1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 activeds/ - Active Directory Service Interface
18 advapi32/ - Crypto, systeminfo, security, eventlogging
19 advpack/ - Reads and verifies .INF files
20 amstream/ - MultiMedia Streams
21 atl/ - Active Template Library
22 avicap32/ - AVI capture window class
23 avifil32/ - COM object to play AVI files
24 cabinet/ - Cabinet file interface
25 capi2032/ - Wrapper library for CAPI4Linux access
26 cards/ - Card graphics
27 cfgmgr32/ - Config manager
28 comcat/ - Component category manager
29 comctl32/ - Common controls
30 comdlg32/ - Common dialog boxes (both 16 & 32 bit)
31 crtdll/ - Old C runtime library
32 crypt32/ - Cryptography
33 cryptdll/ - Cryptography Manager
34 ctl3d32/ - 3D Effects for Common GUI Components
35 d3d8/ - Direct3D (3D graphics)
36 d3d9/ - Direct3D (3D graphics)
37 d3dim/ - Direct3D Immediate Mode
38 d3drm/ - Direct3D Retained Mode
39 d3dx8/ - Direct3D (3D graphics)
40 d3dxof/ - DirectX Files Functions
41 dbghelp/ - Engine for symbol and module enumeration
42 dciman32/ - DCI Manager (graphics)
43 ddraw/ - DirectDraw (graphics)
44 devenum/ - Device enumeration (part of DirectShow)
45 dinput/ - DirectInput (device input)
46 dinput8/ - DirectInput (device input)
47 dmband/ - DirectMusic Band
48 dmcompos/ - DirectMusic Composer
49 dmime/ - DirectMusic Interactive Engine
50 dmloader/ - DirectMusic Loader
51 dmscript/ - DirectMusic Scripting
52 dmstyle/ - DirectMusic Style Engine
53 dmsynth/ - DirectMusic Software Synthesizer
54 dmusic/ - DirectMusic Core Services
55 dmusic32/ - DirectMusic Legacy Port
57 dplay/ - DirectPlay (networking)
58 dplayx/ - DirectPlay (networking)
59 dpnet/ - DirectPlay (networking)
60 dpnhpast/ - DirectPlay NAT Helper PAST
61 dsound/ - DirectSound (audio)
62 dswave/ - DirectMusic Wave
63 dxdiagn/ - DirectX Diagnostic Tool
65 glu32/ - OpenGL Utility library (graphics)
66 glut32/ - OpenGL Utility Toolkit
67 gphoto2.ds/ - Contains libgphoto2 based TWAIN datasource driver
68 hhctrl.ocx/ - HHCTRL OCX implementation
69 iccvid/ - Radius Cinepak Video Decoder
70 icmp/ - ICMP protocol (networking)
71 ifsmgr.vxd/ - IFSMGR VxD implementation
72 imaadp32.acm/ - IMA ADPCM Audio Codec
73 imagehlp/ - PE (Portable Executable) Image Helper lib
74 imm32/ - Input Method Manager
75 iphlpapi/ - IP Helper API
76 itss/ - Infotech Structured Storage (HTML Help)
77 kernel/ - The Windows kernel
78 lz32/ - Lempel-Ziv compression/decompression
79 mapi32/ - Mail interface
80 mciavi32/ - MCI video driver
81 mcicda/ - MCI audio CD driver
82 mciseq/ - MCI MIDI driver
83 mciwave/ - MCI wave driver
84 midimap/ - MIDI mapper
85 mlang/ - Multi Language Support
86 mmdevldr.vxd/ - MMDEVLDR VxD implementation
87 monodebg.vxd/ - MONODEBG VxD implementation
88 mpr/ - Multi-Protocol Router (networking)
89 mprapi/ - Multi-Protocol Router Administration
90 msacm32/ - Audio Compression Manager (multimedia)
91 msacm32.drv/ - Audio mapper
92 msadp32.acm/ - MS ADPCM Audio Codec
93 mscms/ - Color Management System
94 msdmo/ - DirectX Media Objects
95 msftedit/ - Rich text editing control (Version 4.1)
96 msg711.acm/ - MS G711 Audio Codec (includes A-Law & MU-Law)
97 mshtml/ - MS HTML component
98 msi/ - Microsoft Installer
99 msimg32/ - Gradient and transparency (graphics)
100 msisys.ocx/ - System information
101 msnet32/ - Network interface
102 msrle32/ - Video codecs
103 msvcrt/ - C runtime library
104 msvcrt20/ - C runtime library version 2.0
105 msvcrt40/ - C runtime library version 4.0
106 msvcrtd/ - C runtime library debugging
107 msvfw32/ - 16 bit video manager
108 msvidc32/ - Microsoft Video-1 Decoder
109 mswsock/ - Misc networking
110 msxml3/ - MSXML Class Factory
111 netapi32/ - Network interface
112 newdev/ - New Hardware Device Library
113 ntdll/ - NT implementation of kernel calls
114 ntdsapi/ - NT Directory Service Provider
115 objsel/ - Object Picker Dialog
116 odbc32/ - Open DataBase Connectivity driver manager
117 odbccp32/ - Open DataBase Connectivity driver installer
118 ole32/ - 32 bit OLE 2.0 libraries
119 oleacc/ - OLE accessibility support
120 oleaut32/ - 32 bit OLE 2.0 automation
121 olecli32/ - 16 bit OLE client
122 oledlg/ - OLE 2.0 user interface support
123 olepro32/ - 32 bit OLE 2.0 automation
124 olesvr32/ - 16 bit OLE server
125 opengl32/ - OpenGL implementation (graphics)
126 powrprof/ - Power Management and Profiling
127 psapi/ - Process Status interface
128 qcap/ - DirectShow runtime
129 quartz/ - DirectShow runtime
130 rasapi32/ - Remote Access Server interface
131 riched20/ - Rich text editing control (Version 2.0 and 3.0)
132 riched32/ - Rich text editing control
133 rpcrt4/ - Remote Procedure Call runtime
134 rsabase/ - RSA encryption
135 rsaenh/ - Crypto API (DES, 3DES, RSA, etc.)
136 sane.ds/ - Contains sane based TWAIN datasource driver
137 secur32/ - Contains Windows Security functions
138 security/ - Security Support Provider Interface
139 sensapi/ - System Event Notification Service
140 serialui/ - Serial port property pages
141 setupapi/ - Setup interface
142 sfc/ - System File Checker (Windows File Protection)
143 shdocvw/ - Shell document object and control
144 shell32/ - COM object implementing shell views
145 shfolder/ - Shell folder service
146 shlwapi/ - Shell Light-Weight interface
147 snmpapi/ - SNMP protocol interface (networking)
148 spoolss/ - Spooler Subsystem Library ("spooler" - Service)
149 stdole2.tlb/ - OLE Automation typelib
150 stdole32.tlb/ - Standard OLE typelib
151 sti/ - Still Image service
152 tapi32/ - Telephone interface
153 twain_32/ - TWAIN Imaging device communications
154 unicows/ - Unicows replacement (Unicode layer for Win9x)
155 url/ - Internet shortcut shell extension
156 urlmon/ - URL Moniker allows binding to a URL
157 user/ - Window management, standard controls, etc.
158 usp10/ - Uniscribe Script Processor
159 uxtheme/ - Theme library
160 vdhcp.vxd/ - VDHCP VxD implementation
161 vdmdbg/ - Virtual DOS machine debug library
162 version/ - File installation library
163 vmm.vxd/ - VMM VxD implementation
164 vnbt.vxd/ - VNBT VxD implementation
165 vnetbios.vxd/ - VNETBIOS VxD implementation
166 vtdapi.vxd/ - VTDAPI VxD implementation
167 vwin32.vxd/ - VWIN32 VxD implementation
168 win32skrnl/ - 32-bit function access for 16-bit systems
169 wined3d/ - Wine internal Direct3D helper
170 winedos/ - DOS features and BIOS calls (Wine specific)
171 winemp3.acm/ - Mpeg Layer 3 Audio Codec
172 wineps.drv/ - Postscript driver (Wine specific)
173 wininet/ - Internet extensions
174 winmm/ - Multimedia (16 & 32 bit)
175 winmm/joystick/ - Joystick driver
176 winmm/winealsa/ - ALSA audio driver
177 winmm/winearts/ - aRts audio driver
178 winmm/wineaudioio/ - audioio audio driver
179 winmm/winejack/ - JACK audio server driver
180 winmm/winenas/ - NAS audio driver
181 winmm/wineoss/ - OSS audio driver
182 winnls32/ - National Language Support
183 winspool.drv/ - Printing & Print Spooler
184 wintab32/ - Tablet device interface
185 wintrust/ - Trust verification interface
186 wldap32/ - LDAP support
187 wnaspi32/ - 16 bit Advanced SCSI Peripheral Interface
188 wow32/ - WOW subsystem
189 ws2_32/ - Sockets 2.0 (networking)
190 wsock32/ - Sockets 1.1 (networking)
191 wtsapi32/ - Terminal Services
192 x11drv/ - X11 display driver (Wine specific)
194 Winelib programs (under programs/):
195 -----------------------------------
197 clock/ - Graphical clock
198 cmdlgtst/ - Common dialog tests
199 control/ - Control panel
200 eject/ - Unmount and eject removable Media
201 expand/ - Decompress Lempel-Ziv compressed archive
202 explorer/ - Desktop/Systray/HAL-Manager, Winefile-wrapper
203 hh/ - HTML Help viewer
204 icinfo/ - List/Configure installed Video Compressors
205 iexplore/ - Internet Explorer replacement
206 msiexec/ - Microsoft Installer frontend
207 notepad/ - Notepad replacement
208 progman/ - Program manager
209 regedit/ - Registry editor
210 regsvr32/ - Register COM server
211 rpcss/ - RPC services
212 rundll32/ - Execute DLL functions directly
213 start/ - Replacement for start.exe
214 taskmgr/ - Manage running Windows/Winelib applications
215 uninstaller/ - Remove installed programs
216 view/ - Metafile viewer
217 wcmd/ - Command line interface
218 wineboot/ - Wine bootstrap process
219 winebrowser/ - Frontend for Webbrowsers on the Host
220 winecfg/ - Wine configuration utility
221 wineconsole/ - Console
223 winefile/ - File manager
224 winemenubuilder/ - Helper program for building Unix menu entries
225 winemine/ - Mine game
226 winepath/ - Translate between Wine and Unix paths
227 winetest/ - Wine testing shell
228 winevdm/ - Wine virtual DOS machine
229 winhelp/ - Help viewer
230 winver/ - Windows Version Program
231 wordpad/ - Wordpad replacement skeleton
234 Support programs, libraries, etc:
235 ---------------------------------
237 dlls/dxerr8/ - DirectX 8 error import lib
238 dlls/dxerr9/ - DirectX 9 error import lib
239 dlls/dxguid/ - DirectX UUID import lib
240 dlls/strmiids/ - Exports class CLSIDs and interface IIDs
241 dlls/uuid/ - Windows-compatible UUID import lib
242 documentation/ - some documentation
243 include/ - Windows standard includes
244 include/msvcrt/ - MSVC compatible libc headers
245 include/wine/ - Wine specific headers
246 libs/ - the Wine libraries
247 libs/port/ - portability library
248 libs/unicode/ - Unicode support shared
249 libs/wine/ - Wine bootstrap library
250 libs/wpp/ - C preprocessor
251 loader/ - the main Wine loader
252 server/ - the Wine server
253 tools/ - various tools used to build/check Wine
254 tools/widl/ - the IDL compiler
255 tools/winapi/ - A Win32 API checker
256 tools/winebuild/ - Wine build tool
257 tools/winedump/ - a .DLL dump utility
258 tools/winegcc/ - a MinGW command line compatible gcc wrapper
259 tools/wmc/ - the message compiler
260 tools/wrc/ - the resource compiler
264 IMPLEMENTING NEW API CALLS
265 ==========================
267 This is the simple version, and covers only Win32. Win16 is slightly
268 uglier, because of the Pascal heritage and the segmented memory model.
270 All of the Win32 APIs known to Wine are listed in the .spec file of
271 their corresponding dll. An unimplemented call will look like (from
273 269 stub PolyBezierTo
274 To implement this call, you need to do the following four things.
276 1. Find the appropriate parameters for the call, and add a prototype to
277 the correct header file. In this case, that means [include/wingdi.h],
278 and it might look like
279 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
280 If the function has both an ASCII and a Unicode version, you need to
281 define both and add a #define WINELIB_NAME_AW declaration. See below
282 for discussion of function naming conventions.
284 2. Modify the .spec file to tell Wine that the function has an
285 implementation, what the parameters look like and what Wine function
286 to use for the implementation. In Win32, things are simple--everything
287 is 32-bits. However, the relay code handles pointers and pointers to
288 strings slightly differently, so you should use 'str' and 'wstr' for
289 strings, 'ptr' for other pointer types, and 'long' for everything else.
290 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
291 The 'PolyBezierTo' at the end of the line is which Wine function to use
292 for the implementation.
294 3. Implement the function as a stub. Once you add the function to the .spec
295 file, you must add the function to the Wine source before it will link.
296 Add a function called 'PolyBezierTo' somewhere. Good things to put
298 o a correct prototype, including the WINAPI
299 o header comments, including full documentation for the function and
300 arguments (see documentation/README.documentation)
301 o A FIXME message and an appropriate return value are good things to
304 /************************************************************
305 * PolyBezierTo (GDI32.269)
307 * Draw many Bezier curves.
310 * hdc [I] Device context to draw to
311 * p [I] Array of POINT structs
312 * count [I] Number of points in p
316 * Failure: FALSE. Use GetLastError() to find the error cause.
321 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
323 /* tell the user they've got a substandard implementation */
324 FIXME("(%x,%p,%d): stub\n", hdc, p, count);
326 /* some programs may be able to compensate,
327 * if they know what happened
329 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
330 return FALSE; /* error value */
333 4. Implement and test the rest of the function.
336 IMPLEMENTING A NEW DLL
337 ======================
342 Apart from writing the set of needed .c files, you also need to do the
345 1. Create a directory <MyDll> where to store the implementation of
346 the DLL. This directory has to be put under the dlls/ directory.
347 If the DLL exists under Windows as both 16 and 32 bit DLL, you
348 should have a single directory with both implementations.
350 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
351 copy an existing Makefile.in from another ./dlls/ subdirectory.
352 You need at least to change the MODULE and C_SRCS macros.
354 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
355 of the file to trigger the Makefile generation)
357 4. Run ./make_dlls in the dlls directory to update Makefile.in in
360 5. You can now regenerate ./configure file (with 'autoconf')
361 and the various Makefiles (with 'configure; make depend') (run
362 from the top of Wine's tree).
363 You should now have a Makefile file in ./dlls/<MyDll>/
365 6. Create the .spec file for the DLL exported functions in your
366 directory. Refer to 'Implementation of new API calls' earlier in
367 this document for more information on this part.
369 7. You can now start adding .c files. For the .h files, if they are
370 standard Windows one, put them in include/. If they are linked to
371 *your* implementation of the dll, put them in your newly created
377 If you need to create a new debug channel, just add the
378 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
379 All the housekeeping will happen automatically.
384 If you also need to add resources to your DLL, then create the .rc
385 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
386 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
392 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
393 you might need to call 16 bit routine. The way to do it to add in the
394 code, fragments like:
395 /* ### Start build ### */
396 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
397 /* ### stop build ### */
398 Where <PREFIX>_ is an internal prefix for your module. The first
399 parameter is always of type FARPROC16. Then, you can get the regular
400 list of parameters. The _word_wwlll indicates the type of return (long
401 or word) and the size of the parameters (here l=>long, w=>word; which
402 maps to WORD,WORD,LONG,LONG,LONG.
403 You can put several functions between the Start/Stop build pair.
405 You can also read the winebuild manpage for more details on this.
407 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
409 EXTRA_OBJS = $(MODULE).glue.o
411 See dlls/winmm/ for an example of this.
416 NE (Win16) executables consist of multiple segments. The Wine loader
417 loads each segment into a unique location in the Wine processes memory
418 and assigns a selector to that segment. Because of this, it's not
419 possible to exchange addresses freely between 16-bit and 32-bit code.
420 Addresses used by 16-bit code are segmented addresses (16:16), formed
421 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
422 are regular 32-bit linear addresses.
424 There are four ways to obtain a segmented pointer:
425 - Using the MapLS function (recommended).
426 - Allocate a block of memory from the global heap and use
427 WIN16_GlobalLock to get its segmented address.
428 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
429 for a given API function.
431 Once you have a segmented pointer, it must be converted to a linear
432 pointer before you can use it from 32-bit code. This can be done with
433 the MapSL function. The linear pointer can then be used freely with
434 standard Unix functions like memcpy() etc. without worrying about 64k
435 boundaries. Note: there's no easy way to convert back from a linear
436 to a segmented address.
438 In most cases, you don't need to worry about segmented address, as the
439 conversion is made automatically by the callback code and the API
440 functions only see linear addresses. However, in some cases it is
441 necessary to manipulate segmented addresses; the most frequent cases
443 - API functions that return a pointer
444 - lParam of Windows messages that point to a structure
445 - Pointers contained inside structures accessed by 16-bit code.
447 It is usually a good practice to used the type 'SEGPTR' for segmented
448 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
449 defined as a DWORD, you'll get a compilation warning if you mistakenly
450 use it as a regular 32-bit pointer.
456 Under Windows, data structures are tightly packed, i.e. there is no
457 padding between structure members. On the other hand, by default gcc
458 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
459 This means that a structure like
461 struct { BYTE x; WORD y; };
463 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
464 dummy byte between x and y. To have the correct layout for structures
465 used by Windows code, you need to embed the struct within two special
466 #include's which will take care of the packing for you:
468 #include "pshpack1.h"
469 struct { BYTE x; WORD y; };
470 #include "poppack1.h"
472 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
475 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
476 ==============================================
478 In order to support both Win16 and Win32 APIs within the same source
479 code, the following convention must be used in naming all API
480 functions and types. If the Windows API uses the name 'xxx', the Wine
483 - 'xxx16' for the Win16 version,
484 - 'xxx' for the Win32 version when no strings are involved,
485 - 'xxxA' for the Win32 version with ASCII strings,
486 - 'xxxW' for the Win32 version with Unicode strings.
488 If the function has both ASCII and Unicode version, you should then
489 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
490 (defined in include/windef.h) to define the correct 'xxx' function
491 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
492 defined, meaning that code inside of Wine must always specify
493 explicitly the ASCII or Unicode version.
495 If 'xxx' is the same in Win16 and Win32, you can simply use the same
496 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
497 use the name as is, but it's preferable to use 'xxx16' to make it
498 clear it is a Win16 function.
502 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
503 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
504 typedef struct { /* Win16 data structure */ } WNDCLASS16;
505 DECL_WINELIB_TYPE_AW(WNDCLASS);
507 ATOM RegisterClass16( WNDCLASS16 * );
508 ATOM RegisterClassA( WNDCLASSA * );
509 ATOM RegisterClassW( WNDCLASSW * );
510 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
512 The Winelib user can then say:
514 WNDCLASS wc = { ... };
515 RegisterClass( &wc );
517 and this will use the correct declaration depending on the definition
518 of the UNICODE symbol.
524 To display a message only during debugging, you normally write something
532 depending on the seriousness of the problem. (documentation/debugging.sgml
533 explains when it is appropriate to use each of them). You need to declare
534 the debug channel name at the top of the file (after the includes) using
535 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
537 WINE_DEFAULT_DEBUG_CHANNEL(win);
539 If your debugging code is more complex than just printf, you can use
542 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
544 to test if the given channel is enabled. Thus, you can write:
546 if (TRACE_ON(win)) DumpSomeStructure(&str);
548 Don't worry about the inefficiency of the test. If it is permanently
549 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
550 eliminate the dead code.
552 For more info about debugging messages, read:
554 http://www.winehq.org/site/docs/wine-devel/debugging
560 1. There is a FREE online version of the MSDN library (including
561 documentation for the Win32 API) on http://msdn.microsoft.com/
562 or http://www.msdn.com/
564 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
566 3. http://www.sonic.net/~undoc/bookstore.html
568 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
570 5. www.geocities.com/SiliconValley/4942/