ddraw: Version 1 devices are aggregated by the surface that created them.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob3509f58361e452b31d32fdb6227df0257660cf28
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 /* Typdef the interfaces */
43 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
44 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
45 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
47 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
49 /*****************************************************************************
50 * IDirectDraw implementation structure
51 *****************************************************************************/
52 struct FvfToDecl
54 DWORD fvf;
55 struct wined3d_vertex_declaration *decl;
58 struct ddraw
60 /* Interfaces */
61 IDirectDraw7 IDirectDraw7_iface;
62 IDirectDraw4 IDirectDraw4_iface;
63 IDirectDraw2 IDirectDraw2_iface;
64 IDirectDraw IDirectDraw_iface;
65 IDirect3D7 IDirect3D7_iface;
66 IDirect3D3 IDirect3D3_iface;
67 IDirect3D2 IDirect3D2_iface;
68 IDirect3D IDirect3D_iface;
69 struct wined3d_device_parent device_parent;
71 /* See comment in IDirectDraw::AddRef */
72 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
73 BOOL initialized;
75 struct wined3d *wined3d;
76 struct wined3d_device *wined3d_device;
77 BOOL d3d_initialized;
79 struct ddraw_surface *primary;
80 RECT primary_lock;
81 struct wined3d_surface *wined3d_frontbuffer;
82 struct wined3d_swapchain *wined3d_swapchain;
83 HWND swapchain_window;
85 /* DirectDraw things, which are not handled by WineD3D */
86 DWORD cooperative_level;
88 DWORD orig_width, orig_height;
89 DWORD orig_bpp;
91 /* D3D things */
92 HWND d3d_window;
93 IDirect3DDeviceImpl *d3ddevice;
94 int d3dversion;
96 /* Various HWNDs */
97 HWND focuswindow;
98 HWND devicewindow;
99 HWND dest_window;
101 /* Helpers for surface creation */
102 struct ddraw_surface *tex_root;
104 /* For the dll unload cleanup code */
105 struct list ddraw_list_entry;
106 /* The surface list - can't relay this to WineD3D
107 * because of IParent
109 struct list surface_list;
111 /* FVF management */
112 struct FvfToDecl *decls;
113 UINT numConvertedDecls, declArraySize;
116 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
118 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
119 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
121 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
123 if (window == GetDesktopWindow())
124 window = NULL;
125 ddraw->swapchain_window = window;
128 /* Utility functions */
129 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
130 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
131 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
133 /* The default surface type */
134 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
136 /*****************************************************************************
137 * IDirectDrawSurface implementation structure
138 *****************************************************************************/
140 struct ddraw_surface
142 /* IUnknown fields */
143 IDirectDrawSurface7 IDirectDrawSurface7_iface;
144 IDirectDrawSurface4 IDirectDrawSurface4_iface;
145 IDirectDrawSurface3 IDirectDrawSurface3_iface;
146 IDirectDrawSurface2 IDirectDrawSurface2_iface;
147 IDirectDrawSurface IDirectDrawSurface_iface;
148 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
149 IDirect3DTexture2 IDirect3DTexture2_iface;
150 IDirect3DTexture IDirect3DTexture_iface;
152 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
153 IUnknown *ifaceToRelease;
154 IUnknown *texture_outer;
156 int version;
158 /* Connections to other Objects */
159 struct ddraw *ddraw;
160 struct wined3d_surface *wined3d_surface;
161 struct wined3d_texture *wined3d_texture;
162 IDirect3DDeviceImpl *device1;
164 /* This implementation handles attaching surfaces to other surfaces */
165 struct ddraw_surface *next_attached;
166 struct ddraw_surface *first_attached;
167 IUnknown *attached_iface;
169 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
170 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
171 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
172 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
174 #define MAX_COMPLEX_ATTACHED 6
175 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
176 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
177 * but no pointer to prevent temptations to traverse it in the wrong direction.
179 BOOL is_complex_root;
181 /* Surface description, for GetAttachedSurface */
182 DDSURFACEDESC2 surface_desc;
184 /* Misc things */
185 DWORD uniqueness_value;
186 UINT mipmap_level;
188 /* Clipper objects */
189 struct ddraw_clipper *clipper;
191 /* For the ddraw surface list */
192 struct list surface_list_entry;
194 DWORD Handle;
197 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
198 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
199 DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
200 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
202 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
204 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
207 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
209 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
212 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
214 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
217 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
219 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
222 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
224 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
227 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
229 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
232 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
234 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
237 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
238 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
239 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
241 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
242 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
244 #define DDRAW_INVALID_HANDLE ~0U
246 enum ddraw_handle_type
248 DDRAW_HANDLE_FREE,
249 DDRAW_HANDLE_MATERIAL,
250 DDRAW_HANDLE_MATRIX,
251 DDRAW_HANDLE_STATEBLOCK,
252 DDRAW_HANDLE_SURFACE,
255 struct ddraw_handle_entry
257 void *object;
258 enum ddraw_handle_type type;
261 struct ddraw_handle_table
263 struct ddraw_handle_entry *entries;
264 struct ddraw_handle_entry *free_entries;
265 UINT table_size;
266 UINT entry_count;
269 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
270 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
271 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
272 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
273 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275 struct IDirect3DDeviceImpl
277 /* IUnknown */
278 IDirect3DDevice7 IDirect3DDevice7_iface;
279 IDirect3DDevice3 IDirect3DDevice3_iface;
280 IDirect3DDevice2 IDirect3DDevice2_iface;
281 IDirect3DDevice IDirect3DDevice_iface;
282 IUnknown IUnknown_inner;
283 LONG ref;
284 UINT version;
286 IUnknown *outer_unknown;
287 struct wined3d_device *wined3d_device;
288 struct ddraw *ddraw;
289 struct wined3d_buffer *indexbuffer;
290 struct ddraw_surface *target;
292 /* Viewport management */
293 struct list viewport_list;
294 struct d3d_viewport *current_viewport;
295 D3DVIEWPORT7 active_viewport;
297 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
298 BOOL legacyTextureBlending;
300 D3DMATRIX legacy_projection;
301 D3DMATRIX legacy_clipspace;
303 /* Light state */
304 DWORD material;
306 /* Rendering functions to wrap D3D(1-3) to D3D7 */
307 D3DPRIMITIVETYPE primitive_type;
308 DWORD vertex_type;
309 DWORD render_flags;
310 DWORD nb_vertices;
311 LPBYTE vertex_buffer;
312 DWORD vertex_size;
313 DWORD buffer_size;
315 /* Handle management */
316 struct ddraw_handle_table handle_table;
317 D3DMATRIXHANDLE world, proj, view;
320 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
321 UINT version, IDirect3DDeviceImpl **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
323 /* The IID */
324 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
326 /* Helper functions */
327 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
328 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
329 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
331 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
333 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
336 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
338 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
341 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
343 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
346 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
348 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
351 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
352 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
353 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
356 struct ddraw_clipper
358 IDirectDrawClipper IDirectDrawClipper_iface;
359 LONG ref;
360 HWND window;
361 HRGN region;
362 BOOL initialized;
365 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
366 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
368 /*****************************************************************************
369 * IDirectDrawPalette implementation structure
370 *****************************************************************************/
371 struct ddraw_palette
373 /* IUnknown fields */
374 IDirectDrawPalette IDirectDrawPalette_iface;
375 LONG ref;
377 struct wined3d_palette *wineD3DPalette;
379 /* IDirectDrawPalette fields */
380 IUnknown *ifaceToRelease;
383 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
385 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
388 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
390 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
391 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
393 /* Helper structures */
394 struct object_creation_info
396 const CLSID *clsid;
397 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
398 void **ppObj);
401 /******************************************************************************
402 * IDirect3DLight implementation structure - Wraps to D3D7
403 ******************************************************************************/
404 struct d3d_light
406 IDirect3DLight IDirect3DLight_iface;
407 LONG ref;
409 /* IDirect3DLight fields */
410 struct ddraw *ddraw;
412 /* If this light is active for one viewport, put the viewport here */
413 struct d3d_viewport *active_viewport;
415 D3DLIGHT2 light;
416 D3DLIGHT7 light7;
418 DWORD dwLightIndex;
420 struct list entry;
423 /* Helper functions */
424 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
425 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
426 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
427 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
429 /******************************************************************************
430 * IDirect3DMaterial implementation structure - Wraps to D3D7
431 ******************************************************************************/
432 struct d3d_material
434 IDirect3DMaterial3 IDirect3DMaterial3_iface;
435 IDirect3DMaterial2 IDirect3DMaterial2_iface;
436 IDirect3DMaterial IDirect3DMaterial_iface;
437 LONG ref;
439 /* IDirect3DMaterial2 fields */
440 struct ddraw *ddraw;
441 IDirect3DDeviceImpl *active_device;
443 D3DMATERIAL mat;
444 DWORD Handle;
447 /* Helper functions */
448 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
449 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
451 /*****************************************************************************
452 * IDirect3DViewport - Wraps to D3D7
453 *****************************************************************************/
454 struct d3d_viewport
456 IDirect3DViewport3 IDirect3DViewport3_iface;
457 LONG ref;
459 /* IDirect3DViewport fields */
460 struct ddraw *ddraw;
462 /* If this viewport is active for one device, put the device here */
463 IDirect3DDeviceImpl *active_device;
465 DWORD num_lights;
466 DWORD map_lights;
468 int use_vp2;
470 union
472 D3DVIEWPORT vp1;
473 D3DVIEWPORT2 vp2;
474 } viewports;
476 struct list entry;
477 struct list light_list;
478 struct d3d_material *background;
481 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
482 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
483 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
485 /* Helper functions */
486 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
487 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
489 /*****************************************************************************
490 * IDirect3DExecuteBuffer - Wraps to D3D7
491 *****************************************************************************/
492 struct IDirect3DExecuteBufferImpl
494 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
495 LONG ref;
496 /* IDirect3DExecuteBuffer fields */
497 struct ddraw *ddraw;
498 IDirect3DDeviceImpl *d3ddev;
500 D3DEXECUTEBUFFERDESC desc;
501 D3DEXECUTEDATA data;
503 /* This buffer will store the transformed vertices */
504 void *vertex_data;
505 WORD *indices;
506 int nb_indices;
508 /* This flags is set to TRUE if we allocated ourselves the
509 * data buffer
511 BOOL need_free;
514 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
515 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
516 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
518 /* The execute function */
519 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
520 IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
522 /*****************************************************************************
523 * IDirect3DVertexBuffer
524 *****************************************************************************/
525 struct IDirect3DVertexBufferImpl
527 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
528 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
529 LONG ref;
531 /*** WineD3D and ddraw links ***/
532 struct wined3d_buffer *wineD3DVertexBuffer;
533 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
534 struct ddraw *ddraw;
536 /*** Storage for D3D7 specific things ***/
537 DWORD Caps;
538 DWORD fvf;
541 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
542 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
543 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
544 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
546 /*****************************************************************************
547 * Helper functions from utils.c
548 *****************************************************************************/
550 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
551 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
553 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
554 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
556 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
557 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
558 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
559 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
560 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
561 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
562 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
563 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
564 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
565 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
567 /* This only needs to be here as long the processvertices functionality of
568 * IDirect3DExecuteBuffer isn't in WineD3D */
569 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
571 /* Used for generic dumping */
572 typedef struct
574 DWORD val;
575 const char* name;
576 } flag_info;
578 #define FE(x) { x, #x }
580 typedef struct
582 DWORD val;
583 const char* name;
584 void (*func)(const void *);
585 ptrdiff_t offset;
586 } member_info;
588 /* Structure copy */
589 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
591 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
592 do { \
593 DWORD __size = (to)->dwSize; \
594 DWORD __resetsize = min(__size, sizeof(*to)); \
595 DWORD __copysize = min(__resetsize, from_size); \
596 assert(to != from); \
597 memcpy(to, from, __copysize); \
598 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
599 (to)->dwSize = __size; /* restore size */ \
600 } while (0)
602 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
604 #define SIZEOF_END_PADDING(type, last_field) \
605 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
607 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
609 DWORD from_size = from->dwSize;
610 if (from_size == sizeof(DDSURFACEDESC))
611 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
612 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
613 DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
616 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
618 #endif