notepad: Fix the position of the Encoding combobox.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob39cd740e68d1ce1571481a59f3dc785adb761649
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190 void **ppobj)
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193 IDirect3D9 *d3d;
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
201 *ppobj = This;
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203 return S_OK;
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
212 *ppobj = iface;
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216 return S_OK;
217 } else {
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
220 *ppobj = NULL;
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243 ULONG ref;
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 if (ref == 0) {
251 unsigned i;
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257 * device
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
272 return ref;
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
281 if (This->notreset)
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
287 return D3D_OK;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 HRESULT hr;
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
308 TRACE("iface %p.\n", iface);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This->wined3d_device);
312 wined3d_mutex_unlock();
314 return D3D_OK;
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318 IDirect3D9 **ppD3D9)
320 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
324 if (NULL == ppD3D9) {
325 return D3DERR_INVALIDCALL;
328 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
333 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334 HRESULT hrc = D3D_OK;
335 WINED3DCAPS *pWineCaps;
337 TRACE("iface %p, caps %p.\n", iface, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
349 wined3d_mutex_lock();
350 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354 HeapFree(GetProcessHeap(), 0, pWineCaps);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
359 filter_caps(pCaps);
361 TRACE("Returning %p %p\n", This, pCaps);
362 return hrc;
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366 UINT iSwapChain, D3DDISPLAYMODE *pMode)
368 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369 HRESULT hr;
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
373 wined3d_mutex_lock();
374 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
379 return hr;
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383 D3DDEVICE_CREATION_PARAMETERS *pParameters)
385 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386 HRESULT hr;
388 TRACE("iface %p, parameters %p.\n", iface, pParameters);
390 wined3d_mutex_lock();
391 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392 (struct wined3d_device_creation_parameters *)pParameters);
393 wined3d_mutex_unlock();
395 return hr;
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
401 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403 HRESULT hr;
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface, XHotSpot, YHotSpot, pCursorBitmap);
408 if (!pCursorBitmap)
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL;
414 wined3d_mutex_lock();
415 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416 wined3d_mutex_unlock();
418 return hr;
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422 int XScreenSpace, int YScreenSpace, DWORD Flags)
424 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
435 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436 BOOL ret;
438 TRACE("iface %p, show %#x.\n", iface, bShow);
440 wined3d_mutex_lock();
441 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442 wined3d_mutex_unlock();
444 return ret;
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
450 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451 IDirect3DSwapChain9Impl *object;
452 HRESULT hr;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface, present_parameters, swapchain);
457 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
458 if (!object)
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY;
464 hr = swapchain_init(object, This, present_parameters);
465 if (FAILED(hr))
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468 HeapFree(GetProcessHeap(), 0, object);
469 return hr;
472 TRACE("Created swapchain %p.\n", object);
473 *swapchain = (IDirect3DSwapChain9 *)object;
475 return D3D_OK;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482 struct wined3d_swapchain *wined3d_swapchain = NULL;
483 HRESULT hr;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
487 wined3d_mutex_lock();
488 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489 if (SUCCEEDED(hr) && wined3d_swapchain)
491 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492 IDirect3DSwapChain9_AddRef(*swapchain);
493 wined3d_swapchain_decref(wined3d_swapchain);
495 else
497 *swapchain = NULL;
499 wined3d_mutex_unlock();
501 return hr;
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507 UINT count;
509 TRACE("iface %p.\n", iface);
511 wined3d_mutex_lock();
512 count = wined3d_device_get_swapchain_count(This->wined3d_device);
513 wined3d_mutex_unlock();
515 return count;
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
520 struct wined3d_resource_desc desc;
522 wined3d_resource_get_desc(resource, &desc);
523 if (desc.pool == WINED3D_POOL_DEFAULT)
525 IDirect3DSurface9 *surface;
527 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530 return D3DERR_INVALIDCALL;
533 surface = wined3d_resource_get_parent(resource);
535 IDirect3DSurface9_AddRef(surface);
536 if (IDirect3DSurface9_Release(surface))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539 return D3DERR_INVALIDCALL;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
545 return D3D_OK;
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549 D3DPRESENT_PARAMETERS *pPresentationParameters)
551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552 struct wined3d_swapchain_desc swapchain_desc;
553 HRESULT hr;
555 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
568 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
569 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
571 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
572 swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
573 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
574 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
575 swapchain_desc.windowed = pPresentationParameters->Windowed;
576 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
577 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578 swapchain_desc.flags = pPresentationParameters->Flags;
579 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
580 swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
581 swapchain_desc.auto_restore_display_mode = TRUE;
583 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
584 if (FAILED(hr))
585 This->notreset = TRUE;
586 else
587 This->notreset = FALSE;
589 wined3d_mutex_unlock();
591 return hr;
594 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
595 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
596 const RGNDATA *pDirtyRegion)
598 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
599 HRESULT hr;
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
604 wined3d_mutex_lock();
605 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
606 wined3d_mutex_unlock();
608 return hr;
611 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
612 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
614 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
615 struct wined3d_surface *wined3d_surface = NULL;
616 HRESULT hr;
618 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
621 wined3d_mutex_lock();
622 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
623 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
624 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
626 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
627 IDirect3DSurface9_AddRef(*ppBackBuffer);
628 wined3d_surface_decref(wined3d_surface);
630 wined3d_mutex_unlock();
632 return hr;
634 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
635 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
637 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
638 HRESULT hr;
640 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_raster_status(This->wined3d_device,
644 iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
645 wined3d_mutex_unlock();
647 return hr;
650 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
651 BOOL bEnableDialogs)
653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
654 HRESULT hr;
656 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
658 wined3d_mutex_lock();
659 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
660 wined3d_mutex_unlock();
662 return hr;
665 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
666 DWORD Flags, const D3DGAMMARAMP *pRamp)
668 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
670 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
672 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
673 wined3d_mutex_lock();
674 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
675 wined3d_mutex_unlock();
678 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
679 D3DGAMMARAMP *pRamp)
681 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
683 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
685 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686 wined3d_mutex_lock();
687 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
688 wined3d_mutex_unlock();
691 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
692 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
693 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
695 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
696 IDirect3DTexture9Impl *object;
697 BOOL set_mem = FALSE;
698 HRESULT hr;
700 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701 iface, width, height, levels, usage, format, pool, texture, shared_handle);
703 if (shared_handle)
705 if (pool == D3DPOOL_SYSTEMMEM)
707 if (levels != 1)
708 return D3DERR_INVALIDCALL;
709 set_mem = TRUE;
711 else
712 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
715 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
716 if (!object)
718 ERR("Failed to allocate texture memory.\n");
719 return D3DERR_OUTOFVIDEOMEMORY;
722 hr = texture_init(object, This, width, height, levels, usage, format, pool);
723 if (FAILED(hr))
725 WARN("Failed to initialize texture, hr %#x.\n", hr);
726 HeapFree(GetProcessHeap(), 0, object);
727 return hr;
730 if (set_mem)
732 struct wined3d_resource *resource;
733 IDirect3DSurface9Impl *surface;
735 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
736 surface = wined3d_resource_get_parent(resource);
737 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
740 TRACE("Created texture %p.\n", object);
741 *texture = &object->IDirect3DTexture9_iface;
743 return D3D_OK;
746 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
747 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
748 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
750 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
751 IDirect3DVolumeTexture9Impl *object;
752 HRESULT hr;
754 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755 iface, width, height, depth, levels);
756 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757 usage, format, pool, texture, shared_handle);
759 if (shared_handle)
760 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
762 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
763 if (!object)
765 ERR("Failed to allocate volume texture memory.\n");
766 return D3DERR_OUTOFVIDEOMEMORY;
769 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
770 if (FAILED(hr))
772 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
773 HeapFree(GetProcessHeap(), 0, object);
774 return hr;
777 TRACE("Created volume texture %p.\n", object);
778 *texture = &object->IDirect3DVolumeTexture9_iface;
780 return D3D_OK;
783 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
784 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
785 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
787 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
788 IDirect3DCubeTexture9Impl *object;
789 HRESULT hr;
791 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
794 if (shared_handle)
795 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
797 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798 if (!object)
800 ERR("Failed to allocate cube texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY;
804 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
805 if (FAILED(hr))
807 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
808 HeapFree(GetProcessHeap(), 0, object);
809 return hr;
812 TRACE("Created cube texture %p.\n", object);
813 *texture = &object->IDirect3DCubeTexture9_iface;
815 return D3D_OK;
818 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
819 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
820 HANDLE *shared_handle)
822 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
823 IDirect3DVertexBuffer9Impl *object;
824 HRESULT hr;
826 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827 iface, size, usage, fvf, pool, buffer, shared_handle);
829 if (shared_handle)
830 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
832 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833 if (!object)
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY;
839 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
840 if (FAILED(hr))
842 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
843 HeapFree(GetProcessHeap(), 0, object);
844 return hr;
847 TRACE("Created vertex buffer %p.\n", object);
848 *buffer = &object->IDirect3DVertexBuffer9_iface;
850 return D3D_OK;
853 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
854 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
855 HANDLE *shared_handle)
857 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
858 IDirect3DIndexBuffer9Impl *object;
859 HRESULT hr;
861 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862 iface, size, usage, format, pool, buffer, shared_handle);
864 if (shared_handle)
865 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
867 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
868 if (!object)
870 ERR("Failed to allocate buffer memory.\n");
871 return D3DERR_OUTOFVIDEOMEMORY;
874 hr = indexbuffer_init(object, This, size, usage, format, pool);
875 if (FAILED(hr))
877 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
878 HeapFree(GetProcessHeap(), 0, object);
879 return hr;
882 TRACE("Created index buffer %p.\n", object);
883 *buffer = &object->IDirect3DIndexBuffer9_iface;
885 return D3D_OK;
888 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
889 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
890 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
891 DWORD MultisampleQuality)
893 IDirect3DSurface9Impl *object;
894 HRESULT hr;
896 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
897 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
898 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
899 MultiSample, MultisampleQuality);
901 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
902 if (!object)
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY;
908 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
909 MultiSample, MultisampleQuality);
910 if (FAILED(hr))
912 WARN("Failed to initialize surface, hr %#x.\n", hr);
913 HeapFree(GetProcessHeap(), 0, object);
914 return hr;
917 TRACE("Created surface %p.\n", object);
918 *ppSurface = &object->IDirect3DSurface9_iface;
920 return D3D_OK;
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
924 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
925 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
927 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
928 HRESULT hr;
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface, Width, Height, Format, MultiSample, MultisampleQuality,
933 Lockable, ppSurface, shared_handle);
935 if (shared_handle)
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
938 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
939 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
940 MultiSample, MultisampleQuality);
942 return hr;
945 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
946 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
947 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
948 HANDLE *shared_handle)
950 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951 HRESULT hr;
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
954 "discard %#x, surface %p, shared_handle %p.\n",
955 iface, Width, Height, Format, MultiSample, MultisampleQuality,
956 Discard, ppSurface, shared_handle);
958 if (shared_handle)
959 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
961 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
962 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
963 MultisampleQuality);
965 return hr;
969 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
970 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
971 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
973 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
974 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
975 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
976 HRESULT hr;
978 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
979 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
981 wined3d_mutex_lock();
982 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
983 dst->wined3d_surface, pDestPoint);
984 wined3d_mutex_unlock();
986 return hr;
989 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
990 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
992 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
993 HRESULT hr;
995 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
997 wined3d_mutex_lock();
998 hr = wined3d_device_update_texture(This->wined3d_device,
999 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
1000 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1001 wined3d_mutex_unlock();
1003 return hr;
1006 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1009 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1010 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1011 HRESULT hr;
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1015 wined3d_mutex_lock();
1016 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1017 wined3d_mutex_unlock();
1019 return hr;
1022 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1025 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1027 HRESULT hr;
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1031 wined3d_mutex_lock();
1032 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1033 wined3d_mutex_unlock();
1035 return hr;
1038 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1039 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1041 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1042 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1043 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1044 HRESULT hr = D3DERR_INVALIDCALL;
1045 struct wined3d_resource_desc src_desc, dst_desc;
1046 struct wined3d_resource *wined3d_resource;
1048 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1051 wined3d_mutex_lock();
1052 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1053 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1055 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1056 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1058 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1060 if (This->in_scene)
1062 WARN("Rejecting depth / stencil blit while in scene.\n");
1063 goto done;
1066 if (src_rect)
1068 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1069 || src_rect->bottom != src_desc.height)
1071 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072 wine_dbgstr_rect(src_rect));
1073 goto done;
1076 if (dst_rect)
1078 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1079 || dst_rect->bottom != dst_desc.height)
1081 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082 wine_dbgstr_rect(dst_rect));
1083 goto done;
1086 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1088 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1089 goto done;
1093 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1094 if (hr == WINEDDERR_INVALIDRECT)
1095 hr = D3DERR_INVALIDCALL;
1097 done:
1098 wined3d_mutex_unlock();
1099 return hr;
1102 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1103 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1105 const struct wined3d_color c =
1107 ((color >> 16) & 0xff) / 255.0f,
1108 ((color >> 8) & 0xff) / 255.0f,
1109 (color & 0xff) / 255.0f,
1110 ((color >> 24) & 0xff) / 255.0f,
1112 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1113 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1114 struct wined3d_resource *wined3d_resource;
1115 struct wined3d_resource_desc desc;
1116 HRESULT hr;
1118 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1120 wined3d_mutex_lock();
1122 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1123 wined3d_resource_get_desc(wined3d_resource, &desc);
1125 /* This method is only allowed with surfaces that are render targets, or
1126 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1129 wined3d_mutex_unlock();
1130 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131 return D3DERR_INVALIDCALL;
1134 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1137 wined3d_mutex_unlock();
1139 return hr;
1142 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1143 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1144 HANDLE *shared_handle)
1146 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1147 HRESULT hr;
1149 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1150 iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1152 if (shared_handle)
1153 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1155 if (Pool == D3DPOOL_MANAGED)
1157 FIXME("Attempting to create a managed offscreen plain surface\n");
1158 return D3DERR_INVALIDCALL;
1161 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1162 but then...
1163 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1164 Why, their always lockable?
1165 should I change the usage to dynamic?
1167 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1168 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1169 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1171 return hr;
1174 /* TODO: move to wineD3D */
1175 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1176 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1178 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1179 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1180 HRESULT hr;
1182 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1184 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1186 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1187 return D3DERR_INVALIDCALL;
1190 wined3d_mutex_lock();
1191 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1192 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1193 wined3d_mutex_unlock();
1195 return hr;
1198 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1199 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1201 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1202 struct wined3d_surface *wined3d_surface;
1203 HRESULT hr;
1205 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1207 if (ppRenderTarget == NULL) {
1208 return D3DERR_INVALIDCALL;
1211 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1213 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1214 return D3DERR_INVALIDCALL;
1217 wined3d_mutex_lock();
1218 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1219 if (SUCCEEDED(hr))
1221 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1222 IDirect3DSurface9_AddRef(*ppRenderTarget);
1223 wined3d_surface_decref(wined3d_surface);
1225 else
1227 if (hr != WINED3DERR_NOTFOUND)
1228 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1229 *ppRenderTarget = NULL;
1231 wined3d_mutex_unlock();
1233 return hr;
1236 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1237 IDirect3DSurface9 *pZStencilSurface)
1239 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1240 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1241 HRESULT hr;
1243 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1245 wined3d_mutex_lock();
1246 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1247 wined3d_mutex_unlock();
1249 return hr;
1252 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1253 IDirect3DSurface9 **ppZStencilSurface)
1255 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1256 struct wined3d_surface *wined3d_surface;
1257 HRESULT hr;
1259 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1261 if(ppZStencilSurface == NULL){
1262 return D3DERR_INVALIDCALL;
1265 wined3d_mutex_lock();
1266 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1267 if (SUCCEEDED(hr))
1269 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1270 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1271 wined3d_surface_decref(wined3d_surface);
1273 else
1275 if (hr != WINED3DERR_NOTFOUND)
1276 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1277 *ppZStencilSurface = NULL;
1279 wined3d_mutex_unlock();
1281 return hr;
1284 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1286 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1287 HRESULT hr;
1289 TRACE("iface %p.\n", iface);
1291 wined3d_mutex_lock();
1292 hr = wined3d_device_begin_scene(This->wined3d_device);
1293 if (SUCCEEDED(hr)) This->in_scene = TRUE;
1294 wined3d_mutex_unlock();
1296 return hr;
1299 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1301 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1302 HRESULT hr;
1304 TRACE("iface %p.\n", iface);
1306 wined3d_mutex_lock();
1307 hr = wined3d_device_end_scene(This->wined3d_device);
1308 if (SUCCEEDED(hr)) This->in_scene = FALSE;
1309 wined3d_mutex_unlock();
1311 return hr;
1314 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1315 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1317 const struct wined3d_color c =
1319 ((color >> 16) & 0xff) / 255.0f,
1320 ((color >> 8) & 0xff) / 255.0f,
1321 (color & 0xff) / 255.0f,
1322 ((color >> 24) & 0xff) / 255.0f,
1324 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1325 HRESULT hr;
1327 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1328 iface, rect_count, rects, flags, color, z, stencil);
1330 wined3d_mutex_lock();
1331 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1332 wined3d_mutex_unlock();
1334 return hr;
1337 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1338 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1340 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1341 HRESULT hr;
1343 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1345 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1346 wined3d_mutex_lock();
1347 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1348 wined3d_mutex_unlock();
1350 return hr;
1353 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1354 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1356 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1357 HRESULT hr;
1359 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1361 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1362 wined3d_mutex_lock();
1363 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1364 wined3d_mutex_unlock();
1366 return hr;
1369 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1370 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1372 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1373 HRESULT hr;
1375 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1377 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1378 wined3d_mutex_lock();
1379 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1380 wined3d_mutex_unlock();
1382 return hr;
1385 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1386 const D3DVIEWPORT9 *pViewport)
1388 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1389 HRESULT hr;
1391 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1393 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1394 wined3d_mutex_lock();
1395 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1396 wined3d_mutex_unlock();
1398 return hr;
1401 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1402 D3DVIEWPORT9 *pViewport)
1404 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1405 HRESULT hr;
1407 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1409 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1410 wined3d_mutex_lock();
1411 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1412 wined3d_mutex_unlock();
1414 return hr;
1417 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1418 const D3DMATERIAL9 *pMaterial)
1420 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1421 HRESULT hr;
1423 TRACE("iface %p, material %p.\n", iface, pMaterial);
1425 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1426 wined3d_mutex_lock();
1427 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1428 wined3d_mutex_unlock();
1430 return hr;
1433 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1434 D3DMATERIAL9 *pMaterial)
1436 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1437 HRESULT hr;
1439 TRACE("iface %p, material %p.\n", iface, pMaterial);
1441 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1442 wined3d_mutex_lock();
1443 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1444 wined3d_mutex_unlock();
1446 return hr;
1449 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1450 const D3DLIGHT9 *pLight)
1452 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1453 HRESULT hr;
1455 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1457 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1458 wined3d_mutex_lock();
1459 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1460 wined3d_mutex_unlock();
1462 return hr;
1465 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1466 D3DLIGHT9 *pLight)
1468 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1469 HRESULT hr;
1471 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1473 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1474 wined3d_mutex_lock();
1475 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1476 wined3d_mutex_unlock();
1478 return hr;
1481 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1482 BOOL Enable)
1484 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1485 HRESULT hr;
1487 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1489 wined3d_mutex_lock();
1490 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1491 wined3d_mutex_unlock();
1493 return hr;
1496 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1497 BOOL *pEnable)
1499 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1500 HRESULT hr;
1502 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1504 wined3d_mutex_lock();
1505 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1506 wined3d_mutex_unlock();
1508 return hr;
1511 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1512 const float *pPlane)
1514 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1515 HRESULT hr;
1517 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1519 wined3d_mutex_lock();
1520 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1521 wined3d_mutex_unlock();
1523 return hr;
1526 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1527 float *pPlane)
1529 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1530 HRESULT hr;
1532 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1534 wined3d_mutex_lock();
1535 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1536 wined3d_mutex_unlock();
1538 return hr;
1541 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1542 D3DRENDERSTATETYPE State, DWORD Value)
1544 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1545 HRESULT hr;
1547 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1549 wined3d_mutex_lock();
1550 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1551 wined3d_mutex_unlock();
1553 return hr;
1556 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1557 D3DRENDERSTATETYPE State, DWORD *pValue)
1559 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1560 HRESULT hr;
1562 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1564 wined3d_mutex_lock();
1565 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1566 wined3d_mutex_unlock();
1568 return hr;
1571 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1572 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1574 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1575 IDirect3DStateBlock9Impl *object;
1576 HRESULT hr;
1578 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1580 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1582 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1583 return D3DERR_INVALIDCALL;
1586 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1587 if (!object)
1589 ERR("Failed to allocate stateblock memory.\n");
1590 return E_OUTOFMEMORY;
1593 hr = stateblock_init(object, This, type, NULL);
1594 if (FAILED(hr))
1596 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1597 HeapFree(GetProcessHeap(), 0, object);
1598 return hr;
1601 TRACE("Created stateblock %p.\n", object);
1602 *stateblock = &object->IDirect3DStateBlock9_iface;
1604 return D3D_OK;
1607 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1609 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1610 HRESULT hr;
1612 TRACE("iface %p.\n", iface);
1614 wined3d_mutex_lock();
1615 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1616 wined3d_mutex_unlock();
1618 return hr;
1621 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1622 IDirect3DStateBlock9 **stateblock)
1624 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1625 struct wined3d_stateblock *wined3d_stateblock;
1626 IDirect3DStateBlock9Impl *object;
1627 HRESULT hr;
1629 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1631 wined3d_mutex_lock();
1632 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1633 wined3d_mutex_unlock();
1634 if (FAILED(hr))
1636 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1637 return hr;
1640 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1641 if (!object)
1643 ERR("Failed to allocate stateblock memory.\n");
1644 wined3d_mutex_lock();
1645 wined3d_stateblock_decref(wined3d_stateblock);
1646 wined3d_mutex_unlock();
1647 return E_OUTOFMEMORY;
1650 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1651 if (FAILED(hr))
1653 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1654 wined3d_mutex_lock();
1655 wined3d_stateblock_decref(wined3d_stateblock);
1656 wined3d_mutex_unlock();
1657 HeapFree(GetProcessHeap(), 0, object);
1658 return hr;
1661 TRACE("Created stateblock %p.\n", object);
1662 *stateblock = &object->IDirect3DStateBlock9_iface;
1664 return D3D_OK;
1667 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1668 const D3DCLIPSTATUS9 *pClipStatus)
1670 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1671 HRESULT hr;
1673 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1675 wined3d_mutex_lock();
1676 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1677 wined3d_mutex_unlock();
1679 return hr;
1682 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1683 D3DCLIPSTATUS9 *pClipStatus)
1685 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1686 HRESULT hr;
1688 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1690 wined3d_mutex_lock();
1691 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1692 wined3d_mutex_unlock();
1694 return hr;
1697 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1698 IDirect3DBaseTexture9 **ppTexture)
1700 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1701 struct wined3d_texture *wined3d_texture = NULL;
1702 HRESULT hr;
1704 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1706 if(ppTexture == NULL){
1707 return D3DERR_INVALIDCALL;
1710 wined3d_mutex_lock();
1711 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1712 if (SUCCEEDED(hr) && wined3d_texture)
1714 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1715 IDirect3DBaseTexture9_AddRef(*ppTexture);
1716 wined3d_texture_decref(wined3d_texture);
1718 else
1720 if (FAILED(hr))
1722 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1724 *ppTexture = NULL;
1726 wined3d_mutex_unlock();
1728 return hr;
1731 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1732 IDirect3DBaseTexture9 *texture)
1734 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1735 HRESULT hr;
1737 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1739 wined3d_mutex_lock();
1740 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1741 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1742 wined3d_mutex_unlock();
1744 return hr;
1747 static const enum wined3d_texture_stage_state tss_lookup[] =
1749 WINED3D_TSS_INVALID, /* 0, unused */
1750 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1751 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1752 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1753 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1754 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1755 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1756 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1757 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1758 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1759 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1760 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1761 WINED3D_TSS_INVALID, /* 12, unused */
1762 WINED3D_TSS_INVALID, /* 13, unused */
1763 WINED3D_TSS_INVALID, /* 14, unused */
1764 WINED3D_TSS_INVALID, /* 15, unused */
1765 WINED3D_TSS_INVALID, /* 16, unused */
1766 WINED3D_TSS_INVALID, /* 17, unused */
1767 WINED3D_TSS_INVALID, /* 18, unused */
1768 WINED3D_TSS_INVALID, /* 19, unused */
1769 WINED3D_TSS_INVALID, /* 20, unused */
1770 WINED3D_TSS_INVALID, /* 21, unused */
1771 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1772 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1773 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1774 WINED3D_TSS_INVALID, /* 25, unused */
1775 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1776 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1777 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1778 WINED3D_TSS_INVALID, /* 29, unused */
1779 WINED3D_TSS_INVALID, /* 30, unused */
1780 WINED3D_TSS_INVALID, /* 31, unused */
1781 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1784 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1785 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1787 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1788 HRESULT hr;
1790 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1792 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1794 WARN("Invalid Type %#x passed.\n", Type);
1795 return D3D_OK;
1798 wined3d_mutex_lock();
1799 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1800 wined3d_mutex_unlock();
1802 return hr;
1805 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1806 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1808 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1809 HRESULT hr;
1811 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1813 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1815 WARN("Invalid Type %#x passed.\n", Type);
1816 return D3D_OK;
1819 wined3d_mutex_lock();
1820 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1821 wined3d_mutex_unlock();
1823 return hr;
1826 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1827 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1829 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1830 HRESULT hr;
1832 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1834 wined3d_mutex_lock();
1835 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1836 wined3d_mutex_unlock();
1838 return hr;
1841 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1842 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1844 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1845 HRESULT hr;
1847 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1849 wined3d_mutex_lock();
1850 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1851 wined3d_mutex_unlock();
1853 return hr;
1856 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1857 DWORD *pNumPasses)
1859 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1860 HRESULT hr;
1862 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1864 wined3d_mutex_lock();
1865 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1866 wined3d_mutex_unlock();
1868 return hr;
1871 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1872 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1874 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1876 return D3DERR_INVALIDCALL;
1879 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1880 UINT PaletteNumber, PALETTEENTRY *pEntries)
1882 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1884 return D3DERR_INVALIDCALL;
1887 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1888 UINT PaletteNumber)
1890 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1892 return D3DERR_INVALIDCALL;
1895 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1896 UINT *PaletteNumber)
1898 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1900 return D3DERR_INVALIDCALL;
1903 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1904 const RECT *pRect)
1906 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1907 HRESULT hr;
1909 TRACE("iface %p, rect %p.\n", iface, pRect);
1911 wined3d_mutex_lock();
1912 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1913 wined3d_mutex_unlock();
1915 return hr;
1918 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1920 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1921 HRESULT hr;
1923 TRACE("iface %p, rect %p.\n", iface, pRect);
1925 wined3d_mutex_lock();
1926 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1927 wined3d_mutex_unlock();
1929 return hr;
1932 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1933 BOOL bSoftware)
1935 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1936 HRESULT hr;
1938 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1940 wined3d_mutex_lock();
1941 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1942 wined3d_mutex_unlock();
1944 return hr;
1947 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1949 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1950 BOOL ret;
1952 TRACE("iface %p.\n", iface);
1954 wined3d_mutex_lock();
1955 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1956 wined3d_mutex_unlock();
1958 return ret;
1961 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1963 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1964 HRESULT hr;
1966 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1968 wined3d_mutex_lock();
1969 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1970 wined3d_mutex_unlock();
1972 return hr;
1975 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1977 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1978 float ret;
1980 TRACE("iface %p.\n", iface);
1982 wined3d_mutex_lock();
1983 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1984 wined3d_mutex_unlock();
1986 return ret;
1989 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1990 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1992 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1993 HRESULT hr;
1995 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1996 iface, PrimitiveType, StartVertex, PrimitiveCount);
1998 wined3d_mutex_lock();
1999 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2000 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
2001 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
2002 wined3d_mutex_unlock();
2004 return hr;
2007 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2008 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
2009 UINT startIndex, UINT primCount)
2011 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2012 HRESULT hr;
2014 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2015 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2016 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2017 NumVertices, startIndex, primCount);
2019 wined3d_mutex_lock();
2020 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2021 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2022 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2023 vertex_count_from_primitive_count(PrimitiveType, primCount));
2024 wined3d_mutex_unlock();
2026 return hr;
2029 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2030 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2031 UINT VertexStreamZeroStride)
2033 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2034 HRESULT hr;
2036 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2037 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2039 wined3d_mutex_lock();
2040 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2041 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2042 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2043 pVertexStreamZeroData, VertexStreamZeroStride);
2044 wined3d_mutex_unlock();
2046 return hr;
2049 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2050 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2051 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2052 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2054 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2055 HRESULT hr;
2057 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2058 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2059 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2060 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2062 wined3d_mutex_lock();
2063 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2064 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2065 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2066 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2067 wined3d_mutex_unlock();
2069 return hr;
2072 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2073 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2074 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2076 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2077 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2078 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2079 HRESULT hr;
2081 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2082 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2084 wined3d_mutex_lock();
2085 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2086 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2087 wined3d_mutex_unlock();
2089 return hr;
2092 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2093 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2095 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2096 IDirect3DVertexDeclaration9Impl *object;
2097 HRESULT hr;
2099 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2101 if (!declaration)
2103 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2104 return D3DERR_INVALIDCALL;
2107 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2108 if (!object)
2110 ERR("Failed to allocate vertex declaration memory.\n");
2111 return E_OUTOFMEMORY;
2114 hr = vertexdeclaration_init(object, This, elements);
2115 if (FAILED(hr))
2117 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2118 HeapFree(GetProcessHeap(), 0, object);
2119 return hr;
2122 TRACE("Created vertex declaration %p.\n", object);
2123 *declaration = (IDirect3DVertexDeclaration9 *)object;
2125 return D3D_OK;
2128 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2129 IDirect3DVertexDeclaration9 *declaration)
2131 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2132 HRESULT hr;
2134 TRACE("iface %p, declaration %p.\n", iface, declaration);
2136 wined3d_mutex_lock();
2137 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2138 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2139 wined3d_mutex_unlock();
2141 return hr;
2144 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2145 IDirect3DVertexDeclaration9 **declaration)
2147 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2148 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2149 HRESULT hr;
2151 TRACE("iface %p, declaration %p.\n", iface, declaration);
2153 if (!declaration) return D3DERR_INVALIDCALL;
2155 wined3d_mutex_lock();
2156 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2157 if (SUCCEEDED(hr) && wined3d_declaration)
2159 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2160 IDirect3DVertexDeclaration9_AddRef(*declaration);
2161 wined3d_vertex_declaration_decref(wined3d_declaration);
2163 else
2165 *declaration = NULL;
2167 wined3d_mutex_unlock();
2169 TRACE("Returning %p.\n", *declaration);
2170 return hr;
2173 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2174 HRESULT hr;
2175 D3DVERTEXELEMENT9* elements = NULL;
2176 IDirect3DVertexDeclaration9* pDecl = NULL;
2177 int p, low, high; /* deliberately signed */
2178 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2180 TRACE("Searching for declaration for fvf %08x... ", fvf);
2182 low = 0;
2183 high = This->numConvertedDecls - 1;
2184 while(low <= high) {
2185 p = (low + high) >> 1;
2186 TRACE("%d ", p);
2187 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2188 TRACE("found %p\n", convertedDecls[p]);
2189 return convertedDecls[p];
2190 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2191 low = p + 1;
2192 } else {
2193 high = p - 1;
2196 TRACE("not found. Creating and inserting at position %d.\n", low);
2198 hr = vdecl_convert_fvf(fvf, &elements);
2199 if (hr != S_OK) return NULL;
2201 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2202 &pDecl);
2203 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2204 if (hr != S_OK) return NULL;
2206 if(This->declArraySize == This->numConvertedDecls) {
2207 int grow = max(This->declArraySize / 2, 8);
2208 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2209 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2210 if(!convertedDecls) {
2211 /* This will destroy it */
2212 IDirect3DVertexDeclaration9_Release(pDecl);
2213 return NULL;
2215 This->convertedDecls = convertedDecls;
2216 This->declArraySize += grow;
2219 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2220 convertedDecls[low] = pDecl;
2221 This->numConvertedDecls++;
2223 /* Will prevent the decl from being destroyed */
2224 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2225 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2227 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2228 return pDecl;
2231 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2233 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2234 IDirect3DVertexDeclaration9 *decl;
2235 HRESULT hr;
2237 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2239 if (!FVF)
2241 WARN("%#x is not a valid FVF\n", FVF);
2242 return D3D_OK;
2245 wined3d_mutex_lock();
2246 decl = getConvertedDecl(This, FVF);
2247 wined3d_mutex_unlock();
2249 if (!decl)
2251 /* Any situation when this should happen, except out of memory? */
2252 ERR("Failed to create a converted vertex declaration\n");
2253 return D3DERR_DRIVERINTERNALERROR;
2256 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2257 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2259 return hr;
2262 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2264 IDirect3DVertexDeclaration9 *decl;
2265 HRESULT hr;
2267 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2269 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2270 if (FAILED(hr))
2272 WARN("Failed to get vertex declaration, %#x\n", hr);
2273 *pFVF = 0;
2274 return hr;
2277 if (decl)
2279 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2280 IDirect3DVertexDeclaration9_Release(decl);
2282 else
2284 *pFVF = 0;
2287 TRACE("Returning FVF %#x\n", *pFVF);
2289 return hr;
2292 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2293 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2295 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2296 IDirect3DVertexShader9Impl *object;
2297 HRESULT hr;
2299 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2301 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2302 if (!object)
2304 ERR("Failed to allocate vertex shader memory.\n");
2305 return E_OUTOFMEMORY;
2308 hr = vertexshader_init(object, This, byte_code);
2309 if (FAILED(hr))
2311 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2312 HeapFree(GetProcessHeap(), 0, object);
2313 return hr;
2316 TRACE("Created vertex shader %p.\n", object);
2317 *shader = &object->IDirect3DVertexShader9_iface;
2319 return D3D_OK;
2322 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2323 IDirect3DVertexShader9 *shader)
2325 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2326 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2327 HRESULT hr;
2329 TRACE("iface %p, shader %p.\n", iface, shader);
2331 wined3d_mutex_lock();
2332 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2333 shader_obj ? shader_obj->wined3d_shader : NULL);
2334 wined3d_mutex_unlock();
2336 return hr;
2339 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2340 IDirect3DVertexShader9 **shader)
2342 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2343 struct wined3d_shader *wined3d_shader;
2345 TRACE("iface %p, shader %p.\n", iface, shader);
2347 wined3d_mutex_lock();
2348 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2349 if (wined3d_shader)
2351 *shader = wined3d_shader_get_parent(wined3d_shader);
2352 IDirect3DVertexShader9_AddRef(*shader);
2353 wined3d_shader_decref(wined3d_shader);
2355 else
2357 *shader = NULL;
2359 wined3d_mutex_unlock();
2361 TRACE("Returning %p.\n", *shader);
2363 return D3D_OK;
2366 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2367 UINT reg_idx, const float *data, UINT count)
2369 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2370 HRESULT hr;
2372 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2374 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2376 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2377 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2378 return D3DERR_INVALIDCALL;
2381 wined3d_mutex_lock();
2382 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2383 wined3d_mutex_unlock();
2385 return hr;
2388 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2389 UINT reg_idx, float *data, UINT count)
2391 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2392 HRESULT hr;
2394 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2396 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2398 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2399 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2400 return D3DERR_INVALIDCALL;
2403 wined3d_mutex_lock();
2404 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2405 wined3d_mutex_unlock();
2407 return hr;
2410 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2411 UINT reg_idx, const int *data, UINT count)
2413 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2414 HRESULT hr;
2416 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2418 wined3d_mutex_lock();
2419 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2420 wined3d_mutex_unlock();
2422 return hr;
2425 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2426 UINT reg_idx, int *data, UINT count)
2428 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2429 HRESULT hr;
2431 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2433 wined3d_mutex_lock();
2434 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2435 wined3d_mutex_unlock();
2437 return hr;
2440 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2441 UINT reg_idx, const BOOL *data, UINT count)
2443 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2444 HRESULT hr;
2446 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2448 wined3d_mutex_lock();
2449 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2450 wined3d_mutex_unlock();
2452 return hr;
2455 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2456 UINT reg_idx, BOOL *data, UINT count)
2458 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2459 HRESULT hr;
2461 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2463 wined3d_mutex_lock();
2464 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2465 wined3d_mutex_unlock();
2467 return hr;
2470 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2471 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2473 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2474 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2475 HRESULT hr;
2477 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2478 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2480 wined3d_mutex_lock();
2481 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2482 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2483 OffsetInBytes, Stride);
2484 wined3d_mutex_unlock();
2486 return hr;
2489 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2490 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2492 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2493 struct wined3d_buffer *retStream = NULL;
2494 HRESULT hr;
2496 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2497 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2499 if(pStream == NULL){
2500 return D3DERR_INVALIDCALL;
2503 wined3d_mutex_lock();
2504 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2505 if (SUCCEEDED(hr) && retStream)
2507 *pStream = wined3d_buffer_get_parent(retStream);
2508 IDirect3DVertexBuffer9_AddRef(*pStream);
2509 wined3d_buffer_decref(retStream);
2511 else
2513 if (FAILED(hr))
2515 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2517 *pStream = NULL;
2519 wined3d_mutex_unlock();
2521 return hr;
2524 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2525 UINT StreamNumber, UINT Divider)
2527 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2528 HRESULT hr;
2530 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2532 wined3d_mutex_lock();
2533 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2534 wined3d_mutex_unlock();
2536 return hr;
2539 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2540 UINT StreamNumber, UINT *Divider)
2542 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2543 HRESULT hr;
2545 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2547 wined3d_mutex_lock();
2548 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2549 wined3d_mutex_unlock();
2551 return hr;
2554 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2555 IDirect3DIndexBuffer9 *pIndexData)
2557 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2558 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2559 HRESULT hr;
2561 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2563 wined3d_mutex_lock();
2564 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2565 ib ? ib->wineD3DIndexBuffer : NULL,
2566 ib ? ib->format : WINED3DFMT_UNKNOWN);
2567 wined3d_mutex_unlock();
2569 return hr;
2572 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2573 IDirect3DIndexBuffer9 **ppIndexData)
2575 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2576 struct wined3d_buffer *retIndexData = NULL;
2577 HRESULT hr;
2579 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2581 if(ppIndexData == NULL){
2582 return D3DERR_INVALIDCALL;
2585 wined3d_mutex_lock();
2586 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2587 if (SUCCEEDED(hr) && retIndexData)
2589 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2590 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2591 wined3d_buffer_decref(retIndexData);
2593 else
2595 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2596 *ppIndexData = NULL;
2598 wined3d_mutex_unlock();
2600 return hr;
2603 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2604 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2606 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2607 IDirect3DPixelShader9Impl *object;
2608 HRESULT hr;
2610 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2612 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2613 if (!object)
2615 FIXME("Failed to allocate pixel shader memory.\n");
2616 return E_OUTOFMEMORY;
2619 hr = pixelshader_init(object, This, byte_code);
2620 if (FAILED(hr))
2622 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2623 HeapFree(GetProcessHeap(), 0, object);
2624 return hr;
2627 TRACE("Created pixel shader %p.\n", object);
2628 *shader = &object->IDirect3DPixelShader9_iface;
2630 return D3D_OK;
2633 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2634 IDirect3DPixelShader9 *shader)
2636 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2637 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2638 HRESULT hr;
2640 TRACE("iface %p, shader %p.\n", iface, shader);
2642 wined3d_mutex_lock();
2643 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2644 shader_obj ? shader_obj->wined3d_shader : NULL);
2645 wined3d_mutex_unlock();
2647 return hr;
2650 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2651 IDirect3DPixelShader9 **shader)
2653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2654 struct wined3d_shader *wined3d_shader;
2656 TRACE("iface %p, shader %p.\n", iface, shader);
2658 if (!shader) return D3DERR_INVALIDCALL;
2660 wined3d_mutex_lock();
2661 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2662 if (wined3d_shader)
2664 *shader = wined3d_shader_get_parent(wined3d_shader);
2665 IDirect3DPixelShader9_AddRef(*shader);
2666 wined3d_shader_decref(wined3d_shader);
2668 else
2670 *shader = NULL;
2672 wined3d_mutex_unlock();
2674 TRACE("Returning %p.\n", *shader);
2676 return D3D_OK;
2679 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2680 UINT reg_idx, const float *data, UINT count)
2682 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2683 HRESULT hr;
2685 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2687 wined3d_mutex_lock();
2688 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2689 wined3d_mutex_unlock();
2691 return hr;
2694 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2695 UINT reg_idx, float *data, UINT count)
2697 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2698 HRESULT hr;
2700 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2702 wined3d_mutex_lock();
2703 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2704 wined3d_mutex_unlock();
2706 return hr;
2709 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2710 UINT reg_idx, const int *data, UINT count)
2712 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2713 HRESULT hr;
2715 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2717 wined3d_mutex_lock();
2718 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2719 wined3d_mutex_unlock();
2721 return hr;
2724 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2725 UINT reg_idx, int *data, UINT count)
2727 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2728 HRESULT hr;
2730 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2732 wined3d_mutex_lock();
2733 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2734 wined3d_mutex_unlock();
2736 return hr;
2739 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2740 UINT reg_idx, const BOOL *data, UINT count)
2742 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2743 HRESULT hr;
2745 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2747 wined3d_mutex_lock();
2748 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2749 wined3d_mutex_unlock();
2751 return hr;
2754 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2755 UINT reg_idx, BOOL *data, UINT count)
2757 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2758 HRESULT hr;
2760 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2762 wined3d_mutex_lock();
2763 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2764 wined3d_mutex_unlock();
2766 return hr;
2769 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2770 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2772 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2773 HRESULT hr;
2775 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2776 iface, Handle, pNumSegs, pRectPatchInfo);
2778 wined3d_mutex_lock();
2779 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2780 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2781 wined3d_mutex_unlock();
2783 return hr;
2786 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2787 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2789 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2790 HRESULT hr;
2792 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2793 iface, Handle, pNumSegs, pTriPatchInfo);
2795 wined3d_mutex_lock();
2796 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2797 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2798 wined3d_mutex_unlock();
2800 return hr;
2803 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2805 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2806 HRESULT hr;
2808 TRACE("iface %p, handle %#x.\n", iface, Handle);
2810 wined3d_mutex_lock();
2811 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2812 wined3d_mutex_unlock();
2814 return hr;
2817 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2818 IDirect3DQuery9 **query)
2820 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2821 IDirect3DQuery9Impl *object;
2822 HRESULT hr;
2824 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2826 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2827 if (!object)
2829 ERR("Failed to allocate query memory.\n");
2830 return E_OUTOFMEMORY;
2833 hr = query_init(object, This, type);
2834 if (FAILED(hr))
2836 WARN("Failed to initialize query, hr %#x.\n", hr);
2837 HeapFree(GetProcessHeap(), 0, object);
2838 return hr;
2841 TRACE("Created query %p.\n", object);
2842 if (query) *query = &object->IDirect3DQuery9_iface;
2843 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2845 return D3D_OK;
2848 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2849 UINT width, UINT height, float *rows, float *columns)
2851 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2852 iface, width, height, rows, columns);
2854 return E_NOTIMPL;
2857 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2858 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2859 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2861 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2862 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2863 iface, src_surface, dst_surface, src_descs, rect_count,
2864 dst_descs, operation, offset_x, offset_y);
2866 return E_NOTIMPL;
2869 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2870 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2871 const RGNDATA *dirty_region, DWORD flags)
2873 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2874 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2876 return E_NOTIMPL;
2879 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2881 FIXME("iface %p, priority %p stub!\n", iface, priority);
2883 return E_NOTIMPL;
2886 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2888 FIXME("iface %p, priority %d stub!\n", iface, priority);
2890 return E_NOTIMPL;
2893 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2895 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2897 return E_NOTIMPL;
2900 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2901 IDirect3DResource9 **resources, UINT32 resource_count)
2903 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2904 iface, resources, resource_count);
2906 return E_NOTIMPL;
2909 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2911 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2913 return E_NOTIMPL;
2916 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2918 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2920 *max_latency = 2;
2922 return E_NOTIMPL;
2925 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2927 static int i;
2929 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2931 if (!i++)
2932 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2934 return D3D_OK;
2937 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2938 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2939 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2941 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2942 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2943 iface, width, height, format, multisample_type, multisample_quality,
2944 lockable, surface, shared_handle, usage);
2946 if (shared_handle)
2947 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2949 return E_NOTIMPL;
2952 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2953 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2954 HANDLE *shared_handle, DWORD usage)
2956 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2957 iface, width, height, format, pool, surface, shared_handle, usage);
2959 return E_NOTIMPL;
2962 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2963 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2964 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2966 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2967 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2968 iface, width, height, format, multisample_type, multisample_quality,
2969 discard, surface, shared_handle, usage);
2971 if (shared_handle)
2972 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2974 return E_NOTIMPL;
2977 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2978 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2980 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2982 return E_NOTIMPL;
2985 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2986 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2988 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2990 return E_NOTIMPL;
2993 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2995 /* IUnknown */
2996 IDirect3DDevice9Impl_QueryInterface,
2997 IDirect3DDevice9Impl_AddRef,
2998 IDirect3DDevice9Impl_Release,
2999 /* IDirect3DDevice9 */
3000 IDirect3DDevice9Impl_TestCooperativeLevel,
3001 IDirect3DDevice9Impl_GetAvailableTextureMem,
3002 IDirect3DDevice9Impl_EvictManagedResources,
3003 IDirect3DDevice9Impl_GetDirect3D,
3004 IDirect3DDevice9Impl_GetDeviceCaps,
3005 IDirect3DDevice9Impl_GetDisplayMode,
3006 IDirect3DDevice9Impl_GetCreationParameters,
3007 IDirect3DDevice9Impl_SetCursorProperties,
3008 IDirect3DDevice9Impl_SetCursorPosition,
3009 IDirect3DDevice9Impl_ShowCursor,
3010 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
3011 IDirect3DDevice9Impl_GetSwapChain,
3012 IDirect3DDevice9Impl_GetNumberOfSwapChains,
3013 IDirect3DDevice9Impl_Reset,
3014 IDirect3DDevice9Impl_Present,
3015 IDirect3DDevice9Impl_GetBackBuffer,
3016 IDirect3DDevice9Impl_GetRasterStatus,
3017 IDirect3DDevice9Impl_SetDialogBoxMode,
3018 IDirect3DDevice9Impl_SetGammaRamp,
3019 IDirect3DDevice9Impl_GetGammaRamp,
3020 IDirect3DDevice9Impl_CreateTexture,
3021 IDirect3DDevice9Impl_CreateVolumeTexture,
3022 IDirect3DDevice9Impl_CreateCubeTexture,
3023 IDirect3DDevice9Impl_CreateVertexBuffer,
3024 IDirect3DDevice9Impl_CreateIndexBuffer,
3025 IDirect3DDevice9Impl_CreateRenderTarget,
3026 IDirect3DDevice9Impl_CreateDepthStencilSurface,
3027 IDirect3DDevice9Impl_UpdateSurface,
3028 IDirect3DDevice9Impl_UpdateTexture,
3029 IDirect3DDevice9Impl_GetRenderTargetData,
3030 IDirect3DDevice9Impl_GetFrontBufferData,
3031 IDirect3DDevice9Impl_StretchRect,
3032 IDirect3DDevice9Impl_ColorFill,
3033 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3034 IDirect3DDevice9Impl_SetRenderTarget,
3035 IDirect3DDevice9Impl_GetRenderTarget,
3036 IDirect3DDevice9Impl_SetDepthStencilSurface,
3037 IDirect3DDevice9Impl_GetDepthStencilSurface,
3038 IDirect3DDevice9Impl_BeginScene,
3039 IDirect3DDevice9Impl_EndScene,
3040 IDirect3DDevice9Impl_Clear,
3041 IDirect3DDevice9Impl_SetTransform,
3042 IDirect3DDevice9Impl_GetTransform,
3043 IDirect3DDevice9Impl_MultiplyTransform,
3044 IDirect3DDevice9Impl_SetViewport,
3045 IDirect3DDevice9Impl_GetViewport,
3046 IDirect3DDevice9Impl_SetMaterial,
3047 IDirect3DDevice9Impl_GetMaterial,
3048 IDirect3DDevice9Impl_SetLight,
3049 IDirect3DDevice9Impl_GetLight,
3050 IDirect3DDevice9Impl_LightEnable,
3051 IDirect3DDevice9Impl_GetLightEnable,
3052 IDirect3DDevice9Impl_SetClipPlane,
3053 IDirect3DDevice9Impl_GetClipPlane,
3054 IDirect3DDevice9Impl_SetRenderState,
3055 IDirect3DDevice9Impl_GetRenderState,
3056 IDirect3DDevice9Impl_CreateStateBlock,
3057 IDirect3DDevice9Impl_BeginStateBlock,
3058 IDirect3DDevice9Impl_EndStateBlock,
3059 IDirect3DDevice9Impl_SetClipStatus,
3060 IDirect3DDevice9Impl_GetClipStatus,
3061 IDirect3DDevice9Impl_GetTexture,
3062 IDirect3DDevice9Impl_SetTexture,
3063 IDirect3DDevice9Impl_GetTextureStageState,
3064 IDirect3DDevice9Impl_SetTextureStageState,
3065 IDirect3DDevice9Impl_GetSamplerState,
3066 IDirect3DDevice9Impl_SetSamplerState,
3067 IDirect3DDevice9Impl_ValidateDevice,
3068 IDirect3DDevice9Impl_SetPaletteEntries,
3069 IDirect3DDevice9Impl_GetPaletteEntries,
3070 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3071 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3072 IDirect3DDevice9Impl_SetScissorRect,
3073 IDirect3DDevice9Impl_GetScissorRect,
3074 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3075 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3076 IDirect3DDevice9Impl_SetNPatchMode,
3077 IDirect3DDevice9Impl_GetNPatchMode,
3078 IDirect3DDevice9Impl_DrawPrimitive,
3079 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3080 IDirect3DDevice9Impl_DrawPrimitiveUP,
3081 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3082 IDirect3DDevice9Impl_ProcessVertices,
3083 IDirect3DDevice9Impl_CreateVertexDeclaration,
3084 IDirect3DDevice9Impl_SetVertexDeclaration,
3085 IDirect3DDevice9Impl_GetVertexDeclaration,
3086 IDirect3DDevice9Impl_SetFVF,
3087 IDirect3DDevice9Impl_GetFVF,
3088 IDirect3DDevice9Impl_CreateVertexShader,
3089 IDirect3DDevice9Impl_SetVertexShader,
3090 IDirect3DDevice9Impl_GetVertexShader,
3091 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3092 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3093 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3094 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3095 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3096 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3097 IDirect3DDevice9Impl_SetStreamSource,
3098 IDirect3DDevice9Impl_GetStreamSource,
3099 IDirect3DDevice9Impl_SetStreamSourceFreq,
3100 IDirect3DDevice9Impl_GetStreamSourceFreq,
3101 IDirect3DDevice9Impl_SetIndices,
3102 IDirect3DDevice9Impl_GetIndices,
3103 IDirect3DDevice9Impl_CreatePixelShader,
3104 IDirect3DDevice9Impl_SetPixelShader,
3105 IDirect3DDevice9Impl_GetPixelShader,
3106 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3107 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3108 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3109 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3110 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3111 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3112 IDirect3DDevice9Impl_DrawRectPatch,
3113 IDirect3DDevice9Impl_DrawTriPatch,
3114 IDirect3DDevice9Impl_DeletePatch,
3115 IDirect3DDevice9Impl_CreateQuery,
3116 /* IDirect3DDevice9Ex */
3117 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3118 IDirect3DDevice9ExImpl_ComposeRects,
3119 IDirect3DDevice9ExImpl_PresentEx,
3120 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3121 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3122 IDirect3DDevice9ExImpl_WaitForVBlank,
3123 IDirect3DDevice9ExImpl_CheckResourceResidency,
3124 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3125 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3126 IDirect3DDevice9ExImpl_CheckDeviceState,
3127 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3128 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3129 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3130 IDirect3DDevice9ExImpl_ResetEx,
3131 IDirect3DDevice9ExImpl_GetDisplayModeEx
3134 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3136 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3139 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3140 struct wined3d_device *device)
3142 TRACE("device_parent %p, device %p.\n", device_parent, device);
3145 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3147 TRACE("device_parent %p.\n", device_parent);
3150 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3151 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3152 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3154 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3155 IDirect3DSurface9Impl *d3d_surface;
3156 BOOL lockable = TRUE;
3157 HRESULT hr;
3159 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3160 "\tpool %#x, level %u, face %u, surface %p.\n",
3161 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3163 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3164 lockable = FALSE;
3166 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3167 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3168 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3169 if (FAILED(hr))
3171 WARN("Failed to create surface, hr %#x.\n", hr);
3172 return hr;
3175 *surface = d3d_surface->wined3d_surface;
3176 wined3d_surface_incref(*surface);
3178 d3d_surface->container = container_parent;
3179 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3180 d3d_surface->parentDevice = NULL;
3182 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3183 d3d_surface->forwardReference = container_parent;
3185 return hr;
3188 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3189 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3190 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3191 struct wined3d_surface **surface)
3193 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3194 IDirect3DSurface9Impl *d3d_surface;
3195 HRESULT hr;
3197 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3198 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3199 device_parent, container_parent, width, height, format, multisample_type,
3200 multisample_quality, lockable, surface);
3202 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3203 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3204 (IDirect3DSurface9 **)&d3d_surface, NULL);
3205 if (FAILED(hr))
3207 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3208 return hr;
3211 *surface = d3d_surface->wined3d_surface;
3212 wined3d_surface_incref(*surface);
3214 d3d_surface->container = container_parent;
3215 /* Implicit surfaces are created with an refcount of 0 */
3216 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3218 return hr;
3221 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3222 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3223 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3225 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3226 IDirect3DSurface9Impl *d3d_surface;
3227 HRESULT hr;
3229 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3230 "\tmultisample_quality %u, discard %u, surface %p.\n",
3231 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3233 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3234 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3235 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3236 if (FAILED(hr))
3238 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3239 return hr;
3242 *surface = d3d_surface->wined3d_surface;
3243 wined3d_surface_incref(*surface);
3244 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3245 /* Implicit surfaces are created with an refcount of 0 */
3246 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3248 return hr;
3251 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3252 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3253 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3255 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3256 IDirect3DVolume9Impl *object;
3257 HRESULT hr;
3259 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3260 "format %#x, pool %#x, usage %#x, volume %p\n",
3261 device_parent, container_parent, width, height, depth,
3262 format, pool, usage, volume);
3264 /* Allocate the storage for the device */
3265 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3266 if (!object)
3268 FIXME("Allocation of memory failed\n");
3269 *volume = NULL;
3270 return D3DERR_OUTOFVIDEOMEMORY;
3273 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3274 if (FAILED(hr))
3276 WARN("Failed to initialize volume, hr %#x.\n", hr);
3277 HeapFree(GetProcessHeap(), 0, object);
3278 return hr;
3281 *volume = object->wined3d_volume;
3282 wined3d_volume_incref(*volume);
3283 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3285 object->container = container_parent;
3286 object->forwardReference = container_parent;
3288 TRACE("Created volume %p.\n", object);
3290 return hr;
3293 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3294 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3296 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3297 D3DPRESENT_PARAMETERS local_parameters;
3298 IDirect3DSwapChain9 *d3d_swapchain;
3299 HRESULT hr;
3301 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3303 /* Copy the presentation parameters */
3304 local_parameters.BackBufferWidth = desc->backbuffer_width;
3305 local_parameters.BackBufferHeight = desc->backbuffer_height;
3306 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3307 local_parameters.BackBufferCount = desc->backbuffer_count;
3308 local_parameters.MultiSampleType = desc->multisample_type;
3309 local_parameters.MultiSampleQuality = desc->multisample_quality;
3310 local_parameters.SwapEffect = desc->swap_effect;
3311 local_parameters.hDeviceWindow = desc->device_window;
3312 local_parameters.Windowed = desc->windowed;
3313 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3314 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3315 local_parameters.Flags = desc->flags;
3316 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3317 local_parameters.PresentationInterval = desc->swap_interval;
3319 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3320 &local_parameters, &d3d_swapchain);
3321 if (FAILED(hr))
3323 WARN("Failed to create swapchain, hr %#x.\n", hr);
3324 *swapchain = NULL;
3325 return hr;
3328 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3329 wined3d_swapchain_incref(*swapchain);
3330 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3332 /* Copy back the presentation parameters */
3333 desc->backbuffer_width = local_parameters.BackBufferWidth;
3334 desc->backbuffer_height = local_parameters.BackBufferHeight;
3335 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3336 desc->backbuffer_count = local_parameters.BackBufferCount;
3337 desc->multisample_type = local_parameters.MultiSampleType;
3338 desc->multisample_quality = local_parameters.MultiSampleQuality;
3339 desc->swap_effect = local_parameters.SwapEffect;
3340 desc->device_window = local_parameters.hDeviceWindow;
3341 desc->windowed = local_parameters.Windowed;
3342 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3343 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3344 desc->flags = local_parameters.Flags;
3345 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3346 desc->swap_interval = local_parameters.PresentationInterval;
3348 return hr;
3351 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3353 device_parent_wined3d_device_created,
3354 device_parent_mode_changed,
3355 device_parent_create_surface,
3356 device_parent_create_rendertarget,
3357 device_parent_create_depth_stencil,
3358 device_parent_create_volume,
3359 device_parent_create_swapchain,
3362 static void setup_fpu(void)
3364 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3365 WORD cw;
3366 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3367 cw = (cw & ~0xf3f) | 0x3f;
3368 __asm__ volatile ("fldcw %0" : : "m" (cw));
3369 #elif defined(__i386__) && defined(_MSC_VER)
3370 WORD cw;
3371 __asm fnstcw cw;
3372 cw = (cw & ~0xf3f) | 0x3f;
3373 __asm fldcw cw;
3374 #else
3375 FIXME("FPU setup not implemented for this platform.\n");
3376 #endif
3379 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3380 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3381 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3383 struct wined3d_swapchain_desc *swapchain_desc;
3384 UINT i, count = 1;
3385 HRESULT hr;
3387 if (mode)
3388 FIXME("Ignoring display mode.\n");
3390 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3391 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3392 device->ref = 1;
3394 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3396 wined3d_mutex_lock();
3397 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3398 &device->device_parent, &device->wined3d_device);
3399 if (FAILED(hr))
3401 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3402 wined3d_mutex_unlock();
3403 return hr;
3406 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3408 WINED3DCAPS caps;
3410 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3411 count = caps.NumberOfAdaptersInGroup;
3414 if (flags & D3DCREATE_MULTITHREADED)
3415 wined3d_device_set_multithreaded(device->wined3d_device);
3417 if (!parameters->Windowed)
3419 if (!focus_window)
3420 focus_window = parameters->hDeviceWindow;
3421 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3423 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3424 wined3d_device_decref(device->wined3d_device);
3425 wined3d_mutex_unlock();
3426 return hr;
3429 for (i = 0; i < count; ++i)
3431 HWND device_window = parameters[i].hDeviceWindow;
3433 if (!device_window) device_window = focus_window;
3434 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3435 parameters[i].BackBufferWidth,
3436 parameters[i].BackBufferHeight);
3440 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3441 if (!swapchain_desc)
3443 ERR("Failed to allocate wined3d parameters.\n");
3444 wined3d_device_decref(device->wined3d_device);
3445 wined3d_mutex_unlock();
3446 return E_OUTOFMEMORY;
3449 for (i = 0; i < count; ++i)
3451 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3452 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3453 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3454 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3455 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3456 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3457 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3458 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3459 swapchain_desc[i].windowed = parameters[i].Windowed;
3460 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3461 swapchain_desc[i].auto_depth_stencil_format =
3462 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3463 swapchain_desc[i].flags = parameters[i].Flags;
3464 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3465 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3466 swapchain_desc[i].auto_restore_display_mode = TRUE;
3469 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3470 if (FAILED(hr))
3472 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3473 wined3d_device_release_focus_window(device->wined3d_device);
3474 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3475 wined3d_device_decref(device->wined3d_device);
3476 wined3d_mutex_unlock();
3477 return hr;
3480 wined3d_mutex_unlock();
3482 for (i = 0; i < count; ++i)
3484 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3485 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3486 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3487 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3488 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3489 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3490 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3491 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3492 parameters[i].Windowed = swapchain_desc[i].windowed;
3493 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3494 parameters[i].AutoDepthStencilFormat =
3495 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3496 parameters[i].Flags = swapchain_desc[i].flags;
3497 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3498 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3500 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3502 /* Initialize the converted declaration array. This creates a valid pointer
3503 * and when adding decls HeapReAlloc() can be used without further checking. */
3504 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3505 if (!device->convertedDecls)
3507 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3508 wined3d_mutex_lock();
3509 wined3d_device_uninit_3d(device->wined3d_device);
3510 wined3d_device_release_focus_window(device->wined3d_device);
3511 wined3d_device_decref(device->wined3d_device);
3512 wined3d_mutex_unlock();
3513 return E_OUTOFMEMORY;
3516 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3517 IDirect3D9_AddRef(device->d3d_parent);
3519 return D3D_OK;