msvcp: Add _Exp implementation.
[wine/multimedia.git] / dlls / d3d10 / utils.c
blob9ffff137da7c91790355b4c672712efd33004fcf
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define WINE_D3D10_TO_STR(x) case x: return #x
29 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
31 switch(driver_type)
33 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE);
34 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE);
35 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL);
36 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE);
37 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP);
38 default:
39 FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type);
40 return "unrecognized";
44 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
46 switch (c)
48 WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
49 WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
50 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
51 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
52 WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
53 WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
54 default:
55 FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
56 return "unrecognized";
60 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
62 switch (t)
64 WINE_D3D10_TO_STR(D3D10_SVT_VOID);
65 WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
66 WINE_D3D10_TO_STR(D3D10_SVT_INT);
67 WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
68 WINE_D3D10_TO_STR(D3D10_SVT_STRING);
69 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
70 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
71 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
72 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
73 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
74 WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
75 WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
76 WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
77 WINE_D3D10_TO_STR(D3D10_SVT_UINT);
78 WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
79 WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
80 WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
81 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
82 WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
83 WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
84 WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
85 WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
86 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
87 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
88 WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
89 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
90 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
91 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
92 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
93 default:
94 FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
95 return "unrecognized";
99 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
101 switch (t)
103 WINE_D3D10_TO_STR(D3D10_DST_SO_BUFFERS);
104 WINE_D3D10_TO_STR(D3D10_DST_OM_RENDER_TARGETS);
105 WINE_D3D10_TO_STR(D3D10_DST_DEPTH_STENCIL_STATE);
106 WINE_D3D10_TO_STR(D3D10_DST_BLEND_STATE);
107 WINE_D3D10_TO_STR(D3D10_DST_VS);
108 WINE_D3D10_TO_STR(D3D10_DST_VS_SAMPLERS);
109 WINE_D3D10_TO_STR(D3D10_DST_VS_SHADER_RESOURCES);
110 WINE_D3D10_TO_STR(D3D10_DST_VS_CONSTANT_BUFFERS);
111 WINE_D3D10_TO_STR(D3D10_DST_GS);
112 WINE_D3D10_TO_STR(D3D10_DST_GS_SAMPLERS);
113 WINE_D3D10_TO_STR(D3D10_DST_GS_SHADER_RESOURCES);
114 WINE_D3D10_TO_STR(D3D10_DST_GS_CONSTANT_BUFFERS);
115 WINE_D3D10_TO_STR(D3D10_DST_PS);
116 WINE_D3D10_TO_STR(D3D10_DST_PS_SAMPLERS);
117 WINE_D3D10_TO_STR(D3D10_DST_PS_SHADER_RESOURCES);
118 WINE_D3D10_TO_STR(D3D10_DST_PS_CONSTANT_BUFFERS);
119 WINE_D3D10_TO_STR(D3D10_DST_IA_VERTEX_BUFFERS);
120 WINE_D3D10_TO_STR(D3D10_DST_IA_INDEX_BUFFER);
121 WINE_D3D10_TO_STR(D3D10_DST_IA_INPUT_LAYOUT);
122 WINE_D3D10_TO_STR(D3D10_DST_IA_PRIMITIVE_TOPOLOGY);
123 WINE_D3D10_TO_STR(D3D10_DST_RS_VIEWPORTS);
124 WINE_D3D10_TO_STR(D3D10_DST_RS_SCISSOR_RECTS);
125 WINE_D3D10_TO_STR(D3D10_DST_RS_RASTERIZER_STATE);
126 WINE_D3D10_TO_STR(D3D10_DST_PREDICATION);
127 default:
128 FIXME("Unrecognized D3D10_DEVICE_STATE_TYPES %#x.\n", t);
129 return "unrecognized";
133 #undef WINE_D3D10_TO_STR
135 void *d3d10_rb_alloc(size_t size)
137 return HeapAlloc(GetProcessHeap(), 0, size);
140 void *d3d10_rb_realloc(void *ptr, size_t size)
142 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
145 void d3d10_rb_free(void *ptr)
147 HeapFree(GetProcessHeap(), 0, ptr);
150 void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
152 unsigned int i;
153 DWORD d;
155 FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
156 for (i = 0; i < count; ++i)
158 read_dword(ptr, &d);
159 FIXME("\t0x%08x\n", d);
163 void write_dword_unknown(char **ptr, DWORD d)
165 FIXME("Writing unknown DWORD 0x%08x\n", d);
166 write_dword(ptr, d);
169 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
170 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
172 const char *ptr = data;
173 HRESULT hr = S_OK;
174 DWORD chunk_count;
175 DWORD total_size;
176 unsigned int i;
177 DWORD tag;
179 if (!data)
181 WARN("No data supplied.\n");
182 return E_FAIL;
185 read_dword(&ptr, &tag);
186 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
188 if (tag != TAG_DXBC)
190 WARN("Wrong tag.\n");
191 return E_FAIL;
194 /* checksum? */
195 skip_dword_unknown("DXBC header", &ptr, 4);
197 skip_dword_unknown("DXBC header", &ptr, 1);
199 read_dword(&ptr, &total_size);
200 TRACE("total size: %#x\n", total_size);
202 if (data_size != total_size)
204 WARN("Wrong size supplied.\n");
205 return E_FAIL;
208 read_dword(&ptr, &chunk_count);
209 TRACE("chunk count: %#x\n", chunk_count);
211 for (i = 0; i < chunk_count; ++i)
213 DWORD chunk_tag, chunk_size;
214 const char *chunk_ptr;
215 DWORD chunk_offset;
217 read_dword(&ptr, &chunk_offset);
218 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
220 chunk_ptr = data + chunk_offset;
222 read_dword(&chunk_ptr, &chunk_tag);
223 read_dword(&chunk_ptr, &chunk_size);
225 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
226 if (FAILED(hr)) break;
229 return hr;