winemine: Properly handle negative coordinates for mouse events.
[wine/multimedia.git] / programs / winemine / main.c
blobb017b4443f6957f748068be7dbafa8593489b423
1 /*
2 * WineMine (main.c)
4 * Copyright 2000 Joshua Thielen
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define WIN32_LEAN_AND_MEAN
23 #include <string.h>
24 #include <time.h>
25 #include <windows.h>
26 #include <stdlib.h>
27 #include "main.h"
28 #include "resource.h"
30 #include <wine/debug.h>
32 WINE_DEFAULT_DEBUG_CHANNEL(winemine);
34 static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
35 static const char* registry_key = "Software\\Microsoft\\WinMine";
38 int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
40 MSG msg;
41 WNDCLASS wc;
42 HWND hWnd;
43 HACCEL haccel;
44 char appname[20];
46 LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
48 wc.style = 0;
49 wc.lpfnWndProc = MainProc;
50 wc.cbClsExtra = 0;
51 wc.cbWndExtra = 0;
52 wc.hInstance = hInst;
53 wc.hIcon = LoadIcon( hInst, "WINEMINE" );
54 wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
55 wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
56 wc.lpszMenuName = "MENU_WINEMINE";
57 wc.lpszClassName = appname;
59 if (!RegisterClass(&wc)) ExitProcess(1);
60 hWnd = CreateWindow( appname, appname,
61 wnd_style,
62 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
63 0, 0, hInst, NULL );
65 if (!hWnd) ExitProcess(1);
67 ShowWindow( hWnd, cmdshow );
68 UpdateWindow( hWnd );
70 haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
71 SetTimer( hWnd, ID_TIMER, 1000, NULL );
73 while( GetMessage(&msg, 0, 0, 0) ) {
74 if (!TranslateAccelerator( hWnd, haccel, &msg ))
75 TranslateMessage( &msg );
77 DispatchMessage( &msg );
79 return msg.wParam;
82 LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
84 HDC hdc;
85 PAINTSTRUCT ps;
86 HMENU hMenu;
87 static BOARD board;
89 switch( msg ) {
90 case WM_CREATE:
91 board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
92 board.hWnd = hWnd;
93 InitBoard( &board );
94 CreateBoard( &board );
95 return 0;
97 case WM_PAINT:
99 HDC hMemDC;
101 WINE_TRACE("WM_PAINT\n");
102 hdc = BeginPaint( hWnd, &ps );
103 hMemDC = CreateCompatibleDC( hdc );
105 DrawBoard( hdc, hMemDC, &ps, &board );
107 DeleteDC( hMemDC );
108 EndPaint( hWnd, &ps );
110 return 0;
113 case WM_MOVE:
114 WINE_TRACE("WM_MOVE\n");
115 board.pos.x = (short)LOWORD(lParam);
116 board.pos.y = (short)HIWORD(lParam);
117 return 0;
119 case WM_DESTROY:
120 SaveBoard( &board );
121 DestroyBoard( &board );
122 PostQuitMessage( 0 );
123 return 0;
125 case WM_TIMER:
126 if( board.status == PLAYING ) {
127 board.time++;
128 RedrawWindow( hWnd, &board.timer_rect, 0,
129 RDW_INVALIDATE | RDW_UPDATENOW );
131 return 0;
133 case WM_LBUTTONDOWN:
134 WINE_TRACE("WM_LBUTTONDOWN\n");
135 if( wParam & MK_RBUTTON )
136 msg = WM_MBUTTONDOWN;
137 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
138 SetCapture( hWnd );
139 return 0;
141 case WM_LBUTTONUP:
142 WINE_TRACE("WM_LBUTTONUP\n");
143 if( wParam & MK_RBUTTON )
144 msg = WM_MBUTTONUP;
145 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
146 ReleaseCapture();
147 return 0;
149 case WM_RBUTTONDOWN:
150 WINE_TRACE("WM_RBUTTONDOWN\n");
151 if( wParam & MK_LBUTTON ) {
152 board.press.x = 0;
153 board.press.y = 0;
154 msg = WM_MBUTTONDOWN;
156 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
157 return 0;
159 case WM_RBUTTONUP:
160 WINE_TRACE("WM_RBUTTONUP\n");
161 if( wParam & MK_LBUTTON )
162 msg = WM_MBUTTONUP;
163 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
164 return 0;
166 case WM_MBUTTONDOWN:
167 WINE_TRACE("WM_MBUTTONDOWN\n");
168 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
169 return 0;
171 case WM_MBUTTONUP:
172 WINE_TRACE("WM_MBUTTONUP\n");
173 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
174 return 0;
176 case WM_MOUSEMOVE:
178 if( (wParam & MK_LBUTTON) && (wParam & MK_RBUTTON) ) {
179 msg = WM_MBUTTONDOWN;
181 else if( wParam & MK_LBUTTON ) {
182 msg = WM_LBUTTONDOWN;
184 else {
185 return 0;
188 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
190 return 0;
193 case WM_COMMAND:
194 switch(LOWORD(wParam)) {
195 case IDM_NEW:
196 CreateBoard( &board );
197 return 0;
199 case IDM_MARKQ:
200 hMenu = GetMenu( hWnd );
201 board.IsMarkQ = !board.IsMarkQ;
202 if( board.IsMarkQ )
203 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
204 else
205 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
206 return 0;
208 case IDM_BEGINNER:
209 SetDifficulty( &board, BEGINNER );
210 CreateBoard( &board );
211 return 0;
213 case IDM_ADVANCED:
214 SetDifficulty( &board, ADVANCED );
215 CreateBoard( &board );
216 return 0;
218 case IDM_EXPERT:
219 SetDifficulty( &board, EXPERT );
220 CreateBoard( &board );
221 return 0;
223 case IDM_CUSTOM:
224 SetDifficulty( &board, CUSTOM );
225 CreateBoard( &board );
226 return 0;
228 case IDM_EXIT:
229 SendMessage( hWnd, WM_CLOSE, 0, 0);
230 return 0;
232 case IDM_TIMES:
233 DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
234 TimesDlgProc, (LPARAM) &board);
235 return 0;
237 case IDM_ABOUT:
238 DialogBox( board.hInst, "DLG_ABOUT", hWnd, AboutDlgProc );
239 return 0;
240 default:
241 WINE_TRACE("Unknown WM_COMMAND command message received\n");
242 break;
245 return( DefWindowProc( hWnd, msg, wParam, lParam ));
248 void InitBoard( BOARD *p_board )
250 HMENU hMenu;
252 p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
253 p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
254 p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
256 LoadBoard( p_board );
258 hMenu = GetMenu( p_board->hWnd );
259 CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
260 MF_CHECKED );
261 if( p_board->IsMarkQ )
262 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
263 else
264 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
265 CheckLevel( p_board );
268 void LoadBoard( BOARD *p_board )
270 DWORD size;
271 DWORD type;
272 HKEY hkey;
273 char data[16];
274 char key_name[8];
275 unsigned i;
277 RegOpenKeyEx( HKEY_CURRENT_USER, registry_key,
278 0, KEY_QUERY_VALUE, &hkey );
280 size = sizeof( p_board->pos.x );
281 if( !RegQueryValueEx( hkey, "Xpos", NULL, (LPDWORD) &type,
282 (LPBYTE) &p_board->pos.x, (LPDWORD) &size ) == ERROR_SUCCESS )
283 p_board->pos.x = 0;
285 size = sizeof( p_board->pos.y );
286 if( !RegQueryValueEx( hkey, "Ypos", NULL, (LPDWORD) &type,
287 (LPBYTE) &p_board->pos.y, (LPDWORD) &size ) == ERROR_SUCCESS )
288 p_board->pos.y = 0;
290 size = sizeof( p_board->rows );
291 if( !RegQueryValueEx( hkey, "Height", NULL, (LPDWORD) &type,
292 (LPBYTE) &p_board->rows, (LPDWORD) &size ) == ERROR_SUCCESS )
293 p_board->rows = BEGINNER_ROWS;
295 size = sizeof( p_board->cols );
296 if( !RegQueryValueEx( hkey, "Width", NULL, (LPDWORD) &type,
297 (LPBYTE) &p_board->cols, (LPDWORD) &size ) == ERROR_SUCCESS )
298 p_board->cols = BEGINNER_COLS;
300 size = sizeof( p_board->mines );
301 if( !RegQueryValueEx( hkey, "Mines", NULL, (LPDWORD) &type,
302 (LPBYTE) &p_board->mines, (LPDWORD) &size ) == ERROR_SUCCESS )
303 p_board->mines = BEGINNER_MINES;
305 size = sizeof( p_board->difficulty );
306 if( !RegQueryValueEx( hkey, "Difficulty", NULL, (LPDWORD) &type,
307 (LPBYTE) &p_board->difficulty, (LPDWORD) &size ) == ERROR_SUCCESS )
308 p_board->difficulty = BEGINNER;
310 size = sizeof( p_board->IsMarkQ );
311 if( !RegQueryValueEx( hkey, "Mark", NULL, (LPDWORD) &type,
312 (LPBYTE) &p_board->IsMarkQ, (LPDWORD) &size ) == ERROR_SUCCESS )
313 p_board->IsMarkQ = TRUE;
315 for( i = 0; i < 3; i++ ) {
316 wsprintf( key_name, "Name%d", i+1 );
317 size = sizeof( data );
318 if( RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
319 (LPBYTE) data,
320 (LPDWORD) &size ) == ERROR_SUCCESS )
321 lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
322 else
323 LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], 16 );
326 for( i = 0; i < 3; i++ ) {
327 wsprintf( key_name, "Time%d", i+1 );
328 size = sizeof( p_board->best_time[i] );
329 if( !RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
330 (LPBYTE) &p_board->best_time[i],
331 (LPDWORD) &size ) == ERROR_SUCCESS )
332 p_board->best_time[i] = 999;
334 RegCloseKey( hkey );
337 void SaveBoard( BOARD *p_board )
339 HKEY hkey;
340 unsigned i;
341 char data[16];
342 char key_name[8];
344 if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
345 0, NULL,
346 REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
347 &hkey, NULL ) != ERROR_SUCCESS)
348 return;
350 RegSetValueEx( hkey, "Xpos", 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
351 RegSetValueEx( hkey, "Ypos", 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
352 RegSetValueEx( hkey, "Difficulty", 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
353 RegSetValueEx( hkey, "Height", 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
354 RegSetValueEx( hkey, "Width", 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
355 RegSetValueEx( hkey, "Mines", 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
356 RegSetValueEx( hkey, "Mark", 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
358 for( i = 0; i < 3; i++ ) {
359 wsprintf( key_name, "Name%u", i+1 );
360 lstrcpyn( data, p_board->best_name[i], sizeof( data ) );
361 RegSetValueEx( hkey, key_name, 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
364 for( i = 0; i < 3; i++ ) {
365 wsprintf( key_name, "Time%u", i+1 );
366 RegSetValueEx( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
368 RegCloseKey( hkey );
371 void DestroyBoard( BOARD *p_board )
373 DeleteObject( p_board->hFacesBMP );
374 DeleteObject( p_board->hLedsBMP );
375 DeleteObject( p_board->hMinesBMP );
378 void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
380 HMENU hMenu;
382 if ( difficulty == CUSTOM )
383 if (DialogBoxParam( p_board->hInst, "DLG_CUSTOM", p_board->hWnd,
384 CustomDlgProc, (LPARAM) p_board) != 0)
385 return;
387 hMenu = GetMenu( p_board->hWnd );
388 CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
389 p_board->difficulty = difficulty;
390 CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
392 switch( difficulty ) {
393 case BEGINNER:
394 p_board->cols = BEGINNER_COLS;
395 p_board->rows = BEGINNER_ROWS;
396 p_board->mines = BEGINNER_MINES;
397 break;
399 case ADVANCED:
400 p_board->cols = ADVANCED_COLS;
401 p_board->rows = ADVANCED_ROWS;
402 p_board->mines = ADVANCED_MINES;
403 break;
405 case EXPERT:
406 p_board->cols = EXPERT_COLS;
407 p_board->rows = EXPERT_ROWS;
409 p_board->mines = EXPERT_MINES;
410 break;
412 case CUSTOM:
413 break;
417 static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
419 if (*x < a) {
420 *y += a - *x;
421 *x = a;
423 else if (*y > b) {
424 *x -= *y - b;
425 *y = b;
429 static void MoveOnScreen(RECT* rect)
431 HMONITOR hMonitor;
432 MONITORINFO mi;
434 /* find the nearest monitor ... */
435 hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
437 /* ... and move it into the work area (ie excluding task bar)*/
438 mi.cbSize = sizeof(mi);
439 GetMonitorInfo(hMonitor, &mi);
441 ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
442 ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
445 void CreateBoard( BOARD *p_board )
447 int left, top, bottom, right;
448 RECT wnd_rect;
450 p_board->mb = MB_NONE;
451 p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
452 p_board->num_flags = 0;
454 CreateBoxes( p_board );
456 p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
458 p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
459 + BOARD_HMARGIN * 3;
461 /* setting the mines rectangle boundary */
462 left = BOARD_WMARGIN;
463 top = BOARD_HMARGIN * 2 + LED_HEIGHT;
464 right = left + p_board->cols * MINE_WIDTH;
465 bottom = top + p_board->rows * MINE_HEIGHT;
466 SetRect( &p_board->mines_rect, left, top, right, bottom );
468 /* setting the face rectangle boundary */
469 left = p_board->width / 2 - FACE_WIDTH / 2;
470 top = BOARD_HMARGIN;
471 right = left + FACE_WIDTH;
472 bottom = top + FACE_HEIGHT;
473 SetRect( &p_board->face_rect, left, top, right, bottom );
475 /* setting the timer rectangle boundary */
476 left = BOARD_WMARGIN;
477 top = BOARD_HMARGIN;
478 right = left + LED_WIDTH * 3;
479 bottom = top + LED_HEIGHT;
480 SetRect( &p_board->timer_rect, left, top, right, bottom );
482 /* setting the counter rectangle boundary */
483 left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
484 top = BOARD_HMARGIN;
485 right = p_board->width - BOARD_WMARGIN;
486 bottom = top + LED_HEIGHT;
487 SetRect( &p_board->counter_rect, left, top, right, bottom );
489 p_board->status = WAITING;
490 p_board->face_bmp = SMILE_BMP;
491 p_board->time = 0;
493 wnd_rect.left = p_board->pos.x;
494 wnd_rect.right = p_board->pos.x + p_board->width;
495 wnd_rect.top = p_board->pos.y;
496 wnd_rect.bottom = p_board->pos.y + p_board->height;
497 AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
499 /* Make sure the window is completely on the screen */
500 MoveOnScreen(&wnd_rect);
501 MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
502 wnd_rect.right - wnd_rect.left,
503 wnd_rect.bottom - wnd_rect.top,
504 TRUE );
505 RedrawWindow( p_board->hWnd, NULL, 0,
506 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
510 void CheckLevel( BOARD *p_board )
512 if( p_board->rows < BEGINNER_ROWS )
513 p_board->rows = BEGINNER_ROWS;
515 if( p_board->rows > MAX_ROWS )
516 p_board->rows = MAX_ROWS;
518 if( p_board->cols < BEGINNER_COLS )
519 p_board->cols = BEGINNER_COLS;
521 if( p_board->cols > MAX_COLS )
522 p_board->cols = MAX_COLS;
524 if( p_board->mines < BEGINNER_MINES )
525 p_board->mines = BEGINNER_MINES;
527 if( p_board->mines > p_board->cols * p_board->rows - 1 )
528 p_board->mines = p_board->cols * p_board->rows - 1;
532 void CreateBoxes( BOARD *p_board )
534 int i, j;
535 unsigned col, row;
537 srand( (unsigned) time( NULL ) );
539 /* Create the boxes...
540 * We actually create them with an empty border,
541 * so special care doesn't have to be taken on the edges
544 for( col = 0; col <= p_board->cols + 1; col++ )
545 for( row = 0; row <= p_board->rows + 1; row++ ) {
546 p_board->box[col][row].IsPressed = FALSE;
547 p_board->box[col][row].IsMine = FALSE;
548 p_board->box[col][row].FlagType = NORMAL;
549 p_board->box[col][row].NumMines = 0;
552 /* create mines */
553 i = 0;
554 while( (unsigned) i < p_board->mines ) {
555 col = (int) (p_board->cols * (float) rand() / RAND_MAX + 1);
556 row = (int) (p_board->rows * (float) rand() / RAND_MAX + 1);
558 if( !p_board->box[col][row].IsMine ) {
559 i++;
560 p_board->box[col][row].IsMine = TRUE;
565 * Now we label the remaining boxes with the
566 * number of mines surrounding them.
569 for( col = 1; col < p_board->cols + 1; col++ )
570 for( row = 1; row < p_board->rows + 1; row++ ) {
571 for( i = -1; i <= 1; i++ )
572 for( j = -1; j <= 1; j++ ) {
573 if( p_board->box[col + i][row + j].IsMine ) {
574 p_board->box[col][row].NumMines++ ;
580 void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
582 HGDIOBJ hOldObj;
583 unsigned col, row;
584 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
586 for( row = 1; row <= p_board->rows; row++ ) {
587 for( col = 1; col <= p_board->cols; col++ ) {
588 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
591 SelectObject( hMemDC, hOldObj );
594 void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
596 MINEBMP_OFFSET offset = BOX_BMP;
598 if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
599 return;
601 if( p_board->status == GAMEOVER ) {
602 if( p_board->box[col][row].IsMine ) {
603 switch( p_board->box[col][row].FlagType ) {
604 case FLAG:
605 offset = FLAG_BMP;
606 break;
607 case COMPLETE:
608 offset = EXPLODE_BMP;
609 break;
610 case QUESTION:
611 /* fall through */
612 case NORMAL:
613 offset = MINE_BMP;
615 } else {
616 switch( p_board->box[col][row].FlagType ) {
617 case QUESTION:
618 offset = QUESTION_BMP;
619 break;
620 case FLAG:
621 offset = WRONG_BMP;
622 break;
623 case NORMAL:
624 offset = BOX_BMP;
625 break;
626 case COMPLETE:
627 /* Do nothing */
628 break;
629 default:
630 WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
631 break;
634 } else { /* WAITING or PLAYING */
635 switch( p_board->box[col][row].FlagType ) {
636 case QUESTION:
637 if( !IsPressed )
638 offset = QUESTION_BMP;
639 else
640 offset = QPRESS_BMP;
641 break;
642 case FLAG:
643 offset = FLAG_BMP;
644 break;
645 case NORMAL:
646 if( !IsPressed )
647 offset = BOX_BMP;
648 else
649 offset = MPRESS_BMP;
650 break;
651 case COMPLETE:
652 /* Do nothing */
653 break;
654 default:
655 WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
656 break;
660 if( p_board->box[col][row].FlagType == COMPLETE
661 && !p_board->box[col][row].IsMine )
662 offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
664 BitBlt( hdc,
665 (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
666 (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
667 MINE_WIDTH, MINE_HEIGHT,
668 hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
671 void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
673 HGDIOBJ hOldObj;
674 unsigned led[3], i;
675 int count;
677 count = number;
678 if( count < 1000 ) {
679 if( count >= 0 ) {
680 led[0] = count / 100 ;
681 count -= led[0] * 100;
683 else {
684 led[0] = 10; /* negative sign */
685 count = -count;
687 led[1] = count / 10;
688 count -= led[1] * 10;
689 led[2] = count;
691 else {
692 for( i = 0; i < 3; i++ )
693 led[i] = 10;
696 /* use unlit led if not playing */
697 if( p_board->status == WAITING )
698 for( i = 0; i < 3; i++ )
699 led[i] = 11;
701 hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
703 for( i = 0; i < 3; i++ ) {
704 BitBlt( hdc,
705 i * LED_WIDTH + x,
707 LED_WIDTH,
708 LED_HEIGHT,
709 hMemDC,
711 led[i] * LED_HEIGHT,
712 SRCCOPY);
715 SelectObject( hMemDC, hOldObj );
719 void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
721 HGDIOBJ hOldObj;
723 hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
725 BitBlt( hdc,
726 p_board->face_rect.left,
727 p_board->face_rect.top,
728 FACE_WIDTH,
729 FACE_HEIGHT,
730 hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
732 SelectObject( hMemDC, hOldObj );
736 void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
738 RECT tmp_rect;
740 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
741 DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
742 p_board->counter_rect.left,
743 p_board->counter_rect.top );
745 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
746 DrawLeds( hdc, hMemDC, p_board, p_board->time,
747 p_board->timer_rect.left,
748 p_board->timer_rect.top );
750 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
751 DrawFace( hdc, hMemDC, p_board );
753 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
754 DrawMines( hdc, hMemDC, p_board );
758 void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
760 POINT pt;
761 unsigned col,row;
763 pt.x = x;
764 pt.y = y;
766 if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
767 && p_board->status != WON )
768 TestMines( p_board, pt, msg );
769 else {
770 UnpressBoxes( p_board,
771 p_board->press.x,
772 p_board->press.y );
773 p_board->press.x = 0;
774 p_board->press.y = 0;
777 if( p_board->boxes_left == 0 ) {
778 p_board->status = WON;
780 if (p_board->num_flags < p_board->mines) {
781 for( row = 1; row <= p_board->rows; row++ ) {
782 for( col = 1; col <= p_board->cols; col++ ) {
783 if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
784 p_board->box[col][row].FlagType = FLAG;
788 p_board->num_flags = p_board->mines;
790 RedrawWindow( p_board->hWnd, NULL, 0,
791 RDW_INVALIDATE | RDW_UPDATENOW );
794 if( p_board->difficulty != CUSTOM &&
795 p_board->time < p_board->best_time[p_board->difficulty] ) {
796 p_board->best_time[p_board->difficulty] = p_board->time;
798 DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
799 CongratsDlgProc, (LPARAM) p_board);
801 DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
802 TimesDlgProc, (LPARAM) p_board);
805 TestFace( p_board, pt, msg );
808 void TestMines( BOARD *p_board, POINT pt, int msg )
810 BOOL draw = TRUE;
811 int col, row;
813 col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
814 row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
816 switch ( msg ) {
817 case WM_LBUTTONDOWN:
818 if( p_board->press.x != col || p_board->press.y != row ) {
819 UnpressBox( p_board,
820 p_board->press.x, p_board->press.y );
821 p_board->press.x = col;
822 p_board->press.y = row;
823 PressBox( p_board, col, row );
825 draw = FALSE;
826 break;
828 case WM_LBUTTONUP:
829 if( p_board->press.x != col || p_board->press.y != row )
830 UnpressBox( p_board,
831 p_board->press.x, p_board->press.y );
832 p_board->press.x = 0;
833 p_board->press.y = 0;
834 if( p_board->box[col][row].FlagType != FLAG )
835 p_board->status = PLAYING;
836 CompleteBox( p_board, col, row );
837 break;
839 case WM_MBUTTONDOWN:
840 PressBoxes( p_board, col, row );
841 draw = FALSE;
842 break;
844 case WM_MBUTTONUP:
845 if( p_board->press.x != col || p_board->press.y != row )
846 UnpressBoxes( p_board,
847 p_board->press.x, p_board->press.y );
848 p_board->press.x = 0;
849 p_board->press.y = 0;
850 CompleteBoxes( p_board, col, row );
851 break;
853 case WM_RBUTTONDOWN:
854 AddFlag( p_board, col, row );
855 p_board->status = PLAYING;
856 break;
857 default:
858 WINE_TRACE("Unknown message type received in TestMines\n");
859 break;
862 if( draw )
864 RedrawWindow( p_board->hWnd, NULL, 0,
865 RDW_INVALIDATE | RDW_UPDATENOW );
870 void TestFace( BOARD *p_board, POINT pt, int msg )
872 if( p_board->status == PLAYING || p_board->status == WAITING ) {
873 if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
874 p_board->face_bmp = OOH_BMP;
875 else p_board->face_bmp = SMILE_BMP;
877 else if( p_board->status == GAMEOVER )
878 p_board->face_bmp = DEAD_BMP;
879 else if( p_board->status == WON )
880 p_board->face_bmp = COOL_BMP;
882 if( PtInRect( &p_board->face_rect, pt ) ) {
883 if( msg == WM_LBUTTONDOWN )
884 p_board->face_bmp = SPRESS_BMP;
886 if( msg == WM_LBUTTONUP )
887 CreateBoard( p_board );
890 RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
891 RDW_INVALIDATE | RDW_UPDATENOW );
895 void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
897 int i, j;
899 if( p_board->box[col][row].FlagType != COMPLETE &&
900 p_board->box[col][row].FlagType != FLAG &&
901 col > 0 && col < p_board->cols + 1 &&
902 row > 0 && row < p_board->rows + 1 ) {
903 p_board->box[col][row].FlagType = COMPLETE;
905 if( p_board->box[col][row].IsMine ) {
906 p_board->face_bmp = DEAD_BMP;
907 p_board->status = GAMEOVER;
909 else if( p_board->status != GAMEOVER )
910 p_board->boxes_left--;
912 if( p_board->box[col][row].NumMines == 0 )
914 for( i = -1; i <= 1; i++ )
915 for( j = -1; j <= 1; j++ )
916 CompleteBox( p_board, col + i, row + j );
922 void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
924 unsigned numFlags = 0;
925 int i, j;
927 if( p_board->box[col][row].FlagType == COMPLETE ) {
928 for( i = -1; i <= 1; i++ )
929 for( j = -1; j <= 1; j++ ) {
930 if( p_board->box[col+i][row+j].FlagType == FLAG )
931 numFlags++;
934 if( numFlags == p_board->box[col][row].NumMines ) {
935 for( i = -1; i <= 1; i++ )
936 for( j = -1; j <= 1; j++ ) {
937 if( p_board->box[col+i][row+j].FlagType != FLAG )
938 CompleteBox( p_board, col+i, row+j );
945 void AddFlag( BOARD *p_board, unsigned col, unsigned row )
947 if( p_board->box[col][row].FlagType != COMPLETE ) {
948 switch( p_board->box[col][row].FlagType ) {
949 case FLAG:
950 if( p_board->IsMarkQ )
951 p_board->box[col][row].FlagType = QUESTION;
952 else
953 p_board->box[col][row].FlagType = NORMAL;
954 p_board->num_flags--;
955 break;
957 case QUESTION:
958 p_board->box[col][row].FlagType = NORMAL;
959 break;
961 default:
962 p_board->box[col][row].FlagType = FLAG;
963 p_board->num_flags++;
969 void PressBox( BOARD *p_board, unsigned col, unsigned row )
971 HDC hdc;
972 HGDIOBJ hOldObj;
973 HDC hMemDC;
975 hdc = GetDC( p_board->hWnd );
976 hMemDC = CreateCompatibleDC( hdc );
977 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
979 DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
981 SelectObject( hMemDC, hOldObj );
982 DeleteDC( hMemDC );
983 ReleaseDC( p_board->hWnd, hdc );
987 void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
989 int i, j;
991 for( i = -1; i <= 1; i++ )
992 for( j = -1; j <= 1; j++ ) {
993 p_board->box[col + i][row + j].IsPressed = TRUE;
994 PressBox( p_board, col + i, row + j );
997 for( i = -1; i <= 1; i++ )
998 for( j = -1; j <= 1; j++ ) {
999 if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
1000 UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
1003 for( i = -1; i <= 1; i++ )
1004 for( j = -1; j <= 1; j++ ) {
1005 p_board->box[col + i][row + j].IsPressed = FALSE;
1006 PressBox( p_board, col + i, row + j );
1009 p_board->press.x = col;
1010 p_board->press.y = row;
1014 void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
1016 HDC hdc;
1017 HGDIOBJ hOldObj;
1018 HDC hMemDC;
1020 hdc = GetDC( p_board->hWnd );
1021 hMemDC = CreateCompatibleDC( hdc );
1022 hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
1024 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
1026 SelectObject( hMemDC, hOldObj );
1027 DeleteDC( hMemDC );
1028 ReleaseDC( p_board->hWnd, hdc );
1032 void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
1034 int i, j;
1036 for( i = -1; i <= 1; i++ )
1037 for( j = -1; j <= 1; j++ ) {
1038 UnpressBox( p_board, col + i, row + j );