95 typedef struct IDirect3DPixelShader9Impl IDirect3DPixelShader9Impl;
96 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
97 typedef struct IDirect3DQuery9Impl IDirect3DQuery9Impl;
100 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
101 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
102 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
103 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
105 #define D3DCOLORTOCOLORVALUE(dw, col) \
106 (col).r = D3DCOLOR_R(dw); \
107 (col).g = D3DCOLOR_G(dw); \
108 (col).b = D3DCOLOR_B(dw); \
109 (col).a = D3DCOLOR_A(dw);
111 #define D3DCOLORTOVECTOR4(dw, vec) \
112 (vec).x = D3DCOLOR_R(dw); \
113 (vec).y = D3DCOLOR_G(dw); \
114 (vec).z = D3DCOLOR_B(dw); \
115 (vec).w = D3DCOLOR_A(dw);
117 #define D3DCOLORTOGLFLOAT4(dw, vec) \
118 (vec)[0] = D3DCOLOR_R(dw); \
119 (vec)[1] = D3DCOLOR_G(dw); \
120 (vec)[2] = D3DCOLOR_B(dw); \
121 (vec)[3] = D3DCOLOR_A(dw);
124 * State Block for Begin/End/Capture/Create/Apply State Block
125 * Note: Very long winded but I do not believe gl Lists will
126 * resolve everything we need, so doing it manually for now
128 typedef struct SAVEDSTATES {
129 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
130 BOOL Indices;
131 BOOL lights[MAX_ACTIVE_LIGHTS];
132 BOOL material;
133 BOOL stream_source[MAX_STREAMS];
134 BOOL textures[8];
135 BOOL transform[HIGHEST_TRANSFORMSTATE];
136 BOOL viewport;
137 BOOL vertexShader;
138 BOOL vertexShaderConstant;
139 BOOL vertexShaderDecl;
140 BOOL pixelShader;
141 BOOL pixelShaderConstant;
142 BOOL renderstate[HIGHEST_RENDER_STATE];
143 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
144 BOOL clipplane[MAX_CLIPPLANES];
145 } SAVEDSTATES;
147 typedef struct D3DSHADERVECTORF {
148 float x;
149 float y;
150 float z;
151 float w;
152 } D3DSHADERVECTORF;
154 typedef struct D3DSHADERVECTORI {
155 int x;
156 int y;
157 int z;
158 int w;
159 } D3DSHADERVECTORI;
161 /* ===========================================================================
162 The interfactes themselves
163 =========================================================================== */
165 /* ---------- */
166 /* IDirect3D9 */
167 /* ---------- */
169 /*****************************************************************************
170 * Predeclare the interface implementation structures
172 extern ICOM_VTABLE(IDirect3D9) Direct3D9_Vtbl;
174 /*****************************************************************************
175 * IDirect3D implementation structure
177 struct IDirect3D9Impl
179 /* IUnknown fields */
180 ICOM_VFIELD(IDirect3D9);
181 DWORD ref;
183 /* IDirect3D9 fields */
185 GL_Info gl_info;
189 /* IUnknown: */
190 extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
191 extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
192 extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface);
194 /* IDirect3d9: */
195 extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
196 extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
197 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
198 extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
199 extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
200 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
201 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
202 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
203 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
204 extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
205 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
206 extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
207 extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
208 extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
210 /* ---------------- */
211 /* IDirect3DDevice9 */
212 /* ---------------- */
214 /*****************************************************************************
215 * Predeclare the interface implementation structures
217 extern ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl;
219 /*****************************************************************************
220 * IDirect3DDevice9 implementation structure
222 struct IDirect3DDevice9Impl
224 /* IUnknown fields */
225 ICOM_VFIELD(IDirect3DDevice9);
226 DWORD ref;
228 /* IDirect3DDevice9 fields */
229 IDirect3D9Impl *direct3d;
231 IDirect3DSurface9Impl *frontBuffer;
232 IDirect3DSurface9Impl *backBuffer;
233 IDirect3DSurface9Impl *depthStencilBuffer;
235 IDirect3DSurface9Impl *renderTarget;
236 IDirect3DSurface9Impl *stencilBufferTarget;
238 D3DPRESENT_PARAMETERS PresentParms;
239 D3DDEVICE_CREATION_PARAMETERS CreateParms;
241 UINT adapterNo;
242 D3DDEVTYPE devType;
244 UINT srcBlend;
245 UINT dstBlend;
246 UINT alphafunc;
247 UINT stencilfunc;
249 /* State block related */
250 BOOL isRecordingState;
251 IDirect3DStateBlock9Impl *StateBlock;
252 IDirect3DStateBlock9Impl *UpdateStateBlock;
254 /* Other required values */
255 float lightPosn[MAX_ACTIVE_LIGHTS][4];
256 float lightDirn[MAX_ACTIVE_LIGHTS][4];
258 /* palettes texture management */
259 PALETTEENTRY palettes[MAX_PALETTES][256];
260 UINT currentPalette;
262 /* Optimization */
263 D3DMATRIX lastProj;
264 D3DMATRIX lastView;
265 D3DMATRIX lastWorld0;
266 D3DMATRIX lastTexTrans[8];
268 /* OpenGL related */
270 GLXContext glCtx;
271 XVisualInfo *visInfo;
272 Display *display;
273 GLXContext render_ctx;
274 Drawable drawable;
275 Window win;
277 HWND win_handle;
279 /* OpenGL Extension related */
281 /* Cursor management */
282 BOOL bCursorVisible;
283 UINT xHotSpot;
284 UINT yHotSpot;
285 UINT xScreenSpace;
286 UINT yScreenSpace;
288 UINT dummyTextureName[8];
291 /* IUnknown: */
292 extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
293 extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
294 extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
296 /* IDirect3DDevice9: */
297 extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
298 extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
299 extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
300 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
301 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
302 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
303 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
304 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
305 extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
306 extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
307 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
308 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
309 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
310 extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
311 extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
312 extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
313 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
314 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
315 extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
316 extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
317 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
318 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
319 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
320 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
321 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
322 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
323 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
324 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
325 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
326 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
327 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
328 extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
329 extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
330 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
331 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
332 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
333 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
334 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
335 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
336 extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
337 extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
338 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
339 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
340 extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
341 extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
342 extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
343 extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
344 extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
345 extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
346 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
347 extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
348 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
349 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
350 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
351 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
352 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
353 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
354 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
355 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
356 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
357 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
358 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
359 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
360 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
361 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
362 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
363 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
364 extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
365 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
366 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
367 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
368 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
369 extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
370 extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
371 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
372 extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
373 extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
374 extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
375 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
376 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
377 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
378 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
379 extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
380 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
381 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
382 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
383 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
384 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
385 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
386 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
387 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
388 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
389 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
390 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
391 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
392 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
393 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
394 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
395 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
396 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
397 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
398 extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
399 extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
400 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
401 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
402 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
403 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
404 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
405 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
406 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
407 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
408 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
409 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
410 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
411 extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
412 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
415 /* ---------------- */
416 /* IDirect3DVolume9 */
417 /* ---------------- */
419 /*****************************************************************************
420 * Predeclare the interface implementation structures
422 extern ICOM_VTABLE(IDirect3DVolume9) Direct3DVolume9_Vtbl;
424 /*****************************************************************************
425 * IDirect3DVolume9 implementation structure
427 struct IDirect3DVolume9Impl
429 /* IUnknown fields */
430 ICOM_VFIELD(IDirect3DVolume9);
431 DWORD ref;
433 /* IDirect3DVolume9 fields */
434 IDirect3DDevice9Impl *Device;
435 D3DRESOURCETYPE ResourceType;
437 IUnknown *Container;
438 D3DVOLUME_DESC myDesc;
439 BYTE *allocatedMemory;
440 UINT textureName;
441 UINT bytesPerPixel;
443 BOOL lockable;
444 BOOL locked;
445 D3DBOX lockedBox;
446 D3DBOX dirtyBox;
447 BOOL Dirty;
450 /* IUnknown: */
451 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
452 extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
453 extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
455 /* IDirect3DVolume9: */
456 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
457 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
458 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
459 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
460 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
461 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
462 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
463 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
466 /* ------------------- */
467 /* IDirect3DSwapChain9 */
468 /* ------------------- */
470 /*****************************************************************************
471 * Predeclare the interface implementation structures
473 extern ICOM_VTABLE(IDirect3DSwapChain9) Direct3DSwapChain9_Vtbl;
475 /*****************************************************************************
476 * IDirect3DSwapChain9 implementation structure
478 struct IDirect3DSwapChain9Impl
480 /* IUnknown fields */
481 ICOM_VFIELD(IDirect3DSwapChain9);
482 DWORD ref;
484 /* IDirect3DSwapChain9 fields */
485 IDirect3DDevice9Impl *Device;
486 IDirect3DSurface9Impl *frontBuffer;
487 IDirect3DSurface9Impl *backBuffer;
488 IDirect3DSurface9Impl *depthStencilBuffer;
489 D3DPRESENT_PARAMETERS PresentParms;
492 /* IUnknown: */
493 extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj);
494 extern ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface);
495 extern ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface);
497 /* IDirect3DSwapChain9: */
498 extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
499 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface);
500 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
501 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus);
502 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode);
503 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice);
504 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
507 /* ------------------ */
508 /* IDirect3DResource9 */
509 /* ------------------ */
511 /*****************************************************************************
512 * Predeclare the interface implementation structures
514 extern ICOM_VTABLE(IDirect3DResource9) Direct3DResource9_Vtbl;
516 /*****************************************************************************
517 * IDirect3DResource9 implementation structure
519 struct IDirect3DResource9Impl
521 /* IUnknown fields */
522 ICOM_VFIELD(IDirect3DResource9);
523 DWORD ref;
525 /* IDirect3DResource9 fields */
526 IDirect3DDevice9Impl *Device;
527 D3DRESOURCETYPE ResourceType;
530 /* IUnknown: */
531 extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
532 extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
533 extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
535 /* IDirect3DResource9: */
536 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
537 extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
538 extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
539 extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
540 extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
541 extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
542 extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
543 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
546 /* ----------------- */
547 /* IDirect3DSurface9 */
548 /* ----------------- */
550 /*****************************************************************************
551 * Predeclare the interface implementation structures
553 extern ICOM_VTABLE(IDirect3DSurface9) Direct3DSurface9_Vtbl;
555 /*****************************************************************************
556 * IDirect3DSurface9 implementation structure
558 struct IDirect3DSurface9Impl
560 /* IUnknown fields */
561 ICOM_VFIELD(IDirect3DSurface9);
562 DWORD ref;
564 /* IDirect3DResource9 fields */
565 IDirect3DDevice9Impl *Device;
566 D3DRESOURCETYPE ResourceType;
568 /* IDirect3DSurface9 fields */
569 IUnknown *Container;
570 D3DSURFACE_DESC myDesc;
571 BYTE *allocatedMemory;
572 UINT textureName;
573 UINT bytesPerPixel;
575 BOOL lockable;
576 BOOL locked;
577 RECT lockedRect;
578 RECT dirtyRect;
579 BOOL Dirty;
582 /* IUnknown: */
583 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
584 extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
585 extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
587 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
588 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
589 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
590 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
591 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
592 extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
593 extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
594 extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
595 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
597 /* IDirect3DSurface9: */
598 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
599 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
600 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
601 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
602 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
603 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
606 /* ---------------------- */
607 /* IDirect3DVertexBuffer9 */
608 /* ---------------------- */
610 /*****************************************************************************
611 * Predeclare the interface implementation structures
613 extern ICOM_VTABLE(IDirect3DVertexBuffer9) Direct3DVertexBuffer9_Vtbl;
615 /*****************************************************************************
616 * IDirect3DVertexBuffer9 implementation structure
618 struct IDirect3DVertexBuffer9Impl
620 /* IUnknown fields */
621 ICOM_VFIELD(IDirect3DVertexBuffer9);
622 DWORD ref;
624 /* IDirect3DResource9 fields */
625 IDirect3DDevice9Impl *Device;
626 D3DRESOURCETYPE ResourceType;
628 /* IDirect3DVertexBuffer9 fields */
629 BYTE *allocatedMemory;
630 D3DVERTEXBUFFER_DESC myDesc;
633 /* IUnknown: */
634 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
635 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
636 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
638 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
639 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
640 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
641 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
642 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
643 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
644 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
645 extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
646 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
648 /* IDirect3DVertexBuffer9: */
649 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
650 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
651 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
654 /* --------------------- */
655 /* IDirect3DIndexBuffer9 */
656 /* --------------------- */
658 /*****************************************************************************
659 * Predeclare the interface implementation structures
661 extern ICOM_VTABLE(IDirect3DIndexBuffer9) Direct3DIndexBuffer9_Vtbl;
663 /*****************************************************************************
664 * IDirect3DIndexBuffer9 implementation structure
666 struct IDirect3DIndexBuffer9Impl
668 /* IUnknown fields */
669 ICOM_VFIELD(IDirect3DIndexBuffer9);
670 DWORD ref;
672 /* IDirect3DResource9 fields */
673 IDirect3DDevice9Impl *Device;
674 D3DRESOURCETYPE ResourceType;
676 /* IDirect3DIndexBuffer9 fields */
677 void *allocatedMemory;
678 D3DINDEXBUFFER_DESC myDesc;
681 /* IUnknown: */
682 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
683 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
684 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
686 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
687 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
688 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
689 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
690 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
691 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
692 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
693 extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
694 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
696 /* IDirect3DIndexBuffer9: */
697 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
698 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
699 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
702 /* --------------------- */
703 /* IDirect3DBaseTexture9 */
704 /* --------------------- */
706 /*****************************************************************************
707 * Predeclare the interface implementation structures
709 extern ICOM_VTABLE(IDirect3DBaseTexture9) Direct3DBaseTexture9_Vtbl;
711 /*****************************************************************************
712 * IDirect3DBaseTexture9 implementation structure
714 struct IDirect3DBaseTexture9Impl
716 /* IUnknown fields */
717 ICOM_VFIELD(IDirect3DBaseTexture9);
718 DWORD ref;
720 /* IDirect3DResource9 fields */
721 IDirect3DDevice9Impl *Device;
722 D3DRESOURCETYPE ResourceType;
724 /* IDirect3DBaseTexture9 fields */
725 BOOL Dirty;
726 D3DFORMAT format;
727 UINT levels;
730 /* IUnknown: */
731 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
732 extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
733 extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
735 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
736 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
737 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
738 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
739 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
740 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
741 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
742 extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
743 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
745 /* IDirect3DBaseTexture9: */
746 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
747 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
748 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
749 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
750 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
751 extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
754 /* --------------------- */
755 /* IDirect3DCubeTexture9 */
756 /* --------------------- */
758 /*****************************************************************************
759 * Predeclare the interface implementation structures
761 extern ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl;
763 /*****************************************************************************
764 * IDirect3DCubeTexture9 implementation structure
766 struct IDirect3DCubeTexture9Impl
768 /* IUnknown fields */
769 ICOM_VFIELD(IDirect3DCubeTexture9);
770 DWORD ref;
772 /* IDirect3DResource9 fields */
773 IDirect3DDevice9Impl *Device;
774 D3DRESOURCETYPE ResourceType;
776 /* IDirect3DBaseTexture9 fields */
777 BOOL Dirty;
778 D3DFORMAT format;
779 UINT levels;
781 /* IDirect3DCubeTexture9 fields */
782 UINT edgeLength;
783 DWORD usage;
784 IDirect3DSurface9Impl *surfaces[6][MAX_LEVELS];
787 /* IUnknown: */
788 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
789 extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
790 extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
792 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
793 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
794 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
795 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
796 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
797 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
798 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
799 extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
800 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
802 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
803 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
804 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
805 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
806 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
807 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
808 extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
810 /* IDirect3DCubeTexture9 */
811 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
812 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
813 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
814 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
815 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
818 /* ----------------- */
819 /* IDirect3DTexture9 */
820 /* ----------------- */
822 /*****************************************************************************
823 * Predeclare the interface implementation structures
825 extern ICOM_VTABLE(IDirect3DTexture9) Direct3DTexture9_Vtbl;
827 /*****************************************************************************
828 * IDirect3DTexture9 implementation structure
830 struct IDirect3DTexture9Impl
832 /* IUnknown fields */
833 ICOM_VFIELD(IDirect3DTexture9);
834 DWORD ref;
836 /* IDirect3DResource9 fields */
837 IDirect3DDevice9Impl *Device;
838 D3DRESOURCETYPE ResourceType;
840 /* IDirect3DBaseTexture9 fields */
841 BOOL Dirty;
842 D3DFORMAT format;
843 UINT levels;
845 /* IDirect3DTexture9 fields */
846 UINT width;
847 UINT height;
848 DWORD usage;
849 IDirect3DSurface9Impl *surfaces[MAX_LEVELS];
852 /* IUnknown: */
853 extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
854 extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
855 extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
857 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
858 extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
859 extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
860 extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
861 extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
862 extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
863 extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
864 extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
865 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
867 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
868 extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
869 extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
870 extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
871 extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
872 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
873 extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
875 /* IDirect3DTexture9: */
876 extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
877 extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
878 extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
879 extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
880 extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
883 /* ----------------------- */
884 /* IDirect3DVolumeTexture9 */
885 /* ----------------------- */
887 /*****************************************************************************
888 * Predeclare the interface implementation structures
890 extern ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl;
892 /*****************************************************************************
893 * IDirect3DVolumeTexture9 implementation structure
895 struct IDirect3DVolumeTexture9Impl
897 /* IUnknown fields */
898 ICOM_VFIELD(IDirect3DVolumeTexture9);
899 DWORD ref;
901 /* IDirect3DResource9 fields */
902 IDirect3DDevice9Impl *Device;
903 D3DRESOURCETYPE ResourceType;
905 /* IDirect3DBaseTexture9 fields */
906 BOOL Dirty;
907 D3DFORMAT format;
908 UINT levels;
910 /* IDirect3DVolumeTexture9 fields */
911 UINT width;
912 UINT height;
913 UINT depth;
914 DWORD usage;
915 IDirect3DVolume9Impl *volumes[MAX_LEVELS];
918 /* IUnknown: */
919 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
920 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
921 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
923 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
924 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
925 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
926 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
927 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
928 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
929 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
930 extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
931 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
933 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
934 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
935 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
936 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
937 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
938 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
939 extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
941 /* IDirect3DVolumeTexture9: */
942 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
943 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
944 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
945 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
946 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
949 /* ----------------------- */
950 /* IDirect3DStateBlock9 */
951 /* ----------------------- */
953 /*****************************************************************************
954 * Predeclare the interface implementation structures
956 extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;
958 /*****************************************************************************
959 * IDirect3DStateBlock9 implementation structure
961 struct IDirect3DStateBlock9Impl {
962 /* IUnknown fields */
963 ICOM_VFIELD(IDirect3DStateBlock9);
964 DWORD ref;
966 /* IDirect3DStateBlock9 fields */
967 IDirect3DDevice9Impl* Device;
969 D3DSTATEBLOCKTYPE blockType;
971 SAVEDSTATES Changed;
972 SAVEDSTATES Set;
974 /* Light Enable */
975 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
977 /* ClipPlane */
978 double clipplane[MAX_CLIPPLANES][4];
980 /* Stream Source */
981 UINT stream_stride[MAX_STREAMS];
982 IDirect3DVertexBuffer9* stream_source[MAX_STREAMS];
983 BOOL streamIsUP;
985 /* Indices */
986 IDirect3DIndexBuffer9* pIndexData;
987 UINT baseVertexIndex;
989 /* Texture */
990 IDirect3DBaseTexture9* textures[8];
991 int textureDimensions[8];
992 /* Texture State Stage */
993 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
995 /* RenderState */
996 DWORD renderstate[HIGHEST_RENDER_STATE];
998 /* Transform */
999 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1002 /* ViewPort */
1003 D3DVIEWPORT9 viewport;
1005 /* Lights */
1006 D3DLIGHT9 lights[MAX_ACTIVE_LIGHTS];
1008 /* Material */
1009 D3DMATERIAL9 material;
1011 DWORD FVF;
1013 /* Vertex Shader */
1014 IDirect3DVertexShader9* VertexShader;
1016 /* Vertex Shader Declaration */
1017 IDirect3DVertexDeclaration9Impl* vertexDecl;
1019 /* Pixel Shader */
1020 IDirect3DPixelShader9* PixelShader;
1022 /* Indexed Vertex Blending */
1023 D3DVERTEXBLENDFLAGS vertex_blend;
1024 FLOAT tween_factor;
1026 /* Vertex Shader Constant */
1027 D3DSHADERVECTORF vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
1028 D3DSHADERVECTORI vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
1029 BOOL vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
1030 /* Pixel Shader Constant */
1031 D3DSHADERVECTORF pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
1032 D3DSHADERVECTORI pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
1033 BOOL pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
1036 /* IUnknown: */
1037 extern HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
1038 extern ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
1039 extern ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
1041 /* IDirect3DStateBlock9: */
1042 extern HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
1043 extern HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
1044 extern HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
1047 /* --------------------------- */
1048 /* IDirect3DVertexDeclaration9 */
1049 /* --------------------------- */
1051 /*****************************************************************************
1052 * Predeclare the interface implementation structures
1054 extern ICOM_VTABLE(IDirect3DVertexDeclaration9) Direct3DVertexDeclaration9_Vtbl;
1056 /*****************************************************************************
1057 * IDirect3DVertexShaderDeclaration implementation structure
1059 struct IDirect3DVertexDeclaration9Impl {
1060 /* IUnknown fields */
1061 ICOM_VFIELD(IDirect3DVertexDeclaration9);
1062 DWORD ref;
1064 /* IDirect3DVertexDeclaration9 fields */
1065 IDirect3DDevice9Impl* Device;
1067 /** precomputed fvf if simple declaration */
1068 DWORD fvf[MAX_STREAMS];
1069 DWORD allFVF;
1071 /** dx8 compatible Declaration fields */
1072 DWORD* pDeclaration8;
1073 DWORD declaration8Length;
1076 /* IUnknown: */
1077 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
1078 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
1079 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
1081 /* IDirect3DVertexDeclaration9: */
1082 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
1083 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
1086 /* ---------------------- */
1087 /* IDirect3DVertexShader9 */
1088 /* ---------------------- */
1090 /*****************************************************************************
1091 * Predeclare the interface implementation structures
1093 extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;
1095 /*****************************************************************************
1096 * IDirect3DVertexShader implementation structure
1098 struct IDirect3DVertexShader9Impl {
1099 /* IUnknown fields */
1100 ICOM_VFIELD(IDirect3DVertexShader9);
1101 DWORD ref;
1103 /* IDirect3DVertexDeclaration9 fields */
1104 IDirect3DDevice9Impl* Device;
1106 DWORD* function;
1107 UINT functionLength;
1108 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1109 DWORD version;
1110 /* run time datas */
1112 VSHADERDATA* data;
1113 VSHADERINPUTDATA input;
1114 VSHADEROUTPUTDATA output;
1118 /* IUnknown: */
1119 extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
1120 extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
1121 extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
1123 /* IDirect3DVertexShader9: */
1124 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
1125 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1128 /* --------------------- */
1129 /* IDirect3DPixelShader9 */
1130 /* --------------------- */
1132 /*****************************************************************************
1133 * Predeclare the interface implementation structures
1135 extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;
1137 /*****************************************************************************
1138 * IDirect3DPixelShader implementation structure
1140 struct IDirect3DPixelShader9Impl {
1141 /* IUnknown fields */
1142 ICOM_VFIELD(IDirect3DPixelShader9);
1143 DWORD ref;
1145 /* IDirect3DPixelShader9 fields */
1146 IDirect3DDevice9Impl* Device;
1148 DWORD* function;
1149 UINT functionLength;
1150 DWORD version;
1151 /* run time datas */
1153 PSHADERDATA* data;
1154 PSHADERINPUTDATA input;
1155 PSHADEROUTPUTDATA output;
1159 /* IUnknown: */
1160 extern HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
1161 extern ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
1162 extern ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
1164 /* IDirect3DPixelShader9: */
1165 extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
1166 extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1169 /* --------------- */
1170 /* IDirect3DQuery9 */
1171 /* --------------- */
1173 /*****************************************************************************
1174 * Predeclare the interface implementation structures
1176 extern ICOM_VTABLE(IDirect3DQuery9) Direct3DQuery9_Vtbl;
1178 /*****************************************************************************
1179 * IDirect3DPixelShader implementation structure
1181 struct IDirect3DQuery9Impl {
1182 /* IUnknown fields */
1183 ICOM_VFIELD(IDirect3DQuery9);
1184 DWORD ref;
1186 /* IDirect3DQuery9 fields */
1187 IDirect3DDevice9Impl* Device;
1190 /* IUnknown: */
1191 extern HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj);
1192 extern ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface);
1193 extern ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface);
1195 /* IDirect3DQuery9: */
1196 extern HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice);
1197 extern D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface);
1198 extern DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface);
1199 extern HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags);
1200 extern HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags);
1203 #endif /* __WINE_D3D9_PRIVATE_H */