d3d10core: Implement d3d10_pixel_shader_SetPrivateData().
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob1756afcea2cd7163fec7cbf11a929c0422e82dc8
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
69 HRESULT d3d10_get_private_data(struct wined3d_private_store *store,
70 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
71 HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
72 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
73 HRESULT d3d10_set_private_data_interface(struct wined3d_private_store *store,
74 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
76 static inline void read_dword(const char **ptr, DWORD *d)
78 memcpy(d, *ptr, sizeof(*d));
79 *ptr += sizeof(*d);
82 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
84 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
85 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
87 /* ID3D10Texture2D */
88 struct d3d10_texture2d
90 ID3D10Texture2D ID3D10Texture2D_iface;
91 LONG refcount;
93 struct wined3d_private_store private_store;
94 IUnknown *dxgi_surface;
95 struct wined3d_texture *wined3d_texture;
96 D3D10_TEXTURE2D_DESC desc;
97 ID3D10Device1 *device;
100 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
101 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
102 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
104 /* ID3D10Texture3D */
105 struct d3d10_texture3d
107 ID3D10Texture3D ID3D10Texture3D_iface;
108 LONG refcount;
110 struct wined3d_texture *wined3d_texture;
111 D3D10_TEXTURE3D_DESC desc;
112 ID3D10Device1 *device;
115 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
116 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
118 /* ID3D10Buffer */
119 struct d3d10_buffer
121 ID3D10Buffer ID3D10Buffer_iface;
122 LONG refcount;
124 struct wined3d_private_store private_store;
125 struct wined3d_buffer *wined3d_buffer;
126 ID3D10Device1 *device;
129 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
130 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
131 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
133 /* ID3D10DepthStencilView */
134 struct d3d10_depthstencil_view
136 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
137 LONG refcount;
139 struct wined3d_rendertarget_view *wined3d_view;
140 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
141 ID3D10Resource *resource;
142 ID3D10Device1 *device;
145 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
146 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
147 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
149 /* ID3D10RenderTargetView */
150 struct d3d10_rendertarget_view
152 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
153 LONG refcount;
155 struct wined3d_rendertarget_view *wined3d_view;
156 D3D10_RENDER_TARGET_VIEW_DESC desc;
157 ID3D10Resource *resource;
158 ID3D10Device1 *device;
161 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
162 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
163 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
165 /* ID3D10ShaderResourceView */
166 struct d3d10_shader_resource_view
168 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
169 LONG refcount;
171 struct wined3d_shader_resource_view *wined3d_view;
172 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
173 ID3D10Resource *resource;
174 ID3D10Device1 *device;
177 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
178 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
179 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
180 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
182 /* ID3D10InputLayout */
183 struct d3d10_input_layout
185 ID3D10InputLayout ID3D10InputLayout_iface;
186 LONG refcount;
188 struct wined3d_private_store private_store;
189 struct wined3d_vertex_declaration *wined3d_decl;
192 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
193 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
194 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
195 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
197 /* ID3D10VertexShader */
198 struct d3d10_vertex_shader
200 ID3D10VertexShader ID3D10VertexShader_iface;
201 LONG refcount;
203 struct wined3d_private_store private_store;
204 struct wined3d_shader *wined3d_shader;
205 ID3D10Device1 *device;
208 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
209 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
210 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
212 /* ID3D10GeometryShader */
213 struct d3d10_geometry_shader
215 ID3D10GeometryShader ID3D10GeometryShader_iface;
216 LONG refcount;
218 struct wined3d_private_store private_store;
219 struct wined3d_shader *wined3d_shader;
222 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
223 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
224 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
226 /* ID3D10PixelShader */
227 struct d3d10_pixel_shader
229 ID3D10PixelShader ID3D10PixelShader_iface;
230 LONG refcount;
232 struct wined3d_private_store private_store;
233 struct wined3d_shader *wined3d_shader;
234 ID3D10Device1 *device;
237 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
238 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
239 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
241 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
242 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
244 /* ID3D10BlendState */
245 struct d3d10_blend_state
247 ID3D10BlendState ID3D10BlendState_iface;
248 LONG refcount;
250 D3D10_BLEND_DESC desc;
251 struct wine_rb_entry entry;
252 ID3D10Device1 *device;
255 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
256 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
257 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
259 /* ID3D10DepthStencilState */
260 struct d3d10_depthstencil_state
262 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
263 LONG refcount;
265 D3D10_DEPTH_STENCIL_DESC desc;
266 struct wine_rb_entry entry;
267 ID3D10Device1 *device;
270 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
271 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
272 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
273 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
275 /* ID3D10RasterizerState */
276 struct d3d10_rasterizer_state
278 ID3D10RasterizerState ID3D10RasterizerState_iface;
279 LONG refcount;
281 D3D10_RASTERIZER_DESC desc;
282 struct wine_rb_entry entry;
283 ID3D10Device1 *device;
286 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
287 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
288 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
290 /* ID3D10SamplerState */
291 struct d3d10_sampler_state
293 ID3D10SamplerState ID3D10SamplerState_iface;
294 LONG refcount;
296 struct wined3d_sampler *wined3d_sampler;
297 D3D10_SAMPLER_DESC desc;
298 struct wine_rb_entry entry;
299 ID3D10Device1 *device;
302 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
303 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
304 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
306 /* ID3D10Query */
307 struct d3d10_query
309 ID3D10Query ID3D10Query_iface;
310 LONG refcount;
312 struct wined3d_private_store private_store;
313 struct wined3d_query *wined3d_query;
314 BOOL predicate;
315 ID3D10Device1 *device;
318 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
319 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
320 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
322 /* IDirect3D10Device1 */
323 struct d3d10_device
325 IUnknown IUnknown_inner;
326 ID3D10Device1 ID3D10Device1_iface;
327 ID3D10Multithread ID3D10Multithread_iface;
328 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
329 IUnknown *outer_unk;
330 LONG refcount;
332 struct wined3d_device_parent device_parent;
333 struct wined3d_device *wined3d_device;
335 struct wine_rb_tree blend_states;
336 struct wine_rb_tree depthstencil_states;
337 struct wine_rb_tree rasterizer_states;
338 struct wine_rb_tree sampler_states;
340 struct d3d10_blend_state *blend_state;
341 float blend_factor[4];
342 struct d3d10_depthstencil_state *depth_stencil_state;
343 UINT stencil_ref;
344 struct d3d10_rasterizer_state *rasterizer_state;
347 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
349 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
352 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
354 /* Layered device */
355 enum dxgi_device_layer_id
357 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
358 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
359 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
360 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
361 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
364 struct layer_get_size_args
366 DWORD unknown0;
367 DWORD unknown1;
368 DWORD *unknown2;
369 DWORD *unknown3;
370 IDXGIAdapter *adapter;
371 WORD interface_major;
372 WORD interface_minor;
373 WORD version_build;
374 WORD version_revision;
377 struct dxgi_device_layer
379 enum dxgi_device_layer_id id;
380 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
381 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
382 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
383 void *device_object, REFIID riid, void **device_layer);
386 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
387 UINT flags, void *unknown0, void **device);
388 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
390 #endif /* __WINE_D3D10CORE_PRIVATE_H */