2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "wine/wined3d_interface.h"
39 #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 /* ===========================================================================
46 =========================================================================== */
47 /* Not nice, but it lets wined3d support different versions of directx */
48 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
49 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
50 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
51 _pD3D8Caps->Caps = _pWineCaps->Caps; \
52 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
53 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
54 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
55 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
56 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
57 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
58 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
59 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
60 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
61 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
62 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
63 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
64 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
65 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
66 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
67 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
68 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
69 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
70 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
71 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
72 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
73 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
74 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
75 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
76 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
77 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
78 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
79 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
80 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
81 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
82 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
83 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
84 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
85 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
86 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
87 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
88 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
89 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
90 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
91 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
92 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
93 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
94 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
95 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
96 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
97 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
98 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
99 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
100 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
101 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
103 /* Direct3D8 Interfaces: */
104 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
105 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
106 typedef struct IDirect3D8Impl IDirect3D8Impl
;
107 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
108 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
109 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
110 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
111 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
112 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
113 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
114 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
115 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
117 /** Private Interfaces: */
118 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
119 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
120 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
121 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
123 /* Advance declaration of structures to satisfy compiler */
124 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl
;
126 /* Global critical section */
127 extern CRITICAL_SECTION d3d8_cs
;
129 /* ===========================================================================
130 The interfaces themselves
131 =========================================================================== */
137 /*****************************************************************************
138 * Predeclare the interface implementation structures
140 extern const IDirect3D8Vtbl Direct3D8_Vtbl
;
142 /*****************************************************************************
143 * IDirect3D implementation structure
145 struct IDirect3D8Impl
147 /* IUnknown fields */
148 const IDirect3D8Vtbl
*lpVtbl
;
151 /* The WineD3D device */
155 /* ---------------- */
156 /* IDirect3DDevice8 */
157 /* ---------------- */
159 /*****************************************************************************
160 * Predeclare the interface implementation structures
162 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
;
164 /*****************************************************************************
165 * IDirect3DDevice8 implementation structure
168 typedef void * shader_handle
;
173 IWineD3DVertexDeclaration
*decl
;
176 struct IDirect3DDevice8Impl
178 /* IUnknown fields */
179 const IDirect3DDevice8Vtbl
*lpVtbl
;
181 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
182 IWineD3DDevice
*WineD3DDevice
;
183 DWORD shader_handle_table_size
;
184 DWORD allocated_shader_handles
;
185 shader_handle
*shader_handles
;
186 shader_handle
*free_shader_handles
;
189 struct FvfToDecl
*decls
;
190 UINT numConvertedDecls
, declArraySize
;
192 /* Avoids recursion with nested ReleaseRef to 0 */
196 /* ---------------- */
197 /* IDirect3DVolume8 */
198 /* ---------------- */
200 /*****************************************************************************
201 * IDirect3DVolume8 implementation structure
203 struct IDirect3DVolume8Impl
205 /* IUnknown fields */
206 const IDirect3DVolume8Vtbl
*lpVtbl
;
209 /* IDirect3DVolume8 fields */
210 IWineD3DVolume
*wineD3DVolume
;
212 /* The volume container */
215 /* If set forward refcounting to this object */
216 IUnknown
*forwardReference
;
219 /* ------------------- */
220 /* IDirect3DSwapChain8 */
221 /* ------------------- */
223 /*****************************************************************************
224 * Predeclare the interface implementation structures
226 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl
;
228 /*****************************************************************************
229 * IDirect3DSwapChain8 implementation structure
231 struct IDirect3DSwapChain8Impl
233 /* IUnknown fields */
234 const IDirect3DSwapChain8Vtbl
*lpVtbl
;
237 /* IDirect3DSwapChain8 fields */
238 IWineD3DSwapChain
*wineD3DSwapChain
;
240 /* Parent reference */
241 LPDIRECT3DDEVICE8 parentDevice
;
244 /* ----------------- */
245 /* IDirect3DSurface8 */
246 /* ----------------- */
248 /*****************************************************************************
249 * Predeclare the interface implementation structures
251 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl
;
253 /*****************************************************************************
254 * IDirect3DSurface8 implementation structure
256 struct IDirect3DSurface8Impl
258 /* IUnknown fields */
259 const IDirect3DSurface8Vtbl
*lpVtbl
;
262 /* IDirect3DSurface8 fields */
263 IWineD3DSurface
*wineD3DSurface
;
265 /* Parent reference */
266 LPDIRECT3DDEVICE8 parentDevice
;
268 /* The surface container */
271 /* If set forward refcounting to this object */
272 IUnknown
*forwardReference
;
274 /* Flags an implicit surface */
278 /* ------------------ */
279 /* IDirect3DResource8 */
280 /* ------------------ */
282 /*****************************************************************************
283 * Predeclare the interface implementation structures
285 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl
;
287 /*****************************************************************************
288 * IDirect3DResource8 implementation structure
290 struct IDirect3DResource8Impl
292 /* IUnknown fields */
293 const IDirect3DResource8Vtbl
*lpVtbl
;
296 /* IDirect3DResource8 fields */
297 IWineD3DResource
*wineD3DResource
;
299 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
301 /* ---------------------- */
302 /* IDirect3DVertexBuffer8 */
303 /* ---------------------- */
305 /*****************************************************************************
306 * Predeclare the interface implementation structures
308 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
;
310 /*****************************************************************************
311 * IDirect3DVertexBuffer8 implementation structure
313 struct IDirect3DVertexBuffer8Impl
315 /* IUnknown fields */
316 const IDirect3DVertexBuffer8Vtbl
*lpVtbl
;
319 /* IDirect3DResource8 fields */
320 IWineD3DVertexBuffer
*wineD3DVertexBuffer
;
322 /* Parent reference */
323 LPDIRECT3DDEVICE8 parentDevice
;
326 /* --------------------- */
327 /* IDirect3DIndexBuffer8 */
328 /* --------------------- */
330 /*****************************************************************************
331 * Predeclare the interface implementation structures
333 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl
;
335 /*****************************************************************************
336 * IDirect3DIndexBuffer8 implementation structure
338 struct IDirect3DIndexBuffer8Impl
340 /* IUnknown fields */
341 const IDirect3DIndexBuffer8Vtbl
*lpVtbl
;
344 /* IDirect3DResource8 fields */
345 IWineD3DIndexBuffer
*wineD3DIndexBuffer
;
347 /* Parent reference */
348 LPDIRECT3DDEVICE8 parentDevice
;
351 /* --------------------- */
352 /* IDirect3DBaseTexture8 */
353 /* --------------------- */
355 /*****************************************************************************
356 * IDirect3DBaseTexture8 implementation structure
358 struct IDirect3DBaseTexture8Impl
360 /* IUnknown fields */
361 const IDirect3DBaseTexture8Vtbl
*lpVtbl
;
364 /* IDirect3DResource8 fields */
365 IWineD3DBaseTexture
*wineD3DBaseTexture
;
368 /* --------------------- */
369 /* IDirect3DCubeTexture8 */
370 /* --------------------- */
372 /*****************************************************************************
373 * Predeclare the interface implementation structures
375 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
;
377 /*****************************************************************************
378 * IDirect3DCubeTexture8 implementation structure
380 struct IDirect3DCubeTexture8Impl
382 /* IUnknown fields */
383 const IDirect3DCubeTexture8Vtbl
*lpVtbl
;
386 /* IDirect3DResource8 fields */
387 IWineD3DCubeTexture
*wineD3DCubeTexture
;
389 /* Parent reference */
390 LPDIRECT3DDEVICE8 parentDevice
;
393 /* ----------------- */
394 /* IDirect3DTexture8 */
395 /* ----------------- */
397 /*****************************************************************************
398 * Predeclare the interface implementation structures
400 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
;
402 /*****************************************************************************
403 * IDirect3DTexture8 implementation structure
405 struct IDirect3DTexture8Impl
407 /* IUnknown fields */
408 const IDirect3DTexture8Vtbl
*lpVtbl
;
411 /* IDirect3DResourc8 fields */
412 IWineD3DTexture
*wineD3DTexture
;
414 /* Parent reference */
415 LPDIRECT3DDEVICE8 parentDevice
;
418 /* ----------------------- */
419 /* IDirect3DVolumeTexture8 */
420 /* ----------------------- */
422 /*****************************************************************************
423 * Predeclare the interface implementation structures
425 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
;
427 /*****************************************************************************
428 * IDirect3DVolumeTexture8 implementation structure
430 struct IDirect3DVolumeTexture8Impl
432 /* IUnknown fields */
433 const IDirect3DVolumeTexture8Vtbl
*lpVtbl
;
436 /* IDirect3DResource8 fields */
437 IWineD3DVolumeTexture
*wineD3DVolumeTexture
;
439 /* Parent reference */
440 LPDIRECT3DDEVICE8 parentDevice
;
443 /* ----------------------- */
444 /* IDirect3DStateBlockImpl */
445 /* ----------------------- */
447 /* TODO: Generate a valid GUIDs */
448 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
449 DEFINE_GUID(IID_IDirect3DStateBlock8
,
450 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
452 DEFINE_GUID(IID_IDirect3DVertexDeclaration8
,
453 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
455 DEFINE_GUID(IID_IDirect3DVertexShader8
,
456 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
458 DEFINE_GUID(IID_IDirect3DPixelShader8
,
459 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
462 /*****************************************************************************
463 * IDirect3DStateBlock8 interface
465 #define INTERFACE IDirect3DStateBlock8
466 DECLARE_INTERFACE_(IDirect3DStateBlock8
, IUnknown
)
468 /*** IUnknown methods ***/
469 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
470 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
471 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
472 /*** IDirect3DStateBlock9 methods ***/
473 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
474 STDMETHOD(Capture
)(THIS
) PURE
;
475 STDMETHOD(Apply
)(THIS
) PURE
;
479 /*** IUnknown methods ***/
480 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
481 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
482 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
483 /*** IDirect3DStateBlock9 methods ***/
484 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
485 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
486 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
488 /*****************************************************************************
489 * Predeclare the interface implementation structures
491 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl
;
493 /*****************************************************************************
494 * IDirect3DStateBlock implementation structure
496 typedef struct IDirect3DStateBlock8Impl
{
497 /* IUnknown fields */
498 const IDirect3DStateBlock8Vtbl
*lpVtbl
;
501 /* IDirect3DResource8 fields */
502 IWineD3DStateBlock
*wineD3DStateBlock
;
503 } IDirect3DStateBlock8Impl
;
505 /*****************************************************************************
506 * IDirect3DVertexDeclaration8 interface
508 #define INTERFACE IDirect3DVertexDeclaration8
509 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8
, IUnknown
)
511 /*** IUnknown methods ***/
512 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** obj_ptr
) PURE
;
513 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
514 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
518 /*** IUnknown methods ***/
519 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
520 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
521 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
523 /*** Implementation ***/
524 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl
;
527 const IDirect3DVertexDeclaration8Vtbl
*lpVtbl
;
531 DWORD elements_size
; /* Size of elements, in bytes */
533 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
534 } IDirect3DVertexDeclaration8Impl
;
537 /*****************************************************************************
538 * IDirect3DVertexShader9 interface
540 #define INTERFACE IDirect3DVertexShader8
541 DECLARE_INTERFACE_(IDirect3DVertexShader8
, IUnknown
)
543 /*** IUnknown methods ***/
544 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
545 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
546 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
547 /*** IDirect3DVertexShader9 methods ***/
548 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
549 STDMETHOD(GetFunction
)(THIS_
void*, UINT
* pSizeOfData
) PURE
;
553 /*** IUnknown methods ***/
554 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
555 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
556 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
557 /*** IDirect3DVertexShader8 methods ***/
558 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
559 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
561 /* ------------------------- */
562 /* IDirect3DVertexShader8Impl */
563 /* ------------------------- */
565 /*****************************************************************************
566 * IDirect3DPixelShader9 interface
568 #define INTERFACE IDirect3DPixelShader8
569 DECLARE_INTERFACE_(IDirect3DPixelShader8
,IUnknown
)
571 /*** IUnknown methods ***/
572 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
573 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
574 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
575 /*** IDirect3DPixelShader8 methods ***/
576 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
577 STDMETHOD(GetFunction
)(THIS_
void*, UINT
* pSizeOfData
) PURE
;
581 /*** IUnknown methods ***/
582 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
583 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
584 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
585 /*** IDirect3DPixelShader8 methods ***/
586 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
587 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
590 /*****************************************************************************
591 * Predeclare the interface implementation structures
593 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl
;
595 /*****************************************************************************
596 * IDirect3DVertexShader implementation structure
599 struct IDirect3DVertexShader8Impl
{
600 const IDirect3DVertexShader8Vtbl
*lpVtbl
;
604 IDirect3DVertexDeclaration8
*vertex_declaration
;
605 IWineD3DVertexShader
*wineD3DVertexShader
;
609 /* ------------------------ */
610 /* IDirect3DPixelShaderImpl */
611 /* ------------------------ */
614 /*****************************************************************************
615 * Predeclare the interface implementation structures
617 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl
;
619 /*****************************************************************************
620 * IDirect3DPixelShader implementation structure
622 typedef struct IDirect3DPixelShader8Impl
{
623 const IDirect3DPixelShader8Vtbl
*lpVtbl
;
627 /* The device, to be replaced by an IDirect3DDeviceImpl */
628 IWineD3DPixelShader
*wineD3DPixelShader
;
629 } IDirect3DPixelShader8Impl
;
632 * Internals functions
634 * to see how not defined it here
636 void load_local_constants(const DWORD
*d3d8_elements
, IWineD3DVertexShader
*wined3d_vertex_shader
);
637 UINT
convert_to_wined3d_declaration(const DWORD
*d3d8_elements
, DWORD
*d3d8_elements_size
, WINED3DVERTEXELEMENT
**wined3d_elements
);
638 size_t parse_token(const DWORD
* pToken
);
641 extern HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
642 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
643 WINED3DCUBEMAP_FACES Face
, IWineD3DSurface
** ppSurface
,
644 HANDLE
* pSharedHandle
);
646 extern HRESULT WINAPI
D3D8CB_CreateVolume(IUnknown
*pDevice
, IUnknown
*pSuperior
, UINT Width
, UINT Height
, UINT Depth
,
647 WINED3DFORMAT Format
, WINED3DPOOL Pool
, DWORD Usage
,
648 IWineD3DVolume
**ppVolume
,
649 HANDLE
* pSharedHandle
);
651 extern HRESULT WINAPI
D3D8CB_CreateDepthStencilSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
652 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
653 DWORD MultisampleQuality
, BOOL Discard
,
654 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
656 extern HRESULT WINAPI
D3D8CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
657 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
658 DWORD MultisampleQuality
, BOOL Lockable
,
659 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
661 extern ULONG WINAPI
D3D8CB_DestroySwapChain (IWineD3DSwapChain
*pSwapChain
);
663 extern ULONG WINAPI
D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface
*pSurface
);
665 extern ULONG WINAPI
D3D8CB_DestroyRenderTarget (IWineD3DSurface
*pSurface
);
667 extern ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
);
669 extern ULONG WINAPI
D3D8CB_DestroyVolume(IWineD3DVolume
*pVolume
);
671 #endif /* __WINE_D3DX8_PRIVATE_H */